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Searge twitter

It's a block for map makers, similar to the command blocks. But this one can save a structure that you build in the world, for example a house, and save it. It is then possible to place it in the world multiple times.
So it's basically saving templates and then copying them back into the world at any position. The nice feature is that every structure can be rotated or mirrored when it's placed.

Searge on structure blocks[1]

Structure blocks are blocks that are used to manually generate structures. They can also be used to save and load structures, alongside structure void blocks.

Obtaining

Structure blocks and structure voids are only available using the /setblock or /give commands. structure blocks when placed are unbreakable in survival and have the same blast resistance as bedrock.

Usage

When placed, use the structure block to open the structure block GUI. The GUI will only open if the player is in creative mode, and has the proper permissions. Once a structure is named, its name will be displayed above the structure block when highlighted, preceded by the block mode (e.g. "Save:House").

Before being placed, the structure block uses a "blank" texture in the inventory, a texture which is currently not used when on a placed block.

Save

StructureSaveGUI

Save Mode GUI

Save mode [S] allows the player to highlight a structure in the world and save it to a file.

Structure Name
The name of the structure is entered into this text box. Case sensitive.
Relative Position
Enter the X, Y, and Z values for the structure here, based on the position of the structure block. Sets the origin of the structure outline.
Maximum allowed distance from the structure block is 32 blocks in any direction.
Show invisible blocks
Displays air and structure void blocks as small colored cubes. Red cubes signify structure void, while blue cubes signify air. Off by default.
Structure Size
Enter the X, Y, and Z values to set the distance from the Relative Position coordinates. This sets the opposite corner of the structure, and defines its size.
Maximum structure size is 32x32x32.
When successful, generates a white outline surrounding the structure.
Detect structure size and position
Automatically calculates the size and position of the structure using a corner block placed on the opposite corner of the structure.
The name of the structure in the save block MUST match the name within the corner block, or size calculation will fail.
Include entities
While saving the structure, saves any entities within the structure as well
Save
When all coordinates and a structure name have been entered, press this button to save the structure to a file in .minecraft\saves\(WorldName)\structures. The name of the structure will be the name of the file.
This process may also be automated with the use of redstone.

Load

StructureLoadGUI

Load Mode GUI

Load mode [L] allows the player to load and rotate saved structure files.

Structure Name
The name of the structure file to load from.
Name is case sensitive; it must match exactly with the name of the saved structure.
Relative Position
The X, Y, and Z coordinates of the corner in which to generate the structure, based on the position of the structure block.
Show bounding box
Highlights the outline of the structure; on by default.
Structure Integrity and Seed
Removes random blocks that compose the structure based on a user-defined seed.
Lower integrity values will result in more blocks being removed. The integrity must be comprised between 0.0 and 1.0.
Include entities
Include any entities saved in the structure file when loading the structure. Off by default.
Rotation (0, 90, 180, 270)
Sets the rotation of the structure to 0° (no rotation), 90° clockwise, 180° clockwise, and 270° clockwise (or 90° counter-clockwise).
Mirror (¦, <>, ^v)
Sets the mirroring of the structure to none (¦), left to right (<>), or front to back (^v).
Load
Press this button once to prepare the outline preview of the structure. When satisfied with the position, press again to generate the structure.
This process may also be automated with the use of redstone.

Corner

StructureCornerGUI

Corner Mode GUI

Corner mode [C] allows for an easier and automatic size calculation while saving or loading structures.

To use, place on the opposite corner of a save structure block or a second corner structure block. Then, using a save block, press "detect".
When successful, a white outline will appear.
Structure Name
The name of the structure on which to calculate the size and position.
Name is case sensitive; it must match exactly with the name provided by the complementary save or corner structure block.

Data

StructureDataGUI

Data Mode GUI

Data mode [D] can only be used during natural generation. They mark the location to run a function specified by its metadata input, which can only be used for relevant structures. The structure block is removed afterwards. This mode is the default mode when a structure block is first placed.

Custom Data Tag Name
The name of the function to run.
Igloo
"chest" - sets the loot table for a chest beneath the structure block to "chests/igloo_chest" and sets the loot table seed dependent on the world seed.
End city
"Chest" - Sets the loot table for a chest beneath the structure block to "chests/end_city_treasure" and sets the loot table seed dependent on the world seed.
"Sentry" - Creates a shulker at the location of the structure block.
"Elytra" - Creates an item frame entity with an elytra item inside it at the location of the structure block.

Structure void

File:VoidAndAir.png

The difference between structure void (left) and air (right) when "show invisible blocks" is enabled.

Structure voids can be placed as part of the structure to allow empty spaces in a structure.

Unlike air, they will not overwrite blocks at the location when the structure is placed. For example, if you save a 2 block high structure with air at the top and a structure void at the bottom, and load it into a 2 block high area of stone, the top block will become air but the bottom will stay stone.
Structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as red cubes when "Show invisible blocks" is turned on in Save mode.

Data values

The structure block has an ID name of minecraft:structure_block and an ID number of 255. It also contains an additional data field which determines which variant is used.

Structure void has an ID name of minecraft:structure_void and an ID number of 217. It has no additional data.

Block data

See also: Data values
DV Description
0 Data
1 Save
2 Load
3 Corner
4 Invalid
5 Export

Block entity

A structure block also has a block entity associated with it. Its ID is Structure.

  • Block entity data
    • Tags common to all block entities
    •  author: Author of the structure; only set to "?" for most vanilla structures.
    •  ignoreEntities: 1 or 0 (true/false): Whether entities should be ignored in the structure.
    •  integrity: How complete the structure is that gets placed.
    •  metadata: Value of the data structure block field.
    •  mirror: How the structure is mirrored, one of "NONE", "LEFT_RIGHT" (mirrored over X axis when not rotated), or "FRONT_BACK" (mirrored over Z axis when not rotated).
    •  mode: The current mode of this structure block, one of "SAVE", "LOAD", "CORNER", or "DATA".
    •  name: Name of the structure.
    •  posX: X-position of the structure.
    •  posY: Y-position of the structure.
    •  posZ: Z-position of the structure.
    •  powered: 1 or 0 (true/false): Whether this structure block is being powered by redstone.
    •  rotation: Rotation of the structure, one of "NONE", "CLOCKWISE_90", "CLOCKWISE_180", or "COUNTERCLOCKWISE_90".
    •  seed: The seed to use for the structure integrity, 0 means random.
    •  showboundingbox: 1 or 0 (true/false): Whether to show the structure's bounding box to players in Creative mode.
    •  sizeX: X-size of the structure, its length.
    •  sizeY: Y-size of the structure, its height.
    •  sizeZ: Z-size of the structure, its depth.

Block state

See also: Block states

Java Edition:

Name Default value Allowed values Description
modedata corner Corner Structure Block
data Data Structure Block
load Load Structure Block
save Save Structure Block

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
structure_block_type0x1
0x2
0x4
data corner3 Corner Structure Block
data0 Data Structure Block
export5 Export Structure Block
invalid4 Inventory Structure Block
load2 Load Structure Block
save1 Save Structure Block

History

release
1.9
{{Extension DPL}}<ul><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item
| title = Smarter Watch
| image = Smarter Watch.png
| renewable = No
| stackable = Yes (64)
}}

The '''Smarter Watch''' was a joke offhand [[item]].

== Usage ==
Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds.

The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}}

== Sounds ==
{{Sound table
|sound=Tick1.ogg
|sound2=Tick2.ogg
|subtitle=''None''
|source=player
|description=When a notification is displayed
|id=item.smarter_watch.notice
|translationkey=''None''
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=java
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Smarter Watch
|spritetype=item
|nameid=smarter_watch
|id=502
|form=item
|translationkey=item.smarterWatch.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}}
{{History|foot}}

== Issues ==
Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed.

== Gallery ==

<gallery>
TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
</gallery>

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[pt:Relógio inteligente]]</li><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]]

[[fr:Catégorie:Combat]]
[[zh:Category:武器]]</li></ul>
March 18, 2015Searge tweets an image of a then-mysterious dark block.
April 08, 2015Searge tweets a cryptic message containing another screenshot of the mysterious dark block.
He later asks if players would like an unobtainable block whose effects to the world are "visible and exciting."[2]
April 14, 2015Searge tweets another cryptic image, with the dark block visible in the hotbar and in the upper-right corner.
Bright dots cover a mysterious floating structure in the upper-left corner, which Searge "clarified" in a later tweet.[3]
June 24, 2015Searge explains that the mysterious block will be a technical block used internally for world generation.
July 5, 2015The usage of structure blocks was detailed in a live stream during MineCon 2015.
15w31aFile:Structure Block Old Blank.pngFile:Old Structure Block S.pngFile:Old Structure Block L.pngFile:Old Structure Block C.pngFile:Old Structure Block D.pngAdded structure blocks, which were only available with the /setblock command.
They had no interface at the time, and were only used internally by the developers.
1.10
{{Extension DPL}}<ul><li>[[Honeycomb|Honeycomb]]<br/>{{distinguish|Honeycomb Block}}
{{Item
| image = Honeycomb.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Honeycombs''' are items obtained from [[bee nest]]s and beehives.

== Obtaining ==
{{See also|Tutorials/Honey farming}}
When a bee nest or beehive at {{cd|honey_level}} 5 is [[shear]]ed, it drops 3 honeycombs and angers any bees inside, causing them to attack. Having a lit [[campfire]] or lighting a fire underneath the nest or hive prevents the bees from becoming hostile.

A [[dispenser]] with shears inside can be used to shear the nest without angering the bees. The honeycomb pops out as a dropped item.

== Usage ==

=== Signs ===

{{Control|Using}} a honeycomb on a [[sign]] or a hanging sign prevents the sign from being edited.

=== Waxing ===
{{Control|Using}} a honeycomb on a [[block of copper]] changes the block into its waxed variant, preventing oxidation of the copper.

=== Crafting ingredient ===
{{crafting usage}}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Beehive shear.ogg
|subtitle=Shears scrape
|source=neutral
|description=When honeycombs are collected from a beehive
|id=block.beehive.shear
|translationkey=subtitles.block.beehive.shear
|volume=0.8
|pitch=1.0/0.9/0.8
|distance=16}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|subtitle=Wax on
|source=block
|description=When a honeycomb waxes something
|id=item.honeycomb.wax_on
|translationkey=subtitles.item.honeycomb.wax_on
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Beehive shear.ogg
|source=block
|description=When honeycombs are collected from a beehive
|id=block.beehive.shear
|volume=0.8
|pitch=0.8-1.0}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|source=neutral
|description=When a honeycomb waxes something
|id=copper.wax.on
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Honeycomb
|spritetype=item
|nameid=honeycomb
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Honeycomb
|spritetype=item
|nameid=honeycomb
|id=591
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Wax on;Wax off}}

== History ==
{{History|java}}
{{History||1.15|snap=19w34a|[[File:Honeycomb JE1.png|32px]] Added honeycombs.
|Honeycombs can be used to craft [[beehive]]s.}}
{{History|||snap=19w41a|Honeycombs can now be used to craft [[honeycomb block]]s.}}
{{History|||snap=Pre-release 3|[[File:Honeycomb texture change 1.15pre2 to 1.15pre3.gif|32px]] The texture file of honeycombs has been slightly changed. The color channel of transparent pixels are now filled to black. The in-game texture has not been changed.}}
{{History||1.17|snap=20w45a|Honeycomb can now be used to craft [[candle]]s and [[waxed copper]].}}
{{History|||snap=21w11a|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}
{{History|||snap=21w14a|Honeycomb can now be used to wax oxidized copper blocks.}}
{{History|||snap=21w19a|Honeycomb can no longer used to craft candles.}}
{{History|||snap=Pre-release 1|Honeycomb can once again used to craft candles.}}
{{History||1.20|snap=23w12a|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}

{{History|bedrock}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honeycomb BE1.png|32px]] Added honeycombs.}}
{{History|||snap=beta 1.14.0.4|[[File:Honeycomb BE2.png|32px]] The texture of honeycombs has been changed to match {{el|je}}'s.}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|Honeycomb can now be used to craft [[waxed copper]].
|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}
{{History||1.17.0|snap=beta 1.16.230.52|Honeycomb can now be used to wax oxidized copper blocks.}}
{{History||1.17.10|snap=beta 1.17.10.22|Honeycomb can now be used to craft [[candle]]s.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.22|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}

{{History|foot}}

== Issues ==
{{issue list}}


{{items}}

[[cs:Plástev medu]]
[[de:Honigwabe]]
[[es:Panal]]
[[fr:Rayon de miel]]
[[ja:ハニカム]]
[[ko:벌집 조각]]
[[pl:Plaster miodu]]
[[pt:Favo de mel]]
[[ru:Пчелиные соты]]
[[zh:蜜脾]]
[[Category:Renewable resources]]</li><li>[[Echo Shard|Echo Shard]]<br/>{{Item
| title = Echo Shard
| image = Echo Shard.png
| renewable = No
| stackable = Yes (64)
}}
An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es.

== Obtaining ==
=== Chest loot ===
{{LootChestItem|echo-shard}}

== Usage ==
=== Crafting ingredient ===
{{crafting usage|Echo Shard}}

== History ==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.
|Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}}
{{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Non-renewable resources]]

[[de:Echoscherbe]]
[[es:Fragmento resonante]]
[[fr:Éclat d'écho]]
[[ja:残響の欠片]]
[[lzh:回音殘片]]
[[pt:Fragmento de eco]]
[[pl:Odłamek pogłosu]]
[[ru:Осколок эха]]
[[th:เศษเอคโค]]
[[uk:Уламок відлуння]]
[[zh:回响碎片]]</li></ul>
May 3, 2016Jens Bergensten tweets a screenshot of the new structure block textures.
He was instructed to make them "feel mysterious."[4]
May 13, 2016ProfMobius tweets an image of the new structure blocks in action, generating what appears to be a fossil made of quartz blocks.
16w20aStructure BlockStructure Block SaveStructure Block LoadStructure Block CornerStructure Block DataStructure blocks are now usable in-game, and have new textures.
Added structure void. Originally developers used barrier blocks for its purpose.
16w21aStructure blocks no longer emit light (was previously light-level 15).
Added "Structure Integrity and Seed" to load mode.
1.10-pre1Structure voids are no longer indestructible.
Structure void blast resistance reduced to 0 (was 18,000,003)

Issues

Issues relating to "Structure Block" are maintained on the bug tracker. Report issues there.


Gallery

References

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