The low temperature taiga biome comprises a humid grassland forested with small and large ferns, sweet berry bushes and pine and spruce trees, the main source of spruce logs and leaves.
Description[]
The cold surface of a taiga biome is a grassland with a large number of ferns, large ferns and pine and spruce trees, forming a dense coniferous forest. Only pine and spruce trees are natural to taigas, compared to oak and birch trees in forests. Due to the structure of spruce trees, more tall than wide, the foliage is less dense, but still dense enough to possibly get players lost. The vegetation also includes short grass, dandelions, poppies and sweet berry bushes, and takes a dull aquamarine-green hue. The water coloration has an unique dark-turquiose tone in in Bedrock Edition.

A taiga biome in Bedrock Edition.
Taigas are often separated from meadows by rivers or are most commonly bordered by old growth taigas, snowy taigas, groves, forests or swamps, and the frequent rainfall and water sources changes to snowfall and ice, respectively, above the layer 160 within taigas due to the cold climate.
Outposts, villages and trail ruins generate in taigas occasionally. These villages are made of spruce wood appropriately and often contain pumpkin farms and gardens filled with the poppy flowers. Villages can also serve as a handy refuge and as a trading site should one be found.
Sheep, cold pigs, cold cows, cold chickens, pale wolves, red foxes and rabbits spawn in taigas, though rabbits are not often seen due to wolves chasing after them and killing them.
Taigas are one of the most preferred biomes to start out in Survival mode. The abundance of logs, grassy terrain and useful passive mobs make this biome easy for players. Taigas share the same dangers of forests, however; the players can get lost within the trees easily if they don't mark their trails and the foliage can lead to obstructed vision, especially at night. The following mobs are naturally spawned here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄515 | 4 |
Skeleton | 100⁄515 | 4 |
Slime[note 1] | 100⁄515 | 4 |
Spider | 100⁄515 | 4 |
Zombie | 95⁄515 | 4 |
Enderman | 10⁄515 | 1–4 |
Witch | 5⁄515 | 1 |
Zombie Villager | 5⁄515 | 1 |
Ambient category | ||
Bat | 1 | 8 |
Creature category | ||
Sheep | 12⁄60 | 4 |
Chicken | 10⁄60 | 4 |
Pig | 10⁄60 | 4 |
Cow | 8⁄60 | 4 |
Fox | 8⁄60 | 2–4 |
Wolf | 8⁄60 | 4 |
Rabbit | 4⁄60 | 2–3 |
Underground water creature category | ||
Glow Squid | 1 | 4–6 |
- ↑ Spawn attempt succeeds only in slime chunks.
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄495 | 1 |
Slime[note 1] | 100⁄495 | 1 |
Spider | 100⁄495 | 1 |
Zombie | 95⁄495 | 2–4 |
Skeleton | 80⁄495 | 1–2 |
Enderman | 10⁄495 | 1–2 |
Witch | 5⁄495 | 1 |
Zombie Villager | 5⁄495 | 2–4 |
Creature category | ||
Wolf | 13⁄75 | 4 |
Sheep | 12⁄75 | 2–3 |
Chicken | 10⁄75 | 2–4 |
Glow Squid | 10⁄75 | 2–4 |
Pig | 10⁄75 | 1–3 |
Cow | 8⁄75 | 2–3 |
Fox | 8⁄75 | 2–4 |
Rabbit | 4⁄75 | 2–3 |
Ambient category | ||
Bat | 1 | 2 |
- ↑ Spawn attempt succeeds only in slime chunks.
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Taiga | taiga | biome.minecraft.taiga |
Name | Identifier | Numeric ID |
---|---|---|
[No displayed name] | taiga | 5 |
History[]
Java Edition Alpha | |||||
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v1.2.0 | preview | Added taigas along with true biomes. however, the biome was completely different to their modern counterpart. a notable difference was the use of oak trees as spruce had yet to be added. All taigas are currently snowy and were defined by having a rainfall value of over 20% and a temperature value between 10% and 50%. | |||
Java Edition Beta | |||||
1.2 | Spruce and pine trees now generate instead of oak trees. | ||||
1.4 | Wolves can now be found here. | ||||
1.6 | Test Build 3 | Tall grass can now generate. | |||
1.8 | Pre-release | Due to bugs in the new terrain generator, taigas now generate without snow. | |||
Java Edition | |||||
1.1 | 11w48a | Changed temperature value from 0.3 to 0.05, so taigas can again generate with snow. | |||
12w01a | Added the taiga hills biome. | ||||
1.7.2 | 13w36a | The default taiga biome now generates without snow. | |||
A dedicated snowy taiga biome has been added, known as "Cold Taiga" and is now much rarer. | |||||
Added the taiga mountains biome, a steeper variety of taiga hills. It was known as "taiga M" or "mutated taiga". | |||||
Both types of taigas now generate with ferns and the new large fern. | |||||
1.8 | 14w27a | Added rabbits, which spawn in taigas. | |||
1.10 | 16w20a | Villages made of spruce wood now generate in the taiga biome. | |||
1.13 | 18w16a | Renamed TaigaHills to Taiga Hills. | |||
Renamed Taiga M to Mutated Taiga. | |||||
18w19a | Renamed Mutated Taiga to Taiga Mountains. | ||||
pre5 | The ID mutated_taiga has been changed to taiga_mountains . | ||||
September 29, 2018 | During MINECON Earth 2018, the community voted on which biome to update next. The taiga biome was the most voted biome; therefore, foxes, campfires, and berries are to be added to the biome in Java Edition 1.14.[1] | ||||
1.14 | 18w47a | Added pillager outposts, which may generate in taiga biomes. | |||
18w49a | Added sweet berry bushes, which commonly generate in taiga biomes. | ||||
19w07a | Added foxes, which spawn in taigas. | ||||
1.18 | Experimental Snapshot 1 | The taiga hills and taiga mountain biomes no longer generate. | |||
21w40a | The taiga hills and taiga mountain biomes have been removed after a merge with the normal taiga. | ||||
1.20 | 23w12a | Added trail ruins, which can generate in taigas. | |||
23w17a | "A Familiar Room" can now be played in taiga. | ||||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | Added snowless taiga and variants (older taigas were all snowy), along with many other biomes. | |||
v0.13.0 | build 1 | Rabbits were added, they can spawn in taigas. | |||
v0.15.0 | build 1 | Villages built with spruce wood can now generate in taiga biomes. This was a exclusive feature. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | Added pillager outposts, which may generate in taiga biomes. | |||
Added sweet berry bushes, which commonly generate in taigas. | |||||
1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in taigas. | |||
? | ? | The taiga hills and taiga mountain biomes no longer generate without add-ons. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added (snowy) taigas. |
TU5 | The biomes were overhauled, removing (snowy) taigas. | ||||
TU9 | Re-added (snowy) taigas. They can contain hills. | ||||
TU31 | CU19 | 1.22 | Patch 3 | Added snowless taigas and their mountainous variants, along with many other biomes. | |
1.91 | Added pillager outposts, which may generate in taiga biomes. | ||||
Added sweet berry bushes, which commonly generate in taigas. |
Historical images[]
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View of an old pre-1.14 taiga village. A forest fire caused by a lava lake can be seen in the background.
Gallery[]
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An overview of the taiga biome.
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Another view of taiga.
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A view of a pillager outpost in the taiga biome.
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A taiga village. Berry bushes have spawned here and a villager has a taiga villager skin.
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Taiga and jungle biomes merging.
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An occurrence of a hilly terrain in a taiga biome.
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Large mountain in a taiga biome.
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A river in a taiga.
Resembling biomes[]
References[]
- ↑ "Everything we announced at MINECON Earth 2018!" – Minecraft.net