Taiga
The taiga is a cold forested biome. There are three variants in the biome family, though there are also two other closely related families; snowy taigas and giant tree taigas.
Contents
Description[edit]

Taiga biomes are essentially a colder counterpart to the lush forest biomes. Only spruce trees may grow in taigas, compared to oak and birch trees in forests. Due to the structure of spruce trees, being more tall than wide, the foliage has an aqua tone and is somewhat less dense than in forests, but still dense enough to possibly get players lost. The terrain is flatter than in forests, though still slightly hilly. Wolves spawn commonly in all taiga variants, making wolves plentiful in taigas. Rabbits additionally spawn in taigas, though are not often seen due to wolves chasing after them and killing them. Foxes, ferns and sweet berry bushes can also be found in taiga biomes. Villages occasionally generate within the taiga and are appropriately made of spruce wood. Due to the cold climate, rainfall changes to snowfall above layer 120 within taigas; however, this rarely happens within the normal taiga, as the terrain is not usually steep enough to reach the snowfall line.
Like forest, taigas are one of the most preferred biomes to start out in. The abundance of wood, mild terrain and useful passive mobs make this biome easy for players. Generated villages can also serve as a handy refuge and as a trading post should one be found. Taigas share the same dangers of forests, however; a player can get lost within the trees easily if they don't mark their trails, and the foliage can lead to obstructed vision, especially at night. This biome and its variants also generate as border of giant tree taiga biomes, except if generated next to snowy taiga. Taigas are commonly found next to mountains, plains and forest biomes, and much less commonly next to snowy taigas.
Like forests and jungles, taigas also generate unique shallow lakes. Fish (mob) do not spawn in these lakes.
Variants[edit]
There are a total of three different taiga biome variants
Taiga[edit]
Type |
Cold |
---|---|
Rarity |
Common |
Temperature |
0.25 |
Structures | |
Blocks |
Grass Block |
Taiga is the standard taiga biome variant, featuring a forest of spruce trees. Here, villages and outposts may generate, and wolves and foxes may spawn.
In Java Edition :
Mob | Spawn chance | Group size |
---|---|---|
Passive category | ||
Sheep | 12⁄60 | 4 |
Pig | 10⁄60 | 4 |
Chicken | 10⁄60 | 4 |
Cow | 8⁄60 | 4 |
Wolf | 8⁄60 | 4 |
Rabbit[note 1] | 4⁄60 | 2–3 |
Fox[note 2] | 8⁄60 | 2–4 |
Hostile category | ||
Spider | 100⁄515 | 4 |
Zombie | 95⁄515 | 4 |
Zombie Villager | 5⁄515 | 1 |
Skeleton | 100⁄515 | 4 |
Creeper | 100⁄515 | 4 |
Slime[note 3] | 100⁄515 | 4 |
Enderman | 10⁄515 | 1–4 |
Witch | 5⁄515 | 1 |
Ambient category | ||
Bat | 10⁄10 | 8 |
In Bedrock Edition :
Mob | Spawn chance | Group size |
---|---|---|
Passive category | ||
Sheep | 12⁄60 | 2–3 |
Pig | 10⁄60 | 1–3 |
Chicken | 10⁄60 | 2–4 |
Cow | 8⁄60 | 2–3 |
Wolf | 8⁄60 | 4 |
Rabbit[note 1] | 4⁄60 | 2–3 |
Fox[note 2] | 8⁄60 | 2–4 |
Hostile category | ||
Spider | 100⁄495 | 1 |
Zombie | 95⁄495 | 2–4 |
Zombie Villager | 5⁄495 | 2–4 |
Skeleton | 80⁄495 | 1–2 |
Creeper | 100⁄495 | 1 |
Slime[note 3] | 100⁄495 | 1 |
Enderman | 10⁄495 | 1–2 |
Witch | 5⁄495 | 1 |
Ambient category | ||
Bat | 10⁄10 | 2 |
Taiga Hills[edit]
Type |
Cold |
---|---|
Rarity |
Common |
Temperature |
0.25 |
Structures |
Villages[BE only] |
Blocks |
Grass Block |
Taiga Hills, like all other hills biomes in the game, feature steeper terrain compared to the base taiga biome. The increased elevation makes snowfall more likely to appear within this variant, typically at the tops of trees or tall peaks. Villages and outposts do not generate in this biome[Java Edition only], though wolves and foxes still spawn.
Taiga hills use the same mob spawning chances as taigas.
Taiga Mountains[edit]
Type |
Cold |
---|---|
Rarity |
Rare |
Temperature |
0.25 |
Blocks |
Grass Block |
The rare Taiga Mountains variant are much steeper than the taiga hills, with peaks frequently crossing the snowfall line. The steep terrain makes this a more difficult version of the regular taiga. Like the hills, villages and outposts do not generate here, though wolves and foxes still spawn.
Taiga mountains use the same mob spawning chances as taigas.
Data values[edit]
ID[edit]
Name | Namespaced ID | Translation key |
---|---|---|
Taiga | taiga | biome.minecraft.taiga |
Taiga Hills | taiga_hills | biome.minecraft.taiga_hills |
Taiga Mountains | taiga_mountains | biome.minecraft.taiga_mountains |
Name | Namespaced ID | Numeric ID |
---|---|---|
[No displayed name] | taiga | 5 |
[No displayed name] | taiga_hills | 19 |
[No displayed name] | taiga_mutated | 133 |
History[edit]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.2 | Added taigas. | ||||
All taigas are currently snowy. | |||||
Taigas were defined by having a rainfall value of over 20% and a temperature value between 10% and 50%. | |||||
1.8 | Pre-release | Due to bugs in the new terrain generator, taigas now generate without snow. | |||
Java Edition | |||||
1.1 | 11w48a | The bug from Beta 1.8 has been fixed, so taigas again generate with snow. | |||
1.7.2 | 13w36a | A new snowless taiga biome has now been added, along with variants and many other biomes. | |||
The snowless taiga has now become the new default taiga, and the old snowy taiga has now been renamed "Cold Taiga" and is now much more rare. | |||||
1.10 | 16w20a | Villages made of spruce wood now generate in the taiga biome. | |||
1.13 | 18w16a | Renamed TaigaHills to Taiga Hills. | |||
Renamed Taiga M to Mutated Taiga. | |||||
18w19a | Renamed Mutated Taiga to Taiga Mountains. | ||||
pre5 | The changed the ID mutated_taiga to taiga_mountains . | ||||
September 29, 2018 | During MINECON Earth 2018, the community voted on which biome to update next. The taiga biome was the most voted biome; therefore, foxes, campfires, and berries are to be added to the biome in Java Edition 1.14.[1] | ||||
1.14 | 18w47a | Added pillager outposts, which can spawn in taiga biomes. | |||
18w49a | Added sweet berry bushes, which commonly spawn in taigas. | ||||
19w07a | Added foxes, which spawn in taigas. | ||||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | Added snowless taiga and variants, along with many other biomes. | |||
v0.13.0 | build 1 | Rabbits now spawn in taigas. | |||
v0.15.0 | build 1 | Villages can now generate in taiga biomes. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | Added pillager outposts, which can generate in taiga biomes. | |||
Added sweet berry bushes, which commonly generate in taigas. | |||||
1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in taigas. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added (snowy) taigas.[verify] |
TU5 | Biomes overhauled, removing (snowy) taigas. | ||||
TU9 | Re-added (snowy) taigas. | ||||
TU31 | CU19 | 1.22 | Patch 3 | Added snowless taiga and variants, along with many other biomes. | |
1.91 | Added pillager outposts, which can spawn in taiga biomes. | ||||
Added sweet berry bushes, which commonly spawn in taigas. |
Gallery[edit]
View of an old pre-1.14 taiga village. A forest fire caused by a lava pool can be seen in the background.
A view of a Pillager outpost in the taiga biome.
A taiga village. Berry bushes have spawned here, and the Villager has a Taiga villager skin.
See also[edit]
References[edit]
- ↑ "Everything we announced at MINECON Earth 2018!" – Minecraft.net