Subtitles (also known as captions) are a feature which display text for sounds in game. This feature is mainly intended for players who are hard of hearing, deaf or play with sounds off. They can also be used for hearing quieter sounds.
Usage
When subtitles are turned on, a black box appears in the bottom right corner, which lists sounds in the world that are nearby to the player. If the sounds are offscreen, "<" or ">" point in the direction the sound is coming from. As the sound fades away, the text also fades, becoming less white.
All sounds (whether environmental, from entities, block updates or other sources) have their own individualised subtitles. For entities, the entity is displayed followed by a specific verb, e.g. "Rabbit squeaks" or "Villager mumbles". However, the object is not specified for removing or placing blocks and the sound of footsteps.
Subtitles can be configured in the "Music & Sound" section of the Options menu.
Subtitles
Below are subtitles for all sound events.
Blocks
| Block | Data value | Subtitle |
|---|---|---|
| All blocks | subtitles.block.generic.break
|
Block broken |
subtitles.block.generic.footsteps
|
Footsteps | |
subtitles.block.generic.place
|
Block placed | |
| Anvil | subtitles.block.anvil.destroy
|
Anvil destroyed |
subtitles.block.anvil.land
|
Anvil landed | |
subtitles.block.anvil.use
|
Anvil used | |
| Brewing Stand | subtitles.block.brewing_stand.brew
|
Brewing Stand bubbles |
| Button | subtitles.block.button.click
|
Button clicks |
| Chest | subtitles.block.chest.close
|
Chest closes |
subtitles.block.chest.locked
|
Chest locked | |
subtitles.block.chest.open
|
Chest opens | |
| Chorus Flower | subtitles.block.chorus_flower.death
|
Chorus Flower withers |
subtitles.block.chorus_flower.grow
|
Chorus Flower grows | |
| Redstone Comparator | subtitles.block.comparator.click
|
Comparator clicks |
| Dispenser | subtitles.block.dispenser.dispense
|
Dispensed items |
subtitles.block.dispenser.fail
|
Dispenser failed | |
| Door | subtitles.block.door.toggle
|
Door creaks |
| Fence Gate | subtitles.block.fence_gate.toggle
|
Fence Gate creaks |
| Fire | subtitles.block.fire.ambient
|
Fire crackles |
subtitles.block.fire.extinguish
|
Fire extinguished | |
| Furnace | subtitles.block.furnace.fire_crackle
|
Furnace crackles |
| Iron Trapdoor | subtitles.block.iron_trapdoor.close
|
Trapdoor opens |
subtitles.block.iron_trapdoor.open
|
Trapdoor closes | |
| Lava | subtitles.block.lava.ambient
|
Lava pops |
subtitles.block.lava.extinguish
|
Lava hisses | |
| Lever | subtitles.block.lever.click
|
Lever clicks |
| Note Block | subtitles.block.note.note
|
Noteblock plays[upcoming] Note block plays[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] |
| Piston | subtitles.block.piston.move
|
Piston moves |
| Portal | subtitles.block.portal.ambient
|
Portal whooshes |
| Pressure Plate | subtitles.block.pressure_plate.click
|
Pressure Plate clicks |
| Redstone Torch | subtitles.block.redstone_torch.burnout
|
Torch fizzes |
| Shulker Box[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] | subtitles.block.shulker_box.close
|
Shulker closes |
subtitles.block.shulker_box.open
|
Shulker opens | |
| Wooden Trapdoor | subtitles.block.trapdoor.toggle
|
Trapdoor creaks |
| Tripwire | subtitles.block.tripwire.attach
|
Tripwire attaches |
subtitles.block.tripwire.click
|
Tripwire clicks | |
subtitles.block.tripwire.detach
|
Tripwire detaches | |
| Water | subtitles.block.water.ambient
|
Water splashes |
Mobs
| Mob | Data value | Subtitle |
|---|---|---|
| All mobs | subtitles.entity.generic.big_fall
|
Something fell |
subtitles.entity.generic.burn
|
Burning | |
subtitles.entity.generic.death
|
Dying | |
subtitles.entity.generic.drink
|
Sipping | |
subtitles.entity.generic.eat
|
Eating | |
subtitles.entity.generic.explode
|
Explosion | |
subtitles.entity.generic.extinguish
|
Fire extinguishes | |
subtitles.entity.generic.hurt
|
Something hurts | |
subtitles.entity.generic.small_fall
|
Something tripped | |
subtitles.entity.generic.splash
|
Splashing | |
subtitles.entity.generic.swim
|
Swimming | |
| Bat | subtitles.entity.bat.ambient
|
Bat screeches |
subtitles.entity.bat.death
|
Bat dies | |
subtitles.entity.bat.hurt
|
Bat hurt | |
subtitles.entity.bat.takeoff
|
Bat takes off | |
| Blaze | subtitles.entity.blaze.ambient
|
Blaze breathes |
subtitles.entity.blaze.burn
|
Blaze crackles | |
subtitles.entity.blaze.death
|
Blaze dies | |
subtitles.entity.blaze.hurt
|
Blaze hurts | |
subtitles.entity.blaze.shoot
|
Blaze shoots | |
| Ocelot | subtitles.entity.cat.ambient
|
Cat meows |
subtitles.entity.cat.death
|
Cat dies | |
subtitles.entity.cat.hurt
|
Cat hurts | |
| Chicken | subtitles.entity.chicken.ambient
|
Chicken clucks |
subtitles.entity.chicken.death
|
Chicken dies | |
subtitles.entity.chicken.egg
|
Chicken plops | |
subtitles.entity.chicken.hurt
|
Chicken hurts | |
| Cow | subtitles.entity.cow.ambient
|
Cow moos |
subtitles.entity.cow.death
|
Cow dies | |
subtitles.entity.cow.hurt
|
Cow hurts | |
subtitles.entity.cow.milk
|
Cow gets milked | |
| Creeper | subtitles.entity.creeper.death
|
Creeper dies |
subtitles.entity.creeper.hurt
|
Creeper hurts | |
subtitles.entity.creeper.primed
|
Creeper hisses | |
| Donkey | subtitles.entity.donkey.ambient
|
Donkey hee-haws |
subtitles.entity.donkey.angry
|
Donkey neighs | |
subtitles.entity.donkey.chest
|
Donkey Chest equips | |
subtitles.entity.donkey.death
|
Donkey dies | |
subtitles.entity.donkey.hurt
|
Donkey hurts | |
| Ender Dragon | subtitles.entity.enderdragon.ambient
|
Dragon roars |
subtitles.entity.enderdragon.death
|
Dragon dies | |
subtitles.entity.enderdragon.flap
|
Dragon flaps | |
subtitles.entity.enderdragon.growl
|
Dragon growls | |
subtitles.entity.enderdragon.hurt
|
Dragon hurts | |
subtitles.entity.enderdragon.shoot
|
Dragon shoots | |
| Elder Guardian | subtitles.entity.elder_guardian.ambient[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
|
Elder Guardian moans |
subtitles.entity.elder_guardian.ambient.land[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
|
Elder Guardian flaps | |
subtitles.entity.elder_guardian.attack[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
|
Elder Guardian shoots | |
subtitles.entity.elder_guardian.curse[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
|
Elder Guardian curses | |
subtitles.entity.elder_guardian.death[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
|
Elder Guardian dies | |
subtitles.entity.elder_guardian.flop[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
|
Elder Guardian flops | |
subtitles.entity.elder_guardian.hurt[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
|
Elder Guardian hurts | |
| Enderman | subtitles.entity.enderman.ambient
|
Enderman vwoops |
subtitles.entity.enderman.death
|
Enderman dies | |
subtitles.entity.enderman.hurt
|
Enderman hurts | |
subtitles.entity.enderman.stare
|
Enderman cries out | |
subtitles.entity.enderman.teleport
|
Enderman teleports | |
| Endermite | subtitles.entity.endermite.ambient
|
Endermite scuttles |
subtitles.entity.endermite.death
|
Endermite dies | |
subtitles.entity.endermite.hurt
|
Endermite hurts | |
| Evoker[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] | subtitles.entity.evocation_illager.ambient
|
Evoker murmers |
subtitles.entity.evocation_illager.cast
|
Evoker casts spell | |
subtitles.entity.evocation_illager.death
|
Evoker dies | |
subtitles.entity.evocation_illager.hurt
|
Evoker hurts | |
subtitles.entity.evocation_illager.prepare_summon
|
Evoker prepares summoning | |
subtitles.entity.evocation_illager.prepare_attack
|
Evoker prepares attack | |
subtitles.entity.evocation_illager.prepare_wololo
|
Evoker prepares charming | |
| Evoker Fangs[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] | subtitles.entity.evocation_fangs.attack
|
Fangs snap |
| Ghast | subtitles.entity.ghast.ambient
|
Ghast cries |
subtitles.entity.ghast.death
|
Ghast dies | |
subtitles.entity.ghast.hurt
|
Ghast hurts | |
subtitles.entity.ghast.shoot
|
Ghast shoots | |
| Guardian | subtitles.entity.guardian.ambient
|
Guardian moans |
subtitles.entity.guardian.ambient.land
|
Guardian flaps | |
subtitles.entity.guardian.attack
|
Guardian shoots | |
subtitles.entity.guardian.curse
|
Guardian curses | |
subtitles.entity.guardian.death
|
Guardian dies | |
subtitles.entity.guardian.flop
|
Guardian flops | |
subtitles.entity.guardian.hurt
|
Guardian hurts | |
| Horse | subtitles.entity.horse.ambient
|
Horse neighs |
subtitles.entity.horse.angry
|
Horse neighs | |
subtitles.entity.horse.armor
|
Horse armor equips | |
subtitles.entity.horse.breathe
|
Horse breathes | |
subtitles.entity.horse.death
|
Horse dies | |
subtitles.entity.horse.eat
|
Horse eats | |
subtitles.entity.horse.gallop
|
Horse gallops | |
subtitles.entity.horse.hurt
|
Horse hurts | |
subtitles.entity.horse.jump
|
Horse jumps | |
subtitles.entity.horse.saddle
|
Saddle equips | |
| Husk | subtitles.entity.husk.ambient
|
Husk groans |
subtitles.entity.husk.death
|
Husk dies | |
subtitles.entity.husk.hurt
|
Husk hurts | |
| Iron Golem | subtitles.entity.iron_golem.attack
|
Iron Golem attacks |
subtitles.entity.iron_golem.death
|
Iron Golem dies | |
subtitles.entity.iron_golem.hurt
|
Iron Golem hurts | |
| Llama[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] | subtitles.entity.llama.ambient
|
Llama bleats |
subtitles.entity.llama.angry
|
Llama bleats angry | |
subtitles.entity.llama.chest
|
Llama Chest equips | |
subtitles.entity.llama.death
|
Llama dies | |
subtitles.entity.llama.eat
|
Llama eats | |
subtitles.entity.llama.hurt
|
Llama hurts | |
subtitles.entity.llama.spit
|
Llama spits | |
subtitles.entity.llama.step
|
Llama steps | |
subtitles.entity.llama.swag
|
Llama is decorated | |
| Magma Cube | subtitles.entity.magmacube.death
|
Magma Cube dies |
subtitles.entity.magmacube.hurt
|
Magma Cube hurts | |
subtitles.entity.magmacube.jump
|
Magma Cube jumps | |
| Mule | subtitles.entity.mule.ambient
|
Mule hee-haws |
subtitles.entity.mule.chest[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
|
Mule Chest equips | |
subtitles.entity.mule.death
|
Mule dies | |
subtitles.entity.mule.hurt
|
Mule hurts | |
| Pig | subtitles.entity.pig.ambient
|
Pig oinks |
subtitles.entity.pig.death
|
Pig dies | |
subtitles.entity.pig.hurt
|
Pig hurts | |
subtitles.entity.pig.saddle
|
Saddle equips | |
| Player | subtitles.entity.player.burp
|
Burp |
subtitles.entity.player.death
|
Player dies | |
subtitles.entity.player.hurt
|
Player hurts | |
subtitles.entity.player.levelup
|
Player dings | |
| Polar Bear | subtitles.entity.polar_bear.ambient
|
Polar Bear groans |
subtitles.entity.polar_bear.baby_ambient
|
Polar Bear hums | |
subtitles.entity.polar_bear.death
|
Polar Bear dies | |
subtitles.entity.polar_bear.hurt
|
Polar Bear hurts | |
subtitles.entity.polar_bear.warning
|
Polar Bear roars | |
| Rabbit | subtitles.entity.rabbit.ambient
|
Rabbit squeaks |
subtitles.entity.rabbit.attack
|
Rabbit attacks | |
subtitles.entity.rabbit.death
|
Rabbit dies | |
subtitles.entity.rabbit.hurt
|
Rabbit hurts | |
subtitles.entity.rabbit.jump
|
Rabbit hops | |
| Sheep | subtitles.entity.sheep.ambient
|
Sheep baahs |
subtitles.entity.sheep.death
|
Sheep dies | |
subtitles.entity.sheep.hurt
|
Sheep hurts | |
| Shulker | subtitles.entity.shulker.ambient
|
Shulker lurks |
subtitles.entity.shulker.close
|
Shulker closes | |
subtitles.entity.shulker.death
|
Shulker dies | |
subtitles.entity.shulker.hurt
|
Shulker hurts | |
subtitles.entity.shulker.open
|
Shulker opens | |
subtitles.entity.shulker.shoot
|
Shulker shoots | |
subtitles.entity.shulker.teleport
|
Shulker teleports | |
| Shulker Projectile | subtitles.entity.shulker.hit
|
Shulker bullet explodes |
subtitles.entity.shulker.hurt
|
Shulker bullet breaks | |
| Silverfish | subtitles.entity.silverfish.ambient
|
Silverfish hisses |
subtitles.entity.silverfish.death
|
Silverfish dies | |
subtitles.entity.silverfish.hurt
|
Silverfish hurts | |
| Skeleton | subtitles.entity.skeleton.ambient
|
Skeleton rattles |
subtitles.entity.skeleton.death
|
Skeleton dies | |
subtitles.entity.skeleton.hurt
|
Skeleton hurts | |
subtitles.entity.skeleton.shoot
|
Skeleton shoots | |
| Skeleton Horse | subtitles.entity.skeleton_horse.ambient
|
Skeleton Horse cries |
subtitles.entity.skeleton_horse.death
|
Skeleton Horse dies | |
subtitles.entity.skeleton_horse.hurt
|
Skeleton Horse hurts | |
| Slime | subtitles.entity.slime.attack
|
Slime attacks |
subtitles.entity.slime.death
|
Slime dies | |
subtitles.entity.slime.hurt
|
Slime hurts | |
subtitles.entity.slime.jump
|
Slime jumps | |
subtitles.entity.slime.squish
|
Slime squashes | |
| Snowman | subtitles.entity.squid.death
|
Snow Golem dies |
subtitles.entity.squid.hurt
|
Snow Golem hurts | |
| Spider | subtitles.entity.spider.ambient
|
Spider hisses |
subtitles.entity.spider.death
|
Spider dies | |
subtitles.entity.spider.hurt
|
Spider hurts | |
| Squid | subtitles.entity.squid.ambient
|
Squid swims |
subtitles.entity.squid.death
|
Squid dies | |
subtitles.entity.squid.hurt
|
Squid hurts | |
| Stray | subtitles.entity.stray.ambient
|
Stray rattles |
subtitles.entity.stray.death
|
Stray dies | |
subtitles.entity.stray.hurt
|
Stray hurts | |
| Vex[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] | subtitles.entity.vex.ambient
|
Vex vexes |
subtitles.entity.vex.charge
|
Vex shrieks | |
subtitles.entity.vex.death
|
Vex dies | |
subtitles.entity.vex.hurt
|
Vex hurts | |
| Villager | subtitles.entity.villager.ambient
|
Villager mumbles |
subtitles.entity.villager.death
|
Villager dies | |
subtitles.entity.villager.hurt
|
Villager hurts | |
subtitles.entity.villager.no
|
Villager disagrees | |
subtitles.entity.villager.trading
|
Villager trades | |
subtitles.entity.villager.yes
|
Villager agrees | |
| Vindicator[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] | subtitles.entity.vindication_illager.ambient
|
Vindicator mutters |
subtitles.entity.vindication_illager.death
|
Vindicator dies | |
subtitles.entity.vindication_illager.hurts
|
Vindicator hurts | |
| Witch | subtitles.entity.witch.ambient
|
Witch giggles |
subtitles.entity.witch.death
|
Witch dies | |
subtitles.entity.witch.drink
|
Witch drinks | |
subtitles.entity.witch.hurt
|
Witch hurts | |
subtitles.entity.witch.throw
|
Witch throws | |
| Wither | subtitles.entity.wither.ambient
|
Wither angers |
subtitles.entity.wither.death
|
Wither dies | |
subtitles.entity.wither.hurt
|
Wither hurts | |
subtitles.entity.wither.shoot
|
Wither attacks | |
subtitles.entity.wither.spawn
|
Wither prepares | |
| Wither Skeleton | subtitles.entity.wither_skeleton.ambient
|
Wither Skeleton rattles |
subtitles.entity.wither_skeleton.death
|
Wither Skeleton dies | |
subtitles.entity.wither_skeleton.hurt
|
Wither Skeleton hurts | |
| Wolf | subtitles.entity.wolf.ambient
|
Wolf pants |
subtitles.entity.wolf.death
|
Wolf dies | |
subtitles.entity.wolf.growl
|
Wolf growls | |
subtitles.entity.wolf.hurt
|
Wolf hurts | |
subtitles.entity.wolf.shake
|
Wolf shakes | |
| Zombie | subtitles.entity.zombie.ambient
|
Zombie groans |
subtitles.entity.zombie.death
|
Zombie dies | |
subtitles.entity.zombie.hurt
|
Zombie hurts | |
subtitles.entity.zombie.infect
|
Zombie infects | |
| Zombie Horse | subtitles.entity.zombie_horse.ambient
|
Zombie Horse cries |
subtitles.entity.zombie_horse.death
|
Zombie Horse dies | |
subtitles.entity.zombie_horse.hurt
|
Zombie Horse hurts | |
| Zombie Pigman | subtitles.entity.zombie_pigman.ambient
|
Zombie Pigman grunts |
subtitles.entity.zombie_pigman.angry
|
Zombie Pigman angers | |
subtitles.entity.zombie_pigman.death
|
Zombie Pigman dies | |
subtitles.entity.zombie_pigman.hurt
|
Zombie Pigman hurts | |
| Zombie Villager | subtitles.entity.zombie_villager.ambient[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
|
Zombie Villager groans |
subtitles.entity.zombie_villager.converted
|
Zombie vociferates | |
subtitles.entity.zombie_villager.cure
|
Zombie snuffles | |
subtitles.entity.zombie_villager.death[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
|
Zombie Villager dies | |
subtitles.entity.zombie_villager.hurt[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).]
|
Zombie Villager hurts |
Objects
| Object | Data value | Subtitle |
|---|---|---|
| Armor Stand | subtitles.entity.armorstand.fall
|
Something fell |
| Arrow | subtitles.entity.arrow.hit
|
Arrow hits |
subtitles.entity.arrow.shoot
|
Arrow fired | |
subtitles.entity.arrow.successful_hit
|
Player hit | |
| Egg | subtitles.entity.egg.throw
|
Egg flies |
| Eye of Ender | subtitles.entity.endereye.launch
|
Eye of Ender shoots |
| Ender Pearl | subtitles.entity.enderpearl.throw
|
Ender Pearl flies |
| Experience Orb | subtitles.entity.experience_orb.pickup
|
Experience gained |
| Firework Rocket | subtitles.entity.firework.blast
|
Firework blasts |
subtitles.entity.firework.launch
|
Firework launches | |
subtitles.entity.firework.twinkle
|
Firework twinkles | |
| Fishing Rod | subtitles.entity.bobber.splash
|
Fishing hook splashes |
subtitles.entity.bobber.thrown
|
Bobber thrown | |
| Item Frame | subtitles.entity.itemframe.add_item
|
Item Frame fills |
subtitles.entity.itemframe.break
|
Item Frame breaks | |
subtitles.entity.itemframe.place
|
Item Frame placed | |
subtitles.entity.itemframe.remove_item
|
Item Frame empties | |
subtitles.entity.itemframe.rotate_item
|
Item Frame clicks | |
| Leash Knot | subtitles.entity.leashknot.break
|
Leash knot breaks |
subtitles.entity.leashknot.place
|
Leash knot tied | |
| Minecart | subtitles.entity.minecart.riding
|
Minecart rolls |
| Painting | subtitles.entity.painting.break
|
Painting breaks |
subtitles.entity.painting.place
|
Painting placed | |
| Splash Potion | subtitles.entity.potion.splash
|
Bottle smashes |
subtitles.entity.potion.throw
|
Bottle thrown | |
| Snowball | subtitles.entity.snowball.throw
|
Snowball flies |
| TNT | subtitles.entity.tnt.primed
|
TNT fizzes |
Items
| Item | Data value | Subtitle |
|---|---|---|
| All items | subtitles.entity.item.break
|
Item breaks |
subtitles.entity.item.pickup
|
Item plops | |
| Armor | subtitles.item.armor.equip
|
Gear equipped |
subtitles.item.armor.equip_chain
|
Chain armor jingles | |
subtitles.item.armor.equip_diamond
|
Diamond armor clangs | |
subtitles.item.armor.equip_gold
|
Gold armor clinks | |
subtitles.item.armor.equip_iron
|
Iron armor clanks | |
subtitles.item.armor.equip_leather
|
Leather armor rustles | |
| Bottle | subtitles.item.bottle.fill
|
Bottle fills |
| Bucket | subtitles.item.bucket.empty
|
Bucket empties |
subtitles.item.bucket.fill
|
Bucket fills | |
| Chorus Fruit | subtitles.item.chorus_fruit.teleport
|
Player teleports |
| Fire Charge | subtitles.item.firecharge.use
|
Fireball whooshes |
| Flint and Steel | subtitles.item.flintandsteel.use
|
Flint and Steel click |
| Hoe | subtitles.item.hoe.till
|
Hoe tills |
| Shears | subtitles.item.shear
|
Shears click |
| Shield | subtitles.item.shield.block
|
Shield blocks |
| Shovel | subtitles.item.shovel.flatten
|
Shovel flattens |
| Totem of Undying | subtitles.item.totem.use
|
Totem activates |
Enchantments
| Enchantment | Data value | Subtitle |
|---|---|---|
| Thorns | enchant.thorns.hit
|
Thorns prick |
Environment
| Weather | Data value | Subtitle |
|---|---|---|
| Lightning | subtitles.entity.lightning.impact
|
Lighting strikes[upcoming] Lightning strikes[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] |
subtitles.entity.lightning.thunder
|
Thunder roars | |
| Rain | subtitles.weather.rain
|
Rain falls |
| Ambience | subtitles.ambient.cave
|
Eerie noise |
History
| release | |||||
|---|---|---|---|---|---|
1.9{{Extension DPL}}<ul><li>[[Footprint|Footprint]]<br/>{{about|the joke item|the unused particle|Java Edition unused features#Footprint particle}}
{{Joke feature}}
{{Item
| image = Footprint (item).png
| renewable = No
| stackable = Yes (64)
}}
The '''Footprint''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|missing}} dimension.
== Appearance ==
This item is semi-transparent with a grey colour scheme.
== Obtaining ==
=== Dimension ===
Footprints were obtained only from a chest in the {{Code|missing}} dimension. Only existing in 2020 April fools snapshot 20w14∞, it cannot exist in any non-April Fool's joke versions and April Fool's joke versions before or after 20w14∞. There is a maximum of 2 footprints that can be obtained legitimately in any given world.
=== Cheats/Creative Mode ===
Despite these footprints not being available in the creative inventory, it is still possible to acquire them via the command {{Code|code=give <target> minecraft:footprint <amount>}} or duplicating them by holding down middle-click whilst in creative mode.
== Usage ==
As of snapshot 20w14∞, this item cannot be placed or used in any way other than a trophy. This item can be inserted and/or rotated inside of an item frame, and it has a stack limit of 64.
== Data values ==
=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Footprint
|spritetype=item
|nameid=footprint
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||20w14∞|[[File:Footprint (item).png|32px]] Added the footprint item.}}
{{History|foot}}
== Gallery ==
<gallery>
File:Missing biome.png|The Easter Egg dimension that the item spawns in.
</gallery>
== Trivia ==
* This is a reference to the removed "Footstep" particle, hence in the "missing" dimension.
** This item is intended as a joke directed towards the commands' community where the "Footstep" particle is commonly requested.<ref>https://gist.github.com/boq/8e65cb85badc75765eeb8956af78aaa5</ref>
== References ==
{{reflist}}
{{Items}}
{{Jokes}}
[[Category:Non-renewable resources]]
[[Category:Joke items]]
[[es:Footprint]]
[[pt:Pegada]]</li><li>[[Trident|Trident]]<br/>{{For|the Hidden Depths DLC weapon in ''Minecraft Dungeons''|MCD:Trident}}
{{ItemEntity
|durability= 250
|renewable= Yes
|stackable= No
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|title=Trident|image= <gallery>
Trident (item).png | Item
Trident.png | Entity
</gallery>}}
A '''trident''' is a [[weapon]] used in both melee and ranged combat and is a rare drop from [[drowned]].
==Obtaining==
Tridents are not craftable. A trident can be obtained only when dropped by a [[drowned]], Converted drowned are never equipped with tridents.
===Mob loot===
==== '''''Java Edition''''' ====
6.25% (or 1 in 16) of [[Drowned]] in Java Edition spawn with a trident of random durability as their natural weapon. They have an 8.5% chance to drop their trident when killed by a player. The chance is increased by 1% for each level of [[Looting]] up to a max of 11.5% with Looting III. This means the overall chance of obtaining a trident from any given drowned is 0.53125% (about 1 in 188) or 0.71875% with looting III.
{{IN|Java}}, a trident held by a drowned has a chance to be enchanted, but the trident's enchantments have no effects for drowned.<ref>{{bug|MC-127321}}</ref>
==== '''''Bedrock Edition''''' ====
Only 15% (or 3 in 20) of [[Drowned]] in Bedrock Edition spawn with tridents. Of these, they have a 25% chance to drop their trident when killed by a player. This chance is increased by 4% for each level of looting up to a max of 37% with looting III. This means the overall chance of obtaining a trident from any given drowned is 3.75% (or 3 in 80) or 5.55% with looting III.
===Thrown tridents===
Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by [[drowned]] cannot be picked up, similar to arrows shot by [[skeleton]]s, [[stray]]s, and [[pillager]]s. Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode including its own owner can't pick up the trident thrown in Creative.
===Trading===
Drowned who are holding tridents will sometimes drop their trident at full durability if given a nautilus shell when they aren't attacking anything.{{only|BE}}
==Usage==
===Drowned===
{{main|Drowned}}
15% of drowned {{in|bedrock}}, and 6.25% {{in|java}}, spawn with a trident as its natural weapon. It throws the trident at its opponent every 1.5 seconds, dealing {{hp|9}} [[damage]] in normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the [[player]].
A [[villager]] can be turned into a [[zombie villager]] if it is killed by a trident thrown by a drowned: the chance of conversion is 0% on Easy [[difficulty]], 50% on Normal, and 100% on Hard and [[Hardcore]].
{{IN|bedrock}}, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals {{hp|9}} damage.
===Melee attack===
Pressing {{control|attack}} while holding a trident deals damage to both [[mob]]s and players. Tridents deal {{hp|9}} melee damage. A successful hit consumes durability of the trident.
===Ranged attack===
[[File:Steve aiming with Trident.png|150px]] [[File:Alex aiming with Trident.png|150px]]
Pressing and holding {{control|use}} while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any [[entity]] it hits. It flies on a ballistic trajectory similar to that of an [[arrow]], but at 80% strength. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by [[shield]]s and can be retrieved once it lands in the ground. Thrown tridents can trigger wooden [[button]]s, wooden [[pressure plate]]s, and [[target]] blocks. A trident can be thrown at a [[chorus flower]] or [[pointed dripstone]] to break it, which causes the block to be dropped as its respective item.
{{IN|bedrock}} and [[Java Edition Combat Test 4]], tridents can be shot by [[dispenser]]s regardless of enchantment.
Tridents [[Enchanting#Summary_of_enchantments_by_item|enchanted]] with [[Loyalty]] return to the thrower after hitting an entity{{only|java}}/hitting and bouncing off an entity then hitting a block{{only|bedrock}}<ref>{{bug|MCPE-51726}}</ref> or just a block. A Loyalty-enchanted trident fired from a [[dispenser]] just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. {{IN|java}}, throwing a trident enchanted with Loyalty into the [[void]] destroys it,<ref>{{bug|MC-125755|||WAI}}</ref> while {{in|bedrock}} it automatically returns to the player. Tridents (if enchanted with Loyalty), can take [[fire]] damage but still return to the player if thrown in [[lava]]. This is especially helpful in [[the Nether]] should the [[player]] be using a trident instead of a [[bow]]. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.
Thrown tridents take 1 durability damage, regardless of whether it hit an entity or not. Tridents with 1 durability remaining cannot be thrown.
Tridents enchanted with [[Riptide]] launch the player a certain distance when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in [[water]], or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). {{IN|java}} tridents enchanted with Riptide take one durability damage upon throwing, and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three.
Tridents enchanted with [[Channeling]] summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a [[Lightning Rod|lightning rod]] placed in the rain.
Unlike other projectiles, the trident does not slow down when thrown through water or lava.
{{IN|java}}, the [[Impaling]] enchantment affects ''all water mobs''. {{IN|bedrock}}, it deals extra damage to [[player]]s and mobs in water or rain.
Unlike arrows, thrown tridents do not despawn.{{only|bedrock}} Tridents despawn after 60 seconds if they are not picked up.{{only|java}}<ref>{{bug|MC-125817}}</ref>
;Magical damage
Using [[Riptide]], nearby players or mobs are dealt [[Harming|splash damage]] within an 8.25×8.25×4.25 cubical area. It stacks with the [[Impaling]] enchantment and [[Strength]] effect. Critical hits do not increase splash damage, but affect the target.
{{IN|bedrock}}, thrown tridents can damage the [[ender dragon]] while resting on the bedrock fountain. {{IN|java}}, they act just like arrows — deflected, but burn as if they had [[Flame]].
=== Damage===
Thrown tridents and splashes deal {{hp|8}} damage. The damage remains the same regardless of the trident's speed. It has a faster charging speed than a [[bow]] or [[crossbow]] (barring the [[Quick Charge]] enchantment.)
====Java Edition====
{{IN|java}}, tridents have an attack speed of 1.1 and take ~0.91 seconds to [[Damage#Attack cooldown|recover]].
{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
!Attack
!{{ItemSprite|Trident|text=Melee}}
!{{ItemSprite|Trident|text=Melee (critical)}}
!{{ItemSprite|Trident|text=Range}}
|-
!Attack damage
|{{hp|9}}
|{{hp|13.5}}
|{{hp|8}}
|-
!Damage/Second (DPS)<ref group="note">This does not take travel time into account</ref>
|9.9
|14.3
| ?
|-
!Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum'' (e.g., 250 × 9 = 2250). It ignores enchantments and critical hits, and assumes the trident is at maximum charge</ref>
|{{hp|2250}}
|{{hp|3375}}
|{{hp|2000}}
|-
!Durability
| colspan="3" |250
|}
{{notelist}}
====Bedrock Edition====
{{IN|bedrock}}, tridents have no attack cooldown and do the following damage:
{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
!Attack
!{{ItemSprite|Trident|text=Melee}}
!{{ItemSprite|Trident|text=Range}}
|-
!Attack damage
|{{hp|9}}
|{{hp|8}}
|-
! ''Lifetime damage inflicted''<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits.</ref>
|{{hp|2259}}
|{{hp|2008}}
|-
!Durability
| colspan="2" |251
|}
{{notelist}}
===Elytra===
A trident with the [[Riptide]] enchantment can be used to propel a player with a pair of [[elytra]], but only in [[rain]]y weather, during snowy weather in certain biomes<ref>{{bug|MC-128169}}</ref> or while the [[player]] is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}</ref> much faster than the 33.5 blocks-per-second speed achievable using [[firework rocket]]s.
===Impaling damage ===
{{IN|java}}, the [[Impaling]] enchantment deals extra damage to all water mobs. {{IN|bedrock}} and in [[Java Edition Combat Test 3]], it deals extra damage to all players and mobs in water or rain.
{| class="wikitable" style="text-align:center" data-description="Trident Damage by Impaling Level" |
|+ Trident Damage by Impaling level
|-
!Level
!Increase
!Melee
!Ranged
|-
|I
| adds {{hp|2.5}}
|{{hp|11.5}}
|{{hp|10.5}}
|-
|II
|adds {{hp|5}}
|{{hp|14}}
|{{hp|13}}
|-
|III
| adds {{hp|7.5}}
|{{hp|16.5}}
|{{hp|15.5}}
|-
|IV
|adds {{hp|10}}
|{{hp|19}}
|{{hp|18}}
|-
|V
|adds {{hp|12.5}}
|{{hp|21.5}}
|{{hp|20.5}}
|}
{{-}}
===Enchantments===
Tridents have a base enchantability of 1 and can receive the following [[enchantment]]s:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Loyalty]]<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive from Riptide, but not from each other.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Channeling]]<ref group="note" name="note1" />
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Riptide]]<ref group="note" name="note1" />
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Impaling]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
; Notes
<references group="note" />
===Repairing ===
Tridents have the same [[durability]] as an [[sword|iron sword]]. Whenever a trident deals damage, its durability decreases by 1.
Tridents can be repaired by:
*combining two damaged tridents in a [[grindstone]], or on a [[crafting table]] or the 2×2 inventory grid, which removes any enchantments except for [[Curse of Vanishing]] and [[Curse of Binding]]
*combining a damaged trident with another trident on an [[anvil]], which preserves enchantments.
*applying the [[Mending]] enchantment.
==Sounds==
{{Edition|Java}}:<br>
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Trident pierce1.ogg
|sound2=Trident pierce2.ogg
|sound3=Trident pierce3.ogg
|subtitle=Trident stabs
|source=neutral
|description=When a trident hits a mob
|id=item.trident.hit
|translationkey=subtitles.item.trident.hit
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Trident ground impact1.ogg
|sound2=Trident ground impact2.ogg
|sound3=Trident ground impact3.ogg
|sound4=Trident ground impact4.ogg
|subtitle=Trident vibrates
|source=neutral
|description=When a trident hits the ground
|id=item.trident.hit_ground
|translationkey=subtitles.item.trident.hit_ground
|volume=0.9
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Trident throw1.ogg
|sound2=Trident throw2.ogg
|subtitle=Trident clangs
|source=player
|description=When a player throws a trident
|id=item.trident.throw
|translationkey=subtitles.item.trident.throw
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Trident thunder1.ogg
|sound2=Trident thunder2.ogg
|subtitle=Trident thunder cracks
|source=neutral
|description=When a Channeling trident hits a mob
|id=item.trident.thunder
|translationkey=subtitles.item.trident.thunder
|volume=5.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Trident thunder cracks
|source=weather
|description=When a trident with Channeling strikes a lightning rod
|id=item.trident.thunder
|translationkey=subtitles.item.trident.thunder
|volume=5.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Riptide I.ogg
|subtitle=Trident zooms
|source=player
|description=When a Riptide I trident is used
|id=item.trident.riptide_1
|translationkey=subtitles.item.trident.riptide
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Riptide II.ogg
|subtitle=Trident zooms
|source=player
|description=When a Riptide II trident is used
|id=item.trident.riptide_2
|translationkey=subtitles.item.trident.riptide
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Riptide III.ogg
|subtitle=Trident zooms
|source=player
|description=When a Riptide III or higher trident is used
|id=item.trident.riptide_3
|translationkey=subtitles.item.trident.riptide
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Trident return1.ogg
|sound2=Trident return2.ogg
|sound3=Trident return3.ogg
|subtitle=Trident returns
|source=neutral
|description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref>
|id=item.trident.return
|translationkey=subtitles.item.trident.return
|volume=8.0
|pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>
|distance=16}}
{{Sound table
|sound=Trident throw1.ogg
|sound2=Trident throw2.ogg
|subtitle=Drowned throws Trident
|source=hostile
|description=When a drowned shoots a trident
|id=entity.drowned.shoot
|translationkey=subtitles.entity.drowned.shoot
|volume=1.0
|pitch={{frac|5|6}}-1.25
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a trident's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Trident pierce1.ogg
|sound2=Trident pierce2.ogg
|sound3=Trident pierce3.ogg
|source=player
|description=When a trident hits a mob
|id=item.trident.hit
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Trident ground impact1.ogg
|sound2=Trident ground impact2.ogg
|sound3=Trident ground impact3.ogg
|sound4=Trident ground impact4.ogg
|source=player
|description=When a trident hits the ground
|id=item.trident.hit_ground
|volume=0.9
|pitch=1.0}}
{{Sound table
|sound=Trident throw1.ogg
|sound2=Trident throw2.ogg
|source=player
|description=When a player throws a trident
|id=item.trident.throw
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Trident thunder1.ogg
|sound2=Trident thunder2.ogg
|source=player
|description=When a trident with Channeling strikes a mob<ref group="sound">{{Bug|MCPE-43402}}</ref><wbr><ref group=sound>{{bug|MCPE-173931||Tridents don't make channeling sounds when striking a lightning rod}}</ref><wbr>{{Upcoming|BE 1.20.30}}
|id=item.trident.thunder
|volume=1.0<wbr>{{Until|BE 1.20.30}}<br>1000.0<wbr>{{Upcoming|BE 1.20.30}}
|pitch=1.0}}
{{Sound table
|sound=Riptide I.ogg
|source=player
|description=When a Riptide I trident is used
|id=item.trident.riptide_1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Riptide II.ogg
|source=player
|description=When a Riptide II trident is used
|id=item.trident.riptide_2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Riptide III.ogg
|source=player
|description=When a Riptide III trident is used
|id=item.trident.riptide_3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Trident return1.ogg
|sound2=Trident return2.ogg
|sound3=Trident return3.ogg
|source=player
|description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref>
|id=item.trident.return
|volume=8.0
|pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>}}
{{Sound table
|sound=Trident throw1.ogg
|sound2=Trident throw2.ogg
|source=hostile
|description=When a drowned shoots a trident<ref group="sound">{{Bug|MCPE-53297}}</ref><wbr>{{Upcoming|BE 1.20.30}}
|id=mob.drowned.shoot
|volume=1.0
|pitch=0.8-1.2
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Trident
|spritetype=item
|nameid=trident
|form=item
|foot=1}}
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Trident
|spritetype=entity
|nameid=trident
|entitytags=impact_projectiles
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Trident
|spritetype=item
|nameid=trident
|id=546
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Trident
|spritetype=entity
|nameid=thrown_trident
|id=73
|foot=1}}
===Entity data ===
Tridents have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
:See [[Bedrock Edition level format/Entity format]].
==Achievements==
{{load achievements|Do a Barrel Roll!;Bullseye}}
==Advancements==
{{load advancements|A Throwaway Joke;Very Very Frightening;Not Today;Sniper Duel;Bullseye}}
==History==
{{History|java}}
{{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|A trident was shown killing a [[zombie]] in a clip presented at [[MineCon Earth]].}}
{{History||1.13|snap=18w07a|[[File:Trident.png|60px]] {{InvSprite|Trident Revision 1}} Added tridents, which are currently unobtainable in [[Survival]].}}
{{History|||snap=18w10a|[[File:Trident (item).png|32px]] Tridents now have a new texture in the [[inventory]].}}
{{History|||snap=18w11a|Added [[drowned]] mobs, which can spawn with a trident, allowing tridents to now become obtainable in [[Survival]].}}
{{History|||snap=18w14a|If the [[player]] is not in [[water]] and it is not [[rain]]ing, the player can no longer throw tridents [[enchantment|enchanted]] with [[Riptide]], but they can still deal melee [[damage]].}}
{{History|||snap=18w20a|Like with swords, tridents no longer can break blocks when held in [[Creative]] mode.<ref>{{bug|MC-126300}}</ref>}}
{{History||1.14|snap=18w43a|Thrown tridents can now break [[chorus flower]]s.}}
{{History||1.15|snap=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are [[enchanting|enchanted]] now have a glint.
|Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time and shields currently).}}
{{History|||snap=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}}
{{History||1.17|snap=20w48a|Thrown tridents can now break [[pointed dripstone]].}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Trident-exclusive enchantments are no longer obtainable from villager [[trading]].}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of tridents has been increased to 2.
|The base [[damage]] of tridents has been decreased from {{hp|9}} to {{hp|7}}.
|The attack reach of tridents has been increased to 4 [[block]]s.}}
{{History|||snap=Combat Test 2|The damage of tridents has been increased to {{hp|8}}.}}
{{History|||snap=Combat Test 4|Tridents can now be shot from [[dispenser]]s.
|Tridents with [[Loyalty]] that fall into the [[void]] now return to their owner upon breaking in the void.
|Tridents with [[Impaling]] now deal [[enchanting|enchantment]] damage to all [[mob]]s that are in [[water]] or [[rain]].}}
{{History|||snap=Combat Test 5|The damage of tridents has been decreased to {{hp|7}} again.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.
|Tridents are currently a part of [[Experimental Gameplay]].}}
{{History|||snap=beta 1.2.14.2|Tridents have been fully implemented.}}
{{History|||snap=beta 1.2.20.1|A new animation has been added for tridents with [[Riptide]] when they are thrown.}}
{{History||1.5.0|snap=beta 1.5.0.0|Tridents can now be [[enchantment|enchanted]] with [[Mending]] and [[Unbreaking]].}}
{{History|||snap=beta 1.5.0.7|Tridents no longer break [[block]]s in [[Creative]] mode.}}
{{History||1.10.0|snap=beta 1.10.0.3|Thrown tridents can now break [[chorus flower]]s.}}
{{History||1.16.0|snap=beta 1.15.0.51|Drowned can no longer have a trident when converted.|Drowned that are not holding a trident are no longer able to drop one.}}
{{History||1.16.220|snap=beta 1.16.220.50|Tridents are now able to break pointed dripstone.}}
{{History|||snap=beta 1.16.220.51|Drowned now hold their tridents correctly when targeting a player.}}
{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}
{{History|education}}
{{History||1.4.0|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
* If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
*{{IN|java}} in Creative mode, sword enchantments can be applied to tridents. This includes Sharpness, Fire Aspect, and Looting. Sharpness, Smite, and Bane of Arthropods increases their damage against their specific mobs, as well.{{more info needed|Does the damage also increase when the trident is thrown?}}
*Thrown tridents pass through [[Nether Portal (block)|nether portal block]]s without being transported to [[the Nether]] or the [[Overworld]].
*Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing.
==Gallery==
<gallery>
TridentMineconEarth.jpg|Tridents are shown in a clip of Minecon Earth 2017.
Returning trident.jpg|A trident [[enchantment|enchanted]] with [[Loyalty]] returning to the [[player]].
Riptide Trident.png|A player "flying" high in the [[air]] after throwing a trident enchanted with [[Riptide]] III vertically upward.
Trident in ground.png|A trident stuck in [[sand]].
Two-hand drowned.png|A drowned holding a trident and a [[nautilus shell]].
Enchanted Trident (item).gif|An enchanted trident.
Alex with Trident.png|An official T-Shirt design of [[Alex]] with a trident.
Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a [[drowned]] with a trident.
ArgoMajor Trident.jpg|First image of a trident in ''Bedrock Edition''.
</gallery>
==References==
{{reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--trident Taking Inventory: Trident] – Minecraft.net on January 30, 2020
{{Items}}
{{Entities}}
[[Category:Combat]]
[[de:Dreizack]]
[[es:Tridente]]
[[fr:Trident]]
[[ja:トライデント]]
[[ko:삼지창]]
[[pl:Trójząb]]
[[pt:Tridente]]
[[ru:Трезубец]]
[[th:ตรีศูล]]
[[zh:三叉戟]]</li></ul> | 9 March 2015 | Dinnerbone asks for feedback on his initial work on subtitles. At this stage, subtitles were superimposed onto objects. | |||
| 16 March 2015 | Dinnerbone changes subtitles into the current format. | ||||
| 13 October 2015 | Grum tweets that he is working on subtitles, and that as a side effect there is more control over the playing of sound events. | ||||
| 15w43b | Added subtitles. | ||||
Issues
Issues relating to "Subtitles" are maintained on the bug tracker. Report issues there.
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