Subtitles, as they appear in-game.
Subtitles (also known as captions) are a feature which display text for sounds in game. This feature is mainly intended for players who are hard of hearing, deaf or play with sounds off. They can also be used for hearing quieter sounds.
Usage
When subtitles are turned on, a black box appears in the bottom right corner, which lists sounds in the world that are nearby to the player. If the sounds are offscreen, "<" or ">" point in the direction the sound is coming from. As the sound fades away, the text also fades, becoming less white.
All sounds (whether environmental, from entities, block updates or other sources) have their own individualised subtitles. For entities, the entity is displayed followed by a specific verb, e.g. "Rabbit squeaks" or "Villager mumbles". However, the object is not specified for removing or placing blocks and the sound of footsteps.
Subtitles can be configured in the "Music & Sound" section of the Options menu.
Subtitles
Below are subtitles for all sound events.
Blocks
| Block | Data value | Subtitle |
|---|---|---|
| All blocks | subtitles.block.generic.break
|
Block broken |
subtitles.block.generic.footsteps
|
Footsteps | |
subtitles.block.generic.place
|
Block placed | |
| Anvil | subtitles.block.anvil.destroy
|
Anvil destroyed |
subtitles.block.anvil.land
|
Anvil landed | |
subtitles.block.anvil.use
|
Anvil used | |
| Brewing Stand | subtitles.block.brewing_stand.brew
|
Brewing Stand bubbles |
| Button | subtitles.block.button.click
|
Button clicks |
| Chest | subtitles.block.chest.close
|
Chest closes |
subtitles.block.chest.locked
|
Chest locked | |
subtitles.block.chest.open
|
Chest opens | |
| Chorus Flower | subtitles.block.chorus_flower.death
|
Chorus Flower withers |
subtitles.block.chorus_flower.grow
|
Chorus Flower grows | |
| Redstone Comparator | subtitles.block.comparator.click
|
Comparator clicks |
| Dispenser | subtitles.block.dispenser.dispense
|
Dispensed items |
subtitles.block.dispenser.fail
|
Dispenser failed | |
| Door | subtitles.block.door.toggle
|
Door creaks |
| Fence Gate | subtitles.block.fence_gate.toggle
|
Fence Gate creaks |
| Fire | subtitles.block.fire.ambient
|
Fire crackles |
subtitles.block.fire.extinguish
|
Fire extinguished | |
| Furnace | subtitles.block.furnace.fire_crackle
|
Furnace crackles |
| Iron Trapdoor | subtitles.block.iron_trapdoor.close
|
Trapdoor opens |
subtitles.block.iron_trapdoor.open
|
Trapdoor closes | |
| Lava | subtitles.block.lava.ambient
|
Lava pops |
subtitles.block.lava.extinguish
|
Lava hisses | |
| Lever | subtitles.block.lever.click
|
Lever clicks |
| Note Block | subtitles.block.note.note
|
Note Block plays |
| Piston | subtitles.block.piston.move
|
Piston moves |
| Portal | subtitles.block.portal.ambient
|
Portal whooshes |
| Pressure Plate | subtitles.block.pressure_plate.click
|
Pressure Plate clicks |
| Redstone Torch | subtitles.block.redstone_torch.burnout
|
Torch fizzes |
| Shulker Box | subtitles.block.shulker_box.close
|
Shulker closes |
subtitles.block.shulker_box.open
|
Shulker opens | |
| Wooden Trapdoor | subtitles.block.trapdoor.toggle
|
Trapdoor creaks |
| Tripwire | subtitles.block.tripwire.attach
|
Tripwire attaches |
subtitles.block.tripwire.click
|
Tripwire clicks | |
subtitles.block.tripwire.detach
|
Tripwire detaches | |
| Water | subtitles.block.water.ambient
|
Water splashes |
Mobs
| Mob | Data value | Subtitle |
|---|---|---|
| All mobs | subtitles.entity.generic.big_fall
|
Something fell |
subtitles.entity.generic.burn
|
Burning | |
subtitles.entity.generic.death
|
Dying | |
subtitles.entity.generic.drink
|
Sipping | |
subtitles.entity.generic.eat
|
Eating | |
subtitles.entity.generic.explode
|
Explosion | |
subtitles.entity.generic.extinguish
|
Fire extinguishes | |
subtitles.entity.generic.hurt
|
Something hurts | |
subtitles.entity.generic.small_fall
|
Something tripped | |
subtitles.entity.generic.splash
|
Splashing | |
subtitles.entity.generic.swim
|
Swimming | |
| Bat | subtitles.entity.bat.ambient
|
Bat screeches |
subtitles.entity.bat.death
|
Bat dies | |
subtitles.entity.bat.hurt
|
Bat hurt | |
subtitles.entity.bat.takeoff
|
Bat takes off | |
| Blaze | subtitles.entity.blaze.ambient
|
Blaze breathes |
subtitles.entity.blaze.burn
|
Blaze crackles | |
subtitles.entity.blaze.death
|
Blaze dies | |
subtitles.entity.blaze.hurt
|
Blaze hurts | |
subtitles.entity.blaze.shoot
|
Blaze shoots | |
| Ocelot | subtitles.entity.cat.ambient
|
Cat meows |
subtitles.entity.cat.death
|
Cat dies | |
subtitles.entity.cat.hurt
|
Cat hurts | |
| Chicken | subtitles.entity.chicken.ambient
|
Chicken clucks |
subtitles.entity.chicken.death
|
Chicken dies | |
subtitles.entity.chicken.egg
|
Chicken plops | |
subtitles.entity.chicken.hurt
|
Chicken hurts | |
| Cow | subtitles.entity.cow.ambient
|
Cow moos |
subtitles.entity.cow.death
|
Cow dies | |
subtitles.entity.cow.hurt
|
Cow hurts | |
subtitles.entity.cow.milk
|
Cow gets milked | |
| Creeper | subtitles.entity.creeper.death
|
Creeper dies |
subtitles.entity.creeper.hurt
|
Creeper hurts | |
subtitles.entity.creeper.primed
|
Creeper hisses | |
| Donkey | subtitles.entity.donkey.ambient
|
Donkey hee-haws |
subtitles.entity.donkey.angry
|
Donkey neighs | |
subtitles.entity.donkey.chest
|
Donkey Chest equips | |
subtitles.entity.donkey.death
|
Donkey dies | |
subtitles.entity.donkey.hurt
|
Donkey hurts | |
| Ender Dragon | subtitles.entity.enderdragon.ambient
|
Dragon roars |
subtitles.entity.enderdragon.death
|
Dragon dies | |
subtitles.entity.enderdragon.flap
|
Dragon flaps | |
subtitles.entity.enderdragon.growl
|
Dragon growls | |
subtitles.entity.enderdragon.hurt
|
Dragon hurts | |
subtitles.entity.enderdragon.shoot
|
Dragon shoots | |
| Elder Guardian | subtitles.entity.elder_guardian.ambient
|
Elder Guardian moans |
subtitles.entity.elder_guardian.ambient.land
|
Elder Guardian flaps | |
subtitles.entity.elder_guardian.attack
|
Elder Guardian shoots | |
subtitles.entity.elder_guardian.curse
|
Elder Guardian curses | |
subtitles.entity.elder_guardian.death
|
Elder Guardian dies | |
subtitles.entity.elder_guardian.flop
|
Elder Guardian flops | |
subtitles.entity.elder_guardian.hurt
|
Elder Guardian hurts | |
| Enderman | subtitles.entity.enderman.ambient
|
Enderman vwoops |
subtitles.entity.enderman.death
|
Enderman dies | |
subtitles.entity.enderman.hurt
|
Enderman hurts | |
subtitles.entity.enderman.stare
|
Enderman cries out | |
subtitles.entity.enderman.teleport
|
Enderman teleports | |
| Endermite | subtitles.entity.endermite.ambient
|
Endermite scuttles |
subtitles.entity.endermite.death
|
Endermite dies | |
subtitles.entity.endermite.hurt
|
Endermite hurts | |
| Evoker | subtitles.entity.evocation_illager.ambient
|
Evoker murmers |
subtitles.entity.evocation_illager.cast
|
Evoker casts spell | |
subtitles.entity.evocation_illager.death
|
Evoker dies | |
subtitles.entity.evocation_illager.hurt
|
Evoker hurts | |
subtitles.entity.evocation_illager.prepare_summon
|
Evoker prepares summoning | |
subtitles.entity.evocation_illager.prepare_attack
|
Evoker prepares attack | |
subtitles.entity.evocation_illager.prepare_wololo
|
Evoker prepares charming | |
| Evoker Fangs | subtitles.entity.evocation_fangs.attack
|
Fangs snap |
| Ghast | subtitles.entity.ghast.ambient
|
Ghast cries |
subtitles.entity.ghast.death
|
Ghast dies | |
subtitles.entity.ghast.hurt
|
Ghast hurts | |
subtitles.entity.ghast.shoot
|
Ghast shoots | |
| Guardian | subtitles.entity.guardian.ambient
|
Guardian moans |
subtitles.entity.guardian.ambient.land
|
Guardian flaps | |
subtitles.entity.guardian.attack
|
Guardian shoots | |
subtitles.entity.guardian.curse
|
Guardian curses | |
subtitles.entity.guardian.death
|
Guardian dies | |
subtitles.entity.guardian.flop
|
Guardian flops | |
subtitles.entity.guardian.hurt
|
Guardian hurts | |
| Horse | subtitles.entity.horse.ambient
|
Horse neighs |
subtitles.entity.horse.angry
|
Horse neighs | |
subtitles.entity.horse.armor
|
Horse armor equips | |
subtitles.entity.horse.breathe
|
Horse breathes | |
subtitles.entity.horse.death
|
Horse dies | |
subtitles.entity.horse.eat
|
Horse eats | |
subtitles.entity.horse.gallop
|
Horse gallops | |
subtitles.entity.horse.hurt
|
Horse hurts | |
subtitles.entity.horse.jump
|
Horse jumps | |
subtitles.entity.horse.saddle
|
Saddle equips | |
| Husk | subtitles.entity.husk.ambient
|
Husk groans |
subtitles.entity.husk.death
|
Husk dies | |
subtitles.entity.husk.hurt
|
Husk hurts | |
| Illusioner | subtitles.entity.illusion_illager.ambient
|
Illusioner murmurs |
subtitles.entity.illusion_illager.cast_spell
|
Illusioner casts spell | |
subtitles.entity.illusion_illager.death
|
Illusioner dies | |
subtitles.entity.illusion_illager.hurt
|
Illusioner hurts | |
subtitles.entity.illusion_illager.mirror_move
|
Illusioner displaces | |
subtitles.entity.illusion_illager.prepare_blindness
|
Illusioner prepares blindness | |
subtitles.entity.illusion_illager.prepare_mirror
|
Illusioner prepares mirror image | |
| Iron Golem | subtitles.entity.iron_golem.attack
|
Iron Golem attacks |
subtitles.entity.iron_golem.death
|
Iron Golem dies | |
subtitles.entity.iron_golem.hurt
|
Iron Golem hurts | |
| Llama | subtitles.entity.llama.ambient
|
Llama bleats |
subtitles.entity.llama.angry
|
Llama bleats angry | |
subtitles.entity.llama.chest
|
Llama Chest equips | |
subtitles.entity.llama.death
|
Llama dies | |
subtitles.entity.llama.eat
|
Llama eats | |
subtitles.entity.llama.hurt
|
Llama hurts | |
subtitles.entity.llama.spit
|
Llama spits | |
subtitles.entity.llama.step
|
Llama steps | |
subtitles.entity.llama.swag
|
Llama is decorated | |
| Magma Cube | subtitles.entity.magmacube.death
|
Magma Cube dies |
subtitles.entity.magmacube.hurt
|
Magma Cube hurts | |
subtitles.entity.magmacube.squish
|
Magma Cube squishes | |
| Mule | subtitles.entity.mule.ambient
|
Mule hee-haws |
subtitles.entity.mule.chest
|
Mule Chest equips | |
subtitles.entity.mule.death
|
Mule dies | |
subtitles.entity.mule.hurt
|
Mule hurts | |
| Parrot | subtitles.entity.parrot.ambient
|
Parrot talks |
subtitles.entity.parrot.death
|
Parrot dies | |
subtitles.entity.parrot.eats
|
Parrot eats | |
subtitles.entity.parrot.hurt
|
Parrot hurts | |
| Pig | subtitles.entity.pig.ambient
|
Pig oinks |
subtitles.entity.pig.death
|
Pig dies | |
subtitles.entity.pig.hurt
|
Pig hurts | |
subtitles.entity.pig.saddle
|
Saddle equips | |
| Player | subtitles.entity.player.burp
|
Burp |
subtitles.entity.player.death
|
Player dies | |
subtitles.entity.player.hurt
|
Player hurts | |
subtitles.entity.player.levelup
|
Player dings | |
| Polar Bear | subtitles.entity.polar_bear.ambient
|
Polar Bear groans |
subtitles.entity.polar_bear.baby_ambient
|
Polar Bear hums | |
subtitles.entity.polar_bear.death
|
Polar Bear dies | |
subtitles.entity.polar_bear.hurt
|
Polar Bear hurts | |
subtitles.entity.polar_bear.warning
|
Polar Bear roars | |
| Rabbit | subtitles.entity.rabbit.ambient
|
Rabbit squeaks |
subtitles.entity.rabbit.attack
|
Rabbit attacks | |
subtitles.entity.rabbit.death
|
Rabbit dies | |
subtitles.entity.rabbit.hurt
|
Rabbit hurts | |
subtitles.entity.rabbit.jump
|
Rabbit hops | |
| Sheep | subtitles.entity.sheep.ambient
|
Sheep baahs |
subtitles.entity.sheep.death
|
Sheep dies | |
subtitles.entity.sheep.hurt
|
Sheep hurts | |
| Shulker | subtitles.entity.shulker.ambient
|
Shulker lurks |
subtitles.entity.shulker.close
|
Shulker closes | |
subtitles.entity.shulker.death
|
Shulker dies | |
subtitles.entity.shulker.hurt
|
Shulker hurts | |
subtitles.entity.shulker.open
|
Shulker opens | |
subtitles.entity.shulker.shoot
|
Shulker shoots | |
subtitles.entity.shulker.teleport
|
Shulker teleports | |
| Shulker Projectile | subtitles.entity.shulker.hit
|
Shulker bullet explodes |
subtitles.entity.shulker.hurt
|
Shulker bullet breaks | |
| Silverfish | subtitles.entity.silverfish.ambient
|
Silverfish hisses |
subtitles.entity.silverfish.death
|
Silverfish dies | |
subtitles.entity.silverfish.hurt
|
Silverfish hurts | |
| Skeleton | subtitles.entity.skeleton.ambient
|
Skeleton rattles |
subtitles.entity.skeleton.death
|
Skeleton dies | |
subtitles.entity.skeleton.hurt
|
Skeleton hurts | |
subtitles.entity.skeleton.shoot
|
Skeleton shoots | |
| Skeleton Horse | subtitles.entity.skeleton_horse.ambient
|
Skeleton Horse cries |
subtitles.entity.skeleton_horse.death
|
Skeleton Horse dies | |
subtitles.entity.skeleton_horse.hurt
|
Skeleton Horse hurts | |
| Slime | subtitles.entity.slime.attack
|
Slime attacks |
subtitles.entity.slime.death
|
Slime dies | |
subtitles.entity.slime.hurt
|
Slime hurts | |
subtitles.entity.slime.squish
|
Slime squashes | |
| Snowman | subtitles.entity.snowman.death
|
Snow Golem dies |
subtitles.entity.snowman.hurt
|
Snow Golem hurts | |
| Spider | subtitles.entity.spider.ambient
|
Spider hisses |
subtitles.entity.spider.death
|
Spider dies | |
subtitles.entity.spider.hurt
|
Spider hurts | |
| Squid | subtitles.entity.squid.ambient
|
Squid swims |
subtitles.entity.squid.death
|
Squid dies | |
subtitles.entity.squid.hurt
|
Squid hurts | |
| Stray | subtitles.entity.stray.ambient
|
Stray rattles |
subtitles.entity.stray.death
|
Stray dies | |
subtitles.entity.stray.hurt
|
Stray hurts | |
| Vex | subtitles.entity.vex.ambient
|
Vex vexes |
subtitles.entity.vex.charge
|
Vex shrieks | |
subtitles.entity.vex.death
|
Vex dies | |
subtitles.entity.vex.hurt
|
Vex hurts | |
| Villager | subtitles.entity.villager.ambient
|
Villager mumbles |
subtitles.entity.villager.death
|
Villager dies | |
subtitles.entity.villager.hurt
|
Villager hurts | |
subtitles.entity.villager.no
|
Villager disagrees | |
subtitles.entity.villager.trading
|
Villager trades | |
subtitles.entity.villager.yes
|
Villager agrees | |
| Vindicator | subtitles.entity.vindication_illager.ambient
|
Vindicator mutters |
subtitles.entity.vindication_illager.death
|
Vindicator dies | |
subtitles.entity.vindication_illager.hurts
|
Vindicator hurts | |
| Witch | subtitles.entity.witch.ambient
|
Witch giggles |
subtitles.entity.witch.death
|
Witch dies | |
subtitles.entity.witch.drink
|
Witch drinks | |
subtitles.entity.witch.hurt
|
Witch hurts | |
subtitles.entity.witch.throw
|
Witch throws | |
| Wither | subtitles.entity.wither.ambient
|
Wither angers |
subtitles.entity.wither.death
|
Wither dies | |
subtitles.entity.wither.hurt
|
Wither hurts | |
subtitles.entity.wither.shoot
|
Wither attacks | |
subtitles.entity.wither.spawn
|
Wither prepares | |
| Wither Skeleton | subtitles.entity.wither_skeleton.ambient
|
Wither Skeleton rattles |
subtitles.entity.wither_skeleton.death
|
Wither Skeleton dies | |
subtitles.entity.wither_skeleton.hurt
|
Wither Skeleton hurts | |
| Wolf | subtitles.entity.wolf.ambient
|
Wolf pants |
subtitles.entity.wolf.death
|
Wolf dies | |
subtitles.entity.wolf.growl
|
Wolf growls | |
subtitles.entity.wolf.hurt
|
Wolf hurts | |
subtitles.entity.wolf.shake
|
Wolf shakes | |
| Zombie | subtitles.entity.zombie.ambient
|
Zombie groans |
subtitles.entity.zombie.death
|
Zombie dies | |
subtitles.entity.zombie.hurt
|
Zombie hurts | |
subtitles.entity.zombie.infect
|
Zombie infects | |
| Zombie Horse | subtitles.entity.zombie_horse.ambient
|
Zombie Horse cries |
subtitles.entity.zombie_horse.death
|
Zombie Horse dies | |
subtitles.entity.zombie_horse.hurt
|
Zombie Horse hurts | |
| Zombie Pigman | subtitles.entity.zombie_pigman.ambient
|
Zombie Pigman grunts |
subtitles.entity.zombie_pigman.angry
|
Zombie Pigman angers | |
subtitles.entity.zombie_pigman.death
|
Zombie Pigman dies | |
subtitles.entity.zombie_pigman.hurt
|
Zombie Pigman hurts | |
| Zombie Villager | subtitles.entity.zombie_villager.ambient
|
Zombie Villager groans |
subtitles.entity.zombie_villager.converted
|
Zombie vociferates | |
subtitles.entity.zombie_villager.cure
|
Zombie snuffles | |
subtitles.entity.zombie_villager.death
|
Zombie Villager dies | |
subtitles.entity.zombie_villager.hurt
|
Zombie Villager hurts |
Objects
| Object | Data value | Subtitle |
|---|---|---|
| Armor Stand | subtitles.entity.armorstand.fall
|
Something fell |
| Arrow | subtitles.entity.arrow.hit
|
Arrow hits |
subtitles.entity.arrow.shoot
|
Arrow fired | |
subtitles.entity.arrow.successful_hit
|
Player hit | |
| Egg | subtitles.entity.egg.throw
|
Egg flies |
| Eye of Ender | subtitles.entity.endereye.launch
|
Eye of Ender shoots |
| Ender Pearl | subtitles.entity.enderpearl.throw
|
Ender Pearl flies |
| Experience Orb | subtitles.entity.experience_orb.pickup
|
Experience gained |
| Firework Rocket | subtitles.entity.firework.blast
|
Firework blasts |
subtitles.entity.firework.launch
|
Firework launches | |
subtitles.entity.firework.twinkle
|
Firework twinkles | |
| Fishing Rod | subtitles.entity.bobber.splash
|
Fishing hook splashes |
subtitles.entity.bobber.thrown
|
Bobber thrown | |
| Item Frame | subtitles.entity.itemframe.add_item
|
Item Frame fills |
subtitles.entity.itemframe.break
|
Item Frame breaks | |
subtitles.entity.itemframe.place
|
Item Frame placed | |
subtitles.entity.itemframe.remove_item
|
Item Frame empties | |
subtitles.entity.itemframe.rotate_item
|
Item Frame clicks | |
| Leash Knot | subtitles.entity.leashknot.break
|
Leash knot breaks |
subtitles.entity.leashknot.place
|
Leash knot tied | |
| Minecart | subtitles.entity.minecart.riding
|
Minecart rolls |
| Painting | subtitles.entity.painting.break
|
Painting breaks |
subtitles.entity.painting.place
|
Painting placed | |
| Splash Potion | subtitles.entity.potion.splash
|
Bottle smashes |
subtitles.entity.potion.throw
|
Bottle thrown | |
| Snowball | subtitles.entity.snowball.throw
|
Snowball flies |
| TNT | subtitles.entity.tnt.primed
|
TNT fizzes |
Items
| Item | Data value | Subtitle |
|---|---|---|
| All items | subtitles.entity.item.break
|
Item breaks |
subtitles.entity.item.pickup
|
Item plops | |
| Armor | subtitles.item.armor.equip
|
Gear equipped |
subtitles.item.armor.equip_chain
|
Chain armor jingles | |
subtitles.item.armor.equip_diamond
|
Diamond armor clangs | |
subtitles.item.armor.equip_gold
|
Gold armor clinks | |
subtitles.item.armor.equip_iron
|
Iron armor clanks | |
subtitles.item.armor.equip_leather
|
Leather armor rustles | |
| Bottle | subtitles.item.bottle.fill
|
Bottle fills |
| Bucket | subtitles.item.bucket.empty
|
Bucket empties |
subtitles.item.bucket.fill
|
Bucket fills | |
| Chorus Fruit | subtitles.item.chorus_fruit.teleport
|
Player teleports |
| Elytra | subtitles.item.armor.equip_elytra
|
Elytra rustles |
| Fire Charge | subtitles.item.firecharge.use
|
Fireball whooshes |
| Flint and Steel | subtitles.item.flintandsteel.use
|
Flint and Steel click |
| Hoe | subtitles.item.hoe.till
|
Hoe tills |
| Shears | subtitles.item.shear
|
Shears click |
| Shield | subtitles.item.shield.block
|
Shield blocks |
| Shovel | subtitles.item.shovel.flatten
|
Shovel flattens |
| Totem of Undying | subtitles.item.totem.use
|
Totem activates |
Enchantments
| Enchantment | Data value | Subtitle |
|---|---|---|
| Thorns | enchant.thorns.hit
|
Thorns prick |
Environment
| Weather | Data value | Subtitle |
|---|---|---|
| Lightning | subtitles.entity.lightning.impact
|
Lightning strikes |
subtitles.entity.lightning.thunder
|
Thunder roars | |
| Rain | subtitles.weather.rain
|
Rain falls |
| Ambience | subtitles.ambient.cave
|
Eerie noise |
History
| release | |||||
|---|---|---|---|---|---|
1.9{{Extension DPL}}<ul><li>[[Saddle|Saddle]]<br/>{{about|normal saddles|the removed horse saddle|Horse Saddle}}
{{item
| image = <gallery>
Saddle (Pig).png | Pig
Saddle (Horse).png | Horse
Saddle (Strider).png | Strider
</gallery>
| invimage = Saddle
| renewable = Yes
| stackable = No
}}
A '''saddle''' is an [[item]] required to ride [[Pig|pigs]] and [[Strider|striders]] or control ridden [[camel]]s, [[Horse|horses]], [[Donkey|donkeys]] and [[Mule|mules]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|saddle}}
=== Fishing ===
Saddles can be obtained as a "treasure" item from [[fishing]] with a base chance (without fishing rod enchantments) of 0.8%.
=== Trading ===
Master-level [[Trading#Leatherworker|leatherworker]] [[villager]]s have a 50% chance to sell a saddle for 6 [[Emerald|emeralds]] as their trade.{{only|bedrock}} This trade is always offered in ''Java Edition''.
=== Mob loot ===
Any mob that the player equips with a saddle drops the saddle upon death.
A [[strider]] may spawn being ridden by a [[zombified piglin]], which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed.
A [[ravager]] always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop.
== Usage ==
[[File:SaddledHorse.png|thumb|right|A [[horse]] equipped with a saddle.]]
While [[camel]]s, [[horse]]s, [[donkey]]s, [[mule]]s and [[Skeleton Horse|skeleton horse]]s{{Only|Java}} can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing {{control|use}} while holding a saddle or {{control|sneaking}}. The saddle can be unequipped by removing it from {{SlotSprite|Saddle}} the specific inventory slot.
Saddles are required to ride [[Pig|pigs]] and [[Strider|striders]], but even with a saddle their movement cannot be controlled like other mobs. A [[Carrot on a Stick|carrot on a stick]] (for pigs) or a [[Warped Fungus on a Stick|warped fungus on a stick]] (for striders) is required to direct these mobs. {{control|Using}} a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob.
Animals can also be equipped with saddles by a [[dispenser]].
Although [[ravager]]s are equipped with saddles and sometimes ridden by other mobs, the [[player]] is unable to ride ravagers.
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Saddle equip.ogg
|source=neutral
|subtitle=Saddle equips
|description=When a saddle is equipped to a camel
|id=entity.camel.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=0.8
|distance=16}}
{{Sound table
|subtitle=MC-184399
|source=neutral
|description=When a saddle is equipped to a strider
|id=entity.strider.saddle
|translationkey=-
|volume=0.5
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Saddle equips
|source=neutral
|description=When a saddle is equipped to a horse, donkey, mule, skeleton horse, or zombie horse
|id=entity.horse.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Saddle equips
|source=neutral
|description=When a saddle is equipped to a pig
|id=entity.pig.saddle
|translationkey=subtitles.entity.pig.saddle
|volume=0.5
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|rowspan=3
|sound=Saddle equip.ogg
|source=neutral
|description=When a saddle is equipped to a camel
|id=mob.horse.leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|source=neutral
|description=When a saddle is equipped to a horse, mule, skeleton horse, or zombie horse
|id=mob.horse.leather
|volume=0.6
|pitch=1.0}}
{{Sound table
|source=neutral
|description=When a saddle is equipped to a donkey
|id=mob.horse.leather
|volume=0.5
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Saddle
|spritetype=item
|nameid=saddle
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Saddle
|spritetype=item
|nameid=saddle
|id=371
|form=item
|foot=1}}
== Achievements ==
{{load achievements|When Pigs Fly}}
== Advancements ==
{{load advancements|This Boat Has Legs}}
== History ==
{{needs render|type=old|isolated saddles in 1.13 dev|section=11}}
{{History|java infdev}}
{{History||20100625-2|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles.
|Saddles do not [[drops|drop]] from saddled [[pig]]s.
|Saddles can be found in the new [[dungeon]] [[chest]]s.}}
{{History|java}}
{{History||1.2.4|snap=release|When baby animals were introduced, baby [[pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}}
{{History||1.3.1|snap=12w21a|Saddles can now be [[trading|bought]] from butcher [[villager]]s for 6–7 [[emerald]]s each, and thus have become [[renewable resource|renewable]].}}
{{History||1.4.2|snap=12w36a|Saddles now [[drops|drop]] from killing saddled [[pig]]s.
|Added [[Carrot on a Stick|carrot on a stick]] to direct saddled pigs, effectively controlling them.}}
{{History|||snap=12w37a|Pigs can now jump when being ridden.}}
{{History||1.6.1|snap=13w18a|Regular saddles can now be used to ride [[horse]]s, while previously they required [[Horse Saddle|horse saddle]]s.
|Added saddles to the loot tables of [[mineshaft]] minecarts, [[stronghold]] altar chests, [[village]] blacksmith chests, as well as [[Desert pyramid|desert]] and [[jungle pyramid]]s.
|Added chests to [[Nether Fortress|nether fortresses]], where saddles can be found.}}
{{History||1.7.2|snap=13w36a|Saddles can now be [[fishing|fished]] with [[Fishing Rod|fishing rod]]s and are described as treasure.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}}
{{History||1.9|snap=15w31a|Saddles can now be found in [[End City|end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of saddles in [[Nether Fortress|nether fortress]] chests has been slightly decreased.}}
{{History|||snap=15w44a|Saddles have been removed from [[mineshaft]] chests.
|The average yield of saddles in [[dungeon]] chests has been decreased.
|The average yield of saddles in [[desert pyramid|desert temple]] chests has been increased.}}
{{History||1.13|snap=17w45a|[[File:White Horse (Saddle) 17w45a.png|50px]] The models of the horse's saddle has been changed.}}
{{History|||snap=17w46a|[[File:White Horse (Saddle) 17w46a.png|50px]] The models of the horse's saddle has been changed once again.}}
{{History|||snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 329.}}
{{History|||snap=18w03a|[[File:White Horse (Saddle) 18w03a.png|50px]] The models of the horse's saddle has been changed once again.}}
{{History|||snap=pre2|[[File:White Horse (Saddle) 1.13pre2.png|50px]] The models of the horse's saddle has been changed once again. The reins bit has now been rendered. Also, the lines of the reins are no longer rendered except when riding.}}
{{History||1.14|snap=18w43a|Added [[ravager|illager beast]]s, which [[drops|drop]] saddles.
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History|||snap=18w48a|Saddles can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w49a|Saddles can now be found in chests in [[savanna]] village houses.}}
{{History||1.16|snap=20w13a|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.}}
{{History|||snap=20w15a|Saddles placed in a [[dispenser]] can now saddle pigs, striders, and tamed horses, donkeys and mules.}}
{{History|||snap=20w16a|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
{{History|||snap=20w17a|[[File:Saddle (Strider) JE2.png|32px]] The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}}
{{History||1.19|snap=22w13a|Saddles may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Saddles can be used to ride [[camel]]s with the use of a built-in experimental data pack.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Saddle JE1 BE1.png|32px]] Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs.}}
{{History||v0.9.0|snap=build 1|Saddles can now be obtained from [[village]] blacksmith [[chest]]s.}}
{{History||v0.11.0|snap=build 1|Saddles can now be [[fishing|fished]] with [[fishing rod]]s and are described as treasure.}}
{{History||v0.12.1|snap=build 1|Saddles can now be found in [[nether fortress]]es.}}
{{History||v0.13.0|snap=build 1|Saddles can now be found in [[desert temple]]s.}}
{{History||v0.15.0|snap=build 1|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle (Horse) JE1 BE1.png|32px]] Saddles can now be used for riding [[horse]]s and [[pig]]s.|Saddles can now be found inside [[jungle temple]]s.}}
{{History||snap=?||Added saddles to the [[Creative inventory]].{{info needed}}}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Saddles can now be found in [[end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Saddles are now [[trading|sold]] by leatherworker [[villager]]s for 8-10 [[emerald]]s as their only third tiers [[trading|trades]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Saddles can now be found in [[plains]] [[village]] tannery and weaponsmith [[chest]]s.
|Added [[ravager]]s, which [[drops|drop]] a saddle upon death.
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Saddles can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[snowy tundra]] village tannery [[chest]]s.
|Saddles can now be found in savanna, taiga, snowy taiga, and [[desert]] village weaponsmith chests.
|Saddles can now be found in savanna [[village]] house chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed. Leatherworker [[villager]]s now have 50% chance to [[trading|sell]] saddles for 10 [[emerald]]s as part of their last tier [[trading|trade]].}}
{{History||1.12.0|snap=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Saddles can now be used to ride [[camel]]s with the use of the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* A saddle is considered "armor" by the game, but the value of protection to the animal is zero.
* A saddle on a pig can still be seen if the pig is afflicted with [[Invisibility]].
* When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle.
== Gallery ==
<gallery>
File:Pig saddle.png|A [[player]] riding a [[pig]] (before [[Java Edition Beta 1.8|Beta 1.8]]).
File:Horse saddle.png|A player riding a [[horse]].
File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in [[Java Edition 13w21a|13w21a]] that allows for the removal of saddles, but only on horses, [[donkey]]s or [[mule]]s.
File:Saddled Mule (picture).png|Mule equipped with both a saddle and a [[chest]].
File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an [[enchanted golden apple]].
</gallery>
== See also ==
* [[Transportation]]
== References ==
{{reflist}}
{{items}}
[[cs:Sedlo]]
[[de:Sattel]]
[[es:Montura]]
[[fr:Selle]]
[[hu:Nyereg]]
[[it:Sella]]
[[ja:鞍]]
[[ko:안장]]
[[nl:Zadel]]
[[pl:Siodło]]
[[pt:Sela]]
[[ru:Седло]]
[[zh:鞍]]
[[Category:Renewable resources]]
[[uk:Сідло]]</li><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block
| group = Age 0
| 1-1 = Wheat Age 0.png
| 1-2 = Wheat Age 0 BE.png
| group2 = Age 7
| 2-1 = Wheat Age 7.png
| 2-2 = Wheat Age 7 BE.png
| image = Wheat Seeds.png
| extratext = [[#Renders|View all renders]]
|invimage=Wheat Seeds
|transparent=Yes
|light=No
|tool=N/A
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.
'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds.
== Obtaining ==
=== Breaking ===
Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).
Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.
The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="5" | Drops
|- style="text-align:center"
! rowspan="2" |{{ItemLink|Wheat}}
! colspan="4" |{{ItemText|Wheat Seeds}}
|- style="text-align:center"
! Default tool
! With [[Fortune]] I
! With Fortune II
! With Fortune III
|- style="text-align:center"
| rowspan="2" |<code>blocks/wheat</code>
|{{BlockLink|Wheat}} (age 0–6)
| 0 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}
|- style="text-align:center"
|{{BlockLink|Wheat}} (age 7)
| 1 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)
| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)
|}
=== Natural generation ===
[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:
{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|savanna-village}} Savanna || 80%
|-
| {{EnvSprite|desert-village}} Desert || 70%
|-
| {{EnvSprite|taiga-village}} Taiga || 60%
|-
| {{EnvSprite|plains-village}} Plains || 50%
|-
| {{EnvSprite|snowy-village}} Snowy || 20%
|}
=== Chest loot ===
{{LootChestItem|wheat-seeds}}
=== Trading ===
[[Wandering trader]]s sell wheat seeds for an [[emerald]].
=== Villager gifts ===
{{exclusive|java|section=1}}
Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.
== Usage ==
=== Crop ===
{{main|Tutorials/Crop farming|title1=Crop Farming}}
[[File:Crop states.png|thumb|Different stages of crop growth.]]
Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.
Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
=== Breeding ===
Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.
=== Taming ===
Like other seeds, wheat seeds can be used to tame [[parrot]]s.
=== Composting ===
Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].
== Sounds ==
{{Sound table/Block/Crop}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat Crops
|spritetype=block
|nameid=wheat
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Wheat Seeds
|spritetype=item
|nameid=wheat_seeds
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=block
|nameid=wheat
|id=59
|form=block
|itemform=item.wheat}}
{{ID table
|displayname=Seeds
|spritetype=item
|nameid=wheat_seeds
|id=291
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|A Seedy Place}}
== History ==
''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''
{{History|java classic}}
{{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}
{{History|java indev}}
{{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.
|Seeds can be planted on farmland.
|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}
{{History|java beta}}
{{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}
{{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.
|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}
{{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}
{{History|java}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}
{{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}
{{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}
{{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}
{{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}
{{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}
{{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}
{{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}
{{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".
|"Crops" have been renamed to "Wheat Crops".}}
{{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.
|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}
{{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}
{{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}
{{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}
{{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.
|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}
{{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}
{{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
{{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.
|Seeds can be obtained by tilling [[grass block]]s.}}
{{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.
|Seeds can now be used to [[breeding|breed]] [[chicken]].
|Crops can now be found in [[village]] farms.}}
{{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}
{{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}
{{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}
{{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}
{{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.
|Placement and breaking [[sound]]s have been added to crops.
|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.
|Seeds can now be used to fill up [[composter]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History|foot}}
=== Wheat "item" ===
{{:Technical blocks/Crops}}
== Issues ==
{{issue list}}
== Gallery ==
===Renders===
;Java Edition
<gallery>
Wheat Age 0.png|
Wheat Age 1.png|
Wheat Age 2.png|
Wheat Age 3.png|
Wheat Age 4.png|
Wheat Age 5.png|
Wheat Age 6.png|
Wheat Age 7.png|
</gallery>
;Bedrock Edition
<gallery>
Wheat Age 0 BE.png|
Wheat Age 1 BE.png|
Wheat Age 2 BE.png|
Wheat Age 3 BE.png|
Wheat Age 4 BE.png|
Wheat Age 5 BE.png|
Wheat Age 6 BE.png|
Wheat Age 7 BE.png|
</gallery>
===Screenshots===
<gallery>
AllSeeds.png|All the seeds that exist.
Wheat.jpg|Wheat crops in Pocket Edition.
Village Wheat Beetroot Farm.png| Wheat generated in a village.
</gallery>
== References ==
{{reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[de:Weizensamen]]
[[es:Semillas de trigo]]
[[fr:Graines de blé]]
[[hu:Búzamagok]]
[[it:Semi di grano]]
[[ja:小麦の種]]
[[ko:밀 씨앗]]
[[nl:Zaden]]
[[pl:Nasiona zboża]]
[[pt:Sementes de trigo]]
[[ru:Семена пшеницы]]
[[zh:小麦种子]]</li></ul> | 9 March 2015 | Dinnerbone asks for feedback on his initial work on subtitles. At this stage, subtitles were superimposed onto objects. | |||
| 16 March 2015 | Dinnerbone changes subtitles into the current format. | ||||
| 13 October 2015 | Grum tweets that he is working on subtitles, and that as a side effect there is more control over the playing of sound events. | ||||
| 15w43b | Added subtitles. | ||||
Issues
Issues relating to "Subtitles" are maintained on the bug tracker. Report issues there.
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