AdventureCraft
On the Zombie Siege there's a reference/notification to the ZombieCraft mod.
Likewise, should this page not contain a reference to the AdventureCraft mod? (http://www.minecraftforum.net/viewtopic.php?f=25&t=128281&sid=54a633c889c4c498fb480e7351ff3ea2) VetleRattlehead 01:15, 13 March 2011 (UTC)
- Disagree No. No mods/fanfic on pages about official features. Mods are supposed to be ONLY placed under the mods article. No exceptions, read the rules.| TheKax | Talk 07:55, 26 July 2011 (UTC)
- This isn't the right place to talk about this, please talk about this in the Mods section. Sirgustaf98 16:51, 19 February 2012 (UTC)
Way to welcome a new user. 81.100.20.223 16:35, 15 September 2011 (UTC)
Notch Talks About the Adventure Update
Notch And Todd Howard: The One-On-One Interview
If someone wants to incorporate some of this into the article, he mentions quite a few features he's at least been thinking about, including something similar to a questing system. --Warlock 02:19, 15 June 2011 (UTC)
Obsolete / Duplicate game mode article?
I don't get it why there's an entry like this, as the features described here seem to be fully covered in Creative and Survival modes? Can anyone point me towards this? ;) --88.67.216.5 21:46, 15 September 2011 (UTC)
Archive until further notice?
Adventure mode has almost certainly been incooperated in Survival mode instead. The strongholds themselves are in most if not in each way a mix of 'Dungeons and Levers'. Can we move this to some archive instead of it's current 'planned' category? Atleast until further notice of such a mode by Notch to avoid confusion? For an adventure mode to be vastly different from survival mode the world should be a continuous stronghold/mine/ravine combo with little to no overworld. I doubt that will be added any time soon. I'd strongly assume Adventure mode is obsolete and has been phased out by strongholds in survival mode. --Saratje 21:20, 29 October 2011 (UTC)
- Notch and Jeb have both explicitly stated, multiple times, that current updates are not Adventure Mode - all indications are that Adventure Mode is still very much a planned thing, but it's been pushed back to after MineCon from the looks of it. 「ディノ奴千?!」? · ☎ Dinoguy1000 17:34, 30 October 2011 (UTC)
The End
NaNdummy 18:14, 18 November 2011 (UTC)Isnt it that the end is the Adventure? Im not sure, but...
- I don't think so. If The End should exist it should be impossible to reach, because it's below the ground. Sirgustaf98 16:54, 19 February 2012 (UTC)
Upcoming?
As has surely been said elsewhere, as of snapshot 12w04a it looks very much like Adventure Mode is truly coming. The new and smarter AI, ability to spawn mobs/experience/fire at will, new dispenser textures, and the especially explorable jungle all point to this becoming a reality soon. Zomborgon 20:21, 27 January 2012 (UTC)
- Yes but you can destroy and place blocks. Sirgustaf98 16:46, 19 February 2012 (UTC)
- What I expect from Adventure mode is the possibility to spawn jockeys, disable random mob spawning (a creeper can spawn in dark part of the map and blow it all up), disable mob despawning and most importantly, checkpoints. Xeoxer 09:12, 9 April 2012 (UTC)
Permadeath?!?!?
{I hope Notch reads this.} I would rather re-spawn at the beginning, rather than die and never be able to play again...(if that is the kind of permadeath we are talking about...) [---Unofficial Minecraft player Link_VII]
- Erm.... The phrase "Permadeath" means "When you die, you have to restart" not "When you die, you can't ever play Minecraft again". It comes from an earlier game called NetHack and I'm glad that some aspects from that game are being used in Minecraft. But I do agree that the phrase "Permadeath" is kind of confusing. Hope this has cleared up any confusion, just saying.- 62.30.215.218 14:07, 9 May 2012 (UTC)
City Mode?
The bit about 'city mode' confused me. Should it be removed?--2.96.115.88 14:54, 7 May 2012 (UTC)
Fixed!--2.96.115.88 19:27, 8 May 2012 (UTC)