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This feature is exclusive to Java Edition. 
This article is about data pack tags. For other uses, see Tag (disambiguation).

Tags in data packs allow players to group items, blocks or functions together using JSON files.

Usage

To utilize block, item, or function tags the JSON files must be placed in a data pack inside the data/(namespace)/tags/blocks, data/(namespace)/tags/items or data/(namespace)/tags/functions folder respectively.

Block tags can be called when testing for block arguments in commands with #(namespace):(tag), which will succeed if the block matches any of the blocks specified in the tag. Item tags can be called when testing for item arguments in commands with #(namespace):(tag) or in recipes and advancements using "tag": "(namespace):(tag)", which will succeed if the item matches any of the items specified in the tag. Function tags can be called in the /function command with #(namespace):(tag), which will run all the functions specified in the tag in order of appearance.

The game itself also uses tags. Vanilla block tags are used for various block properties. Vanilla item tags are used for various item properties, vanilla advancement files and vanilla recipe files. There are no vanilla function tags, since there are no vanilla functions. But functions tagged in the minecraft:tick tag will run every tick at the start of the tick and functions tagged in minecraft:load will run once at the start of the tick after a (re)load.

JSON format

  • The root tag.
    •  replace: Whether or not this tag should completely replace tags from different lower priority data packs with the same namespace and name. When false the tag will append instead. Defaults to false
    •  values: A list of items, blocks or functions. Will accept other tags of the same type, but recursion is not possible.
      •  (namespace):(name): An item, block or function.
      •  #(namespace):(name): An item, block or function tag. Tags must be of the same type.

List of tags

Blocks

Tag name Values Usage
minecraft:acacia_logs minecraft:acacia_log, minecraft:acacia_wood, minecraft:stripped_acacia_log, minecraft:stripped_acacia_wood -
minecraft:anvil minecraft:anvil, minecraft:chipped_anvil, minecraft:damaged_anvil
  • Used to determine which blocks should open the anvil GUI. Will not work for any other blocks than the default ones, but removing any of the default blocks from the tag will stop the GUI from appearing.
  • Used to determine the damage source for entities being damaged by a falling block, which is used by the death messages.
  • Used to determine if a block has a chance to get "damaged" or break upon landing. Adding blocks to this tag that can naturally fall will not make them have a chance to break upon landing when they fall naturally. For example adding minecraft:sand will not make falling sand blocks that are created naturally have a chance to break, but falling sand blocks summoned with a command will have a chance to break.
  • Used in reading NBT from falling block entities to set the internal hurtEntities boolean to true if the entity did not have a HurtEntities NBT key.
  • Used to determine if the block should have a chance to take damage from using the anvil GUI.
minecraft:banners minecraft:white_banner, minecraft:orange_banner, minecraft:magenta_banner, minecraft:light_blue_banner, minecraft:yellow_banner, minecraft:lime_banner, minecraft:pink_banner, minecraft:gray_banner, minecraft:light_gray_banner, minecraft:cyan_banner, minecraft:purple_banner, minecraft:blue_banner, minecraft:brown_banner, minecraft:green_banner, minecraft:red_banner, minecraft:black_banner, minecraft:white_wall_banner, minecraft:orange_wall_banner, minecraft:magenta_wall_banner, minecraft:light_blue_wall_banner, minecraft:yellow_wall_banner, minecraft:lime_wall_banner, minecraft:pink_wall_banner, minecraft:gray_wall_banner, minecraft:light_gray_wall_banner, minecraft:cyan_wall_banner, minecraft:purple_wall_banner, minecraft:blue_wall_banner, minecraft:brown_wall_banner, minecraft:green_wall_banner, minecraft:red_wall_banner, minecraft:black_wall_banner
  • Used by maps upon clicking a block, to see if it should place a marker.
minecraft:bamboo_plantable_on ‌[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:bamboo, minecraft:bamboo_sapling, minecraft:gravel, #minecraft:sand, #minecraft:dirt_like
  • Used to check where bamboo can be planted
minecraft:birch_logs minecraft:birch_log, minecraft:birch_bark, minecraft:stripped_birch_log, minecraft:stripped_birch_bark -
minecraft:bed ‌[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:red_bed, minecraft:black_bed, minecraft:blue_bed, minecraft:brown_bed, minecraft:cyan_bed, minecraft:gray_bed, minecraft:green_bed, minecraft:light_blue_bed, minecraft:light_gray_bed, minecraft:lime_bed, minecraft:magenta_bed, minecraft:orange_bed, minecraft:pink_bed, minecraft:purple_bed, minecraft:white_bed, minecraft:yellow_bed -
minecraft:buttons #minecraft:wooden_buttons, minecraft:stone_button -
minecraft:carpets minecraft:white_carpet, minecraft:orange_carpet, minecraft:magenta_carpet, minecraft:light_blue_carpet, minecraft:yellow_carpet, minecraft:lime_carpet, minecraft:pink_carpet, minecraft:gray_carpet, minecraft:light_gray_carpet, minecraft:cyan_carpet, minecraft:purple_carpet, minecraft:blue_carpet, minecraft:brown_carpet, minecraft:green_carpet, minecraft:red_carpet, minecraft:black_carpet -
minecraft:coral_blocks minecraft:tube_coral_block, minecraft:brain_coral_block, minecraft:bubble_coral_block, minecraft:fire_coral_block, minecraft:horn_coral_block -
minecraft:corals minecraft:tube_coral, minecraft:brain_coral, minecraft:bubble_coral, minecraft:fire_coral, minecraft:horn_coral, minecraft:tube_coral_fan, minecraft:brain_coral_fan, minecraft:bubble_coral_fan, minecraft:fire_coral_fan, minecraft:horn_coral_fan -
minecraft:dark_oak_logs minecraft:dark_oak_log, minecraft:dark_oak_bark, minecraft:stripped_dark_oak_log, minecraft:stripped_dark_oak_bark -
minecraft:dirt_like ‌[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:dirt, minecraft:grass_block, minecraft:podzol, minecraft:coarse_dirt, minecraft:mycelium -
minecraft:doors #minecraft:wooden_doors, minecraft:iron_door -
minecraft:enderman_holdable minecraft:grass_block, minecraft:dirt, minecraft:coarse_dirt, minecraft:podzol, minecraft:sand, minecraft:red_sand, minecraft:gravel, minecraft:dandelion, minecraft:poppy, minecraft:blue_orchid, minecraft:allium, minecraft:azure_bluet, minecraft:red_tulip, minecraft:orange_tulip, minecraft:white_tulip, minecraft:pink_tulip, minecraft:oxeye_daisy, minecraft:brown_mushroom, minecraft:red_mushroom, minecraft:tnt, minecraft:cactus, minecraft:clay, minecraft:pumpkin, minecraft:carved_pumpkin, minecraft:melon_block, minecraft:mycelium, minecraft:netherrack

[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] #minecraft:small_flowers, minecraft:grass_block, minecraft:dirt, minecraft:coarse_dirt, minecraft:podzol, minecraft:sand, minecraft:red_sand, minecraft:gravel, minecraft:brown_mushroom, minecraft:red_mushroom, minecraft:tnt, minecraft:cactus, minecraft:clay, minecraft:pumpkin, minecraft:carved_pumpkin, minecraft:melon, minecraft:mycelium, minecraft:netherrack

  • Used to determine what blocks enderman can pick up.
minecraft:flower_pots minecraft:flower_pot, minecraft:potted_poppy, minecraft:potted_blue_orchid, minecraft:potted_allium, minecraft:potted_azure_bluet, minecraft:potted_red_tulip, minecraft:potted_orange_tulip, minecraft:potted_white_tulip, minecraft:potted_pink_tulip, minecraft:potted_oxeye_daisy, minecraft:potted_dandelion, minecraft:potted_oak_sapling, minecraft:potted_spruce_sapling, minecraft:potted_birch_sapling, minecraft:potted_jungle_sapling, minecraft:potted_acacia_sapling, minecraft:potted_dark_oak_sapling, minecraft:potted_red_mushroom, minecraft:potted_brown_mushroom, minecraft:potted_dead_bush, minecraft:potted_fern, minecraft:potted_cactus

[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:flower_pot, minecraft:potted_poppy, minecraft:potted_blue_orchid, minecraft:potted_allium, minecraft:potted_azure_bluet, minecraft:potted_red_tulip, minecraft:potted_orange_tulip, minecraft:potted_white_tulip, minecraft:potted_pink_tulip, minecraft:potted_oxeye_daisy, minecraft:potted_dandelion, minecraft:potted_oak_sapling, minecraft:potted_spruce_sapling, minecraft:potted_birch_sapling, minecraft:potted_jungle_sapling, minecraft:potted_acacia_sapling, minecraft:potted_dark_oak_sapling, minecraft:potted_red_mushroom, minecraft:potted_brown_mushroom, minecraft:potted_dead_bush, minecraft:potted_fern, minecraft:potted_cactus, minecraft:potted_cornflower, minecraft:potted_lily_of_the_valley, minecraft:potted_wither_rose, minecraft:potted_bamboo

-
minecraft:ice minecraft:ice, minecraft:packed_ice, minecraft:blue_ice, minecraft:frosted_ice -
minecraft:impermeable minecraft:glass, minecraft:white_stained_glass, minecraft:orange_stained_glass, minecraft:magenta_stained_glass, minecraft:light_blue_stained_glass, minecraft:yellow_stained_glass, minecraft:lime_stained_glass, minecraft:pink_stained_glass, minecraft:gray_stained_glass, minecraft:light_gray_stained_glass, minecraft:cyan_stained_glass, minecraft:purple_stained_glass, minecraft:blue_stained_glass, minecraft:brown_stained_glass, minecraft:green_stained_glass, minecraft:red_stained_glass, minecraft:black_stained_glass
  • Blocks in this tag will not let fluids drip through.
minecraft:jungle_logs minecraft:jungle_log, minecraft:jungle_bark, minecraft:stripped_jungle_log, minecraft:stripped_jungle_bark -
minecraft:leaves minecraft:jungle_leaves, minecraft:oak_leaves, minecraft:spruce_leaves, minecraft:dark_oak_leaves, minecraft:acacia_leaves, minecraft:birch_leaves [needs testing]
minecraft:logs #minecraft:dark_oak_logs, #minecraft:oak_logs, #minecraft:acacia_logs, #minecraft:birch_logs, #minecraft:jungle_logs, #minecraft:spruce_logs
  • Used for one of the requirements for settling on a block position for the parrot wandering AI.
  • If a block in this tag is around a leaves block, the leaves block will set its distance block state to the distance the closest tagged block is.
  • Trees can grow into blocks in this tag.
  • If blocks in the default village structures match blocks inside this tag, they will be replaced by either sandstone, spruce logs or acacia logs (depending on the biome).
  • Checks progress for the punch_tree tutorial step.
minecraft:oak_logs minecraft:oak_log, minecraft:oak_bark, minecraft:stripped_oak_log, minecraft:stripped_oak_bark -
minecraft:planks minecraft:oak_planks, minecraft:spruce_planks, minecraft:birch_planks, minecraft:jungle_planks, minecraft:acacia_planks, minecraft:dark_oak_planks
  • If blocks in the default village structures match blocks inside this tag, they will be replaced by either smooth sandstone, spruce planks or acacia planks (depending on the biome).
minecraft:rails minecraft:rail, minecraft:powered_rail, minecraft:detector_rail, minecraft:activator_rail -
minecraft:sand minecraft:sand, minecraft:red_sand -
minecraft:saplings minecraft:oak_sapling, minecraft:spruce_sapling, minecraft:birch_sapling, minecraft:jungle_sapling, minecraft:acacia_sapling, minecraft:dark_oak_sapling
  • Trees can grow into blocks in this tag.
minecraft:signs ‌[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] #minecraft:standing_signs, #minecraft:wall_signs -
minecraft:slabs minecraft:stone_slab, minecraft:stone_brick_slab, minecraft:sandstone_slab, minecraft:acacia_slab, minecraft:birch_slab, minecraft:dark_oak_slab, minecraft:jungle_slab, minecraft:oak_slab, minecraft:spruce_slab, minecraft:purpur_slab, minecraft:quartz_slab, minecraft:red_sandstone_slab, minecraft:brick_slab, minecraft:cobblestone_slab, minecraft:nether_brick_slab, minecraft:petrified_oak_slab, minecraft:prismarine_slab, minecraft:prismarine_bricks_slab, minecraft:dark_prismarine_slab

[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:stone_slab, raft:smooth_stone_slab, minecraft:stone_brick_slab, minecraft:sandstone_slab, minecraft:acacia_slab, minecraft:birch_slab, minecraft:dark_oak_slab, minecraft:jungle_slab, minecraft:oak_slab, minecraft:spruce_slab, minecraft:purpur_slab, minecraft:quartz_slab, minecraft:red_sandstone_slab, minecraft:brick_slab, minecraft:cobblestone_slab, minecraft:nether_brick_slab, minecraft:petrified_oak_slab, minecraft:prismarine_slab, minecraft:prismarine_brick_slab, minecraft:dark_prismarine_slab, minecraft:polished_granite_slab, minecraft:smooth_red_sandstone_slab, minecraft:mossy_stone_brick_slab, minecraft:polished_diorite_slab, minecraft:mossy_cobblestone_slab, minecraft:end_stone_brick_slab, minecraft:smooth_sandstone_slab, minecraft:smooth_quartz_slab, minecraft:granite_slab, minecraft:andesite_slab, minecraft:red_nether_brick_slab, minecraft:polished_andesite_slab, minecraft:diorite_slab

-
minecraft:small_flowers ‌[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:dandelion, minecraft:poppy, minecraft:blue_orchid, minecraft:allium, minecraft:azure_bluet, minecraft:red_tulip, minecraft:orange_tulip, minecraft:white_tulip, minecraft:pink_tulip, minecraft:oxeye_daisy, minecraft:cornflower, minecraft:lily_of_the_valley, minecraft:wither_rose" -
minecraft:spruce_logs minecraft:spruce_log, minecraft:spruce_bark, minecraft:stripped_spruce_log, minecraft:stripped_spruce_bark -
minecraft:stairs minecraft:oak_stairs, minecraft:cobblestone_stairs, minecraft:spruce_stairs, minecraft:sandstone_stairs, minecraft:acacia_stairs, minecraft:jungle_stairs, minecraft:birch_stairs, minecraft:dark_oak_stairs, minecraft:nether_brick_stairs, minecraft:stone_brick_stairs, minecraft:brick_stairs, minecraft:purpur_stairs, minecraft:quartz_stairs, minecraft:red_sandstone_stairs, minecraft:prismarine_bricks_stairs, minecraft:prismarine_stairs, minecraft:dark_prismarine_stairs

[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:oak_stairs, minecraft:cobblestone_stairs, minecraft:spruce_stairs, minecraft:sandstone_stairs, minecraft:acacia_stairs, minecraft:jungle_stairs, minecraft:birch_stairs, minecraft:dark_oak_stairs, minecraft:nether_brick_stairs, minecraft:stone_brick_stairs, minecraft:brick_stairs, minecraft:purpur_stairs, minecraft:quartz_stairs, minecraft:red_sandstone_stairs, minecraft:prismarine_brick_stairs, minecraft:prismarine_stairs, minecraft:dark_prismarine_stairs, minecraft:polished_granite_stairs, minecraft:smooth_red_sandstone_stairs, minecraft:mossy_stone_brick_stairs, minecraft:polished_diorite_stairs, minecraft:mossy_cobblestone_stairs, minecraft:end_stone_brick_stairs, minecraft:stone_stairs, minecraft:smooth_sandstone_stairs, minecraft:smooth_quartz_stairs, minecraft:granite_stairs, minecraft:andesite_stairs, minecraft:red_nether_brick_stairs, minecraft:polished_andesite_stairs, minecraft:diorite_stairs

-
minecraft:standing_signs ‌[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:oak_sign, minecraft:spruce_sign, minecraft:birch_sign, minecraft:acacia_sign, minecraft:jungle_sign, minecraft:dark_oak_sign -
minecraft:stone_bricks minecraft:stone_bricks, minecraft:mossy_stone_bricks, minecraft:cracked_stone_bricks, minecraft:chiseled_stone_bricks -
minecraft:underwater_bonemeals minecraft:seagrass, #minecraft:corals, #minecraft:wall_corals
  • Blocks in this tag will replace water source blocks (within 5 horizontal and 2 vertical blocks) when bone meal is used under water in warm ocean biomes.
  • If the blocks in this tag are customized, the behavior will be applied to water source blocks in any biome. These blocks won't be waterlogged by default.
minecraft:valid_spawn minecraft:grass_block, minecraft:podzol
  • Used to determine if a location is a valid spawn position for the player.
minecraft:wall_signs ‌[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:oak_wall_sign, minecraft:spruce_wall_sign, minecraft:birch_wall_sign, minecraft:acacia_wall_sign, minecraft:jungle_wall_sign, minecraft:dark_oak_wall_sign -
minecraft:wall_corals minecraft:tube_coral_wall_fan, minecraft:brain_coral_wall_fan, minecraft:bubble_coral_wall_fan, minecraft:fire_coral_wall_fan, minecraft:horn_coral_wall_fan -
minecraft:walls ‌[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:cobblestone_wall, minecraft:mossy_cobblestone_wall, minecraft:brick_wall, minecraft:prismarine_wall, minecraft:red_sandstone_wall, minecraft:mossy_stone_brick_wall, minecraft:granite_wall, minecraft:stone_brick_wall, minecraft:nether_brick_wall ,minecraft:andesite_wall ,minecraft:red_nether_brick_wall, minecraft:sandstone_wall, minecraft:end_stone_brick_wall, minecraft:diorite_wall -
minecraft:wooden_buttons minecraft:oak_button, minecraft:spruce_button, minecraft:birch_button, minecraft:jungle_button, minecraft:acacia_button, minecraft:dark_oak_button
  • Used in the 'buttons.json' block tag file.
minecraft:wooden_doors minecraft:oak_door, minecraft:spruce_door, minecraft:birch_door, minecraft:jungle_door, minecraft:acacia_door, minecraft:dark_oak_door
  • Used in the 'doors.json' block tag file.
minecraft:wooden_pressure_plates minecraft:oak_pressure_plate, minecraft:spruce_pressure_plate, minecraft:birch_pressure_plate, minecraft:jungle_pressure_plate, minecraft:acacia_pressure_plate, minecraft:dark_oak_pressure_plate -
minecraft:wooden_slabs minecraft:oak_slab, minecraft:spruce_slab, minecraft:birch_slab, minecraft:jungle_slab, minecraft:acacia_slab, minecraft:dark_oak_slab -
minecraft:wooden_stairs minecraft:oak_stairs, minecraft:spruce_stairs, minecraft:birch_stairs, minecraft:jungle_stairs, minecraft:acacia_stairs, minecraft:dark_oak_stairs -
minecraft:wool minecraft:white_wool, minecraft:orange_wool, minecraft:magenta_wool, minecraft:light_blue_wool, minecraft:yellow_wool, minecraft:lime_wool, minecraft:pink_wool, minecraft:gray_wool, minecraft:light_gray_wool, minecraft:cyan_wool, minecraft:purple_wool, minecraft:blue_wool, minecraft:brown_wool, minecraft:green_wool, minecraft:red_wool, minecraft:black_wool
  • Blocks in this tag can be broken quickly by shears and will also increase the usage stat of shears.
  • Placing blocks in this tag under a note block will set the instrument used to guitar.

Entity Types

Tag name Values Usage
minecraft:skeletons ‌[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:skeleton, minecraft:husk, minecraft:wither_skeleton
  • Makes creeper drop music disk when killed

Fluids

Tag name Values Usage
minecraft:lava minecraft:lava, minecraft:flowing_lava
  • Cactus breaks when next to this fluid
  • Used to enable the lava texture on a fluid (MC-129244?)
  • Used to create a smoke particle from rain instead of the normal rain particle
  • Used to enable lava-like fog
  • Items and experience orbs burn when in this fluid
  • When a bucket containing this fluid is placed, it uses the lava sound effect
  • Indicates a LAVA pathfinder node
  • Used in the process of forming stone/cobblestone/obsidian
minecraft:water minecraft:water, minecraft:flowing_water
  • Coral must have this on at least one side
  • Coral fans must be placed in this
  • Farmland uses this to determine hydration
  • Sugar Cane checks if this fluid, or a frosted ice block, is present next to the block below its base.
  • Sponges can absorb this fluid
  • Several particles use this to determine whether they should persist (minecraft:bubble, minecraft:bubble_column_up, minecraft:current_down, minecraft:underwater)
  • The drip particle internally uses this to determine its color.
  • Used to enable water fog
  • Determines if entities move as if they are in water
  • Indicates a WATER pathfinder node. Certain mobs will pathfind towards this.
  • Boats check for this
  • Concrete solidifies in this.
  • Items and experience orbs float in this.
  • Guardians, squid, and turtles check for this
  • Fishing bobbers bob in this
  • Glass bottles may be filled in this
  • This fluid cannot be placed by buckets in the nether

Items

Tag name Values Usage
minecraft:acacia_logs minecraft:acacia_log, minecraft:acacia_wood, minecraft:stripped_acacia_log, minecraft:stripped_acacia_wood
  • Used in the 'acacia_planks.json' advancement and recipe files, and the 'logs.json' item tag file.
minecraft:anvil minecraft:anvil, minecraft:chipped_anvil, minecraft:damaged_anvil -
minecraft:banners minecraft:white_banner, minecraft:orange_banner, minecraft:magenta_banner, minecraft:light_blue_banner, minecraft:yellow_banner, minecraft:lime_banner, minecraft:pink_banner, minecraft:gray_banner, minecraft:light_gray_banner, minecraft:cyan_banner, minecraft:purple_banner, minecraft:blue_banner, minecraft:brown_banner, minecraft:green_banner, minecraft:red_banner, minecraft:black_banner
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300.
minecraft:birch_logs minecraft:birch_log, minecraft:birch_wood, minecraft:stripped_birch_log, minecraft:stripped_birch_wood
  • Used in the 'birch_planks.json' advancement and recipe files, and the 'logs.json' item tag file.
minecraft:bed ‌[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:red_bed, minecraft:black_bed, minecraft:blue_bed, minecraft:brown_bed, minecraft:cyan_bed, minecraft:gray_bed, minecraft:green_bed, minecraft:light_blue_bed, minecraft:light_gray_bed, minecraft:lime_bed, minecraft:magenta_bed, minecraft:orange_bed, minecraft:pink_bed, minecraft:purple_bed, minecraft:white_bed, minecraft:yellow_bed -
minecraft:boats minecraft:oak_boat, minecraft:spruce_boat, minecraft:birch_boat, minecraft:jungle_boat, minecraft:acacia_boat, minecraft:dark_oak_boat
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 200.
minecraft:buttons #minecraft:wooden_buttons, minecraft:stone_button -
minecraft:carpets minecraft:white_carpet, minecraft:orange_carpet, minecraft:magenta_carpet, minecraft:light_blue_carpet, minecraft:yellow_carpet, minecraft:lime_carpet, minecraft:pink_carpet, minecraft:gray_carpet, minecraft:light_gray_carpet, minecraft:cyan_carpet, minecraft:purple_carpet, minecraft:blue_carpet, minecraft:brown_carpet, minecraft:green_carpet, minecraft:red_carpet, minecraft:black_carpet
  • Used to check whether or not an item can go in the decoration slot of a llama, but items other than carpets will not change the llama visually.
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 67.
-
minecraft:dark_oak_logs minecraft:dark_oak_log, minecraft:dark_oak_wood, minecraft:stripped_dark_oak_log, minecraft:stripped_dark_oak_wood
  • Used in the 'dark_oak_planks.json' advancement and recipe files, and the 'logs.json' item tag file.
minecraft:doors #minecraft:wooden_doors, minecraft:iron_door -
minecraft:fishes minecraft:cod, minecraft:cooked_cod, minecraft:salmon, minecraft:cooked_salmon, minecraft:pufferfish, minecraft:tropical_fish
  • Used by dolphins to pick a player to swim to. The item can be both in the main and offhand.
  • Feeding a dolphin one of these items will increase their 'trust' in you.
  • Used by the fish_caught statistic to determine how many fish you've caught.
minecraft:jungle_logs minecraft:jungle_log, minecraft:jungle_wood, minecraft:stripped_jungle_log, minecraft:stripped_jungle_wood
  • Used in the 'jungle_planks.json' advancement and recipe files, and the 'logs.json' item tag file.
minecraft:leaves minecraft:jungle_leaves, minecraft:oak_leaves, minecraft:spruce_leaves, minecraft:dark_oak_leaves, minecraft:acacia_leaves, minecraft:birch_leaves [needs testing]
minecraft:logs #minecraft:dark_oak_logs, #minecraft:oak_logs, #minecraft:acacia_logs, #minecraft:birch_logs, #minecraft:jungle_logs, #minecraft:spruce_logs
  • Used in various checks to either skip or progress with the "punch_tree" tutorial step.
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300.
  • Used in the 'charcoal.json' advancement and recipe files.
minecraft:music_discs ‌[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:music_disc_13, minecraft:music_disc_cat, minecraft:music_disc_blocks, minecraft:music_disc_chirp, minecraft:music_disc_far, minecraft:music_disc_mall, minecraft:music_disc_mellohi, minecraft:music_disc_stal, minecraft:music_disc_strad, minecraft:music_disc_ward, minecraft:music_disc_11, minecraft:music_disc_wait -
minecraft:oak_logs minecraft:oak_log, minecraft:oak_wood, minecraft:stripped_oak_log, minecraft:stripped_oak_wood
  • Used in the 'oak_planks.json' advancement and recipe files, and the 'logs.json' item tag file.
minecraft:planks minecraft:oak_planks, minecraft:spruce_planks, minecraft:birch_planks, minecraft:jungle_planks, minecraft:acacia_planks, minecraft:dark_oak_planks
  • Used as a check for the repair item of wooden tools.
  • Used as a check for the repair item of shields.
  • Used in various checks to either skip or progress with the "craft_planks" tutorial step.
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300.
  • Used in these 3 advancement files and these 32 recipe files.
minecraft:rails minecraft:rail, minecraft:powered_rail, minecraft:detector_rail, minecraft:activator_rail -
minecraft:sand minecraft:sand, minecraft:red_sand
  • Used in the 'glass.json' advancement and recipe files.
minecraft:saplings minecraft:oak_sapling, minecraft:spruce_sapling, minecraft:birch_sapling, minecraft:jungle_sapling, minecraft:acacia_sapling, minecraft:dark_oak_sapling
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 100.
minecraft:signs ‌[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:oak_sign, minecraft:spruce_sign, minecraft:birch_sign, minecraft:acacia_sign, minecraft:jungle_sign, minecraft:dark_oak_sign -
minecraft:slabs minecraft:stone_slab, minecraft:stone_brick_slab, minecraft:sandstone_slab, minecraft:acacia_slab, minecraft:birch_slab, minecraft:dark_oak_slab, minecraft:jungle_slab, minecraft:oak_slab, minecraft:spruce_slab, minecraft:purpur_slab, minecraft:quartz_slab, minecraft:red_sandstone_slab, minecraft:brick_slab, minecraft:cobblestone_slab, minecraft:nether_brick_slab, minecraft:petrified_oak_slab, minecraft:prismarine_slab, minecraft:prismarine_bricks_slab, minecraft:dark_prismarine_slab

[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:stone_slab, raft:smooth_stone_slab, minecraft:stone_brick_slab, minecraft:sandstone_slab, minecraft:acacia_slab, minecraft:birch_slab, minecraft:dark_oak_slab, minecraft:jungle_slab, minecraft:oak_slab, minecraft:spruce_slab, minecraft:purpur_slab, minecraft:quartz_slab, minecraft:red_sandstone_slab, minecraft:brick_slab, minecraft:cobblestone_slab, minecraft:nether_brick_slab, minecraft:petrified_oak_slab, minecraft:prismarine_slab, minecraft:prismarine_brick_slab, minecraft:dark_prismarine_slab, minecraft:polished_granite_slab, minecraft:smooth_red_sandstone_slab, minecraft:mossy_stone_brick_slab, minecraft:polished_diorite_slab, minecraft:mossy_cobblestone_slab, minecraft:end_stone_brick_slab, minecraft:smooth_sandstone_slab, minecraft:smooth_quartz_slab, minecraft:granite_slab, minecraft:andesite_slab, minecraft:red_nether_brick_slab, minecraft:polished_andesite_slab, minecraft:diorite_slab

-
minecraft:small_flowers ‌[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:dandelion, minecraft:poppy, minecraft:blue_orchid, minecraft:allium, minecraft:azure_bluet, minecraft:red_tulip, minecraft:orange_tulip, minecraft:white_tulip, minecraft:pink_tulip, minecraft:oxeye_daisy, minecraft:cornflower, minecraft:lily_of_the_valley, minecraft:wither_rose" -
minecraft:spruce_logs minecraft:spruce_log, minecraft:spruce_wood, minecraft:stripped_spruce_log, minecraft:stripped_spruce_wood
  • Used in the 'spruce_planks.json' advancement and recipe files, and the 'logs.json' item tag file.
minecraft:stairs minecraft:oak_stairs, minecraft:cobblestone_stairs, minecraft:spruce_stairs, minecraft:sandstone_stairs, minecraft:acacia_stairs, minecraft:jungle_stairs, minecraft:birch_stairs, minecraft:dark_oak_stairs, minecraft:nether_brick_stairs, minecraft:stone_brick_stairs, minecraft:brick_stairs, minecraft:purpur_stairs, minecraft:quartz_stairs, minecraft:red_sandstone_stairs, minecraft:prismarine_bricks_stairs, minecraft:prismarine_stairs, minecraft:dark_prismarine_stairs

[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:oak_stairs, minecraft:cobblestone_stairs, minecraft:spruce_stairs, minecraft:sandstone_stairs, minecraft:acacia_stairs, minecraft:jungle_stairs, minecraft:birch_stairs, minecraft:dark_oak_stairs, minecraft:nether_brick_stairs, minecraft:stone_brick_stairs, minecraft:brick_stairs, minecraft:purpur_stairs, minecraft:quartz_stairs, minecraft:red_sandstone_stairs, minecraft:prismarine_brick_stairs, minecraft:prismarine_stairs, minecraft:dark_prismarine_stairs, minecraft:polished_granite_stairs, minecraft:smooth_red_sandstone_stairs, minecraft:mossy_stone_brick_stairs, minecraft:polished_diorite_stairs, minecraft:mossy_cobblestone_stairs, minecraft:end_stone_brick_stairs, minecraft:stone_stairs, minecraft:smooth_sandstone_stairs, minecraft:smooth_quartz_stairs, minecraft:granite_stairs, minecraft:andesite_stairs, minecraft:red_nether_brick_stairs, minecraft:polished_andesite_stairs, minecraft:diorite_stairs

-
minecraft:stone_bricks minecraft:stone_bricks, minecraft:mossy_stone_bricks, minecraft:cracked_stone_bricks, minecraft:chiseled_stone_bricks
  • Used in these 3 advancement files and these 2 recipe files.
minecraft:walls ‌[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] minecraft:cobblestone_wall, minecraft:mossy_cobblestone_wall, minecraft:brick_wall, minecraft:prismarine_wall, minecraft:red_sandstone_wall, minecraft:mossy_stone_brick_wall, minecraft:granite_wall, minecraft:stone_brick_wall, minecraft:nether_brick_wall ,minecraft:andesite_wall ,minecraft:red_nether_brick_wall, minecraft:sandstone_wall, minecraft:end_stone_brick_wall, minecraft:diorite_wall -
minecraft:wooden_buttons minecraft:oak_button, minecraft:spruce_button, minecraft:birch_button, minecraft:jungle_button, minecraft:acacia_button, minecraft:dark_oak_button
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 100.
  • Used in the 'buttons.json' item tag file.
minecraft:wooden_doors minecraft:oak_door, minecraft:spruce_door, minecraft:birch_door, minecraft:jungle_door, minecraft:acacia_door, minecraft:dark_oak_door
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 200.
  • Used in the 'doors.json' item tag file.
minecraft:wooden_pressure_plates minecraft:oak_pressure_plate, minecraft:spruce_pressure_plate, minecraft:birch_pressure_plate, minecraft:jungle_pressure_plate, minecraft:acacia_pressure_plate, minecraft:dark_oak_pressure_plate
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300.
minecraft:wooden_slabs minecraft:oak_slab, minecraft:spruce_slab, minecraft:birch_slab, minecraft:jungle_slab, minecraft:acacia_slab, minecraft:dark_oak_slab
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 150.
  • Used in the 'daylight_detector.json' recipe file.
minecraft:wooden_stairs minecraft:oak_stairs, minecraft:spruce_stairs, minecraft:birch_stairs, minecraft:jungle_stairs, minecraft:acacia_stairs, minecraft:dark_oak_stairs
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300.
minecraft:wool minecraft:white_wool, minecraft:orange_wool, minecraft:magenta_wool, minecraft:light_blue_wool, minecraft:yellow_wool, minecraft:lime_wool, minecraft:pink_wool, minecraft:gray_wool, minecraft:light_gray_wool, minecraft:cyan_wool, minecraft:purple_wool, minecraft:blue_wool, minecraft:brown_wool, minecraft:green_wool, minecraft:red_wool, minecraft:black_wool
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 100.
  • Used in the 'painting.json' advancement and recipe files.

History

Java Edition
1.13
{{Extension DPL}}<ul><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items.

[[Category:Blocks]][[Category:Items]]

[[ja:カテゴリ:ストレージ]]
[[zh:Category:储物]]</li><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}}
{{Item
| image = Golden Apple.png
| rarity = Rare
| heals = {{hunger|4}}
|effects=: {{EffectLink|Absorption}} (2:00)
: {{EffectLink|Regeneration}} II (0:05)
|renewable = Yes
|stackable = Yes (64)
}}

A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]].

== Obtaining ==
=== Crafting ===
{{Crafting
|A1= Gold Ingot
|B1= Gold Ingot
|C1= Gold Ingot
|A2= Gold Ingot
|B2= Apple
|C2= Gold Ingot
|A3= Gold Ingot
|B3= Gold Ingot
|C3= Gold Ingot
|Output= Golden Apple
|type= Foodstuff
}}

=== Chest loot ===
On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath.
{{LootChestItem|golden-apple}}

== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]].

Unlike most foods, golden apples can be eaten when the hunger bar is full.

The golden apple provides: 
*[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health)
*[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage)

=== Curing zombie villagers ===
{{main|Zombie Villager#Curing}}

A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]].

=== Horses ===
Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes.

===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]).

== Sounds ==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Golden Apple
|spritetype=item
|nameid=golden_apple
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Golden Apple
|spritetype=item
|nameid=golden_apple
|id=258
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Zombie Doctor;Oooh, shiny!}}

== Advancements ==
{{load advancements|Zombie Doctor;Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}

== History ==
{{History|java infdev}}
{{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}}
{{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples. 
|Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game. 
|Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]].
|However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}}
{{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds.
|[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}}
{{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one.
|As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}}
{{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]]. 
|The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}}
{{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}
{{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}}
{{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s.
|The [[Regeneration]] effect of golden apples has been slowed down.}}
{{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}}
{{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}}
{{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}}
{{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}}
{{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}}
{{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}}
{{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}}
{{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]].
|The average yield of golden apples from [[dungeon]] chests has been increased.
|Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}}
{{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}
{{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}
{{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
{{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}}
{{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}}
{{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}}
{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}}
{{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
{{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
{{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed.

== Gallery ==
<gallery>
File:GoldenAppleComparison.png|A comparison of the two golden apple variations.
File:Golden apple in dungen 2013.png|A golden apple found in a dungeon.
File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.
File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.
File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft.
</gallery>

{{Items}}

[[Category:Renewable resources]]
[[Category:Food]]

[[cs:Zlaté jablko]]
[[de:Goldener Apfel]]
[[es:Manzana dorada]]
[[fr:Pomme dorée]]
[[hu:Aranyalma]]
[[it:Mela d'oro]]
[[ja:金のリンゴ]]
[[ko:황금 사과]]
[[nl:Gouden appel]]
[[pl:Złote jabłko]]
[[pt:Maçã dourada]]
[[ru:Золотое яблоко]]
[[th:แอปเปิ้ลทอง]]
[[tr:Altın Elma]]
[[uk:Золоте яблуко]]
[[zh:金苹果]]</li></ul>
17w49aAdded tags for blocks and items.
Added the vanilla block and item tags minecraft:planks and minecraft:wool.
17w49bFunction can now be tagged.
Functions tagged in minecraft:tick now run every tick in the beginning of the tick.
Added the vanilla block tag minecraft:flower_pots.
Added the vanilla block and item tags minecraft:buttons, minecraft:carpets, minecraft:doors, minecraft:logs, minecraft:saplings and minecraft:stone_bricks.
17w50aAdded the vanilla block and item tags minecraft:wooden_buttons and minecraft:wooden_doors.
Updated the vanilla block and item tags minecraft:buttons and minecraft:doors to include minecraft:stone_button and minecraft:iron_door respectively.
18w01aFunctions tagged in minecraft:load will now run once after a (re)load.
Added the vanilla block tag minecraft:anvil.
18w02aAdded the vanilla block tag minecraft:enderman_holdable.
18w06aAdded the vanilla block and item tags minecraft:banners, minecraft:wooden_pressure_plates, minecraft:wooden_slabs, and minecraft:wooden_stairs.
Added the vanilla item tag minecraft:boats.
18w07aAdded the vanilla block tags minecraft:slabs, minecraft:stairs and minecraft:water_hacked.
Added the block and item tags minecraft:acacia_logs, minecraft:birch_logs, minecraft:dark_oak_logs, minecraft:jungle_logs, minecraft:oak_logs, and minecraft:spruce_logs
18w07bAdded the block tag minecraft:waterlogged.
Added the block and item tags minecraft:rails and minecraft:sand.
18w09aAdded vanilla block and item tag minecraft:coral.
The minecraft:water_hacked tag now includes chests.
18w10aAdded the block and item tag coral_plants.
The waterlogged block tag now includes coral plants.
18w10cRemoved the block tags water_hacked and waterlogged.
18w19aAdded the block tag leaves, the fluid tags water and lava, and the item tags fishes and leaves.
pre8Added the block tag wall_corals and impermeable.
1.13.1
{{Extension DPL}}<ul><li>[[Eye of Ender|Eye of Ender]]<br/>{{redirect|Ender Eye|the boss|Ender Dragon|item that teleports the player to where it lands|Ender Pearl}}
{{ItemEntity
|image=Eye of Ender.png
|stackable=Yes (64)
|renewable=Yes
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|networkid='''[[JE]]''': 72
}}
An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them.

== Obtaining ==
=== Crafting ===
{{Crafting
  |Blaze Powder
  |Ender Pearl
  |Output=Eye of Ender
  |type=Miscellaneous
}}

== Usage ==
=== Locating strongholds ===
[[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]]

To locate [[stronghold]]s (and the [[end portal]]s they house):
* Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]]. 
** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located.
** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).
* While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.
* When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.
* After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%).
* The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify|type=current}}, or in worlds with no strongholds.

Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>See also {{bug|MC-135996}}</ref>

=== Activating end portals ===
[[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]]
Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.
{| class="wikitable sortable mw-collapsible"
|+End Portal Pre-Filled Eyes
!Eyes
!0
!1
!2
!3
!4
!5-12
|-
|Exactly
|28%
|38%
|23%
|9%
|2%
|<1%
|-
|Or More
|100%
|72%
|34%
|11%
|3%
|<1%
|}

=== Crafting ingredient ===
{{crafting usage}}

== Sounds ==
{{Edition|Java}}:<br>
Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Ender Eye death1.ogg
|sound2=Ender Eye death2.ogg
|subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=neutral
|description=When an eye of ender drops or breaks
|id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/>
|translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/>
|volume=1.3
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Ender Eye launch1.ogg
|sound2=Ender Eye launch2.ogg
|subtitle=Eye of Ender shoots
|source=neutral
|description=When an eye of ender is thrown
|id=entity.ender_eye.launch
|translationkey=subtitles.entity.ender_eye.launch
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|sound=End portal eye place1.ogg
|sound2=End portal eye place2.ogg
|sound3=End portal eye place3.ogg
|subtitle=Eye of Ender attaches
|source=block
|description=When an eye of ender is placed in an end portal frame
|id=block.end_portal_frame.fill
|translationkey=subtitles.block.end_portal_frame.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Item Frame break1.ogg
|sound2=Item Frame break2.ogg
|sound3=Item Frame break3.ogg
|source=block
|description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref>
|id=block.itemframe.break}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When an eye of ender is thrown
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|sound=End portal eye place1.ogg
|sound2=End portal eye place2.ogg
|sound3=End portal eye place3.ogg
|source=block
|description=When an eye of ender is placed in an end portal frame
|id=block.end_portal_frame.fill
|volume=0.3
|pitch=0.9/1.0/1.1
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=item
|nameid=ender_eye
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=entity
|nameid=eye_of_ender
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=item
|nameid=ender_eye
|id=433
|form=item
|foot=1}} 
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=entity
|nameid=eye_of_ender_signal
|id=70
|foot=1}}

===Entity data===
The purple particles left by eyes of ender have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:

:See [[Bedrock Edition level format/Entity format]].

==Advancements==
{{load advancements|Eye Spy}}

==Video ==
{{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}}

<div style="text-align:center">{{yt|E0AhoxYLomc}}</div>

==History==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.
|Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}}
{{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks.
|In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}}
{{History|||snap=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}}
{{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}}
{{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s.
|Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}}
{{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}}
{{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}}
{{History||1.7.2|snap=13w41a|Eyes of Ender now lead to the entrance of a stronghold instead of the portal room.}}
{{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}}
{{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}}
{{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}}
{{History|||snap=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173}} resolved as "Fixed"</ref>}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}}
{{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}}
{{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}}
{{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History||1.19|snap=22w11a|Eyes of Ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8-9, ~, 8-9).<ref>{{bug|MC-253394}}</ref>}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History|foot}}


=== Historical images ===
<gallery>
File:Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view.
</gallery>

==Issues==
{{issue list}}

==Trivia ==
*When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand.
*Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all.
*{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command.

==Gallery==
===Screenshots===
<gallery>
Stronghold Portal Room.png|An end portal frame containing a few eyes of ender.
EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front.
</gallery>
===In other media===
<gallery>
File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX.
File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender.
</gallery>

==External links==
*[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool]
*[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring]
*[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings]
*[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool]
*[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)]
*[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)]
*[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer]
*[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file]


== References==
{{reflist}}

{{Items}}
{{entities}}

[[cs:Endové oko]]
[[de:Enderauge]]
[[es:Ojo de ender]]
[[fr:Œil de l'Ender]]
[[hu:Végzet szeme]]
[[ja:エンダーアイ]]
[[ko:엔더의 눈]]
[[nl:Enderoog]]
[[pl:Oko Endera]]
[[pt:Olho de ender]]
[[ru:Око Края]]
[[th:ดวงตาแห่งเอนเดอร์]]
[[uk:Око Краю]]
[[zh:末影之眼]]</li><li>[[Bucket|Bucket]]<br/>{{about|the empty bucket|buckets filled with objects}}
{{Item
| image = Bucket.png
| renewable = Yes
| stackable = Yes (16), except in furnace fuel slot
}}
A '''bucket''' is an item used to carry [[water]], [[lava]], [[milk]], [[powder snow]], and [[Bucket of aquatic mob|various aquatic mobs]].

== Obtaining ==

=== Crafting ===

{{Crafting
 |A2= Iron Ingot
 |C2= Iron Ingot
 |B3= Iron Ingot
 |Output= Bucket
 |type= Miscellaneous
}}

=== Natural generation ===

{{LootChestItem|bucket}}

== Usage ==
Empty buckets can be used to "pick up" a [[water]] or [[lava]] source block by pressing {{control|use}} item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item. 

A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks.

One can press {{control|use}} when looking at a [[cow]], [[mooshroom]], or [[goat]] to fill a bucket with [[milk]]. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like [[cake]]).

A bucket full of water can be used on a live aquatic mob ([[cod]], [[salmon]], [[tropical fish]], [[pufferfish]], [[axolotl]], or [[tadpole]]) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a [[bucket of aquatic mob]].

An empty bucket can be used to empty a [[cauldron]] with water or lava, filling the bucket with the fluid. This does not work with dispensers.<ref>{{bug|MC-165196}}</ref>

A lava bucket placed in the fuel slot of a [[furnace]] becomes an empty bucket after the lava is consumed during [[smelting]].

An empty bucket fills with [[water]] when placed in the fuel slot of a [[furnace]] while smelting a [[Sponge|wet sponge]].

An empty bucket can be used to collect [[powder snow]], filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a water bucket is emptied <ref group=sound><code>empty1</code> plays at twice the frequency as the other sounds</ref>
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0 
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with powder snow
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When a powder snow bucket is emptied
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}

{{Sound table
|rowspan=2
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|subtitle=Fish captured
|source=neutral
|description=When a fish is collected into a water bucket
|translationkey=subtitles.item.bucket.fill_fish
|id=item.bucket.fill_fish
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Tadpole captured
|source=neutral
|description=When a tadpole is collected into a bucket
|id=item.bucket.fill_tadpole
|translationkey=subtitles.item.bucket.fill_tadpole
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|sound=Fill axolotl1.ogg
|sound2=Fill axolotl2.ogg
|sound3=Fill axolotl3.ogg
|subtitle=Axolotl scooped
|source=neutral
|description=When an axolotl is collected into a bucket
|id=item.bucket.fill_axolotl
|translationkey=subtitles.item.bucket.fill_axolotl
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=3
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|subtitle=Bucket empties
|source=neutral
|description=When a fish is placed from a bucket
|id=item.bucket.empty_fish
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When a tadpole is placed from a bucket
|id=item.bucket.empty_tadpole
|translationkey=subtitles.item.bucket.empty
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When an axolotl is placed from a bucket
|id=item.bucket.empty_axolotl
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}

{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=player
|subtitle=Cow gets milked
|description=When a cow is milked
|id=entity.cow.milk
|translationkey=subtitles.entity.cow.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Goat gets milked
|description=When a regular goat is milked
|source=neutral
|id=entity.goat.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|subtitle=Goat gets milked
|source=neutral
|description=When a screaming goat is milked
|id=entity.goat.screaming.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When a bucket is filled with powder snow
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When a powder snow bucket is emptied
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0}}

{{Sound table
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|source=block
|description=When a creature is collected into a water bucket
|id=bucket.fill_fish
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|source=block
|description=When a creature is placed from a bucket
|id=bucket.empty_fish
|volume=1.0
|pitch=1.0}}

{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=neutral
|description=When a cow is milked
|id=mob.cow.milk
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|description=When a regular goat is milked
|source=neutral
|id=mob.mooshroom.suspicious_milk
|volume=1.0
|pitch=1.0, 0.9, 1.1}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|description=When a screaming goat is milked
|source=neutral
|id=mob.goat.milk.screamer
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|showaliasids=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|id=360
|aliasid=bucket / 0
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|0tVu5HYLQMw}}</div>

== Achievements ==
{{Load achievements|I am a Marine Biologist}}

== Advancements ==
{{Load advancements|Hot Stuff}}

== History ==
{{History|java infdev}}
{{History||20100615|[[File:Bucket JE1 BE1.png|32px]] Added buckets.
|Buckets can currently pick up only [[water]] and [[lava]].}}
{{History||20100625-2|Buckets can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java alpha}}
{{History||v1.0.11|[[Cow]]s are now [[milk]]able by using buckets.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be milked like normal [[cow]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|In [[Creative]] mode, buckets now remain empty when {{control|used}} to pick up [[water]] and [[lava]].}}
{{History||1.2.1|snap=12w06a|Buckets are now [[renewable resource|renewable]], due to zombies having a chance to drop iron ingots.}}
{{History||1.3.1|snap=12w21a|Buckets are now stackable up to 16.
|[[Dispenser]]s can now use buckets to collect and dispense water and lava.}}
{{History|||snap=12w22a|[[Smelting]] in a [[furnace]] with a [[lava bucket]] now leaves an empty bucket for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25b|An empty bucket in the [[fuel]] slot now fills and become a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the furnace is still smelting, and for empty buckets left by lava buckets.
|Stacked buckets in the fuel slot now become a single water bucket.}}
{{History|||snap=14w26a|The [[player]] can now place only one bucket in the [[fuel]] slot, which fixes the bug above.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].
|The average yield of buckets from [[dungeon]] [[chest]]s has been substantially decreased.}}
{{History|||snap=15w46a|Buckets now replace single [[snow|snow layers]] when {{control|used}} on the top, instead of placing the [[water]] or [[lava]] in the [[air]] above the snow layer.}}
{{History|||snap=15w50a|Added [[sound]]s for buckets: <code>item.bucket.fill</code>, <code>item.bucket.fill_lava</code>, <code>item.bucket.empty</code>, and <code>item.bucket.empty_lava</code>.}}
{{History||1.11|snap=16w39a|Buckets are now found in the new [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 325.}}
{{History|||snap=November 18, 2017|slink=https://youtu.be/A_Z3AokMwWI?t=1h52m07s|Buckets were said to be able to pick up fish mobs.}}
{{History|||snap=18w08b|Added [[fish bucket]]s, which turn into regular buckets when {{control|used}}.}}
{{History||1.14|snap=18w43a|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History|||snap=18w49a|Buckets can now be found in chests in [[savanna]] [[village]] houses.}}
{{History||1.16|snap=Pre-release 1|Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.
|Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322}}</ref> providing the player with limitless milk buckets.}}
{{History|||snap=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352}}</ref>}}
{{History||1.17|snap=October 3, 2020|slink=https://youtu.be/DWZIfsaIgtE?t=2h04m58s|Buckets were revealed to be able to be used to collect [[axolotl]]s.}}
{{History|||snap=21w13a|[[Goat]]s are now milkable by using buckets.}}
{{History|||snap=20w46a|Added [[powder snow]], which can be collected with buckets.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||v0.7.4|Filled buckets no longer stack.<ref>{{bug|MCPE-3960}}</ref>
|Empty buckets no longer allow [[liquid]] sources to be targeted and broken like [[block]]s.<ref>{{bug|MCPE-3857}}</ref>}}
{{History||unknown|The stack limit for empty buckets has been changed from 64 to 16.}}
{{History||v0.14.0|snap=build 1|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].}} 
{{History||v0.16.0|snap=build 1|Added [[sound]]s when using buckets.
|An empty bucket in the [[fuel]] slot now fills and becomes a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the [[furnace]] is still [[smelting]], and for empty buckets left by [[lava bucket]]s.}}
{{History||?|Buckets no longer highlight fluid blocks when aiming at them.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Buckets now generate in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Added [[fish bucket]]s, which turn into regular buckets when used.
|Empty buckets can now be used to catch [[fish]].
|Moved all bucket items from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|[[Cauldron]]s filled with [[lava]] can now be emptied by using a bucket, filling it with lava.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Buckets can now be found in [[savanna]] [[village]] house [[chest]]s.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[Goat]]s are now milkable by using buckets.}}
{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow]], which can be used to turn bucket to powder snow bucket.}}
{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]]s, which can be used to turn bucket to axolotl bucket.}}
{{History||1.19.0|snap=?|Added [[tadpole]]s, which can be used to turn bucket to tadpole bucket.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||xbox=TU9|Buckets are now stackable up to 16.}}
{{History|PS4}}
{{History||1.90|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}

{{History|new 3DS}}
{{History||0.1.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
Bucket SDGP.png|Bucket in the [[Super Duper Graphics Pack]].
</gallery>

== See also ==
*[[Cauldron]]
*[[Bowl]]
*[[Glass Bottle]]
*[[Water]]

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-bucket Taking Inventory: Bucket] – Minecraft.net on December 14, 2018

{{Items}}

[[Category:Tools]]
[[Category:Renewable resources]]

[[cs:Kbelík]]
[[de:Eimer]]
[[es:Cubo]]
[[fr:Seau]]
[[hu:Vödör]]
[[it:Secchio]]
[[ja:バケツ]]
[[ko:양동이]]
[[nl:Emmer]]
[[pl:Wiadro]]
[[pt:Balde]]
[[ru:Ведро]]
[[th:ถัง]]
[[uk:Відро]]
[[zh:桶]]</li></ul>
18w31aAdded the block tag underwater_bonemeals.
1.14
{{Extension DPL}}<ul><li>[[Melon Slice|Melon Slice]]<br/>{{Dungeons hatnote|type=consumable|Melon}}
{{Item
| title = Melon Slice
|typeimage=Melon Slice.png
| renewable = Yes
| heals = {{hunger|2}}
| stackable = Yes (64)
}}
A '''melon slice'''{{efn|Known as '''Melon Slice''' {{in|java}} and '''Melon''' {{in|bedrock}}.}} is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Block loot ===

{{see also|Tutorials/Pumpkin and melon farming|title1 = Pumpkin and melon farming}}

Melon slices can be obtained by breaking (harvesting) [[melon]]s using any [[tool]] or by hand. [[Axe]]s, followed by [[sword]]s, are the fastest tools for harvesting melons.  A melon drops 3–7 melon slices, when broken; by hand, using a [[tool]], or after being broken by the movement of a [[piston]], with an average of 4.64 slices per melon.

Breaking a melon with a tool enchanted with [[Fortune]] increases the potential number of drops by 1 slice per level, up to a maximum of 9 slices.

== Usage ==

=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat a melon slice, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger 
[[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===

{{crafting usage}}

=== Composting ===
Placing a melon slice into a [[composter]] has a 50% chance of raising the compost level by 1.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==

=== ID ===

{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Slice
|spritetype=item
|nameid=melon_slice
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|spritename=melon-slice
|displayname=Melon
|spritetype=item
|nameid=melon_slice
|aliasid=melon
|id=272
|form=item
|translationkey=item.melon.name
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Melons are now used in the [[crafting]] recipe of [[glistering melon]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|Melons once again drop the correct number of slices.}}
{{History||1.3.1|snap=12w21a|Melons can now be [[trading|bought]] from farmer [[villager]]s, at 5–8 melon slices for 1 [[emerald]].}}
{{History||1.7.2|snap=13w37a|Block ID 105, [[melon stem]], has been removed from the {{cmd|give}} [[commands|command]].}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] melons. They now buy [[melon]]s instead.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 360.}}
{{History|||snap=18w20b|"Melon" has been renamed to "Melon Slice."
|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}
{{History||1.14|snap=18w43a|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melon slices has been changed.}}
{{History|||snap=19w03a|Placing a melon slice into the new [[composter]] has a 20% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Melon slices now have a 50% chance of increasing the compost level in a composter by 1.}}

{{History|pocket alpha}}
{{History||v0.5.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons. 
|Melons restore {{health|2}} each, rather than {{hunger|2}}.}}
{{History||v0.12.1|snap=?|Added Melon slice to the Creative inventory.}}
{{History|||snap=build 1|Melons now restores [[hunger]] instead of [[health]].
|Melons can no longer be obtained from [[nether reactor]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.3|[[Breaking]] a [[melon]] with [[shears]] now always yields 9 melons.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Melons can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Melons can now be [[trading|sold]] to farmer [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, melon slices can no longer be sold to farmer villagers.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* [[Pumpkin]]
* [[Glistering Melon Slice]]

== Notes ==
{{fnlist}}

{{Items}}

[[Category:Plants]]

[[cs:Meloun]]
[[de:Melone]]
[[es:Rodaja de sandía]]
[[fr:Tranche de pastèque]]
[[hu:Dinnye Szelet]]
[[ko:수박]]
[[nl:Meloenschijf]]
[[pl:Arbuz]]
[[pt:Fatia de melancia]]
[[ru:Ломтик арбуза]]
[[zh:西瓜片]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Minecart with Furnace|Minecart with Furnace]]<br/>{{ItemEntity
|image=Minecart with Furnace.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid=10
|drops= 1 {{ItemLink|Minecart with Furnace}}
|health={{Hp|6}}
}}

A '''minecart with furnace''' is a [[furnace]] inside a [[minecart]]. It can be powered with [[coal]] or [[charcoal]] to propel it across a [[rail]] line for a limited time, which can be used to move other minecarts.

==Obtaining==
Minecarts with furnace can be retrieved by attacking them, and by doing so it drops as an [[item]].

===Crafting===
{{Crafting
|Output= Minecart with Furnace
|type= Transportation
|Furnace|Minecart}}

==Usage==
Minecarts with furnaces are placed in the same way as other minecarts. It does not have a graphical user interface, unlike a [[furnace]].

Minecarts with furnaces can be powered, done by feeding fuel ([[coal]] or [[charcoal]]) into the furnace minecart with the {{Control|use}} button. The fuel is consumed immediately and it starts to move in the same direction the player clicked toward. Pressing {{Control|use}} always turns it to that direction, even when not holding coal.

Any piece of fuel, added at any time, increases the total range by an additional 3600 ticks (equal to 180 seconds or 3 minutes).  The upper limit is 32767 ticks, approximately 27 minutes.

When powered, minecarts with furnaces cover 240m per minute (about 4 m/s, slightly slower than walking speed) or 720m per piece of coal. They do not accelerate beyond this speed when going downhill or on active [[powered rail]]s, and as long as they remain powered, they do not slow down when going uphill, on inactive powered rails, or when pushing or pulling other minecarts.

If a powered furnace minecart is derailed and then pushed back onto a rail, it starts moving again in the direction it came from, so they are not easily turned around in this state unless a player is nearby to redirect it with {{Control|use}}.

Minecarts with furnaces can climb up steep inclines while pushing other minecarts as long as they have fuel. If a minecart with furnace reaches a slope while pulling another minecart, the pulled minecart is switched to the forward position so that it can be pushed along the slope instead of pulled.

When a minecart with furnace bumps into another minecart or multiple minecarts, the other minecarts are pushed forward with great speed. The furnace minecart continues on with its own speed. Because of this speed difference, some of the minecarts may end up inside unloaded chunks on straight tracks.

===Train mechanics===
{{Schematic
|caption=weakly-shunted 1-cart train, one cart was used only to push the train together and is left behind
|AB|mc-$ew|mc-$ew|mc/Fu-$ew|-
|AB|ra-$wu|ra-$ew|ra-$ew|ra-$ew|ellipsis-ew
}}
{{Schematic
|caption=Creating a strongly-shunted 1-cart train.  The sloped rail must be replaced with a horizontal rail before powering.
|AB|mc-$ew||mc/Fu-$ew|-
|AB|ra-$ew|ra-$ew|ra-$eu|ra-$ew|ra-$ew|ellipsis-ew
}}

[[File:FurnaceMinecartTrain.png|thumb|right|A Minecart train powered by furnace [[Minecart|minecarts.]]|alt=]]
A furnace minecart can be made to pull up to four other minecarts. All minecarts in this train move at the constant speed of the furnace minecart.  Trains are formed when a minecart is pushed into the back of a powered furnace minecart or a short-enough train.  These shunts are fragile at best and easily come undone, but some methods are stronger than others.  For example, pushing a minecart into a furnace minecart and then powering the furnace gives a weaker shunt than pushing the furnace minecart into the other minecart against a wall, and then powering the furnace in the other direction.

A high-speed minecart running into the back of a furnace minecart going in the same direction automatically creates a weak shunt with it, pulling it along.

Pulling a minecart with TNT causes it to explode.

{| class="wikitable"
|+Pulled minecart/Shunt behavior
!Condition
!Result
|-
|Furnace loses power/speed||Shunt comes undone
|-
|Entity bumping besides those part of the train||Jettisoned forward
|-
|Upward sloped track||Jettisoned forward
|-
|Downward sloped track||Jettisoned forward (strong shunt) or shunt comes undone (weak shunt)
|-
|90° turn in track||Jettisoned backward
|-
|Turn toward north/south or east/west that is not the direction the train was shunted in||Train derails
|}

When a train comes to a turn, the shunt comes undone with the pulled minecart jettisoned backward. The correct way to make such a turn is having the shunt undone before a turn, and then make the two rejoin on a straight rail later by having the pulled cart catch up with the minecart with furnace.<ref name=mango/>

Since the train runs slower on a fully powered track than a normal minecart (~5 m/s compared to 8m/s), a train pulled by an unpowered furnace minecart is ideal for AFK farms involving breaking or placing blocks like [[nether wart]].<ref name=mango>{{YouTubeLink|1=pRLiAQfhTG8|2=Why The Furnace Minecart Isn't As Useless As You Think|3=ilmango}}</ref>

==Properties==
The coal is not stored as an item in the entity, but in the object data in the fuel property as a time in ticks. ''Fuel'' is a short value, i.e. a maximum of 32767 ticks, which is about 27 minutes. However, {{cmd|/summon furnace_minecart ~ ~ ~ {Fuel:32000} }} alone doesn't make it go since it doesn't have a direction. It can be right-clicked on a track to give it a direction, or it can be summoned with the properties ''PushX'' and ''PushZ'' set, which are responsible for the direction. The <code>Motion</code> property of every entity allows for movement of the minecart, but it does not direct the minecart to move on its own.

==Sounds==
{{Edition|Java}}:<br>
Minecarts with furnaces use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with furnace is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with furnace is moving
|id=minecart.base
|foot=1}}

==Data values==
===ID===
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Furnace
|spritetype=item
|nameid=furnace_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Furnace
|spritetype=entity
|nameid=furnace_minecart
|foot=1}}

===Entity data===
Minecarts with furnace have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

==History==
{{History|java alpha}}
{{History||v1.0.14|[[File:Minecart with Furnace JE1.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Minecarts with furnace were added.
|Since no in-game name was indicated, they were referred to by names such as "powered minecart" or "furnace minecart".
|No matter how much fuel was added to the minecart, it would never move for more than 3 minutes after the last fuel.}}
{{History|java beta}}
{{History||1.0|When tooltips were added to items in inventory, this was named "Minecart with Furnace".}}
{{History||1.2|[[File:Minecart with Furnace JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History|java}}
{{History||1.0.0|snap=?|Each piece of [[coal]] now powers a [[minecart]] with furnace for {{convert|3|minutes|ticks}}, so that adding another piece of coal at any time increases the total range by another 3 minutes.  A full stack of 64 coal now powers it for {{convert|192|minutes|ticks}}.
|Minecarts with furnace on a level track cover 204 meters per minute.}}
{{History||1.8|snap=14w11a|Minecarts with furnace now give a much greater boost to other minecarts.
|When powered, minecarts with furnace now move on non-powered rails without decelerating.}}
{{History|||snap=14w17a|Minecarts with furnace's behavior has been reverted, so that no change was released in [[Java Edition 1.8]].}}
{{History||1.11|snap=16w32a|The entity ID of the minecart with furnace has been changed from <code>MinecartFurnace</code> to <code>furnace_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 343.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History||1.15|snap=19w38a|[[File:Minecart with Furnace 19w38a.png|32px]] The furnace now appears dark, like suffocating mobs.}}
{{History|||snap=19w39a|The furnace texture is now colored correctly.}}
{{History||1.15.2|snap=Pre-Release 1|Furnace minecarts can now navigate around any corner.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with furnace is now shapeless.
|Breaking a minecart with furnace will now drop the item instead of the minecart and furnace separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Furnace JE2.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Added minecart with furnace.}}
{{History|Ps4}}
{{History||1.90|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*The minecart with furnace is excluded from {{els|be|3ds}} on purpose. In a tweet, [[Jeb]] considered removing it from {{el|je}}.<ref>{{tweet|jeb|699241247391772672|I think we will phase out the furnace minecraft ''(sic)''|15 Feb 2016}}</ref>
**When converting a [[Legacy Console Edition]] world to a [[Bedrock Edition]] world, any present minecarts with furnaces are converted into a normal minecart.
**Despite the above-described poor standing of the minecart, it was most recently briefly featured in an animation in the [[Minecraft Live 2022]], where one was depicted as moving a train of about 20 minecarts at a higher than normal speed.

==Gallery==
<gallery>
Running Powered Minecart.png|A powered minecart in action.
</gallery>

==References==
{{reflist}}

{{Items}}
{{Entities}}

[[Category:Mechanics]]

[[cs:Parní vozík]]
[[de:Antriebslore]]
[[es:Vagoneta con horno]]
[[fr:Wagonnet motorisé]]
[[hu:Gőzmeghajtású csille]]
[[ja:かまど付きのトロッコ]]
[[ko:화로가 실린 광산 수레]]
[[nl:Mijnkar met oven]]
[[pl:Wagonik z piecem]]
[[ru:Вагонетка с печью]]
[[uk:Вагонетка з піччю]]
[[zh:动力矿车]]</li></ul>
18w43aAdded the block tags minecraft:bamboo_plantable_on,minecraft:dirt_like,minecraft:signs,minecraft:small_flowers,minecraft:standing_signs,minecraft:wall_signs,minecraft:walls.
Modified block tags minecraft:enderman_holdable,minecraft:flower_pots,minecraft:slabs,minecraft:stairs.
Added the entity type tag minecraft:skeletons.
Added the item tags minecraft:music_discs,minecraft:signs,minecraft:small_flowers,minecraft:walls.
Modified item tags minecraft:slabs,minecraft:stairs.
18w44aAdded block and item tag minecraft:bed

Issues

Issues relating to "Tag" are maintained on the bug tracker. Report issues there.

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