Structure Block/BE

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  • Block entity data
    • Tags common to all block entities
    •  author: Author of the structure; only set to "?" for most vanilla structures.
    •  ignoreEntities: 1 or 0 (true/false): Whether entities should be ignored in the structure.
    •  integrity: How complete the structure is that gets placed.
    •  metadata: Value of the data structure block field.
    •  mirror: How the structure is mirrored, one of "NONE", "LEFT_RIGHT" (mirrored over X axis when not rotated), or "FRONT_BACK" (mirrored over Z axis when not rotated).
    •  mode: The current mode of this structure block, one of "SAVE", "LOAD", "CORNER", or "DATA".
    •  name: Name of the structure.
    •  posX: X-position of the structure.
    •  posY: Y-position of the structure.
    •  posZ: Z-position of the structure.
    •  powered: 1 or 0 (true/false): Whether this structure block is being powered by redstone.
    •  rotation: Rotation of the structure, one of "NONE", "CLOCKWISE_90", "CLOCKWISE_180", or "COUNTERCLOCKWISE_90".
    •  seed: The seed to use for the structure integrity, 0 means random.
    •  showboundingbox: 1 or 0 (true/false): Whether to show the structure's bounding box to players in creative mode.
    •  sizeX: X-size of the structure, its length.
    •  sizeY: Y-size of the structure, its height.
    •  sizeZ: Z-size of the structure, its depth.