Sweeping Edge increases the damage dealt to mobs by each hit from a sweep attack to 50%/67%/75% of the sword's attack damage for levels I/II/III.
The formula for sweep attack damage is:
1 + Attack_Damage × (Sweeping_Edge_Level / (Sweeping_Edge_Level + 1)), rounded to the nearest integer. Here, the Attack_Damage is the sword's damage after applying Sharpness, Smite, and Bane of Arthropods. For example, an iron sword enchanted only with Sweeping Edge I deals
1 + 6 × (1 / (1 + 1)) = 4 damage to each mob hit with a sweep attack. A diamond sword enchanted with Sharpness V and Sweeping Edge III deals
1 + 10 × (3 / (3 + 1)) = 8.5 × 4.25 sweep damage. Any sword without Sweeping Edge deals
1 + Attack_Damage × (0 / (0 + 1)) = 1 sweep damage. Extra damage from Smite and Bane of Arthropods is applied against undead mobs and arthropod mobs, respectively.
Higher levels than Sweeping Edge III (obtainable via the use of commands or third party editors) is processed following the formula above and the sweep damage caps beneath 100% of sword's attack damage.
Enemies damaged through Sweeping Edge that were not directly hit by the sword are not affected by Fire Aspect or Sweeping Edge. For example, if multiple enemies are damaged by sweeping edge, only the first enemy struck would be affected by Fire Aspect.
|Name||Resource location||Translation key|
|1.11.1||16w50a||Added Sweeping Edge.|
|Upcoming Java Edition|
|Combat Tests||Combat Test 3||Sweeping Edge can now be applied to axes.|
|Applying Sweeping Edge to other tools/weapons with commands now make the tools/weapons sweep.|