Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes of ender.
Generation
Stronghold with End Portal Frame and a silverfish spawner. Note that one of the End Portal Blocks already has an eye of ender in it.
There is a limit of three strongholds per world (1 per world in console versions). All strongholds are located at random positions in a radius between 640 and 1152 blocks from the point at x = 0, z = 0 (not the world spawn, which may be a couple hundred blocks away. Strongholds also may extend further in or out of that area). The three strongholds are spawned at roughly equal angles from the center point of the world (that is, each stronghold is in the region of 120 degrees from the others, measured from the origin). The game will not generate a stronghold partially above-ground: any portion above the ground layer will be replaced with air blocks, leaving a cutaway. Strongholds may generate at bedrock level, cutting the bedrock.
Structure
Strongholds vary in size. They contain several doors and rooms made mostly of stone brick, mossy stone brick, and cracked stone brick. Strongholds are lit by enough torches to provide visibility in most areas, though not enough to suppress mob spawns.
Each Stronghold contains several dispersed chests containing a variety of loot.
Strongholds are primarily generated underground, usually unexposed to the surface and only visible within caves, possibly even underwater caves. Strongholds contain silverfish that are created when someone either mines one of the blocks within, or finds the End Portal room, which contains a silverfish spawner.
Rooms
Strongholds feature various types of main rooms. Each room has an entrance, which is either a plain 3×3 opening, a wall with a wooden door, a wall with an iron door (with buttons), or a 3×3 opening with a grate of iron bars leaving a 1×2 opening, and may have exits to other room pieces or dead-end "exits" into stone. Additional "passages" between rooms may exist if their generation overlaps or if the stronghold intersects a cave, mineshaft, or other structure.
Stronghold generation begins with a spiral staircase room with a 5-way crossing at the bottom, with additional rooms being randomly generated from the exits of previous rooms up to a maximum distance of 50 rooms and 112 blocks horizontally. If a portal room is not generated, generation is redone.
- End portal room: Contains an unactivated End portal and a silverfish spawner. There are two pools of lava in the front sides of the room and a bigger lava pool below the End Portal. There are 16 iron bar windows in the room, and the entrance is always a grate. One per stronghold, and never within 5 rooms of the starting staircase.
- Libraries (see below). Maximum two per stronghold, and never within 4 rooms of the starting staircase.
- Large rooms: A room with three exits (four counting the entrance). The center of the room may have various decorations. Maximum six per stronghold.
- Empty rooms: Has no decoration.
- Stone Pillar rooms: Has a stone brick pillar with torches on it.
- Fountain rooms: Contain a fountain in the center, which consists of a stone brick ring and pillar with a water source block on top of the pillar.
- Store rooms: Dual-level rooms, each 2 blocks high, with a cobblestone center structure joining the two. A lone torch is housed within the structure. A ladder runs up the side wall for access to the second floor, which is made of wood planks and contains a Chest.
- Five-way crossing: Has up to five exits (six counting the entrance): one across from the entrance down a short stairway made of stone slabs and stone brick blocks, one each to the left and right of the entrance, and one on an upper level reached by a short stairway made of stone slabs and stone brick blocks, and one on the upper level across a bridge of stone slabs and double stone slabs over the downward stair. A single torch is on the side of the bridge. Maximum five per stronghold.
- Empty prison cells: A corridor with one wall partially made of iron bars and with two iron doors (in an "open" position, with no buttons). Beyond each iron door are cells with an iron bar wall between them. An exit is opposite the entrance. Maximum five per stronghold.
- Spiral staircase: A 3×3 spiral stair made of stone brick blocks and stone slabs, leading down, with an exit at the bottom. Maximum six per stronghold.
- Straight staircase: A 3 block wide staircase of cobblestone stairs leading downwards, with an exit at the bottom of the stairs. There is also an empty alcove under the stairs. Maximum five per stronghold.
- Corridor: A bare corridor with up to 3 exits: one straight ahead, and optional exits to the left and right.
- Chest corridor: A corridor with a small altar made of stone slabs, with a chest on the altar. One exit, opposite the entrance. Maximum four per stronghold.
- Corridor turn: A bare corridor with one exit, left or right. May resemble a small room if both the entrance and the next room's entrance have doors.
- Dead-end corridor: A bare corridor with no exits, although it is likely to intersect other rooms. This room type never has a door or grate at the entrance.
Libraries
A library inside a stronghold.
Libraries occur in two sizes: Small single-level libraries, and larger duplex libraries. All libraries contain bookshelves, wooden planks, chest(s) and cobwebs dispersed randomly.
Large libraries contain a second level consisting of a surrounding balcony with fences as railings, and fences/torches arranged in a chandelier formation over the center of the room. The two levels are connected by ladders on the wall furthest from the entrance.
Chests are found on the corner of one bookshelf in each library, with an additional chest in the corner of the top floor in duplex libraries.
Blocks
Loot
Store rooms
In Java Edition, each stronghold storeroom chest contains 1–4 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Apple | 1–3 | 15⁄62 | 47.5% | 1.210 | 2.1 |
| Bread | 1–3 | 15⁄62 | 47.5% | 1.210 | 2.1 |
| Coal | 3–8 | 10⁄62 | 34.3% | 2.218 | 2.9 |
| Iron Ingot | 1–5 | 10⁄62 | 34.3% | 1.210 | 2.9 |
| Redstone Dust | 4–9 | 5⁄62 | 18.6% | 1.310 | 5.4 |
| Gold Ingot | 1–3 | 5⁄62 | 18.6% | 0.403 | 5.4 |
| Enchanted Book[F] | 1 | 1⁄62 | 4.0% | 0.040 | 25.2 |
| Iron Pickaxe | 1 | 1⁄62 | 4.0% | 0.040 | 25.2 |
In Bedrock Edition, each stronghold storeroom chest contains 1–4 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Apple | 1–3 | 75⁄386 | 40.0% | 0.972 | 2.5 |
| Bread | 1–3 | 75⁄386 | 40.0% | 0.972 | 2.5 |
| Ink Sac | 1–3 | 75⁄386 | 40.0% | 0.972 | 2.5 |
| Coal | 3–8 | 50⁄386 | 28.5% | 1.781 | 3.5 |
| Iron Ingot | 1–5 | 50⁄386 | 28.5% | 0.972 | 3.5 |
| Redstone Dust | 4–9 | 25⁄386 | 15.2% | 1.052 | 6.6 |
| Gold Ingot | 1–3 | 25⁄386 | 15.2% | 0.324 | 6.6 |
| Enchanted Book[F] | 1 | 6⁄386 | 3.8% | 0.039 | 26.1 |
| Iron Pickaxe | 1 | 5⁄386 | 3.2% | 0.032 | 31.3 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b Enchantment probabilities are the same as a level-30 enchantment on an enchantment table that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
Slab altars
In Java Edition, each stronghold altar chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2–3× | 1× | 2–3× | 1× | ||||
| Nothing[F] | — | 1 | — | 9⁄10 | 90.0% | 0.900 | 1.1 |
| Apple | 1–3 | — | 15⁄100 | — | 33.2% | 0.750 | 3.0 |
| Bread | 1–3 | — | 15⁄100 | — | 33.2% | 0.750 | 3.0 |
| Iron Ingot | 1–5 | — | 10⁄100 | — | 23.0% | 0.750 | 4.3 |
| Ender Pearl | 1 | — | 10⁄100 | — | 23.0% | 0.250 | 4.3 |
| Redstone Dust | 4–9 | — | 5⁄100 | — | 12.0% | 0.812 | 8.3 |
| Gold Ingot | 1–3 | — | 5⁄100 | — | 12.0% | 0.250 | 8.3 |
| Iron Pickaxe | 1 | — | 5⁄100 | — | 12.0% | 0.125 | 8.3 |
| Iron Sword | 1 | — | 5⁄100 | — | 12.0% | 0.125 | 8.3 |
| Iron Helmet | 1 | — | 5⁄100 | — | 12.0% | 0.125 | 8.3 |
| Iron Chestplate | 1 | — | 5⁄100 | — | 12.0% | 0.125 | 8.3 |
| Iron Leggings | 1 | — | 5⁄100 | — | 12.0% | 0.125 | 8.3 |
| Iron Boots | 1 | — | 5⁄100 | — | 12.0% | 0.125 | 8.3 |
| Eye Armor Trim Smithing Template | — | 1 | — | 1⁄10 | 10.0% | 0.100 | 10.0 |
| Diamond | 1–3 | — | 3⁄100 | — | 7.3% | 0.150 | 13.7 |
| Music Disc (otherside) | 1 | — | 1⁄100 | — | 2.5% | 0.025 | 40.3 |
| Enchanted Book[G] | 1 | — | 1⁄100 | — | 2.5% | 0.025 | 40.3 |
| Saddle | 1 | — | 1⁄100 | — | 2.5% | 0.025 | 40.3 |
| Iron Horse Armor | 1 | — | 1⁄100 | — | 2.5% | 0.025 | 40.3 |
| Golden Apple | 1 | — | 1⁄100 | — | 2.5% | 0.025 | 40.3 |
| Golden Horse Armor | 1 | — | 1⁄100 | — | 2.5% | 0.025 | 40.3 |
| Diamond Horse Armor | 1 | — | 1⁄100 | — | 2.5% | 0.025 | 40.3 |
In Bedrock Edition, each stronghold altar chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2–3× | 1× | 2–3× | 1× | ||||
| Nothing[F] | — | 1 | — | 9⁄10 | 90.0% | 0.900 | 1.1 |
| Apple | 1–3 | — | 75⁄516 | — | 32.3% | 0.727 | 3.1 |
| Bread | 1–3 | — | 75⁄516 | — | 32.3% | 0.727 | 3.1 |
| Iron Ingot | 1–5 | — | 50⁄516 | — | 22.4% | 0.727 | 4.5 |
| Ender Pearl | 1 | — | 50⁄516 | — | 22.4% | 0.242 | 4.5 |
| Redstone Dust | 4–9 | — | 25⁄516 | — | 11.6% | 0.787 | 8.6 |
| Gold Ingot | 1–3 | — | 25⁄516 | — | 11.6% | 0.242 | 8.6 |
| Iron Pickaxe | 1 | — | 25⁄516 | — | 11.6% | 0.121 | 8.6 |
| Iron Sword | 1 | — | 25⁄516 | — | 11.6% | 0.121 | 8.6 |
| Iron Helmet | 1 | — | 25⁄516 | — | 11.6% | 0.121 | 8.6 |
| Iron Chestplate | 1 | — | 25⁄516 | — | 11.6% | 0.121 | 8.6 |
| Iron Leggings | 1 | — | 25⁄516 | — | 11.6% | 0.121 | 8.6 |
| Iron Boots | 1 | — | 25⁄516 | — | 11.6% | 0.121 | 8.6 |
| Eye Armor Trim Smithing Template | — | 1 | — | 1⁄10 | 10.0% | 0.100 | 10.0 |
| Emerald | 1–3 | — | 15⁄516 | — | 7.1% | 0.145 | 14.1 |
| Diamond | 1–3 | — | 15⁄516 | — | 7.1% | 0.145 | 14.1 |
| Enchanted Book[G] | 1 | — | 6⁄516 | — | 2.9% | 0.029 | 34.7 |
| Music Disc (otherside) | 1 | — | 5⁄516 | — | 2.4% | 0.024 | 41.6 |
| Saddle | 1 | — | 5⁄516 | — | 2.4% | 0.024 | 41.6 |
| Iron Horse Armor | 1 | — | 5⁄516 | — | 2.4% | 0.024 | 41.6 |
| Golden Apple | 1 | — | 5⁄516 | — | 2.4% | 0.024 | 41.6 |
| Golden Horse Armor | 1 | — | 5⁄516 | — | 2.4% | 0.024 | 41.6 |
| Diamond Horse Armor | 1 | — | 5⁄516 | — | 2.4% | 0.024 | 41.6 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b Enchantment probabilities are the same as a level-30 enchantment on an enchantment table that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
Libraries
In Java Edition, each stronghold library chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2–10× | 1× | 2–10× | 1× | ||||
| Eye Armor Trim Smithing Template | — | 1 | — | 1⁄1 | 100.0% | 1.000 | 1.0 |
| Paper | 2–7 | — | 20⁄52 | — | 89.2% | 10.385 | 1.1 |
| Book | 1–3 | — | 20⁄52 | — | 89.2% | 4.615 | 1.1 |
| Enchanted Book[F] | 1 | — | 10⁄52 | — | 67.8% | 1.154 | 1.5 |
| Compass | 1 | — | 1⁄52 | — | 10.9% | 0.115 | 9.2 |
| Empty Map | 1 | — | 1⁄52 | — | 10.9% | 0.115 | 9.2 |
In Bedrock Edition, each stronghold library chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2–10× | 1× | 2–10× | 1× | ||||
| Eye Armor Trim Smithing Template | — | 1 | — | 1⁄1 | 100.0% | 1.000 | 1.0 |
| Paper | 2–7 | — | 100⁄270 | — | 88.3% | 10.000 | 1.1 |
| Book | 1–3 | — | 100⁄270 | — | 88.3% | 4.444 | 1.1 |
| Enchanted Book[F] | 1 | — | 60⁄270 | — | 72.9% | 1.333 | 1.4 |
| Compass | 1 | — | 5⁄270 | — | 10.5% | 0.111 | 9.5 |
| Map[G] | 1 | — | 5⁄270 | — | 10.5% | 0.111 | 9.5 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b Enchantment probabilities are the same as a level-30 enchantment on an enchantment table that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps that are not stacked are unstackable despite looking identical.
Video
Stronghold/video
History
| b | |||||
|---|---|---|---|---|---|
1.8{{Extension DPL}}<ul><li>[[Cooked Mutton|Cooked Mutton]]<br/>{{Item
| title = Cooked Mutton
| heals = {{hunger|6}}
| renewable = Yes
| stackable = Yes (64)
| rarity = Common}}
{{redirect|Mutton|the raw version|Raw Mutton}}
'''Cooked mutton''' is a [[food]] item obtained from cooking [[raw mutton]].
== Obtaining ==
=== Mob loot ===
==== Sheep ====
Adult [[sheep]] drop 1–2 cooked mutton if killed while on fire. The maximum amount is increased by 1 per level of [[looting]], for a maximum of 1-5 with Looting III.
=== Cooking ===
Cooked mutton can be obtained by cooking raw mutton in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
|showname=1
|Raw Mutton
|Cooked Mutton
|0,35
}}
=== Trading ===
{{IN|bedrock}}, apprentice-level butcher [[villager]]s have a 25% chance to sell 4 cooked mutton for one [[emerald]] as part of their trades.
{{IN|java}}, butcher villagers may give the players with the [[Hero of the Village]] effect cooked mutton.
== Usage ==
=== Food ===
To eat cooked mutton, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked salmon]].
=== Wolves ===
Cooked mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Mutton
|spritetype=item
|nameid=cooked_mutton
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Mutton
|spritetype=item
|nameid=cooked_mutton
|aliasid=muttoncooked
|id=551
|form=item
|translationkey=item.muttonCooked.name
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== Video ==
<div style="text-align:center">{{yt|PXlW-sZygTs}}</div>
== History ==
{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked mutton and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Mutton JE1.png|32px]] Added cooked mutton.}}
{{History|||snap=14w33b|[[File:Cooked Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 424.}}
{{History||1.14|snap=18w43a|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked mutton to players under the [[Hero of the Village]] effect.}}
{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked mutton can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cooked mutton has been changed from <code>muttoncooked</code> to <code>cooked_mutton</code>.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>
== References ==
{{reflist}}
{{items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Gebratenes Hammelfleisch]]
[[es:Cordero asado]]
[[fr:Mouton cuit]]
[[it:Carne ovina cotta]]
[[ja:焼き羊肉]]
[[ko:익힌 양고기]]
[[nl:Gebraden schapenvlees]]
[[pl:Pieczona baranina]]
[[pt:Carneiro assado]]
[[ru:Жареная баранина]]
[[zh:熟羊肉]]</li><li>[[Egg|Egg]]<br/>{{About|chicken eggs|the similar item that spawns mobs|Spawn egg|other uses}}
{{ItemEntity
|image=Egg.png
|renewable=Yes
|stackable=Yes (16)
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}
An '''egg''' is an [[item]] that can be used to craft [[food]] items, or thrown for a chance to spawn [[chick]]s on impact.
== Obtaining ==
=== Mob loot ===
{{see also|Tutorials/Egg farming}}
A [[chicken]] drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute.
A [[fox]] sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg.
=== Chest loot ===
{{LootChestItem|egg}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Combat ===
Players are able to throw eggs and deal knockback to [[mob]]s (but not other players{{only|JE|short=1}}<ref>{{bug|MC-3179|||WAI}}</ref>{{until|JE Combat Tests}}), but no damage is dealt, similar to a [[snowball]]. Likewise, throwing eggs at [[neutral mobs]] provokes them. Eggs can also be fired from [[dispenser]]s and are affected by gravity.
=== Spawning chickens ===
When thrown by a dispenser or by pressing the {{control|use}} button, an egg has a {{fraction|1|8}} (12.5%) chance of spawning a [[chick]]. If this occurs, there is a {{fraction|1|32}} (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a {{fraction|31|256}} chance of spawning 1 chick and a {{fraction|1|256}} chance of spawning four chicks.
The expected value of the number of chicks an egg produces is {{fraction|35|256}} or 13.7%. This means that on average, a chick is spawned every 7.3 eggs, a stack of 16 eggs spawns 2.188 chicks, and a full inventory including the hotbar and off-hand (<code>37 * 16 = 592</code> eggs) is expected to spawn approximately 81 chicks.
== Sounds ==
{{Edition|Java}}:<br>
Thrown eggs use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|subtitle=Egg flies
|source=player
|description=When an egg is thrown
|id=entity.egg.throw
|translationkey=subtitles.entity.egg.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a dispenser shoots an egg
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16}}
{{Sound table
|sound=Chicken plop.ogg
|subtitle=Chicken plops
|source=Friendly Creatures
|description=When an egg is laid by a chicken
|id=entity.chicken.egg
|translationkey=subtitles.entity.chicken.egg
|volume=1.0
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Bow shoot.ogg
|source=player
|description=When an egg is thrown
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=player
|description=When a dispenser shoots an egg
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Chicken plop.ogg
|source=neutral
|description=When an egg is laid by a chicken
|id=mob.chicken.plop
|volume=1.0
|pitch=0.8-1.2
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=item
|nameid=egg
|form=item
|foot=1}}
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Thrown Egg
|spritetype=entity
|spritename=Egg
|nameid=egg
|entitytags=impact_projectiles
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=item
|nameid=egg
|id=390
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=entity
|nameid=egg
|id=82
|foot=1}}
=== Entity Data ===
Thrown eggs have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Achievements ==
{{load achievements|The Lie}}
==Advancements==
{{Load advancements|Bullseye}}
== Video ==
<div style="text-align:center">{{yt|8rDbF8UYuTc}}</div>
== History ==
{{History|java alpha}}
{{History||v1.0.14|[[File:Egg JE1 BE1.png|32px]] Added eggs.
|Eggs currently have no purpose.}}
{{History|java beta}}
{{History||1.0|Eggs are now throwable at the request of a fan as the result of a [[wikipedia:Twitter|Twitter]] conversation about a man eating his [[wikipedia:USB|USB]], if [[Notch]] added egg throwing.<ref>{{tweet|notch|11773078791000065}}</ref>}}
{{History||1.2|Eggs are now used to craft [[cake]]s.
|Eggs can now be thrown by [[dispenser]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Breeding]] has been added, making eggs easier to obtain.}}
{{History|||snap=RC1|Thrown eggs now hatch chicks instead of adult chickens.
|The egg's throw [[sound]] has been changed.}}
{{History||1.4.2|snap=12w37a|Eggs are now used to craft [[pumpkin pie]]s.}}
{{History||1.9|snap=15w32a|Eggs no longer [[damage]] the [[ender dragon]].}}
{{History|||snap=15w36b|Eggs now produce particles when thrown at an entity.}}
{{History|||snap=15w49a|Eggs, like all throwable projectiles, now take the thrower's motion into account when fired.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has now been changed from <code>ThrownEgg</code> to <code>egg</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 344.}}
{{History||1.14|snap=18w43a|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
{{History|||snap=18w50a|Eggs can now be found in [[chest]]s in [[village]] fletcher houses.
|Therefore, chickens are no longer the only source of eggs.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with eggs in their mouths.}}
{{History||1.16.2|snap=Pre-Release 1|Eggs are now affected by [[bubble column]]s.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Egg JE1 BE1.png|32px]] Added eggs. They are currently unobtainable.
|Eggs are throwable, but are unable to spawn chickens.}}
{{History||v0.7.0|[[Chicken]]s now occasionally lay eggs.
|Eggs can be used to craft [[cake]].
|Thrown eggs now have a chance of spawning adult chickens.}}
{{History||v0.8.0|snap=build 1|Eggs are now used to craft [[pumpkin pie]]s.}}
{{History|||snap=build 3|Thrown eggs now have a chance of spawning chicks instead of adult chickens.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has now been changed from <code>thrownegg</code> to <code>egg</code>.}}
{{History|bedrock}}
{{History||1.2.0|Eggs now deal knockback to [[player]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Egg.png|32px]] The texture of eggs has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Eggs can now be found in [[village]] fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Eggs can now be [[trading|sold]] to farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] eggs.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has now been changed, eggs can no longer be [[trading|sold]] to farmer [[villager]]s.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
{{History|PS4}}
{{History||1.90|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* Eggs break mid-fall if hit by another projectile; the chance of spawning a chick is not affected.
* Throwing an egg at a [[nether portal]] breaks the egg when it hits the portal.
* A thrown egg faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, eggs, [[snowball]]s, and all throwable [[potion]]s).
== References ==
{{Reflist}}
{{Items}}
{{entities}}
[[Category:Combat]]
[[cs:Vajíčko]]
[[de:Ei]]
[[es:Huevo]]
[[fr:Œuf]]
[[hu:Tojás]]
[[it:Uovo]]
[[ja:卵]]
[[ko:달걀]]
[[nl:Ei]]
[[pl:Jajko]]
[[pt:Ovo]]
[[ru:Яйцо]]
[[th:ไข่ไก่]]
[[uk:Яйце]]
[[zh:鸡蛋]]
<br /></li></ul> | pre1 | Added strongholds as part of Adventure Update. They are vacant except for regular mobs that spawn under normal conditions. In early screenshots, they were at surface level; this is now extremely rare. | |||
| pre2 | Increased stronghold count to three per map instead of one. | ||||
| r | |||||
1.0.0{{Extension DPL}}<ul><li>[[Brown Dye|Brown Dye]]<br/>{{Item
| image = Brown Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]].
== Obtaining ==
=== Crafting ===
{{Crafting
|Cocoa Beans
|Output=Brown Dye
|type=Material
|head=
}}
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Brown Dye}}
=== Trading ===
Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.{{only|bedrock}}
Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brown Dye
|spritetype=item
|nameid=brown_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Brown Dye
|spritetype=item
|nameid=brown_dye
|aliasid=dye / 17
|id=398
|form=item
|translationkey=item.dye.brown_new.name
|foot=1}}
== History ==
{{expand section|Item textures and more from a development video on twitter by bartek.}}
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}
{{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}}
{{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}}
{{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}}
{{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}
{{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}}
{{History|ps4}}
{{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Dyes]]
[[Category:Renewable resources]]
[[de:Brauner Farbstoff]]
[[es:Tinte marrón]]
[[fr:Teinture marron]]
[[ja:茶色の染料]]
[[ko:갈색 염료]]
[[pl:Brązowy barwnik]]
[[pt:Corante marrom]]
[[th:สีย้อมสีน้ำตาล]]
[[zh:棕色染料]]</li><li>[[Fishing Rod|Fishing Rod]]<br/>{{Dungeons hatnote|type=artifact}}
{{Item
| image = Fishing Rod.png
| image2 = Cast Fishing Rod.png
| rarity = Common
| renewable = Yes
| durability =
Depends on the Edition:
Java: 64
Bedrock: 384
| stackable = No
}}
A '''fishing rod''' is a [[tool]] that casts a bobber used to [[Fishing|fish]] in [[water]] or to hook and pull [[Mob|mobs]], [[Item (entity)|items]] and some [[Entity|entities]] towards the user.
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|C1= Stick
|B2= Stick
|C2= String
|A3= Stick
|C3= String
|Output= Fishing Rod
|type= Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Fishing Rod
|Damaged Fishing Rod
|Output= Fishing Rod
|description= The durability of the two fishing rods is added together, plus an extra 5% durability.
|type= Tool
}}
=== Fishing ===
Enchanted fishing rods can be obtained as "treasure" [[item]]s from [[fishing]], and unenchanted ones as "junk" items.
=== Trading ===
Journeyman-level [[fisherman]] [[villager]]s sell enchanted fishing rods for 6 [[emerald]]s.
The [[enchantment]]s are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
=== Chest loot ===
{{LootChestItem|enchanted-fishing-rod}}
{{notelist}}
=== Carrot/warped fungus on a stick ===
If a [[carrot on a stick]] or a [[warped fungus on a stick]] is used to the point of zero durability, it becomes a fishing rod again.
=== Mob loot ===
{{IN|java}}, the [[drowned]] mob has a 3.75% chance of spawning with a fishing rod equipped.
{{IN|bedrock}}, naturally-spawned drowned has 0.85% chance to spawn with fishing rod, while converted drowned has 1% chance to spawn with it.
If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.
== Usage ==
=== Fishing ===
{{main|Fishing}}
Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber [[Entity|entity]] despawns, unless the fishing rod to the off-hand or it's been swapped with another fishing rod{{Cn|Cn=Research on the way fishing rods behave when you swap rod or have two equipped (one in the main and one in the off hand) needs to be done}}.
=== Crafting ingredient ===
{{crafting usage|Fishing Rod, Damaged Fishing Rod}}
=== Hooking mobs and other entities ===
{{see also|Fishing#Fishing rod durability}}
The fishing rod can be used to hook [[mobs]], [[Item (entity)|items]]{{only|java}} and some [[entities]], and even [[player]]s. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a [[mob]] or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of {{frac|1|10}} the distance between mob and player.
Besides mobs and items, entities that can be reeled in include:
* {{ItemLink|id=oak boat|Boat}}s
* {{ItemLink|id=oak boat with chest|Boat with Chest}}s
* {{ItemSprite|Minecart}} [[Minecart]]s of any type
* {{ItemLink|Armor Stand}}s
* {{EntityLink|Shulker Bullet}}s
* {{EntityLink|Fireball}}s
* {{EntityLink|Small fireball}}s
* {{EntitySprite|TNT}} Primed [[TNT]]
* Any [[falling block]] such as {{EntityLink|Sand}}, {{EntityLink|Gravel}}, {{EntityLink|Dragon Egg}}s, {{EntityLink|Concrete Powder}}s, {{EntityLink|Scaffolding}}, [[Snow]] on [[Bedrock Edition]] or {{EntityLink|Anvil}}s
Some entities can be hooked, but cannot be reeled in:
* {{EntitySprite|Horse}} Mobs riding/being ridden by other mobs (in Bedrock Edition, the hooked mob dismounts)
* {{EntityLink|Painting}}s
* {{EntityLink|Item Frame}}s
* {{EntityLink|id=leash-knot|Lead}} knots
* {{EntityLink|End Crystal}}s
* {{EntityLink|Shulker}}s
Attempting to reel in said entities still costs durability to the rod.
The rest of the entities cannot be hooked at all:
* {{EntitySprite|egg}} Thrown [[egg]]s
* {{EntitySprite|snowball}} Thrown [[snowball]]s
* {{EntitySprite|ender-pearl}} Thrown [[ender pearl]]s
* {{EntitySprite|eye-of-ender}} Thrown [[eyes of ender]]
* {{ItemSprite|splash-potion}} Thrown [[potion]]s
* {{ItemSprite|bottle-o'-enchanting|附魔之瓶}} Thrown [[bottles o' enchanting]]
* {{EntitySprite|dragon-fireball}} [[Dragon fireball]]s
* {{EntitySprite|Wither Skull}} [[Wither#Wither Skull|Wither skull]]s
* {{ItemSprite|firework-rocket}} [[Firework rocket]]s in flight
* {{EntitySprite|arrow}} [[Arrow]]s in flight
* {{EffectSprite|particle-speed}} [[Lingering Potion#Area effect cloud|Area effect cloud]]
* {{EntityLink|id=experience-orb|Experience|XP orbs}}
Using it on a [[villager]] lowers the player's popularity and causes any naturally-spawned [[iron golem]]s nearby to attack.
=== Fuel ===
A fishing rod can be used as fuel in [[furnace]]s, smelting 1.5 items per fishing rod.
=== Other usage ===
The hook can also be used to activate wooden [[pressure plate]]s or [[weighted pressure plate]]s.
=== Enchantments ===
A fishing rod can receive the following enchantments:
{| class="wikitable col-2-center"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Lure]]<ref group="note">Lure levels above V don't work.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Luck of the Sea]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
{{Notelist|note}}
A fishing rod with the [[Mending]] enchantment has infinite durability if used for fishing only. The rod incrementally repairs itself using the experience gained each time a player reels in a fish, even if starting from nearly 0% durability. Players wearing damaged [[Mending]] armor have a lower average rate of repair, because the mending mechanic can ignore damage to the rod while repairing armor instead. [[Unbreaking]] III can nearly guarantee that the rod does not break, unless it's already at low durability.
== Fishing Bobber ==
{{Entity
| title = Fishing Bobber
| image2 = Fishing Bobber BE.png
| imagesize = 100px
| image = Fishing Bobber JE1.png
| networkid = '''[[JE]]:''' 90
}}
{{see also|Entity format}}
'''Fishing bobbers''' have entity data associated with them that contain various properties of the entity. They also appear to despawn after a while.
=== Data values ===
==== ID ====
{{edition|java}}:
{{ID table
|generatetranslationkeys=java
|displayname=Fishing Bobber
|spritetype=entity
|nameid=fishing_bobber
|foot=1}}
{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Fishing Bobber
|spritetype=entity
|nameid=fishing_hook
|id=77
|foot=1}}
==== Entity data ====
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Sounds ==
{{Edition|Java}}:<br>
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
{{Sound table
|sound=Fishing rod cast.ogg
|subtitle=Bobber thrown
|source=Friendly Creatures <ref group="sound" name="oddcats">{{bug|MC-139041||The sounds of fishing bobbers aren't controlled by the "Players" sound slider}}</ref>
|overridesource=1
|description=When a fishing rod is cast
|id=entity.fishing_bobber.throw
|translationkey=subtitles.entity.fishing_bobber.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|sound=Fishing rod reel in1.ogg
|sound2=Fishing rod reel in2.ogg
|subtitle=Bobber retrieved
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=When a fishing rod is reeled in
|id=entity.fishing_bobber.retrieve
|translationkey=subtitles.entity.fishing_bobber.retrieve
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Water Splash Old.ogg
|subtitle=Fishing Bobber splashes
|description=When a fishing bobber is bitten by something
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|id=entity.fishing_bobber.splash
|translationkey=subtitles.entity.fishing_bobber.splash
|volume=0.25
|pitch=0.6-1.4
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a fishing rod's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Bow shoot.ogg
|source=player
|description=When a fishing rod is cast
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
<!--There is no reel in sound on Bedrock Edition, it seems.-->
{{Sound table
|sound=Water Splash Old.ogg
|source=player
|description=When a fishing bobber is bitten by something
|id=random.splash
|volume=1.0
|pitch=0.6-1.4}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a fishing rod's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Fishing Rod
|spritetype=item
|nameid=fishing_rod
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Fishing Rod
|spritetype=item
|nameid=fishing_rod
|id=392
|form=item
|foot=1}}
== Achievements==
{{load achievements|Cow Tipper}}<!--This is due to the fact that leather can be obtained via fishing, which grants the achievement.-->
== Advancements ==
{{load advancements|Fishy Business}}
== History ==
{{more sounds|section=24|type=old|Old throwing sound (pre-Sound Update), which was used for fishing rods}}
{{History|java alpha}}
{{History||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|Fishing rods currently have no function.
|Fishing rods are stackable.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to [[fishing|catch fish]] from any body of [[water]].
|[[File:Stick JE1 BE1.png|32px]] Cast fishing rods use the [[stick]] texture in first and third person, and do not appear cast in the hotbar.}}
{{History||v1.2.2|Fishing rods now work in [[multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.
|Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|Fishing rods are now no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.
|[[File:Cast Fishing Rod JE2 BE1.png|32px]] In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.}}
{{History||Sound Update|The fishing rod cast [[sound]] has been changed.}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Fishing rods now have infinite [[durability]] in [[Creative]] mode.}}
{{History|||snap=12w18a|Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.}}
{{History||1.4.2|snap=12w36a|Added [[carrot on a stick]], which can be [[crafting|crafted]] using a fishing rod and a [[carrot]].}}
{{History|||snap=12w37a|Fishing now give the [[player]] [[experience]] with each [[fish]] caught.}}
{{History||1.4.6|snap=12w49a|Fishing rods can now be [[enchanting|enchanted]] with [[Unbreaking]] using [[enchanted book]]s.}}
{{History||1.7.2|snap=13w36a|Fishing rods now have 2 new [[enchanting|enchantments]]: [[Lure]] and [[Luck of the Sea]].
|Fishing rods can now be [[enchanted]] in an [[enchantment table]].
|Enchanted fishing rods can now be obtained as a "treasure" item from [[fishing]], and unenchanted ones as a "junk" item.}}
{{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 7–8 [[emerald]]s.}}
{{History|||snap=14w33b|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
{{History||1.9|snap=15w31a|Cast fishing rods now look cast in the [[hotbar]] and [[inventory]].}}
{{History|||snap=15w32a|Fishing rods no longer [[damage]] the [[ender dragon]].}}
{{History|||snap=15w36a|Fishing rods now properly hook [[entity|entities]].
|Reeling in while hooked to a non-item entity now costs 5 [[durability]] (was 3) to the fishing rod.}}
{{History||1.10|snap=16w21a|Fishing rods now hook [[item (entity)|item]]s, which costs 3 durability.}}
{{History||1.11|snap=16w33a|Fishing rods can now be used to fuel [[furnace]]s.}}
{{History||1.12|snap=17w13a|The [[sound]] of the bobbers of fishing rods being thrown has been changed.}}
{{History|||snap=17w16a|Added sounds for reeling in fishing bobbers.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 346.}}
{{History|||snap=17w50a|[[Crafting]] a [[carrot on a stick]] no longer requires the fishing rod to be at full [[durability]].<ref>[https://bugs.mojang.com/browse/MC-123196 MC-123196 resolved as "Works as Intended"]</ref>}}
{{History|||snap=18w02a|The bobber of fishing rods now has its own [[entity]] ID: <code>fishing_bobber</code>, although summoning the bobber alone is still not possible.}}
{{History|||snap=18w09a|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w11a|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}
{{History|||snap=18w14a|Catching a [[fish]] with the fishing rod now grants the "Fishy Business" [[advancement]].}}
{{History|||snap=?|Fishing rods no longer display as unknown when called by a target selector.}}
{{History||1.14|snap=18w43a|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
{{History||1.16|snap=20w13a|Fishing rod is now used to craft [[warped fungus on a stick]].}}
{{History|||snap=20w14a|The bobber of fishing rods is now considered a projectile and can ignite (if on [[fire]]) [[TNT]], activate [[target]]s and ring [[bell]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to fishing rods are no longer obtainable from villager [[trading]].}}
{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
{{History|||snap=build 8|If an [[entity]] is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.}}
{{History|||snap=build 11|Fishing rods are now functional in [[third person view]].}}
{{History||v0.12.1|snap=build 12|Fishing rods now make a less repetitive [[sound]].
|Fishing rods now grant [[experience]] when successful.
|Fishing rods can now be [[enchanting|enchanted]].
|Enchanted fishing rods can now be found as "treasure" from [[fishing]].}}
{{History||v0.15.0|snap=build 1|Fishing rods are now used to craft [[carrot on a stick]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID of fishing rods has been changed from <code>fishinghook</code> to <code>fishing_hook</code>.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which can spawn with and [[drops|drop]] fishing rods.}}
{{History|||snap=beta 1.2.20.1|Fishing rods and [[enchanting|enchanted]] fishing rods can now be found in [[underwater ruins]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now [[trading|sell]] enchanted fishing rods for 6 [[emerald]]s as part of their third tier [[trading|trade]].}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
{{History||xbox=TU7|[[File:Cast Fishing Rod JE2 BE1.png|32px]] [[File:Stick JE1 BE1.png|32px]] Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.
|The cast fishing rod texture appears in first person, while the stick texture is used instead in third person.}}
{{History||xbox=TU27|xbone=CU15|ps=1.18|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=none|Fishing rods now hook [[item (entity)|item]]s, which costs 3 durability.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|The [[sound]] of the bobbers of fishing rods being thrown has been changed.|Added sounds for reeling in fishing bobbers.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Enchanting|Enchanted]] fishing rods now generate in the [[chest]]s of [[underwater ruins]].
|Added [[drowned]], which have a chance to spawn [[drops|drop]] fishing rods upon [[death]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
*The maximum distance the [[player]] can get between the bobber and themselves is 33 blocks.
*[[Skeleton]]s can be pulled into their own [[arrow]]s.
*When casting the rod into a [[portal]], the bobber may stick to it like a normal [[block]], go through and travel in [[the Nether]], or stop on the next block behind the portal.
*If the player stands directly in front of a column and casts the line onto a block above the player, the line falls downward.
*If the bobber hits a [[painting]], the painting breaks.
*The player can get into [[bed]] after casting a line, and the line remains in the water until the player wakes up and reels it in.
== Gallery ==
<gallery>
13w36a banner.png|[[13w36a]] snapshot banner.
Bobber and bubbles.png|Trail of bubbles indicating that a [[fish]] is about to bite.
Bobber2D.png|Two-dimensional bobber {{in|je}}.
Bobber3D.png|Three-dimensional bobber {{in|be}}.
Enderman Fishing.png|Bobbers can be attached to [[mobs]], like this [[enderman]].
Drowned with Fishing rod.png|A [[drowned]] holding a fishing rod.
Firebobber.png|A bobber cast in fire.
Fishingbobber.png|Fishing in 2010.
Fishing Rod Hooking Teaser.png|Image from [[dinnerbone]] teasing the addition of fishing rods hooking entities.
File:Sunny Fishing.jpg|[[Sunny]] reeling back a fishing rod.
File:Croc Ad 1.jpg|[[Noor]] catching a [[salmon]].<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref>
Enchanted Fishing Rod.gif|An enchanted fishing rod.
Fishing Rod SDGP.png|Fishing rod in the [[Super Duper Graphics Pack]].
</gallery>
== References ==
{{Reflist}}
{{Items}}
{{entities}}
[[Category:Renewable resources]]
[[cs:Rybářský prut]]
[[de:Angel]]
[[es:Caña de pescar]]
[[fr:Canne à pêche]]
[[hu:Horgászbot]]
[[it:Canna da pesca]]
[[ja:釣竿]]
[[ko:낚싯대]]
[[nl:Vishengel]]
[[pl:Wędka]]
[[pt:Vara de pesca]]
[[ru:Удочка]]
[[uk:Вудка]]
[[zh:钓鱼竿]]</li></ul></nowiki> | Beta 1.9-pre1 | The End Portal room was added to the Stronghold. | |||
| Beta 1.9-pre3 | A pair of glass towers indicated the location of a stronghold's start (aka Main entrance) and second for the portal room on top of them, extending from the top of the map to the stone bricks. This was because Jeb forgot to remove the debug towers.[1] | ||||
| Beta 1.9-pre4 | Removed glass towers generating above strongholds. | ||||
1.4.2{{Extension DPL}}<ul><li>[[:Category:Armor|Category:Armor]]<br/>[[Category:Items]]</li><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}}
{{Item
| image = <gallery>
Orange Sparkler.png | Orange
Blue Sparkler.png | Blue
Red Sparkler.png | Red
Purple Sparkler.png | Purple
Green Sparkler.png | Green
</gallery>
| image2 = <gallery>
Active Orange Sparkler.png | Active Orange
Active Blue Sparkler.png | Active Blue
Active Red Sparkler.png | Active Red
Active Purple Sparkler.png | Active Purple
Active Green Sparkler.png | Active Green
</gallery>
| renewable = No
| stackable = No
}}
{{education feature}}
{{exclusive|bedrock|education}}
A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit.
Sparklers are available in orange, blue, red, purple, and green colors.
== Obtaining ==
=== Crafting ===
{{Crafting
|showdescription=1
|B1=Chloride |B2=Magnesium |B3=Stick
|Output=Sparkler
|description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}
|type=Miscellaneous
}}
== Usage ==
{{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s.
When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting.
If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float.
Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]].
== Sounds ==
{{Sound table
|type=bedrock
|sound=Fuse.ogg
|source=sound
|description=While a sparkler is active
|id=sparkler.active
|volume=0.25
|pitch=0.8/1.2}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=While a sparkler is being lit
|id=random.fizz
|volume=1.0
|pitch=2.4/2.6
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Sparkler
|spritename=sparklers
|spritetype=item
|nameid=sparkler
|id=600
|form=item
|translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name
|foot=1}}
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
{{History|education}}
{{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]].
{{items}}
{{Education Edition}}
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[de:Wunderkerze]]
[[ja:手持ち花火]]
[[ko:스파클러]]
[[pl:Zimne ognie]]
[[pt:Vela-Faísca]]
[[zh:烟花棒]]</li></ul> | 12w40a | Strongholds can now spawn in the air in Superflat worlds with certain customization presets. | |||
| pocketa | |||||
0.9.0{{Extension DPL}}<ul><li>[[Orange Dye|Orange Dye]]<br/>{{Item
|image = Orange_Dye_JE2_BE2.png
|renewable = Yes
|stackable = Yes (64)
}}
'''Orange dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] crafted from [[Flower|orange tulips]], or by combining one [[red dye]] with one [[yellow dye]].
== Obtaining ==
=== Crafting ===
{{Crafting
|head = 1
|showname = 0
|Orange Tulip; Torchflower
|Output=Orange Dye
|type=Material
}}
{{Crafting
|Red Dye
|Yellow Dye
|Output = Orange Dye,2
|type = Material
|foot = 1
}}
=== Loot chest ===
{{#invoke:LootChest|base3|orange-dye}}
=== Trading ===
[[Wandering trader|Wandering traders]] sell 3 orange dye for an [[emerald]].
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Orange Dye}}
=== Trading ===
Apprentice-level shepherd [[villager]]s have a 20% chance to buy 12 orange dye for an [[emerald]] as part of their trades.{{only|bedrock}}
Journeyman-level shepherd [[villager]]s have a {{frac|1|3}} chance to buy 12 orange dye for an [[emerald]].{{only|java}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Orange Dye
|spritetype=item
|nameid=orange_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Orange Dye
|spritetype=item
|nameid=orange_dye
|aliasid=dye / 14
|id=409
|form=item
|translationkey=item.dye.orange.name
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|25t7uNMOFS8}}</div>
== History ==
{{History|java beta}}
{{History||1.2|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Orange dye can now be crafted with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w36a|With the addition of the new [[flower]]s, many secondary and tertiary [[dye]]s are now primary dyes.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID has now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
{{History|||snap=18w44a|Orange dye can now change the text color on [[sign]]s to orange.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells orange dye.}}
{{History|||snap=19w11a|Orange dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Orange dye can now be used to craft [[orange candle]]s.}}
{{History|||snap=21w19a|Orange dye can no longer be used to craft orange candles.}}
{{History|||snap=Pre-release 1|Orange dye can now once again be used to craft orange candles.}}
{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Orange dye can now change the text color on [[hanging sign]]s to orange.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.}}
{{History||1.20|snap=23w12a|Orange dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Orange dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], orange dye is now common loot.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Orange dye is now [[craft]]able with rose red and dandelion yellow.
|Orange dye can now be used to craft orange [[wool]].}}
{{History||v0.8.0|snap=build 1|Orange dye is now used to craft [[cocoa bean]]s (version exclusive).}}
{{History||v0.14.0|snap=build 1|Orange dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History||unknown|The above recipe for orange dye has now been removed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Orange dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Orange dye can now be used to craft [[concrete powder]] and colored [[bed]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Orange dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Orange dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Orange dye can now be used to dye [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Orange dye is now [[trading|sold]] by [[wandering trader]]s.
|Orange dye can now be used to dye white [[carpet]]s.
|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Orange dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of orange dye has been changed from <code>dye/14</code> to <code>orange_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}
{{History|ps4}}
{{History||1.90|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Orange_Dye_JE2_BE2.png|32px]] Added orange dye.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{Reflist}}
{{Items}}
[[cs:Oranžové barvivo]]
[[de:Oranger Farbstoff]]
[[es:Tinte naranja]]
[[fr:Teinture orange]]
[[hu:Narancssárga festék]]
[[ja:橙色の染料]]
[[ko:주황색 염료]]
[[nl:Oranje kleurstof]]
[[pl:Pomarańczowy barwnik]]
[[pt:Corante laranja]]
[[ru:Оранжевый краситель]]
[[zh:橙色染料]]
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{Item
| image = <gallery>
Leather Tunic.png | Leather
Chainmail Chestplate.png | Chainmail
Iron Chestplate.png | Iron
Diamond Chestplate.png | Diamond
Golden Chestplate.png | Golden
Netherite Chestplate.png | Netherite
</gallery>
| durability =
* Leather: 80
* Chainmail: 240
* Iron: 240
* Golden: 112
* Diamond: 528
* Netherite: 592
| renewable =
* '''Netherite''': No
* '''All Other''': Yes
| stackable = No
}}
'''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''.
== Obtaining ==
=== Crafting ===
{{crafting
|head=1
|showname=0
|showdescription=1
|name=[[Chestplate]]
|A1= Leather;Gold Ingot;Iron Ingot;Diamond
|C1= Leather;Gold Ingot;Iron Ingot;Diamond
|A2= Leather;Gold Ingot;Iron Ingot;Diamond
|B2= Leather;Gold Ingot;Iron Ingot;Diamond
|C2= Leather;Gold Ingot;Iron Ingot;Diamond
|A3= Leather;Gold Ingot;Iron Ingot;Diamond
|B3= Leather;Gold Ingot;Iron Ingot;Diamond
|C3= Leather;Gold Ingot;Iron Ingot;Diamond
|Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate
|type= Combat
}}
{{crafting
|foot=1
|ignoreusage=1
|name=[[Chestplate]]
|ingredients=Damaged Matching [[Chestplate]]
|Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
|Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
|Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate
|description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix.
|type= Combat
}}
=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Chestplate
|Netherite Ingot
|Netherite Chestplate
|description=
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=Damaged Matching Chestplates
|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
|Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate
|description=The durability of the two chestplates are added together, plus an extra 5% durability.
}}
==== [[Anvil mechanics#Unit repair|Unit repair]] ====
Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down.
=== Mob loot ===
[[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted.
[[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted.
=== Natural generation ===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]].
=== Chest loot ===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}}
=== Trading ===
{{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.
Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate.
{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds.
{{notelist|columns=1}}
== Usage ==
Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation.
=== Defense points ===
Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the amount of defense points added by chestplates.
{| class="wikitable" data-description="Chestplate defense points"
|-
!scope="col" | Material
!scope="col" | Defense points
|-
!scope="row" | Leather
| {{armor|3}}
|-
!scope="row" | Golden
| rowspan="2" | {{armor|5}}
|-
!scope="row" | Chainmail
|-
!scope="row" | Iron
| {{armor|6}}
|-
!scope="row" | Diamond
| rowspan="2" | {{armor|8}}
|-
!scope="row" | Netherite
|}
===Knockback Resistance ===
A netherite chestplate provides 10% knockback resistance.
=== Durability ===
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.
Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
{| class="wikitable" data-description="Chestplate durability"
|-
! Material
! Durability
|-
!scope="row" | Leather
| 80
|-
!scope="row" | Golden
| 112
|-
!scope="row" | Chainmail
| rowspan="2" | 240
|-
!Iron
|-
!scope="row" | Diamond
| 528
|-
!scope="row" | Netherite
| 592
|}
==== Repair ====
Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material.
=== Enchantments ===
A chestplate can receive the following [[enchantment]]s:
{| class="wikitable"
|-
! Enchantment !! Max Level !! Notes
|-
| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Unbreaking]] || III ||
|-
| [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref>
|-
| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
|-
| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
|}
{{notelist}}
=== Smelting usage ===
{{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When a leather chestplate is equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When a chainmail chestplate is equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When an iron chestplate is equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When a gold chestplate is equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When a diamond chestplate is equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When a netherite chestplate is equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a chestplate's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a leather chestplate is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When a chain chestplate is equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When an iron chestplate is equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When a gold chestplate is equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When a diamond chestplate is equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When a netherite chestplate is equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a leather chestplate is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a leather chestplate's dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a chestplate's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Tunic
|spritetype=item
|nameid=leather_chestplate
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Chestplate
|spritetype=item
|nameid=chainmail_chestplate
|form=item}}
{{ID table
|displayname=Iron Chestplate
|spritetype=item
|nameid=iron_chestplate
|form=item}}
{{ID table
|displayname=Diamond Chestplate
|spritetype=item
|nameid=diamond_chestplate
|form=item}}
{{ID table
|displayname=Golden Chestplate
|spritetype=item
|nameid=golden_chestplate
|form=item}}
{{ID table
|displayname=Netherite Chestplate
|spritetype=item
|nameid=netherite_chestplate
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Tunic
|spritetype=item
|nameid=leather_chestplate
|id=336
|form=item}}
{{ID table
|displayname=Chainmail Chestplate
|spritetype=item
|nameid=chainmail_chestplate
|id=340
|form=item}}
{{ID table
|displayname=Iron Chestplate
|spritetype=item
|nameid=iron_chestplate
|id=344
|form=item}}
{{ID table
|displayname=Diamond Chestplate
|spritetype=item
|nameid=diamond_chestplate
|id=348
|form=item}}
{{ID table
|displayname=Golden Chestplate
|spritetype=item
|nameid=golden_chestplate
|id=352
|form=item}}
{{ID table
|displayname=Netherite Chestplate
|spritetype=item
|nameid=netherite_chestplate
|id=610
|form=item
|foot=1}}
=== Item data ===
When leather tunics are dyed, it has the following NBT:
<div class="treeview">
* {{nbt|compound|tag}}: Parent tag.
** {{nbt|compound|display}}: Display properties.
*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>
== Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}
== Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}
== History ==
{{History|java classic}}
{{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}}
{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}}
{{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]].
|[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]].
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}}
{{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates.
|The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
{{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates.
|Removed the leather-chain chestplate.}}
{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}}
{{History||20100212-1|Added armor models.
|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
{{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates.
|Chestplates can now be [[crafting|crafted]] and worn.
|Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}}
{{History|java alpha}}
{{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic".
|Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}}
{{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds.
|Blacksmith villagers now sell diamond chestplates for 16–18 emeralds.
|Blacksmith villagers now sell iron chestplates for 10–13 emeralds.
|Butchers now sell leather tunics for 4 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}}
{{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]].
|[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}}
{{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}}
{{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}}
{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
{{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}}
{{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with armor.}}
{{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}}
{{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}}
{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.
|Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.
|Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.
|Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}}
{{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Armor is now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Armor durability affecting value has been removed.
|Armor now has an attribute controlling the defense points.}}
{{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}}
{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}}
{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor calculations have been changed, once again.}}
{{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}}
{{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}}
{{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}}
{{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}}
{{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}}
{{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}}
{{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
{{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}}
{{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed.
|Netherite chestplate can no longer be [[crafting|crafted]].
|Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
{{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}}
{{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}}
{{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Armor can now be worn by mobs.
|Golden chestplates can now be found in [[nether fortress]] [[chest]]s.
|Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed.
|Leather armor can now be dyed.}}
{{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.
|Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests.
|Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed.
|Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather armor can now be found inside plains village tannery chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate.
|Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}}
{{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|Netherite armor can no longer be [[crafting|crafted]].
|Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
{{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}}
{{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}}
{{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d.
|[[Item repair]] can now repair armor.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
{{History|foot}}
; Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|-
!scope="col" | Material
!scope="col" | Helmet
!scope="col" | Chestplate
!scope="col" | Leggings
!scope="col" | Boots
|-
|scope="row" | '''Leather'''
| 33
| 48
| 45
| 39
|-
|scope="row" | '''Golden'''
| 66
| 96
| 90
| 78
|-
|scope="row" | '''Chainmail'''
| 66
| 96
| 90
| 78
|-
|scope="row" | '''Iron'''
| 132
| 192
| 180
| 156
|-
|scope="row" | '''Diamond'''
| 264
| 384
| 360
| 312
|}
== Issues ==
{{issue list}}
== Trivia ==
* Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref>
== Gallery ==
=== Enchanted Chestplates ===
<gallery>
File:Enchanted Leather Tunic (item).gif
File:Enchanted Chainmail Chestplate (item).gif
File:Enchanted Iron Chestplate (item).gif
File:Enchanted Golden Chestplate (item).gif
File:Enchanted Diamond Chestplate (item).gif
File:Enchanted Netherite Chestplate (item).gif
</gallery>
<gallery>
File:Enchanted Leather Chestplate.gif
File:Enchanted Chainmail Chestplate.gif
File:Enchanted Iron Chestplate.gif
File:Enchanted Golden Chestplate.gif
File:Enchanted Diamond Chestplate.gif
File:Enchanted Netherite Chestplate.gif
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021
{{Items}}
[[Category:Armor]]
[[ja:チェストプレート]]
[[ko:흉갑]]
[[pt:Peitoral]]
[[pl:Napierśnik]]
[[th:เสื้อเกราะ]]
[[zh:胸甲]]</li></ul> | build 1 | Added strongholds. The end portal block frame exists, but the player cannot travel to the End. | |||
0.9.2{{Extension DPL}}<ul><li>[[Pink Dye|Pink Dye]]<br/>{{Item
| image = Pink Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Pink dye''' is a [[Dyeing#Quasi-Primary|quasi-primary color dye]].
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|Peony;Pink Tulip;Pink Petals
|Output=Pink Dye,2;Pink Dye;Pink Dye
|type=Material
}}
{{Crafting
|Red Dye
|White Dye
|Output=Pink Dye,2
|type=Material
}}
{{Crafting
|Red Dye
|Bone Meal
|Output=Pink Dye,2
|type=Material
|foot=1
|description={{only|bedrock|education}}
}}
=== Trading ===
[[Wandering trader]]s sell 3 pink dye for an [[emerald]].
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Pink Dye}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Pink Dye
|spritetype=item
|nameid=pink_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Pink Dye
|spritetype=item
|nameid=pink_dye
|aliasid=dye / 9
|id=404
|form=item
|translationkey=item.dye.pink.name
|foot=1}}
== Video ==
{{yt|pPq-Hs9ZPx4}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Pink dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Pink dye is now crafted using [[white dye]], instead of [[bone meal]].
|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}
{{History|||snap=18w44a|Pink dye can now change the text color on [[sign]]s to pink.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells pink dye.}}
{{History|||snap=19w11a|Pink dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Pink dye can now be used to craft [[pink candle]]s.}}
{{History|||snap=21w19a|Pink dye can no longer be used to craft pink candles.}}
{{History|||snap=Pre-release 1|Pink dye can now once again be used to craft pink candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Pink dye can now change the text color on [[hanging sign]]s to pink.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Pink petals]] can now be crafted into pink dye.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History||v0.4.0|Pink dye is now craftable with [[rose red]] and [[bone meal]].
|Pink dye can now be used to craft pink wool.}}
{{History||v0.6.0|Pink dye can now be used to dye [[sheep]].}}
{{History||v0.8.0|snap=build 1|Pink dye can now be used to craft [[magenta dye]].}}
{{History||v0.9.0|snap=build 11|Pink dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Pink dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Pink dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Pink dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Pink dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Pink dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Pink dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Pink dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Pink dye is now [[trading|sold]] by [[wandering trader]]s.
|Pink dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of pink dye has been changed from <code>dye/9</code> to <code>pink_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|PS4}}
{{History||1.90|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Dyes]]
[[cs:Růžové barvivo]]
[[de:Rosa Farbstoff]]
[[es:Tinte rosa]]
[[fr:Teinture rose]]
[[hu:Rózsaszín festék]]
[[ja:桃色の染料]]
[[ko:분홍색 염료]]
[[nl:Roze kleurstof]]
[[pl:Różowy barwnik]]
[[pt:Corante rosa]]
[[ru:Розовый краситель]]
[[zh:粉红色染料]]
[[Category:Renewable resources]]</li><li>[[Pickaxe|Pickaxe]]<br/>{{Dungeons hatnote|type=weapon}}
{{Redirect|Diamond Pickaxe|the ''Minecraft Dungeons'' weapon|MCD:Diamond Pickaxe}}
{{Redirect|Pick|the block|Sea Pickle|the control|Controls#Pick Block|the joke block|Pickaxe Block}}
{{Item
| image = <gallery>
Wooden Pickaxe.png | Wooden
Stone Pickaxe.png | Stone
Iron Pickaxe.png | Iron
Golden Pickaxe.png | Golden
Diamond Pickaxe.png | Diamond
Netherite Pickaxe.png | Netherite
</gallery>
|rarity = Common
|renewable =
* '''Netherite''': No
* '''Others''': Yes
|durability =
Java Edition:
* Wood: 59
* Stone: 131
* Iron: 250
* Golden: 32
* Diamond: 1,561
* Netherite: 2,031
Bedrock Edition:
* Wood: 60
* Stone: 132
* Iron: 251
* Golden: 33
* Diamond: 1,562
* Netherite: 2,032
| stackable = No
}}
A '''pickaxe''' is a [[tools|tool]] required to mine [[ore]]s, [[rock|rocks]], rock-based blocks and metal-based [[block]]s quickly and obtain them as items. A pickaxe mines faster and can obtain more block types as items depending on the material it is made from.
== Obtaining ==
=== Crafting ===
Pickaxes are crafted using 2 [[stick]]s and 3 identical units of tool material.
{{crafting |showdescription=1 |showname=0 |head=1
|name=[[Pickaxe]]
|A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
|C1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B2=Stick
|B3=Stick
|Output=Wooden Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe
|type=Tool
}}
{{Crafting
|name=[[Stone Pickaxe]]
|A1=Any stone-tier block |B1=Any stone-tier block |C1=Any stone-tier block
|B2=Stick
|B3=Stick
|Output=Stone Pickaxe
|description=Can use cobblestone and its other variants interchangeably.
|type=Tool
}}
{{crafting |foot=1 |ignoreusage=1
|name=[[Pickaxe]]
|ingredients=Matching Damaged [[Pickaxe]]s
|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
|Output=Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
|description=The durability of the two pickaxes is added together, plus an extra 5% of the tool type's total durability.
|type=Tool
}}
=== Upgrading ===
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Pickaxe
|Netherite Ingot
|Netherite Pickaxe
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{grinding
|showdescription=1
|ingredients=Matching Damaged [[Pickaxe]]s
|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
|Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
|description=The durability of the two pickaxes is added together, plus an extra 5% durability.
}}
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
Pickaxes can be repaired in an [[anvil]] by adding units of the [[tiers|tier's]] repair material, with each repair material restoring 25% of the pickaxe's maximum durability, rounded down.
=== Natural generation ===
{{LootChestItem|wooden-pickaxe,stone-pickaxe,iron-pickaxe,level-enchanted-iron-pickaxe,random-enchanted-golden-pickaxe,level-enchanted-diamond-pickaxe,random-enchanted-diamond-pickaxe,damaged-random-enchanted-diamond-pickaxe}}
=== Trading ===
{{IN|bedrock}}, novice-level toolsmith [[Villager|villagers]] have a 25% chance to sell stone pickaxes for one [[emerald]], Journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron pickaxes for 3 emeralds, and master-level toolsmith villagers always sell enchanted diamond pickaxes for 13 emeralds.
{{IN|java}}, novice-level toolsmith villagers have a 40% chance to sell a stone pickaxe for one emerald, journeyman-level toolsmith villagers have a 40% chance to sell an enchanted iron pickaxe for 7–22 emeralds, and a master-level toolsmith always sells an enchanted diamond pickaxe for 18–35 emeralds.
The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
=== Villager gifts ===
{{IN|JE}}, toolsmith [[villager]]s throw stone pickaxes at players under the [[Hero of the Village]] effect.
=== Mob loot ===
{{IN|BE}}, [[pillager]]s and [[vindicator]]s have a chance of dropping a damaged iron pickaxe when killed during a [[raid]]. The pickaxe has a 50% chance of being enchanted with random enchantment(s).
== Usage ==
=== Mining ===
A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type:
* Wooden: 60
* Stone: 132
* Iron: 251
* Golden: 33
* Diamond: 1562
* Netherite: 2032
Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, [[gold ore]] must be mined with an [[iron]], [[diamond]], or [[netherite]] pickaxe, or else the player harvests no ore. Different pickaxes also mine many materials at different speeds:
==== Speed ====
The following table shows the time it takes to break each type of block.
* A <span style="background-color:#FFC7CE;color:#9C0006;">red</span> background indicates that the block cannot be harvested with that type of pickaxe.
* A <span style="background-color:#FFFFDD;color:#8A7600;">yellow</span> background indicates that the block cannot be harvested with that type of pickaxe, but still drops something.
* A <span style="background-color:#C6EFCE;color:#006100;">green</span> background indicates that the block can be harvested with that type of pickaxe.
<!-- Table is sorted by hardness (mining time with diamond shows well), then by name -->
{|class="wikitable collapsible collapsed" data-description="Mining time by block" style="background-color: transparent;"
! Times to break blocks by pickaxe
|-
|
{{breaking row|sort=1|simple=1|Obsidian|Diamond}}
{{breaking row|Crying Obsidian|Diamond}}
{{breaking row|Respawn Anchor|Diamond}}
{{breaking row|Block of Netherite|Diamond}}
{{breaking row|Ancient Debris|Diamond}}
{{breaking row|Ender Chest|Wood}}
{{breaking row|Anvil|Wood}}
{{breaking row|Bell|Wood}}
{{breaking row|Block of Coal|Wood}}
{{breaking row|Block of Diamond|Iron}}
{{breaking row|Block of Emerald|Iron}}
{{breaking row|Block of Iron|Stone}}
{{breaking row|Block of Raw Copper|Stone}}
{{breaking row|Block of Raw Gold|Iron}}
{{breaking row|Block of Raw Iron|Stone}}
{{breaking row|Block of Redstone|Wood}}
{{breaking row|Chain|Wood}}
{{breaking row|Enchantment Table|Wood}}
{{breaking row|Iron Bars|Wood}}
{{breaking row|Iron Door|Wood|item=1|link=Door}}
{{breaking row|Iron Trapdoor|Wood|link=Trapdoor}}
{{breaking row|Monster Spawner|Wood}}
{{breaking row|Deepslate Coal Ore|Wood}}
{{breaking row|Deepslate Copper Ore|Wood}}
{{breaking row|Deepslate Diamond Ore|Wood}}
{{breaking row|Deepslate Emerald Ore|Wood}}
{{breaking row|Deepslate Gold Ore|Wood}}
{{breaking row|Deepslate Iron Ore|Wood}}
{{breaking row|Deepslate Lapis Lazuli Ore|Wood}}
{{breaking row|Deepslate Redstone Ore|Wood}}
{{breaking row|Blast furnace|Wood}}
{{breaking row|Cobbled Deepslate|Wood}}
{{breaking row|Chiseled Deepslate|Wood}}
{{breaking row|Deepslate Bricks|Wood}}
{{breaking row|Deepslate Tiles|Wood}}
{{breaking row|Polished Deepslate|Wood}}
{{breaking row|Dispenser|Wood}}
{{breaking row|Dropper|Wood}}
{{breaking row|Furnace|Wood}}
{{breaking row|Lantern|wood}}
{{breaking row|Lodestone|Wood}}
{{breaking row|Smoker|Wood}}
{{breaking row|Stonecutter|Wood}}
{{breaking row|Conduit}}
{{breaking row|Block of Gold|Iron}}
{{breaking row|Block of Lapis Lazuli|Stone}}
{{breaking row|Coal Ore|Wood}}
{{breaking row|Copper Ore|Wood}}
{{breaking row|Copper Blocks|Wood}}
{{breaking row|Cut Copper|Wood}}
{{breaking row|Cut Copper Slab|Wood}}
{{breaking row|Cut Copper Stairs|Wood}}
{{breaking row|Deepslate|Wood}}
{{breaking row|Dragon Egg
|note=<ref group="note">The dragon egg can be mined directly only when there aren't any air blocks available for it to teleport to. However, the dragon egg can be collected by other means.</ref>}}
{{breaking row|Diamond Ore|Iron}}
{{breaking row|Emerald Ore|Iron}}
{{breaking row|End Stone|Wood}}
{{breaking row|Gold Ore|Iron}}
{{breaking row|Hopper|Wood}}
{{breaking row|Iron Ore|Stone}}
{{breaking row|Lightning Rod|Wood}}
{{breaking row|Lapis Lazuli Ore|Stone}}
{{breaking row|Nether Quartz Ore|Wood}}
{{breaking row|Nether Gold Ore|Wood}}
{{breaking row|Observer|Wood}}
{{breaking row|Redstone Ore|Iron}}
{{breaking row|Blue Ice|drop=0}}
{{breaking row|Compound Creator|Wood|drop=1|note=<ref group="note" name="Chemtable">Chemistry tables are slow to break by hand, similar to blocks that require a pickaxe to mine. However, they still drop as items.</ref>}}
{{breaking row|Heat Block|Wood}}
{{breaking row|Grindstone|Wood}}
{{breaking row|Bone Block|Wood}}
{{breaking row|Brick Stairs|Wood|link=Stairs}}
{{breaking row|Bricks|Wood}}
{{breaking row|Cauldron|Wood}}
{{breaking row|Cobblestone|Wood}}
{{breaking row|link=Stairs|Cobblestone Stairs|Wood}}
{{breaking row|Cobblestone Wall|Wood}}
{{breaking row|Mossy Cobblestone|Wood}}
{{breaking row|Nether Bricks|Wood}}
{{breaking row|Nether Brick Fence|Wood}}
{{breaking row|link=Stairs|Nether Brick Stairs|Wood}}
{{breaking row|Red Nether Bricks|Wood}}
{{breaking row|Polished Blackstone|Wood}}
{{breaking row|link=Slab|Stone Slabs|sprite=all-slabs|Wood}}
{{breaking row|Smooth Stone|Wood}}
{{breaking row|Shulker Box}}
{{breaking row|Concrete|Wood}}
{{breaking row|Andesite|Wood}}
{{breaking row|Dark Prismarine|Wood}}
{{breaking row|Diorite|Wood}}
{{breaking row|Dripstone Block|Wood}}
{{breaking row|Granite|Wood}}
{{breaking row|Mud Bricks|Wood}}
{{breaking row|Pointed Dripstone}}
{{breaking row|Prismarine|Wood}}
{{breaking row|Prismarine Bricks|Wood}}
{{breaking row|Purpur block|Wood}}
{{breaking row|Purpur pillar|Wood}}
{{breaking row|Stone|Wood}}
{{breaking row|Stone Bricks|Wood}}
{{breaking row|Tuff|Wood}}
{{breaking row|link=Stairs|Stone Brick Stairs|Wood}}
{{breaking row|Amethyst Bud|drop=0}}
{{breaking row|Amethyst Cluster|drop=0}}
{{breaking row|Blackstone|Wood}}
{{breaking row|Block of Amethyst|Wood}}
{{breaking row|Budding Amethyst|drop=0}}
{{breaking row|Chiseled Polished Blackstone|Wood}}
{{breaking row|Polished Blackstone Bricks|Wood}}
{{breaking row|Gilded Blackstone|Wood}}
{{breaking row|Glazed Terracotta|Wood}}
{{breaking row|Terracotta|Wood}}
{{breaking row|Basalt|Wood}}
{{breaking row|Smooth Basalt|Wood}}
{{breaking row|Polished Basalt|Wood}}
{{breaking row|Packed Mud}}
{{breaking row|Block of Quartz|Wood}}
{{breaking row|Quartz Stairs|Wood|link=Stairs}}
{{breaking row|Red Sandstone|Wood}}
{{breaking row|Red Sandstone Stairs|Wood|link=stairs}}
{{breaking row|Sandstone|Wood}}
{{breaking row|Sandstone Stairs|Wood|link=stairs}}
{{breaking row|Calcite|Wood}}
{{breaking row|Rail}}
{{breaking row|Brewing Stand|Wood}}
{{breaking row|Stone Button|any}}
{{breaking row|Ice|drop=0}}
{{breaking row|Magma Block|Wood}}
{{breaking row|Packed Ice|drop=0}}
{{breaking row|Frosted Ice|drop=0}}
{{breaking row|Stone Pressure Plate|Wood}}
{{breaking row|Netherrack|Wood}}
{{breaking row|sprite=crimson-nylium|Nylium|Wood|foot=1}}
|}
=== Weapon ===
Hitting a mob with a pickaxe is a stronger attack than using fists. Pickaxes lose 2 durability when used as a weapon.
==== Java Edition ====
Pickaxes have an attack speed modifier of −2.8, meaning they take about 0.83 seconds to [[Damage#Attack cooldown|recover]]. All pickaxes have an attack speed of 1.2 hits per second. They deal different damage based on the type:
{|class="wikitable" style="text-align:center" data-description="Attack damage"
! Pickaxe type
! Attack damage
! Damage per<br> second (DPS)
|-
|{{ItemLink|Wooden Pickaxe}} ||rowspan=2 |{{hp|2}} ||rowspan=2 |2.4
|-
|{{ItemLink|Golden Pickaxe}}
|-
|{{ItemLink|Stone Pickaxe}} ||{{hp|3}} ||3.6
|-
|{{ItemLink|Iron Pickaxe}} ||{{hp|4}} ||4.8
|-
|{{ItemLink|Diamond Pickaxe}} ||{{hp|5}} ||6
|-
|{{ItemLink|Netherite Pickaxe}} ||{{hp|6}} ||7.2
|}
==== Bedrock Edition ====
{{IN|bedrock}}, pickaxes always attack instantly and do the following damage:
{|class="wikitable" style="text-align:center" data-description="Attack damage"
! Pickaxe type
! Attack damage
|-
|{{ItemLink|Wooden Pickaxe}}<br />{{ItemLink|Golden Pickaxe}} ||{{hp|3}}
|-
|{{ItemLink|Stone Pickaxe}} ||{{hp|4}}
|-
|{{ItemLink|Iron Pickaxe}} ||{{hp|5}}
|-
|{{ItemLink|Diamond Pickaxe}} ||{{hp|6}}
|-
|{{ItemLink|Netherite Pickaxe}} ||{{hp|7}}
|}
=== Enchantments ===
A pickaxe can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Efficiency]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Fortune]]<ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]<ref group=note name=note1/>
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
{{Notelist}}
=== Fuel ===
Wooden pickaxes can be used as a fuel in [[furnace]]s, smelting 1 item per wooden pickaxe.
=== Smelting ingredient ===
{{Smelting|showname=1|Iron Pickaxe;Golden Pickaxe|Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden pickaxes and run toward any golden pickaxes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a pickaxe's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Random break.ogg
|source=player
|description=When a shovel's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Pickaxe
|spritetype=item
|nameid=wooden_pickaxe
|form=item}}
{{ID table
|displayname=Stone Pickaxe
|spritetype=item
|nameid=stone_pickaxe
|form=item}}
{{ID table
|displayname=Iron Pickaxe
|spritetype=item
|nameid=iron_pickaxe
|form=item}}
{{ID table
|displayname=Diamond Pickaxe
|spritetype=item
|nameid=diamond_pickaxe
|form=item}}
{{ID table
|displayname=Golden Pickaxe
|spritetype=item
|nameid=golden_pickaxe
|form=item}}
{{ID table
|displayname=Netherite Pickaxe
|spritetype=item
|nameid=netherite_pickaxe
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Pickaxe
|spritetype=item
|nameid=wooden_pickaxe
|id=310
|form=item}}
{{ID table
|displayname=Stone Pickaxe
|spritetype=item
|nameid=stone_pickaxe
|id=314
|form=item}}
{{ID table
|displayname=Iron Pickaxe
|spritetype=item
|nameid=iron_pickaxe
|id=297
|form=item}}
{{ID table
|displayname=Diamond Pickaxe
|spritetype=item
|nameid=diamond_pickaxe
|id=318
|form=item}}
{{ID table
|displayname=Golden Pickaxe
|spritetype=item
|nameid=golden_pickaxe
|id=324
|form=item}}
{{ID table
|displayname=Netherite Pickaxe
|spritetype=item
|nameid=netherite_pickaxe
|id=606
|form=item
|foot=1}}
== Achievements ==
{{Load achievements|Time to mine!;Getting an Upgrade;MOAR Tools ;Oooh, shiny!}}
== Advancements ==
{{load advancements|Getting an Upgrade;Isn't It Iron Pick;Stone Age;Oh Shiny}}
== Video ==
{{yt|G_HTViy2JTo}}
== History ==
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Iron Pickaxe JE1.png|32px]] Added iron pickaxes.
|A pickaxe is used to gather [[stone]] materials 400% faster than by hand.
|When starting in a new world, the [[player]] is given one of each [[tool]].}}
{{History|||snap=20100124|A complete tool set is no longer given to the player on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
{{History|||snap=20100128|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Tools now have tiers. Wooden, stone, and diamond pickaxes have been added.|[[File:Iron Pickaxe JE2 BE1.png|32px]] The texture of iron pickaxes has been changed.
|A pickaxe held by the [[player]] is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
{{History|||snap=20100129|Wood, stone, iron, and diamond pickaxes can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Pickaxe JE1.png|32px]] Pickaxes can now be made out of [[gold]].}}
{{History|||snap=20100201-1|Tools, including pickaxes, now take [[damage]] when being used. |Better tools, including pickaxes, now last longer.}}
{{History|||snap=20100201-2|Better pickaxes are now required to mine harder materials.}}
{{History||20100206|[[File:Golden Pickaxe JE2 BE1.png|32px]] The texture of golden pickaxes has been changed.}}
{{History|java beta}}
{{History||1.2|Before, the pickaxe had much less [[item durability|durability]] (usually half as much).
|Gold pickaxes now [[breaking|mine]] certain materials much faster.}}
{{History||1.8|snap=Pre-release|Iron pickaxes are now found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Iron pickaxes can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=RC1|Pickaxes and other [[tool]]s now make a [[sound]] when they break.}}
{{History||1.1|snap=12w01a|Iron pickaxes are now found in the new [[village]] blacksmith chests.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden pickaxes.}}
{{History||1.3.1|snap=12w16a|Wooden and stone pickaxes are now found in the new [[bonus chest]]s.}}
{{History|||snap=12w18a|Wooden pickaxes can now be used as fuel in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond pickaxe for 10–11 [[emerald]]s, and 1 iron pickaxe for 7–8 emeralds.}}
{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), pickaxes now add their damage onto the barehanded damage, which results in all pickaxes doing {{hp|1}} more damage than before.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden pickaxes.}}
{{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] 1 [[enchanting|enchanted]] diamond pickaxe for 12–15 emeralds, and 1 enchanted iron pickaxe for 9–11 emeralds.
|Unenchanted pickaxes are no longer sold by [[villager]]s.}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond pickaxes can now be found in the [[end ship]] [[chest]]s in [[end city|end cities]].}}
{{History|||snap=15w34a|Pickaxes now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a pickaxe is 0.8 seconds.}}
{{History|||snap=15w34c|Pickaxes now do less [[damage]], but recover quicker.}}
{{History|||snap=15w35a|Pickaxes now recover more slowly.}}
{{History|||snap=15w44a|The average yield of wood and stone pickaxes in [[bonus chest]]s has been decreased.
|The average yield of iron pickaxes in [[mineshaft]] [[chest]]s has been increased.}}
{{History||1.11.1|snap=16w50a|Golden and iron pickaxes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 270, 274, 257, 278 and 285.}}
{{History||1.14|snap=18w43a|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
{{History|||snap=18w50a|Iron pickaxes can now be found in chests in [[village]] toolsmith houses.}}
{{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone pickaxes.}}
{{History|||snap=19w13a|Toolsmith villagers now give stone pickaxes to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Pickaxe JE1.png|32px]] Added netherite pickaxes.
|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden pickaxes.}}
{{History|||snap=20w09a|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] [[File:Netherite Pickaxe JE2 BE1.png|32px]] The textures of wooden, golden, diamond, and netherite pickaxes have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes.
|Netherite pickaxes can no longer be crafted.
|Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.}}
{{History|||snap=20w15a|Stone pickaxes can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Randomly enchanted diamond pickaxes can now be found in [[bastion remnant]] chests.}}
{{History||1.17|snap=21w08a|Stone pickaxe can now be crafted using [[cobbled deepslate]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden pickaxes.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond pickaxes to netherite pickaxes now requires the netherite upgrade [[smithing template]].}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to sell an enchanted iron pickaxe.}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all pickaxes has been increased to 2.5.
|The [[damage]] for all pickaxes has been increased by {{hp|1}}.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Pickaxe JE1 BE1.png|32px]] Added stone pickaxes.}}
{{History||v0.3.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.
|Survival players no longer start out with an infinite durability stone pickaxe in the inventory.}}
{{History||v0.3.2|[[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added iron, gold, and diamond pickaxes.}}
{{History||v0.4.0|Removed stone pickaxes from the creative inventory.}}
{{History||v0.11.0|snap=build 11|All pickaxes are now available in the [[creative]] inventory.}}
{{History|||snap=build 12|All pickaxes have been removed from creative.}}
{{History|||snap=build 13|Pickaxes have been re-added to creative mode.}}
{{History||v0.14.0|snap=build 1|Iron pickaxes can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron pickaxes and enchanted diamond pickaxes can now be found in [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Toolsmith [[villager]]s now [[trading|sell]] enchanted diamond pickaxes for 12-15 emeralds as their last tier trades and enchanted iron pickaxes for 9-11 [[emerald]]s as their second tier trades.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden pickaxes are now [[smelting|smeltable]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone pickaxes can now be found inside [[bonus chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron pickaxes can now be found in [[plains]] [[village]] weaponsmith houses.
|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron pickaxes can now be found in [[village]] toolsmiths [[chest]]s and in [[savanna]], [[taiga]], [[snowy taiga]] and [[desert]] village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] an [[enchanting|enchanted]] iron pickaxe for 3 [[emerald]]s as part of their third tier trades, and an enchanted diamond pickaxe now costs 13 emeralds.
|Stone pickaxes can now be bought from toolsmith villagers.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Pickaxe JE2 BE1.png|32px]] Added netherite pickaxes.|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond pickaxes have been changed.}}
{{History|||snap=beta 1.16.0.57|Netherite pickaxes can no longer be crafted.
|Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.
|Stone pickaxes can now be crafted using [[blackstone]].
|Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.
|Netherite pickaxe now generate randomly enchanted in [[bastion remnant]] chest.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes to match ''Java Edition''.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes (all five types).}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden pickaxes are now [[smelting|smeltable]].}}
{{History|Ps4}}
{{History||1.90|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
*The golden pickaxe is the only pickaxe that is unable to harvest the material it is made from.
*The pickaxe is the only block-breaking tool without a {{control|use}} (right-click) function.
=== Publicity ===
*Plastic diamond pickaxes are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-pickaxe?_pos=3&_psq=pickaxe&_ss=e&_v=1.0</ref>
*In the game [[wikipedia:Naughty Bear: Panic in Paradise|''Naughty Bear: Panic in Paradise'']], the player can buy a diamond pickaxe which, according to the game, is made by "Kick it up a Notch Pickaxes", referring to [[Notch]].
*In mobile game ''[https://play.google.com/store/apps/details?id=br.com.tapps.vloggergoviral Vlogger Go Viral]'' clicker game, after buying the figurine shelf, there is a model of a diamond pickaxe stuck to a [[grass block]].
*In the game [[wikipedia:The Elder Scrolls V: Skyrim|''The Elder Scrolls V: Skyrim'']], the player can find a pickaxe called the "Notched Pickaxe", evidently an [[easter egg]].
*In the game [[wikipedia:Offensive Combat|''Offensive Combat'']], a stone pickaxe can be used as a melee weapon with the name of "The Notch Carver".
*In the game [[wikipedia:The Binding of Isaac (video game)|''The Binding of Isaac'']], an obtainable item named "Notched Axe", also with a drawn 8-bit look, can be used to destroy rocks. The Notched Axe also makes a return in the game's remake, [[wikipedia:The Binding of Isaac: Rebirth|''The Binding of Isaac: Rebirth'']].
*In the game [[wikipedia:Borderlands 2|''Borderlands 2'']], the player can find a secret area hidden away by blocks resembling Minecraft [[dirt]], also once inside the player can fight Creeper and the Mother Creeper to get rare Minecraft-related skins.
*In the game [[wikipedia:Octodad: Dadliest Catch|''Octodad: Dadliest Catch'']], the supermarket level has a "Mintcraft" display, an obvious parody of Minecraft, even including toy pickaxes and a creeper head.
*In the game [[wikipedia:Transformice|''Transformice'']], a diamond pickaxe can be found in the shop.
== Gallery ==
<gallery>
File:Pickaxe in Mineshaft Chest.png|A naturally generated pickaxe.
Live in Your World JINX.jpg|Official T-shirt artwork "Live in Your World" featuring an iron pickaxe made by [https://www.jinx.com JINX].
Pickaxe JINX.jpg|Official T-shirt artwork of a pickaxe made by JINX.
Stone Pickaxe SDGP.png|Stone pickaxe in the [[Super Duper Graphics Pack]].
Iron Pickaxe SDGP.png|Iron pickaxe in the [[Super Duper Graphics Pack]].
</gallery>
=== Enchanted pickaxes ===
<gallery>
Enchanted Wooden Pickaxe.gif
Enchanted Stone Pickaxe.gif
Enchanted Iron Pickaxe.gif
Enchanted Golden Pickaxe.gif
Enchanted Diamond Pickaxe.gif
Enchanted Netherite Pickaxe.gif
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-pickaxe Taking Inventory: Pickaxe] – Minecraft.net on May 10, 2018
{{items}}
[[Category:Combat]]
[[cs:Krumpáč]]
[[de:Spitzhacke]]
[[es:Pico]]
[[fr:Pioche]]
[[hu:Csákány]]
[[it:Piccone]]
[[ja:ツルハシ]]
[[ko:곡괭이]]
[[nl:Houweel]]
[[pl:Kilof]]
[[pt:Picareta]]
[[ru:Кирка]]
[[th:อีเต้อ]]
[[uk:Кайло]]
[[zh:镐]]</li></ul> | Strongholds are now more common. | ||||
| Legacy Console Edition | |||||
TU5{{Extension DPL}}<ul><li>[[:Category:Plants|Category:Plants]]<br/>All pages covering blocks of such things as tall grass and flowers.
[[Category:Blocks]]
[[Category:Items]]
[[cs:Kategorie:Rostliny]]
[[es:Categoría:Plantas]]
[[fr:Catégorie:Plante]]
[[hu:Kategória:Növények]]
[[it:Categoria:Piante]]
[[ja:カテゴリ:植物]]
[[ko:분류:식물]]
[[nl:Categorie:Planten]]
[[pl:Kategoria:Rośliny]]
[[pt:Categoria:Plantas]]
[[ru:Категория:Растения]]
[[th:หมวดหมู่:พืช]]
[[zh:Category:植物]]</li><li>[[Book and Quill|Book and Quill]]<br/>{{For|the item produced after a Book and Quill is signed|Written Book}}
{{Item
| image = Book and Quill.png
| renewable = Yes
| stackable = No
}}
A '''book and quill''' is an [[item]] used to write [[written book]]s.
== Obtaining ==
=== Crafting ===
{{Crafting
|Book
|Ink Sac
|Feather
|Output= Book and Quill
|type= Miscellaneous
}}
=== Natural generation ===
{{LootChestItem|book-and-quill}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Writing ===
By pressing {{control|use item}} or long pressing screen anywhere{{only|bedrock}} while holding a book and quill in their hand, the [[player]] can open a text editor GUI.
Using this GUI, the player can write a single book up to 100{{only|java}} or 50{{only|bedrock}} pages long, with up to 798 characters per page. The player can write up to 79,800{{only|java}} or 12,800{{only|bedrock}} characters inside the entire book. No page may be longer than 14 lines and each line can have a width of 114 pixels (see pixel width of each character [[Language#Font|here]]).
The player has the ability to copy and paste into books. However, the paste does not work if the text being pasted is longer than a single page. Most Unicode characters are available in books, and they may be pasted in without issue.
In singleplayer, the world pauses while a book is being edited.{{only|java}}
=== Lecterns ===
One can place a book and quill or a [[written book]] on an empty [[lectern]].
The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. This is why lecterns are listed in the "redstone" tab in the [[creative inventory]].
=== Formatting codes ===
{{main|Formatting codes}}
{{exclusive|bedrock|section=1}}
Text in a book can be styled using codes starting with the {{key|§}} character (section sign).
* {{key|§}} + {{key|k}} creates randomly changing characters.
* {{key|§}} + {{key|l}} creates bold text.
* {{key|§}} + {{key|m}} creates strikethrough text.
* {{key|§}} + {{key|n}} creates underlined text.
* {{key|§}} + {{key|o}} creates italic text.
* {{key|§}} + {{key|0}} – {{key|f}} (hexadecimal) creates colored text.
* {{key|§}} + {{key|r}} resets any of the previous styles so text after it appears normally.
If the [[player]] uses multiple codes, and continue typing past the end of a line, the next line exhibits only the last formatting code used.
=== Signing ===
Books can be signed by pressing the "Sign" button while in the interface. {{IN|java}}, when signed, a book bears the name of the player who wrote it and a title chosen upon signing. {{IN|bedrock}}, the book doesn't display the name of the player as the author; instead, the author can be any text the player wants. After it has been signed, it cannot be edited again – it has turned into a [[written book]].
Special characters can be used in the title, if typed from a keyboard that supports them. Alt codes do not work, and the {{key|§}} character cannot be typed even using a keyboard that implements it, meaning titles cannot be colored or formatted in-game. However, on Linux using the compose key to produce special characters does work.
The title of the book can be up to 16 characters long, and the player cannot paste into a title. A "workaround" for the 16-character limitation is to manually rename the book at an [[Anvil#Renaming|anvil]], which always costs 1 [[Experience|experience level]]. This can be done with either a written book or a book and quill – both versions will always display the changed name. If a custom name is removed from a written book, it will revert back to the title it was given during the signing process.
=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book and quill in the main hand will put the book inside the chiseled bookshelf.
=== Trading ===
{{IN|bedrock}}, expert-level librarian [[villager]]s buy 2 books and quills for one [[emerald]]. Book and quill is offered in two item slots due to being non-stackable.
{{IN|java}}, expert-level librarian villagers have a 50% chance to buy 2 books and quills for one emerald. The amount of books and quills needed is supposed to be 2, but due to the item being non-stackable, only one is needed for the trade.<ref>{{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}</ref>
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=master
|description=When the page of a book is turned
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Page rustles
|source=block
|description=When the page of a book is turned on a lectern
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|subtitle=Book thumps
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|translationkey=subtitles.item.book.put
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a book and quill is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a book and quill is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|source=sound
|description=When the page of a book is turned
|id=item.book.page_turn
|volume=2.0
|pitch=1.0}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|volume=4.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a book and quill is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a book and quill is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Book and Quill
|spritetype=item
|nameid=writable_book
|itemtags=bookshelf_books, lectern_books
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Book and Quill
|spritetype=item
|nameid=writable_book
|id=510
|itemtags=minecraft:bookshelf_books, minecraft:lectern_books
|form=item
|foot=1}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Writable Books}}
</div>
{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].
== Video ==
<div style="text-align:center">{{yt|DD_Z82wmGZA}}</div>
== History ==
{{History|java}}
{{History||1.3.1|snap=12w17a|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History||1.7.2|snap=13w36a|Books and quills can now be crafted with a [[written book]] to clone the written book.}}
{{History||1.8|snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy".
|The copying status of a book is now denoted in a separate line in the tooltip, beneath the author's name.
|Copies of copies cannot be copied.}}
{{History|||snap=14w25a|Books and quills now use JSON text components instead of plain text with the new <code>pages</code> tag
|Book and quills are now capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 386.}}
{{History||1.14|snap=18w43a|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.
|Added support for editing anywhere in the book and quill.<ref name="MC-1578">{{bug|MC-1578}}</ref>
|Books and quills now have copy/paste support.<ref name="MC-1578"></ref>
|The page limit of books and quills has now been increased from 50 to 100 pages.}}
{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] books and quills instead of written books.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books and quills can now interact with [[chiseled bookshelves]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History||1.4.0|snap=beta 1.2.14.2|Books and quills can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Pages within books and quills can now be turned using the controller bumper buttons.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Books and quills can now be [[trading|sold]] to librarian [[villager]]s.}}
{{History|console}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History|PS4}}
{{History||1.90|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The in-game restrictions on books are not hard limits. Third party editors or commands can make books have more than 100 pages{{only|java}} (2,147,483,639 pages), more than 256 characters per page (32,767 characters per page), can change author names, and can have colored titles, among other things. These books still function properly in vanilla ''Minecraft'', meaning the [[player]] may encounter such books on adventure maps or multiplayer servers.<ref>http://www.minecraftforum.net/topic/1189266-hacking-books</ref>
* If the player renames a book and quill in an anvil before signing it, it retains the name from the anvil instead of taking the name from signing.{{only|java}}
== Gallery ==
<gallery>
Jeb book.png|The first image of a book seen.<ref>https://web.archive.org/web/20120427014334/https://www.mojang.com/2012/04/minecraft-snapshot-12w17a/</ref>
Book and Quill Writing.png|The GUI of writing a book.
Book and Quill Signing.png|The GUI of signing a book.
Written Book tooltip.png|A signed book.
BookandQuillOperators12w17a.png|Display of styles used in a book. "e" and "f" are difficult to see.
Book and Quill in Pocket Edition.jpg|A book and quill {{in|be}}.
Java book and quill example with text.png|An example of text in a book and quill in [[Java Edition]].
Better Together Book.jpg|A book and quill in ''Bedrock Edition''.
</gallery>
== References ==
{{Reflist}}
== External links ==
* [http://www.minecraftforum.net/topic/1498339-132ssp-bookshop-your-books-anywhere/ Bookshop - Book Sharing And Editing Tool]
* [http://fsymbols.com/generators/wide/ Full-Width Text Generator]
* [http://fsymbols.com/generators/smallcaps/ Small Caps Text Generator]
* [http://www.minecraftforum.net/topic/1202590-revise-edit-signed-books-w-more-options-all-os-12w17a/ Revise - External Book Editor]
== See also ==
* [[Book]]
* [[Bookshelf]]
* [[Written Book]]
{{Items}}
[[Category:Renewable resources]]
[[cs:Rozepsaná kniha s brkem]]
[[de:Buch und Feder]]
[[el:Βιβλίο και Πένα]]
[[es:Libro y pluma]]
[[fr:Livre vierge]]
[[hu:Könyv és toll]]
[[it:Libro e penna]]
[[ja:本と羽根ペン]]
[[ko:책과 깃펜]]
[[nl:Boek en veer]]
[[pl:Książka z piórem]]
[[pt:Livro e pena]]
[[ru:Книга с пером]]
[[th:หนังสือกับปากกาขนนก]]
[[uk:Книга з пером]]
[[zh:书与笔]]</li></ul> | Added strongholds. | ||||
Issues
Issues relating to "Stronghold" are maintained on the bug tracker. Report issues there.
Trivia
- Of all the stone brick blocks in a stronghold, approximately 45% are regular stone brick, 30% are mossy stone brick, 20% are cracked stone brick, and 5% are actually monster egg blocks.
- Strongholds usually spawn underwater, meaning reaching them is difficult, and whole rooms can be flooded if the stronghold is intersected by a mineshaft or ravine.
- Very rarely, floating End portal rooms can be found in the ocean. Reaching those is also a challenge.
- There is also on average one room with cobblestone stairs in every stronghold.
- Portal rooms (and other parts of the stronghold) can be overwritten by ravines, caves, abandoned mineshafts, dungeons, or parts of the stronghold itself, forcing a player to find one of the other two strongholds.
- There are exactly 233 bookshelves in one large Library Room, which, if mined with a non-Silk Touch axe, will yield exactly 699 books.
- In PE strongholds can be found under villages.
Gallery
Overview
- 2015-01-11 13.22.42adjusted.png
An underwater end portal room with no other rooms
Rooms
- StrongholdRoomUnkown.png
A Pillar Room inside a stronghold.
- 2012-02-01 19.03.08.png
A large library.
A zombie dungeon. Though not technically part of the stronghold, strongholds often intersect dungeons.
- 2011-10-09 22.21.07.png
A chest in a stronghold.
- 2011-10-05 13.27.27.png
A floating torch in an empty fountain.
- 2011-11-12 15.09.59.png
The End Portal room.
- 2011-11-12 15.10.45.png
Finished End Portal.
Intersections
- 2012-02-01 19.00.06.png
A stronghold intersecting with an abandoned mine-shaft.
- -5984315871347486411--576-19-505.png
A floating library generated in a ravine over a lava lake.
- Mine shaft intersecting end portal.png
An abandoned mine shaft running through an end portal.
A dungeon, stronghold and an abandoned mine shaft in one area.
Other
Four silverfish chasing the player in a stronghold.
- 2011-10-30 15.40.05.png
A chest containing three items; an apple, iron pickaxe, and iron boots.
- 2012-01-09 16.45.30.png
A Staircase Leading to bedrock.
External links
- Eye of Ender throw plotting tool
- Another Stronghold Locator
- An iOS utility for finding strongholds
- A stronghold and village finder for 1.7
- Python implementation to find strongholds
- (Yet another, but working) Minecraft stronghold locator
- Still another stronghold finder
























