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This article is about captions intended to communicate game sounds. For the pulsing yellow text on the title screen, see Splash.
Subtitles

Subtitles, as they appear in-game.

Subtitles (also known as captions) are a feature which display text for sounds in game. This feature is mainly intended for players who are hard of hearing, deaf or play with sounds off. They can also be used for hearing quieter sounds.

Usage

When subtitles are turned on, a black box appears in the bottom right corner, which lists sounds in the world that are nearby to the player. If the sounds are offscreen, "<" or ">" point in the direction the sound is coming from. As the sound fades away, the text also fades, becoming less white.

All sounds (whether environmental, from entities, block updates or other sources) have their own individualised subtitles. For entities, the entity is displayed followed by a specific verb, e.g. "Rabbit squeaks" or "Villager mumbles". However, the object is not specified for removing or placing blocks and the sound of footsteps.

Subtitles can be configured in the "Music & Sound" section of the Options menu.

Subtitles

Below are subtitles for all sound events.

Blocks

Block Data value Subtitle
All blocks subtitles.block.generic.break Block broken
subtitles.block.generic.footsteps Footsteps
subtitles.block.generic.place Block placed
Anvil subtitles.block.anvil.destroy Anvil destroyed
subtitles.block.anvil.land Anvil landed
subtitles.block.anvil.use Anvil used
Brewing Stand subtitles.block.brewing_stand.brew Brewing Stand bubbles
Button subtitles.block.button.click Button clicks
Chest subtitles.block.chest.close Chest closes
subtitles.block.chest.locked Chest locked
subtitles.block.chest.open Chest opens
Chorus Flower subtitles.block.chorus_flower.death Chorus Flower withers
subtitles.block.chorus_flower.grow Chorus Flower grows
Redstone Comparator subtitles.block.comparator.click Comparator clicks
Dispenser subtitles.block.dispenser.dispense Dispensed items
subtitles.block.dispenser.fail Dispenser failed
Door subtitles.block.door.toggle Door creaks
Fence Gate subtitles.block.fence_gate.toggle Fence Gate creaks
Fire subtitles.block.fire.ambient Fire crackles
subtitles.block.fire.extinguish Fire extinguished
Furnace subtitles.block.furnace.fire_crackle Furnace crackles
Iron Trapdoor subtitles.block.iron_trapdoor.close Trapdoor opens
subtitles.block.iron_trapdoor.open Trapdoor closes
Lava subtitles.block.lava.ambient Lava pops
subtitles.block.lava.extinguish Lava hisses
Lever subtitles.block.lever.click Lever clicks
Note Block subtitles.block.note.note Note Block plays
Piston subtitles.block.piston.move Piston moves
Portal subtitles.block.portal.ambient Portal whooshes
Pressure Plate subtitles.block.pressure_plate.click Pressure Plate clicks
Redstone Torch subtitles.block.redstone_torch.burnout Torch fizzes
Shulker Box subtitles.block.shulker_box.close Shulker closes
subtitles.block.shulker_box.open Shulker opens
Wooden Trapdoor subtitles.block.trapdoor.toggle Trapdoor creaks
Tripwire subtitles.block.tripwire.attach Tripwire attaches
subtitles.block.tripwire.click Tripwire clicks
subtitles.block.tripwire.detach Tripwire detaches
Water subtitles.block.water.ambient Water splashes

Mobs

Mob Data value Subtitle
All mobs subtitles.entity.generic.big_fall Something fell
subtitles.entity.generic.burn Burning
subtitles.entity.generic.death Dying
subtitles.entity.generic.drink Sipping
subtitles.entity.generic.eat Eating
subtitles.entity.generic.explode Explosion
subtitles.entity.generic.extinguish Fire extinguishes
subtitles.entity.generic.hurt Something hurts
subtitles.entity.generic.small_fall Something tripped
subtitles.entity.generic.splash Splashing
subtitles.entity.generic.swim Swimming
Bat subtitles.entity.bat.ambient Bat screeches
subtitles.entity.bat.death Bat dies
subtitles.entity.bat.hurt Bat hurt
subtitles.entity.bat.takeoff Bat takes off
Blaze subtitles.entity.blaze.ambient Blaze breathes
subtitles.entity.blaze.burn Blaze crackles
subtitles.entity.blaze.death Blaze dies
subtitles.entity.blaze.hurt Blaze hurts
subtitles.entity.blaze.shoot Blaze shoots
Ocelot subtitles.entity.cat.ambient Cat meows
subtitles.entity.cat.death Cat dies
subtitles.entity.cat.hurt Cat hurts
Chicken subtitles.entity.chicken.ambient Chicken clucks
subtitles.entity.chicken.death Chicken dies
subtitles.entity.chicken.egg Chicken plops
subtitles.entity.chicken.hurt Chicken hurts
Cow subtitles.entity.cow.ambient Cow moos
subtitles.entity.cow.death Cow dies
subtitles.entity.cow.hurt Cow hurts
subtitles.entity.cow.milk Cow gets milked
Creeper subtitles.entity.creeper.death Creeper dies
subtitles.entity.creeper.hurt Creeper hurts
subtitles.entity.creeper.primed Creeper hisses
Donkey subtitles.entity.donkey.ambient Donkey hee-haws
subtitles.entity.donkey.angry Donkey neighs
subtitles.entity.donkey.chest Donkey Chest equips
subtitles.entity.donkey.death Donkey dies
subtitles.entity.donkey.hurt Donkey hurts
Ender Dragon subtitles.entity.enderdragon.ambient Dragon roars
subtitles.entity.enderdragon.death Dragon dies
subtitles.entity.enderdragon.flap Dragon flaps
subtitles.entity.enderdragon.growl Dragon growls
subtitles.entity.enderdragon.hurt Dragon hurts
subtitles.entity.enderdragon.shoot Dragon shoots
Elder Guardian subtitles.entity.elder_guardian.ambient Elder Guardian moans
subtitles.entity.elder_guardian.ambient.land Elder Guardian flaps
subtitles.entity.elder_guardian.attack Elder Guardian shoots
subtitles.entity.elder_guardian.curse Elder Guardian curses
subtitles.entity.elder_guardian.death Elder Guardian dies
subtitles.entity.elder_guardian.flop Elder Guardian flops
subtitles.entity.elder_guardian.hurt Elder Guardian hurts
Enderman subtitles.entity.enderman.ambient Enderman vwoops
subtitles.entity.enderman.death Enderman dies
subtitles.entity.enderman.hurt Enderman hurts
subtitles.entity.enderman.stare Enderman cries out
subtitles.entity.enderman.teleport Enderman teleports
Endermite subtitles.entity.endermite.ambient Endermite scuttles
subtitles.entity.endermite.death Endermite dies
subtitles.entity.endermite.hurt Endermite hurts
Evoker subtitles.entity.evocation_illager.ambient Evoker murmers
subtitles.entity.evocation_illager.cast Evoker casts spell
subtitles.entity.evocation_illager.death Evoker dies
subtitles.entity.evocation_illager.hurt Evoker hurts
subtitles.entity.evocation_illager.prepare_summon Evoker prepares summoning
subtitles.entity.evocation_illager.prepare_attack Evoker prepares attack
subtitles.entity.evocation_illager.prepare_wololo Evoker prepares charming
Evoker Fangs subtitles.entity.evocation_fangs.attack Fangs snap
Ghast subtitles.entity.ghast.ambient Ghast cries
subtitles.entity.ghast.death Ghast dies
subtitles.entity.ghast.hurt Ghast hurts
subtitles.entity.ghast.shoot Ghast shoots
Guardian subtitles.entity.guardian.ambient Guardian moans
subtitles.entity.guardian.ambient.land Guardian flaps
subtitles.entity.guardian.attack Guardian shoots
subtitles.entity.guardian.curse Guardian curses
subtitles.entity.guardian.death Guardian dies
subtitles.entity.guardian.flop Guardian flops
subtitles.entity.guardian.hurt Guardian hurts
Horse subtitles.entity.horse.ambient Horse neighs
subtitles.entity.horse.angry Horse neighs
subtitles.entity.horse.armor Horse armor equips
subtitles.entity.horse.breathe Horse breathes
subtitles.entity.horse.death Horse dies
subtitles.entity.horse.eat Horse eats
subtitles.entity.horse.gallop Horse gallops
subtitles.entity.horse.hurt Horse hurts
subtitles.entity.horse.jump Horse jumps
subtitles.entity.horse.saddle Saddle equips
Husk subtitles.entity.husk.ambient Husk groans
subtitles.entity.husk.death Husk dies
subtitles.entity.husk.hurt Husk hurts
Illusioner[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] subtitles.entity.illusion_illager.ambient Illusioner murmers
subtitles.entity.illusion_illager.cast_spell Illusioner casts spell
subtitles.entity.illusion_illager.death Illusioner dies
subtitles.entity.illusion_illager.hurt Illusioner hurts
subtitles.entity.illusion_illager.mirror_move Illusioner displaces
subtitles.entity.illusion_illager.prepare_blindness Illusioner prepares blindness
subtitles.entity.illusion_illager.prepare_mirror Illusioner prepares mirror image
Iron Golem subtitles.entity.iron_golem.attack Iron Golem attacks
subtitles.entity.iron_golem.death Iron Golem dies
subtitles.entity.iron_golem.hurt Iron Golem hurts
Llama subtitles.entity.llama.ambient Llama bleats
subtitles.entity.llama.angry Llama bleats angry
subtitles.entity.llama.chest Llama Chest equips
subtitles.entity.llama.death Llama dies
subtitles.entity.llama.eat Llama eats
subtitles.entity.llama.hurt Llama hurts
subtitles.entity.llama.spit Llama spits
subtitles.entity.llama.step Llama steps
subtitles.entity.llama.swag Llama is decorated
Magma Cube subtitles.entity.magmacube.death Magma Cube dies
subtitles.entity.magmacube.hurt Magma Cube hurts
subtitles.entity.magmacube.jump Magma Cube jumps
Mule subtitles.entity.mule.ambient Mule hee-haws
subtitles.entity.mule.chest Mule Chest equips
subtitles.entity.mule.death Mule dies
subtitles.entity.mule.hurt Mule hurts
Parrot[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] subtitles.entity.parrot.ambient Parrot talks
subtitles.entity.parrot.death Parrot dies
subtitles.entity.parrot.eats Parrot eats
subtitles.entity.parrot.hurt Parrot hurts
Pig subtitles.entity.pig.ambient Pig oinks
subtitles.entity.pig.death Pig dies
subtitles.entity.pig.hurt Pig hurts
subtitles.entity.pig.saddle Saddle equips
Player subtitles.entity.player.burp Burp
subtitles.entity.player.death Player dies
subtitles.entity.player.hurt Player hurts
subtitles.entity.player.levelup Player dings
Polar Bear subtitles.entity.polar_bear.ambient Polar Bear groans
subtitles.entity.polar_bear.baby_ambient Polar Bear hums
subtitles.entity.polar_bear.death Polar Bear dies
subtitles.entity.polar_bear.hurt Polar Bear hurts
subtitles.entity.polar_bear.warning Polar Bear roars
Rabbit subtitles.entity.rabbit.ambient Rabbit squeaks
subtitles.entity.rabbit.attack Rabbit attacks
subtitles.entity.rabbit.death Rabbit dies
subtitles.entity.rabbit.hurt Rabbit hurts
subtitles.entity.rabbit.jump Rabbit hops
Sheep subtitles.entity.sheep.ambient Sheep baahs
subtitles.entity.sheep.death Sheep dies
subtitles.entity.sheep.hurt Sheep hurts
Shulker subtitles.entity.shulker.ambient Shulker lurks
subtitles.entity.shulker.close Shulker closes
subtitles.entity.shulker.death Shulker dies
subtitles.entity.shulker.hurt Shulker hurts
subtitles.entity.shulker.open Shulker opens
subtitles.entity.shulker.shoot Shulker shoots
subtitles.entity.shulker.teleport Shulker teleports
Shulker Projectile subtitles.entity.shulker.hit Shulker bullet explodes
subtitles.entity.shulker.hurt Shulker bullet breaks
Silverfish subtitles.entity.silverfish.ambient Silverfish hisses
subtitles.entity.silverfish.death Silverfish dies
subtitles.entity.silverfish.hurt Silverfish hurts
Skeleton subtitles.entity.skeleton.ambient Skeleton rattles
subtitles.entity.skeleton.death Skeleton dies
subtitles.entity.skeleton.hurt Skeleton hurts
subtitles.entity.skeleton.shoot Skeleton shoots
Skeleton Horse subtitles.entity.skeleton_horse.ambient Skeleton Horse cries
subtitles.entity.skeleton_horse.death Skeleton Horse dies
subtitles.entity.skeleton_horse.hurt Skeleton Horse hurts
Slime subtitles.entity.slime.attack Slime attacks
subtitles.entity.slime.death Slime dies
subtitles.entity.slime.hurt Slime hurts
subtitles.entity.slime.jump Slime jumps
subtitles.entity.slime.squish Slime squashes
Snowman subtitles.entity.snowman.death Snow Golem dies
subtitles.entity.snowman.hurt Snow Golem hurts
Spider subtitles.entity.spider.ambient Spider hisses
subtitles.entity.spider.death Spider dies
subtitles.entity.spider.hurt Spider hurts
Squid subtitles.entity.squid.ambient Squid swims
subtitles.entity.squid.death Squid dies
subtitles.entity.squid.hurt Squid hurts
Stray subtitles.entity.stray.ambient Stray rattles
subtitles.entity.stray.death Stray dies
subtitles.entity.stray.hurt Stray hurts
Vex subtitles.entity.vex.ambient Vex vexes
subtitles.entity.vex.charge Vex shrieks
subtitles.entity.vex.death Vex dies
subtitles.entity.vex.hurt Vex hurts
Villager subtitles.entity.villager.ambient Villager mumbles
subtitles.entity.villager.death Villager dies
subtitles.entity.villager.hurt Villager hurts
subtitles.entity.villager.no Villager disagrees
subtitles.entity.villager.trading Villager trades
subtitles.entity.villager.yes Villager agrees
Vindicator subtitles.entity.vindication_illager.ambient Vindicator mutters
subtitles.entity.vindication_illager.death Vindicator dies
subtitles.entity.vindication_illager.hurts Vindicator hurts
Witch subtitles.entity.witch.ambient Witch giggles
subtitles.entity.witch.death Witch dies
subtitles.entity.witch.drink Witch drinks
subtitles.entity.witch.hurt Witch hurts
subtitles.entity.witch.throw Witch throws
Wither subtitles.entity.wither.ambient Wither angers
subtitles.entity.wither.death Wither dies
subtitles.entity.wither.hurt Wither hurts
subtitles.entity.wither.shoot Wither attacks
subtitles.entity.wither.spawn Wither prepares
Wither Skeleton subtitles.entity.wither_skeleton.ambient Wither Skeleton rattles
subtitles.entity.wither_skeleton.death Wither Skeleton dies
subtitles.entity.wither_skeleton.hurt Wither Skeleton hurts
Wolf subtitles.entity.wolf.ambient Wolf pants
subtitles.entity.wolf.death Wolf dies
subtitles.entity.wolf.growl Wolf growls
subtitles.entity.wolf.hurt Wolf hurts
subtitles.entity.wolf.shake Wolf shakes
Zombie subtitles.entity.zombie.ambient Zombie groans
subtitles.entity.zombie.death Zombie dies
subtitles.entity.zombie.hurt Zombie hurts
subtitles.entity.zombie.infect Zombie infects
Zombie Horse subtitles.entity.zombie_horse.ambient Zombie Horse cries
subtitles.entity.zombie_horse.death Zombie Horse dies
subtitles.entity.zombie_horse.hurt Zombie Horse hurts
Zombie Pigman subtitles.entity.zombie_pigman.ambient Zombie Pigman grunts
subtitles.entity.zombie_pigman.angry Zombie Pigman angers
subtitles.entity.zombie_pigman.death Zombie Pigman dies
subtitles.entity.zombie_pigman.hurt Zombie Pigman hurts
Zombie Villager subtitles.entity.zombie_villager.ambient Zombie Villager groans
subtitles.entity.zombie_villager.converted Zombie vociferates
subtitles.entity.zombie_villager.cure Zombie snuffles
subtitles.entity.zombie_villager.death Zombie Villager dies
subtitles.entity.zombie_villager.hurt Zombie Villager hurts

Objects

Object Data value Subtitle
Armor Stand subtitles.entity.armorstand.fall Something fell
Arrow subtitles.entity.arrow.hit Arrow hits
subtitles.entity.arrow.shoot Arrow fired
subtitles.entity.arrow.successful_hit Player hit
Egg subtitles.entity.egg.throw Egg flies
Eye of Ender subtitles.entity.endereye.launch Eye of Ender shoots
Ender Pearl subtitles.entity.enderpearl.throw Ender Pearl flies
Experience Orb subtitles.entity.experience_orb.pickup Experience gained
Firework Rocket subtitles.entity.firework.blast Firework blasts
subtitles.entity.firework.launch Firework launches
subtitles.entity.firework.twinkle Firework twinkles
Fishing Rod subtitles.entity.bobber.splash Fishing hook splashes
subtitles.entity.bobber.thrown Bobber thrown
Item Frame subtitles.entity.itemframe.add_item Item Frame fills
subtitles.entity.itemframe.break Item Frame breaks
subtitles.entity.itemframe.place Item Frame placed
subtitles.entity.itemframe.remove_item Item Frame empties
subtitles.entity.itemframe.rotate_item Item Frame clicks
Leash Knot subtitles.entity.leashknot.break Leash knot breaks
subtitles.entity.leashknot.place Leash knot tied
Minecart subtitles.entity.minecart.riding Minecart rolls
Painting subtitles.entity.painting.break Painting breaks
subtitles.entity.painting.place Painting placed
Splash Potion subtitles.entity.potion.splash Bottle smashes
subtitles.entity.potion.throw Bottle thrown
Snowball subtitles.entity.snowball.throw Snowball flies
TNT subtitles.entity.tnt.primed TNT fizzes

Items

Item Data value Subtitle
All items subtitles.entity.item.break Item breaks
subtitles.entity.item.pickup Item plops
Armor subtitles.item.armor.equip Gear equipped
subtitles.item.armor.equip_chain Chain armor jingles
subtitles.item.armor.equip_diamond Diamond armor clangs
subtitles.item.armor.equip_gold Gold armor clinks
subtitles.item.armor.equip_iron Iron armor clanks
subtitles.item.armor.equip_leather Leather armor rustles
Bottle subtitles.item.bottle.fill Bottle fills
Bucket subtitles.item.bucket.empty Bucket empties
subtitles.item.bucket.fill Bucket fills
Chorus Fruit subtitles.item.chorus_fruit.teleport Player teleports
Elytra subtitles.item.armor.equip_elytra Elytra rustles
Fire Charge subtitles.item.firecharge.use Fireball whooshes
Flint and Steel subtitles.item.flintandsteel.use Flint and Steel click
Hoe subtitles.item.hoe.till Hoe tills
Shears subtitles.item.shear Shears click
Shield subtitles.item.shield.block Shield blocks
Shovel subtitles.item.shovel.flatten Shovel flattens
Totem of Undying subtitles.item.totem.use Totem activates

Enchantments

Enchantment Data value Subtitle
Thorns enchant.thorns.hit Thorns prick

Environment

Weather Data value Subtitle
Lightning subtitles.entity.lightning.impact Lightning strikes
subtitles.entity.lightning.thunder Thunder roars
Rain subtitles.weather.rain Rain falls
Ambience subtitles.ambient.cave Eerie noise

History

release
1.9
{{Extension DPL}}<ul><li>[[:Category:Food|Category:Food]]<br/>Foods in Minecraft.

[[Category:Items]]

[[cs:Kategorie:Potraviny]]
[[fr:Catégorie:Nourriture]]
[[hu:Kategória:Ételek]]
[[zh:Category:食物]]</li><li>[[Enchanted Book|Enchanted Book]]<br/>{{About|the book that can give items enchantments when used on an anvil|the artifact that can enchant allied mobs in Minecraft Dungeons|Enchanter's Tome}}
{{Item
| image = Enchanted Book.gif
|imagesize=160px
| stackable = No
| renewable =  '''Swift Sneak''': No<br>'''All others''': Yes
| rarity = Uncommon 
}}

An '''enchanted book''' is an [[item]] that lets players add [[enchantments]] to certain items using an [[anvil]].

== Obtaining ==

=== Chest loot ===

==== Level-30 books ====
{{LootChestItem|enchanted-book}}

==== Random enchantment books ====
{{LootChestItem|enchanted-book-rnd}}

==== Soul Speed books ====
{{LootChestItem|enchanted-book-rnd-soul-speed}}

==== Swift Sneak books ====
{{LootChestItem|enchanted-book-rnd-swift-sneak}}

===Fishing===
Enchanted books can be obtained as a "treasure" item from [[fishing]] with a [[fishing rod]] as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.

=== Trading ===

{{IN|bedrock}}, librarian [[villager]]s have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[Enchanting mechanics|treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined.

{{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[Enchanting mechanics|treasure enchantment]].
{| class="fandom-table"
|+Cost of Enchanted Books based on their level
!Level
!Lowest Price
!Highest Price
|-
|I (1)
|5
|19
|-
|II (2)
|8
|32
|-
|III (3)
|11
|45
|-
|IV (4)
|14
|58
|-
|V (5)
|17
|71 (capped at 64)
|}
They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices.

===Drops ===
Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment, which may be a treasure enchantment.{{only|bedrock}}

===Enchanting===

[[File:Enchanted Book 4x.png|thumb|An enchanted book with multiple high level enchantments.]]
[[File:Similar enchantments.png|thumb|An enchanted book with multiple enchantments that can be applied to the same item.]]

Players can create an enchanted book by enchanting a [[book]] on an [[enchantment table]]. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.

=== Bartering ===
Players can barter with [[piglin]]s by using or throwing [[gold ingot]]s, and doing so has a {{frac|5|459}} chance for piglins to give the player an enchanted book with any level of [[Soul Speed]]. Soul Speed enchanted books are only obtainable through [[bartering]], [[chest]] loot inside a bastion remnant, and [[fishing]]. They cannot be obtained through [[enchanting]] or [[trading]].

== Usage ==
{{see also|Anvil mechanics}}

In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on [[shield]]s. Enchanted books have a shine effect on their sprite.

To use an enchanted book, the player must place an item in the first slot in an [[anvil]], and a book in the next. In order to complete the enchantment, the player must have the required amount of [[experience]]. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.  

When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use. 

Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light campfires and the Mending book if the block mined can be broken by fist.{{only|bedrock}}

=== Available items ===
{{See also|Enchantments}}

Enchanted books can enchant the usual items that can be enchanted at an [[enchanting table]], but ''unlike an enchanting table'', they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted):
<!-- do not change the items listed in this table. It is supposed to show the items that can receive these enchantments from an enchanted book, but are NOT possible through an enchanting table. -->
{| class="wikitable" style="text-align: center;" data-description="Secondary enchantments"
|-
!Enchantment
!Items not enchantable<br>at an enchanting table
!Note
|-
|[[Efficiency]]
|{{simpleGrid|Shears}}{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}
|Increases mining speed
|-
|[[Thorns]]||{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
|Inflicts damage on attacker
|-
|[[Unbreaking]]
|{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
|Increasing durability on enchanted tools/armors
|-
|[[Frost Walker]]
|{{simpleGrid|Netherite Boots}}
|Creates walkable ice layer over water

|-
|[[Mending]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}
|Uses XP Orbs to repair damaged tools/weapons/armors
|-
|[[Curse of Binding]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}
|Prevents removal of cursed item
|-
|[[Curse of Vanishing]]
|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}<br>{{simpleGrid|Compass}}{{simpleGrid|Recovery Compass}}
|Cursed item is destroyed upon death
|-
|[[Soul Speed]]
|{{simpleGrid|Netherite Boots}}
|The wearer's speed is increased when walking on [[soul sand]] or [[soul soil]].
|-
|[[Swift Sneak]]
|{{simpleGrid|Netherite Leggings}}
|The wearer's sneaking speed is increased.
|}

=== Creative mode ===

The player can enchant any item with any enchantment in [[Creative]] mode, allowing any applied effects to exhibit themselves.{{only|java}} For example, a [[stick]] can be enchanted with [[Silk Touch]] to allow the player to successfully dig [[grass block]]s. The enchanted item can still be used in Survival mode without any loss of enchantments.

Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode.

If a block is enchanted, it loses the enchantment upon being placed in the world.

=== Disenchanting ===
Disenchanting an enchanted book at a [[grindstone]] yields a normal [[book]] and some experience depending on the quality of the book.

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having an enchanted book in the main hand will put the book inside the chiseled bookshelf.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Chiseled bookshelf insert enchanted1.ogg
|sound2=Chiseled bookshelf insert enchanted2.ogg
|sound3=Chiseled bookshelf insert enchanted3.ogg
|sound4=Chiseled bookshelf insert enchanted4.ogg
|subtitle=Enchanted Book placed
|source=block
|description=When an enchanted book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert.enchanted
|translationkey=subtitles.chiseled_bookshelf.insert_enchanted
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup enchanted1.ogg
|sound2=Chiseled bookshelf pickup enchanted2.ogg
|sound3=Chiseled bookshelf pickup enchanted3.ogg
|subtitle=Enchanted Book taken
|source=block
|description=When an enchanted book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup.enchanted
|translationkey=subtitles.chiseled_bookshelf.take_enchanted
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert enchanted1.ogg
|sound2=Chiseled bookshelf insert enchanted2.ogg
|sound3=Chiseled bookshelf insert enchanted3.ogg
|sound4=Chiseled bookshelf insert enchanted4.ogg
|source=block
|description=When an enchanted book is placed in a chiseled bookshelf
|id=insert_enchanted.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup enchanted1.ogg
|sound2=Chiseled bookshelf pickup enchanted2.ogg
|sound3=Chiseled bookshelf pickup enchanted3.ogg
|source=block
|description=When an enchanted book is removed from a chiseled bookshelf
|id=pickup_enchanted.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Enchanted Book
|spritetype=item
|nameid=enchanted_book
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Enchanted Book
|spritetype=item
|nameid=enchanted_book
|id=521
|itemtags=minecraft:bookshelf_books</code>
|form=item
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
Enchanted books use an NBT tag <code>StoredEnchantments</code> to indicate the enchantment. 
The allowed sub-tags are <code>id</code> and <code>lvl</code>, equivalent to the format of the <code>Enchantments</code> tag that is used for enchantments applied to items.

''The following NBT structure is provided to show how the <code>StoredEnchantments</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items_and_XP_Orbs|here]].''

<div class="treeview" style="margin-top: 0;">
*{{nbt|compound|tag}}: The tag tag.
**{{nbt|list|StoredEnchantments}}: The list of enchantments on this book.
***{{nbt|compound}} An enchantment
****{{nbt|string|id}}: The enchantment name ID
****{{nbt|short|lvl}}: The enchantment level
</div>

{{el|bedrock}}:
:See [[Bedrock Edition level format/Item format]].

==Advancements==
{{load advancements|Enchanter}}

==History==
{{History|java}}
{{History||November 24, 2012|link=none|[[Dinnerbone]] stated that he wanted to add a way to [[enchanting|enchant]] items in an [[anvil]] using [[paper]] at [[MINECON 2012]].}}
{{History||December 6, 2012|link={{tweet|Dinnerbone|276777823996366848}}|Dinnerbone released the first image of enchanting a diamond [[sword]] using an enchanted book that has [[Looting]] II for 6 levels. He also stated that "this is the reason I originally added the anvil."}}
{{History||1.4.6|snap=12w49a|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
|The enchantments of enchanted books can be applied to any [[item]].}}
{{History|||snap=12w50a|In [[Survival]] mode, enchanted books can now be used with limited kind of items. In [[Creative]] mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.<ref>{{Tweet|Dinnerbone|277084371146665984|Also enchanted books + items they're not intended for are a little broken and I kindly ask you to not exploit it too badly thanks.|December 7, 2012}}</ref><ref>{{bug|MC-4203}}</ref>
|Librarian [[villager]]s now [[trading|sell]] enchanted books at a cost of 1 [[book]] at 5–64 [[emerald]]s. The cost depends on the [[enchanting|enchantment]] level, and the cost can occasionally go above 64 emeralds; see [[Trading/Before 1.8]] for more details.
|Enchanted books now spawn in [[dungeon]], [[mineshaft]], [[desert temple|desert]] and [[jungle temple|jungle]] temple, [[stronghold]] and [[village]] blacksmith [[chest]]s.}}
{{History|||snap=pre|Enchanted books have been added to the [[Creative inventory]]. All levels for each enchanted book can be found in the search tab, and only the maximum level in the ''Tools'' and ''Combat'' tabs.}}
{{History||1.5.1|snap=13w11a|The [[player]] can now combine enchanted books of the same level to create a higher level variation.}}
{{History||1.7.2|snap=13w36a|Enchanted books can now be obtained by [[fishing]] as a "treasure" [[item]]. It is possible for the book to have multiple enchantments.}}
{{History|||snap=13w39a|When [[enchanting]] books, [[book]]s can now gain multiple enchantments.}}
{{History||1.8|snap=14w02a|[[Trading]] for enchanted books has been changed: the [[emerald]] cost has been doubled for [[treasure enchantment]]s, and cost has been capped at 64.}}
{{History|||snap=14w25a|Enchanted book [[Depth Strider]] added, which can go up to Level III and allows for faster underwater moving.}}
{{History||1.9|snap=15w42a|Enchanted book [[Frost Walker]] added, which can go up to Level II and turns water into [[frosted ice]].
|Enchanted book [[Mending]] added, which repairs [[tools]]/[[armor]] upon receiving [[experience]].}}
{{History|||snap=15w43a|The average yield of enchanted books found in [[stronghold]] library [[chest]]s has now more than tripled.}}
{{History|||snap=15w44a|The average yield from [[desert temple]], [[mineshaft]] and [[dungeon]] chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30.}}
{{History||1.11|snap=16w39a|Enchanted books are now found in the new [[woodland mansion]] chests, with fully random enchantments.
|Enchanted book [[Curse of Binding]] added, which prevents removal of cursed [[armor]].
|Enchanted book [[Curse of Vanishing]] added, which destroys cursed items upon [[death]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 403.}}
{{History|||snap=18w09a|Enchanted books now have a chance of generating in [[underwater ruins]] chests.}}
{{History||1.14|snap=18w43a|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}
{{History|||snap=18w47a|Enchanted books now have a chance of generating in [[pillager outpost]] chests.}}
{{History||1.16|snap=20w11a|Added [[Soul Speed]] enchanted book, which increases player's speed on [[soul sand]] and [[soul soil]]. It can be obtained only via the [[bartering]].}}
{{History|||snap=20w16a|Soul Speed enchanted books now generate in [[bastion remnants]] chests.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[Swift Sneak]] enchanted book, which increases player's speed while sneaking. It can be obtained only in [[ancient city]] chests.
|Enchanted books now generate in [[ancient city]] chests.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Enchanted books can now interact with [[chiseled bookshelves]].}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
|All levels of each enchanted book can be obtained in the Creative inventory.}}
{{History||v0.13.0|snap=build 1|Enchanted books now generate in [[desert temple]]s.}}
{{History||v0.14.0|snap=build 1|Enchanted books now generate in [[mineshaft]]s.}} 
{{History||v0.15.0|snap=build 1|Enchanted books now generate in [[jungle pyramid]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted books now generate in [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Enchanted books can now be [[trading|bought]] from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Enchanted books now generate in [[woodland mansion]]s.
|Enchanted books [[Mending]] and [[Frost Walker]] added.}}
{{History|bedrock}}
{{History||1.2.13|snap=beta 1.2.13.5|Added Curse of Binding and Curse of Vanishing [[enchanting|enchantments]], but they are obtainable only via [[trading]] with librarian [[villager]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Enchanted books can now be found in [[underwater ruins]].}}
{{History||1.4.0|snap=beta 1.2.20.2|Curse enchantments are no longer obtainable via trading.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.
|Enchanted books can now be found in [[pillager outpost]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] enchanted books.
|[[Trading]] has been changed, enchanted books [[trading|bought]] from librarian [[villager]]s now cost 15-64 [[emerald]]s.
|Librarian villagers now have a 50% chance to [[trading|sell]] enchanted books as part of their first, second, and third tier trade, and {{frac|1|3}} chance to sell enchanted books as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.57|Added [[Soul Speed]] enchanted book, which can be obtained only via [[bartering]] and at [[bastion remnants]] chests.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Enchanted books can now interact with [[chiseled bookshelves]].}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
|Only the maximum level of each enchanted book can be obtained within the Creative inventory.}}
{{History|PS4}}
{{History||1.90|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
|All levels of each enchanted book can be obtained in the Creative inventory.}}
{{History|foot}}

== Issues ==

{{Issue list}}

==Trivia==

*When obtained through the {{cmd|give}} command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted.
*A book enchanted with [[Unbreaking]] III appears in both the tools tab and combat tab of the [[Creative]] [[inventory]].

==Gallery==

<gallery>
File:Dinnerbones_enchanted_Books.png|First image of an enchanted book, released by Dinnerbone.
File:DungeonBook.png|An enchanted book found in a dungeon chest.
File:Enchanted_Book.gif|An animation of an enchanted book.
</gallery>

==References ==

{{reflist}}

{{Items}}

[[Category:Renewable resources]]

[[de:Verzaubertes Buch]]
[[es:Libro encantado]]
[[fr:Livre enchanté]]
[[hu:Varázskönyv]]
[[ja:エンチャントの本]]
[[ko:마법이 부여된 책]]
[[nl:Betoverd boek]]
[[pl:Zaklęta książka]]
[[pt:Livro encantado]]
[[ru:Зачарованная книга]]
[[th:หนังสือร่ายมนตร์]]
[[uk:Зачарована книга]]
[[zh:附魔书]]</li></ul>
9 March 2015Dinnerbone asks for feedback on his initial work on subtitles. At this stage, subtitles were superimposed onto objects.
16 March 2015Dinnerbone changes subtitles into the current format.
13 October 2015Grum tweets that he is working on subtitles, and that as a side effect there is more control over the playing of sound events.
15w43bAdded subtitles.

Issues

Issues relating to "Subtitles" are maintained on the bug tracker. Report issues there.

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