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This feature is exclusive to Java Edition. 
This article is about data pack tags. For other uses, see Tag (disambiguation).

Tags in data packs allow players to group items, blocks or functions together using JSON files.

Usage

To utilize block, item, or function tags the JSON files must be placed in a data pack inside the data/(namespace)/tags/blocks, data/(namespace)/tags/items or data/(namespace)/tags/functions folder respectively.

Block tags can be called when testing for block arguments in commands with #(namespace):(tag), which will succeed if the block matches any of the blocks specified in the tag. Item tags can be called when testing for item arguments in commands with #(namespace):(tag) or in recipes and advancements using "tag": "(namespace):(tag)", which will succeed if the item matches any of the items specified in the tag. Function tags can be called in the /function command with #(namespace):(tag), which will run all the functions specified in the tag in order of appearance.

The game itself also uses tags. Vanilla block tags are used for various block properties. Vanilla item tags are used for various item properties, vanilla advancement files and vanilla recipe files. There are no vanilla function tags, since there are no vanilla functions. But functions tagged in the minecraft:tick tag will run every tick at the start of the tick and functions tagged in minecraft:load will run once at the start of the tick after a (re)load.

JSON format

  • The root tag.
    •  replace: Whether or not this tag should completely replace tags from different lower priority data packs with the same namespace and name. When false the tag will append instead. Defaults to false
    •  values: A list of items, blocks or functions. Will accept other tags of the same type, but recursion is not possible.
      •  (namespace):(name): An item, block or function.
      •  #(namespace):(name): An item, block or function tag. Tags must be of the same type.

List of tags

Blocks

Tag name Values Usage
minecraft:acacia_logs minecraft:acacia_log, minecraft:acacia_wood, minecraft:stripped_acacia_log, minecraft:stripped_acacia_wood -
minecraft:anvil minecraft:anvil, minecraft:chipped_anvil, minecraft:damaged_anvil
  • Used to determine which blocks should open the anvil GUI. Will not work for any other blocks than the default ones, but removing any of the default blocks from the tag will stop the GUI from appearing.
  • Used to determine the damage source for entities being damaged by a falling block, which is used by the death messages.
  • Used to determine if a block has a chance to get "damaged" or break upon landing. Adding blocks to this tag that can naturally fall will not make them have a chance to break upon landing when they fall naturally. For example adding minecraft:sand will not make falling sand blocks that are created naturally have a chance to break, but falling sand blocks summoned with a command will have a chance to break.
  • Used in reading NBT from falling block entities to set the internal hurtEntities boolean to true if the entity did not have a HurtEntities NBT key.
  • Used to determine if the block should have a chance to take damage from using the anvil GUI.
minecraft:banners minecraft:white_banner, minecraft:orange_banner, minecraft:magenta_banner, minecraft:light_blue_banner, minecraft:yellow_banner, minecraft:lime_banner, minecraft:pink_banner, minecraft:gray_banner, minecraft:light_gray_banner, minecraft:cyan_banner, minecraft:purple_banner, minecraft:blue_banner, minecraft:brown_banner, minecraft:green_banner, minecraft:red_banner, minecraft:black_banner, minecraft:white_wall_banner, minecraft:orange_wall_banner, minecraft:magenta_wall_banner, minecraft:light_blue_wall_banner, minecraft:yellow_wall_banner, minecraft:lime_wall_banner, minecraft:pink_wall_banner, minecraft:gray_wall_banner, minecraft:light_gray_wall_banner, minecraft:cyan_wall_banner, minecraft:purple_wall_banner, minecraft:blue_wall_banner, minecraft:brown_wall_banner, minecraft:green_wall_banner, minecraft:red_wall_banner, minecraft:black_wall_banner
  • Used by maps upon clicking a block, to see if it should place a marker.
minecraft:birch_logs minecraft:birch_log, minecraft:birch_bark, minecraft:stripped_birch_log, minecraft:stripped_birch_bark -
minecraft:buttons #minecraft:wooden_buttons, minecraft:stone_button -
minecraft:carpets minecraft:white_carpet, minecraft:orange_carpet, minecraft:magenta_carpet, minecraft:light_blue_carpet, minecraft:yellow_carpet, minecraft:lime_carpet, minecraft:pink_carpet, minecraft:gray_carpet, minecraft:light_gray_carpet, minecraft:cyan_carpet, minecraft:purple_carpet, minecraft:blue_carpet, minecraft:brown_carpet, minecraft:green_carpet, minecraft:red_carpet, minecraft:black_carpet -
minecraft:coral_blocks minecraft:tube_coral_block, minecraft:brain_coral_block, minecraft:bubble_coral_block, minecraft:fire_coral_block, minecraft:horn_coral_block -
minecraft:corals minecraft:tube_coral, minecraft:brain_coral, minecraft:bubble_coral, minecraft:fire_coral, minecraft:horn_coral, minecraft:tube_coral_fan, minecraft:brain_coral_fan, minecraft:bubble_coral_fan, minecraft:fire_coral_fan, minecraft:horn_coral_fan -
minecraft:dark_oak_logs minecraft:dark_oak_log, minecraft:dark_oak_bark, minecraft:stripped_dark_oak_log, minecraft:stripped_dark_oak_bark -
minecraft:doors #minecraft:wooden_doors, minecraft:iron_door -
minecraft:enderman_holdable minecraft:grass_block, minecraft:dirt, minecraft:coarse_dirt, minecraft:podzol, minecraft:sand, minecraft:red_sand, minecraft:gravel, minecraft:dandelion, minecraft:poppy, minecraft:blue_orchid, minecraft:allium, minecraft:azure_bluet, minecraft:red_tulip, minecraft:orange_tulip, minecraft:white_tulip, minecraft:pink_tulip, minecraft:oxeye_daisy, minecraft:brown_mushroom, minecraft:red_mushroom, minecraft:tnt, minecraft:cactus, minecraft:clay, minecraft:pumpkin, minecraft:carved_pumpkin, minecraft:melon_block, minecraft:mycelium, minecraft:netherrack
  • Used to determine what blocks enderman can pick up.
minecraft:flower_pots minecraft:flower_pot, minecraft:potted_poppy, minecraft:potted_blue_orchid, minecraft:potted_allium, minecraft:potted_azure_bluet, minecraft:potted_red_tulip, minecraft:potted_orange_tulip, minecraft:potted_white_tulip, minecraft:potted_pink_tulip, minecraft:potted_oxeye_daisy, minecraft:potted_dandelion, minecraft:potted_oak_sapling, minecraft:potted_spruce_sapling, minecraft:potted_birch_sapling, minecraft:potted_jungle_sapling, minecraft:potted_acacia_sapling, minecraft:potted_dark_oak_sapling, minecraft:potted_red_mushroom, minecraft:potted_brown_mushroom, minecraft:potted_dead_bush, minecraft:potted_fern, minecraft:potted_cactus -
minecraft:ice minecraft:ice, minecraft:packed_ice, minecraft:blue_ice, minecraft:frosted_ice -
minecraft:impermeable minecraft:glass, minecraft:white_stained_glass, minecraft:orange_stained_glass, minecraft:magenta_stained_glass, minecraft:light_blue_stained_glass, minecraft:yellow_stained_glass, minecraft:lime_stained_glass, minecraft:pink_stained_glass, minecraft:gray_stained_glass, minecraft:light_gray_stained_glass, minecraft:cyan_stained_glass, minecraft:purple_stained_glass, minecraft:blue_stained_glass, minecraft:brown_stained_glass, minecraft:green_stained_glass, minecraft:red_stained_glass, minecraft:black_stained_glass
  • Blocks in this tag will not let fluids drip through.
minecraft:jungle_logs minecraft:jungle_log, minecraft:jungle_bark, minecraft:stripped_jungle_log, minecraft:stripped_jungle_bark -
minecraft:leaves minecraft:jungle_leaves, minecraft:oak_leaves, minecraft:spruce_leaves, minecraft:dark_oak_leaves, minecraft:acacia_leaves, minecraft:birch_leaves [needs testing]
minecraft:logs #minecraft:dark_oak_logs, #minecraft:oak_logs, #minecraft:acacia_logs, #minecraft:birch_logs, #minecraft:jungle_logs, #minecraft:spruce_logs
  • Used for one of the requirements for settling on a block position for the parrot wandering AI.
  • If a block in this tag is around a leaves block, the leaves block will set its distance block state to the distance the closest tagged block is.
  • Trees can grow into blocks in this tag.
  • If blocks in the default village structures match blocks inside this tag, they will be replaced by either sandstone, spruce logs or acacia logs (depending on the biome).
  • Checks progress for the punch_tree tutorial step.
minecraft:oak_logs minecraft:oak_log, minecraft:oak_bark, minecraft:stripped_oak_log, minecraft:stripped_oak_bark -
minecraft:planks minecraft:oak_planks, minecraft:spruce_planks, minecraft:birch_planks, minecraft:jungle_planks, minecraft:acacia_planks, minecraft:dark_oak_planks
  • If blocks in the default village structures match blocks inside this tag, they will be replaced by either smooth sandstone, spruce planks or acacia planks (depending on the biome).
minecraft:rails minecraft:rail, minecraft:powered_rail, minecraft:detector_rail, minecraft:activator_rail -
minecraft:sand minecraft:sand, minecraft:red_sand -
minecraft:saplings minecraft:oak_sapling, minecraft:spruce_sapling, minecraft:birch_sapling, minecraft:jungle_sapling, minecraft:acacia_sapling, minecraft:dark_oak_sapling
  • Trees can grow into blocks in this tag.
minecraft:slabs minecraft:stone_slab, minecraft:stone_brick_slab, minecraft:sandstone_slab, minecraft:acacia_slab, minecraft:birch_slab, minecraft:dark_oak_slab, minecraft:jungle_slab, minecraft:oak_slab, minecraft:spruce_slab, minecraft:purpur_slab, minecraft:quartz_slab, minecraft:red_sandstone_slab, minecraft:brick_slab, minecraft:cobblestone_slab, minecraft:nether_brick_slab, minecraft:petrified_oak_slab, minecraft:prismarine_slab, minecraft:prismarine_bricks_slab, minecraft:dark_prismarine_slab -
minecraft:spruce_logs minecraft:spruce_log, minecraft:spruce_bark, minecraft:stripped_spruce_log, minecraft:stripped_spruce_bark -
minecraft:stairs minecraft:oak_stairs, minecraft:cobblestone_stairs, minecraft:spruce_stairs, minecraft:sandstone_stairs, minecraft:acacia_stairs, minecraft:jungle_stairs, minecraft:birch_stairs, minecraft:dark_oak_stairs, minecraft:nether_brick_stairs, minecraft:stone_brick_stairs, minecraft:brick_stairs, minecraft:purpur_stairs, minecraft:quartz_stairs, minecraft:red_sandstone_stairs, minecraft:prismarine_bricks_stairs, minecraft:prismarine_stairs, minecraft:dark_prismarine_stairs -
minecraft:stone_bricks minecraft:stone_bricks, minecraft:mossy_stone_bricks, minecraft:cracked_stone_bricks, minecraft:chiseled_stone_bricks -
minecraft:underwater_bonemeals minecraft:seagrass, #minecraft:coral_plants
  • Blocks in this tag will replace water source blocks (within 5 horizontal and 2 vertical blocks) when bone meal is used under water in warm ocean biomes. These blocks won't be waterlogged by default.
minecraft:valid_spawn minecraft:grass_block, minecraft:podzol
  • Used to determine if a location is a valid spawn position for the player.
minecraft:wall_corals minecraft:tube_coral_wall_fan, minecraft:brain_coral_wall_fan, minecraft:bubble_coral_wall_fan, minecraft:fire_coral_wall_fan, minecraft:horn_coral_wall_fan -
minecraft:wooden_buttons minecraft:oak_button, minecraft:spruce_button, minecraft:birch_button, minecraft:jungle_button, minecraft:acacia_button, minecraft:dark_oak_button
  • Used in the 'buttons.json' block tag file.
minecraft:wooden_doors minecraft:oak_door, minecraft:spruce_door, minecraft:birch_door, minecraft:jungle_door, minecraft:acacia_door, minecraft:dark_oak_door
  • Used in the 'doors.json' block tag file.
minecraft:wooden_pressure_plates minecraft:oak_pressure_plate, minecraft:spruce_pressure_plate, minecraft:birch_pressure_plate, minecraft:jungle_pressure_plate, minecraft:acacia_pressure_plate, minecraft:dark_oak_pressure_plate -
minecraft:wooden_slabs minecraft:oak_slab, minecraft:spruce_slab, minecraft:birch_slab, minecraft:jungle_slab, minecraft:acacia_slab, minecraft:dark_oak_slab -
minecraft:wooden_stairs minecraft:oak_stairs, minecraft:spruce_stairs, minecraft:birch_stairs, minecraft:jungle_stairs, minecraft:acacia_stairs, minecraft:dark_oak_stairs -
minecraft:wool minecraft:white_wool, minecraft:orange_wool, minecraft:magenta_wool, minecraft:light_blue_wool, minecraft:yellow_wool, minecraft:lime_wool, minecraft:pink_wool, minecraft:gray_wool, minecraft:light_gray_wool, minecraft:cyan_wool, minecraft:purple_wool, minecraft:blue_wool, minecraft:brown_wool, minecraft:green_wool, minecraft:red_wool, minecraft:black_wool
  • Blocks in this tag can be broken quickly by shears and will also increase the usage stat of shears.
  • Placing blocks in this tag under a note block will set the instrument used to guitar.

Fluids

Tag name Values Usage
minecraft:lava minecraft:lava, minecraft:flowing_lava
  • Cactus breaks when next to this fluid
  • Used to enable the lava texture on a fluid (MC-129244?)
  • Used to create a smoke particle from rain instead of the normal rain particle
  • Used to enable lava-like fog
  • Items and experience orbs burn when in this fluid
  • When a bucket containing this fluid is placed, it uses the lava sound effect
  • Indicates a LAVA pathfinder node
  • Used in the process of forming stone/cobblestone/obsidian
minecraft:water minecraft:water, minecraft:flowing_water
  • Coral must have this on at least one side
  • Coral fans must be placed in this
  • Farmland uses this to determine hydration
  • Sugar Cane checks if this fluid, or a frosted ice block, is present next to the block below its base.
  • Sponges can absorb this fluid
  • Several particles use this to determine whether they should persist (minecraft:bubble, minecraft:bubble_column_up, minecraft:current_down, minecraft:underwater)
  • The drip particle internally uses this to determine its color.
  • Used to enable water fog
  • Determines if entities move as if they are in water
  • Indicates a WATER pathfinder node. Certain mobs will pathfind towards this.
  • Boats check for this
  • Concrete solidifies in this.
  • Items and experience orbs float in this.
  • Guardians, squid, and turtles check for this
  • Fishing bobbers bob in this
  • Glass bottles may be filled in this
  • This fluid cannot be placed by buckets in the nether

Items

Tag name Values Usage
minecraft:acacia_logs minecraft:acacia_log, minecraft:acacia_wood, minecraft:stripped_acacia_log, minecraft:stripped_acacia_wood
  • Used in the 'acacia_planks.json' advancement and recipe files, and the 'logs.json' item tag file.
minecraft:anvil minecraft:anvil, minecraft:chipped_anvil, minecraft:damaged_anvil -
minecraft:banners minecraft:white_banner, minecraft:orange_banner, minecraft:magenta_banner, minecraft:light_blue_banner, minecraft:yellow_banner, minecraft:lime_banner, minecraft:pink_banner, minecraft:gray_banner, minecraft:light_gray_banner, minecraft:cyan_banner, minecraft:purple_banner, minecraft:blue_banner, minecraft:brown_banner, minecraft:green_banner, minecraft:red_banner, minecraft:black_banner
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300.
minecraft:birch_logs minecraft:birch_log, minecraft:birch_wood, minecraft:stripped_birch_log, minecraft:stripped_birch_wood
  • Used in the 'birch_planks.json' advancement and recipe files, and the 'logs.json' item tag file.
minecraft:boats minecraft:oak_boat, minecraft:spruce_boat, minecraft:birch_boat, minecraft:jungle_boat, minecraft:acacia_boat, minecraft:dark_oak_boat
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 200.
minecraft:buttons #minecraft:wooden_buttons, minecraft:stone_button -
minecraft:carpets minecraft:white_carpet, minecraft:orange_carpet, minecraft:magenta_carpet, minecraft:light_blue_carpet, minecraft:yellow_carpet, minecraft:lime_carpet, minecraft:pink_carpet, minecraft:gray_carpet, minecraft:light_gray_carpet, minecraft:cyan_carpet, minecraft:purple_carpet, minecraft:blue_carpet, minecraft:brown_carpet, minecraft:green_carpet, minecraft:red_carpet, minecraft:black_carpet
  • Used to check whether or not an item can go in the decoration slot of a llama, but items other than carpets will not change the llama visually.
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 67.
-
minecraft:dark_oak_logs minecraft:dark_oak_log, minecraft:dark_oak_wood, minecraft:stripped_dark_oak_log, minecraft:stripped_dark_oak_wood
  • Used in the 'dark_oak_planks.json' advancement and recipe files, and the 'logs.json' item tag file.
minecraft:doors #minecraft:wooden_doors, minecraft:iron_door -
minecraft:fishes minecraft:cod, minecraft:cooked_cod, minecraft:salmon, minecraft:cooked_salmon, minecraft:pufferfish, minecraft:tropical_fish
  • Used by dolphins to pick a player to swim to. The item can be both in the main and offhand.
  • Feeding a dolphin one of these items will increase their 'trust' in you.
  • Used by the fish_caught statistic to determine how many fish you've caught.
minecraft:jungle_logs minecraft:jungle_log, minecraft:jungle_wood, minecraft:stripped_jungle_log, minecraft:stripped_jungle_wood
  • Used in the 'jungle_planks.json' advancement and recipe files, and the 'logs.json' item tag file.
minecraft:leaves minecraft:jungle_leaves, minecraft:oak_leaves, minecraft:spruce_leaves, minecraft:dark_oak_leaves, minecraft:acacia_leaves, minecraft:birch_leaves [needs testing]
minecraft:logs #minecraft:dark_oak_logs, #minecraft:oak_logs, #minecraft:acacia_logs, #minecraft:birch_logs, #minecraft:jungle_logs, #minecraft:spruce_logs
  • Used in various checks to either skip or progress with the "punch_tree" tutorial step.
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300.
  • Used in the 'charcoal.json' advancement and recipe files.
minecraft:oak_logs minecraft:oak_log, minecraft:oak_wood, minecraft:stripped_oak_log, minecraft:stripped_oak_wood
  • Used in the 'oak_planks.json' advancement and recipe files, and the 'logs.json' item tag file.
minecraft:planks minecraft:oak_planks, minecraft:spruce_planks, minecraft:birch_planks, minecraft:jungle_planks, minecraft:acacia_planks, minecraft:dark_oak_planks
  • Used as a check for the repair item of wooden tools.
  • Used as a check for the repair item of shields.
  • Used in various checks to either skip or progress with the "craft_planks" tutorial step.
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300.
  • Used in these 3 advancement files and these 32 recipe files.
minecraft:rails minecraft:rail, minecraft:powered_rail, minecraft:detector_rail, minecraft:activator_rail -
minecraft:sand minecraft:sand, minecraft:red_sand
  • Used in the 'glass.json' advancement and recipe files.
minecraft:saplings minecraft:oak_sapling, minecraft:spruce_sapling, minecraft:birch_sapling, minecraft:jungle_sapling, minecraft:acacia_sapling, minecraft:dark_oak_sapling
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 100.
minecraft:slabs minecraft:stone_slab, minecraft:stone_brick_slab, minecraft:sandstone_slab, minecraft:acacia_slab, minecraft:birch_slab, minecraft:dark_oak_slab, minecraft:jungle_slab, minecraft:oak_slab, minecraft:spruce_slab, minecraft:purpur_slab, minecraft:quartz_slab, minecraft:red_sandstone_slab, minecraft:brick_slab, minecraft:cobblestone_slab, minecraft:nether_brick_slab, minecraft:petrified_oak_slab, minecraft:prismarine_slab, minecraft:prismarine_bricks_slab, minecraft:dark_prismarine_slab -
minecraft:spruce_logs minecraft:spruce_log, minecraft:spruce_wood, minecraft:stripped_spruce_log, minecraft:stripped_spruce_wood
  • Used in the 'spruce_planks.json' advancement and recipe files, and the 'logs.json' item tag file.
minecraft:stairs minecraft:oak_stairs, minecraft:cobblestone_stairs, minecraft:spruce_stairs, minecraft:sandstone_stairs, minecraft:acacia_stairs, minecraft:jungle_stairs, minecraft:birch_stairs, minecraft:dark_oak_stairs, minecraft:nether_brick_stairs, minecraft:stone_brick_stairs, minecraft:brick_stairs, minecraft:purpur_stairs, minecraft:quartz_stairs, minecraft:red_sandstone_stairs, minecraft:prismarine_bricks_stairs, minecraft:prismarine_stairs, minecraft:dark_prismarine_stairs -
minecraft:stone_bricks minecraft:stone_bricks, minecraft:mossy_stone_bricks, minecraft:cracked_stone_bricks, minecraft:chiseled_stone_bricks
  • Used in these 3 advancement files and these 2 recipe files.
minecraft:wooden_buttons minecraft:oak_button, minecraft:spruce_button, minecraft:birch_button, minecraft:jungle_button, minecraft:acacia_button, minecraft:dark_oak_button
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 100.
  • Used in the 'buttons.json' item tag file.
minecraft:wooden_doors minecraft:oak_door, minecraft:spruce_door, minecraft:birch_door, minecraft:jungle_door, minecraft:acacia_door, minecraft:dark_oak_door
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 200.
  • Used in the 'doors.json' item tag file.
minecraft:wooden_pressure_plates minecraft:oak_pressure_plate, minecraft:spruce_pressure_plate, minecraft:birch_pressure_plate, minecraft:jungle_pressure_plate, minecraft:acacia_pressure_plate, minecraft:dark_oak_pressure_plate
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300.
minecraft:wooden_slabs minecraft:oak_slab, minecraft:spruce_slab, minecraft:birch_slab, minecraft:jungle_slab, minecraft:acacia_slab, minecraft:dark_oak_slab
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 150.
  • Used in the 'daylight_detector.json' recipe file.
minecraft:wooden_stairs minecraft:oak_stairs, minecraft:spruce_stairs, minecraft:birch_stairs, minecraft:jungle_stairs, minecraft:acacia_stairs, minecraft:dark_oak_stairs
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300.
minecraft:wool minecraft:white_wool, minecraft:orange_wool, minecraft:magenta_wool, minecraft:light_blue_wool, minecraft:yellow_wool, minecraft:lime_wool, minecraft:pink_wool, minecraft:gray_wool, minecraft:light_gray_wool, minecraft:cyan_wool, minecraft:purple_wool, minecraft:blue_wool, minecraft:brown_wool, minecraft:green_wool, minecraft:red_wool, minecraft:black_wool
  • Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 100.
  • Used in the 'painting.json' advancement and recipe files.

History

release
1.13
{{Extension DPL}}<ul><li>[[Book and Quill|Book and Quill]]<br/>{{For|the item produced after a Book and Quill is signed|Written Book}}
{{Item
| image = Book and Quill.png
| renewable = Yes 
| stackable = No
}}

A '''book and quill''' is an [[item]] used to write [[written book]]s.

== Obtaining ==

=== Crafting ===

{{Crafting
|Book
|Ink Sac
|Feather
|Output= Book and Quill
|type= Miscellaneous
}}

=== Natural generation ===

{{LootChestItem|book-and-quill}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Writing ===

By pressing {{control|use item}} or long pressing screen anywhere{{only|bedrock}} while holding a book and quill in their hand, the [[player]] can open a text editor GUI.

Using this GUI, the player can write a single book up to 100{{only|java}} or 50{{only|bedrock}} pages long, with up to 798 characters per page. The player can write up to 79,800{{only|java}} or 12,800{{only|bedrock}} characters inside the entire book. No page may be longer than 14 lines and each line can have a width of 114 pixels (see pixel width of each character [[Language#Font|here]]). 

The player has the ability to copy and paste into books. However, the paste does not work if the text being pasted is longer than a single page. Most Unicode characters are available in books, and they may be pasted in without issue.

In singleplayer, the world pauses while a book is being edited.{{only|java}}

=== Lecterns ===

One can place a book and quill or a [[written book]] on an empty [[lectern]].

The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. This is why lecterns are listed in the "redstone" tab in the [[creative inventory]].

=== Formatting codes ===
{{main|Formatting codes}}
{{exclusive|bedrock|section=1}}

Text in a book can be styled using codes starting with the {{key|§}} character (section sign).
* {{key|§}} + {{key|k}} creates randomly changing characters.
* {{key|§}} + {{key|l}} creates bold text.
* {{key|§}} + {{key|m}} creates strikethrough text.
* {{key|§}} + {{key|n}} creates underlined text.
* {{key|§}} + {{key|o}} creates italic text.
* {{key|§}} + {{key|0}} – {{key|f}} (hexadecimal) creates colored text. 
* {{key|§}} + {{key|r}} resets any of the previous styles so text after it appears normally.

If the [[player]] uses multiple codes, and continue typing past the end of a line, the next line exhibits only the last formatting code used.

=== Signing ===

Books can be signed by pressing the "Sign" button while in the interface. {{IN|java}}, when signed, a book bears the name of the player who wrote it and a title chosen upon signing. {{IN|bedrock}}, the book doesn't display the name of the player as the author; instead, the author can be any text the player wants. After it has been signed, it cannot be edited again – it has turned into a [[written book]].

Special characters can be used in the title, if typed from a keyboard that supports them. Alt codes do not work, and the {{key|§}} character cannot be typed even using a keyboard that implements it, meaning titles cannot be colored or formatted in-game. However, on Linux using the compose key to produce special characters does work.

The title of the book can be up to 16 characters long, and the player cannot paste into a title. A "workaround" for the 16-character limitation is to manually rename the book at an [[Anvil#Renaming|anvil]], which always costs 1 [[Experience|experience level]]. This can be done with either a written book or a book and quill – both versions will always display the changed name. If a custom name is removed from a written book, it will revert back to the title it was given during the signing process.

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book and quill in the main hand will put the book inside the chiseled bookshelf.

=== Trading ===
{{IN|bedrock}}, expert-level librarian [[villager]]s buy 2 books and quills for one [[emerald]]. Book and quill is offered in two item slots due to being non-stackable.

{{IN|java}}, expert-level librarian villagers have a 50% chance to buy 2 books and quills for one emerald. The amount of books and quills needed is supposed to be 2, but due to the item being non-stackable, only one is needed for the trade.<ref>{{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}</ref>

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=master
|description=When the page of a book is turned
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Page rustles
|source=block
|description=When the page of a book is turned on a lectern
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|subtitle=Book thumps
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|translationkey=subtitles.item.book.put
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a book and quill is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a book and quill is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|source=sound
|description=When the page of a book is turned
|id=item.book.page_turn
|volume=2.0
|pitch=1.0}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|volume=4.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a book and quill is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a book and quill is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Book and Quill
|spritetype=item
|nameid=writable_book
|itemtags=bookshelf_books, lectern_books
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Book and Quill
|spritetype=item
|nameid=writable_book
|id=510
|itemtags=minecraft:bookshelf_books, minecraft:lectern_books
|form=item
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Writable Books}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Video ==

<div style="text-align:center">{{yt|DD_Z82wmGZA}}</div>

== History ==

{{History|java}}
{{History||1.3.1|snap=12w17a|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History||1.7.2|snap=13w36a|Books and quills can now be crafted with a [[written book]] to clone the written book.}}
{{History||1.8|snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy".
|The copying status of a book is now denoted in a separate line in the tooltip, beneath the author's name.
|Copies of copies cannot be copied.}}
{{History|||snap=14w25a|Books and quills now use JSON text components instead of plain text with the new <code>pages</code> tag
|Book and quills are now capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 386.}}
{{History||1.14|snap=18w43a|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.
|Added support for editing anywhere in the book and quill.<ref name="MC-1578">{{bug|MC-1578}}</ref>
|Books and quills now have copy/paste support.<ref name="MC-1578"></ref>
|The page limit of books and quills has now been increased from 50 to 100 pages.}}
{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] books and quills instead of written books.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books and quills can now interact with [[chiseled bookshelves]].}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History||1.4.0|snap=beta 1.2.14.2|Books and quills can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Pages within books and quills can now be turned using the controller bumper buttons.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Books and quills can now be [[trading|sold]] to librarian [[villager]]s.}}

{{History|console}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History|PS4}}
{{History||1.90|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The in-game restrictions on books are not hard limits. Third party editors or commands can make books have more than 100 pages{{only|java}} (2,147,483,639 pages), more than 256 characters per page (32,767 characters per page), can change author names, and can have colored titles, among other things. These books still function properly in vanilla ''Minecraft'', meaning the [[player]] may encounter such books on adventure maps or multiplayer servers.<ref>http://www.minecraftforum.net/topic/1189266-hacking-books</ref>
* If the player renames a book and quill in an anvil before signing it, it retains the name from the anvil instead of taking the name from signing.{{only|java}}

== Gallery ==
<gallery>
Jeb book.png|The first image of a book seen.<ref>https://web.archive.org/web/20120427014334/https://www.mojang.com/2012/04/minecraft-snapshot-12w17a/</ref>
Book and Quill Writing.png|The GUI of writing a book.
Book and Quill Signing.png|The GUI of signing a book.
Written Book tooltip.png|A signed book.
BookandQuillOperators12w17a.png|Display of styles used in a book. "e" and "f" are difficult to see.
Book and Quill in Pocket Edition.jpg|A book and quill {{in|be}}.
Java book and quill example with text.png|An example of text in a book and quill in [[Java Edition]].
Better Together Book.jpg|A book and quill in ''Bedrock Edition''.
</gallery>

== References ==
{{Reflist}}

== External links ==
* [http://www.minecraftforum.net/topic/1498339-132ssp-bookshop-your-books-anywhere/ Bookshop - Book Sharing And Editing Tool]
* [http://fsymbols.com/generators/wide/ Full-Width Text Generator]
* [http://fsymbols.com/generators/smallcaps/ Small Caps Text Generator]
* [http://www.minecraftforum.net/topic/1202590-revise-edit-signed-books-w-more-options-all-os-12w17a/ Revise - External Book Editor]

== See also ==
* [[Book]]
* [[Bookshelf]]
* [[Written Book]]

{{Items}}

[[Category:Renewable resources]]

[[cs:Rozepsaná kniha s brkem]]
[[de:Buch und Feder]]
[[el:Βιβλίο και Πένα]]
[[es:Libro y pluma]]
[[fr:Livre vierge]]
[[hu:Könyv és toll]]
[[it:Libro e penna]]
[[ja:本と羽根ペン]]
[[ko:책과 깃펜]]
[[nl:Boek en veer]]
[[pl:Książka z piórem]]
[[pt:Livro e pena]]
[[ru:Книга с пером]]
[[th:หนังสือกับปากกาขนนก]]
[[uk:Книга з пером]]
[[zh:书与笔]]</li><li>[[Magenta Dye|Magenta Dye]]<br/>{{Item
| image = Magenta Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Magenta dye''' is a [[Dye#Quasi-Primary|quasi-primary color dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showdescription=1
  |showname=0
  |Allium
  |Output=Magenta Dye
  |type=Material
}}
{{Crafting
  |Lilac
  |Output=Magenta Dye,2
  |type=Material
}}
{{Crafting
  |Purple Dye
  |Pink Dye
  |Output=Magenta Dye,2
  |type=Material
}}
{{Crafting
  |Blue Dye
  |Red Dye
  |Pink Dye
  |Output=Magenta Dye,3
  |type=Material
}}
{{Crafting
  |Lapis Lazuli
  |Red Dye
  |Pink Dye
  |Output=Magenta Dye,3
  |type=Material
  |description={{only|bedrock|education}}
}}
{{Crafting
  |Blue Dye
  |Red Dye
  |Red Dye
  |White Dye
  |Output=Magenta Dye,4
  |type=Material
}}
{{Crafting
  |Lapis Lazuli;Lapis Lazuli;Blue Dye
  |Red Dye;Red Dye;Red Dye
  |Red Dye;Red Dye;Red Dye
  |Bone Meal;White Dye;Bone Meal
  |Output=Magenta Dye,4
  |type=Material
  |description={{only|bedrock|education}}
  |foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 magenta dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Magenta Dye}}

=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 magenta dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Magenta Dye
|spritetype=item
|nameid=magenta_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Magenta Dye
|spritetype=item
|nameid=magenta_dye
|aliasid=dye / 13
|id=408
|form=item
|translationkey=item.dye.magenta.name
|foot=1}}

== Video ==
{{yt|IkaIFDQJNUU}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Magenta dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added [[shulker box]]es, which can be dyed.}}
{{History||1.12|snap=17w15a|Added ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Magenta dye is now crafted using [[blue dye]] and [[white dye]], instead of [[lapis lazuli]] and [[bone meal]].
|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
{{History|||snap=18w44a|Magenta dye can now change the text color on [[sign]]s to magenta.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells magenta dye.}}
{{History|||snap=19w11a|Magenta dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Magenta dye can now be used to craft [[magenta candle]]s.}}
{{History|||snap=21w19a|Magenta dye can no longer be used to craft magenta candles.}}
{{History|||snap=Pre-release 1|Magenta dye can now once again be used to craft magenta candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Magenta dye can now change the text color on [[hanging sign]]s to magenta.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Magenta dye is now craftable with one [[lapis lazuli]], two [[rose red]]s, and one [[bone meal]].
|Magenta dye can now be used to craft magenta wool.}}
{{History||v0.6.0|Magenta dye can now be used to dye [[sheep]].}}
{{History||v0.8.0|snap=build 1|Magenta dye can now additionally be crafted with one [[purple dye]] and one [[pink dye]], or with one [[lapis lazuli]], one [[rose red]], and one pink dye.}}
{{History||v0.9.0|snap=build 11|Magenta dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Magenta dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Magenta dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Magenta dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Magenta dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Magenta dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Magenta dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Magenta dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Magenta dye is now [[trading|sold]] by [[wandering trader]]s.
|Magenta dye can now be used to dye white [[carpet]]s and regular [[glass pane]]s.
|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Magenta dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of magenta dye has been changed from <code>dye/13</code> to <code>magenta_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|PS4}}
{{History||1.90|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

{{Items}}

[[Category:Dyes]]

[[cs:Purpurové barvivo]]
[[de:Magenta Farbstoff]]
[[es:Tinte magenta]]
[[fr:Teinture magenta]]
[[hu:Bíborvörös festék]]
[[ja:赤紫色の染料]]
[[ko:자홍색 염료]]
[[nl:Magenta kleurstof]]
[[pl:Karmazynowy barwnik]]
[[pt:Corante magenta]]
[[ru:Сиреневый краситель]]
[[zh:品红色染料]]
[[Category:Renewable resources]]</li></ul>
17w49aAdded tags for blocks and items.
Added the vanilla block and item tags minecraft:planks and minecraft:wool.
17w49bFunction can now be tagged.
Functions tagged in minecraft:tick now run every tick in the beginning of the tick.
Added the vanilla block tag minecraft:flower_pots.
Added the vanilla block and item tags minecraft:buttons, minecraft:carpets, minecraft:doors, minecraft:logs, minecraft:saplings and minecraft:stone_bricks.
17w50aAdded the vanilla block and item tags minecraft:wooden_buttons and minecraft:wooden_doors.
Updated the vanilla block and item tags minecraft:buttons and minecraft:doors to include minecraft:stone_button and minecraft:iron_door respectively.
18w01aFunctions tagged in minecraft:load will now run once after a (re)load.
Added the vanilla block tag minecraft:anvil.
18w02aAdded the vanilla block tag minecraft:enderman_holdable.
18w06aAdded the vanilla block and item tags minecraft:banners, minecraft:wooden_pressure_plates, minecraft:wooden_slabs, and minecraft:wooden_stairs.
Added the vanilla item tag minecraft:boats.
18w07aAdded the vanilla block tags minecraft:slabs, minecraft:stairs and minecraft:water_hacked.
Added the block and item tags minecraft:acacia_logs, minecraft:birch_logs, minecraft:dark_oak_logs, minecraft:jungle_logs, minecraft:oak_logs, and minecraft:spruce_logs
18w07bAdded the block tag minecraft:waterlogged.
Added the block and item tags minecraft:rails and minecraft:sand.
18w09aAdded vanilla block and item tag minecraft:coral.
The minecraft:water_hacked tag now includes chests.
18w10aAdded the block and item tag coral_plants.
The waterlogged block tag now includes coral plants.
18w10cRemoved the block tags water_hacked and waterlogged.
18w19aAdded the block tag leaves, the fluid tags water and lava, and the item tags fishes and leaves.
pre8Added the block tag wall_corals and impermeable.
upcoming
1.13.1
{{Extension DPL}}<ul><li>[[Spider Eye|Spider Eye]]<br/>{{Item
| title = Spider Eye
| image = Spider Eye.png
| renewable = Yes
| heals = {{Hunger|2}}
|effects={{EffectLink|Poison}} (0:05)
| stackable = Yes (64)
}}
A '''spider eye''' is a poisonous [[food]] and [[brewing]] item.

== Obtaining ==

=== Mob loot ===

==== Spiders ====
[[Spider]]s and [[cave spider]]s have a {{frac|1|3}} chance of dropping a [[spider eye]] when killed by a player or tamed wolf, but not when killed by environmental damage (such as falling). The maximum amount of spider eyes is increased by 1 per level of [[Looting]]. The chance of a spider '''not''' dropping any spider eyes can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any spider eyes. All other amounts have an equal chance of occurring.

==== Witches ====

[[Witch]]es have a chance of dropping 0–6 spider eyes upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 spider eyes.

=== Chest loot ===

{{LootChestItem|spider-eye}}

== Usage ==

=== Food ===
When [[Food|eaten]], a spider eye restores {{hunger|2}} [[Hunger|hunger points]] and 3.2 [[Hunger#Mechanics|saturation points]], giving a nourishment value of 1.6. It also applies a [[Poison]] [[effect]] lasting 5 seconds to the player, causing {{hp|4|poisoned=1}} damage, which reduces hunger/saturation by 6 points.

=== Crafting ingredient ===

{{crafting usage}}

=== Brewing ingredient ===

{{brewing
  |showname=1
  |head=1
  |Spider Eye
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |Spider Eye
  |Potion of Poison
}}

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Spider Eye
|spritetype=item
|nameid=spider_eye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Spider Eye
|spritetype=item
|nameid=spider_eye
|id=278
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==

<div style="text-align:center">{{yt|-PD-wX07TCg}}</div>

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes. 
|Spider eyes can be used to craft [[fermented spider eye]]s.}}
{{History|||snap=Beta 1.9 Prerelease 3|Spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Poison]].}}
{{History||1.4.2|snap=12w38b|Spider eyes can now be dropped by [[witch]]es.}}
{{History||1.9|snap=15w44a|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 375.}}
{{History||1.14|snap=18w43a|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.|Spider eyes can be used to craft [[fermented spider eye]]s and for [[brewing]].}}
{{History||v0.13.0|snap=build 1|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}}
{{History||v0.14.0|snap=build 1|Spider eyes can now dropped by [[witch]]es.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}}	
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}} 


{{items}}



[[cs:Pavoučí oko]]
[[de:Spinnenauge]]
[[es:Ojo de araña]]
[[fr:Œil d'araignée]]
[[hu:Pókszem]]
[[it:Occhio di ragno]]
[[ja:クモの目]]
[[ko:거미 눈]]
[[nl:Spinnenoog]]
[[pl:Oko pająka]]
[[pt:Olho de aranha]]
[[ru:Паучий глаз]]
[[zh:蜘蛛眼]]
[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item
| title = Cooked Rabbit
| image = Cooked Rabbit.png
| heals = {{hunger|5}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Mob loot ===

{{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.

{{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.

=== Cooking ===

Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
  |showname=1
  |Raw Rabbit
  |Cooked Rabbit
  |0,35
}}

=== Villagers ===
{{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.

{{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.

== Usage ==

=== Food ===

To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===
Cooked rabbit can be used to craft rabbit stew.

{{crafting usage}}

=== Wolves ===

Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Rabbit
|spritetype=item
|nameid=cooked_rabbit
|id=289
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Rabbit Season}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}
{{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}
{{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}
{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>

== References ==
{{reflist}}

{{items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratenes Kaninchen]]
[[es:Conejo asado]]
[[it:Coniglio cotto]]
[[fr:Lapin cuit]]
[[ja:焼き兎肉]]
[[ko:익힌 토끼고기]]
[[nl:Gebraden konijnenvlees]]
[[pl:Pieczony królik]]
[[pt:Coelho assado]]
[[ru:Жареная крольчатина]]
[[zh:熟兔肉]]</li></ul>
18w31aAdded the block tag underwater_bonemeals.

Issues

Issues relating to "Tag" are maintained on the bug tracker. Report issues there.

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