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No caverns?

No caverns in v.1.0.14? And it's infdev.

There are TONS of caverns/caves in v1.0.14 (Alpha Mode). So... what are you talking about? --Coolpilot 2:21, 31 July, 2010 (UTC)

Enemy Spawn points

Have you ever had it that you find a HUGE cave with lots of good resources and no enemies around except for one small tunnel, which just happens to send out endless amounts of enemies at you. You, being the loot hungry player, think its a dungeon up ahead, spawning mobs to kill you, and try to charge there slaugthering enemies only to find that there is nothing there except further tunnels or a dead end. I'm suggesting a theory that when the map generates, specific points inside caves are choosen for 'spawns' which create endless mobs untill you are able to see the area where it is supposed to be, forcing it to stop spawning(cause mobs cant spawn if you can see them doing so except from a mob spawner). Anyone agree with me?

For them to spawn, it has to be dark and far enough away from the player (25 blocks, I think). I don't think there are any specific spawn points. To stop them from spawning, you just have to be close enough or light up the area.PurpleKiwi 02:01, 8 October 2010 (UTC)

Your right, but, if so were true, then why dont the mobs spawn EVERYWHERE. I was exploring a few small caverns which were generated above ground(holes in the ground or mountain walls leading into short caves) and i didnt find 1 enemy, except for one, a really short one, which happened to spawn 4 skeletons, 2 zombies, and 2 spiders, all in rapid succession, from just one small dead end in it. please do explain how that can happen. --WallShadow 02:42, 8 October 2010 (UTC)

I heard that if you light up all of the caves underneath an area the mobs will still try to spawn wherever they can and become more concentrated in certain places. Also, I think maybe the mobs spawn in groups. I've seen herds of creepers and zombies (especially in survivaltest), and I don't think that's just a coincidence. PurpleKiwi 00:03, 10 October 2010 (UTC)
Yup - most mobs spawn in groups. Zombies, for example, often spawn in groups of 2-6 (I think). Bigreader 01:10, 1 January 2011 (UTC)


Should it be mentioned that enemies are extremely prevalent in these places? Zetal

Natural camps in generated caverns?

I was digging through a snow map I created this morning when I found a camp on green cobblestone (mossy?). It had a chest with some ingots and a bucket, and a strange box full of torch resources. I can't find much on natural camps like this, so I'm posting this here in case someone else has seen it before.

In the screenshots, I added the torches. Also I mined the fire box with my wooden pickax (though I crafted a stone one since then) and it made a glass sound and dropped nothing.

They're called dungeons. I don't mean to sound rude, but if you did a bit more searching on wiki, for example, for mossy cobblestone, I'm sure you would've found that out. CyborgDragon 18:29, 23 October 2010
That does sound rude. It's actually hard to find something if you don't know what it's called. PurpleKiwi 06:38, 24 October 2010 (UTC)
Perhaps there should be a "Help! I found something strange!" link on the main page, that goes to a page with screenshots of dungeons, saddles, the void etc. If we know what people are having difficulty finding, then we should be making it a lot easier to find those pages.
no. we aren't catering to people who don't search for stuff. you come here to find something, you search for it. you do not expect it to come to you, and nor shall it ever come to you.--Kizzycocoa 21:39, 24 October 2010 (UTC)
The new link to Dungeons in the page is good enough. I think that Dungeons and Caverns are related enough to link to each other. :) I also wasn't sure if the cobblestone was Mossy Cobblestone or that it had a page here. --Danopia 06:07, 17 November 2010 (CST)

Picture request

I'm not sure if I'm supposed to ask or not before putting a pic into the wiki page. I have a screenshot of a pretty big cavern system and I was wondering if I could include it on the page.


This shot was taken in a private multiplayer server.

A response would be nice.

Ninja jesus 02:15, 8 November 2010 (UTC)

That. Is. EPIC. If that wasn't man-made, I would say definitely add it to the page. –The preceding unsigned comment was added by Bigreader (Talk|Contribs) Please sign your posts with ~~~~
This page really needs more pictures, so i would say, put it in the page
Swpe 14:54, 29 August 2011 (UTC)

Who placed the redstone torches on the left?

Navigating Caverns

I just expanded the section on navigating caverns to include a couple of alternatives to the "Place torches on the right" method. Also, should there be a section on what supplies one should take with them for exploring an epic cavern? Could be helpful for those items one wouldn't always think to bring, like logs (or even saplings), water buckets, a workbench, etc. Sandwich 21:10, 27 March 2011 (UTC)

The "Navigating Caverns", "Markers", and "Other Hints" sections here (which are arguably better written and certainly more thorough) duplicate the Tutorial/Navigation article which is actually where these sections belong (per the Wiki instructions for article content). I propose merging the above sections into the Tutorials/Navigation/Caverns section with preference being given to paragraphs from this article but being careful to only delete redundant paragraphs. --KADC - "Be unreasonable." 13:42, 21 August 2012 (UTC)

New Caverns being created

I just came across a (small) cavern that absolutely positively hadn't been there two game-days before. I know for sure because it appeared just beside a small hut I had built recently; the location had looked unconspicious back then.

I have no idea how it might have come into existence, or become exposed if it had pre-existed. Creeper attack can be ruled out (no attack on me there, nor any trace of a blast crater). Standard dirt surface, no gravel or sand anywhere near. No quitting and re-starting involved. Single player game - just one man and his dogs. Something else besides us players is actively digging out there! Clipka 14:44, 24 April 2011 (UTC)

  • It could be Endermen moving blocks. That would make sense. --B10[k/-/3ad 14:59, 4 July 2012 (UTC)
  • I have often suspected that new caverns may be being generated when that "sound" (I'm sure you know the one I mean) occurs, as I've had the same experience finding new cave branches that I'm certain weren't there on previous cave explorations as I'm usually very thorough about marking and blocking off areas as I explore. --KADC - "Be unreasonable." 13:46, 21 August 2012 (UTC)


When I typed in 1337 as the seed number just for the lolz, I found a GIANT caveren near the spawn point. If you don't believe me, type in 1337 as a Seed Code.BlockBarracade 02:45, 9 August 2011 (UTC)

I did '1337' was the first seed i had ever used the cavern is kind of just not really a big big cavern i had seen bigger besides looking for caverns are rather easy don't you think? --AverageDude 03:31, 14 September 2011 (UTC)

I just found a big swamp biome. Where the f*** is the cavern?

That was a 1.7 seed. 1.8 generation is different. HotdogPi 22:36, 13 January 2012 (UTC)

Latest edit

Since I'm unable to undo the last edit, can someone please do so? Thanks 01:05, 16 September 2011 (UTC)

Pits or ravines

Pist seem to be like ravines.
If not, please improve the text. If it is, then replace it with a link to ravines. Swpe 16:22, 19 September 2011 (UTC)

More iron in ravines

There is no code confirming this, I suggest it to be removed.


In the misc folder, there is a tunnel.png file. What is that for? –Preceding unsigned comment was added by (Talk) 22:13, 21 December 2011 (UTC). Please sign your posts with ~~~~

It's the background for the End. - Asterick6 04:33, 24 March 2012 (UTC)

im new here [but not to minecraft] how do i post minecraft pics? i have soo many questions and i typed 1337 in the world seed and there was no cavern or cave, and [since i dont fully understand what its used for] what can i use thew world seed for?

Giant Entrance?

This seems fake and needs to be removed.

Classification of Caves

'Dud cavern' and 'splatter cave' aren't official names. Neither are 'Deep Cliff' or 'Giant Entrance.' Perhaps the 'Classification of Caves' section should be split into two sections: Cave sizes, and Cave Structures.

--Mirrur 22:09, 18 December 2012 (UTC)Mirrur

im doubting that deep cliff or giant entrance/wormhole even exists,ive never seen one even on a world with thousands of chunks explored. by the description deep cliff sounds more like 2 ravines stacked on top of each other Adam 27 (talk) 16:23, 27 October 2013 (UTC)

Cave generation Changes in 1.7

If you haven't noticed, all the 1.7 snapshots and 1.7 itself generate caves noticeably less crowded and extensive -- the underground is no longer "Swiss cheese". I recall there was a forum thread where someone actually tracked down the code change (just a couple of parameters), but am not having much luck tracking down the article. If anyone else beats me to it, please feel free to add the appropriately cited info. --MentalMouse42 (talk) 09:43, 26 October 2013 (UTC)

Found it: seems that the underground is no longer Swiss cheese. --MentalMouse42 (talk) 09:59, 26 October 2013 (UTC)

Odd square caverns

I found an area underground that was almost exactly square. The floor was exactly square with dirt and grass. It was 10 by 10 by 10. It was very odd and I have never seen anything like it. It curved at the top like half a sphere. There were also three entrances/exits coming out from it from the abandoned mineshaft. Can someone explain this? Is it just a very rare occurrence? –Preceding unsigned comment was added by LuckyIcecube (talkcontribs) at 05:53, 26 August 2014 (UTC). Please sign your posts with ~~~~

Since I have no idea how old this is, (PLEASE SIGN YOUR POSTS!!!) I'll answer it. That's a part of the abandoned mineshaft structure itself. These are not very common, but do happen. 15:51, 27 May 2015 (UTC)