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Squids are common 8-armed passive mobs that spawn in water.

Spawning

Squids spawn in water between layers 46 and sea level, in groups of up to 4 in the world generation and can be found in any biome. After the world generation, they may still spawn in individuals, if there are no squid nearby in pools, rivers, and other bodies of water.‌[upcoming]

In 1.13.1,‌[upcoming] they can only spawn in rivers, beaches, and oceans.

Squid do not spawn anywhere if the worldtype is classic flat (due to the sea level for superflat worlds being at Y=0). Unlike other passive mobs, squid may despawn over time.

Bedrock Edition

In Bedrock Edition, squids spawn only in all ocean and beach variants biomes.[1] They also have a 5% chance to spawn as babies.

Drops

When killed, each squid will drop 1–3 ink sacs. They drop 1–3 experience when killed by a player or tamed wolf.

Behavior

Squids are always passive towards the player, akin to the other passive mobs found on land. They are not attracted to light and do not deliberately interact with the player.

When a squid moves, its tentacles open and close, giving them an appearance of pushing themselves forward. Squids hover in place when first spawned into the world and wander around aimlessly, swimming up and down through each layer.

Squids suffocate to death if they are beached on land for too long. While on land, they do not move, and stay stationary until they suffocate. They can take fall damage and burn like any land mob, but they cannot drown. When out of water, squids are extremely resistant to knockback.

Squids cannot swim in lava, even if given a Fire Resistance potion. They simply pass through the lava and behave as if on land.

Squids (unlike land-based mobs) can swim against a current and not get pushed by it.

Particle squid ink

Ink cloud produced by squid in Bedrock Edition.

Squids produce a cloud of black ink particles and rapidly swim away in the opposite direction from the player/guardian when attacked. They also produce dark blue bubble particles when hit, which are exclusive to this mob.‌[Java and Bedrock editions only]

Weakness

Guardians will attack squids in the same manner as they would a player, even if the squid is affected by invisibility.

Data values

See also: Chunk format

Squids have entity data associated with them that contain various properties of the mob. Their entity ID is squid.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs

Video

Note: This video is outdated, as squid now squirt ink when attacked.

Squid/video

History

beta
1.2Added squids.
1.2_01They could be milked with an empty bucket, just like cows.
1.3Squids now have the ability to move in three dimensions (rather than only along the bottom of the body of water).
1.4Squids can no longer be milked.
1.5Squids were now incapable of swimming upward. When they did manage to swim upward, they would drift down with a zero net gain in altitude, resulting in a jittery animation.
1.7Until Beta 1.7 squids did not de-spawn like other mobs. This made squid a popular pet as once harvested they could be put in aquariums and kept there until they were killed by a player. However this was corrected because of their downward movement (at the time) caused them to pool in relatively deep crevices in the ocean or lakes, thus making ink sacs hard to acquire as further squid would not spawn until the local population had been lowered. In 1.7 they were made to de-spawn like other mobs, likely in preparation for the much deeper oceans in the 1.8 update.
1.8Pre-release 2 ;)Squids now drop experience orbs when killed by the player.
release
1.0.0Beta 1.9 Prerelease 5Squids only spawn between layers 45 and 63.
1.4.4preSquids now suffocate when exposed to air.
1.814w06aSquids were updated with a new AI system. They previously could not swim upward, and eventually collected at the bottoms of lakes. They can now swim upward and in all directions more fluently.
1.8.2pre7Squid spawn below sea level, rather than a constant Y=63.
1.915w39aSquid are slightly smaller (0.8 blocks square rather than 0.95).
15w50aAdded sounds entity.squid.ambient, entity.squid.hurt and entity.squid.death
1.1116w32aChanged entity ID from Squid to squid.
1.1318w07aSquid now produce a cloud of floating black ink particles when attacked.
18w08aAdded a sound effect when squids shoot ink.
upcoming
1.13.118w31aSquids now only spawn in rivers and oceans.
Pocket Edition Alpha
0.11.0build 1Added squid and baby squids. Baby squids are a version exclusive.
Squid produce a cloud of floating black ink particles when attacked.
0.14.0build 5Now have bubbling particles.
0.16.0build 1Added new sounds.
Legacy Console Edition
TU1CU1 1.0 Patch 1Added squids.
TU43CU33 1.36 Patch 13Added sounds for squids.

Issues

Issues relating to "Squid" are maintained on the bug tracker. Report issues there.

Trivia

  • Hitting a squid underwater causes them to rise approximately 1/3 to 1/2 a block.
  • Squids cannot be damaged by attacks to their tentacles.
  • Squids behave like some land mobs and attempt to ride a minecart, but this is not always useful as rails and water cannot occupy the same block.
  • Squids are the first passive mob to spawn at any light level, in water, and without grass.
  • Squid will sometimes spawn (and then quickly die) in lava.

Gallery

References

See also

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