Type |
Cold |
---|---|
Rarity |
Common |
Temperature |
0.25 |
Structures | |
Blocks |
Grass Block |
Grass color |
|
Foliage color |
|
Water color |
The taiga is a cold biome forested with ferns and spruce trees.
Description[]
Taiga biomes are grasslands with ferns, large ferns and spruce trees. Taigas are essentially a colder counterpart to the temperate forest biomes. Only spruces are natural to taigas, compared to oak and birch trees in forests. Due to the structure of spruce trees, more tall than wide, the foliage is somewhat less dense than in forests, but still dense enough to possibly get players lost. The vegetation takes an aqua hue, albeit it is dull. Tall grass, dandelions, poppies and sweet berry bushes generate fairly commonly in taigas. Pumpkin and red or brown mushroom patches are also possible to be found as well in small proportions, just like other forested biomes. In Bedrock Edition, the water coloration has an unique dark-turquiose tone. Due to the cold climate, rainfall changes to snowfall above layer 160 within taigas; however, this rarely happens outside of amplified worlds, as this biome gets replaced by mountain groves in large mountains and rarely generates in steep terrain. Wolves, foxes and rabbits spawn in taigas, though rabbits are not often seen due to wolves chasing after them and killing them. Outposts and villages generate in taigas ocasionally; villages are made of spruce wood appropriately and often contain pumpkin farms.

A taiga biome in Bedrock Edition.
Like in forests, taigas are one of the most preferred biomes to start out in survival mode. The abundance of wood, grassy terrain and useful passive mobs make this biome easy for players. Generated villages can also serve as a handy refuge and as a trading post should one be found. Taigas share the same dangers of forests, however; a player can get lost within the trees easily if they don't mark their trails and the foliage can lead to obstructed vision, especially at night. Taigas are most commonly found next to forests, snowy taigas and old growth taigas.
In Java Edition:
Mob | Spawn chance | Group size |
---|---|---|
Underground water creature category | ||
Glow Squid | 10⁄10 | 2–4 |
Passive category | ||
Sheep | 12⁄60 | 4 |
Pig | 10⁄60 | 4 |
Chicken | 10⁄60 | 4 |
Cow | 8⁄60 | 4 |
Wolf | 8⁄60 | 4 |
Rabbit[note 1] | 4⁄60 | 2–3 |
Fox[note 2] | 8⁄60 | 2–4 |
Hostile category | ||
Spider | 100⁄516.25 | 4 |
Zombie | 95⁄516.25 | 4 |
Zombie Villager | 5⁄516.25 | 1 |
Skeleton | 100⁄516.25 | 4 |
Creeper | 100⁄516.25 | 4 |
Slime[note 3] | 100⁄516.25 | 4 |
Enderman | 10⁄516.25 | 1–4 |
Witch | 5⁄516.25 | 1 |
Spider Jockey | 1⁄516.25 | 1 |
Chicken Jockey | 0.25⁄516.25 | 1 |
Ambient category | ||
Bat | 10⁄10 | 8 |
In Bedrock Edition:
Mob | Spawn chance | Group size |
---|---|---|
Passive category | ||
Sheep | 12⁄60 | 2–3 |
Pig | 10⁄60 | 1–3 |
Chicken | 10⁄60 | 2–4 |
Cow | 8⁄60 | 2–3 |
Wolf | 8⁄60 | 4 |
Rabbit[note 1] | 4⁄60 | 2–3 |
Fox[note 2] | 8⁄60 | 2–4 |
Hostile category | ||
Spider | 100⁄496.25 | 1 |
Zombie | 95⁄496.25 | 2–4 |
Zombie Villager | 5⁄496.25 | 2–4 |
Skeleton | 80⁄496.25 | 1–2 |
Creeper | 100⁄496.25 | 1 |
Slime[note 3] | 100⁄496.25 | 1 |
Enderman | 10⁄496.25 | 1–2 |
Witch | 5⁄496.25 | 1 |
Spider Jockey | 1⁄496.25 | 1 |
Chicken Jockey | 0.25⁄496.25 | 1 |
Ambient category | ||
Bat | 10⁄10 | 2 |
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Taiga | taiga | biome.minecraft.taiga |
Name | Identifier | Numeric ID |
---|---|---|
[No displayed name] | taiga | 5 |
History[]
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.2.0 | preview | Added taigas along with true biomes. however, the biome was completely different to their modern counterpart. a notable difference was the use of oak trees as spruce had yet to be added. All taigas are currently snowy and were defined by having a rainfall value of over 20% and a temperature value between 10% and 50%. | |||
Java Edition Beta | |||||
1.2 | Spruce and pine trees now generate instead of oak trees. | ||||
1.4 | Wolves can now be found here. | ||||
1.6 | Test Build 3 | Tall grass can now generate. | |||
1.8 | Pre-release | Due to bugs in the new terrain generator, taigas now generate without snow. | |||
Java Edition | |||||
1.1 | 11w48a | Changed temperature value from 0.3 to 0.05, so taigas can again generate with snow. | |||
12w01a | Added the taiga hills biome. | ||||
1.7.2 | 13w36a | The default taiga biome now generates without snow. | |||
A dedicated snowy taiga biome has been added, known as "Cold Taiga" and is now much rarer. | |||||
Added the taiga mountains biome, a steeper variety of taiga hills. It was known as "taiga M" or "mutated taiga". | |||||
Both types of taigas now generate with ferns and the new large fern. | |||||
1.8 | 14w27a | Added rabbits, which spawn in taigas. | |||
1.10 | 16w20a | Villages made of spruce wood now generate in the taiga biome. | |||
1.13 | 18w16a | Renamed TaigaHills to Taiga Hills. | |||
Renamed Taiga M to Mutated Taiga. | |||||
18w19a | Renamed Mutated Taiga to Taiga Mountains. | ||||
pre5 | The ID mutated_taiga has been changed to taiga_mountains . | ||||
September 29, 2018 | During MINECON Earth 2018, the community voted on which biome to update next. The taiga biome was the most voted biome; therefore, foxes, campfires, and berries are to be added to the biome in Java Edition 1.14.[1] | ||||
1.14 | 18w47a | Added pillager outposts, which may generate in taiga biomes. | |||
18w49a | Added sweet berry bushes, which commonly generate in taiga biomes. | ||||
19w07a | Added foxes, which spawn in taigas. | ||||
1.18 | Experimental Snapshot 1 | The taiga hills and taiga mountain biomes no longer generate. | |||
21w40a | The taiga hills and taiga mountain biomes have been removed after a merge with the normal taiga. | ||||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | Added snowless taiga and variants (older taigas were all snowy), along with many other biomes. | |||
v0.13.0 | build 1 | Rabbits were added, they can spawn in taigas. | |||
v0.15.0 | build 1 | Villages built with spruce wood can now generate in taiga biomes. This was a exclusive feature. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | Added pillager outposts, which may generate in taiga biomes. | |||
Added sweet berry bushes, which commonly generate in taigas. | |||||
1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in taigas. | |||
? | ? | The taiga hills and taiga mountain biomes no longer generate without add-ons. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added (snowy) taigas. |
TU5 | The biomes were overhauled, removing (snowy) taigas. | ||||
TU9 | Re-added (snowy) taigas. They can contain hills. | ||||
TU31 | CU19 | 1.22 | Patch 3 | Added snowless taigas and their mountainous variants, along with many other biomes. | |
1.91 | Added pillager outposts, which may generate in taiga biomes. | ||||
Added sweet berry bushes, which commonly generate in taigas. |
Gallery[]
View of an old pre-1.14 taiga village. A forest fire caused by a lava lake can be seen in the background.
A view of a pillager outpost in the taiga biome.
A taiga village. Berry bushes have spawned here and a villager has a taiga villager skin.
Taiga and jungle biomes merging.
See also[]
References[]
- ↑ "Everything we announced at MINECON Earth 2018!" – Minecraft.net