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A swamp is a temperate biome where swamp huts containing witches and black cats generate, slimes and frogs can spawn. The main biome is forested with oak trees covered with vines, dead bushes, mushrooms and blue orchids.
Contents
Description[]
Swamps have elevations low enough to go below sea level throughout much of the area. A large portion of swamps are flooded, where patches of clay are found on the lakebed. Dry areas of this biome feature relatively flat terrain with a few tall grass and sparse oak trees. Water in swamps takes on a gray-green color at the surface, turning pale yellow when submerged in it. Unlike other Overworld biomes, swamps have varying temperatures, which affects the color of grass blocks, grass and leaves. Swamp vegetation includes dead bushes, mushrooms and oak trees which can grow in shallow water and generate with vines growing on them. Sugar cane is found often growing on shores, while seagrass litters the bottom of flooded areas. Besides dandelions and poppies, blue orchids grow among the grass while lily pads dot the surfaces of lakes; both are found exclusively in swamps. In Bedrock Edition, huge mushrooms can generate as well.
A swamp may include a swamp hut, housing a witch and a black cat. Only witches can spawn in and around the hut. Swamps, alongside deserts, can generate fossils, fairly rare structures found underground.
Slimes may spawn in swamps at low light levels exclusively between elevations of Y=50 and Y=70. Their spawn rate is affected by the moon phase, spawning most often during full moon and not spawning at all during new moon.
Villagers that spawn in swamps get a unique swamp-themed look. While villagers have swamp-specific types, no village featuring exclusively these villagers can be generated. The only way for these villagers to spawn is either by being bred in swamp or curing a zombie villager that spawned in a swamp.
Swamp biomes are usually found in flat terrain near sea level in regions with very high erosion values and they also replace rivers in these areas. Swamps can be found in many temperature clusters with the exception of snowy regions.
Variants[]
Although this biome currently has only a single variant, one removed variant (swamp hills) could be found in previous versions as well as one upcoming variant (Mangrove Swamp) in the wild update.
Swamp[]
Type |
Lush/Temperate |
---|---|
Rarity |
Uncommon |
Temperature |
0.8 (default; varies within swamp) |
Structures | |
Blocks |
Grass Block |
Grass color |
|
Foliage color |
|
Water color | |
Underwater fog color |
The swamp biome is the standard swamp variety. In Java Edition, some parts of the swamp may have marsh-like terrain, where the grass has multiple single blocks of water generating within it. At nighttime, depending on the moon phase, slimes may spawn at Y-levels 50-70 alongside other hostile mobs, making swamps the only places aboveground where slimes can be found. Swamp huts and fossils structures also generate in this biome.
In Java Edition :
Mob | Spawn chance | Group size |
---|---|---|
Underground water creature category | ||
Glow Squid | 10⁄10 | 2–4 |
Passive category | ||
Sheep | 12⁄40 | 4 |
Pig | 10⁄40 | 4 |
Chicken | 10⁄40 | 4 |
Cow | 8⁄40 | 4 |
Hostile category | ||
Spider | 100⁄517.25 | 4 |
Zombie | 95⁄517.25 | 4 |
Zombie Villager | 5⁄517.25 | 1 |
Skeleton | 100⁄517.25 | 4 |
Creeper | 100⁄517.25 | 4 |
Slime[note 1] | 100⁄517.25 | 4 |
Enderman | 10⁄517.25 | 1–4 |
Witch | 5⁄517.25 | 1 |
Slime[note 1] | 1⁄517.25 | 1 |
Spider Jockey | 1⁄517.25 | 1 |
Chicken Jockey | 0.25⁄517.25 | 1 |
Ambient category | ||
Bat | 10⁄10 | 8 |
In Bedrock Edition :
Mob | Spawn chance | Group size |
---|---|---|
Passive category | ||
Sheep | 12⁄40 | 2–3 |
Pig | 10⁄40 | 1–3 |
Chicken | 10⁄40 | 2–4 |
Cow | 8⁄40 | 2–3 |
Hostile category | ||
Spider | 100⁄596.25 | 1 |
Zombie | 95⁄596.25 | 2–4 |
Zombie Villager | 5⁄596.25 | 2–4 |
Skeleton | 80⁄596.25 | 1–2 |
Creeper | 100⁄596.25 | 1 |
Slime[note 1] | 100⁄596.25 | 1 |
Enderman | 10⁄596.25 | 1–2 |
Witch | 5⁄596.25 | 1 |
Slime[note 1] | 100⁄596.25 | 1 |
Spider Jockey | 1⁄596.25 | 1 |
Chicken Jockey | 0.25⁄596.25 | 1 |
Ambient category | ||
Bat | 10⁄10 | 2 |
Upcoming variant[]
Mangrove swamp[]
Type |
Lush/Temperate |
---|---|
Rarity |
Uncommon |
Temperature |
0.8 (default; varies within swamp) |
Structures | |
Blocks |
Mangrove Leaves |
Grass color |
|
Foliage color |
|
Water color |
|
Underwater fog color |
|
The mangrove swamp is a variant of the swamp biome that generates in warmer regions, usually next to jungles and deserts. The foliage in this biome is very dense featuring plenty of mangrove trees which vary a lot in height. The floor is mainly composed of mud blocks with occasional grass patches. The grass has the same color as the normal swamp but leaves and vines have a unique light green tint and the water is teal rather than gray. Frogs are the only passive animals that spawn in this biome and all frogs spawned here are warm frogs.
Mob | Spawn chance | Group size |
---|---|---|
Passive category | ||
Warm Frog | 10⁄10 | 2–5 |
Water ambient category | ||
Tropical Fish | 25⁄25 | 8 |
Underground water creature category | ||
Glow Squid | 10⁄10 | 2–4 |
Ambient category | ||
Bat | 10⁄10 | 8 |
Hostile category | ||
Spider | 100⁄417 | 4 |
Zombie | 95⁄417 | 4 |
Zombie Villager | 5⁄417 | 1 |
Skeleton | 100⁄417 | 4 |
Creeper | 100⁄417 | 4 |
Enderman | 10⁄417 | 1–4 |
Witch | 5⁄417 | 1 |
Slime | 1⁄417 | 1 |
Spider Jockey | 1⁄417 | 1 |
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Swamp | swamp | biome.minecraft.swamp |
Name | Identifier | Numeric ID |
---|---|---|
[No displayed name] | swampland | 6 |
History[]
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.2.0 | preview | Added proper biomes, including swamps. However, the biome itself was completely different from its modern counterpart. | |||
Forests are defined by having a rainfall value of 40% or greater and a temperature value between 50% and 70%. | |||||
Java Edition Beta | |||||
1.8 | September 3, 2011 | Notch teased a screenshot of the new swamp biome, with oak trees with vines. | |||
Pre-release | Swamp biome generation has been overhauled. Swamp oak trees, vines, marsh-like areas and dead bushes now generate. Foliage and grass is now a lush green color, akin to forests. | ||||
Snow layers no longer generates in swamps. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Grass, leaves and water blocks are now tinted a grayish green on swamps. However, this change resulted in biome color and biome transitions becoming essentially nonexistent. | |||
Lily pads now generate in swamps. | |||||
1.1 | 12w01a | Color transitions in swamp biomes have been fixed and have been smoothed. | |||
1.4.2 | 12w40a | Added witch huts, which may generate in swamps. | |||
Slimes now spawn in swamp biomes. | |||||
1.7.2 | 13w36a | Swampland M variant added, along with many other biomes. Its grass color now varies. | |||
13w38b | Marsh-like areas and dead bushes no longer generate in swamp biomes. | ||||
1.8 | 14w26a | Marsh-like areas and dead bushes generate in swamp biomes again. | |||
1.10 | 16w20a | Added fossils, which can generate in swamps. | |||
1.13 | 18w14a | Seagrass now generates in swamps. | |||
18w15a | ![]() ![]() | ||||
18w16a | "Swampland M" has been renamed to "Mutated Swampland". | ||||
18w19a | "Swampland" has been renamed to "Swamp". | ||||
"Mutated Swampland" has been renamed to "Swamp Hills". | |||||
pre3 | ![]() | ||||
pre5 | The ID swampland has been changed to swamp .
| ||||
The ID mutated_swampland has been changed to swamp_hills . | |||||
September 28, 2019 | During MINECON Live 2019, the swamp came in second place in the Biome Vote; mangrove trees, boats with chests, and frogs would be added. | ||||
1.14 | 18w43a | Drowneds no longer spawn in swamps. | |||
1.18 | Experimental Snapshot 1 | Swamp hills no longer generate naturally. | |||
Swamp biomes currently do not generate correctly. | |||||
experimental snapshot 2 | Swamp biome generation has been fixed. | ||||
experimental snapshot 3 | Swamps are less likely to overlap cold or dry biomes. | ||||
Hanging water is no longer placed in swamps. | |||||
experimental snapshot 4 | Swamps are less likely to extend far out from the coastline. | ||||
experimental snapshot 5 | Swamps have been moved slightly more inland. | ||||
Swamp oak trees are now able to generate in slightly deeper water than before. | |||||
experimental snapshot 6 | Swamps are now able to generate in dry areas, making them less fragmented overall. | ||||
21w40a | The swamp hills biome has been removed. | ||||
October 16, 2021 | The Wild Update was announced at Minecraft Live 2021, showing in-game clips of previously-announced Biome Vote content, along with new features such as mud, fireflies, tadpoles, and frogs. | ||||
Upcoming Java Edition | |||||
1.19 | 22w11a | Added frogs, which spawn in swamps. | |||
22w14a | Added mangrove swamps. | ||||
22w15a | Mud generates all the way from the surface down to stone in mangrove swamps. | ||||
Large mangrove trees are much more common than smaller ones, making navigation through mangrove swamps much easier overall. | |||||
Tropical fish now spawn in mangrove swamps. | |||||
Moss carpets can generate on top of mangrove roots. | |||||
The water fog color has been changed to match the color of the water of mangrove swamps. | |||||
Pre-release 1 | Reduced the amount of trees in the mangrove swamp. | ||||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | Added swamps and swamp hills, along with many other biomes. | |||
v0.10.0 | build 1 | The water in swamps is now tinted dark gray. | |||
Huge mushrooms now generate in swamps. | |||||
? | Marsh-like areas no longer generate in swamps. | ||||
v0.14.0 | build 1 | Added witch huts, which generate in swamps. | |||
Pocket Edition | |||||
1.1.3 | alpha 1.1.3.0 | Added fossils, which generate in swamps. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.13.8 | Added drowned, which can spawn in swamps. | |||
1.10.0 | beta 1.10.0.3 | Drowned no longer spawn in swamps during the day. | |||
Wild Update (experimental) | beta 1.18.10.24 | Added frogs, which spawn in swamps. | |||
Upcoming Bedrock Edition | |||||
1.19.0 | beta 1.19.0.20 | Added mangrove swamps. | |||
beta 1.19.0.24 | Mud generates all the way from the surface down to stone in mangrove swamps. | ||||
Large mangrove trees are much more common than smaller ones, making navigation through mangrove swamps much easier overall. | |||||
Tropical fish now spawn in mangrove swamps. | |||||
Moss carpets can generate on top of mangrove roots. | |||||
Water color is now cyan instead of yellow like in the normal swamp.. | |||||
Legacy Console Edition | |||||
TU5 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added swamps. |
TU9 | Color transitions within swamps have been smoothed. | ||||
TU19 | CU7 | 1.12 | Added witch huts, which generate only in swamps. | ||
TU31 | CU19 | 1.22 | Patch 3 | Added Swampland M variant. | |
Generation of marsh-like areas in swamp biomes has been changed. | |||||
TU43 | CU33 | 1.36 | Patch 13 | Added fossils, which can generate in swamps. |
Gallery[]
A swamp in Bedrock Edition, showing huge mushrooms.
Another swamp in Bedrock Edition.
A slime and a swamp hut in a swamp.
An example of the temperature variation in swamps, leading to different shades of green for the grass blocks.
Mangrove swamp close to desert.