A stray is a variant of a skeleton that spawns in a few snow-covered biomes. They behave similarly to skeletons, except they fire tipped arrows of Slowness from their bows.
Spawning[]
A stray may spawn directly under the sky in snowy plains, ice spikes or frozen rivers, replacing 80% of skeletons. Additionally, a stray may spawn in frozen oceans, deep frozen oceans or legacy frozen oceans in Bedrock Edition. Strays do not spawn naturally from monster spawners in Java Edition. In Bedrock Edition, 1% of spiders and cave spiders may spawn as a spider jockey with 80% chance to be a stray spider jockey or stray cave spider jockey.
The stray has its own spawn egg in the creative inventory.
When a skeleton is kept inside powder snow for 7 seconds (140 game ticks), it begins shaking. After another 15 seconds (300 game ticks) it becomes a stray. The stray appears with full health even if the previous skeleton did not. Items being held or worn by a skeleton when it becomes a stray remain unchanged.
Drops[]
A stray drops
- From 0 to 2 bones. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
- From 0 to 2 arrows. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
- From 0 to 1 arrow of Slowness if the stray was killed by a player or tamed wolf. Each level of Looting increases the chance of this drop by 50% of the previous chance, resulting in a maximum of 93.75% with Looting III.
- Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
- Any naturally spawned equipment, including the bow, has an 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted.
- 5 experience orbs when killed by a player or tamed wolf and an extra 1–3 if the stray has armor.
Behavior[]
Strays behave the same as normal skeletons but make noises with an echoing effect and shoot tipped arrows that inflict Slowness for 30 seconds on any target that they hit. In Bedrock Edition, strays that are underwater use a melee attack that inflicts Slowness. Strays don’t take damage from freezing in powder snow, but they are not immune to Slowness.
Sounds[]
Java Edition:
Strays use the Hostile Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Stray rattles | Hostile Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Skeleton converts to Stray | Hostile Creatures | When a skeleton converts to a stray | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
Stray dies | Hostile Creatures | When a stray dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Stray hurts | Hostile Creatures | When a stray is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Skeleton shoots [sound 1] | Hostile Creatures | When a stray shoots an arrow | entity [sound 1] | subtitles [sound 1] | 1.0 | 5⁄6-1.25 | 16 | |
Footsteps | Hostile Creatures | While a stray is walking | entity | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2 | |
Friendly Creatures | When a skeleton converts to a stray | mob | 1.0 | 1.0 | |
Hostile Creatures | When a stray dies | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a stray is damaged | mob | 1.0 | 0.8-1.2 | |
Players | When a stray shoots an arrow[sound 1] | random | 1.0 | 0.83-1.25 | |
Hostile Creatures | While a stray is walking | mob | 1.0 | 1.0 |
Data values[]
ID[]
Name | Identifier | Entity tags (JE) | Translation key |
---|---|---|---|
Stray | stray | skeletons | entity.minecraft.stray |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Stray | stray | 46 | entity.stray.name |
Entity data[]
Strays have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
Advancements[]
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.10 | April 11, 2016 | Jens Bergensten tweets an image of a new skeleton-type mob. | |||
16w20a | Added strays. When explaining the origin of the stray, Jeb stated, "They’re based on a concept that emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and I thought these particular ones fitted [sic] really well with what we were already planning."[1] | ||||
Added spawn eggs for strays, which strays can be spawned from. | |||||
pre2 | The spawn egg for strays has been removed. | ||||
New sounds have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as a regular skeleton. | |||||
1.11 | 16w32a | The spawn egg for strays has been re-added. | |||
The entity ID Skeleton has been changed to skeleton , wither_skeleton and stray for those respective mobs. | |||||
The SkeletonType tag has been removed. | |||||
The in-game name of strays is now "Stray" instead of "entity.Skeleton.name". | |||||
1.13 | 18w19a | Strays now sink underwater. | |||
Strays no longer drown underwater. | |||||
1.14 | 18w43a | The texture of strays has been changed. | |||
1.15 | 19w37a | Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them. | |||
1.17 | 21w05a | Skeletons now convert to strays when in powder snow. | |||
21w13a | Strays are now immune to freezing. | ||||
Skeletons now only take 20 seconds to convert to strays when in powder snow, instead of 45. | |||||
Pocket Edition Alpha | |||||
v0.15.0 | build 1 | Added strays. | |||
v0.16.0 | build 5 | New sounds have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as the regular skeleton. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.2 | The clothing of strays now has their own overlay and no longer glitch through their bones. | |||
1.1.0 | alpha 1.1.0.0 | The entity ID has now changed from skeleton.stray to stray . | |||
Bedrock Edition | |||||
1.5.0 | beta 1.5.0.0 | Strays now sink underwater. | |||
Strays now use melee attacks that inflict Slowness and no longer use ranged attacks while underwater. | |||||
1.9.0 | beta 1.9.0.5 | Strays now have a correct overlay model. | |||
1.10.0 | beta 1.10.0.3 | The texture of strays has now changed. | |||
1.16.0 | beta 1.16.0.51 | Strays can now pick up items. | |||
Strays now use melee attacks when not holding a bow. Prior to this, strays used any items as ranged weapons to shoot arrows of Slowness normally. | |||||
1.17.0 | beta 1.16.230.54 | Strays are now immune to freezing. | |||
beta 1.17.0.54 | Skeletons now convert to strays when in powder snow. | ||||
release | Strays don’t drop wither skeleton skulls anymore if killed by a charged creeper.[2] | ||||
Legacy Console Edition | |||||
TU46 | CU36 | 1.38 | Patch 15 | 1.0.1 | Added strays. |
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Added stray spawn eggs, which strays can be spawned from. |
TU69 | 1.76 | Patch 38 | Strays now sink underwater. | ||
New Nintendo 3DS Edition | |||||
0.1.0 | Added strays. |
Issues[]
Issues relating to "Stray" are maintained on the bug tracker. Report issues there.
Trivia[]
- Strays and other variants of a skeleton do not know how to use a crossbow, despite the same using method as a bow.
- In their texture, strays are wearing an ice necklace around their neck, but they do not drop ice.
- According to the Minecraft website, the slowness arrows represent frozen arrows that freeze on impact.[1]
- The stray's fourth ambient sound is the skeleton's second ambient sound but partly edited.
- If a stray kills a creeper with an arrow, the creeper will drop a music disc just as when a skeleton kills them.
Gallery[]
The specific instructions are: aiming render is replaced with targeting mode
A stray standing next to a normal skeleton.
One of the first images of strays, as tweeted by Jeb.
Two strays, one in full gold armor. Note the old texture.
A stray in a superflat world.
In other media[]
Lego Minecraft stray.
See also[]
References[]
- ↑ a b "Meet the Stray" by Marsh Davies. Minecraft.net, December 14, 2016
- ↑ MCPE-35876
External links[]
- Meet the Stray – Minecraft.net on December 14, 2016