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This article is about the mob. For the enchantment, see Depth Strider.
Strider
Strider JE2 BE2.gifStrider Shiver JE3.gifSaddled Strider JE3.gifSaddled Strider Shiver JE4.gif
Strider JE2 BE2.gifStrider Shiver JE3.gif
Strider JE2 BE2.gifStrider Shiver BE2.gifSaddled Strider BE2.gifSaddled Strider Shiver BE2.gif
Strider JE2 BE2.gifStrider Shiver BE2.gif
Health points

20♥ × 10

Behavior

Passive

Hitbox size

Adult:
Height: 1.7 Blocks
Width: 0.9 Blocks
Baby:
Height: 0.85 Blocks
Width: 0.45 Blocks

Spawn

Lava sea
Delta
Nether Wastes
Crimson Forest
Warped Forest
Soul Sand Valley
Basalt Deltas

Items usable on

Striders are passive mobs native to the Nether. They can walk/stride on lava and be saddled by the player. A warped fungus on a stick is needed to control a strider, similar to how a pig is controlled by a carrot on a stick.

Spawning[]

In The Nether, two to four striders spawn on spaces of lava that are two blocks tall with an air block above. In Java Edition striders are the only passive mob in the nether, so spawning attempts are made every 400 game ticks. In Bedrock Edition striders share the animal population cap with hoglins and their spawn rate depends on biome, being impacted by the ability of other mobs to spawn at a given coordinate. For every strider that spawns, there is a 1 in 10 chance of an additional baby strider to spawn riding on top of the previous strider. A baby strider on the adult strider continues to grow although it does not dismount the adult strider once it has grown up. Zombified piglins have a 1 in 30 chance of spawning on top of a strider, creating a strider jockey. If this happens, the strider spawns with a saddle and the zombified piglin spawns carrying a warped fungus on a stick. The zombified piglin also does not despawn (except on Peaceful difficulty). If a strider spawns under lava it will rise out of the lava.

Drops[]

Adult striders drop 2–5 string upon death. The maximum amount is increased by 1 per level of Looting, for a maximum of 2–8 with Looting III.‌[JE only][1]

Striders wearing a saddle always drop the saddle upon death, regardless of if they spawn wearing it or if a player puts it on them. In fact, the only way to remove a saddle from a strider is to kill the strider.

When an adult strider is killed by a player or tamed wolf, 1–2‌[JE only] / 1–3‌[BE only] experience is dropped.

Behavior[]

Lava does not damage striders. Unlike most mobs, striders can walk on top of lava without sinking.

Upon being harmed by another mob, striders attempt to flee for a few seconds while making "retreat" noises.

Striders are damaged by water, rain, and splash water bottles, which deal damage by 1♥ per splash water bottle or half-second in water or rain, which can kill them. While in water, they slowly sink while taking damage. Striders still take damage from rain even if they are in lava. However, they are not harmed when standing in a filled cauldron. They also cannot be harmed by snowfall or snowballs. They take extra damage from freezing in powder snow.

Unlike piglins and hoglins, striders can exist safely in the Overworld, as long as they are kept away from water and rain.

Striders outside of lava change to a dull purple color, change their expression to more of a frown, shiver, and their legs become slightly shorter. They also move slower when outside of lava.[2]

If a strider has the Speed effect applied to it, the strider moves faster on both land and lava (though its land speed is still considerably slower).

If a zombified piglin is riding a strider, the strider pursues the player if the zombified piglin is angered.

Due to a bug,[3] striders that fall from a height take fall damage when landing in lava.

A baby strider on an adult strider still grows into an adult. Apart from this, adult striders riding other adult striders do not spawn naturally. Baby striders not riding on an adult follow the closest adult strider.

Riding[]

A player riding a strider (click to see animation).

Main article: Strider Jockey

The player can ride on an adult strider using a saddle and can attach them to leads. Similar to how pigs are controlled using a carrot on a stick, striders move forward automatically while their direction is influenced using a warped fungus on a stick, at a speed of 4.14 m/s if on a flat lava surface (such as the Nether lava sea) or 1.74 m/s if on land. Striders move much more slowly in flowing lava than on land.[more information needed] They walk especially slowly against the lava flow direction.

Warped fungus on a stick can be used, causing the strider to boost and walk at a greater speed[more information needed] and taking 1 point of durability from the warped fungus on a stick. They also follow players holding a warped fungus or a warped fungus on a stick. In Java Edition, saddled striders being ridden by players never move on their own accord (when not seeking lava within around 10 seconds) unless being directed. In Bedrock Edition, striders wander around freely when ridden by a player not directing it. Once in lava and unmounted, striders actively seek lava or wander around when not seeking lava.

Players riding striders into (flowing-only due to a bug[3]) lava from heights do not dismount if the strider submerges into the lava, and striders quickly rise back up to the surface if this happens. However, players risk getting burned by the lava while submerged.

A strider ridden into flowing lava slowly rises to the top. Fall damage does not affect striders that have dropped onto flowing lava, unlike the bug[3] for lava source blocks.

When ridden over land, striders automatically walk up any one block high slope. They also cross any 1-wide block gap or air space that is only one block higher - diagonally up - when ridden directly upward and not completely sideways to the slope.

When being ridden (by a player, zombified piglin, or another strider), a strider is not attracted to warped fungus or warped fungus on a stick other than that of the rider, even if not being directed by the rider.

To safely dismount from a strider, a player who does not have fire resistance may face a solid block within reach before dismounting to dismount onto that block[4], instead of at the strider's location (which is usually in lava[5]).

Striders can still be equipped with a saddle while another mob is riding it.

Breeding[]

Main article: Breeding

If striders are given warped fungus, they breed to create baby striders, granting the player 1–7 experience orbs. The parent striders have a cooldown of about 5 minutes before they can breed again. All babies obtained through breeding take 20 minutes to grow up. The growth of baby striders can be slowly accelerated using warped fungus; each use takes 10% off of the remaining time to grow up.

Sounds[]

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Strider chirpsFriendly CreaturesPlays randomly from Striderentity.strider.ambientsubtitles.entity.strider.ambient1.01.016
Strider eatsFriendly CreaturesPlays when player feeds a Strider a warped fungusentity.strider.eatsubtitles.entity.strider.eat1.01.016
Strider warblesFriendly CreaturesPlays randomly from Strider when the player is holding a warped fungus or a warped fungus on a stick.entity.strider.happysubtitles.entity.strider.happy1.01.016
Strider hurtsFriendly CreaturesPlays when Strider takes damage.entity.strider.hurtsubtitles.entity.strider.hurt1.01.016
Strider diesFriendly CreaturesPlays when Strider dies.entity.strider.deathsubtitles.entity.strider.death1.01.016
Strider retreatsFriendly CreaturesPlays randomly during 10 seconds after Strider takes damage and isn't killed.entity.strider.retreatsubtitles.entity.strider.retreat0.81.016
FootstepsFriendly CreaturesPlays when Strider walks on landentity.strider.stepsubtitles.entity.generic.footsteps0.251.016
FootstepsFriendly CreaturesPlays when Strider walks on a lava blockentity.strider.step_lavasubtitles.entity.generic.footsteps0.21.016

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.pngThis Boat Has Legs
Ride a Strider with a Warped Fungus on a Stick NetherBoost[6] a strider with a warped fungus on a stick.nether/ride_strider
Advancement-plain-raw.pngThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 22 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.husbandry/breed_an_animal
Advancement-fancy-raw.pngTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 21 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Data values[]

ID[]

Java Edition:

NameResource locationTranslation key
Striderstriderentity.minecraft.strider

Bedrock Edition:

NameResource locationNumeric ID Translation key
Striderstrider125entity.strider.name

Entity data[]

Striders have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    •  Saddle: 1 or 0 (true/false) - true if the strider is saddled.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

History[]

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The specific instructions are: Strider jockey in bedrock edition
March 25, 2020Three different screenshots are released of what was then revealed to be a strider.
Java Edition
1.1620w13aStrider JE1 BE1.gif Strider JE1 BE1.gif Saddled Strider JE1 BE1.gif Saddled Strider JE1 BE1.gif Added striders and baby striders.
Baby Strider riding Strider JE1.png Strider Jockey JE1.png Adult striders can be ridden by zombified piglins and baby striders.
Strider Shiver JE1.gif Strider Shiver JE1.gif Saddled Strider Shiver JE1 BE1.gif Saddled Strider Shiver JE1 BE1.gif A shivering animation exists for when a strider is out of lava.
20w14aStriders now move faster to resemble a boat's speed on water.
Subtitles have been added for strider sounds.
20w15aStrider Shiver JE2.gif Strider Shiver JE2.gif Saddled Strider Shiver JE2.gif Saddled Strider Shiver JE2.gif Striders now turn purple when outside of lava.
Striders can now be saddled by dispensers.
The texture of striders has been changed from Strider Texture JE1.png to Strider Texture JE2.png to remove an unused fin. The fin itself was not viewable in-game.
20w17aSaddled Strider JE2.gif Saddled Strider JE2.gif Saddled Strider Shiver JE3.gif Saddled Strider Shiver JE3.gif The texture of the strider saddles have been changed. The front and back orientation of the saddle has been corrected.[7]
20w18aStriders can no longer spawn in stacks of 3 or higher; only an adult and baby strider or an adult strider and a zombified piglin.
Zombified piglins that spawn riding striders no longer despawn.
Walking logic was changed significantly.
Player can now "safely" dismount, by looking at the block they want to dismount onto before dismounting.
20w19aThe "Distance by Strider" statistic that displays the distance traveled while on a strider has been added.
20w20aStriders are now required for the "Two by Two" advancement.
Pre-release 1Striders are now damaged by splash water bottles and lingering water bottles.
Pre-release 3Striders are now more common.
Pre-release 7Strider JE2 BE2.gif Strider JE2 BE2.gif Each strider leg can now be textured individually. The textures of the legs on the model are now mirrored.
1.16.2Pre-Release 1Zombified piglins now hold a warped fungus on a stick when spawned as a strider jockey.
Striders now try to find their way to lava and avoid going out of lava.
Fixed bug that allowed Striders to walk on other mobs.[8]
1.1721w13aStriders now take extra damage when freezing.
Bedrock Edition
1.16beta 1.16.0.57Strider JE1 BE1.gif Strider JE1 BE1.gif Saddled Strider JE1 BE1.gif Saddled Strider JE1 BE1.gif Added striders and baby striders.
Baby Strider riding Strider JE1.png Strider Jockey JE3.png Adult striders can be ridden by zombified piglins and baby striders.
beta 1.16.0.63Striders now move faster to resemble a boat's speed on water.
1.16.100beta 1.16.100.54Zombified piglins now hold a warped fungus on a stick when spawned as a strider jockey.
Striders now have the correct health of 20♥ × 10 instead of 15♥ × 7.5.
Strider JE2 BE2.gif Strider JE2 BE2.gif Each strider leg can now be textured individually. The textures of the legs on the model are now mirrored.
1.17.0beta 1.16.230.54Striders now take extra damage when freezing.
beta 1.17.0.52Striders are now damaged by splash water bottles and lingering water bottles.

Issues[]

Issues relating to "Strider" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Striders are the only passive mob that spawn exclusively in the Nether except for hoglins and piglins on peaceful difficulty.
  • Striders are the only (non-zombified) mob introduced in the Nether Update that do not zombify when leaving the Nether.
  • Striders are the only mob that can spawn in every Nether biome.
  • If commands are used to saddle a baby strider, and the player rides the baby strider, the player takes fire damage for some reason.
  • At one point in the strider's development, before it was added to the game, a strider out of lava would retract its legs and start to take damage while bouncing around until it died, similar to how fish suffocate when out of water. This feature was discarded for being "too sad".[9]
  • Part of the reason that striders drop string (from their bristles) was to answer the question of "how do piglins make crossbows?".[9]
  • The bobbing animation that the strider makes while walking was initially an accident. However, the developers thought it was "quirky and fun", so it was added as a feature.[9]

Gallery[]

Concept art[]

References[]

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