Subtitles, as they appear in-game.
Subtitles (also known as captions) are a feature which display text for sounds in game. This feature is mainly intended for players who are hard of hearing, deaf or play with sounds off. They can also be used for hearing quieter sounds.
Usage
When subtitles are turned on, a black box appears in the bottom right corner, which lists sounds in the world that are nearby to the player. If the sounds are offscreen, "<" or ">" point in the direction the sound is coming from. As the sound fades away, the text also fades, becoming less white.
All sounds (whether environmental, from entities, block updates or other sources) have their own individualised subtitles. For entities, the entity is displayed followed by a specific verb, e.g. "Rabbit squeaks" or "Villager mumbles". However, the object is not specified for removing or placing blocks and the sound of footsteps.
Subtitles can be configured in the "Music & Sound" section of the Options menu.
Subtitles
Below are subtitles for all sound events.
Blocks
| Block | Data value | Subtitle |
|---|---|---|
| All blocks | subtitles.block.generic.break
|
Block broken |
subtitles.block.generic.footsteps
|
Footsteps | |
subtitles.block.generic.place
|
Block placed | |
| Anvil | subtitles.block.anvil.destroy
|
Anvil destroyed |
subtitles.block.anvil.land
|
Anvil landed | |
subtitles.block.anvil.use
|
Anvil used | |
| Brewing Stand | subtitles.block.brewing_stand.brew
|
Brewing Stand bubbles |
| Bubble Column | subtitles.block.bubble_column.bubble_pop
|
Bubbles pop |
subtitles.block.bubble_column.upwards_ambient
|
Bubbles flow | |
subtitles.block.bubble_column.upwards_inside
|
Bubbles woosh | |
subtitles.block.bubble_column.whirlpool_ambient
|
Bubbles whirl | |
subtitles.block.bubble_column.whirlpool_inside
|
Bubbles zoom | |
| Buttons | subtitles.block.button.click
|
Button clicks |
| Chest | subtitles.block.chest.close
|
Chest closes |
subtitles.block.chest.locked
|
Chest locked | |
subtitles.block.chest.open
|
Chest opens | |
| Chorus Flower | subtitles.block.chorus_flower.death
|
Chorus Flower withers |
subtitles.block.chorus_flower.grow
|
Chorus Flower grows | |
| Redstone Comparator | subtitles.block.comparator.click
|
Comparator clicks |
| Dispenser | subtitles.block.dispenser.dispense
|
Dispensed items |
subtitles.block.dispenser.fail
|
Dispenser failed | |
| Doors | subtitles.block.door.toggle
|
Door creaks |
| Fence Gates | subtitles.block.fence_gate.toggle
|
Fence Gate creaks |
| Fire | subtitles.block.fire.ambient
|
Fire crackles |
subtitles.block.fire.extinguish
|
Fire extinguished | |
| Furnace | subtitles.block.furnace.fire_crackle
|
Furnace crackles |
| Iron Trapdoor | subtitles.block.iron_trapdoor.close
|
Trapdoor opens |
subtitles.block.iron_trapdoor.open
|
Trapdoor closes | |
| Lava | subtitles.block.lava.ambient
|
Lava pops |
subtitles.block.lava.extinguish
|
Lava hisses | |
| Lever | subtitles.block.lever.click
|
Lever clicks |
| Note Block | subtitles.block.note.note
|
Note Block plays |
| Piston | subtitles.block.piston.move
|
Piston moves |
| Nether Portal | subtitles.block.portal.ambient
|
Portal whooshes |
| Pressure Plates | subtitles.block.pressure_plate.click
|
Pressure Plate clicks |
| Redstone Torch | subtitles.block.redstone_torch.burnout
|
Torch fizzes |
| Shulker Box | subtitles.block.shulker_box.close
|
Shulker closes |
subtitles.block.shulker_box.open
|
Shulker opens | |
| Wooden Trapdoors | subtitles.block.trapdoor.toggle
|
Trapdoor creaks |
| Tripwire | subtitles.block.tripwire.attach
|
Tripwire attaches |
subtitles.block.tripwire.click
|
Tripwire clicks | |
subtitles.block.tripwire.detach
|
Tripwire detaches | |
| Water | subtitles.block.water.ambient
|
Water splashes |
Mobs
| Mob | Data value | Subtitle |
|---|---|---|
| All mobs | subtitles.entity.generic.big_fall
|
Something fell |
subtitles.entity.generic.burn
|
Burning | |
subtitles.entity.generic.death
|
Dying | |
subtitles.entity.generic.drink
|
Sipping | |
subtitles.entity.generic.eat
|
Eating | |
subtitles.entity.generic.explode
|
Explosion | |
subtitles.entity.generic.extinguish
|
Fire extinguishes | |
subtitles.entity.generic.hurt
|
Something hurts | |
subtitles.entity.generic.small_fall
|
Something tripped | |
subtitles.entity.generic.splash
|
Splashing | |
subtitles.entity.generic.swim
|
Swimming | |
| Bat | subtitles.entity.bat.ambient
|
Bat screeches |
subtitles.entity.bat.death
|
Bat dies | |
subtitles.entity.bat.hurt
|
Bat hurt | |
subtitles.entity.bat.takeoff
|
Bat takes off | |
| Blaze | subtitles.entity.blaze.ambient
|
Blaze breathes |
subtitles.entity.blaze.burn
|
Blaze crackles | |
subtitles.entity.blaze.death
|
Blaze dies | |
subtitles.entity.blaze.hurt
|
Blaze hurts | |
subtitles.entity.blaze.shoot
|
Blaze shoots | |
| Ocelot | subtitles.entity.cat.ambient
|
Cat meows |
subtitles.entity.cat.death
|
Cat dies | |
subtitles.entity.cat.hurt
|
Cat hurts | |
| Chicken | subtitles.entity.chicken.ambient
|
Chicken clucks |
subtitles.entity.chicken.death
|
Chicken dies | |
subtitles.entity.chicken.egg
|
Chicken plops | |
subtitles.entity.chicken.hurt
|
Chicken hurts | |
| Cod | subtitles.entity.cod.death
|
Cod dies |
subtitles.entity.cod.flop
|
Cod flops | |
subtitles.entity.cod.hurt
|
Cod hurts | |
| Cow | subtitles.entity.cow.ambient
|
Cow moos |
subtitles.entity.cow.death
|
Cow dies | |
subtitles.entity.cow.hurt
|
Cow hurts | |
subtitles.entity.cow.milk
|
Cow gets milked | |
| Creeper | subtitles.entity.creeper.death
|
Creeper dies |
subtitles.entity.creeper.hurt
|
Creeper hurts | |
subtitles.entity.creeper.primed
|
Creeper hisses | |
| Dolphin | subtitles.entity.dolphin.ambient
|
Dolphin chirps |
subtitles.entity.dolphin.ambient_water
|
Dolphin whistles | |
subtitles.entity.dolphin.attack
|
Dolphin attacks | |
subtitles.entity.dolphin.death
|
Dolphin dies | |
subtitles.entity.dolphin.eat
|
Dolphin eats | |
subtitles.entity.dolphin.hurt
|
Dolphin hurts | |
subtitles.entity.dolphin.jump
|
Dolphin jumps | |
subtitles.entity.dolphin.play
|
Dolphin plays | |
subtitles.entity.dolphin.splash
|
Dolphin splashes | |
subtitles.entity.dolphin.swim
|
Dolphin swims | |
| Donkey | subtitles.entity.donkey.ambient
|
Donkey hee-haws |
subtitles.entity.donkey.angry
|
Donkey neighs | |
subtitles.entity.donkey.chest
|
Donkey Chest equips | |
subtitles.entity.donkey.death
|
Donkey dies | |
subtitles.entity.donkey.hurt
|
Donkey hurts | |
| Ender Dragon | subtitles.entity.enderdragon.ambient
|
Dragon roars |
subtitles.entity.enderdragon.death
|
Dragon dies | |
subtitles.entity.enderdragon.flap
|
Dragon flaps | |
subtitles.entity.enderdragon.growl
|
Dragon growls | |
subtitles.entity.enderdragon.hurt
|
Dragon hurts | |
subtitles.entity.enderdragon.shoot
|
Dragon shoots | |
| Drowned | subtitles.entity.drowned.ambient
|
Drowned gurgles |
subtitles.entity.drowned.hurt
|
Drowned hurts | |
subtitles.entity.drowned.death
|
Drowned dies | |
subtitles.entity.drowned.shoot
|
Drowned throws Trident | |
subtitles.entity.drowned.step
|
Drowned steps | |
subtitles.entity.drowned.swim
|
Drowned swims | |
| Elder Guardian | subtitles.entity.elder_guardian.ambient
|
Elder Guardian moans |
subtitles.entity.elder_guardian.ambient.land
|
Elder Guardian flaps | |
subtitles.entity.elder_guardian.attack
|
Elder Guardian shoots | |
subtitles.entity.elder_guardian.curse
|
Elder Guardian curses | |
subtitles.entity.elder_guardian.death
|
Elder Guardian dies | |
subtitles.entity.elder_guardian.flop
|
Elder Guardian flops | |
subtitles.entity.elder_guardian.hurt
|
Elder Guardian hurts | |
| Enderman | subtitles.entity.enderman.ambient
|
Enderman vwoops |
subtitles.entity.enderman.death
|
Enderman dies | |
subtitles.entity.enderman.hurt
|
Enderman hurts | |
subtitles.entity.enderman.stare
|
Enderman cries out | |
subtitles.entity.enderman.teleport
|
Enderman teleports | |
| Endermite | subtitles.entity.endermite.ambient
|
Endermite scuttles |
subtitles.entity.endermite.death
|
Endermite dies | |
subtitles.entity.endermite.hurt
|
Endermite hurts | |
| Evoker | subtitles.entity.evocation_illager.ambient
|
Evoker murmers |
subtitles.entity.evocation_illager.cast
|
Evoker casts spell | |
subtitles.entity.evocation_illager.death
|
Evoker dies | |
subtitles.entity.evocation_illager.hurt
|
Evoker hurts | |
subtitles.entity.evocation_illager.prepare_summon
|
Evoker prepares summoning | |
subtitles.entity.evocation_illager.prepare_attack
|
Evoker prepares attack | |
subtitles.entity.evocation_illager.prepare_wololo
|
Evoker prepares charming | |
| Evoker Fangs | subtitles.entity.evocation_fangs.attack
|
Fangs snap |
| Ghast | subtitles.entity.ghast.ambient
|
Ghast cries |
subtitles.entity.ghast.death
|
Ghast dies | |
subtitles.entity.ghast.hurt
|
Ghast hurts | |
subtitles.entity.ghast.shoot
|
Ghast shoots | |
| Guardian | subtitles.entity.guardian.ambient
|
Guardian moans |
subtitles.entity.guardian.ambient.land
|
Guardian flaps | |
subtitles.entity.guardian.attack
|
Guardian shoots | |
subtitles.entity.guardian.curse
|
Guardian curses | |
subtitles.entity.guardian.death
|
Guardian dies | |
subtitles.entity.guardian.flop
|
Guardian flops | |
subtitles.entity.guardian.hurt
|
Guardian hurts | |
| Horse | subtitles.entity.horse.ambient
|
Horse neighs |
subtitles.entity.horse.angry
|
Horse neighs | |
subtitles.entity.horse.armor
|
Horse armor equips | |
subtitles.entity.horse.breathe
|
Horse breathes | |
subtitles.entity.horse.death
|
Horse dies | |
subtitles.entity.horse.eat
|
Horse eats | |
subtitles.entity.horse.gallop
|
Horse gallops | |
subtitles.entity.horse.hurt
|
Horse hurts | |
subtitles.entity.horse.jump
|
Horse jumps | |
subtitles.entity.horse.saddle
|
Saddle equips | |
| Husk | subtitles.entity.husk.ambient
|
Husk groans |
subtitles.entity.husk.converted_to_zombie
|
Husk converted to Zombie | |
subtitles.entity.husk.death
|
Husk dies | |
subtitles.entity.husk.hurt
|
Husk hurts | |
| Illusioner | subtitles.entity.illusion_illager.ambient
|
Illusioner murmurs |
subtitles.entity.illusion_illager.cast_spell
|
Illusioner casts spell | |
subtitles.entity.illusion_illager.death
|
Illusioner dies | |
subtitles.entity.illusion_illager.hurt
|
Illusioner hurts | |
subtitles.entity.illusion_illager.mirror_move
|
Illusioner displaces | |
subtitles.entity.illusion_illager.prepare_blindness
|
Illusioner prepares blindness | |
subtitles.entity.illusion_illager.prepare_mirror
|
Illusioner prepares mirror image | |
| Iron Golem | subtitles.entity.iron_golem.attack
|
Iron Golem attacks |
subtitles.entity.iron_golem.death
|
Iron Golem dies | |
subtitles.entity.iron_golem.hurt
|
Iron Golem hurts | |
| Llama | subtitles.entity.llama.ambient
|
Llama bleats |
subtitles.entity.llama.angry
|
Llama bleats angry | |
subtitles.entity.llama.chest
|
Llama Chest equips | |
subtitles.entity.llama.death
|
Llama dies | |
subtitles.entity.llama.eat
|
Llama eats | |
subtitles.entity.llama.hurt
|
Llama hurts | |
subtitles.entity.llama.spit
|
Llama spits | |
subtitles.entity.llama.step
|
Llama steps | |
subtitles.entity.llama.swag
|
Llama is decorated | |
| Magma Cube | subtitles.entity.magmacube.death
|
Magma Cube dies |
subtitles.entity.magmacube.hurt
|
Magma Cube hurts | |
subtitles.entity.magmacube.squish
|
Magma Cube squishes | |
| Mule | subtitles.entity.mule.ambient
|
Mule hee-haws |
subtitles.entity.mule.chest
|
Mule Chest equips | |
subtitles.entity.mule.death
|
Mule dies | |
subtitles.entity.mule.hurt
|
Mule hurts | |
| Parrot | subtitles.entity.parrot.ambient
|
Parrot talks |
subtitles.entity.parrot.death
|
Parrot dies | |
subtitles.entity.parrot.eats
|
Parrot eats | |
subtitles.entity.parrot.hurt
|
Parrot hurts | |
| Phantom | subtitles.entity.phantom.ambient
|
Phantom screeches |
subtitles.entity.phantom.bite
|
Phantom bites | |
subtitles.entity.phantom.death
|
Phantom dies | |
subtitles.entity.phantom.flap
|
Phantom flaps | |
subtitles.entity.phantom.hurt
|
Phantom hurts | |
subtitles.entity.phantom.swoop
|
Phantom swoops | |
| Pig | subtitles.entity.pig.ambient
|
Pig oinks |
subtitles.entity.pig.death
|
Pig dies | |
subtitles.entity.pig.hurt
|
Pig hurts | |
subtitles.entity.pig.saddle
|
Saddle equips | |
| Player | subtitles.entity.player.burp
|
Burp |
subtitles.entity.player.death
|
Player dies | |
subtitles.entity.player.hurt
|
Player hurts | |
subtitles.entity.player.levelup
|
Player dings | |
| Polar Bear | subtitles.entity.polar_bear.ambient
|
Polar Bear groans |
subtitles.entity.polar_bear.baby_ambient
|
Polar Bear hums | |
subtitles.entity.polar_bear.death
|
Polar Bear dies | |
subtitles.entity.polar_bear.hurt
|
Polar Bear hurts | |
subtitles.entity.polar_bear.warning
|
Polar Bear roars | |
| Pufferfish | subtitles.entity.puffer_fish.blow_out
|
Pufferfish deflates |
subtitles.entity.puffer_fish.blow_up
|
Pufferfish inflates | |
subtitles.entity.puffer_fish.death
|
Pufferfish dies | |
subtitles.entity.puffer_fish.flop
|
Pufferfish flops | |
subtitles.entity.puffer_fish.hurt
|
Pufferfish hurts | |
subtitles.entity.puffer_fish.sting
|
Pufferfish stings | |
| Rabbit | subtitles.entity.rabbit.ambient
|
Rabbit squeaks |
subtitles.entity.rabbit.attack
|
Rabbit attacks | |
subtitles.entity.rabbit.death
|
Rabbit dies | |
subtitles.entity.rabbit.hurt
|
Rabbit hurts | |
subtitles.entity.rabbit.jump
|
Rabbit hops | |
| Salmon | subtitles.entity.salmon.death
|
Salmon dies |
subtitles.entity.salmon.flop
|
Salmon flops | |
subtitles.entity.salmon.hurt
|
Salmon hurts | |
| Sheep | subtitles.entity.sheep.ambient
|
Sheep baahs |
subtitles.entity.sheep.death
|
Sheep dies | |
subtitles.entity.sheep.hurt
|
Sheep hurts | |
| Shulker | subtitles.entity.shulker.ambient
|
Shulker lurks |
subtitles.entity.shulker.close
|
Shulker closes | |
subtitles.entity.shulker.death
|
Shulker dies | |
subtitles.entity.shulker.hurt
|
Shulker hurts | |
subtitles.entity.shulker.open
|
Shulker opens | |
subtitles.entity.shulker.shoot
|
Shulker shoots | |
subtitles.entity.shulker.teleport
|
Shulker teleports | |
| Shulker Bullet | subtitles.entity.shulker.hit
|
Shulker bullet explodes |
subtitles.entity.shulker.hurt
|
Shulker bullet breaks | |
| Silverfish | subtitles.entity.silverfish.ambient
|
Silverfish hisses |
subtitles.entity.silverfish.death
|
Silverfish dies | |
subtitles.entity.silverfish.hurt
|
Silverfish hurts | |
| Skeleton | subtitles.entity.skeleton.ambient
|
Skeleton rattles |
subtitles.entity.skeleton.death
|
Skeleton dies | |
subtitles.entity.skeleton.hurt
|
Skeleton hurts | |
subtitles.entity.skeleton.shoot
|
Skeleton shoots | |
| Skeleton Horse | subtitles.entity.skeleton_horse.ambient
|
Skeleton Horse cries |
subtitles.entity.skeleton_horse.death
|
Skeleton Horse dies | |
subtitles.entity.skeleton_horse.hurt
|
Skeleton Horse hurts | |
| Slime | subtitles.entity.slime.attack
|
Slime attacks |
subtitles.entity.slime.death
|
Slime dies | |
subtitles.entity.slime.hurt
|
Slime hurts | |
subtitles.entity.slime.squish
|
Slime squashes | |
| Snow Golem | subtitles.entity.snowman.death
|
Snow Golem dies |
subtitles.entity.snowman.hurt
|
Snow Golem hurts | |
| Spider | subtitles.entity.spider.ambient
|
Spider hisses |
subtitles.entity.spider.death
|
Spider dies | |
subtitles.entity.spider.hurt
|
Spider hurts | |
| Squid | subtitles.entity.squid.ambient
|
Squid swims |
subtitles.entity.squid.death
|
Squid dies | |
subtitles.entity.squid.hurt
|
Squid hurts | |
subtitles.entity.squid.squirt
|
Squid shoots ink | |
| Stray | subtitles.entity.stray.ambient
|
Stray rattles |
subtitles.entity.stray.death
|
Stray dies | |
subtitles.entity.stray.hurt
|
Stray hurts | |
| Turtle | subtitles.entity.turtle.ambient_land
|
Turtle chirps |
subtitles.entity.turtle.lay_egg
|
Turtle lays egg | |
subtitles.entity.turtle.hurt
|
Turtle hurts | |
subtitles.entity.turtle.hurt_baby
|
Turtle baby hurts | |
subtitles.entity.turtle.death
|
Turtle dies | |
subtitles.entity.turtle.death_baby
|
Turtle baby dies | |
subtitles.entity.turtle.swim
|
Turtle swims | |
subtitles.entity.turtle.shamble
|
Turtle shambles | |
subtitles.entity.turtle.shamble_baby
|
Turtle baby shambles | |
| Vex | subtitles.entity.vex.ambient
|
Vex vexes |
subtitles.entity.vex.charge
|
Vex shrieks | |
subtitles.entity.vex.death
|
Vex dies | |
subtitles.entity.vex.hurt
|
Vex hurts | |
| Villager | subtitles.entity.villager.ambient
|
Villager mumbles |
subtitles.entity.villager.death
|
Villager dies | |
subtitles.entity.villager.hurt
|
Villager hurts | |
subtitles.entity.villager.no
|
Villager disagrees | |
subtitles.entity.villager.trading
|
Villager trades | |
subtitles.entity.villager.yes
|
Villager agrees | |
| Vindicator | subtitles.entity.vindication_illager.ambient
|
Vindicator mutters |
subtitles.entity.vindication_illager.death
|
Vindicator dies | |
subtitles.entity.vindication_illager.hurts
|
Vindicator hurts | |
| Witch | subtitles.entity.witch.ambient
|
Witch giggles |
subtitles.entity.witch.death
|
Witch dies | |
subtitles.entity.witch.drink
|
Witch drinks | |
subtitles.entity.witch.hurt
|
Witch hurts | |
subtitles.entity.witch.throw
|
Witch throws | |
| Wither | subtitles.entity.wither.ambient
|
Wither angers |
subtitles.entity.wither.death
|
Wither dies | |
subtitles.entity.wither.hurt
|
Wither hurts | |
subtitles.entity.wither.shoot
|
Wither attacks | |
subtitles.entity.wither.spawn
|
Wither prepares | |
| Wither Skeleton | subtitles.entity.wither_skeleton.ambient
|
Wither Skeleton rattles |
subtitles.entity.wither_skeleton.death
|
Wither Skeleton dies | |
subtitles.entity.wither_skeleton.hurt
|
Wither Skeleton hurts | |
| Wolf | subtitles.entity.wolf.ambient
|
Wolf pants |
subtitles.entity.wolf.death
|
Wolf dies | |
subtitles.entity.wolf.growl
|
Wolf growls | |
subtitles.entity.wolf.hurt
|
Wolf hurts | |
subtitles.entity.wolf.shake
|
Wolf shakes | |
| Zombie | subtitles.entity.zombie.ambient
|
Zombie groans |
subtitles.entity.zombie.converted_to_drowned
|
Zombie converted to Drowned | |
subtitles.entity.zombie.death
|
Zombie dies | |
subtitles.entity.zombie.hurt
|
Zombie hurts | |
subtitles.entity.zombie.infect
|
Zombie infects | |
| Zombie Horse | subtitles.entity.zombie_horse.ambient
|
Zombie Horse cries |
subtitles.entity.zombie_horse.death
|
Zombie Horse dies | |
subtitles.entity.zombie_horse.hurt
|
Zombie Horse hurts | |
| Zombie Pigman | subtitles.entity.zombie_pigman.ambient
|
Zombie Pigman grunts |
subtitles.entity.zombie_pigman.angry
|
Zombie Pigman angers | |
subtitles.entity.zombie_pigman.death
|
Zombie Pigman dies | |
subtitles.entity.zombie_pigman.hurt
|
Zombie Pigman hurts | |
| Zombie Villager | subtitles.entity.zombie_villager.ambient
|
Zombie Villager groans |
subtitles.entity.zombie_villager.converted
|
Zombie vociferates | |
subtitles.entity.zombie_villager.cure
|
Zombie snuffles | |
subtitles.entity.zombie_villager.death
|
Zombie Villager dies | |
subtitles.entity.zombie_villager.hurt
|
Zombie Villager hurts |
Objects
| Object | Data value | Subtitle |
|---|---|---|
| Armor Stand | subtitles.entity.armorstand.fall
|
Something fell |
| Arrow | subtitles.entity.arrow.hit
|
Arrow hits |
subtitles.entity.arrow.shoot
|
Arrow fired | |
subtitles.entity.arrow.successful_hit
|
Player hit | |
| Egg | subtitles.entity.egg.throw
|
Egg flies |
| Eye of Ender | subtitles.entity.endereye.launch
|
Eye of Ender shoots |
| Ender Pearl | subtitles.entity.enderpearl.throw
|
Ender Pearl flies |
| Experience Orb | subtitles.entity.experience_orb.pickup
|
Experience gained |
| Firework Rocket | subtitles.entity.firework.blast
|
Firework blasts |
subtitles.entity.firework.launch
|
Firework launches | |
subtitles.entity.firework.twinkle
|
Firework twinkles | |
| Fishing Bobber | subtitles.entity.bobber.splash
|
Fishing hook splashes |
subtitles.entity.bobber.thrown
|
Bobber thrown | |
| Item Frame | subtitles.entity.itemframe.add_item
|
Item Frame fills |
subtitles.entity.itemframe.break
|
Item Frame breaks | |
subtitles.entity.itemframe.place
|
Item Frame placed | |
subtitles.entity.itemframe.remove_item
|
Item Frame empties | |
subtitles.entity.itemframe.rotate_item
|
Item Frame clicks | |
| Leash Knot | subtitles.entity.leashknot.break
|
Leash knot breaks |
subtitles.entity.leashknot.place
|
Leash knot tied | |
| Minecart | subtitles.entity.minecart.riding
|
Minecart rolls |
| Painting | subtitles.entity.painting.break
|
Painting breaks |
subtitles.entity.painting.place
|
Painting placed | |
| Splash Potion | subtitles.entity.potion.splash
|
Bottle smashes |
subtitles.entity.potion.throw
|
Bottle thrown | |
| Snowball | subtitles.entity.snowball.throw
|
Snowball flies |
| TNT | subtitles.entity.tnt.primed
|
TNT fizzes |
| Turtle Egg | subtitles.entity.turtle.egg_hatch
|
Turtle egg hatches |
subtitles.entity.turtle.egg_crack
|
Turtle egg cracks | |
subtitles.entity.turtle.egg_break
|
Turtle egg breaks |
Items
| Item | Data value | Subtitle |
|---|---|---|
| All items | subtitles.entity.item.break
|
Item breaks |
subtitles.entity.item.pickup
|
Item plops | |
| Armor | subtitles.item.armor.equip
|
Gear equipped |
subtitles.item.armor.equip_chain
|
Chain armor jingles | |
subtitles.item.armor.equip_diamond
|
Diamond armor clangs | |
subtitles.item.armor.equip_gold
|
Gold armor clinks | |
subtitles.item.armor.equip_iron
|
Iron armor clanks | |
subtitles.item.armor.equip_leather
|
Leather armor rustles | |
| Axe | subtitles.item.axe.strip
|
Debarking log |
| Bottle | subtitles.item.bottle.fill
|
Bottle fills |
| Bucket | subtitles.item.bucket.empty
|
Bucket empties |
subtitles.item.bucket.fill
|
Bucket fills | |
| Chorus Fruit | subtitles.item.chorus_fruit.teleport
|
Player teleports |
| Elytra | subtitles.item.armor.equip_elytra
|
Elytra rustles |
| Fire Charge | subtitles.item.firecharge.use
|
Fireball whooshes |
| Flint and Steel | subtitles.item.flintandsteel.use
|
Flint and Steel click |
| Hoe | subtitles.item.hoe.till
|
Hoe tills |
| Shears | subtitles.item.shear
|
Shears click |
| Shield | subtitles.item.shield.block
|
Shield blocks |
| Shovel | subtitles.item.shovel.flatten
|
Shovel flattens |
| Totem of Undying | subtitles.item.totem.use
|
Totem activates |
| Trident | subtitles.item.trident.hit
|
Trident stabs |
subtitles.item.trident.hit_ground
|
Trident vibrates | |
subtitles.item.trident.return
|
Trident returns | |
subtitles.item.trident.riptide
|
Trident zooms | |
subtitles.item.trident.throw
|
Trident clangs | |
subtitles.item.trident.thunder
|
Trident thunder cracks |
Enchantments
| Enchantment | Data value | Subtitle |
|---|---|---|
| Thorns | enchant.thorns.hit
|
Thorns prick |
Environment
| Weather | Data value | Subtitle |
|---|---|---|
| Lightning | subtitles.entity.lightning.impact
|
Lightning strikes |
subtitles.entity.lightning.thunder
|
Thunder roars | |
| Rain | subtitles.weather.rain
|
Rain falls |
| Ambience | subtitles.ambient.cave
|
Eerie noise |
History
| Java Edition | |||||
|---|---|---|---|---|---|
1.9{{Extension DPL}}<ul><li>[[Fishing Rod|Fishing Rod]]<br/>{{Dungeons hatnote|type=artifact}}
{{Item
| image = Fishing Rod.png
| image2 = Cast Fishing Rod.png
| rarity = Common
| renewable = Yes
| durability =
Depends on the Edition:
Java: 64
Bedrock: 384
| stackable = No
}}
A '''fishing rod''' is a [[tool]] that casts a bobber used to [[Fishing|fish]] in [[water]] or to hook and pull [[Mob|mobs]], [[Item (entity)|items]] and some [[Entity|entities]] towards the user.
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|C1= Stick
|B2= Stick
|C2= String
|A3= Stick
|C3= String
|Output= Fishing Rod
|type= Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Fishing Rod
|Damaged Fishing Rod
|Output= Fishing Rod
|description= The durability of the two fishing rods is added together, plus an extra 5% durability.
|type= Tool
}}
=== Fishing ===
Enchanted fishing rods can be obtained as "treasure" [[item]]s from [[fishing]], and unenchanted ones as "junk" items.
=== Trading ===
Journeyman-level [[fisherman]] [[villager]]s sell enchanted fishing rods for 6 [[emerald]]s.
The [[enchantment]]s are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
=== Chest loot ===
{{LootChestItem|enchanted-fishing-rod}}
{{notelist}}
=== Carrot/warped fungus on a stick ===
If a [[carrot on a stick]] or a [[warped fungus on a stick]] is used to the point of zero durability, it becomes a fishing rod again.
=== Mob loot ===
{{IN|java}}, the [[drowned]] mob has a 3.75% chance of spawning with a fishing rod equipped.
{{IN|bedrock}}, naturally-spawned drowned has 0.85% chance to spawn with fishing rod, while converted drowned has 1% chance to spawn with it.
If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.
== Usage ==
=== Fishing ===
{{main|Fishing}}
Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber [[Entity|entity]] despawns, unless the fishing rod to the off-hand or it's been swapped with another fishing rod{{Cn|Cn=Research on the way fishing rods behave when you swap rod or have two equipped (one in the main and one in the off hand) needs to be done}}.
=== Crafting ingredient ===
{{crafting usage|Fishing Rod, Damaged Fishing Rod}}
=== Hooking mobs and other entities ===
{{see also|Fishing#Fishing rod durability}}
The fishing rod can be used to hook [[mobs]], [[Item (entity)|items]]{{only|java}} and some [[entities]], and even [[player]]s. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a [[mob]] or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of {{frac|1|10}} the distance between mob and player.
Besides mobs and items, entities that can be reeled in include:
* {{ItemLink|id=oak boat|Boat}}s
* {{ItemLink|id=oak boat with chest|Boat with Chest}}s
* {{ItemSprite|Minecart}} [[Minecart]]s of any type
* {{ItemLink|Armor Stand}}s
* {{EntityLink|Shulker Bullet}}s
* {{EntityLink|Fireball}}s
* {{EntityLink|Small fireball}}s
* {{EntitySprite|TNT}} Primed [[TNT]]
* Any [[falling block]] such as {{EntityLink|Sand}}, {{EntityLink|Gravel}}, {{EntityLink|Dragon Egg}}s, {{EntityLink|Concrete Powder}}s, {{EntityLink|Scaffolding}}, [[Snow]] on [[Bedrock Edition]] or {{EntityLink|Anvil}}s
Some entities can be hooked, but cannot be reeled in:
* {{EntitySprite|Horse}} Mobs riding/being ridden by other mobs (in Bedrock Edition, the hooked mob dismounts)
* {{EntityLink|Painting}}s
* {{EntityLink|Item Frame}}s
* {{EntityLink|id=leash-knot|Lead}} knots
* {{EntityLink|End Crystal}}s
* {{EntityLink|Shulker}}s
Attempting to reel in said entities still costs durability to the rod.
The rest of the entities cannot be hooked at all:
* {{EntitySprite|egg}} Thrown [[egg]]s
* {{EntitySprite|snowball}} Thrown [[snowball]]s
* {{EntitySprite|ender-pearl}} Thrown [[ender pearl]]s
* {{EntitySprite|eye-of-ender}} Thrown [[eyes of ender]]
* {{ItemSprite|splash-potion}} Thrown [[potion]]s
* {{ItemSprite|bottle-o'-enchanting|附魔之瓶}} Thrown [[bottles o' enchanting]]
* {{EntitySprite|dragon-fireball}} [[Dragon fireball]]s
* {{EntitySprite|Wither Skull}} [[Wither#Wither Skull|Wither skull]]s
* {{ItemSprite|firework-rocket}} [[Firework rocket]]s in flight
* {{EntitySprite|arrow}} [[Arrow]]s in flight
* {{EffectSprite|particle-speed}} [[Lingering Potion#Area effect cloud|Area effect cloud]]
* {{EntityLink|id=experience-orb|Experience|XP orbs}}
Using it on a [[villager]] lowers the player's popularity and causes any naturally-spawned [[iron golem]]s nearby to attack.
=== Fuel ===
A fishing rod can be used as fuel in [[furnace]]s, smelting 1.5 items per fishing rod.
=== Other usage ===
The hook can also be used to activate wooden [[pressure plate]]s or [[weighted pressure plate]]s.
=== Enchantments ===
A fishing rod can receive the following enchantments:
{| class="wikitable col-2-center"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Lure]]<ref group="note">Lure levels above V don't work.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Luck of the Sea]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
{{Notelist|note}}
A fishing rod with the [[Mending]] enchantment has infinite durability if used for fishing only. The rod incrementally repairs itself using the experience gained each time a player reels in a fish, even if starting from nearly 0% durability. Players wearing damaged [[Mending]] armor have a lower average rate of repair, because the mending mechanic can ignore damage to the rod while repairing armor instead. [[Unbreaking]] III can nearly guarantee that the rod does not break, unless it's already at low durability.
== Fishing Bobber ==
{{Entity
| title = Fishing Bobber
| image2 = Fishing Bobber BE.png
| imagesize = 100px
| image = Fishing Bobber JE1.png
| networkid = '''[[JE]]:''' 90
}}
{{see also|Entity format}}
'''Fishing bobbers''' have entity data associated with them that contain various properties of the entity. They also appear to despawn after a while.
=== Data values ===
==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Fishing Bobber
|spritetype=entity
|nameid=fishing_bobber
|foot=1}}
{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Fishing Bobber
|spritetype=entity
|nameid=fishing_hook
|id=77
|foot=1}}
==== Entity data ====
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Sounds ==
{{Edition|Java}}:<br>
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
{{Sound table
|sound=Fishing rod cast.ogg
|subtitle=Bobber thrown
|source=Friendly Creatures <ref group="sound" name="oddcats">{{bug|MC-139041||The sounds of fishing bobbers aren't controlled by the "Players" sound slider}}</ref>
|overridesource=1
|description=When a fishing rod is cast
|id=entity.fishing_bobber.throw
|translationkey=subtitles.entity.fishing_bobber.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|sound=Fishing rod reel in1.ogg
|sound2=Fishing rod reel in2.ogg
|subtitle=Bobber retrieved
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=When a fishing rod is reeled in
|id=entity.fishing_bobber.retrieve
|translationkey=subtitles.entity.fishing_bobber.retrieve
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Water Splash Old.ogg
|subtitle=Fishing Bobber splashes
|description=When a fishing bobber is bitten by something
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|id=entity.fishing_bobber.splash
|translationkey=subtitles.entity.fishing_bobber.splash
|volume=0.25
|pitch=0.6-1.4
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a fishing rod's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Bow shoot.ogg
|source=player
|description=When a fishing rod is cast
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
<!--There is no reel in sound on Bedrock Edition, it seems.-->
{{Sound table
|sound=Water Splash Old.ogg
|source=player
|description=When a fishing bobber is bitten by something
|id=random.splash
|volume=1.0
|pitch=0.6-1.4}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a fishing rod's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Fishing Rod
|spritetype=item
|nameid=fishing_rod
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Fishing Rod
|spritetype=item
|nameid=fishing_rod
|id=392
|form=item
|foot=1}}
== Achievements==
{{load achievements|Cow Tipper}}<!--This is due to the fact that leather can be obtained via fishing, which grants the achievement.-->
== Advancements ==
{{load advancements|Fishy Business}}
== History ==
{{more sounds|section=24|type=old|Old throwing sound (pre-Sound Update), which was used for fishing rods}}
{{History|java alpha}}
{{History||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|Fishing rods currently have no function.
|Fishing rods are stackable.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to [[fishing|catch fish]] from any body of [[water]].
|[[File:Stick JE1 BE1.png|32px]] Cast fishing rods use the [[stick]] texture in first and third person, and do not appear cast in the hotbar.}}
{{History||v1.2.2|Fishing rods now work in [[multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.
|Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|Fishing rods are now no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.
|[[File:Cast Fishing Rod JE2 BE1.png|32px]] In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.}}
{{History||Sound Update|The fishing rod cast [[sound]] has been changed.}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Fishing rods now have infinite [[durability]] in [[Creative]] mode.}}
{{History|||snap=12w18a|Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.}}
{{History||1.4.2|snap=12w36a|Added [[carrot on a stick]], which can be [[crafting|crafted]] using a fishing rod and a [[carrot]].}}
{{History|||snap=12w37a|Fishing now give the [[player]] [[experience]] with each [[fish]] caught.}}
{{History||1.4.6|snap=12w49a|Fishing rods can now be [[enchanting|enchanted]] with [[Unbreaking]] using [[enchanted book]]s.}}
{{History||1.7.2|snap=13w36a|Fishing rods now have 2 new [[enchanting|enchantments]]: [[Lure]] and [[Luck of the Sea]].
|Fishing rods can now be [[enchanted]] in an [[enchantment table]].
|Enchanted fishing rods can now be obtained as a "treasure" item from [[fishing]], and unenchanted ones as a "junk" item.}}
{{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 7–8 [[emerald]]s.}}
{{History|||snap=14w33b|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
{{History||1.9|snap=15w31a|Cast fishing rods now look cast in the [[hotbar]] and [[inventory]].}}
{{History|||snap=15w32a|Fishing rods no longer [[damage]] the [[ender dragon]].}}
{{History|||snap=15w36a|Fishing rods now properly hook [[entity|entities]].
|Reeling in while hooked to a non-item entity now costs 5 [[durability]] (was 3) to the fishing rod.}}
{{History||1.10|snap=16w21a|Fishing rods now hook [[item (entity)|item]]s, which costs 3 durability.}}
{{History||1.11|snap=16w33a|Fishing rods can now be used to fuel [[furnace]]s.}}
{{History||1.12|snap=17w13a|The [[sound]] of the bobbers of fishing rods being thrown has been changed.}}
{{History|||snap=17w16a|Added sounds for reeling in fishing bobbers.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 346.}}
{{History|||snap=17w50a|[[Crafting]] a [[carrot on a stick]] no longer requires the fishing rod to be at full [[durability]].<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref>}}
{{History|||snap=18w02a|The bobber of fishing rods now has its own [[entity]] ID: <code>fishing_bobber</code>, although summoning the bobber alone is still not possible.}}
{{History|||snap=18w09a|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w11a|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}
{{History|||snap=18w14a|Catching a [[fish]] with the fishing rod now grants the "Fishy Business" [[advancement]].}}
{{History|||snap=?|Fishing rods no longer display as unknown when called by a target selector.}}
{{History||1.14|snap=18w43a|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
{{History||1.16|snap=20w13a|Fishing rod is now used to craft [[warped fungus on a stick]].}}
{{History|||snap=20w14a|The bobber of fishing rods is now considered a projectile and can ignite (if on [[fire]]) [[TNT]], activate [[target]]s and ring [[bell]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to fishing rods are no longer obtainable from villager [[trading]].}}
{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
{{History|||snap=build 8|If an [[entity]] is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.}}
{{History|||snap=build 11|Fishing rods are now functional in [[third person view]].}}
{{History||v0.12.1|snap=build 12|Fishing rods now make a less repetitive [[sound]].
|Fishing rods now grant [[experience]] when successful.
|Fishing rods can now be [[enchanting|enchanted]].
|Enchanted fishing rods can now be found as "treasure" from [[fishing]].}}
{{History||v0.15.0|snap=build 1|Fishing rods are now used to craft [[carrot on a stick]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID of fishing rods has been changed from <code>fishinghook</code> to <code>fishing_hook</code>.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which can spawn with and [[drops|drop]] fishing rods.}}
{{History|||snap=beta 1.2.20.1|Fishing rods and [[enchanting|enchanted]] fishing rods can now be found in [[underwater ruins]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 6 [[emerald]]s as part of their third tier [[trading|trade]].}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
{{History||xbox=TU7|[[File:Cast Fishing Rod JE2 BE1.png|32px]] [[File:Stick JE1 BE1.png|32px]] Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.
|The cast fishing rod texture appears in first person, while the stick texture is used instead in third person.}}
{{History||xbox=TU27|xbone=CU15|ps=1.18|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=none|Fishing rods now hook [[item (entity)|item]]s, which costs 3 durability.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|The [[sound]] of the bobbers of fishing rods being thrown has been changed.|Added sounds for reeling in fishing bobbers.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].
|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
*The maximum distance the [[player]] can get between the bobber and themselves is 33 blocks.
*[[Skeleton]]s can be pulled into their own [[arrow]]s.
*When casting the rod into a [[portal]], the bobber may stick to it like a normal [[block]], go through and travel in [[the Nether]], or stop on the next block behind the portal.
*If the player stands directly in front of a column and casts the line onto a block above the player, the line falls downward.
*If the bobber hits a [[painting]], the painting breaks.
*The player can get into [[bed]] after casting a line, and the line remains in the water until the player wakes up and reels it in.
== Gallery ==
<gallery>
13w36a banner.png|[[13w36a]] snapshot banner.
Bobber and bubbles.png|Trail of bubbles indicating that a [[fish]] is about to bite.
Bobber2D.png|Two-dimensional bobber {{in|je}}.
Bobber3D.png|Three-dimensional bobber {{in|be}}.
Enderman Fishing.png|Bobbers can be attached to [[mobs]], like this [[enderman]].
Drowned with Fishing rod.png|A [[drowned]] holding a fishing rod.
Firebobber.png|A bobber cast in fire.
Fishingbobber.png|Fishing in 2010.
Fishing Rod Hooking Teaser.png|Image from [[dinnerbone]] teasing the addition of fishing rods hooking entities.
File:Sunny Fishing.jpg|[[Sunny]] reeling back a fishing rod.
File:Croc Ad 1.jpg|[[Noor]] catching a [[salmon]].<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref>
Enchanted Fishing Rod.gif|An enchanted fishing rod.
Fishing Rod SDGP.png|Fishing rod in the [[Super Duper Graphics Pack]].
</gallery>
== References ==
{{Reflist}}
{{Items}}
{{entities}}
[[Category:Renewable resources]]
[[cs:Rybářský prut]]
[[de:Angel]]
[[es:Caña de pescar]]
[[fr:Canne à pêche]]
[[hu:Horgászbot]]
[[it:Canna da pesca]]
[[ja:釣竿]]
[[ko:낚싯대]]
[[nl:Vishengel]]
[[pl:Wędka]]
[[pt:Vara de pesca]]
[[ru:Удочка]]
[[uk:Вудка]]
[[zh:钓鱼竿]]</li><li>[[Flint|Flint]]<br/>{{Item
| image = Flint.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Flint''' is a mineral obtained from [[gravel]].
== Obtaining ==
=== Mining ===
When a block of [[gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[gravel]] block. When mined with a [[Fortune]]-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Silk Touch]] or gravel that fell on a non-solid block never produces flint.
=== Trading ===
Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to offer 10 pieces of flint for 10 blocks of gravel and an [[emerald]].
=== Chest loot ===
{{LootChestItem|flint}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Trading ===
Apprentice-level fletcher villagers buy 26 flint for an emerald.
Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to buy 26 flint for an emerald {{in|java}}, and always offer the trade {{in|bedrock}}.
Journeyman-level toolsmith villagers have a {{frac|2|5}} chance to buy 30 flint for one emerald in ''Java Edition'', and always offer the trade in Bedrock Edition.
Journeyman-level weaponsmith villagers buy 24 flint for an emerald.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Flint
|spritetype=item
|nameid=flint
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Flint
|spritetype=item
|nameid=flint
|id=356
|form=item
|foot=1}}
== History ==
{{History|java indev}}
{{History||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint.
|Flint is now used to craft [[flint and steel]].}}
{{History|java alpha}}
{{History||v1.0.14|Crafting [[arrow]]s now requires flint, rather than [[iron ingot]]s.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 4–5 flint for 1 [[emerald]] and 10 [[gravel]].}}
{{History|||snap=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}}
{{History||1.8|snap=14w02a|Fletcher [[villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 318.}}
{{History||1.14|snap=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History|||snap=18w50a|Flint can now be found in [[chest]]s in [[village]] fletcher houses.}}
{{History|||snap=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[villager]]s now [[trading|buy]] flint.}}
{{History||1.16|snap=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 3–8, making it renewable.}}
{{History|||snap=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[gravel]].}}
{{History|||snap=20w16a|Flint now generates in [[ruined portal]] chests.}}
{{History|pocket alpha}}
{{History||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint.
|Flint can be used to craft [[arrow]]s.}}
{{History||v0.4.0|Flint can now be used to make [[flint and steel]].}}
{{History||v0.8.0|snap=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fletcher [[villager]]s now [[trading|sell]] 6–10 flint for 1 [[emerald]] and 10 [[gravel]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Flint can now be found in [[village]] fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, fletcher [[villager]]s now have a 50% chance to [[trading|sell]] 10 flint for 10 [[gravel]] and one [[emerald]] as part of their first tier trade.
|Flint can now be [[trading|sold]] to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}}
{{History||?|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:GodPortal.png|A piece of flint found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--flint Taking Inventory: Flint] – Minecraft.net on October 31, 2019
{{Items}}
[[Category:Renewable resources]]
[[cs:Pazourek]]
[[de:Feuerstein]]
[[es:Pedernal]]
[[fr:Silex]]
[[hu:Kovakő]]
[[it:Selce]]
[[ja:火打石]]
[[ko:부싯돌]]
[[nl:Vuursteen]]
[[pl:Krzemień]]
[[pt:Sílex]]
[[ru:Кремень]]
[[th:หินเหล็กไฟ]]
[[uk:Кремінь]]
[[zh:燧石]]</li></ul></nowiki> | 9 March 2015 | Dinnerbone asks for feedback on his initial work on subtitles. At this stage, subtitles were superimposed onto objects. | |||
| 16 March 2015 | Dinnerbone changes subtitles into the current format. | ||||
| 13 October 2015 | Grum tweets that he is working on subtitles, and that as a side effect there is more control over the playing of sound events. | ||||
| 15w43b | Added subtitles. | ||||
Issues
Issues relating to "Subtitles" are maintained on the bug tracker. Report issues there.