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Am I going crazy, or is it not possible to break an armor stand in survival? – Sealbudsman (Aaron) SealbudsmanFace (talk) – 17:03, 6 August 2014 (UTC)

Left click twice Yetanotherguy 17:04, 6 August 2014 (UTC)
Aha thanks. Is that an entirely new way of breaking something? – Sealbudsman (Aaron) SealbudsmanFace (talk) – 17:37, 6 August 2014 (UTC)

Isn't there a command to make Armor Stands Rotate?--EnderCeeper397 (talk) 17:10, 6 August 2014 (UTC)

They have 8 rotations facing the Player who places them (and an interesting habit of occasionally moving-slightly up and down, and that's even-before Bouncing them or placing them on Slime Blocks). As for the "double tap" of using 2 left-Clicks, this is especially useful, if, say, you see one with a Zombie Head, you hit it in self-defense once, only for there to be No effect, and it to in any case move not at all, such that you'd probably have to Want to take-apart the thing, if you're Clicking on it twice fast-enough to dis-assemble itse stuff.
Another cool part of them is that right-Clicking the specific Armor parts allows itemized removal /trading, with specific Armor parts being-exchanged for other of the same-fit of Armor part, sort of a fast way to dress. It seems to me it's nice to be able to just grab directly Armor, rather than relying on right-Clicking a Chest, Clicking /Dragging it out, then going back into Inv., Clicking /Dragging, and re-moving the possibly still -remaining traded-out Armor (that's 1 step [if requiring aiming] instead of 3-5+!). Yilante 216.7.78.195 02:12, 7 August 2014 (UTC)


Named Stands

I haven't had the chance to test yet, but is it possible to use name tags or an NBT code to give armor stands names? If so, I am totally going to troll my son-in-law by "spawning Herobrine" into our server world. >:-)

EthanCentaurai · 17:54, 6 August 2014 (UTC)

No, I've tested it in creative. Didn't work. Creepergoboom64 (talk) 12:32, 7 August 2014 (UTC)

Bouncing Scarecrows

Are possible, with these (as long as it's Pumpkins, rather than Jack o' Lanterns). As well as very stiff mannequins (they only have 8 rotations), but I'm wondering how it was Edited to hold something?

Seems to me they don't have any arms. I suppose arms would add flexibility, thus (Avatar-like) realism. Yilante 216.7.78.195 18:08, 6 August 2014 (UTC)

there is a way, type /summon ArmorStand ~ ~ ~ {ShowArms:1} to spawn one with arms, then able to hold items! –Preceding unsigned comment was added by 71.213.143.145 (talk) at 19:46, 7 August 2014 (UTC). Please sign your posts with ~~~~

Marker tag

Between the 1.8 snapshots and 1.8.1, armor stands have a new tag called marker, that in map making, has the same purpose than the whiter skulls, but functions much better, we should add that to the version history wherever it might be. –Preceding unsigned comment was added by Kkkllleee (talkcontribs) at 17:49, 18 December 2014 (UTC). Please sign your posts with ~~~~

Kkkllleee, sign your posts with ~~~~. –LauraFi - talk 20:51, 18 December 2014 (UTC)
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