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== Height limit == |
== Height limit == |
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− | What is the height limit to death of every other mob in Minecraft? |
+ | What is the height limit to death of every other mob in Minecraft? <small>– Unsigned comment added by [[User:Zachbarbo|Zachbarbo]] ([[User talk:Zachbarbo|talk]] • [[Special:Contribs/Zachbarbo|contribs]]) at 22:54, 9 May 2021 (UTC). Sign comments with ~~<nowiki/>~~</small><!-- Template:Unsigned --> |
+ | :Please sign your posts with four tilde characters (<nowiki>~~~~</nowiki>). |
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+ | :The lethal falling height can be calculated roughly by adding 3 to the mob's hit points. I am skeptical of any value in the table except for the skeleton, creeper, and zombie. By the calculation rule, the change you just made to the table is wrong; endermites and silverfish have 8 HP, so a lethal fall would be 11 blocks. Or more likely 11.5. [[User:Amatulic|Amatulic]] ([[User talk:Amatulic|talk]]) 21:37, 11 May 2021 (UTC) |
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+ | == Fall limit to death of mob == |
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+ | Where is the chart of each and every mobs’ fall limit to the death. <small>– Unsigned comment added by [[User:Zachbarbo|Zachbarbo]] ([[User talk:Zachbarbo|talk]] • [[Special:Contribs/Zachbarbo|contribs]]) at 18:23, 19 May 2021 (UTC). Sign comments with ~~<nowiki/>~~</small><!-- Template:Unsigned --> |
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+ | :It is not needed because it needlessly duplicates information. And it had incorrect values in it anyway. |
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+ | :Lethal fall distance is calculated trivially by adding 3.5 to the mob's health. That's all. You may as well have a chart of mob health, and that already exist at [[Health#Mob health]]. We don't want to duplicate large amounts of information when it isn't necessary. [[User:Amatulic|Amatulic]] ([[User talk:Amatulic|talk]]) 21:49, 19 May 2021 (UTC) |
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+ | == Height limit == |
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+ | I want to know What is the height limit to death of each and every mob. I tried to make a page for people to update but someone keeps deleting it.<small>– Unsigned comment added by [[User:Zachbarbo|Zachbarbo]] ([[User talk:Zachbarbo|talk]] • [[Special:Contribs/Zachbarbo|contribs]]) at 16:01, 21 May 2021 (UTC). Sign comments with ~~<nowiki/>~~</small><!-- Template:Unsigned --> |
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+ | :Read the edit summary of the person that removed it, they have a valid explanation for such actions. It's pretty much identical to the reason in the discussion above this one. [[User:NineTreyBlud|James Haydon]] ([[User talk:NineTreyBlud|talk]]) 06:26, 22 May 2021 (UTC) |
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+ | == Fall Damage == |
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+ | Can I make a chart that finds out the right amount of blocks for each and every mobs’ fall to their deaths? Because I’m curious to know.<small>– Unsigned comment added by [[User:Zachbarbo|Zachbarbo]] ([[User talk:Zachbarbo|talk]] • [[Special:Contribs/Zachbarbo|contribs]]) at 13:40, 26 May 2021 (UTC). Sign comments with ~~<nowiki/>~~</small><!-- Template:Unsigned --> |
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+ | :A chart isn't really needed since lethal fall distance is calculated trivially by adding 3.5 to the mob's health. That's all. You may as well have a chart of mob health, and that already exist at [[Health#Mob health]]. [[User:NineTreyBlud|James Haydon]] ([[User talk:NineTreyBlud|talk]]) 13:43, 26 May 2021 (UTC) |
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+ | == Tracking damage from splash potions == |
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+ | Is there any way to track how much damage a player has dealt via splash potions? [[User:Lapsem|Lapsem]] ([[User talk:Lapsem|talk]]) 16:06, 20 August 2021 (UTC) |
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+ | == Assuming if mobs didn't have damage immunity == |
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+ | So if an entity takes natural damage every half-second, does this probably mean every tick without damage immunity? [[Special:Contributions/99.225.26.102|99.225.26.102]] 12:16, 10 September 2021 (UTC) |
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+ | == During death, a mob is always in damage immunity == |
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+ | So when a mob dies, they are always red, why is that? [[Special:Contributions/99.252.150.246|99.252.150.246]] 15:13, 17 October 2021 (UTC) |
Revision as of 15:13, 17 October 2021
I did some testing and I'm pretty sure the Damage Immunity is around 468 Milliseconds long. Anybody care to validate this?
109.189.17.242 22:02, 29 March 2013 (UTC)ITR
Fall damage
2 blocks of water seems to still negate fall damage completely. I just tested a 250 block drop and was perfectly fine. --101.166.176.242 06:44, 18 April 2013 (UTC)Anon
Lightning damage
Indeed, lightning hurts way more than I expected, and probably is affected by difficulty. I just took at least 4-5 hearts when lighting struck nearby during a door-fight. (I thought I'd been brushed by a creeper, but there was no crater.) Can anyone get official values? --Mental Mouse 19:41, 14 July 2013 (UTC)
- This is the relevant bit of code from Entity.java:
public void onStruckByLightning(EntityLightningBolt par1EntityLightningBolt) { this.dealFireDamage(5); ...
- I haven't tested in-game yet, though, since it's not easy to get struck by lightning intentionally. -- Orthotope talk 00:28, 15 July 2013 (UTC)
poison
in the damage page it does not add rotten flesh as a source of poison. --72.20.70.250 15:02, 4 January 2014 (UTC)
Golden Sword Damage
http://minecraft.gamepedia.com/Sword says gold sword does the same as wooden while this page says it is stronger than stone. –Preceding unsigned comment was added by DSdavidDS (talk • contribs) 03:17, 6 February 2014 (UTC). Please sign your posts with ~~~~
- No, they both say Gold sword is the same attack strength as wood. --KnightMiner (talk|contribs) 03:21, 6 February 2014 (UTC)
- Oops, my mistake.
DSdavidDS (talk) 03:39, 6 February 2014 (UTC)--DSdavidDS (talk) 03:39, 6 February 2014 (UTC)
Is the skeleton damage outdated?
I just tested the zombie damage and I am not seeing 6 points of damage on Hard. Here is a video: https://www.youtube.com/watch?v=khSuQqxbqQg I tested again after recording this with my food level low (to disable regen), and they still only did this much damage. Placeboing (talk) 07:25, 24 April 2014 (UTC)
Conflicting numbers on critical hits
In several places it says that a critical hit "deals a random amount of additional damage, up to 50% more (rounded down) plus one heart." Then it says the maximum damage from a critical hit with a diamond sword is 17. Diamonds have a base damage of 8. 8 * 1.5 + 2 = 12 + 2 = 14. 14 is not 17. Where did 17 come from?
Infogulch (talk) 23:52, 27 May 2014 (UTC)
- I'm wondering the same thing. Where are those critical hit numbers come from? In the case of a wooden sword that does 5 damage, 5 + 50%(2.5) + 1 = 8.5 damage. Yet this page states the damage is 11? What am I missing? 0 Zippy (talk) 08:37, 8 June 2014 (UTC)
Should fire damage be included?
Should fire damage be included on natural damage? – Dentedharp90041tc 12:36, 16 July 2017 (UTC)
- You mean as a new section? Sounds reasonable. – Sealbudsman talk/contr 16:09, 16 July 2017 (UTC)
Maximum finite fall damage
I just wanted to document here what I just figured out: In 19w14b you can fall 4508.00439453125 blocks in Survival without dying if you use a strong potion of turtles, an enchanted golden apple, a jump boost 2 beacon or potion, protection 4 everywhere on a full diamond armour, feather falling 4, a shield and haybales. A 4508.0048828125 block fall kills you under those conditions. Of course you can reduce your fall damage to 0 with various methods, but that's the highest finite height that you can survive. Fabian42 (talk) 22:35, 7 April 2019 (UTC)
Netherite.
Missing all of the netherite damage values and related. Does somebody have time to fix this? 104.247.236.253 18:56, 8 February 2020 (UTC)
Freezing
Freezing is a way of natural damage in Snapshot 20w46a in Powder Snow. Shouldn't this be added? --Universespy (talk) 11:12, 13 November 2020 (UTC)
- Shouldn't be a controversial change, go ahead and add it, I doubt there will be any valid arguments against adding freezing. Blockofnetherite Talk Contributions 16:33, 13 November 2020 (UTC)
Grass Path / Sand Suffocation
What does this page mean by the fact that suffocation damage is taken when "Standing on a grass path, under which is sand"? I tested standing on a grass path on top of a sand block in the latest version and took no suffocation damage, but I may be misinterpreting the phrasing. 75.89.132.135 23:14, 1 December 2020 (UTC)
Height limit
What is the height limit to death of every other mob in Minecraft? – Unsigned comment added by Zachbarbo (talk • contribs) at 22:54, 9 May 2021 (UTC). Sign comments with ~~~~
- Please sign your posts with four tilde characters (~~~~).
- The lethal falling height can be calculated roughly by adding 3 to the mob's hit points. I am skeptical of any value in the table except for the skeleton, creeper, and zombie. By the calculation rule, the change you just made to the table is wrong; endermites and silverfish have 8 HP, so a lethal fall would be 11 blocks. Or more likely 11.5. Amatulic (talk) 21:37, 11 May 2021 (UTC)
Fall limit to death of mob
Where is the chart of each and every mobs’ fall limit to the death. – Unsigned comment added by Zachbarbo (talk • contribs) at 18:23, 19 May 2021 (UTC). Sign comments with ~~~~
- It is not needed because it needlessly duplicates information. And it had incorrect values in it anyway.
- Lethal fall distance is calculated trivially by adding 3.5 to the mob's health. That's all. You may as well have a chart of mob health, and that already exist at Health#Mob health. We don't want to duplicate large amounts of information when it isn't necessary. Amatulic (talk) 21:49, 19 May 2021 (UTC)
Height limit
I want to know What is the height limit to death of each and every mob. I tried to make a page for people to update but someone keeps deleting it.– Unsigned comment added by Zachbarbo (talk • contribs) at 16:01, 21 May 2021 (UTC). Sign comments with ~~~~
- Read the edit summary of the person that removed it, they have a valid explanation for such actions. It's pretty much identical to the reason in the discussion above this one. James Haydon (talk) 06:26, 22 May 2021 (UTC)
Fall Damage
Can I make a chart that finds out the right amount of blocks for each and every mobs’ fall to their deaths? Because I’m curious to know.– Unsigned comment added by Zachbarbo (talk • contribs) at 13:40, 26 May 2021 (UTC). Sign comments with ~~~~
- A chart isn't really needed since lethal fall distance is calculated trivially by adding 3.5 to the mob's health. That's all. You may as well have a chart of mob health, and that already exist at Health#Mob health. James Haydon (talk) 13:43, 26 May 2021 (UTC)
Tracking damage from splash potions
Is there any way to track how much damage a player has dealt via splash potions? Lapsem (talk) 16:06, 20 August 2021 (UTC)
Assuming if mobs didn't have damage immunity
So if an entity takes natural damage every half-second, does this probably mean every tick without damage immunity? 99.225.26.102 12:16, 10 September 2021 (UTC)
During death, a mob is always in damage immunity
So when a mob dies, they are always red, why is that? 99.252.150.246 15:13, 17 October 2021 (UTC)