Stray
Health points |
20 |
---|---|
Behavior |
Hostile |
Attack strength |
Bow: |
Hitbox size |
In Java Edition: In Bedrock Edition: |
Spawn |
Snowy Tundra and its variants |
Natural equipment |
|
Strays are variants of skeletons that spawn only in frozen, ice, or snowy biomes.
Contents
Spawning[edit]
Naturally[edit]
80% of skeletons spawned directly under the sky in Snowy Tundra, Snowy Mountains, Ice Spikes, Frozen River, Frozen Ocean,[BE only] Deep Frozen Ocean[BE only] and Legacy Frozen Ocean[BE only] biomes spawn as strays.
Strays do not spawn naturally from monster spawners, even when exposed to direct sky in Java Edition. In Bedrock Edition, 1% of spiders and cave spiders can spawn as a spider jockey with 80% chance to be a stray spider jockey or stray cave spider jockey.
The stray has its own spawn egg in the creative inventory.
Conversion[edit]
When a skeleton is kept inside powder snow for 7 seconds (140 game ticks), it begins shaking. After another 15 seconds (300 game ticks) it becomes a stray. The stray appears with full health even if the previous skeleton did not. Items being held or worn by a skeleton when it becomes stray remain unchanged.
Drops[edit]
Strays drop:
- 0–2 bones. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
- 0–2 arrows. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
- 0–1 arrow of Slowness (if stray was killed by the Player or tamed wolf). Each level of Looting increases the chance of this drop by 50% of the previous chance, resulting in a maximum of 93.75% with Looting III.
- 1 Wither Skeleton Skull if killed by a charged creeper.[Bedrock Edition only][1]
- Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
- Any naturally spawned equipment (including the bow) has an 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It is usually badly damaged and has a chance of being enchanted.
- Strays drop 5 when killed by a player or tamed wolf, and an extra 1–3, if the stray has equipment.
Behavior[edit]
Strays behave the same as normal skeletons, however, they shoot tipped arrows that inflict Slowness for 30 seconds on any target that they hit. When strays are underwater, they do not shoot arrows. Instead, they use melee attacks that inflict Slowness. Strays themselves are not immune to Slowness inflicted on them.
Strays make similar noises to skeletons, with an echoing effect.
Strays don’t take damage from freezing in powder snow.
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Stray rattles | Hostile Creatures | Random | entity.stray.ambient | subtitles.entity.stray.ambient | ? | ? | 16 | |
Stray dies | Hostile Creatures | Dying | entity.stray.death | subtitles.entity.stray.death | ? | ? | 16 | |
Stray hurts | Hostile Creatures | Taking damage | entity.stray.hurt | subtitles.entity.stray.hurt | ? | ? | 16 | |
Footsteps | Hostile Creatures | Walking | entity.stray.step | subtitles.block.generic.footsteps | ? | ? | 16 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Entity tags (JE) | Translation key |
---|---|---|---|
Stray | stray | skeletons | entity.minecraft.stray |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Stray | stray | 46 | entity.stray.name |
Entity data[edit]
Strays have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Adventure | Adventure, exploration, and combat | — | Kill any entity, or be killed by any entity. | adventure/root
|
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs:
| adventure/kill_a_mob
|
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs
|
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.10 | April 11, 2016 | Jens Bergensten tweets an image of a new skeleton-type mob. | |||
16w20a | ![]() | ||||
Added spawn eggs for strays, which strays can be spawned from. | |||||
pre2 | The spawn egg for strays has been removed. | ||||
New sounds have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as a regular skeleton. | |||||
1.11 | 16w32a | The spawn egg for strays has been re-added. | |||
The entity ID Skeleton has been changed to skeleton , wither_skeleton and stray for those respective mobs. | |||||
The SkeletonType tag has been removed. | |||||
The in-game name of strays is now "Stray" instead of "entity.Skeleton.name". | |||||
1.13 | 18w19a | Strays now sink underwater. | |||
Strays no longer drown underwater. | |||||
1.14 | 18w43a | ![]() | |||
Upcoming Java Edition | |||||
1.17 | 21w05a | Skeletons now convert to strays when in powder snow. | |||
21w13a | Strays are now immune to freezing. | ||||
Skeletons now only take 22 seconds to convert to strays when in powder snow, instead of 45. | |||||
Pocket Edition Alpha | |||||
v0.15.0 | build 1 | ![]() | |||
v0.16.0 | build 5 | New sounds have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as the regular skeleton. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.2 | ![]() | |||
1.1.0 | alpha 1.1.0.0 | The entity ID has now changed from skeleton.stray to stray . | |||
Bedrock Edition | |||||
1.5.0 | beta 1.5.0.0 | Strays now sink underwater. | |||
Strays now use melee attacks that inflict Slowness and not use ranged attacks while underwater. | |||||
1.9.0 | beta 1.9.0.5 | ![]() | |||
1.10.0 | beta 1.10.0.3 | ![]() | |||
1.16.0 | beta 1.16.0.51 | Strays can now pick up items. | |||
Strays now use melee attacks when not holding a bow. Prior to this, strays used any items as ranged weapons to shoot arrows of Slowness normally. | |||||
Upcoming Bedrock Edition | |||||
1.16.230 | beta 1.16.230.54 | Strays are now immune to freezing. | |||
Legacy Console Edition | |||||
TU46 | CU36 | 1.38 | Patch 15 | 1.0.1 | ![]() |
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Added stray spawn eggs, which strays can be spawned from. |
TU69 | 1.76 | Patch 38 | Strays now sink underwater. | ||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Issues[edit]
Issues relating to "Stray" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- When explaining the origin of the stray, Jeb stated, "They’re based on a concept that emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and I thought these particular ones fitted [sic] really well with what we were already planning."[2]
- Strays and other variants of a skeleton do not know how to use a crossbow, despite the same using method as a bow.
- In their texture, strays appear to be wearing a diamond pendant around their neck, but they do not currently drop diamonds.
- According to the official Minecraft website, slowness arrows are actually ice-tipped arrows that freeze on impact.[2]
Gallery[edit]
The specific instructions are: strays without bows, aiming render is replaced with targeting mode
Screenshots[edit]
A stray standing next to a normal skeleton.
One of the first images of strays, as tweeted by Jeb.
Two strays, one in full gold armor. Note the old texture.
In Other Media[edit]
Lego Minecraft Stray.
See also[edit]
References[edit]
- ↑ MCPE-35876
- ↑ a b "Meet the Stray" by Marsh Davies. Minecraft.net, December 14, 2016