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Rewrite

This page should probably be rewritten or at least recategorized - I find it quite absurd that a block like Bedrock appears 4 times. If we are to recategorize the blocks, perhaps doing it according to the Blocks template (Natural, Strucutres, Manufactured etc) would be one way to organise it. GoandgooTalk
Contribs
10:57, 14 June 2015 (UTC)

 Agree The BlobsPaper 13:13, 14 June 2015 (UTC)
Agree NotRobotForSure (talk) 03:43, 8 December 2020 (UTC)
You are commenting to a 5 year old post. The Great Spring (talk | contribs) (Tagalog translation) 03:53, 8 December 2020 (UTC)

Item frames in End

The Elytra spawn in an item frame, if that's not counted as a block, then my bad. Just in case it is I thought I'd mention it here. Lukey140701 (talk) 02:14, 3 January 2016 (UTC)

Item frames are entities. –LauraFi - talk 02:22, 3 January 2016 (UTC)
Not in the Bedrock Edition, though.--2.83.119.156 12:23, 6 June 2021 (UTC)
Thanks for clearing that up. Does that mean blocks are collidable and entities aren't? Lukey140701 (talk) 02:23, 3 January 2016 (UTC)
For the most part. Shulkers and boats are exceptions though, and while not solid, mobs can push the player. KnightMiner t/c 03:14, 3 January 2016 (UTC)

Replace the Template1.png image

I think it would be better to have something like the table used in the German wiki instead of the Template1.png image, which is often not updated. --185.28.54.220 21:39, 26 April 2016 (UTC)

The German one looks pretty nice, yeah. – Sealbudsman talk/contr 21:43, 26 April 2016 (UTC)
Maybe there should be all the different kind of wool, wood and so on --185.28.54.220 21:53, 26 April 2016 (UTC)
It should be a relatively simple task, the hardest and most tedious part would be translating all of the block names (if one were to simply copy and paste the table format from the German version). I do agree, it would look nicer and would be far easier to update than a .png image. Shall we get this going? Superspace (talk) 21:01, 19 June 2016 (UTC)
The drawback to that approach is the number of images needed. There are around 220 block IDs in use; including variations, around 300 separate files would be used. Even with relatively small thumbnails, that could add significantly to page loading times and increase server load. It might be better to make something like File:DataValues.svg: since the source svg file is just plain text, it wouldn't be too hard to update. -- Orthotopetalk 22:27, 19 June 2016 (UTC)

This Section Requires Update

This section requires update. There's new block called Structure block and until now there's no entries about it. –Preceding unsigned comment was added by Kevin609 (talkcontribs) at 04:55, June 8, 2016‎ (UTC). Please sign your posts with ~~~~

The page appears to contain only blocks naturally-generated by the world. Of course there are a few new blocks that generate with the world in 1.10‌[upcoming]:
Overworld structures: Dark Oak Wood planks and fences, Acacia Wood planks, logs, stairs, doors and fences, Spruce Wood planks, logs, stairs, doors and fences, Grass Paths, Bone Block and Coal Ore
Nether naturally generated: Magma Block
though I can't do that at the moment, I may later or someone else can. – Sealbudsman talk/contr 12:21, 8 June 2016 (UTC)
 Done. Did 1.10 blocks, and also igloo blocks which weren't all there. – Sealbudsman talk/contr 16:53, 9 June 2016 (UTC)

Rewrite

I really like the new Item page and I think we could replace the naturally generated block list with the grid icons like the Item page. AFAIK there's no way to add air and grass path using the {{Slot}} template, so that's a problem. I tried to add them but I think some things went wrong... --Capopanzone (talk) 13:46, 27 July 2016 (UTC)

Hmm. | AndrewAB (talk|contr)AndrewAB 13:50, 27 July 2016 (UTC)

Shall I remove all your additions, User:Capopanzone? | AndrewAB (talk|contr)AndrewAB 13:53, 27 July 2016 (UTC)

Yes, please! --Capopanzone (talk) 13:55, 27 July 2016 (UTC)
Done! | AndrewAB (talk|contr)AndrewAB 14:08, 27 July 2016 (UTC)
Did you use the 'Edit Sprite' function on Template:InvSprite? Was that the thing that was messing up? – Sealbudsman talk/contr 14:47, 27 July 2016 (UTC)
I added the grass path sprite to the spritesheet and then I saw that edit sprite button, so I added both grass path and air. We just need that Slot thing (icon, name & link) for air, grass path and the three types of command blocks. Can you add them? --Capopanzone (talk) Capopanzone (talk) 17:09, 27 July 2016 (UTC)
I just tried using the 'edit sprite' button, and it put it right back on the blue (chain) command block. Which is what you were seeing, I think.
Dug a little around, found this discussion (Template_talk:InvSprite) where it seems those command blocks are animated sprites, which aren't handled by the InvSprite template. What happens is, it finds it's not on the InvSprite list of IDs, so it falls back and looks for a file named 'Grid <name>.png', and tries to use that instead. That's why {{Slot|Chain Command Block}} works at all. That sprite is not coming from InvSprite, it's coming from File:Grid Chain Command Block.png Long story short, that's probably why command blocks are getting overwritten, and also why that's probably okay.
If you're looking at Grass Path page and it shows a blue command block, that's a server caching issue, and should clear up for you within a few hours. Or try another browser. That caching only affects browsers that have visited the page within the cache period, and we see that most noticeably with images.
So everything's okay.
My only thing is, air isn't really an inventory item. Does it really need to be on the page? Air is only a block in a technical sense; it belongs on listings of block IDs and things like that, but do we need it here? – Sealbudsman talk/contr 18:07, 27 July 2016 (UTC)
Personally I don't consider air to be a "real" block and I wouldn't add it, but it has its own page and it's listed on both the Template1.png image and the Blocks template, so I guess it should be there.
So, there won't be any issues with {{Slot|Command Block;Chain Command Block;Repeating Command Block}}, right? Also, I'd like to change the End portal icon, should I do it using the edit sprite feature? --Capopanzone (talk) 18:24, 27 July 2016 (UTC)
Air has its own page, and it's on that image, but I'm not sure I can go from there, to say it belongs in {{inventory slot}}. What I mean is, it's just not an inventory block. I can see the appeal of having it in there with all the generated blocks, looking nicely alongside them, but it's the use of {{inventory slot}} that bugs me.
But, you're right, {{Slot|Command Block;Chain Command Block;Repeating Command Block}} won't have issues. Or I don't think so anyway.
You bring up the End Portal icon, and yes, that does look weird, being purple and everything. Although, I think it's that way intentionally, because that's how it looks in the inventory. (Or, how it looked from 1.5 until 1.8; you can't obtain it anymore, and I think the sprite sheet should probably have it moved to the 'Outdated' section. I think the only reason it hasn't, is because there are hardly any practical benefits to recategorizing things versus leaving them alone, so no-one ever did it. But I digress.)
The more I think about it, the more I'm thinking {{inventory slot}} isn't really a good fit, and I'm not sure the sprite sheet itself should be shoehorned in that way to make it work. Although I agree with your initial idea, that it could look much better, like the Item page looks. – Sealbudsman talk/contr 18:53, 27 July 2016 (UTC)
Yes, this isn't the real use of the inventory slot template, but it just looks nicer than having some tables with IDs and data values. That reminds of the actual inventory, there would be an user-friendly list with textures, names and links to the respective pages and we could get rid of the hard-to-update Template1.png file. Let's leave IDs and other tech stuff to each block and the data values pages.
IMHO the End portal icon should be updated. The one currently used in the sprite sheet isn't the last icon the block had (it was the black-magenta squares texture). If we want to stick with the game, it shouldn't even have the name "End Portal", as the game uses "tile.null.name"
I'm doing some tests on my user page, check them if you want! --Capopanzone (talk) 19:27, 27 July 2016 (UTC)


The list is ready to be ported here, check my user page! It's similar to the Blocks template, but I've split and moved some grouoped blocks (e.g.: andesite is in the Natural blocks category, while polished andesite is in the manufactured one, redstone blocks are all split because I feel like they're different enough) and merged some categories (the natural blocks contains liquids, ores, Nether and End blocks; manufactured and mineral blocks are merged).

Before porting it here I'd change the End portal icon. It doesn't have an icon anymore, so let's make it resemble the actual block! --Capopanzone (talk) 23:02, 28 July 2016 (UTC)

Don't show the block images in the item form

Some blocks have no item form, and the nether portal block is a cube instead of a pane. Could you use block images with 32 - 64 px? --HaydKenMutthew Talk 09:07, 15 February 2018 (UTC)

Removed blocks

@Pokechu22: Per MCW:UPTODATE, historical content does not belong in the article, only the history section (and removed features). MajrTalk
Contribs
06:09, 12 April 2018 (UTC)

I feel like this article is a special case still. It's not an article that's intended only to inform on a single block, but also has a list of all blocks that ever existed and serves as an index to get to those pages visually (like the navbox, which also links them). The Mob article is much the same way (including Rana and similar); to me it doesn't make sense to exclude those historical mobs from a general list of them either. --Pokechu22 (talk) 16:03, 12 April 2018 (UTC)

Incomplete

Can someone make sure the list of blocks is complete, or at least add an "incomplete" template to the article? I know that it's at least missing rails. an_awsome_person (talk) 07:52, 24 September 2018 (UTC)

Rails are listed under §Mechanisms. Probably most of the other ones are also listed in similar ways... --Pokechu22 (talk) 16:25, 24 September 2018 (UTC)
When I looked there, I only saw detector rails. The changing images are annoying. an_awsome_person (talk) 17:59, 24 September 2018 (UTC)

Block classification

Instead of making a bunch of sections and listing a few blocks in each one, I think we should have a big list or table with every block in it. The classifications are subjective, and many blocks fit in multiple sections. an_awsome_person (talk) 17:59, 24 September 2018 (UTC)

Remove the Template1 image?

I doubt this image is useful. It's quite large, so you have to click it to view the file page, and then click it again to see it on the entire screen... and that's probably a much worse experience for mobile devices. It is also only going to get larger as new blocks get added.

I also find other issues with the image:

  • Difficult to update or modify, including translation.
  • Not obvious what it does better than non-image content (such as a table).
  • Differences between editions may cause difficulties with maintaining the image, especially given it's not easy to modify.
  • And it likely messes up mobile devices because it's too wide.

--AttemptToCallNil (report bug, view backtrace) 19:30, 17 April 2019 (UTC)

I agree. However if the image is removed, I would kind of want to see a different sorting/grouping of the blocks on the page. It's currently sorted to some custom categorization, but it would be better if there was a creative inventory ordering as well or instead. The image provides a fast overview of blocks that are closely related by type, where as stuff on the page is currently only loosely grouped (and not really sorted) by purpose/function, which isn't a very tightly defined organization anyway. – Jack McKalling [ Book and Quill Diamond Pickaxe ] 19:39, 17 April 2019 (UTC)
Agree with that the current grid-based block lists are mostly useless. I'd say their uselessness is aggravated by their animated nature. --AttemptToCallNil (report bug, view backtrace) 19:48, 17 April 2019 (UTC)
Also the "slots" behind each icon are pretty distracting to the overview as well, if you're at that. Maybe if the slots are connected, like when using {{inventory|type=large-chest}}. Or remove the slots altogether and keep just the Template:BlockSprites. – Jack McKalling [ Book and Quill Diamond Pickaxe ] 19:59, 17 April 2019 (UTC)
It looks like this is fairly easy to do, just by getting rid of the space character between them and using <br/>. Like this:

Bubble Column

Fire
Lava
Magma Block
PrismarineSea Lantern
Water

One possible issue with this slot approach is that it doesn't seem to work well with text-to-speech (but of course an image isn't any better). It doesn't look like they currently have alt-text that can be read -- that probably should be fixed at some point (but it's an issue for elsewhere).
I personally like the image, but it probably doesn't need to be as in-your-face as it is now. The click-it-twice problem would be best solved by adding a direct link to the image (Media:Template1.png), though I don't have a solution for the rest of the issues. Perhaps it could be relegated to the gallery section at the bottom, maybe... --Pokechu22 (talk) 20:46, 17 April 2019 (UTC)
You can add alt text to module:inventory slot. Also, the template1 image works better on mobile than desktop. – Nixinova Nixinova sig1 Nixinova sig2 20:49, 17 April 2019 (UTC)
 Oppose to the Creative inventory sorting due to Java, Bedrock and PS4 all having their own sorting and grouping. Sorting by alphabetical order would be better IMHO. Sorting exactly like the Blocks template, which is another possibility, would get a big  Oppose from me (weird sections, especially the "generated structures" one: most of those blocks should be in the "manufactured" section as most players would craft them instead of obtaining them from structures) --Capopanzone (talk | contribs) 13:51, 30 April 2019 (UTC)
Edit: List of blocks dumped from the 1.14 en_us language file, cleaned up and sorted alphabetically. I've removed 3 unused strings (two/three/four turtle eggs) and some technical blocks we wouldn't list ("wall" variants of signs, torches, coral fans, etc., kelp plant, all the types of flower pots, piston head, moving block, attached stems) -> https://pastebin.com/DbuJ7isA --Capopanzone (talk | contribs) 14:51, 30 April 2019 (UTC)
 Agree, it's hard to update and should be redone from scratch due to the texture update. I tried that and it really takes a lot of time. --Capopanzone (talk | contribs) 13:51, 30 April 2019 (UTC)

1.13/1.14 Blocks & Textures Missing

Many Blocks from 1.13-14 are missing along with many new block textures added in 1.14 Innapropreatek (talk) 19:20, 3 May 2019 (UTC)

Turtle eggs?

Look right here. Now scroll down to the last paragraph. Should turtle eggs not be there? –Preceding unsigned comment was added by 90.240.143.197 (talk) at 19:59, June 5, 2019 (UTC). Please sign your posts with ~~~~

No, as this is about different blocks combining, water with slabs, snow (layers) with flowers, etc. turtle eggs cannot do this, they can only "combine" with each other (which is actually just altering a block state). FVbico (talk) 18:03, 5 June 2019 (UTC)

Missing Block

I swear there was a block that looked like the missing textures block except it was green instead of purple and black on the PS3 version of Minecraft. This might just be the mandella effect or I could've just been watching a yt video and that block was in a mod. Anyone know about this? Afsgwrefgserwt (talk) 18:07, 2 August 2019 (UTC)

3DS Edition

Should we delete the '3DS' part due to it being discontinued? Fezemerald (talk) 16:10, 20 October 2019 (UTC)

We should bring back the old sorting

I do not like the long list of blocks and I think we should bring back the sorting by the creative inventory.

Update 1.16

1.16 is still in the snapshots, but can you update it to 1.16? 111.88.15.148 11:16, 6 April 2020 (UTC)

will be better if it update after the full 1.16 came out cuz mojang might add more blocks 109.163.233.87 11:32, 6 April 2020 (UTC)

Please update!

This article hasn't been updated since 2020. This should include 1.10-1.16+ info. 111.88.15.184 13:30, 15 May 2020 (UTC)

Doesn’t have 1.16 blocks

Now that 1.16 is finally fully released, we should add all of the new 1.16 blocks into this. I’m surprised no has done this already as 1.16 has been fully released for a few weeks now. Extremecube101 (talk) 15:35, 1 July 2020 (UTC)

 Agree Yes, they should definitly be updated, maybe with the 1.17 blocks too. --Peruvian Ball (talk) 14:00, 1 December 2020 (UTC)
The 1.16 blocks are already added back to June. The Great Spring (talk | contribs) (Tagalog translation) 03:53, 8 December 2020 (UTC)

Increase the resolution

We need to increase the resolution of the picture with all the blocks. With this low resolution, it difficult to read any of the words because they appear extremely blurry. Extremecube101 (talk) 15:38, 1 July 2020 (UTC)

Command blocks

I don't realy know if command blocks are supposed to be here but please consider Pokecraftians23 (talk) 12:43, 28 September 2020 (UTC)

can the addition or removal of every block be added here?

Moved header from #History. If anyone can answer this, it would help new editors. TheLOLxd2 talk 09:29, 10 October 2020 (UTC)

Should the list of blocks be split into a separate page?

Recently, a new page titled "List of blocks by name" has been created. Should the list in the List of blocks section be split into that page? Fadyblok240 (talk) 17:39, 26 October 2020 (UTC)

If anything, the data value pages' blocks sections already fill that purpose. Dhranios (talk) 19:28, 26 October 2020 (UTC)
 Oppose I see no point in splitting the list of blocks. Item contains a list of items, Mob contains a list of mobs, and so on. It's logical, expected and useful to have a complete list here.--Capopanzone (talk) 19:35, 26 October 2020 (UTC)
 Agree I think that the list of blocks should be in that new page, because of the amount of blocks. The list of items may also need its own page. --Peruvian Ball (talk) 13:48, 1 December 2020 (UTC)
 Agree Same, as above. Mobs don’t need it as they’re able to fit as there aren’t a ton of them. List of Items and Blocks could have their pages. RobbyB3ll4s (talk) 14:47, 1 December 2020 (UTC)

Number of Blocks?

the "block" page doesn't clearly gives the amount of blocks that are present in the game – unsigned comment added by Eyalonsky7 (talkcontribs) at 01:03, 5 December 2020 (UTC). Sign comments with ~~~~

Dead Coral Block removed?

Why is Dead Coral Block listed under Removed Blocks? — Auldrick (talk · contribs) 13:26, 10 March 2021 (UTC)

Yes, this is default dead coral block which not has variants.Maksom4ik (talk) 13:35, 10 March 2021 (UTC)

How can i get display of a block?

I want to make a block like this: https://minecraft.fandom.com/wiki/File:Podzol_JE2_BE2.png --Calreiboz Semi Mapping (talk) 13:00, 4 April 2021 (UTC)

History

The section of (Java edition 1.3 12w30d) have a wrong calc of total blocks. Desafiag (talk) 19:51, 8 May 2021 (UTC)

Add Legacy Console Edition

It could be like this

Legacy Console Edition
TU1CU1 1.00 Patch 11.0.1Added all blocks from Beta 1.6.6 except spruce leaves, birch leaves, spruce saplings, birch saplings, cobwebs and sponges.
Total blocks: 106 (+106, -0)
TU3Added pistons and sticky pistons.
Total blocks: 108 (+2, -0)
TU5Added iron bars, oak fence gates, stone bricks, stone brick slabs, stone brick stairs, brick slab, brick stairs, cobwebs, vines, sponges, mushroom stems, red mushroom blocks, brown mushroom blocks, melons, melon stems and pumpkin stems.
Total blocks: 124 (+16, -0)
?Added silverfish stone, silverfish cobblestone and silverfish stone brick.
Total blocks: 127 (+3, -0)
TU7Added end portal frames, brewing stands, enchantment tables, cauldrons, lily pads, nether brick, nether brick fences, nether brick stairs, mycelium and end stone.
Total blocks: 137 (+10, -0)
TU9Added sandstone stairs, nether brick slabs, birch planks, spruce planks, birch saplings, spruce saplings, birch leaves, spruce leaves, oak wood slabs, birch wood slabs, spruce wood slabs, birch wood stairs, spruce wood stairs and end portals.
Total blocks: 151 (+14, -0)
TU12Added chiseled stone bricks, skeleton skulls, wither skeleton skulls, zombie heads, player heads, creeper heads, jungle wood, jungle planks, jungle wood slabs, jungle wood stairs, jungle saplings, jungle leaves, cocoa pods and redstone lamps.
Total blocks: 165 (+14, -0)
...
{{Extension DPL}}<ul><li>[[Key|Key]]<br/>{{About|the joke item|the golem|Key Golem|in-game control keys|Controls}}
{{Exclusive|Java}}
{{Joke feature}}
{{Item
| image = <gallery>
Red Key.gif | Red
Yellow Key.gif | Yellow
Blue Key.gif | Blue
</gallery>
| renewable = 
* Blue: No
* Red, Yellow: Yes
| stackable = Yes
}}

'''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]].
There are three different keys: '''red''', '''yellow''', and '''blue'''.

== Obtaining ==

=== Mobs ===
The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]].

=== Cheat codes ===
These keys were also obtainable by using the cheat code "IDKFA" when typing in chat.

=== Natural generation ===
{{LootChestItem|red-key,yellow-key,blue-key}}

== Data values ==

=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Red Key
|spritetype=item
|nameid=red_key
|form=item}}
{{ID table
|displayname=Yellow Key
|spritetype=item
|nameid=yellow_key
|form=item}}
{{ID table
|displayname=Blue Key
|spritetype=item
|nameid=blue_key
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}}
{{History|foot}}

== Trivia ==
*[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009.

{{Items}}
{{Jokes}}

[[Category:Joke items]]

[[pt:Chave]]</li><li>[[Melon Seeds|Melon Seeds]]<br/>{{Block
|image = <gallery>
Melon Stem Age 0.png | Age 0
Melon Stem Age 1.png | Age 1
Melon Stem Age 2.png | Age 2
Melon Stem Age 3.png | Age 3
Melon Stem Age 4.png | Age 4
Melon Stem Age 5.png | Age 5
Melon Stem Age 6.png | Age 6
Melon Stem Age 7.png | Age 7
</gallery>
| image2 = <gallery>
Attached Melon Stem (N).png | North 
Attached Melon Stem (E).png | East
Attached Melon Stem (S).png | South
Attached Melon Stem (W).png | West
</gallery>
| transparent = Yes
| light = No
| tool = none
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}'''Melon seeds''' are items obtained from [[Melon Slice|melon slices]] that can be used to grow melon stems.

'''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them.

== Obtaining ==
=== Breaking ===
When broken, a melon stem drops 0–3 melon seeds. The chance for melon seeds to drop increases with the stem's age.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="4" | Default
|-
| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}}
|-
| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
|-
| rowspan="8" |<code>blocks/melon_stem</code>
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code>
| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code>
| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code>
| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code>
| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code>
| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code>
| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code>
| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code>
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|-
| rowspan="1" |<code>blocks/attached_melon_stem</code>
|{{BlockLink|Attached Melon Stem|Attached Melon stem}}
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|}

=== Natural generation ===
Melon stems generate naturally in stem farm inside [[woodland mansion]]s.

Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages.

=== Chest loot ===
{{LootChestItem|melon-seeds}}

=== Crafting ===
{{Crafting
|Melon Slice
|Output= Melon Seeds
|type= Material
}}

=== Trading ===
[[Wandering trader]]s sell melon seeds for 1 [[emerald]].

== Usage ==
=== Farming ===
{{see also|Tutorials/Pumpkin and melon farming}}
Melon seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages<sup>[''[[Talk:Pumpkin Seeds|needs testing]]'']</sup> and, at its final growth stage, will produce [[melon]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon stems need a minimum light level of 10 in the block above the stem to grow and give melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons.

=== Breeding ===
Like other seeds, melon seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.

=== Taming ===
Like other seeds, melon seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1.

== Melon Stem ==
A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.

The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape.

== Sounds ==
{{Sound table/Block/Hard crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Stem
|spritetype=block
|nameid=melon_stem
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Attached Melon Stem
|spritetype=block
|nameid=attached_melon_stem
|form=block}}
{{ID table
|displayname=Melon Seeds
|spritetype=item
|nameid=melon_seeds
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Stem
|spritetype=block
|nameid=melon_stem
|id=105
|form=block
|translationkey=-}}
{{ID table
|displayname=Melon Seeds
|spritetype=item
|nameid=melon_seeds
|id=293
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
{{info needed section|check if stems floated above farmland upon initial implementation}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth.
|Melon seeds can found in the new [[mineshaft]] [[chest]]s.
|[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
|[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 8–15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
{{History|||snap=Pre-release 2 ;)|Melon stems can now be grown faster using [[bone meal]].}}
{{History|java}}
{{History||1.3.1|snap=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]].
|[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
|[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different.
|[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different.
|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}}
{{History||1.5|snap=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age.
|[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 8–15, which are likewise stretched to accommodate its predicted size.
|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
{{History|||snap=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
|[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
|From this version up until 14w08a, overgrown melon stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
{{History|||snap=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 8–15 now show a tinted [[birch wood]] texture.}}
{{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
|[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 8–15 now show a tinted [[note block]] texture.}}
{{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} [[commands|command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
{{History|||snap=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 8–15 now show a tinted [[netherrack]] texture.}}
{{History||1.8|snap=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 8–11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
|Invalid melon stems with data values 12-15 now crash the game.}}
{{History|||snap=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
|[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
|Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}}
{{History|||snap=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
{{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
{{History|||snap=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
{{History|||snap=14w34d|Melon seeds can no longer be used for [[breeding]] [[chicken]]s.}}
{{History||1.9|snap=15w31a|Chickens can now use melon seeds to breed again.}}
{{History|||snap=15w44a|Melon seeds have been added to [[dungeon]] [[chest]]s.
|The average yield of melon seeds from [[mineshaft]] chests has been decreased.}}
{{History|||snap=15w45a|Melon stems must now be fully grown again to attach.}}
{{History||1.11|snap=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s.
|Melon crops now generate inside woodland mansions.}}
{{History||1.12|snap=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
{{History||1.13|snap=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}}
{{History|||snap=17w48a|Attached melon stems no longer [[drops|drop]] seeds.}}
{{History||1.14|snap=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}}
{{History|||snap=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}}
{{History|||snap=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}}
{{History|||snap=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell melon seeds.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate melon stems.}}
{{History|||snap=19w39a|Attached melon stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
{{History||1.18|snap=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}}

{{History|pocket alpha}}
{{History||v0.5.0|Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}}
{{History||v0.9.0|snap=?|Melon seeds can now be found in [[mineshaft]] chests.}}
{{History||v0.12.1|snap=build 1|Melon seeds are no longer available from the [[Nether reactor]].}}
{{History||v0.14.0|snap=build 1|Melon seeds can now be found in [[minecart with chest|minecarts with chests]] in [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s.
|Melon seeds can now be found in woodland mansion chests.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s.
|Melon seeds are now used to tame [[parrot]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.
|Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms.
|Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}}
{{History||1.11.0|snap=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
{{History|foot}}

<gallery>
Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game.
Melonstems.png|Melon stems of ages 1–15 on a modded version of 1.7.2, hence the melon stems using the melon top texture.
Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values.
</gallery>

=== Melon stem "item" ===
{{:Technical blocks/Melon Stem}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
Stem All Ages.png|All stages of growth.
AllSeeds.png|All the [[seeds]] that exist in the game.
</gallery>

== See also ==

* [[Melon]]
* [[Pumpkin Seeds]]

==References==
{{Reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Semínka melounu]]
[[de:Melone]]
[[es:Semillas de sandía]]
[[fr:Graines de pastèque]]
[[hu:Dinnyemagok]]
[[it:Anguria]]
[[ja:スイカの種]]
[[ko:수박씨]]
[[nl:Meloenzaden]]
[[pl:Nasiona arbuza]]
[[pt:Sementes de melancia]]
[[ru:Семена арбуза]]
[[th:เมล็ดแตงโม]]
[[zh:西瓜种子]]</li></ul>
Done. Added to "Other changes" section. Is that OK? Amatulic (talk) 21:18, 21 May 2021 (UTC)
No, the "other changes" section is supposed to show changes to the block physics, but this shows the block additions --2.83.119.156 10:08, 22 May 2021 (UTC)
OK, thanks. I moved it up into the previous section, but I am unsure if the order matters. I stuck it at the end. Amatulic (talk) 19:02, 22 May 2021 (UTC)
OK, thanks. Remember to also expand it with the newer updates. --2.83.119.156 11:03, 6 June 2021 (UTC)
can someone update the picture becuase 1.17 is here66.58.243.154 21:20, 17 June 2021 (UTC)
can someone update the picture becuase 1.17 is here66.58.243.154 21:21, 17 June 2021 (UTC)
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