In Bedrock Edition, players may receive achievements in a world not set to Flat while playing Survival mode with cheats off, add-ons off, and host privileges off. If a player creates a world in Creative mode and then loads it in Survival mode, the player cannot earn achievements in that world. In Minecraft Survival, the main goal is to survive, build, explore, and have fun, but also an optional goal in Survival is to defeat the ender dragon and the wither.
In Survival, players have an inventory that consists of four rows of slots used to store items, nine of which are found on the hotbar. All blocks require a certain amount of time to break, unlike Creative mode where blocks can be instantly destroyed. These items can be used in recipes to create tools including (Pickaxe, Axe, Sword, Hoe, Shovel) and other items. The recipes can also be accessed easier by clicking the recipe book in the bottom left corner. This process is known as crafting. Most crafting recipes require a crafting table. Some items cannot be obtained by crafting normally and require a furnace for processing (e.g. glass requires sand for smelting). Various other crafting stations exist for other uses, such as brewing, repairing, and enchanting.
In Survival mode, the player is able to receive damage from the environment (fall damage, suffocation, lava, and freezing) and from hostile mobs (unless playing on Peaceful, where hostile mobs are disabled). A player who receives enough damage dies and returns to the world spawn, or to a previously slept-in bed, or in the Nether to a respawn anchor if the player set one.
The player can get an "ending" in Survival mode by defeating the ender dragon in the End, but this does not terminate play; it provides a trophy item (a dragon egg), a large amount of experience, triggers the "End Poem" and unlocks a gateway to allow easier access to the outer end islands; another common goal is to fulfill all the predefined achievements[Bedrock Edition only]/advancements[Java Edition only]. Oceans also invite exploration, as they have corals, monuments, and adapted creatures like guardians, fish and drowned. The player can also optionally fight the wither boss in order to obtain a nether star so that they can craft a beacon, which also completes all of the in-game achievements. A player can search for an elytra and more after finding an end city in the End.
Survival single-player (SSP)
Survival single-player is the default game mode of Minecraft. Single-player may be played online or offline, as long as the player has played the game at least once in order to allow the game files to be downloaded to their device.
Survival multiplayer (SMP)
Survival multiplayer allows players to connect to a central Minecraft server. This enables them to interact with each other and work together (or against each other) in order to achieve their Survival goals. This is mostly used for friends to play on a private server together.
|Java Edition Classic|
|May 16, 2009||Notch discussed Survival among the various game modes he envisioned for the game.|
|June 14, 2009||Notch discussed his vision of how Survival mode would work.|
|August 4, 2009||Survival mode testing starts. At this time, there was no health bar, and resource management was being tested.|
|August 18, 2009||Hearts are shown, mobs take damage when hit.|
|0.24 SURVIVAL TEST||Added Survival mode in Survival Test. During this time, death was permanent, meaning players could not respawn and the level needed to be restarted unless a save file had been created.|
|A score system was implemented, where players gain more points the more mobs they kill. The player's score can only be seen when they die. Other mobs give more or less points than others: pigs give 10 points, zombies and skeletons give 100 points, and creepers give 250 points.|
|Until mid-Alpha, Survival single-player was the only available mode besides Classic Creative mode.|
|Java Edition Indev|
|0.31||20100129||Crafting is introduced.|
|Java Edition Infdev|
|20100327||Death is no longer permanent; the player is now able to respawn.|
|Java Edition Alpha|
|v1.0.15||Added multiplayer. Originally, Notch allowed only a limited number of people from the Minecraft IRC channel to participate in the first tests of multiplayer. These invitees could invite other people to test out this mode; however, the password was leaked and the server was quickly filled up. Notch released the first version of the multiplayer server software on the 4th of August, 2010. The client was updated so that players could enter the IP of a server to join it.|
|1.3.1||Singleplayer was abolished in a technical sense. Instead, the player hosts a server that they can either close or open to others at any time. This change was intended to reduce the labor required to fix bugs for two different parts of Minecraft, at a slight performance cost.|
|Pocket Edition Alpha|
|v0.2.0||Added Survival mode.|
|v0.3.0||Crafting was introduced.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1||Added Survival mode.|
|New Nintendo 3DS Edition|
|0.1.0||Added Survival mode.|