Strength is an effect which increases attack power.
Effect[]
Increases melee damage by 3 × level in Java Edition. Negative levels decrease melee damage, with attacks being ignored entirely if damage would be 0 or lower.
In Bedrock Edition, melee damage under the effect strength level x can be found by the recursive formula
damage(x) = floor(damage(x – 1) × 1.3 + 1)
where damage(x)
at (x = 0)
is the base attack damage with whatever weapon or tool is used to attack, and damage(x)
is rounded down to the nearest integer with each recursion.[1]
floor()
means to round down to the nearest integer, for example floor(3.14159) = 3
and floor(-123.456) = -124
.
Causes[]
Cause | Potency | Length | Notes |
---|---|---|---|
Potion of Strength | I | 3:00 | |
Potion of Strength (extended) | I | 8:00 | |
Potion of Strength II | II | 1:30 | |
Splash Potion of Strength | I | 3:00 | |
Splash Potion of Strength (extended) | I | 8:00 | |
Splash Potion of Strength II | II | 1:30 | |
Lingering Potion of Strength | I | 0:45 | Potion cloud lasts 30 seconds at most |
Lingering Potion of Strength (extended) | I | 2:00 | Potion cloud lasts 30 seconds at most |
Lingering Potion of Strength II | II | 0:23 | Potion cloud lasts 30 seconds at most |
Arrow of Strength | I | 0:23 | |
Arrow of Strength (extended) | I | 1:00 | |
Arrow of Strength II | II | 0:12 | |
Beacon | I | 0:05 – 0:17 | Replenishes when within range, level 3 only |
Beacon | II | 0:17 | Replenishes when within range, level 4 only |
Being a zombie villager | I | 2:00 – 5:00 | When being cured and the difficulty is Normal. Time is always equivalent to the total conversion time. |
Being a zombie villager | II | 2:00 – 5:00 | When being cured and the difficulty is Hard. Time is always equivalent to the total conversion time. |
Spawning within the world | I | Over 3 years[2] | Only applies to some spiders on Hard difficulty.[more information needed] |
Immune mobs[]
Boss mobs are immune to strength. While not immune, any mobs that cannot attack are unaffected by Strength.
Data values[]
ID[]
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Strength | strength | 5 | effect.minecraft.strength |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Strength | strength | 5 | potion.damageBoost |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 13 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | nether/all_potions
|
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 26 (27[upcoming: JE 1.19]) effects applied to the player at the same time:
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed. | nether/all_effects
|
History[]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.8 | Pre-release | Strength is added along with 18 other status effects but is currently unobtainable in regular gameplay. | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 2 | ![]() | |||
Beta 1.9 Prerelease 3 | Added Potion of Strength. | ||||
Beta 1.9 Prerelease 4 | Strength now increases damage dealt by melee attacks by 3![]() ![]() | ||||
1.6.1 | ? | Strength now increases damage by 130% per level. | |||
1.9 | 15w33a | Strength now increases damage by 3![]() ![]() | |||
1.14 | 18w43a | ![]() | |||
18w43b | ![]() | ||||
Upcoming Java Edition | |||||
Combat Tests | Combat Test 8b | Strength I/II now adds +20%/+40% (was +3/+6 damage). | |||
Pocket Edition Alpha | |||||
v0.11.0 | build 1 | ![]() | |||
v0.12.1 | build 1 | Strength can now be obtained from potions and splash potions of strength. | |||
Zombie villagers now gain strength when being cured. | |||||
v0.15.0 | build 1 | Added the Arrow of Strength, which grants strength. | |||
v0.16.0 | build 4 | Strength can now be gained from beacons. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Strength can now be obtained from lingering potions of strength. | |||
Bedrock Edition | |||||
1.11.0 | beta 1.11.0.5 | ![]() | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
TU19 | CU7 | 1.12 | Added the ability to get strength from a beacon. | ||
TU46 | CU36 | 1.38 | Patch 15 | Added the Lingering Potion of Strength. | |
Added the Arrow of Strength. | |||||
1.90 | ![]() |
References[]
- ↑ MCPE-34981#comment – Strength not functioning properly
- ↑ The effect lasts for 3 years, 4 months, 25 days, 6 hours, 45 minutes, and 42.4 seconds, or (2^31)-1 = 2,147,483,647 ticks