The sword is a melee weapon that is mainly used to deal damage to entities or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite.
Obtaining[]
Crafting[]
Ingredients | Crafting recipe | Description |
---|---|---|
Any Planks or Iron Ingot or Gold Ingot or Diamond + Stick |
||
Any stone-tier block + Stick |
Can use cobblestone and its other variants interchangeably. | |
Damaged Matching Swords | The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an anvil. Example: Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60). |
Upgrading[]
Netherite Upgrade +
Diamond Sword +
Netherite Ingot
Repairing[]
Grinding[]
Ingredients | Grinding recipe | Description |
---|---|---|
2x Damaged Wooden Sword or 2x Damaged Stone Sword or 2x Damaged Iron Sword or 2x Damaged Golden Sword or 2x Damaged Diamond Sword or 2x Damaged Netherite Sword |
The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed. |
Unit repair[]
A sword can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.
Mob loot[]
Some mobs can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of Looting, up to a maximum of 11.5% with Looting III. Zombies and husks can drop iron swords, zombified piglins and piglins can drop golden swords, and wither skeletons can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.
A vex wields an iron sword that normally has a 0% chance of dropping, because their main hand's HandDropChances
is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged[Java Edition only] and may be enchanted.
In Bedrock Edition, pillagers and vindicators that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.
Trading[]
In Bedrock Edition, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds.
In Java Edition, a novice-level weaponsmith villager has a 2⁄3 chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds.
The enchantments of the swords offered by villagers are the same as the ones obtained from an enchantment table at levels 5–19.
Chest loot[]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Iron Sword | Buried treasure | Chest | 1 | 25% |
Stronghold | Altar chest | 1 | 12% | |
Village | Weaponsmith's chest | 1 | 25.6% | |
Enchanted Iron Sword[A] | End city | Chest | 1 | 13.3% |
Damaged Enchanted Iron Sword[B][C] | Bastion remnant | Generic chest | 1 | 19% |
Golden Sword | Bastion remnant | Generic chest | 1 | 9.8% |
Bridge chest | 1 | 11.2% | ||
Nether fortress | Chest | 1 | 19% | |
Enchanted Golden Sword[B] | Ruined portal | Chest | 1 | 20.5% |
Diamond Sword | Bastion remnant | Treasure chest | 1 | 18.7% |
Enchanted Diamond Sword[A] | End city | Chest | 1 | 13.3% |
Damaged Enchanted Diamond Sword[B][D] | Bastion remnant | Treasure chest | 1 | 18.7% |
Bedrock Edition | ||||
Iron Sword | Stronghold | Altar chest | 1 | 11.6% |
Village | Weaponsmith's chest | 1 | 25.6% | |
Enchanted Iron Sword[A] | End city | Chest | 1 | 13.3% |
Damaged Enchanted Iron Sword[B][C] | Bastion remnant | Generic chest | 1 | 19% |
Golden Sword | Bastion remnant | Generic chest | 1 | 9.8% |
Bridge chest | 1 | 11.2% | ||
Nether fortress | Chest | 1 | 19% | |
Enchanted Golden Sword[B] | Ruined portal | Chest | 1 | 20.5% |
Diamond Sword | Bastion remnant | Treasure chest | 1 | 18.7% |
Enchanted Diamond Sword[A] | End city | Chest | 1 | 13.3% |
Damaged Enchanted Diamond Sword[B][D] | Bastion remnant | Treasure chest | 1 | 18.7% |
- ↑ a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b The item has between 10% and 90% of its total durability.
- ↑ a b The item has between 80% and 100% of its total durability.
Usage[]
Attacking[]
Pressing attack while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's durability decreases by 1.
Attacking a boat or a minecart with a sword stone tier or higher instantly destroys it [Java Edition only], without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability.
Sweeping[]
If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the sprinting speed in a straight line, the sword performs a sweeping attack indicated by a gale particle that reaches nearby enemies for 1 and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the knockback enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some entity. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The sweeping edge enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III.
Damage[]
Java Edition[]
Swords have an attack speed of 1.6 and take 0.625 seconds to recover.
Material | Wooden | Gold | Stone | Iron | Diamond | Netherite |
---|---|---|---|---|---|---|
Attack Damage | 4 | 4 | 5 | 6 | 7 | 8 |
Attack Speed | 1.6 | 1.6 | 1.6 | 1.6 | 1.6 | 1.6 |
Damage/Second (DPS) | 6.4 | 6.4 | 8 | 9.6 | 11.2 | 12.8 |
Durability | 59 | 32 | 131 | 250 | 1561 | 2031 |
Lifetime damage inflicted[note 1] | 236 × 118 | 128 × 64 | 655 × 327.5 | 1500 × 750 | 10927 × 5463.5 | 16248 × 8124 |
- ↑ The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit. It ignores enchantments and critical hits, and assumes the sword is at maximum charge
Bedrock Edition[]
In Bedrock Edition, swords have no attack cooldown or sweep attack, and deal the following damage:
Material | Wooden | Gold | Stone | Iron | Diamond | Netherite |
---|---|---|---|---|---|---|
Attack Damage | 5 | 5 | 6 | 7 | 8 | 9 |
Durability | 60 | 33 | 132 | 251 | 1562 | 2032 |
Lifetime damage inflicted[note 1] | 300 × 150 | 165 × 82.5 | 792 × 396 | 1757 × 878.5 | 12496 × 6248 | 18288 × 9144 |
- ↑ The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It excludes enchantments and critical hits
The most amount of damage that a sword enchanted with Sharpness V can do is 11 in Java Edition and 15.25 in Bedrock Edition, without critical hits.
Sword breaking times[]
A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.[1]
If a sword is enchanted with Silk Touch, either using Creative or commands, cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.
The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:
- White: an original block.
- Blue: block's normal drop (e.g. seeds, sapling, apple).
- Red: nothing.
Block | Fists | Sword | Proper/fastest tool | |
---|---|---|---|---|
Bamboo | 1.5 s | 0.05 s (instant) | 0.05 s (instant) | |
Cobweb | 20 s | 0.4 s | 0.4 s | |
Cocoa | 0.3s | 0.2s | 0.025 – 0.15 s | |
Hay Bale | 1s | 0.8s[Bedrock Edition only] | 0.0625 – 0.375 s | |
Leaves | 0.3 s | 0.2 s | 0.02s | |
0.025 – 0.15 s | ||||
Jack o'Lantern | 1.5 s | 1 s | 0.125 – 0.75 s | |
Melon | 1.5 s | 1 s | 0.125 – 0.75 s | |
Pumpkin | 1.5s | 1 s | 0.125 – 0.75 s | |
Vines | 0.3 s | 0.2 s | 0.025 – 0.15 s | |
0.02 s |
Safety around constructions[]
In Creative mode, swords are unable to break blocks. However, care must still be taken around minecarts, paintings, item frames,[Java Edition only] and armor stands; these are entities, thus can be broken with swords in Creative.[2][3]
Enchantments[]
Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following enchantments:
Name | Max Level | Method | Weight |
---|---|---|---|
Fire Aspect | II | 2 | |
Looting | III | 2 | |
Unbreaking | III | 5 | |
Sharpness[note 1] | V | 10 | |
Smite[note 1] | V | 5 | |
Bane of Arthropods[note 1] | V | 5 | |
Knockback | II | 5 | |
Mending | I | 2 | |
Curse of Vanishing | I | 1 | |
Sweeping Edge[JE only] | III | 2 |
Golden swords have the highest enchantability, yet the least durability
Fuel[]
Wooden swords can be used as fuel in furnaces, smelting 1 item per sword.
Smelting ingredient[]
Name | Ingredients | Smelting recipe |
---|---|---|
Iron Nugget or Gold Nugget |
Iron Sword or Golden Sword + Any fuel |
Piglins[]
Piglins are attracted to golden swords, run toward any golden swords on the ground and inspect it for 6 to 8 seconds before putting it in their inventory slot.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Strong attack | Players | When a player deals an attack that does not trigger any other attack sounds | entity | subtitles | varies [sound 1] | 1.0 | 16 | |
Critical attack | Players | When a player deals a critical hit | entity | subtitles | 0.7 | 1.0 | 16 | |
Knockback attack | Players | When a player deals a sprinting attack | entity | subtitles | 0.7 | 1.0 | 16 | |
Sweeping attack | Players | When a player deals a sweep attack | entity | subtitles | 0.7 | 1.0 | 16 | |
Weak attack | Players | When a player deals an attack with no damage | entity | subtitles | 0.7 | 1.0 | 16 | |
Weak attack | Players | When a player attempts to attack without sufficient cooldown | entity | subtitles | 0.7 | 1.0 | 16 | |
Item breaks | Players | When a sword's durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16 |
- ↑ 0.6 for
strong1
throughstrong4
, and 0.7 forstrong5
andstrong6
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Players | When a player deals an attack with damage | game | 0.2 | 0.8-1.2 | |
Players | When a player deals an attack with no damage | game | 0.2 | 0.8-1.2 | |
Players | When an sword's durability is exhausted | random | 1.0 | 0.9 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Wooden Sword | wooden_sword | Item | item.minecraft.wooden_sword |
Stone Sword | stone_sword | Item | item.minecraft.stone_sword |
Iron Sword | iron_sword | Item | item.minecraft.iron_sword |
Diamond Sword | diamond_sword | Item | item.minecraft.diamond_sword |
Golden Sword | golden_sword | Item | item.minecraft.golden_sword |
Netherite Sword | netherite_sword | Item | item.minecraft.netherite_sword |
Name | Identifier | Numeric ID | Form | Translation key |
---|---|---|---|---|
Wooden Sword | wooden_sword | 308 | Item | item.wooden_sword.name |
Stone Sword | stone_sword | 312 | Item | item.stone_sword.name |
Iron Sword | iron_sword | 307 | Item | item.iron_sword.name |
Diamond Sword | diamond_sword | 316 | Item | item.diamond_sword.name |
Golden Sword | golden_sword | 322 | Item | item.golden_sword.name |
Netherite Sword | netherite_sword | 604 | Item | item.netherite_sword.name |
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Time to Strike! | Use planks and sticks to make a sword. | Pick up any type of sword from a crafting table output. | 10G | Bronze | ||
Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30G | Bronze | ||
Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30G | Silver |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Oh Shiny | Distract Piglins with gold | Nether | While aggravated, give a piglin one of these 25 gold-related items in the #piglin_loved item tag:
| nether/distract_piglin
|
History[]
Blocking[]
Previously, since the Adventure Update, all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than sneaking if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one.
After the Combat Update, the sword blocking functionality was replaced by blocking with shields and to accommodate the dual wield system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after Java Edition 1.11), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an axe.
Knockback[]
The knockback dealt by swords used to be higher than while the players are using another melee items, like an axe or with the hands. This feature was removed in Java Edition 1.9 and is also no longer used in Bedrock Edition.
Historical changes per version[]
Java Edition Indev | |||||
---|---|---|---|---|---|
0.31 | 20091231-2 | Added iron swords. | |||
Iron swords cannot be crafted yet, but can be added to the player's inventory during world creation. | |||||
? | The iron sword is no longer added to the player's inventory during world creation. | ||||
20100128 | Swords made from wood, stone, and diamond have been added. | ||||
Swords cannot be crafted yet, but have been added to the item chest in the Indev house. | |||||
A sword held by the player is now rendered to appear more 3D. | |||||
20100129 | Wood, stone, iron, and diamond swords can now be crafted. | ||||
20100130 | Swords can now be made out of gold. | ||||
20100131 | Swords now have durability. | ||||
Better swords now last longer. | |||||
Swords now cost 1 durability per hit, and 2 points per block broken. | |||||
20100206 | The texture of gold swords has been slightly changed. | ||||
Java Edition Alpha | |||||
v1.2.0 | release | Zombie pigmen now hold golden swords. | |||
Java Edition Beta | |||||
1.2 | Swords, like all tools, now have more durability. | ||||
Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability. | |||||
1.5 | The damages of all swords have increased by 1, due to the player's barehand damage increasing from 1 to 2. | ||||
As a result, wooden and golden swords now dealt 5, stone swords 7, iron swords 9, and diamond swords 11 × 5.5. | |||||
1.8 | Pre-release | Added the ability to block with a sword, giving the player more options in combat. | |||
Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback. | |||||
The sword is held in front of the player and its durability is not reduced by blocking. | |||||
The player moves at a slower rate than sneaking when blocking with a sword. | |||||
As barehand damage has been reduced from 2 to 1, the damages of all swords have been reduced to their pre Beta 1.5 values. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 3 | Sword damage has been reduced to make way for enchanting. A diamond sword's damage has been reduced from 10 to 7, iron has been reduced from 8 to 6 and stone has been reduced from 6 to 5. Wooden and golden swords still deal 4 damage. | |||
Iron swords are now found in the new stronghold altar chests. | |||||
Beta 1.9 Prerelease 4 | Swords can now be enchanted in the enchantment table. | ||||
1.1 | 12w01a | Iron swords are now found in village blacksmith chests. | |||
1.2.1 | 12w06a | The player now has a rare chance of obtaining iron swords by killing zombies and golden swords from zombie pigmen from the addition of rare drops. These swords have a 20% chance of being enchanted. | |||
1.2.4 | release | Spruce planks, birch planks, and jungle planks can now be used to craft wooden swords. | |||
1.3.1 | 12w18a | Wooden swords can now be used as fuel in a furnace. | |||
12w21a | Blacksmith villagers now sell diamond swords for 12–13 emeralds, and iron swords for 7–10 emeralds. | ||||
With the trading implementation, renewable items such as wheat can now be sold to buy a diamond sword. This has now made all swords renewable. | |||||
1.4.2 | 12w32a | Zombies may sometimes wield iron swords, dealing extra damage. | |||
12w34a | If a player has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view. | ||||
12w36a | Added wither skeletons, which hold stone swords. | ||||
1.4.6 | 12w49a | Unbreaking can now be applied to a sword with an enchanted book. | |||
1.6.1 | 13w18a | Golden swords are now found in the new chests in nether fortresses. | |||
13w21a | Instead of replacing the barehanded damage (1), swords now add their damage onto the barehanded damage, which results in all swords doing 1 more damage than before. | ||||
13w25b | In Creative mode, swords are no longer able to break blocks, and no sound plays when they're hit with one. | ||||
1.7.2 | 1.7.1 | Acacia planks and dark oak planks can now be used to craft wooden swords. | |||
1.8 | 14w02a | Weaponsmith villagers now sell enchanted diamond swords for 12–15 emeralds, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold. | |||
14w30a | Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation. | ||||
1.9 | 15w31a | Enchanted iron and diamond swords can now be found in end city ship chests. | |||
15w33c | Swords no longer block attacks. Instead, shields are used. | ||||
15w34b | Swords now use the attack speed attribute. The attack speed of a sword is 1.25 or 0.8 seconds. | ||||
15w34c | Nerfed swords, they now do 1 less damage and have an attack speed of 1.45, or 0.69 seconds. | ||||
Swords can now do a sweep attack when moving at walking speed or slower, which knock back mobs near the one hit. The attack speed meter must be filled for it to work. | |||||
15w36a | Each Sharpness level now adds 1 damage to the base damage at level I and an additional 0.5 × 0.25 for each additional level, down from a flat 1.25 × 0.625 per level. | ||||
15w37a | Swords now have an attack speed of 1.6, or 0.63 seconds. | ||||
15w43a | The average yield of golden swords in nether fortress chests has been decreased. | ||||
15w49a | Sweep attack now does 1 damage to affected mobs and players. | ||||
1.11.1 | 16w50a | Golden and iron swords now smelt down into one of their respective nuggets. | |||
Added Sweeping Edge enchantment. | |||||
1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 268, 272, 267, 276 and 283. | |||
18w10a | Swords can now generate in buried treasure chests. | ||||
September 10, 2018 | Jasper Boerstra tweets an image of updated sword textures. | ||||
1.14 | 18w43a | The textures of all swords have been changed. | |||
Swords now break bamboo instantly. | |||||
1.16 | 20w06a | Added netherite swords. | |||
Netherite swords are obtained by combining one diamond sword and one netherite ingot in a crafting table. | |||||
Crimson planks and warped planks can now be used to craft wooden swords. | |||||
20w09a | The texture of diamond swords has been changed. | ||||
20w10a | The texture of netherite swords has been changed. | ||||
Netherite swords can no longer be crafted. | |||||
Netherite swords are now obtained by combining one diamond sword and one netherite ingot in a smithing table. | |||||
20w15a | Stone swords can now be crafted using blackstone. | ||||
20w16a | Golden and netherite swords now generate in bastion remnants chests. | ||||
Golden swords now generate randomly enchanted in ruined portal chests. | |||||
20w17a | Diamonds swords now generate in place of netherite swords in bastion remnant chests. | ||||
1.16.2 | 20w30a | Damaged enchanted iron swords can now be found in bastion remnant chests. | |||
1.17 | 21w08a | Stone swords can now be crafted using cobbled deepslate. | |||
1.19 | 22w11a | Mangrove planks can now be used to craft wooden swords. | |||
1.20 (Experimental) | 23w04a | Upgrading diamond swords to netherite swords now requires the netherite upgrade smithing template. | |||
Upcoming Java Edition | |||||
Combat Tests | 1.14.3 - Combat Test | The attack speed for all swords has been increased to 3. | |||
The base damage is now 2, meaning that all swords now do 1 more damage than before}. | |||||
The attack reach of swords has been increased to 3.5 blocks. | |||||
Combat Test 2 | The attack speed of all swords has been decreased to 2.5. | ||||
Combat Test 3 | The attack speed of all swords has been changed from 2.5 back to 3.0. | ||||
The attack key can now again be held down to automatically attack when the attack meter is full. | |||||
Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed. | |||||
Combat Test 4 | Sword can now perform critical, knockback (sprint) hits on 100% charge. | ||||
The attack reach of all weapons was decreased by 0.5 block. Sword now have a 3 blocks reach. | |||||
The 200% attack now gives a bonus reach of 1 block. | |||||
Combat Test 5 | Weapons have been nerfed. All material tiers have been nerfed by 1 except wood and gold, and the sword tier have been nerfed by 1. This means that the wooden/stone/golden sword now does 4 damage, the iron sword now does 5 damage and the diamond sword now does 6 damage. | ||||
Combat Test 6 | All weapons' attack reach have been buffed by 0.5 block. | ||||
200% attacks have been removed. | |||||
Swords now always do sweep attack, even in the air. | |||||
The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute. | |||||
Combat Test 7c | All weapons' attack reach have been nerfed by 0.5 block. The sword's attack reach is now 3 blocks again. | ||||
200% attacks have been re-added. | |||||
Swords no longer sweep without Sweeping Edge and 200% charge again. | |||||
Adjusted the netherite tier value to match the weapon nerf in Combat Test 5 | |||||
Combat Test 8b | Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments) | ||||
Pocket Edition Alpha | |||||
v0.2.0 | Added stone swords. | ||||
v0.3.0 | Added wooden swords. | ||||
Survival players no longer start out with an infinite durability stone sword in the inventory. | |||||
v0.3.2 | Added iron, gold, and diamond swords. | ||||
v0.4.0 | Iron swords have replaced stone swords in the creative inventory. | ||||
v0.9.0 | build 1 | Iron swords can now be found in stronghold altar chests and inside blacksmith chests. | |||
v0.11.0 | build 11 | Wooden, stone, golden and diamond swords are now available in the creative inventory. | |||
build 12 | Wooden, stone, golden and diamond swords have been removed from creative. | ||||
build 13 | All swords are available in creative mode again. | ||||
v0.12.1 | build 1 | Instead of replacing the barehanded damage (1), swords now add their damage onto the barehanded damage, which results in all swords doing 1 more damage than before. | |||
In creative mode, swords are no longer able to break blocks, and no sound plays when they're hit with one. | |||||
Golden swords can now be found in nether fortress chests. | |||||
Zombies now rarely spawn holding an iron sword that have a chance to dropped. | |||||
Golden swords are now rarely dropped by zombie pigmen. | |||||
Stone swords are now rarely dropped by wither skeletons. | |||||
v0.15.0 | build 1 | Iron swords are now sometimes dropped by husks that spawn holding an iron sword. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Enchanted iron and diamond swords can now be found in end city chests. | |||
1.0.4 | alpha 1.0.4.0 | Iron swords and enchanted diamond swords are now sold by weaponsmith villagers. | |||
1.1.0 | alpha 1.1.0.0 | Iron and golden swords are now smeltable. | |||
Added vexes, which rarely drop an iron sword if killed using Looting enchantment. | |||||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | The textures of all swords have been changed. | |||
Iron swords are now found in plains village weaponsmiths. | |||||
1.11.0 | beta 1.11.0.1 | Iron swords can now be found in savanna, snowy taiga, taiga and desert village weaponsmiths. | |||
beta 1.11.0.4 | Pillagers and vindicators that spawn in raids can now drop iron swords upon death. | ||||
Trading has been changed. Iron swords sold by weaponsmith villagers now cost 2 emeralds while diamond swords cost 8 emeralds as part of their fourth tier trades. | |||||
1.16.0 | beta 1.16.0.51 | Added netherite swords. | |||
Netherite swords are obtained by combining one diamond sword and one netherite ingot in a crafting table. | |||||
The texture of diamond swords has been changed. | |||||
Golden swords are now sometimes dropped by piglins that spawn holding a golden sword. | |||||
beta 1.16.0.57 | Netherite swords can no longer be crafted. | ||||
Netherite swords are now obtained by combining one diamond sword and one netherite ingot in a smithing table. | |||||
Stone swords can now be crafted using blackstone. | |||||
Golden and netherite swords now generate in bastion remnant chests. | |||||
Golden swords now generate randomly enchanted in ruined portal chests. | |||||
beta 1.16.0.63 | Diamonds swords now generate in place of netherite swords in bastion remnant chests. | ||||
1.17.30 | beta 1.17.20.20 | Swords now break bamboo instantly. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added swords (all five types). |
TU5 | The ability to block with swords has been added, giving the player more options in combat. | ||||
TU53 | CU43 | 1.49 | Patch 23 | 1.0.3 | Iron and golden swords are now smeltable. |
1.90 | The textures of all swords have been changed. | ||||
1.92 | The ability to block with swords has been removed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added swords. | ||||
Swords cannot block attacks. |
Issues[]
Issues relating to "Sword" are maintained on the bug tracker. Report issues there.
Trivia[]
- The sword's traditional texture came from Notch's abandoned RPG, Legend of the Chambered. The iron sword's texture was created first, as it was from the game, and the other swords followed.
- In Java Edition, with the introduction of netherite swords, it is possible to one-hit kill undead mobs in the game (except withers and zombies/skeletons with random armor) using a sword with the Smite V enchantment, without the need to perform a critical hit (this was previously possible only with a Smite V stone, iron, or diamond axe).
- Plastic diamond and enchanted swords are official Minecraft merchandise.[4][5]
- In the game Transformice, a diamond sword can be found in the shop.
Gallery[]
Enchanted swords[]
Texture packs[]
Wooden sword in the Plastic Pack.
Stone sword in the Super Duper Graphics Pack.
Gold sword in the Natural Pack.
In other media[]
Alex retrieving another diamond sword from a chest.
The Sinister Sword, a unique sword featured in Minecraft Dungeons.
A nondescript sword as it appears in Minecraft Dungeons.
A sword as it appears in Legend of the Chambered.
References[]
- ↑ MC-195168 — Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs
- ↑ MC-27140
- ↑ MC-18463
- ↑ https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0
- ↑ https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0