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Fixed a bunch

Fixed a bunch, removed sub note, will be making automated animal farms and mass breeding their own page if any new methods are thought up. Would appreciate additional (helpful) references in that area! (TheCakeisAlive 05:07, 10 October 2011 (UTC))

Eggs for all animals.

It doesn't really make much sense having eggs for cows or pigs, maybe calf, (Yum!) piglet, lambs for them instead. Timberdoodle 11:08, 25 September 2011 (UTC)

It's Minecraft. Cubic world and punching trees doesn't make sense in first place. Im fine with the eggs. — MiiNiPaaT|C 11:50, 25 September 2011 (UTC)
You know what else doesn't make sense? The fact that all chickens and cows are female. --Trollrilla 04:06, 30 September 2011 (UTC)
And yet they somehow can breed. Yes, eggs for every kind of animal would be nice addition to this. — MiiNiPaaT|C 07:13, 30 September 2011 (UTC)
You know what would be a very cool idea? If you planted an egg and a chicken tree grew! --Trollrilla 07:19, 30 September 2011 (UTC)

Breeding snow golems

I set up a test server with a friend, and I spammed a bunch of snow golems in creative. I then proceeded to use wheat on them, and I was surprised that it worked. This will probably be fixed after the prereleases but I'm sure it works as of now. Codyfun123 00:12, 30 September 2011 (UTC)

Nevermind, they don't breed, but it still displays the effect (which goes away after a while), which I expect to be fixed. Codyfun123 00:16, 30 September 2011 (UTC)

Wolfs dont seem to breed correctly

When I found a pack of wolves I fed them wheat and they entered love mode. But they displayed no interest in each other and when they were tamed they refused to enter love mode at all. I believe thats a bug The wolves also refused to follow me while holding wheat

Already easily exploitable...

You can easily farm experience orbs (as of pre-release 2) by simply growing wheat to continually grow more mobs to kill; netting you a very nifty amount of experience orbs in a short amount of time...Whether this is going to be final as of the 1.9 official release may be unknown, but it will certainly be a very easy way to gain levels once the experience meter is implemented, as well as meats and hides, if you so please. - K12machinima, 12:19, 10-1-2011

Very probably (I sound silly :D) that will be fixed by checking something like this:

ExperienceOrb="death" true

if

animal="baby"

or

animal="bred"

then

ExperienceOrb="death" false


(that is the only code type I know) Jedi in, um, I forgot. 11:19, 20 October 2011 (UTC)

Chickens in fences

I've noticed that most animals stop following you if you change the item in your hand from wheat to something else. The chicken will follow you if you get close to it with wheat, but will follow you regardless of the block in your hand once it's started following you. This is fixed by getting out of range of the chicken, then approaching it with a block other than wheat in your hand. Edit: Actually, I've noticed that this only occurs whenever the chickens are in a fence, and you're standing outside of the fence. Cacti11 21:06, 3 October 2011 (UTC)

This could relate to the "in-a-block" bug that also occurs with any block that has transparent parts, such as doors, pressure plates, buttons, stairs, and slabs Cool12309(T|C) 22:18, 3 October 2011 (UTC)

babies

can someone add a baby category to the page? --A Big Mojang Lover 20:39, 4 October 2011 (UTC)

Why wouldn't you do it? Jedi in, um, I forgot. 11:21, 20 October 2011 (UTC)

Growing

Babies grow to adults just overtime or they need some conditions: for example grass and light? Also I'd like to know if they have separate entity id. Xeoxer 18:50, 8 October 2011 (UTC)

Missed 1.9pre4?

In the top of the article, it says that breeding is only possible in pre-releases 2 and 3, although 1.9pre4 has been out for a while. Has it been removed, or just missed from this article? 86.179.155.59 15:17, 18 October 2011 (UTC)

I re-worded it to make more sense. (though its my ip, not my username.) -- Robodoggy 01:58, 20 October 2011 (UTC)

Black baby sheep in 1.9 pre 6!

This is on a vanilla server. A black baby sheep spawned. This is my first Wiki edit, but i'm a hardcore breeder in Minecraft!

Pic: http://www.reddit.com/r/Minecraft/comments/m8uds/black_sheep_baby_in_minecraft_19pre6/

Colored Sheep Breeding

I've learned that if that you dye sheep, the corresponding baby sheep will be that color. I also proved with testing that if the two parent sheep are different colors, whether dyed or natural, the baby sheep will be born as either of those colors. I'm not very savvy on editing the wiki, so it would be good if someone else could prove this as well and edit the wiki accordingly.

21:54, 11 November 2011 (UTC) Todo_Diaz

Wait, I found that cactus green is dominant to red, and lapis is dominant to red, but recessive to cactus green. It also helps that we are doing a genetics unit at school.

If you want I can help you in figuring out what colors are more dominant.

Following child and feeding

"They may only breed [...] as long they are not following their offspring."

Is it true? I can feed animals even when they're following another, only had to wait 5-minute-colldown. Tested on SSP and SMP (1.0.0), without exiting and re-entering world. Could someone confirm that? --mgr 11:11, 29 November 2011 (UTC)

Conflict in article.

This article begins by claiming breeding was added in 1.9 pre 3, however the history claims it was added in 1.9 pre 2.

Perhaps I'm reading it wrong, but if not it's definitely a contradiction.

--Mystara 21:15, 1 December 2011 (UTC)

They don't just follow their baby, they *really* follow their baby.

There should probably be a mention of how parents can teleport in order to follow their baby. Surprised the heck out of me! 46.195.72.12 10:51, 6 December 2011 (UTC)

Hostile mob breeding

it might seem like a long shot but would hostile mob breeding be kinda cool???

It doesn't happen and wouldn't work anyway because hostile mobs spawn regularly and despawn if left alone long enough. Passive mobs don't do that, hence the need to breed them. Cobalt32 04:30, 11 December 2011 (UTC)

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