A squid is a common passive aquatic mob that spawns in rivers and oceans.
Spawning[]
In Java Edition, 2 to 4 squid can spawn in water from Y-level 50 to 63 (inclusive), as long as the biome is a river or ocean variant. The block above must also be water, and the block below must be water or waterlogged. Squid share the water creature mob cap with dolphins.
In Bedrock Edition, 2 to 4 squid can spawn in ocean biomes, and two can spawn in river biomes. 5% of squid can spawn as babies. In addition, squid spawn only on the surface, i.e. there must not be a solid or spawnable block above the spawn location.
Drops[]
- 1 to 3 ink sacs. The maximum amount is increased by 1 per level of Looting, for a maximum of 1–6 with Looting III.
- 1–3 experience when killed by a player or tamed wolf.
Like other baby mobs, killing a baby squid[BE only] yields no items or experience.
Behavior[]
Ink cloud produced by a squid.
Squid are passive toward the player. They are not attracted to light and do not deliberately interact with the player.
When a squid moves, its tentacles open and close, giving it an appearance of pushing itself leisurely forward. A squid hovers in place when first spawned into the world and wanders around aimlessly in three dimensions.
A squid's hitbox does not include its tentacles, and therefore cannot be damaged by attacking its tentacles.
Squid suffocate when out of water, dying after 300 game ticks (15 seconds). While on land, they remain stationary until they suffocate.[1] They can take fall damage and burn like any other land mob, but they cannot drown. When out of the water, squid are extremely resistant to knockback.
Squid cannot swim in lava, even if given a Fire Resistance effect. They simply pass through the lava and behave as if on land.
On Bedrock Edition, a squid can survive on land if given a Water Breathing effect. however they will still behave as if on land.
Unlike land-based mobs, squid can swim against a current and not get pushed by it, if on Java Edition.
Guardians and elder guardians attack squid in the same manner as they would do to a player, even if the squid is affected by Invisibility.
Squid are affected by the Impaling enchantment — In Java Edition because they are aquatic mobs; In Bedrock Edition as long as they touch water.
Squid produce a cloud of black ink particles and swim away when attacked. They also produce unique dark blue bubble particles when hit.
Squid suffocate in air or in water only 1 block deep.[verify] They sometimes beach themselves.[2]
Squid are attacked by axolotls.
Although squid have a baby variant in Bedrock Edition, there is no way to breed them.
If the player is in Spectator mode or is far away from the squid, the squid remains stationary. When attacked in this state, the squid cannot flee.[3]
Like a land-based mob, a squid can be picked up by a minecart.
Sounds[]
Java Edition:
Squid use the Friendly Creatures sound category for entity-dependent sound events.
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Squid swims | Friendly Creatures | Randomly | entity | subtitles | 0.4 | 0.8-1.2 | 16 | |
| Squid dies | Friendly Creatures | When a squid dies | entity | subtitles | 0.4 | 0.8-1.2 | 16 | |
| Squid hurts | Friendly Creatures | When a squid is damaged | entity | subtitles | 0.4 | 0.8-1.2 | 16 | |
| Squid shoots ink | Friendly Creatures | When a squid shoots ink after being damaged by a player | entity | subtitles | 0.4 | 0.8-1.2 | 16 |
| Sound | Source | Description | Resource location | Volume | Pitch |
|---|---|---|---|---|---|
| Friendly Creatures | Randomly | mob | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures | When a squid dies | mob | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures | When a squid is damaged | mob | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures | When a squid shoots ink after being damaged by a player | mob | 1.0 | 1.0 |
Data values[]
ID[]
| Name | Identifier | Entity tags (JE) | Translation key |
|---|---|---|---|
| Squid | squid | axolotl_always_hostiles | entity.minecraft.squid |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Squid | squid | 17 | entity.squid.name |
Entity data[]
Squid have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
Bedrock Edition:
Advancements[]
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Monster Hunter | Kill one of these 70 mobs near a sculk catalyst:
| adventure/kill_mob_near_sculk_catalyst
|
History[]
| 3 January 2011 | Notch mentions adding a new aquatic mob in a near future update. | ||||
|---|---|---|---|---|---|
| Java Edition Beta | |||||
1.2{{Extension DPL}}<ul><li>[[Firework Rocket|Firework Rocket]]<br/>{{redirect|Firework}}
{{ItemEntity
|image=Firework Rocket.png
|renewable='''Trail Effect''':No<br>'''All Others''':Yes
|stackable=Yes (64)
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|networkid=76
}}
A '''firework rocket''' is an [[item]] (and [[entity]]) used for creating decorative explosions, boosting when flying with [[elytra]], and loading into a [[crossbow]] as ammunition.
== Obtaining ==
Fireworks can be obtained by crafting. {{IN|java}}, a firework with no explosion effect is available on the [[Creative]] inventory and can be crafted as shown below. {{IN|bedrock}}, fireworks with the different base colors or no explosion are available in the Creative inventory.
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|Paper
|; ; Gunpowder
|; Gunpowder; Gunpowder
|Gunpowder
|Output=Firework Rocket,3
|description=When crafted this way (without a firework star), the rocket does not have explosion effects. The value of gunpowder affects the [[Firework Rocket#Duration and direction|flight duration]].
|type=Miscellaneous
}}
{{Crafting
|Any Firework Star
|Paper
|; ; Gunpowder
|; Gunpowder; Gunpowder
|Gunpowder
|Output= Firework Rocket,3
|description=Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates.
|type=Miscellaneous
|foot=1
}}
== Usage ==
=== Launching fireworks ===
To launch a firework rocket, {{control|use}} its item on a block. They can also be launched from [[dispenser]]s and [[crossbow]]s. If shot from a [[Multishot]] [[crossbow]], then 3 rockets fire with the same effects.
=== Elytra ===
{{control|Using}} a firework rocket while flying with [[elytra]] propels the player in the direction they are facing. The duration of the speed boost depends on the flight duration of the rocket. If the rocket is equipped with a firework star of any kind, the player takes damage when it explodes.
=== Crossbow ===
A firework rocket can be used as ammunition for [[crossbow]]s, although it deals [[damage]] only if it has an [[explosion]] effect. A higher flight duration gives the firework rocket a longer range, and more damage is added per firework star. The [[Piercing]] enchantment has no effect on firework rockets shot from a crossbow.
{{IN|java}}, if a firework rocket shot from a [[crossbow]] hits an [[entity]], the rocket instantly [[explosion|explodes]], no matter the flight duration. Attempting to do this {{in|bedrock}}, however, results in the firework passing through the entity,<ref>[[bugtracker:MCPE-52675|MCPE-52675]]</ref> so the [[player]] must plan where to aim.
== Behavior ==
{{see also|Firework Star#Effects}}
Once launched, fireworks fly out vertically, with random horizontal offset up to 5 blocks. {{IN|bedrock|java}}, fireworks can fly in any of the 6 directions a dispenser can point. After [[#Duration and direction|some time]], the firework explodes into a colorful explosion based on the effects of the [[firework star]]s added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they all explode simultaneously.
The explosion of a firework rocket deals damage to mobs and players that are within 5 blocks and not obstructed by [[solid block]]s. The maximum damage of a rocket with one firework star is {{hp|7}}, with the damage decreasing with distance. Each additional firework star on the rocket adds {{hp|2}} points of damage, for a maximum damage of {{hp|19}} with 7 stars. Using commands to add additional firework stars results in more damage. The damage dealt is unaffected by any other ingredients used. The explosion does not destroy end crystals nor damage the Ender dragon, but does destroy armor stands.
There is a delay between the detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.<ref>{{Tweet|jeb|277075644804907009|However, no sound effects for fireworks yet... but everything's implemented, so they can be added without doing a new snapshot|December 7, 2012}}</ref><ref>{{Tweet|jeb|277075517226762242|Haha, @igblan , the speed of sound is 40 m/s, because the realistic speed of ~340 m/s didn't work well in Minecraft scale|December 7, 2012}}</ref> {{IN|java}}, the explosion of a firework can be seen 64 blocks away, regardless of its height. {{IN|bedrock}}, the explosion can be seen from your render distance.
If the explosion exceeds the (unmodded) [[particle]] limit of 16,384, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are:
{| class="wikitable" data-description="Particle counts per firework star"
|-
! Ball Type !! Plain !! Trail
|-
| Small || 98 || ~1300
|-
| Large || 387 || 4000+
|-
| Star || 122 || ~1600
|-
| Creeper || 266 || ~3500
|-
| Burst || 72 || ~930
|}
Twinkle effect adds 2 particles to the count.
Like most other entities, they can be moved by [[water]] and [[explosion]]s, and teleported via [[portal]]s. They also cannot move through solid surfaced blocks, upon hitting one, they either move to a side or explode based on the duration. If a firework explodes under a block, its explosion is flattened.
=== Duration and direction ===
Fireworks travel different heights based on the amount of gunpowder added. The number is displayed as a tag on the item's tooltip with the description of "Flight Duration".
The height it rises is between 8 and 20 blocks with 1 gunpowder, 18 to 34 blocks with 2 gunpowder, and 32 to 52 blocks with 3 gunpowder.
(Note: Using command blocks, firework rockets with higher durations go higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1,000,000 blocks and speeds of over 10,000 m/s in a matter of minutes. Such fireworks with significant X and Z motions speed up sideways exponentially and reach outside the world boundary in a matter of seconds.{{only|java}})
When spawned, <!-- server-side --> fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001). Each firework also determines its lifetime in ticks by 10 × (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it explodes. Each tick, the firework accelerates horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of .04.
Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction combines with the flow of the water to go diagonally.
== Village Raids ==
After successfully defending a village from a [[Raid]] the villagers may celebrate by setting off firework rockets.
== Boosting elytra ==
Fireworks can be used to boost [[elytra]] when in flight. Normally, elytra can glide for a short distance, but with the use of fireworks, the player can fly a long distance, gain speed, and take off from the ground.
Simply using the firework rocket with elytra spread boosts the player in the direction the player faces. It can leave behind a trail sometimes.
Although fireworks with firework stars can be used, the player takes blast damage if they use it in flight.
There are four types of rockets, with three types of flight duration. Higher flight durations mean longer boosts. {{IN|bedrock}}, the fireworks obtained from the Creative menu have a flight duration of 1, while {{in|java}}, the fireworks obtained in the Creative menu have a flight duration of 1, 2, or 3.
== Sounds ==
{{Edition|Java}}:<br>
Firework rockets use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Firework blast.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a non-large firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.blast
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework blast far.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a non-large firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.blast_far
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework large blast.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a large firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.large_blast
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework large blast far.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a large firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.large_blast_far
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework twinkle.ogg
|subtitle=Firework twinkles
|source=ambient
|description=When a twinkle firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.twinkle
|translationkey=subtitles.entity.firework_rocket.twinkle
|volume=20.0
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Firework twinkle far.ogg
|subtitle=Firework twinkles
|source=ambient
|description=When a twinkle firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.twinkle_far
|translationkey=subtitles.entity.firework_rocket.twinkle
|volume=20.0
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Firework launch.ogg
|subtitle=Firework launches
|source=ambient
|description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket
|id=entity.firework_rocket.launch
|translationkey=subtitles.entity.firework_rocket.launch
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bow shoot.ogg
|subtitle=Firework launches
|source=neutral
|description=When a dispenser fires a firework rocket
|id=entity.firework_rocket.shoot
|translationkey=subtitles.entity.firework_rocket.launch
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Firework blast.ogg
|source=ambient
|description=When a non-large firework rocket explodes
|id=firework.blast
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework large blast.ogg
|source=ambient
|description=When a large firework rocket explodes
|id=firework.large_blast
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework twinkle.ogg
|source=ambient
|description=When a twinkle firework rocket explodes
|id=firework.twinkle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework launch.ogg
|source=ambient
|description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket
|id=firework.launch
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bow shoot.ogg
|source=ambient
|description=''Unused sound event''
|id=firework.shoot
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=item
|nameid=firework_rocket
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=entity
|nameid=firework_rocket
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=item
|nameid=firework_rocket
|aliasid=fireworks
|id=519
|form=item
|translationkey=item.fireworks.name
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=entity
|nameid=fireworks_rocket
|id=72
|foot=1}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Firework Rockets}}
</div>
{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].
=== Entity data ===
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Advancements ==
{{load advancements|Bullseye;Ol' Betsy}}
== History ==
{{History|java}}
{{History||November 24, 2012|link=none|[[Jeb]] stated that there may be fireworks in ''Minecraft'' at the ''Future Updates with the Minecraft PC Team'' panel at [[MINECON 2012]].}}
{{History||December 5, 2012|link={{tweet|jeb|276367442362630144}}|Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes are [[crafting|craftable]].}}
{{History||December 7, 2012|link=https://twitter.com/jeb_/status/277075087503536128|Jeb mentions that fireworks should probably scare [[wolves]] and potentially have other effects on mobs.}}
{{History||1.4.6|snap=12w49a|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
|Firework rockets cannot be obtained within the [[Creative inventory]].}}
{{History|||snap=12w50a|Added [[sound]] and more effects to firework rockets.}}
{{History||1.10|snap=16w20a|The firework rocket [[crafting]] recipe now produces 3 rockets, rather than 1.}}
{{History||1.11|snap=16w32a|The entity ID has been changed from <code>FireworksRocketEntity</code> to <code>fireworks_rocket</code>.}}
{{History||1.11.1|snap=16w50a|Firework rockets can now cause [[damage]] to [[entity|entities]] that are within their [[explosion]] radius.
|Firework rockets can now boost [[player]]s while flying with [[elytra]].}}
{{History||1.13|snap=17w47a|The ID has been changed from <code>fireworks</code> to <code>firework_rocket</code>.
|The fade effects on fireworks can now be added by combining the firework star with [[dye]]s.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 401.}}
{{History||1.13|snap=?|Firework rockets are now available in the [[Creative]] [[Inventory]]. However, it does not show a flight duration}}
{{History|||snap=pre5|The [[entity]] ID of firework rockets has been changed to <code>firework_rocket</code>.}}
{{History||1.14|snap=18w43a|Fireworks can now be shot from [[crossbow]]s.
|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History||1.15|snap=19w36a|Firework rockets dispensed from a [[dispenser]] now travel in the direction they were fired.}}
{{History||1.17|snap=20w45a|Simple firework rockets with one gunpowder can now be crafted using the [[recipe book]].}}
{{History||1.19.3|snap=22w45a|All three flight durations of firework rockets are now available in the Creative inventory.<ref>{{bug
|MC-194390||A firework rocket from the creative inventory doesn't show a flight duration|Fixed}}</ref>}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
|Firework rockets are available in the Creative inventory in 17 variants, sixteen colors in small ball duration 1, plus one additional preset with only duration 1.{{verify|type=update|Is this the right snapshot?}}{{info needed}}}}
{{History||1.8.0|snap=beta 1.8.0.10|Firework rockets can now be held in the off-hand and be shot from [[crossbow]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of firework rockets has been changed from <code>fireworks</code> to <code>firework_rocket</code>.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
|Firework rockets are available in five types in the Creative inventory. The presets are as follows:
* Duration 1, small ball, light blue, twinkle
* Duration 2, creeper shaped, green
* Duration 2, burst, red, fade to orange
* Duration 3, burst, magenta, fade to blue, twinkle
* Duration 2, star shaped, yellow, fade to orange, trail}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The crafting interface has been updated to allow crafting [[firework star]]s and fireworks.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets can now boost [[player]]s while flying with [[elytra]].}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets now [[damage]] players if there is a [[firework star]] applicated to the firework rocket.}}
{{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|Firework rockets now produce 3 rockets upon [[crafting]] them instead of 1.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added new firework rocket models.}}
{{History|PS4}}
{{History||1.90|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* Launching a rocket by hand on a wooden [[pressure plate]] activates it. The same doesn't hold for stone pressure plates, or for a [[dispenser]] placing a rocket onto a wooden pressure plate.
* New Year's Eve is what inspired [[Jeb]] to add fireworks.<ref>{{tweet|jeb|277080498814189568|@SPvs_TheWorld New Year's Eve|December 7, 2012}}</ref>
* If the player shoots a firework into a [[Nether portal]], it explodes in [[the Nether]].
* There are around 2×10{{^|136}} distinct fireworks.
== Gallery ==
<gallery>
File:Firework jeb twitter.jpg|[[Jeb]]'s first image of Fireworks, also showing that they can be shot from dispensers.
File:1.4.6 release image.png|1.4.6 Release image.
File:Flatexplosion.png|An example of a flattened firework explosion.
File:Creeper firework.png|Creeper face shaped firework.
</gallery>
== References ==
{{Reflist}}
{{Items}}
{{Entities}}
[[cs:Rachejtle]]
[[de:Feuerwerksrakete]]
[[es:Cohete de fuegos artificiales]]
[[fr:Feu d'artifice]]
[[hu:Tűzijáték rakéta]]
[[ja:ロケット花火]]
[[ko:폭죽 로켓]]
[[nl:Vuurpijl]]
[[pl:Fajerwerk]]
[[pt:Fogo de artifício]]
[[ru:Пиротехническая ракета]]
[[th:ดอกไม้ไฟ]]
[[zh:烟花火箭]]
[[Category:Renewable resources]]</li><li>[[Water|Water]]<br/>{{About|the fluid|the bucket|Water Bucket|other forms of water}}
{{Fluid
| image = <gallery>
Water.png|Java Edition
Water BE.png|Bedrock Edition
</gallery>
| invimage = Water Bucket
| invimage2 = Water
| renewable = Yes
| transparent = Partial <small>(-1 to light)</small>
| light = No
| tool = bucket
| infinite = Yes
| flowrate = 5 [[tick]]s/block
| flowdistance = 8 blocks
}}
'''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]].
== Obtaining ==
Water blocks do not exist as items,{{only|java}} but water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]].
{{IN|BE}}, it may be obtained as an item via inventory editing or add-ons.
=== Natural generation ===
Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]].
Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient city|ancient cities]] and [[ocean monument]]s.
Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]].
{{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate:
* One water block generates inside the loot chest, making it a [[Waterlogging|waterlogged]] loot chest.
* The other water block generates on top of the loot chest.
These water blocks generate even if the ruin is located on the surface.<ref>{{bug|MCPE-36793}}</ref> This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.<ref>{{bug|MC-136156}}</ref> This also happens with [[shipwreck]]s.
Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them.
== Usage ==
=== Appearance ===
Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.<ref>{{bug|MC-13187}}</ref>
Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.<ref>{{bug|MC-202578|||WAI}}</ref> However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.<ref>{{bug|MC-190053}}</ref>
=== Swimming ===
{{main|Swimming}}
The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players.
Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current.
Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above.
Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen.
Being inside of water also imparts a [[fog]] effect, tinted accordingly.
=== Spreading ===
{{Main|Fluid#Spread}}
[[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]]
Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second.
When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight.
Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s.
==== Flow arrangement tables ====
{| class="wikitable"
|+
|
|
|
|
|
|
|
!7
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
! 7
!6
! 7
|
|
|
|
|
|
|-
|
|
|
|
|
! 7
!6
!5
!6
! 7
|
|
|
|
|
|-
|
|
|
|
! 7
!6
!5
!4
!5
!6
! 7
|
|
|
|
|-
|
|
|
! 7
!6
!5
!4
!3
!4
!5
!6
! 7
|
|
|
|-
|
|
! 7
!6
!5
!4
!3
!2
!3
!4
!5
!6
! 7
|
|
|-
|
! 7
!6
!5
!4
!3
!2
!1
!2
!3
!4
!5
!6
! 7
|
|-
!7
!6
!5
!4
!3
!2
!1
!0
!1
!2
!3
!4
!5
!6
!7
|-
|
! 7
!6
!5
!4
!3
!2
!1
!2
!3
!4
!5
!6
! 7
|
|-
|
|
! 7
!6
!5
!4
!3
!2
!3
!4
!5
!6
! 7
|
|
|-
|
|
|
! 7
!6
!5
!4
!3
!4
!5
!6
! 7
|
|
|
|-
|
|
|
|
! 7
!6
!5
!4
!5
!6
! 7
|
|
|
|
|-
|
|
|
|
|
! 7
!6
!5
!6
! 7
|
|
|
|
|
|-
|
|
|
|
|
|
! 7
!6
! 7
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
!7
|
|
|
|
|
|
|
|}
{| class="wikitable"
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.625-0.75
|-
!4
|blocks
|0.5-0.625
|-
!5
|blocks
|0.375-0.5
|-
!6
|blocks
|0.25-0.375
|-
!7
|blocks
|0.125-0.25
|}
=== Source blocks ===
{{anchor|Water Spawner}} <!-- Compatibility anchor -->
{{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}}
A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area.
Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between.
While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air.
{{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}.
<gallery>
2x2 water source.png|2x2 water spawner (every corner is renewable)
3x1 water source.png|3x1 water spawner (middle water block is renewable)
L-shaped water source.png|L-shaped water spawner (corner water block is renewable)
</gallery>
A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated.
In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it.
=== Current ===
The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block.
Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}<ref>{{bug|MCPE-84592}}</ref>
The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line.
Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default.
=== Light ===
{{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility.
=== Color ===
Water has several colors, depending on the biome.
==== Java Edition ====
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition"
|-
!Biome!!Water color!!Water fog color!!Block
|-
|{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]]
|-
|{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]]
|-
|{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]]
|-
|{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]]
|-
|{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]]
|-
|{{BiomeLink|Frozen River}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]]
|-
|{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]]
|-
|{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]]
|-
|{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]]
|}
==== Bedrock Edition====
Biome tints
<!--[[File:Water color.png|500px|thumb|center|From left to right - Badlands Plateau, Birch Forest and Snowy Taiga]]-->
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition"
! Biome
!Water Surface Color
! Water Fog Color
!Water Fog Distance
!Water Surface Transparency
!Block
|-
|Default<br>(biomes not listed below)
|{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]]
|-
|{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Plains}}
|{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]]
|-
|{{BiomeLink|Desert}}
|{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]]
|-
|{{BiomeLink|Mountains}}
|{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]]
|-
|{{BiomeLink|Forest}}
|{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]]
|-
|{{BiomeLink|Flower Forest}}
|{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]]
|-
| {{BiomeLink|Taiga}}
| {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]]
|-
|{{BiomeLink|Taiga Mountains}}
|{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]]
|-
|{{BiomeLink|Swamp}}
|{{color|#4c6559}}||{{color|#4c6559||30||100%||[[File:Swamp Water BE.png|32px]]
|-
| {{BiomeLink|River}}
|{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]]
|-
|{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}}
|{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]]
|-
|{{BiomeLink|Basalt Deltas}}
|{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]]
|-
|{{BiomeLink|The End}}
| {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]]
|-
|{{BiomeLink|Frozen River}}
|{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]]
|-
|{{BiomeLink|Snowy Tundra}}<br>{{BiomeLink|Ice Spikes}}
|{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]]
|-
| {{BiomeLink|Mushroom Fields}}
|{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]]
|-
|{{BiomeLink|Beach}}
| {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]]
|-
|{{BiomeLink|Mountain Edge}}
|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]
|-
|{{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}}
|{{color|#14a2c5}}||{{color|#14a2c5||60<br>15||-||[[File:Jungle Water.png|32px]]
|-
|{{BiomeLink|Jungle Edge}}
| {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]
|-
|{{BiomeLink|Stone Shore}}
|{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]]
|-
|{{BiomeLink|Snowy Beach}}
|{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]]
|-
|{{BiomeLink|Birch Forest}}
|{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]]
|-
|{{BiomeLink|Dark Forest}}
|{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]]
|-
|{{BiomeLink|Snowy Taiga}}
|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]
|-
|{{BiomeLink|Giant Tree Taiga}}<br>{{BiomeLink|Giant Spruce Taiga}}
|{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]]
|-
|{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Windswept Gravelly Hills}}
|{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]]
|-
|{{BiomeLink|Savanna}}
|{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]]
|-
|{{BiomeLink|Savanna Plateau}}<br>{{BiomeLink|Shattered Savanna}}
|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]
|-
|{{BiomeLink|Badlands}}
|{{color|#4E7f81}}||{{color|#4E7f81||60
|<nowiki>-||[[File:Badlands Water.png|32px]]
|-
|{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}}
|{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]]
|-
|{{BiomeLink|Ocean}}
|{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]]
|-
|{{BiomeLink|Deep Ocean}}
|{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]]
|-
|{{BiomeLink|Warm Ocean}}
|{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]]
|-
| {{BiomeLink|Lukewarm Ocean}}
|{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]
|-
|{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}}
|{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]
|-
|{{BiomeLink|Cold Ocean}}
|{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]]
|-
|{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}}
|{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]]
|-
|{{BiomeLink|Frozen Ocean}}
|{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]]
|-
|{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}}
|{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]]
|-
|{{BiomeLink|Mangrove Swamp}}
|{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Swamp Water BE.png|32px]]
|}
Biome tints from [[Biome/Before 1.18|unused biomes]]
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition"
! Biome
!Water Surface Color
!Water Fog Color
!Water Fog Distance
!Water Surface Transparency
!Block
|-
|{{BiomeLink|Legacy Frozen Ocean}}
|{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]]
|-
|{{BiomeLink|Mountains}}
|{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]]
|-
|{{BiomeLink|Taiga Mountains}}
|{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]]
|-
|{{BiomeLink|Swamp Hills}}
| {{color|#4c6156}}||{{color|#4c6156||30||100%||[[File:Swamp Hills Water.png|32px]]
|-
| {{BiomeLink|Snowy Mountains}}
|{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]]
|-
|{{BiomeLink|Mushroom Field Shore}}
|{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]]
|-
|{{BiomeLink|Desert Hills}}
|{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]]
|-
|{{BiomeLink|Wooded Hills}}
|{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]]
|-
|{{BiomeLink|Taiga Hills}}
|{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]]
|-
|{{BiomeLink|Mountain Edge}}
|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]
|-
|{{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}}
|{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]]
|-
|{{BiomeLink|Modified Jungle Edge}}
|{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]
|-
|{{BiomeLink|Birch Forest Hills}}
|{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]]
|-
|{{BiomeLink|Snowy Taiga Mountains}}
|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]
|-
|{{BiomeLink|Snowy Taiga Hills}}
|{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]]
|-
|{{BiomeLink|Giant Tree Taiga Hills}}
|{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]]
|-
|{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}
|{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]]
|-
|{{BiomeLink|Shattered Savanna Plateau}}
|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]
|-
|{{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}}
|{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]]
|-
|{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}}
|{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]]
|}
===Water and lava===
{{Main|Fluid#Mixing}}
Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone.
===Interactions with mobs===
====Direct contact====
Water damages [[endermen]], [[snow golem]]s, [[Strider|striders]] and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away.
====Suffocation====
{{Main|Damage#Suffocation in water}}
Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} suffocation damage every second until they die, surface, or enter [[bubble column]]s.
[[Dolphin]]s are a special case in drowning: they take suffocation damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes.
Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III.
If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]].
=== Slower mining speed===
Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground.
===Explosions===
Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]].
===Hardening concrete powder ===
When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]].
===Sponges===
When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect.
Sponges do not absorb water from [[Waterlogging|waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge.
A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air).
===Dripping===
[[File:WaterDropletsExample.png|thumb|Dripping water.]]
Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[Pointed Dripstone|pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill.
===Vertical transport===
[[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. These can be used to transport [[mobs]] or items quickly vertically.
==Sounds==
{{el|je}}:
{{Sound table
|sound=Entering water1.ogg
|sound2=Entering water2.ogg
|sound3=Entering water3.ogg
|subtitle=MC-177092
|source=ambient
|description=When the player's eye level goes underwater
|id=ambient.underwater.enter
|translationkey=-
|volume=0.8<wbr>{{Until|JE 1.20.2}}<br>0.5<wbr>{{Upcoming|JE 1.20.2}}
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Exiting water1.ogg
|sound2=Exiting water2.ogg
|sound3=Exiting water3.ogg
|subtitle=MC-177092
|source=ambient
|description=When the player's eye level goes above water
|id=ambient.underwater.exit
|translationkey=-
|volume=0.5<wbr>{{Until|JE 1.20.2}}<br>0.3<wbr>{{Upcoming|JE 1.20.2}}
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Underwater Ambience.ogg
|subtitle=MC-196825
|source=ambient
|description=Randomly when underwater
|id=ambient.underwater.loop
|translationkey=-
|volume=0.65
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bubbles1.ogg
|sound2=Bubbles2.ogg
|sound3=Bubbles3.ogg
|sound4=Bubbles4.ogg
|sound5=Bubbles5.ogg
|sound6=Bubbles6.ogg
|sound7=Water1.ogg
|sound8=Water2.ogg
|subtitle=MC-196825
|source=ambient
|description=Randomly when underwater
|id=ambient.underwater.loop.additions
|translationkey=-
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Animal1.ogg
|sound2=Bass Whale1.ogg
|sound3=Bass Whale2.ogg
|sound4=Crackles1.ogg
|sound5=Crackles2.ogg
|sound6=Driplets1.ogg
|sound7=Driplets2.ogg
|sound8=Earth Crack.ogg
|subtitle=MC-196825
|source=ambient
|description=Randomly when underwater
|id=ambient.underwater.loop.additions.rare
|translationkey=-
|volume=''varies'' <ref group=sound>The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7</ref>
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Animal2.ogg
|sound2=Dark1.ogg
|sound3=Dark2.ogg
|sound4=Dark3.ogg
|sound5=Dark4.ogg
|subtitle=MC-196825
|source=ambient
|description=Randomly when underwater
|id=ambient.underwater.loop.additions.ultra_rare
|translationkey=-
|volume=1.0 <ref group=sound>Except the third sound, which is 0.7</ref>
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Water1.ogg
|sound2=Water2.ogg
|subtitle=Water flows
|source=block
|description=Randomly from flowing water
|id=block.water.ambient
|translationkey=subtitles.block.water.ambient
|volume=0.75-1.0
|pitch=0.5-1.5
|distance=16}}
{{Sound table
|sound=Water splash1.ogg
|sound2=Water splash2.ogg
|subtitle=Splashing
|source=dependent
|description=When something enters water
|id=entity.generic.splash
|translationkey=subtitles.entity.generic.splash
|volume=0.0-1.0 <ref group=sound name=speedvolume>The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref>
|pitch=0.6-1.4
|distance=16}}
{{Sound table
|sound=Swim1.ogg
|sound2=Swim2.ogg
|sound3=Swim3.ogg
|sound4=Swim4.ogg
|subtitle=Swimming
|source=dependent
|description=While something is moving through water
|id=entity.generic.swim
|translationkey=subtitles.entity.generic.swim
|volume=0.0-1.0 <ref group=sound name=speedvolume/>
|pitch=0.6-1.4
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When water is placed with a bucket
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When water is collected with a bucket
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Axolotl.ogg
|sound2=Dragon fish.ogg
|sound3=Shuniji.ogg
|subtitle=-
|source=music
|description=Randomly when underwater
|id=music.under_water
|translationkey=-
|volume=0.4
|pitch=1.0
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Water2.ogg
|source=block
|description=Randomly from flowing water
|id=liquid.water
|volume=0.75-1.0
|pitch=0.5-1.5}}
{{Sound table
|sound=Water Splash Old.ogg
|source=player
|description=When something enters water<wbr><ref group=sound>{{Bug|MCPE-44120}}</ref>
|id=random.splash
|pitch=0.6-1.4}}
{{Sound table
|sound=Water splash1.ogg
|sound2=Water splash2.ogg
|source=ambient
|description=?[[Category:Pages missing sound description]]<wbr>{{Upcoming|BE 1.20.40}}
|id=entity.generic.splash
|pitch=0.6-1.4}}
{{Sound table
|sound=Entering water1.ogg
|sound2=Entering water2.ogg
|sound3=Entering water3.ogg
|source=player
|description=When the player's eye level goes underwater<wbr>{{Upcoming|BE 1.20.40}}
|id=ambient.underwater.enter
|volume=<!--0.8 (other multipliers)-->
|pitch=1.0}}
{{Sound table
|sound=Exiting water1.ogg
|sound2=Exiting water2.ogg
|sound3=Exiting water3.ogg
|source=player
|description=When the player's eye level goes above water<wbr>{{Upcoming|BE 1.20.40}}
|id=ambient.underwater.exit
|volume=<!--1.0 (other multipliers)-->
|pitch=1.0}}
{{Sound table
|sound=Swim1.ogg
|sound2=Swim2.ogg
|sound3=Swim3.ogg
|sound4=Swim4.ogg
|source=player
|description=While something is moving through water
|id=random.swim
|pitch=0.6-1.4}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When water is placed with a bucket
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When water is collected with a bucket
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Axolotl.ogg
|sound2=Dragon fish.ogg
|sound3=Shuniji.ogg
|source=music
|description=Randomly when underwater
|id=music.game.water
|volume=0.2
|pitch=1.0
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Water
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=water
|spritetype=block
|nameid=water
|form=block
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Water
|showfluidtags=y
|displayname=Fluid
|spritename=water
|spritetype=block
|nameid=water
|fluidtags=water}}
{{ID table
|displayname=Flowing Fluid
|spritetype=block
|spritename=water
|nameid=flowing_water
|fluidtags=water
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Water
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flowing
|spritename=water
|spritetype=block
|nameid=flowing_water
|id=8
|form=block}}
{{ID table
|displayname=Stationary
|spritename=water
|spritetype=block
|nameid=water
|id=9
|form=block
|foot=1}}
===Block states===
{{see also|Block states}}
{{/BS}}
=== Fluid states===
{{see also|Block states}}
{{/FS}}
==Achievements==
{{load achievements|Free Diver;Sleep with the Fishes}}
==Advancements==
{{load advancements|Tactical fishing;The Cutest Predator}}
==History==
{{Main|/History}}
{{History|java classic}}
{{History||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}}
{{History||0.0.12a|snap=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}}
{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water.
|Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}}
{{History||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}}
{{History||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}}
{{History||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}}
{{History||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}}
{{History||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}}
{{History||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}}
{{History||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]].
|Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other.
|Added [[sponge]]s, which remove water.
|Water part of the [[world boundary]] still uses the old water texture.}}
{{History||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}
{{History||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}}
{{History||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}}
{{History|||snap=20100106|Water part of the [[world boundary]] now uses the animated water texture.}}
{{History|||snap=20100113|Water is now finite.|[[Ocean]]s now have infinite water.
|Water now always drains from its highest remove location.
|Water no longer moves on the surface on its own.
|Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}}
{{History|||snap=20100122|Water now spawns in level generation as [[spring]]s and lakes.}}
{{History|||snap=20100131|The texture of water is now seen when underwater.}}
{{History|java infdev}}
{{History||20100227-1|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}}
{{History||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}
{{History||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}}
{{History||20100615|[[File:Water JE8.png|32px]] The model has been changed.
|Added flowing water.
|Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well.
|Water and lava do not produce any solid blocks when combined.
|Water does not replace plants.
|Water is now infinite again.
|Added [[water bucket]]s, which can be filled with water.}}
{{History||20100616-1|[[File:Water JE9.png|32px]] Added vertex offset.
|Water and flowing water now has visual connection to blocks.
|Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}}
{{History||20100617-2|[[File:Water JE10.png|32px]] Removed vertex offset.
|Water sources placed in the air now flow outward.
|Lava and flowing lava touching water, flowing water now replaces with [[obsidian]].
|Downward flowing water no longer pushes the player out.
|Water now can replace [[plants]]. However no items are dropped.}}
{{History||20100618|Water can now replace [[rail]]s.}}
{{History||20100624|Water now destroys plants, dropping as items.}}
{{History|java alpha}}
{{History||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}}
{{History||v1.0.5_01|Water can now freeze into [[ice]].}}
{{History||v1.2.6|[[Lake]]s, which contain water, have been added.}}
{{History|java beta}}
<!--{{History||1.5|Dropped [[item]]s in flowing water now move faster.{{check version|Taken from trivia, may not be beta}}}}-->
{{History||1.6|snap=Test Build 3|[[Rain]] and [[snow]] no longer fall through water.
|Water sources now form over [[glass]].}}
{{History||1.8|snap=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]].
|Underwater [[particles]] have been added.
|Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher.
|Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s.
|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland.
|Added dripping water.}}
{{History|||snap=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}}
{{History|||snap=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}}
{{History|||snap=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}
{{History||1.1|snap=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}}
{{History||1.2.1|snap=12w04a|Added [[desert well]]s, which contain water.}}
{{History||1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}}
{{History|||snap=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}}
{{History||1.4.2|snap=12w38a|The [[sound]] when jumping and swimming in water has been changed.
|The sound of flowing water is now continuous.
|The water overlay is a more saturated blue.}}
{{History||1.4.4|snap=1.4.3|Water of any depth now negates all [[Damage#Fall damage|fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.<ref>{{bug|MC-1644}} resolved as Works As Intended</ref>}}
{{History||1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}}
{{History|||snap=13w03a|A water source [[block]] now forms if there is another water source block below it.}}
{{History|||snap=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}}
{{History||1.6.1|snap=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}}
{{History||1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}}
{{History||1.7.2|snap=13w36a|Water pools now generate in the new desert M [[biome]].
|[[Ocean]]s are much smaller.}}
{{History|||snap=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside.
|Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}}
{{History|||snap=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}}
{{History||1.7.4|snap=13w47a|Water's internal top face has been readded.<ref>{{bug|MC-35658}}</ref>}}
{{History|||snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.<ref>{{bug|MC-40621}}</ref><ref>{{bug|MC-190053}}</ref>}}
{{History||1.9|snap=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsJE">{{bug|MC-35790}}</ref>}}
{{History||1.11|snap=16w39a|Water now generates in [[woodland mansion]]s.}}
{{History||1.12|snap=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}
{{History||1.13|snap=18w07a|[[Item]]s now float in water.
|The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}}
{{History|||snap=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}}
{{History|||snap=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}}
{{History|||snap=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}}
{{History|||snap=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.<ref>{{bug|MC-200838}}</ref>
|[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]].
|[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed.
|[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland M is unchanged.<ref>{{bug|MC-128558}}</ref>
|Water now blocks 1 [[light]] level per [[block]] instead of 3.
|[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}}
{{History|||snap=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.}}
{{History|||snap=18w19a|[[Experience orb]]s now float in water.}}
{{History|||snap=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}}
{{History|||snap=pre7|Pressing the {{control|jump}} button in flowing water at <code>level=1</code>, <code>level=2</code> and <code>level=3</code> now do normal jumps instead of {{control|swimming}} up.}}
{{History||1.15|snap=19w34a|Added [[bee]]s, which get damaged while in water.}}
{{History|||snap=19w35a|Bees now try to avoid water.}}
{{History||1.17|snap=20w45a|Flowing water no longer breaks rails.}}
{{History|||snap=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}}
{{History|||snap=21w07a|Aquifers generate less often.}}
{{History|||snap=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}}
{{History|||snap=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.<ref>{{bug|MC-214629}}</ref>}}
{{History|||snap=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}}
{{History|||snap=Pre-release 2|[[Smooth lighting]] now works properly underwater.<ref>{{bug|MC-68129}} resolved as "Fixed"</ref>}}
{{History||1.18|snap=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]].
|All changes to water generation in the 1.17 snapshots have been reintroduced.}}
{{History||1.18|snap=21w40a|[[Water lake]]s no longer generate.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[Ancient City|ancient cities]].}}
{{History||1.19|snap=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}}
{{History||1.19.3|snap=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}}
{{History||1.20<br>(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}}
{{History|pocket alpha}}
{{History||v0.1.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water.
|[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java Edition|Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}}
{{History||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}}
{{History||v0.9.0|snap=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s.
|Water dripping [[particles]] have been changed.
|[[Water lake]]s have been added.
|Water can now be found in the farms and wells of [[village]]s.
|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.
|Oasis now generate in the new [[desert]] M [[biome]].}}
{{History||v0.10.0|snap=build 1|Smooth lighting for water has been added.
|A gradient effect has been added to water that increases its opacity with distance.
|[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed.
|Flowing water can now push [[entities]].}}
{{History|||snap=build 7|Running water now has [[sound]]s.}}
{{History|||snap=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}}
{{History||v0.14.0|snap=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}}
{{History||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE">{{bug|MCPE-11140}}</ref>}}
{{History||1.1.0|snap=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s.
|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}
{{History|bedrock}}
{{History||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}}
{{History||1.2.13|snap=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}}
{{History||1.4.0|snap=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}}
{{History|||snap=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors).
|[[Item]]s now float to the top of water.
|Underwater visibility now depends on the [[biome]] the [[player]] is in.
|[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}}
{{History|||snap=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE"/>}}
{{History||1.14.0|snap=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}}
{{History||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}}
{{History||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated.
|Most [[mob]]s can now [[swimming|swim]] in water.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Warm Ocean Water.png|32px]] [[File:Lukewarm Ocean Water.png|32px]] [[File:Frozen Ocean Water.png|32px]] [[File:Cold Ocean Water.png|32px]] Added [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]] texture colors for water in those [[biome]]s.}}
{{History||ps=1.78|The animation of water is now less smooth.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}}
{{History|foot}}
<!-- Still need to add in the right version: Drowning added, Water can turn into ice -->
<!--- Still need to add "1.16 pre-release 5 - Water overlay texture turned slightly darker" -->
{{More sounds|Old and older water splash sounds.|type=historical}}
===Data history===
{{History|java}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}}
{{History|||snap=18w10c|Removed <code>flowing_water</code>.}}
{{History|foot}}
<gallery>
EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]].
</gallery>
==Issues==
{{Issue list}}
==Trivia==
*The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a.
**The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.<ref>{{bug|MC-241000|||Invalid}}</ref>
**This texture is particularly difficult to notice due to its extreme transparency,<ref>{{bug|MC-128337}}</ref> as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions.
* While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]].
*If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.<ref>{{bug|MC-83369}}</ref>
==Gallery==
<gallery>
1.8underwater.png|Underwater particles, or "bubbles".
Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split.
InvisibleWater.png|A glitch where water is invisible below its surface level.
Water Cave Filling.png|Water flowing into a [[cave]].
Under water.png|A view underwater.
Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture.
Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water.
Waterfall.png|A naturally occurring waterfall.
Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater.
Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it.
Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it.
Largelake.png|A large lake, during a [[thunderstorm]].
Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome.
WaterRavine.jpg|A bug that causes the water to not flow into the pit.
Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player.
Two flowing streams.png|Waterfalls made by a player.
Watercave.png|Water flowing into the cave from nearby lake.
RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.
Water shade.png|Different water colors in swamp biome.
File:Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm.
</gallery>
==See also==
*[[Waterlogging]]
==References ==
{{Reflist}}
==External Links ==
*[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017
{{Blocks|natural}}
{{Items}}
[[Category:Fluids]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[cs:Voda]]
[[de:Wasser]]
[[es:Agua]]
[[fr:Eau]]
[[hu:Víz]]
[[it:Acqua]]
[[ja:水]]
[[ko:물]]
[[nl:Water]]
[[pl:Woda]]
[[pt:Água]]
[[ru:Вода]]
[[th:น้ำ]]
[[tr:Su]]
[[uk:Вода]]
[[zh:水]]</li></ul></nowiki> | |||||
| Squids are the first aquatic mobs added to the game. | |||||
| Squid can be milked with an empty bucket, just like cows. | |||||
1.3{{Extension DPL}}<ul><li>[[Feather|Feather]]<br/>{{about|a item|a enchantent|Feather Falling}}
{{Item
| image = Feather.png
| stackable = Yes (64)
| renewable = Yes
}}
'''Feathers''' are items dropped by [[chicken]]s and [[parrot]]s, as well as tamed [[cats]] as morning gifts.
== Obtaining ==
=== Mob loot ===
Adult [[chicken]]s drop 0–2 feathers upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 with Looting III.
[[Parrot]]s drop 1–2 feathers upon death. The maximum is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III.
A [[fox]] sometimes spawns holding a feather, which always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the feather in favor of the food.
=== Natural generation ===
{{LootChestItem|feather}}
=== Cat gifts ===
{{main|Cat#Gifts}}
Tamed [[cat]]s have a 70% chance of giving the [[player]] a "morning gift", and the gift has a 16.13% chance to be a feather.
== Usage ==
=== Helmet ===
<div style='float:right'></div>
While a feather cannot be equipped in the head slot in [[Survival]] mode, equipping it using commands causes it to appear completely upright unlike other items.
[[File:Steve wearing Feather.png|75px]]
[[File:Alex wearing Feather.png|75px]]
=== Crafting ingredient ===
{{crafting usage}}
=== Trading ===
Expert-level fletcher [[villager]]s buy 24 feathers for an [[emerald]] as part of their trade.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Feather
|spritetype=item
|nameid=feather
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Feather
|spritetype=item
|nameid=feather
|id=327
|form=item
|foot=1}}
== History ==
{{History|java indev}}
{{History||0.31|snap=20100130|[[File:Feather JE1.png|32px]] Added feathers.|Feathers can be used to [[craft]] [[arrow]]s.
|Feathers are [[drop]]ped by every [[mob]] in quantities of 0 to 2.}}
{{History||20100206|[[File:Feather JE2 BE1.png|32px]] The feather's texture has been changed; it is now not as straight anymore.}}
{{History||20100219|[[Zombie]]s are now the only [[mob]] that can drop feathers. This was a placeholder as [[Notch]] has stated he currently doesn't know what else they should drop.<ref>{{tweet|notch|21723172931895296}}</ref>}}
{{History|java alpha}}
{{History||v1.0.14|[[Chicken]]s now [[drop]] 0–2 feathers upon death.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.
|[[Chicken]]s are now the only source of feathers.}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Feathers are now used to craft [[book and quill]]s.}}
{{History||1.4.6|snap=12w49a|Feathers are now used to craft a [[firework star]] with a burst effect.}}
{{History||1.12|snap=17w13a|[[Parrot]]s now [[drop]] feathers.}}
{{History||1.13|snap=17w47a|Prior to ''[[The Flattening]]'', this [[item]]'s numeral ID was 288.}}
{{History|||snap=18w11a|Feathers now generate in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer feathers as [[Cat#Gifts|gift]]s.}}
{{History|||snap=18w48a|Feathers can now be found in chests in plains [[village]] houses.}}
{{History|||snap=18w50a|Feathers can now be found in chests in fletcher houses.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with feather in their mouths.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] feathers.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4 Pre-release 1|Feathers can now be used to craft [[brush]]es.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Feather JE2 BE1.png|32px]] Added feathers. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|Chickens now drop 0–2 feathers upon death.|Feathers can now be used to [[craft]] [[arrow]]s.}}
{{History||v0.5.0|Feathers can now be obtained after activating the [[nether reactor]].}}
{{History||v0.11.0|snap=build 1|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.}}
{{History||v0.12.1|snap=build 1|Feathers are no longer available from the [[nether reactor]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Feathers can now be used to craft [[book and quill]]s.|Added [[parrot]]s, which [[drop]] feathers.|Feathers can now be used as an ingredient to craft a [[firework star]].}}
{{History||1.4.0|snap=beta 1.2.14.2|Feathers can now be found in [[shipwreck]] [[chest]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Feathers can now be given as a gift to the [[player]] by tamed [[cat]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.|Feathers can now be found in the new [[plains]] [[village]] house.}}
{{History||1.11.0|snap=beta 1.11.0.1|Feathers can now be found in village fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Feathers can now be [[trading|sold]] to fletcher [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] feathers.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Feathers can now be used to craft [[brush]]es.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}
{{History|Ps4}}
{{History||1.90|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--feather Taking Inventory: Feather] – Minecraft.net on March 3, 2019
{{Items}}
[[Category:Renewable resources]]
[[cs:Pírko]]
[[de:Feder]]
[[es:Pluma]]
[[fr:Plume]]
[[hu:Toll]]
[[it:Piuma]]
[[ja:羽根]]
[[ko:깃털]]
[[nl:Veer]]
[[pl:Pióro]]
[[pt:Pena]]
[[ru:Перо]]
[[uk:Перо]]
[[zh:羽毛]]</li><li>[[Head|Head]]<br/>{{Block
| image =
<gallery>
Skeleton Skull.png | Skeleton
Wither Skeleton Skull.png | Wither Skeleton
Player Head.png | Player
Zombie Head.png| Zombie
Creeper Head.png | Creeper
Dragon Head.png | Dragon
Piglin Head.png | Piglin
</gallery>
| transparent = Yes
| light = No
| tool = any
| renewable =
* '''Skeleton, Wither Skeleton, Zombie, Creeper, Piglin:'''
* Yes
* '''Dragon, Player:'''
* No
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| rarity = Uncommon
}}
A '''head''' or '''skull''' is a [[block]] modeled after the head of a specific [[entity]]. There are seven types of heads: [[player]] ([[Steve]]'s head by default), [[zombie]], [[skeleton]], [[wither skeleton]], [[creeper]], [[piglin]], and [[dragon]].
== Obtaining ==
=== Breaking ===
A mob head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.
{{breaking row|horizontal=1|Mob Head|sprite=Heads}}
If a head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].
When destroyed by an [[explosion]], the head ''always'' drops as an item.
===Natural generation===
Dragon heads generate on [[end ships]] found in [[End City|end cities]].
Skeleton skulls can generate in [[ancient cities]], which sometimes generate in the [[deep dark]].
=== Mob loot ===
A [[wither skeleton]] has a 2.5% chance of dropping a wither skeleton skull when killed by a player or a tamed [[wolf]]. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III. {{IN|bedrock}}, the chance is increased by 2% per level of [[Looting]], for a maximum of 8.5% with Looting III.
[[Skeleton]], [[wither skeleton]], [[zombie]], [[creeper]] and [[piglin]] heads are always dropped by the respective mob if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.<ref>{{bug|MC-63534|||WAI}}</ref> If an [[ender dragon]] or a [[player]] is killed by a charged creeper, it does not drop its head.<ref name=":0">{{bug|MC-132933|||WAI}}</ref>
==Usage ==
===Decoration===
Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.
When placed and powered by redstone, the piglin and dragon heads plays an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1)
=== Wearing ===
{{See also|#Renders}}
The player can wear heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].
====Disguise====
Wearing the corresponding mob head reduces the detection range for [[skeleton]]s (but not [[wither skeleton]]s), [[creeper]]s, [[zombie]]s, and [[piglin]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect.
{{IN|bedrock}}, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator [[map]].
=== Withers===
{{FakeImage|{{BlockGrid|scale=2|w=Wither Skeleton Skull|s=Soul Sand|www|sss| s }}|Wither build configuration}}
[[Wither]]s can be spawned by placing soul sand or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the T. The T can be horizontal or vertical. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it.
===Dispensers===
A [[dispenser]] can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
[[Dispenser]]s can also complete the construction of a wither.
=== Crafting ingredient===
{{crafting usage|Wither Skeleton Skull,Creeper Head|continue=1}}
{{Crafting
|ignoreusage=1
|ingredients=Any '''Mob head''' +<br>[[Gunpowder]] +<br>Any [[Dye]]
|Gunpowder
|Wither Skeleton Skull;Skeleton Skull;Zombie Head;Head;Creeper Head;Dragon Head;Player Head
|Matching Dye
|Output= Matching Firework Star
|description=Forms Creeper shape
|foot=1
}}
===Enchantments===
Mob heads can receive the following enchantments, but only through an [[anvil]].
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Binding]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}
=== Note blocks ===
Placing a head above a [[note block]] causes the note block to play the corresponding mob's {{cd|ambient}} sound when activated. The only exception is the creeper head; as creepers don't make {{cd|ambient}} sounds, the note block plays the {{cd|primed}} (hissing) sound instead.
The block below the note block does not affect the mob sound it creates.
==Player skins==
{{exclusive|java|section=1}}
Human heads have an extra usage for map makers, they can be given [[Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear.
The command to give the player a head with the skin of another player is {{cmd|give @s minecraft:player_head{SkullOwner:"<''PlayerName''>"} }}. Commonly, this kind of head is called a custom head.
Another command to give the player a head with another player's skin is {{cmd|give @s minecraft:player_head{SkullOwner:{Id:"<''PlayerUUID''>",Properties:{textures:[{Value:"<''SkinURL''>"}]} } } }}. ''SkinURL'' is a string encoded in [https://en.wikipedia.org/wiki/Base64 Base64] containing the URL of the player's skin.<ref>Example: {"textures":{"SKIN":{"url":"<nowiki>http://textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}</ref> A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref> This kind of head is generally called a custom head.
Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used.
When they are loaded for the first time by the client, the skins textures are cached in {{code|[[.minecraft]]\assets\skins\(subfolders)\(files)}}.
If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached.
Afterwards, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[.minecraft]]\assets\skins\(subfolder)}}, then restarting the game.
===Marc's Head Format ===
[[File:Allmobheads.png|thumb|right|Most of the MHF mob heads provided.]]
{{exclusive|Java|section=1}}
[[Marc Watson]] created a number of accounts with specific skins so map makers could use common heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<''Name''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Texture Update]], and are outdated.
Because these are names of player accounts, these heads are obtained or placed using the <code>SkullOwner</code> tag, for instance: {{cmd|/give @s minecraft:player_head{SkullOwner:"MHF_''<Name>''"}<nowiki />}}.
The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref>
<!--
DO NOT add ANY skull to this list without a source that it is made by Mojang; unsourced additions will be reverted!
In particular:
* MHF_Apple, MHF_Wither and MHF_Tree are not made by Mojang, see {{tweet|Marc_IRL|542599419678707714}} and {{tweet|Marc_IRL|590522239616954369}}
* MHF_Guardian is unofficial, see http://redd.it/3439u0
-->
;Mobs
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
* {{InvSprite|MHF Alex}} MHF_Alex
* {{InvSprite|MHF Blaze}} MHF_Blaze
* {{InvSprite|MHF CaveSpider}} MHF_CaveSpider
* {{InvSprite|MHF Chicken}} MHF_Chicken
* {{InvSprite|MHF Cow}} MHF_Cow
* {{InvSprite|MHF Creeper}} MHF_Creeper
* {{InvSprite|MHF Enderman}} MHF_Enderman
* {{InvSprite|MHF Ghast}} MHF_Ghast
* {{InvSprite|MHF Golem}} MHF_Golem
* {{InvSprite|MHF Herobrine}} MHF_Herobrine
* {{InvSprite|MHF LavaSlime}} MHF_LavaSlime
* {{InvSprite|MHF MushroomCow}} MHF_MushroomCow
* {{InvSprite|MHF Ocelot}} MHF_Ocelot
* {{InvSprite|MHF Pig}} MHF_Pig
* {{InvSprite|MHF PigZombie}} MHF_PigZombie
* {{InvSprite|MHF Sheep}} MHF_Sheep
* {{InvSprite|MHF Skeleton}} MHF_Skeleton
* {{InvSprite|MHF Slime}} MHF_Slime
* {{InvSprite|MHF Spider}} MHF_Spider
* {{InvSprite|MHF Squid}} MHF_Squid
* {{InvSprite|MHF Steve}} MHF_Steve
* {{InvSprite|MHF Villager}} MHF_Villager
* {{InvSprite|MHF WSkeleton}} MHF_WSkeleton
* {{InvSprite|MHF Zombie}} MHF_Zombie
</div>
;Blocks
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
* {{InvSprite|MHF Cactus}} MHF_Cactus
* {{InvSprite|MHF Cake}} MHF_Cake
* {{InvSprite|MHF Chest}} MHF_Chest
* {{InvSprite|MHF CoconutB}} MHF_CoconutB
* {{InvSprite|MHF CoconutG}} MHF_CoconutG
* {{InvSprite|MHF Melon}} MHF_Melon
* {{InvSprite|MHF OakLog}} MHF_OakLog
* {{InvSprite|MHF Present1}} MHF_Present1
* {{InvSprite|MHF Present2}} MHF_Present2
* {{InvSprite|MHF Pumpkin}} MHF_Pumpkin
* {{InvSprite|MHF TNT}} MHF_TNT
* {{InvSprite|MHF TNT2}} MHF_TNT2
</div>
;Bonus
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
* {{InvSprite|MHF ArrowUp}} MHF_ArrowUp
* {{InvSprite|MHF ArrowDown}} MHF_ArrowDown
* {{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft
* {{InvSprite|MHF ArrowRight}} MHF_ArrowRight
* {{InvSprite|MHF Exclamation}} MHF_Exclamation
* {{InvSprite|MHF Question}} MHF_Question
</div>
== Sounds ==
=== Generic ===
{{Sound table/Block/Stone}}
=== Unique ===
{{Edition|Java}}:
{{Sound table
|sound=Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|subtitle=Zombie groans
|source=record
|description=When a zombie head is played using a note block
|id=block.note_block.imitate.zombie
|translationkey=subtitles.entity.zombie.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Skeleton idle1.ogg
|sound2=Skeleton idle2.ogg
|sound3=Skeleton idle3.ogg
|subtitle=Skeleton rattles
|source=record
|description=When a skeleton skull is played using a note block
|id=block.note_block.imitate.skeleton
|translationkey=subtitles.entity.skeleton.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Creeper fuse.ogg
|subtitle=Creeper hisses
|source=record
|description=When a creeper head is played using a note block
|id=block.note_block.imitate.creeper
|translationkey=subtitles.entity.creeper.primed
|volume=3.0
|pitch=0.5
|distance=16}}
{{Sound table
|sound=Ender dragon idle1.ogg
|sound2=Ender dragon idle2.ogg
|sound3=Ender dragon idle3.ogg
|sound4=Ender dragon idle4.ogg
|subtitle=Dragon roars
|source=record
|description=When an ender dragon head is played using a note block
|id=block.note_block.imitate.ender_dragon
|translationkey=subtitles.entity.ender_dragon.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Wither skeleton idle1.ogg
|sound2=Wither skeleton idle2.ogg
|sound3=Wither skeleton idle3.ogg
|subtitle=Wither Skeleton rattles
|source=record
|description=When a wither skeleton skull is played using a note block
|id=block.note_block.imitate.wither_skeleton
|translationkey=subtitles.entity.wither_skeleton.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Piglin idle1.ogg
|sound2=Piglin idle2.ogg
|sound3=Piglin idle3.ogg
|sound4=Piglin idle4.ogg
|sound5=Piglin idle5.ogg
|subtitle=Piglin snorts
|source=record
|description=When a piglin head is played using a note block
|id=block.note_block.imitate.piglin
|translationkey=subtitles.entity.piglin.ambient
|volume=1.98
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a carved pumpkin is equipped
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|source=record
|description=When a zombie head is played using a note block
|id=note.zombie
|pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}}
{{Sound table
|sound=Skeleton step1.ogg
|sound2=Skeleton step2.ogg
|sound3=Skeleton step3.ogg
|sound4=Skeleton step4.ogg
|source=record
|description=When a skeleton skull is played using a note block<wbr><ref group=sound name=skeletoncreeper>{{Bug|MCPE-164530}}</ref>
|id=note.skeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Fuse.ogg
|source=record
|description=When a creeper head is played using a note block<wbr><ref group=sound name=skeletoncreeper/>
|id=note.creeper
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Ender dragon idle1.ogg
|sound2=Ender dragon idle2.ogg
|sound3=Ender dragon idle3.ogg
|sound4=Ender dragon idle4.ogg
|source=record
|description=When a dragon head is played using a note block
|id=note.enderdragon
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Skeleton step1.ogg
|sound2=Skeleton step2.ogg
|sound3=Skeleton step3.ogg
|sound4=Skeleton step4.ogg
|source=record
|description=When a wither skeleton skull is played using a note block<wbr>{{Until|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>
|id=note.witherskeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Wither skeleton step1.ogg
|sound2=Wither skeleton step2.ogg
|sound3=Wither skeleton step3.ogg
|sound4=Wither skeleton step4.ogg
|source=record
|description=When a wither skeleton skull is played using a note block<wbr>{{Upcoming|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>
|id=note.witherskeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Piglin angry1.ogg
|sound2=Piglin angry2.ogg
|sound3=Piglin angry3.ogg
|sound4=Piglin angry4.ogg
|source=record
|description=When a piglin head is played using a note block<wbr><ref group=sound>{{Bug|MCPE-164710}}</ref>
|id=note.piglin
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a carved pumpkin is equipped
|id=armor.equip_generic
|volume=1.0
|pitch=1.0
|foot=1}}
==Data values==
=== ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Skeleton Skull
|spritetype=block
|nameid=skeleton_skull}}
{{ID table
|displayname=Wither Skeleton Skull
|spritetype=block
|nameid=wither_skeleton_skull}}
{{ID table
|displayname=Zombie Head
|spritetype=block
|nameid=zombie_head}}
{{ID table
|displayname=Player Head
|spritetype=block
|nameid=player_head}}
{{ID table
|displayname=Creeper Head
|spritetype=block
|nameid=creeper_head}}
{{ID table
|displayname=Dragon Head
|spritetype=block
|nameid=dragon_head}}
{{ID table
|displayname=Piglin Head
|spritetype=block
|nameid=piglin_head}}
{{ID table
|displayname=Skeleton Wall Skull
|spritetype=block
|nameid=skeleton_wall_skull
|form=block}}
{{ID table
|displayname=Wither Skeleton Wall Skull
|spritetype=block
|nameid=wither_skeleton_wall_skull
|form=block}}
{{ID table
|displayname=Zombie Wall Head
|spritetype=block
|nameid=zombie_wall_head
|form=block}}
{{ID table
|displayname=Player Wall Head
|spritetype=block
|nameid=player_wall_head
|form=block}}
{{ID table
|displayname=Creeper Wall Head
|spritetype=block
|nameid=creeper_wall_head
|form=block}}
{{ID table
|displayname=Dragon Wall Head
|spritetype=block
|nameid=dragon_wall_head
|form=block}}
{{ID table
|displayname=Piglin Wall Head
|spritetype=block
|nameid=piglin_wall_head
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=heads
|spritetype=block
|nameid=skull
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Head
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=skulls
|spritetype=block
|nameid=skull
|id=144
|form=block
|itemform=item.skull
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=skulls
|spritetype=item
|nameid=skull
|id=516
|form=item
|translationkey=item.skull.skeleton.name, item.skull.wither.name, item.skull.zombie.name, item.skull.char.name, item.skull.creeper.name, item.skull.dragon.name, item.skull.piglin.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=heads
|spritetype=block
|nameid=Skull
|foot=1}}
===Metadata===
{{see also|Data values}}
{{IN|bedrock}}, mob heads use the following data values:
{{/DV}}
=== Item data===
{{el|java}}:
{{main|Player.dat format}}
Player heads use item NBT to save the owner.
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Player Heads}}
</div>
{{el|bedrock}}:
: {{IN|bedrock}}, heads have no additional item tag.
: See [[Bedrock Edition level format/Item format]].
===Block states===
{{see also|Block states}}
{{/BS}}
=== Block data===
A mob head has a block entity associated with it that holds additional data about the block.
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].
==Achievements==
{{load achievements|Camouflage;The Beginning?}}
==Advancements==
{{load advancements|Spooky Scary Skeleton;Withering Heights}}
==History==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java}}
{{History||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}}
{{History||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.<ref>http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)</ref>}}
{{History||1.4.2|snap=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1.png|32px]] [[File:Zombie Head (item) JE1.png|32px]] [[File:Player Head (item) JE1.png|32px]] [[File:Creeper Head (item) JE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.
|Wither skeleton skulls are rarely [[drops|dropped]] by the [[wither skeleton]] upon [[death]] (2.5% chance), while the other four are obtainable only from the [[creative]] [[inventory]].}}
{{History|||snap=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures.
|Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref>
|Player heads do not [[drops|drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}}
{{History||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}}
{{History||1.4.6|snap=12w49a|Any kind of [[mob]] head can now be used to [[crafting|craft]] a [[firework star]] with [[creeper]]-face effect.}}
{{History||1.7.2|snap=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}}
{{History||1.8|snap=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}}
{{History|||snap=14w29a|Heads now display a cracking animation.}}
{{History|||snap=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] [[File:Wither Skeleton Skull (item) JE2.png|32px]] [[File:Zombie Head (item) JE2.png|32px]] [[File:Player Head (item) JE2.png|32px]] [[File:Creeper Head (item) JE2.png|32px]] Player and mob heads in [[inventory|inventories]] and held by mobs/players now display as [[block]]s.
|Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.
|Skeleton, zombie, and creeper heads are now available in [[survival]]. The player can obtain them by killing the appropriate mob with a charged [[creeper]].
|Creeper heads and wither skeleton skulls are now used in [[crafting]] specific [[banner]] patterns.}}
{{History|||snap=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}}
{{History||1.8.4|snap=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}}
{{History||1.9|snap=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads.
|Dragon heads are currently available only in [[creative]] mode.
|[[Mob]] heads now appear larger in the [[inventory]].}}
{{History|||snap=15w32a|Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.}}
{{History|||snap=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[survival]].}}
{{History|||snap=15w33c|The disguise that is given by mob heads now reduces detection range to 37.5% of normal.}}
{{History|||snap=15w36a|The disguise that is given by mob heads now reduces detection range to 50% of normal again.}}
{{History|||snap=15w39a|[[Dispenser]]s can now equip mob heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}}
{{History||1.13|snap=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.
|<code>skeleton_skull</code>, <code>wither_skeleton_skull</code>, <code>player_head</code>, <code>zombie_head</code>, <code>creeper_head</code> and <code>dragon_head</code> are now available as [[item]]s and placed [[block]]s with a <code>rotation</code> block state of 0-15.
|<code>skeleton_wall_skull</code>, <code>wither_skeleton_wall_skull</code>, <code>player_wall_head</code>, <code>zombie_wall_head</code>, <code>creeper_wall_head</code> and <code>dragon_wall_head</code> are available only as placed blocks with a <code>facing</code> block state of north, south, east or west.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}}
{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Java Edition 1.20]] on the Minecraft website.}}
{{History||1.19.3|snap=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w46a|[[File:Piglin Head (8) JE1.png|32px]] Added piglin heads behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w03a|Heads can now be placed on top of note blocks without sneaking.}}
<!--
{{History||1.19.4|snap=23w05a|Heads can now be swapped by let [[helmet]]s {{ctrl|using}} in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Head can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[helmet]]s/[[carved pumpkin]]s in the armor stand's slot.}}
RE-ADD WHEN THE WORDING IS BETTER -->
{{History||1.20|snap=23w12a|Piglin heads are now available without using the "Update 1.20" experimental datapack.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.
|The skeleton, wither skeleton, zombie, player and creeper heads use the [[Java Edition|Java]] textures prior to [[Java Edition 14w30a|14w30a]].}}
{{History||v0.14.0|snap=build 1|Mob heads can now be worn as armor.}}
{{History||v0.16.0|snap=build 4|Wither skeleton skulls can now be used to spawn the [[wither]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.
|Dragon heads use a two-dimensional sprite, unlike [[Java Edition|Java]] does.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Mob heads can now be used to craft [[firework star]]s.
|Creeper heads and wither skeleton skulls are now used to [[crafting|craft]] specific patterns on [[banner]]s.}}
{{History|||snap=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] [[File:Wither Skeleton Skull (item) BE2.png|32px]] [[File:Zombie Head (item) BE2.png|32px]] [[File:Head (item) BE2.png|32px]] [[File:Creeper Head (item) BE2.png|32px]] [[File:Dragon Head (item) BE2.png|32px]] [[Player]] and [[mob]] heads in [[inventory|inventories]] and when held by mobs/players now display as [[block]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Wither skeleton skulls and creeper heads can now be used to craft [[banner pattern]]s.}}
{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Bedrock Edition 1.20.0]] on the Minecraft website.}}
{{History||Next Major Update<br>(Experimental)|link=1.19.60|snap=beta 1.19.60.20|[[File:Piglin Head (item) BE1.png|32px]] Added piglin heads behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}}
{{History||1.20.0|snap=beta 1.20.0.21|Piglin heads are now available without using the "Next Major Update" experimental toggle.}}
{{History||1.20.40|snap=beta 1.20.40.20|Wither skeleton skulls now make their respective step sounds when played by a note block.}}
{{History|console}}
{{History||xbox=TU12|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads to the [[creative inventory]].
|Wither skeleton skulls currently do not have a use.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Wither skeleton skulls can now be obtained by killing [[wither skeleton]]s.
|Wither skeleton skulls can now be used to build the [[wither]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Skeleton, zombie, and creeper heads are now available in [[survival]]. The [[player]] can obtain them by killing the appropriate [[mob]] with a charged [[creeper]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.}}
{{History||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}
{{History|foot}}
=== Skull "item" ===
{{:Technical blocks/Skull}}
==Issues==
{{issue list}}
== Trivia ==
* Heads do not have their own textures and take their textures from other objects.
* When [[breaking]] any head, the particle effect of breaking it is the same as [[soul sand]].
* Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.
* {{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]].
== Gallery ==
===Renders===
<gallery>
Steve wearing Skeleton Skull.png|
Steve wearing Wither Skeleton Skull.png|
Steve wearing Creeper Head.png|
Steve wearing Zombie Head.png|
Steve wearing Dragon Head.png|
Alex wearing Skeleton Skull.png|
Alex wearing Wither Skeleton Skull.png|
Alex wearing Creeper Head.png|
Alex wearing Zombie Head.png|
Alex wearing Dragon Head.png|
Dragon Head.gif|An animation of the dragon head when redstone power is supplied.
</gallery>
===Screenshots===
<gallery>
All The Heads.png|All of the heads.
Headsrotation.png|Heads oriented in different directions.
HeadsOnAFence.png|Heads are the same scale as [[cobblestone wall]] posts.
Playerheads.png|A picture of player heads, including some Mojang characters.
EndShipBow.png|A dragon head found at the bow of an end ship.
</gallery>
====Development====
<gallery>
1st image Mob Head.png|First screenshot released of heads.
Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]].
PauseUnpause's Head 1.png|First image of held heads rendering as blocks.
PauseUnpause's Head 2.png|Second image of held heads rendering as blocks.
Pocket Edition Heads.jpg|First image of a head being worn in bedrock edition.
1.16 Dev failed head holding.jpg|First attempt to fix {{bug|MC-91869}} by [[Xilefian]].
1.16 Dev failed head holding 2.jpg|Second attempt.
</gallery>
===In other media===
<gallery>
Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note block
Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block.
Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block.
File:Piglin Head Animation.jpg|[[Sunny]] using a piglin head to make noise in a [[Crimson Forest]].<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref>
</gallery>
==References==
{{reflist}}
{{blocks|Utility}}
{{items}}
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]
[[cs:Hlava]]
[[de:Kopf]]
[[es:Cabeza]]
[[fr:Tête]]
[[hu:Mob fejek]]
[[it:Testa di creatura]]
[[ja:Mobの頭]]
[[ko:몹 머리]]
[[nl:Wezenhoofd]]
[[pl:Głowa]]
[[pt:Cabeça de criatura]]
[[ru:Голова]]
[[uk:Голова]]
[[zh:生物头颅]]</li></ul></nowiki> | Squid now have the ability to move in three dimensions (rather than only along the bottom of the body of water). | ||||
1.3_01{{Extension DPL}}<ul><li>[[Bed|Bed]]<br/>{{Block
| image = White Bed (N).png
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| tntres = 25
| hardness = 4
| light = No
| tool = any
| renewable = Yes
| stackable = No
| flammable = No
| lavasusceptible = {{jebe|Yes|No}}
}}
A '''bed''' is a [[Dye|dyeable]] [[block]] that allows a player to sleep and to reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location.
== Obtaining ==
=== Natural generation ===
;Igloo
A red bed naturally generates in each [[igloo]].
;Village
Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]:
* [[Desert]] village houses have cyan, green, or lime beds.
* [[Plains]] village houses have white or yellow beds.
* [[Savanna]] village houses have orange, red, or yellow beds.
* [[Snowy taiga]]{{only|bedrock|short=1}} and [[taiga]] village houses have blue or purple beds.
* [[Snowy tundra]] village houses have blue, red, or white beds.
=== Breaking ===
Beds can be mined with any [[tool]], or without a tool.<ref>{{bug|MC-192722||Beds have no assigned tool}}</ref>
{{breaking row|horizontal=1|Bed|sprite=red-bed|any}}
A bed also drops itself as an item when pushed by a [[piston]].
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|A2=Matching Wool
|B2=Matching Wool
|C2=Matching Wool
|A3=Any Planks
|B3=Any Planks
|C3=Any Planks
|Output= Matching Bed
|type=Decoration block
|description=The wool color must match. The planks can be different.
}}
<!--recipe removed
{{Crafting
|showdescription=1
|White Bed
|Matching Colored Dye
|Output= Matching Dyed Bed
|type=Decoration block
|description=White beds can be re-dyed using dyes.{{only|java}}{{until|JE 1.20}}
}}-->
{{Crafting
|showdescription=1
|Any Bed
|Matching Dye
|Output= Matching Bed
|type=Decoration block
|description=A bed of any color can be re-dyed using dyes.
}}
{{Crafting
|showdescription=1
|Any Dyed Bed
|Bleach
|Output=White Bed
|type=Decoration block
|description=This removes the color from the bed.{{only|bedrock|education}}
|foot=1
}}
<div style="display:none">
<!--
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
-->
{{Crafting
|showdescription=1
|Any Bed
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|Output=White Bed; Blue Bed; Brown Bed; Black Bed
|type=Decoration block
|description={{only|bedrock|education}}
}}
</div>
=== Trading ===
Journeyman-level shepherd villagers sell 1 of 16 beds for 3 [[emerald]]s as part of their trades.
== Usage ==
=== Sleeping ===
[[File:Sleep Animation.gif|240px|thumb|Player falling asleep.]]
Beds are used by pressing the {{control|use item}} button while looking at the bed.
A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. Desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms"{{only|java|short=1}} or "You can only sleep at night".{{only|bedrock|short=1}} A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to <code>false</code> results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.
Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explosion|explode]] and set [[fire]] to surrounding blocks; unless {{cmd|gamerule respawnBlocksExplode}}{{only|bedrock}} is set to {{cd|false}}.<ref>{{bug|mcpe-28723}} – "Exploding bed in the Nether" resolved as "Works As Intended". This is referenced {{in|je}} when a player is killed by "Intentional Game Design". </ref> The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[End Crystal|end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.<ref>{{bug|MC-146515|||WAI}}</ref> Upon death from a bed explosion, the [[death messages|message]] "'''(Player) was killed by [Intentional Game Design]'''" appears.
The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away"{{only|java|short=1}}/"Bed is too far away"{{only|bedrock|short=1}} appears. A player must be within 2 blocks of the bed {{in|JE}} or 3 blocks {{in|BE}} to use the bed.
If a "monster" is within 8 blocks of the bed horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.
{| class="wikitable mw-collapsible"
!Mob
!Prevent the player from sleeping
|-
|{{EntityLink|Blaze}}
|{{Tc|yes}}
|-
|{{EntityLink|Chicken Jockey}}
|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|-
|{{EntityLink|Creeper}}
|{{Tc|yes}}
|-
|{{EntityLink|Drowned}}
|{{Tc|yes}}
|-
|{{EntityLink|Endermite}}
|{{Tc|yes}}
|-
|{{EntityLink|Enderman}}
|{{Tc|partial|when hostile}}
|-
|{{EntityLink|Ender Dragon}}
|{{Tc|no}}
|-
|{{EntityLink|Evoker}}
|{{Tc|yes}}
|-
|{{EntityLink|Ghast}}
|{{Tc|no}}
|-
|{{EntityLink|Giant}}
|{{Tc|yes}}
|-
|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}}
|{{Tc|yes}}
|-
|{{EntityLink|Hoglin}}
|{{Tc|no}}
|-
|{{EntityLink|Illusioner}}
|{{Tc|yes}}
|-
|{{EntityLink|Killer Bunny}}
|{{Tc|no}}
|-
|{{EntityLink|Magma Cube}}
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|-
|{{EntityLink|Piglin}}
|{{Tc|no}}
|-
|{{EntityLink|Piglin Brute}}
|{{Tc|yes}}
|-
|{{EntityLink|Pillager}}
|{{Tc|yes}}
|-
|{{EntityLink|Phantom}}
|{{Tc|yes}}
|-
|{{EntityLink|Ravager}}
|{{Tc|yes}}
|-
|{{EntityLink|Shulker}}
|{{Tc|no}}
|-
|{{EntityLink|Silverfish}}
|{{Tc|yes}}
|-
|{{EntityLink|Skeleton}}, {{EntityLink|Skeleton Horseman}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}}
|{{Tc|yes}}
|-
|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}, {{EntityLink|Spider Jockey}}
|{{Tc|yes}}
|-
|{{EntityLink|Slime}}
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|-
|{{EntityLink|Vex}}
|{{Tc|yes}}
|-
|{{EntityLink|Vindicator}}
|{{Tc|yes}}
|-
|{{EntityLink|Warden}}
|{{Tc|yes}}
|-
|{{EntityLink|Witch}}
|{{Tc|yes}}
|-
|{{EntityLink|Wither}}
|{{Tc|yes}}
|-
|{{EntityLink|Zoglin}}
|{{Tc|yes}}
|-
|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}}
|{{Tc|yes}}
|-
|{{EntityLink|Zombified Piglin}}
|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|-
|}
{{notelist}}
If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{in|java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h.
A hostile mob can wake a player that is sleeping.
The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".
A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.
A player also cannot sleep while on fire, while poisoned, or while starving.
If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|bedrock}}, the sleeping animation slowly lowers the player into bed.
Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)
During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button.
[[Waterlogging|Waterlogged]] beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.<ref>{{bug|MCPE-35802}}</ref>
Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.<ref>{{bug|MC-160479}} resolved as "Works As Intended"</ref>
If there are two or more blocks of space above the bed, then the player can wake up on the bed. If there is less than two blocks above the bed and there is room on the side, then the player wakes up on the side of the bed. If there is no space on the side of the bed and there is less than two blocks above the bed, then the player still wakes up on top of the bed, but suffocates if it's a solid block.
Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed.
====Passing the night====
Sleeping changes the [[daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|JE}}, the weather cycle is only reset if it is currently raining or snowing. The player wakes up next to the bed, facing the bed.
Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is <code>false</code>, the player instead wakes up in the night.
To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}.
Villagers are unable to skip the night by sleeping in beds, unlike players.
If the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.
====Setting the spawn point====
Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. {{IN|java}}, multiple players can set their spawn point on a single bed. {{IN|bedrock}}, the last player to use a specific bed is the only player who can respawn there, and players who had previously slept there respawn at the world spawn.
{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed.
When a bed explodes, it does not set the spawn point.
The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.
The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying ''You have no home bed or respawn anchor, or it was obstructed''{{only|je}}/''Your home bed was missing or obstructed''{{only|be}}, and the player respawns at the [[Spawn#World spawn|world spawn]] point.
When choosing where to respawn the player, the northwesternmost (lowest X- and Z-coordinates) location of the seven blocks adjacent to the head of the bed is chosen first. If this location is obstructed, the next choice is to its south (+Z), rather than the east (+X). Only when all seven locations around the head are obstructed are the three remaining ones adjacent to the foot then to be considered.
For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again.
Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.
=== Bouncing===
Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes 50% of normal fall damage.
Baby villagers bounce on beds during the day.
If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.
A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up.
Villagers can be pushed onto beds, as the bed is half a block tall.
=== Curing===
Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie_Villager#Curing|process of curing the zombie villager]]. Iron bars (such as in a prison cell) also have this effect.
=== Placement===
Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room.
==Sounds ==
===Generic===
{{Sound table/Block/Wood}}
===Unique===
{{edition|java}}:
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|subtitle=Explosion
|source=block
|description=When a player attempts to sleep while not in the Overworld
|id=entity.generic.explode
|translationkey=subtitles.entity.generic.explode
|volume=4.0
|pitch=0.56-0.84
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=block
|description=When a player attempts to sleep while not in the Overworld
|id=random.explode
|volume=4.0
|pitch=1.0
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table|
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Bed
|spritetype=block
|nameid=white_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Orange Bed
|spritetype=block
|nameid=orange_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Magenta Bed
|spritetype=block
|nameid=magenta_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Light Blue Bed
|spritetype=block
|nameid=light_blue_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Yellow Bed
|spritetype=block
|nameid=yellow_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Lime Bed
|spritetype=block
|nameid=lime_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Pink Bed
|spritetype=block
|nameid=pink_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Gray Bed
|spritetype=block
|nameid=gray_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Light Gray Bed
|spritetype=block
|nameid=light_gray_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Cyan Bed
|spritetype=block
|nameid=cyan_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Purple Bed
|spritetype=block
|nameid=purple_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Blue Bed
|spritetype=block
|nameid=blue_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Brown Bed
|spritetype=block
|nameid=brown_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Green Bed
|spritetype=block
|nameid=green_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Red Bed
|spritetype=block
|nameid=red_bed
|blocktags=beds
|itemtags=beds}}
{{ID table
|displayname=Black Bed
|spritetype=block
|nameid=black_bed
|blocktags=beds
|itemtags=beds
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=beds
|spritetype=block
|nameid=bed
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Bed
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=Beds
|spritetype=block
|nameid=bed
|id=26
|form=block
|itemform=item.bed}}
{{ID table
|displayname=Item
|spritename=bed
|spritetype=item
|nameid=bed
|id=418
|form=item
|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=beds
|spritetype=block
|nameid=Bed
|foot=1}}
===Metadata===
{{see also|Data values}}
{{IN|be}}, bed items use the following data values:
{{/DV}}
===Block states===
{{see also|Block states}}
{{/BS}}
===Block data===
A bed has a block entity associated with it that holds additional data about the block.
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].
==Advancements==
{{load advancements|Sweet Dreams}}
==History==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java beta}}
{{History||November 26, 2011|link={{tweet|jeb|140410431394160640}}|Originally, [[crying obsidian]] was intended to act as a block to reset spawn points, until beds were introduced.}}
{{History||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.
|The only color for beds is red.
|Beds can currently be crafted using any color combination of wool.
|Sleeping in an area potentially exposed to monsters can cause [[player]]s to wake up early, with a [[skeleton]] or [[zombie]] spawned next to them.
|Trying to sleep in a bed in [[the Nether]] does nothing.}}
{{History||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' is clicked and the function is limited to [[multiplayer]].}}
{{History||1.4_01|Beds now act as a respawn point as intended.}}
{{History||1.6|snap=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explosion|explode]].}}
{{History||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}}
{{History|||snap=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[oak]] planks from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}}
{{History|||snap=Beta 1.9 Prerelease 6|Beds no longer spawn monsters. Instead, trying to sleep when monsters are around displays a message saying ''You may not rest now, there are monsters nearby''.}}
{{History||1.2.4|snap=release|[[Cat]]s while in standing position now purposely go and sit on beds.
|[[Spruce]], [[birch]], and [[jungle tree|jungle]] planks can now be used to craft beds.}}
{{History||1.5|snap=?|Beds now check their [[biome]] for detonation rather than just their dimension.}}
{{History||1.7.2|snap=1.7.1|[[Acacia]] planks and [[dark oak]] planks can now be used to craft beds.}}
{{History||1.8|snap=14w29a|Beds now display the cracking animation on top and bottom.}}
{{History|||snap=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[breaking|broken]].<ref>{{bug|MC-66347||Beds make incorrect sounds|Fixed}}</ref>}}
{{History||1.9|snap=15w43a|Bed now generates inside [[igloo]]s.}}
{{History||1.11|snap=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a [[mob]].}}
{{History|||snap=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
{{History||1.12|snap=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}}
{{History|||snap=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}}
{{History|||snap=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added.
|The "Bed" has been renamed to "Red Bed".
|Beds can now only be crafted using wool of the same color.
|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
|{{Sprite|pos=1|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=9|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=8|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=16|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=13|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=15|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=2|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=5|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=6|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=14|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=10|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=4|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=12|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=11|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=3|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=7|image=Bed Icons 1.12.png|size=32|sheetsize=512}} Beds now appear 3D in the [[inventory]].
|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.<ref>{{bug|MC-11963||bed hind legs not rendered|Fixed}}</ref>
|Beds have been made bouncy, though they do not completely reduce all [[fall damage]].
|Beds are now a [[block entity]].}}
{{History|||snap=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different.
|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br> <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
{{Sprite|pos=17|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=25|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=24|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=32|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=29|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=31|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=18|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=21|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=22|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=30|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=26|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=20|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=28|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=27|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=19|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=23|image=Bed Icons 1.12.png|size=32|sheetsize=512}} The textures of beds have now also been changed.}}
{{History||1.13|snap=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.}}
{{History|||snap=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}
{{History|||snap=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}}
{{History|||snap=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}}
{{History|||snap=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}}
{{History||1.14|snap=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]<br>{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed.
|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}}
{{History|||snap=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}}
{{History|||snap=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}}
{{History|||snap=18w48a|Beds now generate in the updated [[plains]] [[village]]s.}}
{{History|||snap=18w49a|Beds now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
{{History|||snap=18w50a|Beds now generate in the updated [[desert]] and [[taiga]] villages.}}
{{History|||snap=19w08a|All mobs can now sleep in beds using [[command]]s.}}
{{History|||snap=19w11a|[[Villager]]s now claim beds and sleep in them during the night.
|Shepherd villagers now [[trading|sell]] beds.}}
{{History||1.15|snap=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}}
{{History|||snap=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}}
{{History|||snap=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}}
{{History||1.16|snap=20w06a|Crimson and warped planks can now be used to craft beds.}}
{{History|||snap=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}}
{{History||1.16.2|snap=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}}
{{History||1.17|snap=20w51a|Added gamerules for sleeping in multiplayer.}}
{{History||1.18|snap=21w44a|Sleeping now only resets the weather cycle if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}}
{{History||1.19|snap=22w11a|[[Mangrove]] planks can now be used to craft beds.}}
{{History||1.19.3|snap=22w43a|Bed explosions can now be properly [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}}
{{History||1.20|snap=Pre-release 1|Beds of any color can now be dyed into any other color.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
{{History||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].}}
{{History||v0.9.0|snap=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource.
|Added smooth lighting to beds.}}
{{History||v0.11.0|snap=build 8|The lighting on beds has been improved.}}
{{History||v0.12.1|snap=build 1|Tamed [[cat|ocelots]] while standing now purposely go and sit on beds.
|Beds are no longer available from the [[nether reactor]].}}
{{History||v0.16.0|snap=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].<ref name="lazilycodedsounds">{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}}
{{History|||snap=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}}
{{History|||snap=alpha 1.0.0.0|Sleeping now ends [[weather]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|The "Bed" has been renamed to "Red Bed".
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|A new animation when sleeping has been added to beds.
|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s.
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.
|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Beds can now be [[waterlogging|waterlogged]] and require [[Water Breathing]] to sleep in.}}
{{History|||snap=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}}
{{History||1.6.0|snap=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}
{{History||1.8.0|snap=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}}
{{History||1.10.0|snap=beta 1.10.0.3|Various beds now generate in the new [[village]]s.
|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it.
|[[Igloo]]s now generate with red beds.
|Beds are now used to count the number of available houses in [[village]]s.
|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History||1.13.0|snap=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
{{History||xbox=TU12|xbone=CU1|ps=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds.
|The "Bed" has been now renamed to "Red Bed".
|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed.
|Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning.
|Beds can now be [[waterlogging|waterlogged]] and require {{EffectLink|Water Breathing}} to sleep in.}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history#ps-1.64|1.64]].}}
{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s.
|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it.
|Beds are now used to count the number of available houses in villages.
|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
{{History||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|The "Bed" has been renamed to "Red Bed".
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}}
{{History|Education}}
{{History||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
{{History||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|The "Bed" has been renamed to "Red Bed".
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}}
{{History||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}}
{{History||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
{{History|foot}}
=== Data history ===
{{History|java}}
{{History||1.13|snap=17w47a|The different block states for the <code>bed</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}}
{{History|foot}}
=== Bed "item"===
{{:Technical blocks/Bed}}
==Issues==
{{Issue list}}
== Trivia==
* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.<ref>{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}</ref>
** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions.
* If the player quits the game while sleeping, upon return the player wakes up beside the bed.
* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}}
* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs.
* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.
* Villagers can sleep in the Nether and the End without causing the bed to explode.<ref>{{bug|MC-146515}} Resolved as Works As Intended</ref>
* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''.
* Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava.
*The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white.
== Gallery ==
=== All renders ===
<gallery>
White Bed.png|White
Light Gray Bed.png|Light gray
Gray Bed.png|Gray
Black Bed.png|Black
Brown Bed.png|Brown
Red Bed.png|Red
Orange Bed.png|Orange
Yellow Bed.png|Yellow
Lime Bed.png|Lime
Green Bed.png|Green
Cyan Bed.png|Cyan
Light Blue Bed.png|Light blue
Blue Bed.png|Blue
Purple Bed.png|Purple
Magenta Bed.png|Magenta
Pink Bed.png|Pink
</gallery>
=== Screenshots ===
<gallery>
Multiplayer Sleeping.png|A sleeping player in multiplayer.
Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed.
Nether Bed.png|A crater created by attempting to sleep in the Nether.
Ender Bed.png|A crater created by attempting to sleep in the End.
16 color beds.png|All the different color variants.
Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the zombies outside.
Stackedbeds.png|A stack of beds.
Mob wakeup.png|Player being awakened by a [[zombie]].
Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime.
Sleeping.png|A player going to sleep in a bed on the first day of a ''Minecraft'' world.
CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops.
</gallery>
=== In other media ===
<gallery>
File:Rainbow Bed.png|The [[MCE:Rainbow Bed|rainbow bed]], a unique coloration featured in [[Minecraft Earth]].
File:The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[skin pack|Campfire Tales]] skin pack.
</gallery>
==References==
{{Reflist}}
{{Blocks|Utility}}
{{Items}}
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[cs:Postel]]
[[de:Bett]]
[[es:Cama]]
[[fr:Lit]]
[[hu:Ágy]]
[[it:Letto]]
[[ja:ベッド]]
[[ko:침대]]
[[nl:Bed]]
[[pl:Łóżko]]
[[pt:Cama]]
[[ru:Кровать]]
[[th:เตียง]]
[[uk:Ліжко]]
[[zh:床]]</li><li>[[Stick|Stick]]<br/>{{for|other uses|Stick (disambiguation)}}
{{Item
| image = Stick.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''stick''' is an item used for [[crafting]] many [[tools]] and [[item]]s.
== Obtaining ==
=== Crafting ===
{{Crafting
|B2= Any Planks
|B3= Any Planks
|Output= Stick,4
|type= Material
|head=1
}}
{{Crafting
|B2= Bamboo
|B3= Bamboo
|Output= Stick
|type= Material
|foot=1
}}
=== Fishing ===
Sticks can be obtained as a "junk" item while [[fishing]].
=== Block loot ===
[[Dead bush]]es drop between 0–2 sticks when destroyed.
All [[Leaves|leaf]] types have a 2% chance to drop between 1-2 sticks when broken. Using a tool with [[Fortune]] increase these chances to 2.2%, 2.5%, and 3.3% for Fortune I, II, and III respectively.
=== Entity loot ===
[[Witch]]es have a chance of dropping 0–6 sticks upon death. This is increased by 3 per level of [[Looting]], for a chance of 0-15 sticks.
[[Boat]]s and [[Boat with Chest|boats with chest]]s drop 2 sticks when falling from exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks.<ref>{{bug|MC-119369}}</ref>.
=== Chest loot ===
{{LootChestItem|stick}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Fuel ===
When used as a [[furnace]] fuel, a stick smelts 0.5 [[item]]s.
=== Trading ===
Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a {{frac|2|3}} chance to buy 32 sticks for an [[emerald]] in ''Java Edition'', and they always offer the trade in Bedrock Edition.
== Video ==
<div style="text-align:center">{{yt|SYoHAJBuoss}}</div>
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Stick
|spritetype=item
|nameid=stick
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Stick
|spritetype=item
|nameid=stick
|id=320
|form=item
|foot=1}}
== History ==
{{History|java indev}}
{{History||0.31|snap=20100129|[[File:Stick JE1 BE1.png|32px]] Added sticks.
|Sticks are used to craft [[sign]]s, [[torch]]es, [[sword]]s, [[pickaxe]]s, [[axe]]s and [[shovel]]s.}}
{{History|||snap=20100130|Sticks are now used to craft [[bow]]s and [[arrow]]s.}}
{{History||20100206|Sticks are now used to craft [[hoe]]s.}}
{{History||20100219|Sticks can be used as fuel for the newly added [[furnace]].}}
{{History||20100223|Sticks are now used to craft [[painting]]s.}}
{{History|java infdev}}
{{History||20100607|Sticks are now used to craft [[ladder]]s.}}
{{History||20100618|Sticks are now used to craft [[rail]]s.}}
{{History|java alpha}}
{{History||v1.0.1|Sticks are now used to craft [[redstone torch]]es and [[lever]]s.}}
{{History||v1.0.6|2 sticks now drops from breaking [[boat]]s.}}
{{History||v1.0.17|Sticks are now used to craft [[fence]]s.}}
{{History||v1.1.1|Sticks are now used to craft [[fishing rod]]s.}}
{{History|java beta}}
{{History||1.5|Sticks are now used to craft [[powered rail]]s.}}
{{History||1.8|snap=Pre-release|Sticks are now used to craft [[fence gate]]s.}}
{{History|java}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft sticks.}}
{{History||1.3.1|snap=12w16a|Sticks are found in the new [[bonus chest]]s.}}
{{History|||snap=12w22a|Sticks are now used to craft [[tripwire hook]]s.}}
{{History|||snap=12w27a|Sticks no longer drops from breaking [[boat]]s.|Instead, it needs to fall certain heights to drop 2 sticks.}}
{{History||1.4.2|snap=12w34a|Sticks are now used to craft [[item frame]]s.}}
{{History|||snap=12w38b|[[Witch]]es now have a chance to drop sticks.}}
{{History||1.5|snap=13w02a|Sticks are now used to craft [[activator rail]]s.}}
{{History||1.7.2|snap=13w36a|Sticks can be obtained as one of the "junk" [[item]]s by [[fishing]].}}
{{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft sticks.}}
{{History||1.8|snap=14w30a|Sticks are now used to craft [[banner]]s.}}
{{History|||snap=14w32a|Sticks are now used to craft [[armor stand]]s.}}
{{History||1.9|snap=15w31a|Sticks are now dropped by [[dead bush]]es.}}
{{History|||snap=15w44a|Sticks are now found in [[bonus chest]]s for more than double the average yield.}}
{{History||1.13|snap=17w47a|Sticks can now be found in 70.5% of bonus chests in stacks of 1–12.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 280.}}
{{History||1.14|snap=18w43a|Sticks can now be crafted from [[bamboo]].
|Sticks can now be used to craft [[crossbow]]s.
|Sticks are now [[drops|dropped]] by [[leaves]].}}
{{History|||snap=18w48a|Sticks can now be used to craft [[grindstone]]s.
|Sticks can now be found in [[chest]]s in [[village]] cartographer houses.}}
{{History|||snap=18w50a|Sticks can now be found in village fletcher houses and toolsmith houses.}}
{{History|||snap=19w02a|Sticks can now be used to craft [[campfire]]s.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] sticks.}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft sticks.
|Sticks can now be used to craft [[soul torch]]es.}}
{{History||1.17|snap=21w05a|Sticks are now dropped by [[azalea leaves]] and [[flowering azalea leaves]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft sticks.}}
{{History|||snap=22w13a|Sticks are now dropped by [[mangrove leaves]].}}
{{History||1.19.4|snap=23w07a|The [[crossbow]] and [[soul campfire]] recipes are no longer unlocked by sticks.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Sticks are now dropped by [[cherry leaves]].
|Sticks can now be used to craft [[brush]]es.
|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20|snap=23w12a|The probability for the stick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stick JE1 BE1.png|32px]] Added sticks. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Sticks are now [[craft]]able.
|Sticks can be used to [[craft]] wooden and stone [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s, [[ladder]]s, [[torch]]es, [[fence]]s and [[fence gate]]s.}}
{{History||v0.3.2|Sticks are now used to craft iron, gold and diamond [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.3.3|Sticks are now used to craft [[bow]]s.}}
{{History||v0.4.0|Sticks are now used to craft [[hoe]]s.}}
{{History||v0.5.0|Sticks are now used to craft [[painting]]s.}}
{{History||v0.6.0|Sticks are now used to craft [[sign]]s.}}
{{History||v0.8.0|snap=build 2|Sticks are now used to craft [[rail]]s and [[powered rail]]s.}}
{{History||v0.11.0|snap=build 1|Sticks are now used to craft [[fishing rod]]s.
|Sticks can now be found as a junk [[item]] from [[fishing]].}}
{{History||v0.12.1|snap=build 1|Sticks are now [[drops|dropped]] when [[dead bush]]es are [[breaking|destroyed]].}}
{{History||v0.13.0|snap=build 1|Sticks are now used to craft [[redstone torch]]es, [[lever]]s and [[tripwire hook]]s.}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] sticks.
|Sticks can now be used to craft [[item frame]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Sticks can now be used to craft [[armor stand]]s and [[banner]]s.
|Sticks can now generate inside [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Sticks can now be used to craft [[sparkler]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Sticks can now be crafted from [[bamboo]].}}
{{History|||snap=beta 1.8.0.10|Sticks can now be used to craft [[crossbow]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Sticks can now be used to craft [[barrel]]s, [[grindstone]]s, and [[campfire]]s.
|[[Leaves]] now have a chance of [[drops|dropping]] 0-2 sticks when [[breaking|destroyed]].}}
{{History||1.11.0|snap=beta 1.11.0.1|Sticks can now be found in [[village]] toolsmith and fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Sticks can now be [[trading|sold]] to fletcher [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|Sticks can now be used to craft [[soul torch]]es.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Sticks can now be used to craft [[brush]]es.
|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20.10|snap=beta 1.20.10.20|Sticks are no longer used to craft barrels.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}
{{History|PS4}}
{{History||1.90|Sticks can now be [[drops|dropped]] by [[leaves]].}}
{{History|new3DS}}
{{History||0.1.0|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The stick is used in 49 recipes in ''Java Edition'', and 50 recipes in ''Bedrock Edition'', more than any other item in the game. [[Iron ingot]] takes second place with 35 recipes, and [[planks]] take third place with 34 recipes.
* To craft each recipe once, a player would need 111 sticks, including 1 for the [[redstone torch]] in an [[activator rail]], while using the extra tripwire hook for the [[crossbow]]. This would require 56 [[planks]], or 14 [[logs]], for the sticks, and an extra 29 planks for the [[tool|wooden tools]], [[tripwire hook]], [[signs]], [[fences]], [[fence gate]], [[grindstone]], and slabs for the [[barrel]]. This means that the player needs a total of 85 planks, or 22 logs, plus 6 more for the [[campfire]] and [[soul campfire]].
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--stick Taking Inventory: Stick] – Minecraft.net on April 2, 2020
{{Items}}
[[cs:Tyčka]]
[[de:Stock]]
[[es:Palo]]
[[fr:Bâton]]
[[hu:Bot]]
[[it:Bastone]]
[[ja:棒]]
[[ko:막대기]]
[[nl:Stok]]
[[pl:Patyk]]
[[pt:Graveto]]
[[ru:Палка]]
[[th:แท่งไม้]]
[[tr:Çubuk]]
[[uk:Палиця]]
[[zh:木棍]]
[[Category:Renewable resources]]</li></ul> | Squid can no longer be milked. | ||||
1.5{{Extension DPL}}<ul><li>[[Map|Map]]<br/>{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}}
{{distinguish|World}}
{{Item
| image = Map Zoom 4.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks.
==Obtaining==
===Crafting===
{{crafting
|head=1
|showname=0
|showdescription=1
|A1= Paper
|B1= Paper
|C1= Paper
|A2= Paper
|B2= Compass
|C2= Paper
|A3= Paper
|B3= Paper
|C3= Paper
|Output= Empty Map
|type= Miscellaneous
|description=This variation is called an "empty locator map" {{in|bedrock}}, or an "empty map" {{in|java}}.
When the player first creates a map, it is blank. It needs to be activated by holding it and pressing ''{{Control|use item}}''. after which it records terrain and location markers as the player travels within (or close to) the area it maps.
}}
{{crafting
|A1= Paper
|B1= Paper
|C1= Paper
|A2= Paper
|B2= Paper
|C2= Paper
|A3= Paper
|B3= Paper
|C3= Paper
|Output= Empty Map
|type= Miscellaneous
|description={{only|bedrock}}
This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional [[compass]] (thereby saving [[iron ingot]]s and [[redstone dust]]), but it can also be {{Control|use|text=activated}} and later converted to a locator map by combining it with a compass on an [[anvil]], [[crafting table]], or [[cartography table]].
|foot=1
}}
=== Natural generation ===
==== Chest loot ====
{{LootChestItem|empty-map,map
}}
=== Cartography table ===
A map can also be created using a single paper on a [[cartography table]] to create an empty map, or a paper with a compass for an empty locator map.{{only|bedrock}}
=== Starting map ===
{{exclusive|bedrock|section=1}}
When creating a new world {{in|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it.
=== Trading ===
Novice-level cartographer [[Villager|villagers]] sell a single empty map for 7 [[Emerald|emeralds]] as their trades.
{{IN|java}}, cartographer villagers may give players with the [[Hero of the Village]] effect an empty map.
== Usage ==
{{See also|Tutorials/Mapping}}
=== Mapping ===
Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with ''{{control|use item}}''). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does ''not'' center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area.
To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be [[Map#Cloning|cloned]]. If a player holds a map whose clone is on display in an item frame, then that map updates while holding its clone.
Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an [[item frame]], the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible.
When the player leaves the area shown on a specific map, the player pointer transforms into a white dot on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However {{in|bedrock}}, the pointer remains as an arrow but shrinks until the player is near the area shown on the map.
While maps in [[the Nether]] work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a [[banner]] in [[the Nether]] still shows it on the map as usual. Having a smaller map image while riding a [[strider]] in the Nether can help one to see one's footing while traveling over [[lava]].
{{IN|java}}, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. {{IN|bedrock}}, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for [[the Nether]], and magenta for [[the End]]). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.<ref name=multiverse>{{ytl|EpP1diZdEdI}}</ref> Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn.<ref name=multiverse/> A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether.
A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an [[item frame]] to create a custom picture. Locking is recommended. See [[Map item format#Map Pixel Art]] for details on the techniques.
Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.
=== Map content ===
{{Main|Map item format}}
Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. {{IN|java}}, the [[Map item format#Color table|color of a map pixel]] generally matches the color of the most common [[opaque]] block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.
{{IN|bedrock}}, the [[Map item format#Color table|color of a map pixel]] instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification.
{{IN|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map.
{| class="wikitable"
|-
! style="width: 300px;" | {{el|je}}
! style="width: 300px;" | {{el|be}}
|-
| style="text-align: center;" | [[File:Map Zoom 4.png|alt=All banners marked on a map, alongside a named banner.|216px]]
| style="text-align: center;" | [[File:Map item BE.png|216px]]
|-
| Biome colors on ''Java Edition''.
| Biome colors on ''Bedrock Edition''.
|-
|}
Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface.
A standard map represents 128x128 blocks (1 block per pixel, 8x8 [[chunks]]) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 [[chunks]]).
Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a [[nether portal]], at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.
=== Player marker and pointer ===
{{IN|java}}, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of [[explorer map]]s, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map.
* '''Level 0/4 :''' 128×128 blocks (each map pixel represents 1 block)
* '''Level 1/4 :''' 256×256 blocks (2×2 blocks per map pixel)
* '''Level 2/4 :''' 512×512 blocks (4×4 blocks per map pixel)
* '''Level 3/4 :''' 1024×1024 blocks (8×8 blocks per map pixel)
* '''Level 4/4 :''' 2048×2048 blocks (16×16 blocks per map pixel)
{{IN|bedrock}}, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map. When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and shows the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.{{/BE|position}}
{{crafting
|name=Map<br>(with marker)
|ingredients=[[Map]] or Empty Map +<br>[[Compass]]
|showdescription=1
|Map (no markers);Empty Map
|Compass
|Output= Locator Map;Empty Locator Map
|type= Miscellaneous
|description={{el|be}} only.
Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map.
|foot=1
}}
{{IN|bedrock}}, a cartography table can also be used to add a pointer to create a locator map or empty locator map. This can be done by adding a compass to paper, or to an empty map or map.
=== Zooming out ===
[[File:Cartography table UI zoom.png|thumb|300px|{{IN|java}}, cartography table's UI, showing the map is being zoomed out.]]
A [[cartography table]] can also be used to zoom out, taking only one piece of paper per zoom level.
A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible.
{{Crafting
|A1= Paper |B1= Paper |C1= Paper
|A2= Paper |B2= Map;Locator Map |C2= Paper
|A3= Paper |B3= Paper |C3= Paper
|Output= Map;Locator Map
|showdescription=1
|description=Locator Map {{el|be}} only.
}}
{{/BE|zoom}}
==== Zoom details ====
The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom step (zoom level 4).
{| class="wikitable" style="text-align: center" data-description="Zoom levels"
! colspan="2" |
! Zoom step 0
! Zoom step 1
! Zoom step 2
! Zoom step 3
! Zoom step 4
|-
! colspan="2" |
| [[File:Map Zoom 0.png|116px|Zoom step 0, 1:1]]
| [[File:Map Zoom 1.png|116px|Zoom step 1, 1:2]]
| [[File:Map Zoom 2.png|116px|Zoom step 2, 1:4]]
| [[File:Map Zoom 3.png|116px|Zoom step 3, 1:8]]
| [[File:Map Zoom 4.png|116px|Zoom step 4, 1:16]]
|-
! colspan="2" | Zoom level
| 0/4
| 1/4
| 2/4
| 3/4
| 4/4
|-
! colspan="2" | 1 map pixel represents
| 1 block
| 2×2 blocks
| 4×4 blocks
| 8×8 blocks
| 16×16 blocks<br>(1×1 chunk)
|-
! colspan="2" | Scaling ratio
| 1:1
| 1:2
| 1:4
| 1:8
| 1:16
|-
! rowspan="2" colspan="2" | Map covers an area of
| 128×128 blocks
| 256×256 blocks
| 512×512 blocks
| 1024×1024 blocks
| 2048×2048 blocks
|-
| 8×8 chunks
| 16×16 chunks
| 32×32 chunks
| 64×64 chunks
| 128×128 chunks
|-
! colspan="2" | Smallest discernible features
| Blocks
| Trees, Paths
| Lakes, Buildings
| Mountains, Rivers
| Biomes, Mountain Ranges
|-
! colspan="2" | Use cases
| Pixel art, Base plans
| Base surroundings
| Structure mapping
| Landscape mapping
| Biome mapping
|-
! rowspan="2" | Total paper needed to zoom out from Level 0
! in anvil{{only|bedrock|short=1}} or crafting table
| -
| {{ItemSprite|Paper}} 8
| {{ItemSprite|Paper}} 16
| {{ItemSprite|Paper}} 24
| {{ItemSprite|Paper}} 32
|-
! in cartography table
| -
| {{ItemSprite|Paper}} 1
| {{ItemSprite|Paper}} 2
| {{ItemSprite|Paper}} 3
| {{ItemSprite|Paper}} 4
|}
Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area.
At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.
{{IN|java}}, zoom level can be seen on a map by turning on Advanced Tooltips (a [[Debug screen#More debug keys|debug screen]] option that can be toggled by using the key combination {{key|F3+H}}). The tooltip of the map then shows the zoom level, scaling factors, and map ID.
=== Cloning ===
[[File:Cartography table UI clone.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being cloned.]]
A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map.
A [[cartography table]] can also be used to clone a map.
The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring.
In Creative mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory.
It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map.
{{/BE|clone}}
=== Crafting ingredient ===
{{crafting usage|Map, Empty Map}}
=== Marking points ===
{{IN|java}} the player has the ability to mark spots on a map. To do this, {{control|use}} a map on a placed-down [[banner]], and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map.
If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation.
[[File:Map Marker Bedrock on Item frame.png|thumb|181x181px|{{IN|bedrock}} this is what a map lying on an item frame looks like, while showing markers.]]
{{IN|bedrock}} the player can place copies of locator maps in [[item frame]]s in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.
If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed.
{| class="wikitable"
|-
! style="width: 300px;" | {{el|je}}
! style="width: 300px;" | {{el|be}}
|-
| style="text-align: center;" | [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|216px]]
| style="text-align: center;" | [[File:Tracking map with markers bedrock.png|216px]]
|-
| How every banner appears {{IN|java}} on a map, including named banners.
| {{IN|bedrock}} this is how a locator map shows map markers while held by a player.
|-
|}
===Locking===
[[File:Cartography table UI lock.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being locked.]]
Maps can be locked when using a [[glass pane]] in a [[cartography table]]. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{IN|Be}}, locked maps have a unique texture.
{| class="wikitable" style="text-align: center;"
|-
! Condition
! style="width: 200px;" | Newly created map
! style="width: 200px;" | Map after terrain alteration
|-
! Unlocked map
| [[File:Map Zoom 0.png|174px]] || [[File:Unlocked Map.png|174px]]
|-
! Locked map
| [[File:Map Zoom 0.png|174px]] || [[File:Map Zoom 0.png|174px]]
|-
|}
{{-}}
== Sounds ==
{{Edition|Java}}:
{{Sound table
|rowspan=2
|sound=Drawmap1.ogg
|sound2=Drawmap2.ogg
|sound3=Drawmap3.ogg
|subtitle=Map drawn
|source=player
|description=When a map is drawn
|id=ui.cartography_table.take_result
|translationkey=subtitles.ui.cartography_table.take_result
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Map drawn
|source=block
|description=When a map is edited using a cartography table
|id=ui.cartography_table.take_result
|translationkey=subtitles.ui.cartography_table.take_result
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Drawmap1.ogg
|sound2=Drawmap2.ogg
|sound3=Drawmap3.ogg
|source=block
|description=When a map is drawn<wbr>{{Upcoming|BE 1.20.20.20}}
|id=ui.cartography_table.take_result|idnote={{Verify|Could be block.cartography_table.use}}
|volume=0.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|source=block
|description=When a map is edited using a cartography table
|id=ui.cartography_table.take_result
|volume=0.8
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Empty Map
|spritetype=item
|nameid=map
|form=item}}
{{ID table
|displayname=Map
|spritetype=item
|nameid=filled_map
|form=item
|translationkey=item.minecraft.filled_map, filled_map.buried_treasure, filled_map.explorer_jungle{{upcoming|java 1.20.2}}, filled_map.explorer_swamp{{upcoming|java 1.20.2}}, filled_map.mansion, filled_map.monument, filled_map.unknown, filled_map.village_desert{{upcoming|java 1.20.2}}, filled_map.village_plains{{upcoming|java 1.20.2}}, filled_map.village_savanna{{upcoming|java 1.20.2}}, filled_map.village_snowy{{upcoming|java 1.20.2}}, filled_map.village_taiga{{upcoming|java 1.20.2}}
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Empty Map
|spritetype=item
|nameid=empty_map
|aliasid=emptymap
|id=515
|form=item
|translationkey=item.emptyMap.name, item.emptyLocatorMap.name}}
{{ID table
|displayname=Map
|spritetype=item
|spritename=map-be
|nameid=filled_map
|aliasid=map
|id=420
|form=item
|translationkey=item.map.name, item.map.exploration.mansion.name, item.map.exploration.monument.name, item.map.exploration.treasure.name
|foot=1}}
=== Metadata ===
{{see also|Bedrock Edition data values}}
{{IN|bedrock}}, maps use the following data values:
{{/DV}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Maps}}
</div>
{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].
=== Map icons ===
{{see also|Player.dat format|Map item format|map_icons.png}}
Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref>
[[File:Map icons.png|thumb|128px|Map icons texture {{in|Java}}]]
[[File:Map icons BE.png|thumb|128px|Map icons texture {{in|Bedrock}}]]
{| class="wikitable"
|-
! Java ID !! Bedrock ID !! Text ID !! Appearance !! Purpose !! Shown in item frames?
|-
| 0 || ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px]] [[File:Player (texture) BE2.png|16px]] White marker || Players (on map) || No
|-
| 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px]] [[File:Green Marker (texture) BE2.png|16px]] Green marker || The current map in an item frame || Yes
|-
| 2 || ||<code>red_marker</code> || [[File:Red Marker (texture) JE1 BE1.png|16px]] [[File:Red Marker (texture) BE2.png|16px]] Red marker || Position converted to Overworld when opening Overworld map in the Nether{{Only|bedrock}} || No
|-
| 3 || ||<code>blue_marker</code> || [[File:Blue Marker (texture) JE1 BE1.png|16px]] [[File:Blue Marker (texture) BE2.png|16px]] Blue marker || Other players || No
|-
| 4 || ||<code>target_x</code> || [[File:Target X (texture) JE1 BE1.png|16px]] White X || Unused || Yes
|-
| 5 ||5
|<code>target_point</code> || [[File:Target Point (texture) JE1 BE1.png|16px]] [[File:Target Point (texture) BE2.png|16px]] Red triangle || Unused || Yes
|-
| 6 || 6 ||<code>player_off_map</code> || [[File:Player Off Map (texture) JE1 BE1.png|16px]] Large white dot || Players off map, nearby{{only|java}} || No
|-
| 7 || 13 ||<code>player_off_limits</code> || [[File:Player Off Limits (texture) JE1.png|16px]] [[File:Player Off Limits (texture) BE.png|16px]] Small white dot || Players off map, far away{{only|java}} || No
|-
| 8 ||14
|<code>mansion</code> || [[File:Mansion (texture) JE1.png|16px]] [[File:Mansion (Texture) BE2.png|frameless|16x16px]] Woodland mansion || Woodland mansion || Yes
|-
| 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE1.png|16px]] [[File:Monument Texture BE2.png|frameless|16x16px]] Ocean monument || Ocean monument || Yes
|-
| 10 - 25 || ||<code>{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px]] [[File:Banner Light Gray (texture) JE1.png|16px]] [[File:Banner Gray (texture) JE1.png|16px]] [[File:Banner Black (texture) JE1.png|16px]] [[File:Banner Brown (texture) JE1.png|16px]] [[File:Banner Red (texture) JE1.png|16px]] [[File:Banner Orange (texture) JE1.png|16px]] [[File:Banner Yellow (texture) JE1.png|16px]] [[File:Banner Lime (texture) JE1.png|16px]] [[File:Banner Green (texture) JE1.png|16px]] [[File:Banner Cyan (texture) JE1.png|16px]] [[File:Banner Light Blue (texture) JE1.png|16px]] [[File:Banner Blue (texture) JE1.png|16px]] [[File:Banner Magenta (texture) JE1.png|16px]] [[File:Banner Purple (texture) JE1.png|16px]] [[File:Banner Pink (texture) JE1.png|16px]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes
|-
| 26 ||4
|<code>red_x</code> || [[File:Red X (texture) JE1.png|16px]] [[File:Target X (texture) BE2.png|16px]] Red X || Buried treasure || Yes
|-
| || 8 || || [[File:Magenta Marker (texture) BE1.png|16px]] Magenta marker
| Position converted to Overworld when opening Overworld map in the End{{Only|bedrock}} || No
|-
| || 9 || || [[File:Orange Marker (texture) BE1.png|16px]] Orange marker{{more info}}
|Other players
|Yes
|-
| || 10 || || [[File:Yellow Marker (texture) BE1.png|16px]] Yellow marker
| Other players || No
|-
| || 11 || || [[File:Cyan Marker (texture) BE1.png|16px]] Cyan marker
| Other players || No
|-
| -
|12
| || [[File:Green Point (texture) BE1.png|16px]] Green Triangle
| Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination{{Only|bedrock}} || Yes
|}
It should be noted that even if the player used a NBT editor to add an additional icon on the map, ''Minecraft'' shows only the first one listed when the player loads up their world.
== Achievements ==
{{load achievements|Map Room}}
== History ==
{{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}}
{{more images|section=24|{{bug|MC-72962}}}}
{{History||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Notch]] unveiled screenshots of the map.}}
{{History||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said that he would try to make maps place-able on [[wall]]s.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}}
{{History||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}}
{{History||1.8|snap=Pre-release|Maps can now be found in library chests in the brand-new [[stronghold]]s.
|Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}}
{{History||1.8.1|Maps now work both while walking and flying.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the North, which threw off many [[player]]s and led to a common misconception that ''Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
|Before the change in sun position, it was commonly said that ''Minecraft'' maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, [[Jeb]] asserted (and [[Notch]] agreed) that the sun rose in the north.<ref>{{Tweet|jeb|87815841160237056}}</ref><ref>{{Tweet|notch|88155424880201728}}</ref> Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a [[Programs and editors/Cartograph|Cartograph]]-generated map with North at the top is rotated 90 degrees from the in-game map).}}
{{History||1.4.2|snap=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[player]] when clicked (not as before where it was centered on the location it was crafted.)
|Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed.
|The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located.
|Maps now align to a grid, making it easier to create adjacent maps.
|Maps can now be zoomed out (but not zoomed in).
|Maps can now be cloned and scaled.}}
{{History||1.4.2|snap=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Java Edition 12w34a|12w34a]],<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
|Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}}
{{History|||snap=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[paper]] on a [[crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}}
{{History||1.7.2|snap=13w38a|The map size has been increased when placed on a [[wall]] using the [[item frame]].
|More colors have been added to maps for different [[block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}}
{{History||1.8|snap=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.}}
{{History||1.8.1|snap=pre1|Some colors have been changed on maps to more accurately represent their respective [[block]].}}
{{History||1.9|snap=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}}
{{History|||snap=15w34a|New maps can now be [[crafting|crafted]] at a scale factor of 1:4.
|A crafting recipe has been added for zooming in maps.}}
{{History|||snap=15w43a|The average yield of empty maps from [[stronghold]] library [[chest]]s has been doubled.}}
{{History|||snap=15w45a|New maps are once again [[crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[15w34a]].
|The [[crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}}
{{History|||snap=15w49a|Map making now uses armor equipping sounds.}}
{{History||1.11|snap=16w39a|Maps now work in [[the End]].
|Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]].
|Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}}
{{History||1.12|snap=17w17a|Maps now have separate colors for colored [[terracotta]] blocks from other colored blocks.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 358 and 395.
|Maps now use additional NBT to specify which map they contain. Prior to this version, they used the [[damage]] value instead.
|Map IDs are no longer limited to 32,768.}}
{{History|||snap=17w50a|Maps can now be placed on floor and ceiling [[item frame]]s.}}
{{History|||snap=18w10a|Spots on maps can now be marked using [[banner]]s.}}
{{History|||snap=18w11a|Empty maps can now generate in [[shipwreck]] [[chest]]s.}}
{{History|||snap=pre7|Maps have been changed slightly, in regard to which [[block]]s are shown and which blocks are not.}}
{{History||1.14|snap=18w43a|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
{{History|||snap=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}}
{{History|||snap=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]].
|Maps can now be locked by using a [[glass pane]] with a cartography table.
|The recipes for cloning and zooming out maps have been removed.}}
{{History|||snap=19w06a|Map making is now silent again.}}
{{History|||snap=19w13a|Cartographer villagers now give empty maps to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w21a|Map making sounds are now the same as when using a cartography table.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps.
|Maps are crafted using nine [[paper]], one for every slot of the [[crafting]] grid.
|Maps must be combined with a [[compass]] using an [[anvil]] in order to show the [[player]]'s position.
|Maps can be zoomed using an anvil.}}
{{History|||snap=build 3|New maps are now [[crafting|crafted]] at full zoom.
|Empty maps now have a "Create Map" button to initialize them.}}
{{History|||snap=build 7|New maps are now crafted at a scale factor of 1:1.}}
{{History||v0.15.0|snap=unknown|Maps can now be crafted either with 8 pieces of [[paper]] and a [[compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}}
{{History||v0.16.0|snap=build 1|Different colors have been added to maps for different [[biome]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]] as well as the [[crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] in general could.
|Maps can now be found inside [[stronghold]] library [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".}}
{{History|||snap=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps".
|Empty maps are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their tier 3 [[trading|trade]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||?|The texture of the filled map overlay has been changed.}}
{{History||?|Maps now function in dimensions other than the dimension in which they were created.}}
{{History||1.10.0|snap=beta 1.10.0.3|Maps can now be found in cartographer house [[chest]]s in [[village]]s.
|[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Empty maps can now be created from 1 [[paper]] in [[cartography table]]s.
|Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}}
{{History|||snap=beta 1.11.0.4|Cartographer [[villager]]s now [[trading|sell]] empty map for an [[emerald]] as their first tier [[trading|trades]].
|Empty locator maps can now be [[trading|bought]] from cartographer villagers.}}
{{History||1.13.0|snap=beta 1.13.0.1|[[File:Map (item) BE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps.
|The [[player]] spawns with a free map.
|Maps are available only as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps.}}
{{History||xbox=none|xbone=CU1|ps=1.0|wiiu=none|Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}}
{{History||xbox=TU21|xbone=CU9|ps=1.14|wiiu=Patch 1|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now produces an empty map.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
{{History||ps=1.91|Maps can now be created and used in [[cartography table]]s.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* Use of the {{key|F1}} key can allow the player to hold a map without blocking their view at all.
* In ''Java Edition'', a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] minecraft:filled_map{map:5<nowiki>}}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0.
* The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see [[map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
* Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
* Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.
* A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.
* Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.
* On [[Legacy Console Edition]], the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu.
* Maps on Legacy Console Edition always show the player's current coordinates, as a substitute for the optional [[Coordinates|coordinate display]] in other editions.
* A map cannot be created on [[New Nintendo 3DS Edition]]. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps.
== Gallery ==
<gallery>
MapItem1.png|A fully zoomed map.
MapRotation.png|Having a map in hand does not stop the ability to see ahead.
MapItem3.png|A world being recorded onto a map.
Mcmap4.png|Nearly fully explored map.
Zoomed Map.png|A map edited to the scale of 1.
Sky Map.png|A map mapping the [[Sky Dimension]].
MapOfVillage.png|A village and how it is represented on a map.
Pumpkin map.png|A map containing a custom image made by placing a large number of blocks.
Complete Map.png|A completely explored map.
MapZooms.png|A diagram showing how maps zoomed out before [[Java Edition 1.8]]. Notice how the larger maps have borders made of half and quarter small maps.
Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly.
Large Biome Map.png|A map of a [[Large Biomes]] world.
Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Pocket Edition Alpha 0.14.0|0.14.0]] and [[Pocket Edition Alpha 0.16.0|0.16.0]].
Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map.
MiniMap.png|Maps held in the off-hand or in either hand while [[dual wielding]] appear as mini-maps.
Partly filled treasure map.png|Partly filled treasure map with an odd area at the bottom left. Normally a partly filled map would look striped (as in the top left), but this map seems to be bugged and is possibly showing caves, or something, in the bottom left.
Partly filled ocean explorer map.png|Partly filled ocean explorer map. Updating the game from an older version (in this case the area was first generated before 1.18) and buying a map after updating (in this case in 1.19.4) can result in the map displaying rivers and terrain where there is really a frozen sea.
Map Stained Glass 1.png|Stained glasses' appearances on maps before and after 1.13.
Map Stained Glass 2.png|Stained glasses' appearances on maps before and after 1.13.
Map Various Blocks 1.png|Various blocks' appearances on maps before and after 1.13.
Map Various Blocks 2.png|Various blocks' appearances on maps before and after 1.13.
Better Together Map.jpg|Holding a map in the offhand in ''Bedrock Edition''.
Better Together Map Icon.jpg|Holding a map in both hands in ''Bedrock Edition''.
</gallery>
=== The Nether ===
<gallery>
Nethermap.png|A map in [[the Nether]].
Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[compass]].
</gallery>
=== The End ===
<gallery>
Jeb End Map.png|The first image of a map in [[the End]].
Endmap.png|A map in the End.
</gallery>
=== Maps in item frames ===
<gallery>
FramedMap.png|A map displayed on an item frame, as it looked before [[Java Edition 1.7.2]].
Structure Map Collection.png|Multiple maps in item frames. Notice a [[village]], two [[desert temple]]s and a lava lake.
Minecraft maps 3by3.png|A collection of 9 connected full maps.
Full Map.png|A combination of 25 maps pasted together as one map.
Map wall BE.png|A map wall on ''Bedrock Edition'', showing large areas of biome colors for each biome.
Map's in item frames.png|Maps can be placed into [[item frame]]s so they can be viewed together.
Comparing Maps.png|The comparison between 3 zooms of maps.
SuperflatMap.png|A map in a [[Superflat]] world, with some [[village]]s.
MapWallWithMarkers.png|A 3x3 map wall with banner markers.
HEYYEYAAEYAAAEYAEYAA.png|He-Man map art.
Map Player Icons 1.png|First image of player icons on maps.
Map Player Icons 2.png|Second image of player icons on maps.
</gallery>
== See also ==
* [[Explorer Map]]
* [[Clock]]
* [[Tutorials/Navigation|Navigation]]
== References ==
{{Reflist}}
{{Items}}
[[cs:Mapa]]
[[de:Karte]]
[[es:Mapa]]
[[fr:Carte (objet)]]
[[hu:Térkép (tárgy)]]
[[ja:地図]]
[[ko:지도]]
[[nl:Kaart]]
[[pl:Mapa]]
[[pt:Mapa]]
[[ru:Карта]]
[[tr:Harita]]
[[th:แผนที่]]
[[uk:Мапа]]
[[zh:地图]]
[[Category:Renewable resources]]</li><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s.
== Obtaining ==
=== Mob loot ===
[[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]].
=== Mining ===
Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment.
=== Natural generation ===
{{LootChestItem|prismarine-crystals}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Prismarine Crystals
|spritetype=item
|nameid=prismarine_crystals
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Prismarine Crystals
|spritetype=item
|nameid=prismarine_crystals
|id=549
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}}
{{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]] has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}}
{{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
{{History|New 3DS}}
{{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Renewable resources]]
[[de:Prismarinkristalle]]
[[es:Cristales de prismarina]]
[[fr:Cristaux de prismarine]]
[[hu:Prizmarin kristály]]
[[ja:プリズマリンクリスタル]]
[[ko:프리즈머린 수정]]
[[lzh:海磷晶]]
[[nl:Prismarienkristallen]]
[[pl:Kryształy pryzmarynu]]
[[pt:Cristais de prismarinho]]
[[ru:Призмариновый кристалл]]
[[uk:Призмаринові кристали]]
[[zh:海晶砂粒]]</li></ul></nowiki> | Squid are now incapable of swimming upward. When they do manage to swim upward, they drift down with a zero net gain in altitude, resulting in a jittery animation. | ||||
1.7{{Extension DPL}}<ul><li>[[Bread|Bread]]<br/>{{dungeons hatnote|type=item}}
{{Item
| title = Bread
| image = Bread.png
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)
}}
'''Bread''' is a [[food]] [[item]] that can be eaten by the [[player]].
== Obtaining ==
=== Crafting ===
{{Crafting
|A2=Wheat
|B2=Wheat
|C2=Wheat
|Output=Bread
|type=Foodstuff
}}
=== Chest loot ===
{{LootChestItem|bread}}
=== Trading ===
Novice-level farmer [[Villager|villagers]] sell 6 bread for one [[emerald]] as part of their [[Trading|trades]]. {{IN|java}} they only have a 40% chance of offering this trade.
=== Villager gifts ===
Farmer villagers may use wheat they have harvested to craft bread, which they can trade with other villagers.
Farmer villagers may throw bread at players under the [[Hero of the Village]] effect.{{only|java}}
== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management|title1= Hunger management}}
Bread can be eaten with the use control while it is selected in the [[hotbar]]. Eating bread restores {{hunger|5}} [[hunger]] and 6.0 [[Hunger#Mechanics|hunger saturation]].
=== Breeding ===
Villagers can pick up bread items to become willing, allowing them to breed. Villagers require 3 bread to become willing.
=== Composting ===
Placing bread into a [[composter]] has an 85% chance of raising the compost level by 1. It is more efficient to compost [[wheat]] than bread made from wheat.
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bread
|spritetype=item
|nameid=bread
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bread
|spritetype=item
|nameid=bread
|id=261
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Bake Bread}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java indev}}
{{History||20100206|[[File:Bread JE1 BE1.png|32px]] Bread has been added, which now restores {{hp|5}}.}}
{{History||20100223|Bread now requires 3 [[wheat]] (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}
{{History|java infdev}}
{{History||?|Bread is no longer stackable.}}
{{History||20100625-2|Bread can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Bread is now stackable to 64.
|Bread now restores {{hunger|5}} instead of {{hp|5}}.
|[[Dungeon]] [[chests]] now contain more bread, now that it stacks.
|Bread can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bread can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Bread can now be found in the new [[village]] blacksmith chests.}}
{{History||1.3.1|snap=12w16a|Bread can now be found in the new [[bonus chest]]s.}}
{{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 3–4 loaves of bread for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||1.6.1|snap=13w16a|Bread can now be used to feed [[horse]]s.}}
{{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 2–4 loaves of bread for 1 [[emerald]].}}
{{History|||snap=14w26c|[[Horse]]s no longer can eat bread.}}
{{History||1.9|snap=15w44a|The average yield of bread from [[mineshaft]] and [[dungeon]] [[chest]]s has now been decreased.}}
{{History||1.11|snap=16w39a|Bread can now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 297.}}
{{History||1.14|snap=18w43a|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}
{{History|||snap=18w48a|Bread can now generate inside chests in cartographer houses, tanneries and plains [[village]] houses.}}
{{History|||snap=18w49a|Bread can now generate inside chests in mason houses, and savanna and snowy [[village]] houses.}}
{{History|||snap=18w50a|Bread can now generate inside chests in village temples, toolsmith, and desert and taiga [[village]] houses.}}
{{History|||snap=19w03a|Placing bread into the new [[composter]] now has an 80% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Bread now has an 85% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w13a|Farmer villagers now give bread to players under the [[Hero of the Village]] effect.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Bread JE1 BE1.png|32px]] Added bread.}}
{{History||v0.5.0|Bread now restores {{hp|5}} instead of {{hp|2}}.}}
{{History||v0.8.0|snap=build 1|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||v0.12.1|snap=build 1|Bread now restores [[hunger]] instead of [[health]].}}
{{History||v0.14.0|snap=build 1|Bread can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s now require bread to become willing, in order to [[breeding|breed]].
|Farmer [[villager]]s now [[trading|sell]] 2-4 loaves of bread for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bread can now be found in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Bread can now be found inside [[bonus chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.
|Bread can now be found inside [[plains]] [[village]] houses [[chest]]s, plains tannery house chests, village cartographer house chests and plains weaponsmith chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Bread can now be found in village chests other than plains.
|Bread can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 6 bread for one [[emerald]].}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bread JE1 BE1.png|32px]] Added bread.}}
{{History||xbox=TU5|Bread is now stackable to 64.
|Bread now restores [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Bread JE2 BE2.png|32px]] Added bread.}}
{{History|foot}}
== Issues ==
{{issue list}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--bread Taking Inventory: Bread] – Minecraft.net on February 25, 2021
{{Items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[cs:Chléb]]
[[de:Brot]]
[[es:Pan]]
[[fr:Pain]]
[[hu:Kenyér]]
[[it:Pane]]
[[ja:パン]]
[[ko:빵]]
[[nl:Brood]]
[[pl:Chleb]]
[[pt:Pão]]
[[ru:Хлеб]]
[[th:ขนมปัง]]
[[uk:Хліб]]
[[zh:面包]]</li><li>[[:Category:Food|Category:Food]]<br/>Foods in Minecraft.
[[Category:Items]]
[[cs:Kategorie:Potraviny]]
[[fr:Catégorie:Nourriture]]
[[hu:Kategória:Ételek]]
[[zh:Category:食物]]</li></ul> | Squid have been made to despawn like other mobs. | ||||
| Until this version, squid would not despawn like other mobs. This made squid a popular pet as once harvested they could be put in aquariums and kept there. However, this has been corrected because of their downward movement (at the time) caused them to pool in relatively deep crevices in the ocean or lakes, thus making ink sacs hard to acquire as further squid would not spawn until the local population had been lowered. | |||||
1.8{{Extension DPL}}<ul><li>[[Minecart with Chest|Minecart with Chest]]<br/>{{ItemEntity
|image=Minecart with Chest.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops=1 {{ItemLink|Minecart with Chest}}<br> plus contents
|health={{hp|6}}
}}
A '''minecart with chest''' is a single [[chest]] inside a [[minecart]], and functions as such.
== Natural generation ==
Minecarts with chests containing loot naturally generate in [[mineshaft]]s, each on top of a piece of [[rail]].
== Obtaining ==
=== Crafting ===
{{Crafting|Chest|Minecart|Output=Minecart with Chest|type=Transportation}}
Minecarts with chests can be retrieved by attacking them. By doing so it drops as an [[item]] and any other contents of the chest are dropped as well.
==Usage==
[[File:Minecart with Chest GUI.png|thumb|176px|The GUI of a minecart with chest.]]
Minecarts with chests can be placed by {{control|use item|text=using its item}} on any type of [[rail]].
Chest minecarts' contents can be accessed by pressing {{control|use item}} button on them. The interaction makes no sounds and the chest does not show the opening or closing animation, unlike regular chests.
The boost that minecarts with chests gain from [[powered rail]]s is dependent on their load. For example, from a 1 powered rail starter track, an empty minecart with chest travels 64 blocks, but a full minecart with chest travels only 16 blocks (opposed to 80 blocks for an occupied normal minecart and 8 blocks for an empty normal minecart).
Another physical property of chest minecarts is their ability to be stacked. While three chests can fit in an area three blocks tall, up to four chest minecarts can fit in the same area. Like other minecarts, an unlimited number of minecarts with chests can exist in the same block space.
Minecarts with chests are also able to interact with [[hopper]]s. Hoppers can take items out from the minecart chest if they are below the track as the minecart rolls over it or put them in if the minecart rolls under a downward facing hopper. Hoppers can also input items if they are facing into the side of the minecart.
Opening or destroying a minecart with chest angers [[piglin]]s.
{{See also|Tutorials/Storage minecarts}}
When on top of [[detector rail]]s, nearby [[redstone comparators]] will give out redstone signals based on how full the minecarts with chests are.
== Sounds ==
{{Edition|Java}}:<br>
Minecarts with chests use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with chest is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with chest is moving
|id=minecart.base
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|id=389
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|id=98
|foot=1}}
===Entity data===
Minecarts with chests have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
==Achievements==
{{load achievements|Freight Station}}
== Video==
<div style="text-align:center">{{yt|2yVVMiQrCwo}}</div>
==History ==
[[File:Minecart with Chest BE3.png|thumb|The Minecart models in the Bedrock Edition were north or south on the sides. In the latest version, the front and rear sides are north or south. But the absolute orientation of the chest was not changed.]]
{{info needed section|In bedrock edition 1.16.100 it seems that chests in minecarts face sideways instead of forward - when was this changed?}}
{{History|java alpha}}
{{History||v1.0.14|[[File:Minecart with Chest JE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Minecarts with chests have been added.
|At this point, they are either called "chest minecarts" or "storage minecarts" because no in-game name was indicated.}}
{{History|java beta}}
{{History||1.0|"Minecart with Chest" has been first indicated as its name, via the new item tooltips.}}
{{History||1.8|snap=Pre-release|[[File:Minecart with Chest JE2.png|32px]] The [[model]] of the minecart with chest has been changed to match the new [[chest]] model. However, the [[chest]] is incorrectly offset.<ref>[[mcw:Issues/Beta 1.8pre2#Graphical]]</ref>}}
{{History|||snap=release|[[File:Minecart with Chest JE3 BE1.png|32px]] The model of minecarts with chests has been fixed.}}
{{History|java}}
{{History||1.5|snap=13w02a|Minecarts with chests now generate in [[mineshaft]]s in place of normal chests.}}
{{History||1.9|snap=15w43a|[[Loot table]]s have been added; minecarts with chests now use loot tables, and those in generated in [[mineshaft]]s now use loot tables.}}
{{History||1.9.1|snap=pre2|The title of the [[inventory]] has been changed from 'Chest minecart' to 'Minecart with Chest'.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartChest</code> to <code>chest_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 342.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.16.2|snap=Pre-release 1|[[Piglin]]s now become angry with players who open or destroy a chest minecart.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with chest is now shapeless.
|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History|||snap=build 3|Minecarts with chests now drop [[item]]s when destroyed in [[Creative]] mode.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecartchest</code> to <code>chest_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart_with_Chest_JE3_BE1.png|32px]] [[File:Minecart_with_Chest_(item)_JE1_BE1.png|32px]] Added minecarts with chests.
|Minecarts with chests emit smoke [[particles]] when destroyed.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery ==
<gallery>
Compact Minecart Storage.png|A compact storage using chest minecarts (left) compared to chest storage in the same volume. Notice how chests cannot be placed next to each other, which is no longer the case after Java Edition 1.13.
GlitchedMinecartChest.png|This minecart with chest is trapped inside a block, due to a [[stronghold]] and a [[mineshaft]] that generated partially overlapping.
Minecartportal.png|A minecart with chest generated on top of an [[end portal frame]], because there is a mineshaft behind the wall.
Chest Minecart Stack.png|A large stack of chest minecarts.
</gallery>
==References==
{{Reflist}}
{{items}}
{{entities}}
[[Category:Mechanics]]
[[Category:Storage]]
[[cs:Nákladní vozík]]
[[de:Güterlore]]
[[es:Vagoneta con cofre]]
[[fr:Wagonnet de stockage]]
[[hu:Tárolócsille]]
[[it:Carrello da miniera]]
[[ja:チェスト付きのトロッコ]]
[[ko:상자가 실린 광산 수레]]
[[nl:Mijnkar met kist]]
[[pl:Wagonik ze skrzynią]]
[[pt:Carrinho de mina com baú]]
[[ru:Вагонетка с сундуком]]
[[uk:Вагонетка зі скринею]]
[[zh:运输矿车]]</li><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item
| title = Raw Chicken
| image = Raw Chicken.png
| heals = {{hunger|2}}
| effects = {{EffectLink|Hunger}} (0:30) (30% chance)
| renewable = Yes
| stackable = Yes (64)
}}
'''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]].
==Obtaining==
===Mob loot ===
Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead.
===Cat gifts===
{{main|Cat#Gifts}}
Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken.
==Usage==
=== Food===
To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds).
<nowiki>*This has a similar effect as [[Rotten Flesh]].
===Smelting ingredient===
{{Smelting
|showname=1
|Raw Chicken
|Cooked Chicken
|0.35
}}
===Wolves===
Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
Wolves are at no risk of food poisoning.
===Trading===
Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}}
Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}}
==Sounds==
{{Sound table/Entity/Food}}
==Data values==
===ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Chicken
|spritetype=item
|nameid=chicken
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Chicken
|spritetype=item
|nameid=chicken
|id=275
|form=item
|foot=1}}
==Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
==Video==
<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>
==History==
{{History|java beta}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
{{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.
|Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}}
{{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]].
|Farmer villagers no longer [[trading|trade]] raw chicken.}}
{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}}
{{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
{{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}}
{{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}}
{{History|bedrock}}
{{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}}
{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
{{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery ==
<gallery>
Beta 1.8 Dev Chicken 2.png|First image of raw chicken.
</gallery>
==References==
{{reflist}}
{{Items}}
[[de:Rohes Hühnchen]]
[[es:Pollo crudo]]
[[fr:Poulet cru]]
[[hu:Nyers csirkehús]]
[[ja:生の鶏肉]]
[[ko:익히지 않은 닭고기]]
[[nl:Rauwe kip]]
[[pl:Surowy kurczak]]
[[pt:Frango cru]]
[[ru:Сырая курятина]]
[[th:ไก่ดิบ]]
[[zh:生鸡肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li></ul></nowiki> | Pre-release 2 ;) | Squid now drop experience orbs when killed by the player. | |||
| Java Edition | |||||
1.0.0{{Extension DPL}}<ul><li>[[Beetroot Soup|Beetroot Soup]]<br/>{{for|other uses|Soup}}
{{Item
| title = Beetroot Soup
| image = Beetroot Soup.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = No
}}
'''Beetroot soup''' is an unstackable [[food]] item.
== Obtaining ==
=== Crafting ===
{{Crafting
|Beetroot
|Beetroot
|Beetroot
|Beetroot
|Beetroot
|Beetroot
|Bowl
|Output=Beetroot Soup
|type=Foodstuff
}}
=== Natural generation ===
{{LootChestItem|beetroot-soup}}
== Usage ==
Beetroot soup can be eaten to restore {{hunger|6}} [[hunger]] points and 7.2 [[Hunger#Mechanics|saturation]], the same as [[cooked chicken]] and [[mushroom stew]]. After eating, the empty [[bowl]] remains, similarly to mushroom stew and [[rabbit stew]].
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroot Soup
|spritetype=item
|nameid=beetroot_soup
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Beetroot Soup
|spritetype=item
|nameid=beetroot_soup
|id=286
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 436.}}
{{History||1.14|snap=18w43a|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
|The recipe for beetroot soup is now shapeless.}}
{{History|||snap=18w49a|Beetroot soup can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}}
{{History|pocket alpha}}
{{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|[[Johan Bernhardsson]] posts an image of beetroot soup.}}
{{History||v0.8.0|snap=build 2|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup. It is not obtainable in the Creative inventory.}}
{{History||v0.9.0|snap=build 1|Beetroot soup now requires 6 [[beetroot]]s instead of 4.}}
{{History||v0.12.1|snap=build 12|Beetroot soup now restores {{hunger|6}} instead of {{health|8}}.}}
{{History||v0.13.0|snap=build 3|Beetroot soup can now be stacked.}}
{{history|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Beetroot soup has been added to the Creative inventory.<ref name="missing beetroot soup">{{Bug|MCPE-13804}}</ref>}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
|The recipe for beetroot soup is now shapeless.}}
{{History||1.11.0|snap=beta 1.11.0.1|Beetroot soup can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}
{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|switch=1.0.1|wiiu=Patch 13|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.
|The recipe for beetroot soup is now shapeless.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.
|Beetroot soup is not available within the [[Creative inventory]].}}
{{History||?|Added beetroot soup to the Creative inventory.{{info needed|Which update did this occur?}}}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
{{Items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Borschtsch]]
[[es:Estofado de remolacha]]
[[fr:Soupe de betteraves]]
[[it:Zuppa di barbabietole]]
[[ja:ビートルートスープ]]
[[ko:비트 수프]]
[[nl:Bietensoep]]
[[pl:Barszcz]]
[[pt:Ensopado de beterraba]]
[[ru:Свекольный суп]]
[[th:ซุปบีทรูท]]
[[uk:Борщ]]
[[zh:甜菜汤]]</li><li>[[Hopper|Hopper]]<br/>{{About|the block|the crash utility|Hopper (crash utility)}}
{{Block
|image=<gallery>
Hopper (D).png|Java
Hopper (D) BE.png|Bedrock
</gallery>
|extratext = View [[#Gallery|all renders]]
|transparent=Yes
|light=No
|tool=wooden pickaxe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
A '''hopper''' is a low-capacity storage [[block]] that can be used to collect [[item (entity)|item entities]] directly above it, as well as to transfer [[item]]s into and out of other containers. A hopper can be locked with [[Redstone Dust|redstone power]] to stop it from moving items into or out of itself.
== Obtaining ==
=== Breaking ===
To obtain a hopper, {{control|mine}} it with a [[pickaxe]]. Using any other item to mine a hopper drops only its contents.
{{breaking row|horizontal=1|Hopper|Pickaxe|Wood|foot=1}}
===Crafting===
A hopper can be crafted from 5 iron ingots and a chest.
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|B2= Chest
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Hopper
|type= Redstone
}}
==Usage==
{{see also|Tutorials/Hopper}}
[[File:Hopper aligment.png|Hoppers can face down or sideways.|thumb]]
A hopper can be used as a container, as a crafting ingredient, and as a redstone component.
A hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. To place a hopper, use the {{control|Place Block}} control while aiming at the surface to which its output should face (Hoppers ''do not'' orient themselves automatically). To place a hopper directly on the face of an already interactable block, the player can {{control|sneak}} while placing the hopper. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. With some blocks, such as the [[furnace]] and [[brewing stand]], the hopper has multiple uses. A hopper does not change direction after placement, and it is not attached to the container it faces; the container can be removed or replaced, and the hopper remains unchanged.
Hoppers cannot be moved by [[piston]]s.{{only|java}} Despite not being a solid block, attached blocks such as [[rail]]s, [[lever]]s, [[tripwire]] and [[redstone]] dust can be placed on top of hoppers, but not on their sides.
===Container===
[[File:Hopper GUI.png|thumb|176px|Hopper GUI showing the hopper's five slots of inventory at the top and the player's inventory below.]]
A hopper can be used as a container and has 5 slots of inventory space.
To open the hopper GUI, use the {{control|use item|text=Use Item/Place Block}} [[control]]. To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the {{key|Esc}} key, B button or circle button, depending on the device.
By default, the GUI of a hopper is labeled "Item Hopper". A hopper's GUI label can be changed by naming the hopper in an [[anvil]] before placing it, or, {{in|java}}, by using the [[Commands#data|data]] command (for example, to label a hopper at (0,64,0) "Steve's Hopper", use <code>/data merge block 0 64 0 {CustomName:'"Steve's Hopper"'}</code>).
{{IN|java}}, a hopper's GUI can be "locked" (or subsequently unlocked) by setting the hopper's <code>Lock</code> tag with the [[Commands#data|data]] command. If a hopper's <code>Lock</code> tag is not blank, the hopper cannot be accessed except by players holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a hopper at (0,64,0) so that only players holding an item named "Steve's Key" can access the hopper, use <code>/data merge block 0 64 0 {Lock:"Steve's Key"}</code>.
===Crafting ingredient===
A hopper can be used to craft a [[minecart with hopper]].
{{crafting usage}}
===Redstone component===
{{see also|Redstone circuit|Redstone components#Hopper}}
[[File:Hopper logic flowchart.png|thumb|Flowchart of hopper logic]]
While a hopper is ''not'' powered by redstone signals, it operates with three functions:
*'''Collect''' [[Item (entity)|item entities]] (free-floating items in the world) into its inventory from the space above it
*'''Pull''' a single item into its inventory from a container above it
*'''Push''' a single item from its own inventory into a container it faces
A hopper first attempts to push any items inside it. Afterward, it checks if the block above it is a type of container. If so, it attempts to pull from it. Otherwise, the hopper attempts to collect item entities. Notably, hoppers can push to and pull from other hoppers, forming '''hopper pipes''' or '''hopper chains''', which allow transporting items across several blocks and are further discussed below.
====Redstone signals====
When a hopper receives a redstone signal (and is considered to be "activated"), all three functions stop. To avoid confusion over the terms "activated" and "deactivated", powered hoppers are often described as being '''locked''' and unpowered hoppers described as being '''unlocked'''. Hoppers can be powered by [[Redstone_mechanics#Power|soft powered]] blocks, meaning a [[redstone dust]] trail pointing into a block touching the hopper locks it just as effectively as a [[redstone block]] or any other [[Redstone components#Power components|power component]] touching the hopper. When the hopper is unlocked during a redstone tick, it does not push or pull/collect during the same tick, but has a delay of 1 redstone tick instead.
While a locked hopper does not push or pull/collect items, it may still receive items from [[dispenser]]s, [[dropper]]s and other hoppers, and may have its items pulled out by another hopper beneath it. Hence, the item flow in a horizontal hopper pipe may be stopped by locking just one of the hoppers, but stopping a vertical hopper pipe requires locking two adjacent hoppers at the same time, such that both the pushing of the top one and the pulling of the bottom one are stopped.
A hopper does not output any redstone signals by itself, but its fullness can be read using a [[Redstone Comparator|redstone comparator]], which needs to be placed next to it and facing away from it. An empty hopper outputs a signal strength of 0 and a completely full hopper outputs a signal strength of 15. Notably, a single stackable item (16 or 64) outputs a signal strength of 1 and a single non-stackable item outputs a signal strength of 3.
{{IN|Java}}, if the hopper being read is part of a horizontal hopper pipe, the comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator. If there is an uninterrupted stream of items, the comparator does not switch off in between items. On the other hand, in a vertical hopper pipe, some of the hoppers may never produce a reading above 0, even with a continuous stream of items, because pushes and pulls both occur in the same game tick: The hoppers' items get pulled out a single game tick after they're pushed in and this isn't measurable by a comparator, because comparators need measurements lasting at least 1.5 redstone ticks to produce a reading.
====Collecting items====
A hopper collects items dropped on top of it if the space above the hopper not occupied by a storage block. Items are gathered from the entire 1 block space above the hopper, meaning that items sitting on partial blocks such as [[soul sand]] directly above a hopper can be collected.<ref>https://bugs.mojang.com/browse/MCPE-55824</ref> It is also possible for a hopper to collect items from inside a full, solid block, a situation that might come from items rising up through solid blocks or being [[commands/summon|summoned]]. Item entities are not collected when they are outside of the collection area however; for example, items on top of a stone block directly above a hopper are not collected. Collected items are placed in the leftmost empty slot of a hopper's inventory.
{{IN|java}}, if there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper. This order is remembered even while a hopper is locked. For instance, if a hopper is locked under a carpet while a fully equipped [[armor stand]] is broken above it, then it always collects items in this order when it is unlocked: [[armor stand]], [[boots]], [[leggings]], [[chestplates]], [[helmets]]. This is due to the order in which these items land.{{Verify|Wouldn't this be due to the order in which the game creates the item entities that drop drop from the armor stand?}} {{IN|Bedrock}}, hoppers do not remember the order in which items land on the hopper. Instead, hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located. Items that drop from a broken armor stand are collected in a random order.<ref>https://bugs.mojang.com/browse/MCPE-120586</ref>
Hoppers usually check for dropped items every [[game tick]] and they can collect items even before they are picked up by a [[player]]{{Verify|Does this happen always, or sometimes, and in Java only or also in Bedrock?}} or destroyed by [[lava]]. However, {{In|Bedrock}} hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before attempting to collect again.
Hoppers collect groups of items all at once rather than collecting them as single items one at a time. As a result, hoppers can collect item entities much faster than they can pull items from a container. Pulling from a moving [[minecart with chest]] or [[minecart with hopper]] is even slower, since the minecart is not always above the hopper.
====Pushing and pulling items====
A hopper with a storage container above it (such as a [[furnace]], [[chest]], [[dropper]], [[composter]], or another hopper) attempts to pull from the container instead of checking for floating items above it, and hence can not collect items. A hopper always tries to push or pull items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to right. Similarly, when filling up a chest, the chest fills up from left to right. Hoppers prioritize pulling from the first slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and nothing in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. However, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the second slot of the container instead. Similarly, hoppers prioritize pushing from their first slot over pushing into the first slot of a container. If a hopper has stone in its first slot and chicken in its second while the container it is pushing to has chicken it its first slot but stone in the second, the hopper pushes stone from its first slot into the second slot of the container.
In [[Java Edition]] the checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. Therefore, a chain of hoppers topped with storage containers rather than air/solid blocks has better performance (measured as milliseconds of processing per tick) and lower potential for processing lag. <ref name=":0">https://www.youtube.com/watch?v=LC3ZOOI1Rf0</ref> The performance improvement achieved is correlated with the number of storage slots the container has. Placing composters (with no storage slots but still with custom output logic) on top of hoppers provide the greatest efficiency, while double chests actually degrade performance, even when sharing each double chest across two hoppers.<ref name=":0" /> In [[Bedrock Edition]] a chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.<ref>https://cdn.discordapp.com/attachments/715523208530362389/890030941282631741/Redstone_MSPT_measure.xlsx</ref> This may be because, even though hoppers with containers on top do not check for items, they do check for hopper-minecarts and chest-minecarts to pull from, and that involves scanning the chunk entity list.<ref>{{bug|MCPE-109449}}</ref>
{{Schematic|caption='''Push then Pull'''
Chest A is full of items while the hopper and Chest B are empty.
|ch-$+A||-
|ho-$e|ch-$+B
}}
Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an item from chest A as it cannot push anything into chest B. After the cooldown, the hopper first pushes its item into chest B before pulling another item from chest A, both pushing and pulling in the same tick, and the process repeats. The hopper stops pulling when A is empty, and stops pushing when B becomes full.
Hoppers also have a "transfer cooldown" time. After pulling and/or pushing items, a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before pulling or pushing again (a transfer rate of 2.5 items per second, barring lag). A hopper that has an item pushed into it from another hopper also starts a 4 tick cooldown period, regardless of whether it pushed or pulled items itself. Item entities can be collected at any time without affecting the transfer cooldown time. The transfer cooldown and the Bedrock Edition collection cooldown are independent of each other.
====Container interactions====
Some [[container]]s interact with hoppers in specific ways:
:;{{BlockLink|Composter}}
::Hoppers above composters can push compostable items into the composter's top face with a chance of increasing the level of the composter as if the player used the item on the composter. Items that are not compostable cannot be pushed into the composter. Hoppers below the composter can pull [[bone meal]] when the composter is in stage 8, emptying the composter and resetting it to stage 0. Hoppers to the side of a composter do not interact with it.
:;{{BlockLink|Brewing Stand}}
::A working hopper on the top face of a brewing stand deposits only into the ingredient slot and it can push only valid [[brewing]] ingredients. A hopper on side face of a brewing stand can deposit only [[blaze powder]] or filled bottles into the three brew slots. A hopper underneath a brewing stand always extracts from the three brew slots, whether brewing is finished or not—The hopper must be locked to allow potions to finish brewing.
:;{{BlockLink|Chest}}
:;{{BlockLink|Trapped Chest}}
::Large chests and large trapped chests are treated as a single container: A hopper depositing into a large chest fills up the entire chest and a hopper underneath a large chest empties the entire chest. Trapped chests being accessed by a player lock any adjacent hoppers, per the standard behavior of a hopper next to an active power source.
:;{{BlockLink|Furnace}}
:;{{BlockLink|Blast Furnace}}
:;{{BlockLink|Smoker}}
::A working hopper pointing into top of a furnace deposits only into the ingredient slot. It can push any item, including items that can't be smelted by the furnace. A hopper pointing into the side of a furnace deposits into the fuel slot, and only items that are usable as fuel. A hopper below a furnace pulls everything from the output slot and empty [[bucket]]s from the fuel slot left over from using [[lava bucket]]s as fuel. When a hopper removes items from a furnace, the experience points are 'stored' in the furnace until a player removes at least one smelted item, or the furnace block is broken.
:;{{BlockSprite|Hopper}} Hopper
::A sequence of three or more hoppers, each pushing items into the next, is called a '''hopper pipe'''. Working horizontal hopper pipes simply push items into each other at the expected rate of 2.5 items per second, but vertical hopper pipes are more complicated, as the hoppers are trying both to pull and to push. When a vertical pipe pulls from a single container, it simply transfers items at 2.5 items per second because the transfer rate is limited by the first hopper pulling items from the container. If a ''stack of items'' is in a vertical pipe, the items can be transferred twice as fast, because the hopper with the item stack is pushing items down while the hopper below it is also pulling items down.
:;{{EntityLink|Minecart with Chest}}
:;{{EntityLink|Minecart with Hopper}}
::Unlocked hoppers fill chest minecarts and hopper minecarts if any part of the entity's hitbox is within the hopper's target block-space. Hopper minecarts try to pull items from the hopper at high speed. Hoppers can pull items from minecarts above them so rails can be placed directly on the top faces of a hoppers. If a [[detector rail]] is in the right position, it could lock the hopper per standard redstone-hopper behavior.
:;{{BlockLink|Jukebox}}
::Hoppers can insert [[music disc]]s into jukeboxes, and extract the music discs after they finish playing.
:;{{BlockLink|Shulker Box}}
::Hoppers cannot put shulker boxes into other shulker boxes. This allows for the creation of certain [[Tutorials/Hopper#Potions and shulker boxes|item filters]].
::Otherwise, hoppers interact with shulker boxes normally.
:;{{BlockLink|Lectern}}
::Hoppers cannot remove or place books on lecterns. The redstone pulse emitted from a lectern when a page is turned can temporarily lock hoppers.
:;{{BlockLink|Ender Chest}}
::Hoppers cannot interact with ender chests in any way.
:;{{BlockLink|Barrel}}
:;{{BlockLink|Dispenser}}
:;{{BlockLink|Dropper}}
:;{{EntityLink|Boat with Chest}}
::Hoppers interact normally with barrels, dispensers, droppers, and boats with chests.
:;{{BlockLink|Chiseled Bookshelf}}
::Hoppers and minecart with hoppers can insert and remove books from the bookshelf. As with any other container, items are taken from the first slot that has an item that can fit in the hopper and are inserted into the first empty slot.
==Sounds==
===Generic===
{{Sound table/Block/Metal}}
===Unique===
{{Edition|Java}}:
{{Sound table
|sound=Door close.ogg
|sound2=Door open.ogg
|subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=block
|description=When a player attempts to open a hopper locked using the {{nbt|string|Lock}} tag
|id=block.chest.locked|idnote=<ref group=sound name=lock/>
|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}: ''None''
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Hopper
|spritetype=block
|nameid=hopper
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=hopper
|spritetype=block
|nameid=hopper
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Hopper
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=hopper
|spritetype=block
|nameid=hopper
|id=154
|form=block
|itemform=item.hopper}}
{{ID table
|displayname=Item
|spritename=hopper
|spritetype=item
|nameid=hopper
|id=527
|form=item
|translationkey=tile.hopper.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=hopper
|spritetype=block
|nameid=Hopper
|foot=1}}
===Block states===
{{see also|Block states}}
{{/BS}}
===Block data===
A hopper has a block entity associated with it that holds additional data about the block.
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].
==Achievements==
{{load achievements|Freight Station;Smelt Everything}}
==Video==
<div style="text-align:center">{{yt|XO0IKUsGiG8}}</div>
==History==
{{History|java}}
{{History||1.5|snap=13w01a|[[File:Hopper (D) JE1.png|32px]] [[File:Hopper (N) JE1.png|32px]] [[File:Hopper (E) JE1.png|32px]] [[File:Hopper (S) JE1.png|32px]] [[File:Hopper (W) JE1.png|32px]] [[File:Hopper (U) JE1.png|32px]] Added hoppers.
|Hoppers with the [[damage]] value of 1, which are obtainable only through world editing, visually point in no direction. They functionally push items upward, however the behavior is inconsistent.
|[[File:Hopper (item) JE1.png|32px]] There is currently a temporary "work in progress" sprite for hoppers in the [[inventory]].
|Hoppers can be [[crafting|crafted]] from a [[chest]] and [[stone]] blocks with the following recipe:
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
|A1= Stone
|C1= Stone
|A2= Stone
|B2= Chest
|C2= Stone
|B3= Stone
|Output= Hopper
}}
{{!}}}
}}
{{History|||snap=13w01b|[[Rail]]s can now be placed on top of hoppers.
|Hoppers no longer load [[item]]s into [[minecart]]s without [[chest]]s.}}
{{History|||snap=13w02a|[[File:Hopper (item) JE2 BE1.png|32px]] The [[inventory]] sprite of hoppers has been changed.
|[[File:Hopper (item) 13w02a.png|32px]] However, the [[item]] of hoppers appears bugged if [[drops|dropped]] or placed in an [[item frame]].<ref>{{bug|MC-6737}}</ref> This may be due to the game attempting to pull the item sprite from the hopper's equivalent spot in <samp>[[stitched_terrain.png]]</samp> (compare files: [[:File:13w02a stitched terrain.png|terrain]], [[:File:13w02a stitched items.png|items]]), a region which contains parts of the oak planks, end stone and iron bars textures.
|Applying a [[redstone]] signal to a hopper now deactivates the hopper until the signal is removed.
|Hoppers can no longer be used as [[fuel]] in a [[furnace]].
|Hoppers are now [[crafting|crafted]] using 5 [[iron ingot]]s rather than 5 [[stone]] blocks.
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|B2= Chest
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Hopper
}}
{{!}}}
|Hoppers now pull only from the output slot of [[furnace]]s.
|Hoppers now output 1 signal strengh per 1/3 of a stack (21 [[item]]s) when interacting with a [[redstone comparator]].
|[[File:Hopper (D) JE2.png|32px]] [[File:Hopper (N) JE2.png|32px]] [[File:Hopper (E) JE2.png|32px]] [[File:Hopper (S) JE2.png|32px]] [[File:Hopper (W) JE2.png|32px]] [[File:Hopper (U) JE2.png|32px]] The texture of hoppers has been given a unique texture. Hoppers no longer use the [[cauldron]] texture. Note that the top texture does not rotate with facing direction.
|The preferred tool is now a pickaxe, rather than the axe.}}
{{History|||snap=13w02b|Hoppers now treat large [[chest]]s properly, no longer needing two hoppers connected to them to fill up the entire [[inventory]].
|Hoppers no longer take [[item]]s from containers when powered via a [[redstone]] current.
|Hoppers now display correctly as a [[drops|dropped]] or [[item frame|frame]] [[item]].}}
{{History|||snap=13w03a|Hoppers are now used to [[crafting|craft]] a [[minecart with hopper]].
|Hoppers can now empty a [[minecart with hopper]].}}
{{History|||snap=13w04a|The transfer rate of hoppers has been changed from 7 to 8 [[game tick]]s per [[item]] (2.5 items per second).}}
{{History||1.5.1|snap=pre|Hoppers now take empty [[bucket]]s out of furnace fuel slots.}}
{{History||1.7.2|snap=release|[[File:Hopper (D) JE3.png|32px]] [[File:Hopper (N) JE3.png|32px]] [[File:Hopper (E) JE3.png|32px]] [[File:Hopper (S) JE3.png|32px]] [[File:Hopper (W) JE3.png|32px]] [[File:Hopper (U) JE3.png|32px]] The UV of all blocks is broken on certain sides as a result of {{bug|MC-37106}} (few cases are listed on the wiki so far - this is a future project). This includes hoppers.}}
{{History||1.7.4|snap=13w47a|[[File:Hopper (D) JE4.png|32px]] [[File:Hopper (N) JE4.png|32px]] [[File:Hopper (E) JE4.png|32px]] [[File:Hopper (S) JE4.png|32px]] [[File:Hopper (W) JE4.png|32px]] [[File:Hopper (U) JE4.png|32px]] MC-37106 has been fixed, reverting hoppers to their pre-1.7.2 appearences.}}
{{History|||snap=13w48a|This version fixed {{bug|MC-190}}, which hoppers were allegedly subject to since their introduction. However, a comparison of hopper UV in 13w02a and 14w08a failed to reveal any visible differences, even accounting for the example images on the ticket. More research is needed on this matter.}}
{{History||1.8|snap=?|Hoppers no longer generate [[multiplayer]] lag when idle.}}
{{History|||snap=14w10a|[[File:Hopper (D) JE5.png|32px]] [[File:Hopper (N) JE5.png|32px]] [[File:Hopper (E) JE5.png|32px]] [[File:Hopper (S) JE5.png|32px]] [[File:Hopper (W) JE5.png|32px]] [[File:Missing Model JE2.png|32px]] Hoppers now use block models rather than having a hardcoded shape. This brings multiple changes: the inside texture now rotates with the hopper rather than being constant, the inside planes of hoppers are now shaded/have ambient occlusion, and some minor UV changes have occurred, notably on the smallest cuboid. The directionless hopper also [[Missing model|no longer has a model]].}}
{{History|||snap=14w26a|The directionless hopper has been removed.}}
{{History|||snap=14w31a|Hoppers now no longer use wood [[sound]]s.<ref>{{bug|MC-5991}}</ref>}}
{{History||1.9|snap=15w33c|A hopper now generates as a part of the [[end ship]] in the [[end city|end cities]].}}
{{History|||snap=15w41a|End ships no longer contain a hopper.}}
{{History|||snap=15w43a|[[Loot table]]s have been added; hoppers can now use loot tables.}}
{{History|||snap=15w43c|[[File:Hopper (D) JE6.png|32px]] [[File:Hopper (N) JE6.png|32px]] [[File:Hopper (E) JE6.png|32px]] [[File:Hopper (S) JE6.png|32px]] [[File:Hopper (W) JE6.png|32px]] The UV on the hopper model has changed, resulting in minor differences, particularly to the smallest cuboid. This is likely due to the fix for {{bug|MC-73401}}.}}
{{History|||snap=15w44a|[[File:Hopper (D) JE7.png|32px]] [[File:Hopper (N) JE7.png|32px]] [[File:Hopper (E) JE7.png|32px]] [[File:Hopper (S) JE7.png|32px]] [[File:Hopper (W) JE7.png|32px]] A mapping issue introduced in the previous snapshot for the sides of the large funnel region has been fixed. This may be due to the fix for {{bug|MC-50344}}.}}
{{History||1.9.1|snap=pre1|A hopper can now push into and pull [[item]]s from a blocked [[chest]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 154.}}
{{History||1.14|snap=18w43a|[[File:Hopper (D) JE8.png|32px]] [[File:Hopper (N) JE8.png|32px]] [[File:Hopper (E) JE8.png|32px]] [[File:Hopper (S) JE8.png|32px]] [[File:Hopper (W) JE8.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History|||snap=19w03c|Hoppers now use correct cullface arguments, and some redundant faces have also been deleted.}}
{{History||1.19|snap=22w13a|Hoppers no longer drop when breaking a [[minecart with hopper]].}}
{{History||1.19.4|snap=23w07a|Hoppers can now interact with jukeboxes.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers. Upward hoppers also exist.}}
{{History||v0.15.0|snap=build 1|Hoppers can now be moved by [[piston]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Hopper (D) BE.png|32px]] [[File:Hopper (N) BE.png|32px]] [[File:Hopper (E) BE.png|32px]] [[File:Hopper (S) BE.png|32px]] [[File:Hopper (W) BE.png|32px]] [[File:Hopper (U) BE.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History||1.19.70|snap=beta 1.19.70.20|Hoppers can now collect items through all blocks that have a lower height than a full block.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Hopper (D) JE8.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History||ps=1.91|Hoppers can now fill [[composter]]s.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
{{History|foot}}
==Issues==
{{Issue list}}
==Trivia==
* A [[wikipedia:Hopper (particulate collection container)|real-world hopper]] is a large, pyramidal or cone-shaped container used in industrial processes to hold particulate matter, like dust, gravel, nuts, seeds, etc., and can then dispense them from the bottom.
* A hopper can transfer 9000 items per hour, or 150 items per minute.
==Gallery==
=== Renders ===
<gallery>
Hopper (N).png
Hopper (E).png
Hopper (S).png
Hopper (W).png
</gallery>
<gallery>
Hopper (N) BE.png
Hopper (E) BE.png
Hopper (S) BE.png
Hopper (W) BE.png
</gallery>
=== Screenshots ===
<gallery>
File:Hopper screenshot 1.png|In snapshot 13w01a, the hopper item uses a 'WIP' sprite, though the item still read "Hopper".
File:13w02a Banner.png|The 13w02a Banner includes a [[minecart with TNT]] and a hopper.
</gallery>
==References==
{{Reflist}}
{{Redstone}}
{{Blocks|Utility}}
{{Items}}
[[Category:Mechanisms]]
[[Category:Redstone mechanics]]
[[Category:Mechanics]]
[[Category:Storage]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]
[[cs:Násypka]]
[[de:Trichter]]
[[el:Hopper]]
[[es:Tolva]]
[[fr:Entonnoir]]
[[it:tramoggia]]
[[ja:ホッパー]]
[[ko:호퍼]]
[[nl:Trechter]]
[[pl:Lej]]
[[pt:Funil]]
[[ru:Загрузочная воронка]]
[[uk:Лійка]]
[[zh:漏斗]]</li></ul> | Beta 1.9 Prerelease 5 | Squid now spawn only between layers 45 and 63. | |||
1.4.4{{Extension DPL}}<ul><li>[[Black Dye|Black Dye]]<br/>{{Item
| image = Black Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]].
== Obtaining ==
=== Trading ===
[[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}}
=== Crafting ===
{{Crafting
|head=1
|showname=0
|Ink Sac
|Output=Black Dye
|type=Material
}}
{{Crafting
|Wither Rose
|Output=Black Dye
|type=Material
|foot=1
}}
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Black Dye}}
=== Trading ===
Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Black Dye
|spritetype=item
|nameid=black_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Black Dye
|spritetype=item
|nameid=black_dye
|aliasid=dye / 16
|id=395
|form=item
|translationkey=item.dye.black_new.name
|foot=1}}
== History ==
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
{{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}}
{{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}}
{{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}}
{{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}}
{{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
{{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}}
{{History|ps4}}
{{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Dyes]]
[[Category:Renewable resources]]
[[de:Schwarzer Farbstoff]]
[[es:Tinte negro]]
[[fr:Teinture noire]]
[[ja:黒色の染料]]
[[ko:검은색 염료]]
[[pl:Czarny barwnik]]
[[pt:Corante preto]]
[[th:สีย้อมสีดำ]]
[[zh:黑色染料]]</li><li>[[Obsidian Boat|Obsidian Boat]]<br/>{{for|other uses|Obsidian (disambiguation)}} {{for|other kinds of boats|Boat (disambiguation)}}
{{Joke feature}}
{{ItemEntity
|title=Obsidian Boat
|image=Obsidian Boat.png
|image2=Obsidian Boat (item).png
|stackable=No
|renewable=Yes
}}
The '''obsidian boat''' was a joke [[boat]] variant released in an April Fools' joke version.
== Obtaining ==
=== Crafting ===
{{crafting
|A2 = Obsidian |C2 = Obsidian
|A3 = Obsidian |B3 = Obsidian |C3 = Obsidian
|Output= Obsidian Boat
|ignoreusage=1
}}
== Usage ==
Obsidian boats sank in [[water]] instead of floating. They also sank in lava like other boats but did not get destroyed in it.
== Sounds ==
Obsidian boats used the Friendly Creatures sound category for entity-dependent sound events, although did not have any sounds of their own.
== Data values ==
=== ID ===
{{ID table
|shownumericids=y
|showforms=y
|generatetranslationkeys=java
|displayname=Obsidian Boat
|spritetype=item
|nameid=obsidian_boat
|id=432
|form=item
|translationkey=item.obsidian_boat.name
|foot=1}}
{{ID table
|shownumericids=y
|generatetranslationkeys=java
|displayname=Obsidian Boat
|spritetype=entity
|nameid=boat
|id=41
|translationkey=entity.Boat.name
|foot=1}}
=== Entity data ===
{{/ED}}
== History ==
{{History|java}}
{{History||1.10|snap=15w14a|link=Java Edition 15w14a|[[File:Obsidian_Boat_(item).png|32px]] [[File:Obsidian Boat.png|32px]] Added the obsidian boat.}}
{{History|foot}}
== Issues ==
Obsidian boat is a joke feature and as such issues relating to them cannot be fixed.
{{Items}}
{{Entities}}
{{Jokes}}
[[Category:Joke items]]
[[Category:Joke entities]]
[[it:Barca di ossidiana]]
[[ja:黒曜石のボート]]
[[pt:Bote de obsidiana]]
[[uk:Обсидіановий човен]]
[[zh:15w14a]]</li></ul> | pre | Squid now suffocate when exposed to air. | |||
1.8{{Extension DPL}}<ul><li>[[Goat Horn|Goat Horn]]<br/>{{redirect|Horn}}
{{Item
| image = Goat Horn JE1 BE1.png
| renewable = Yes
| stackable = No
}}
A '''goat horn''' is an [[item]] dropped by [[goat]]s. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by [[Player|players]] in a large radius.
== Obtaining ==
=== Mob loot ===
A horn is dropped when an adult [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]], or [[packed ice]]. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified by [[data pack]]s.
Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn.
=== Natural generation ===
{{LootChestItem|goat-horn}}
Only the four variants from regular goats can be found here.
== Usage ==
When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to [[Goat#Spawning|screaming goats]].
There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown.
== Sounds ==
=== Generic ===
{{edition|java}}:
{{Sound table
|sound=Goat horn break1.ogg
|sound2=Goat horn break2.ogg
|sound3=Goat horn break3.ogg
|sound4=Goat horn break4.ogg
|subtitle=Goat Horn breaks off
|source=neutral
|description=When a goat's horn breaks off
|id=entity.goat.horn_break
|translationkey=subtitles.entity.goat.horn_break
|volume=0.9
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Goat horn break1.ogg
|sound2=Goat horn break2.ogg
|sound3=Goat horn break3.ogg
|sound4=Goat horn break4.ogg
|description=When a goat's horn breaks off
|source=hostile
|id=mob.goat.horn_break
|volume=1.0
|pitch=1.0
|foot=1}}
=== Playing ===
{{edition|java}}:
{{Sound table
|sound=Goat Horn Call0.ogg
|description="Ponder"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.0
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call1.ogg
|description="Sing"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.1
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call2.ogg
|description="Seek"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.2
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call3.ogg
|description="Feel"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.3
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call4.ogg
|description="Admire"<ref group=note name=screaming>These are dropped by screaming goats.</ref>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.4
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call5.ogg
|description="Call"<ref group=note name=screaming/>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.5
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call6.ogg
|description="Yearn"<ref group=note name=screaming/>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.6
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call7.ogg
|description="Dream"<ref group=note name=screaming/>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.7
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Goat Horn Call0.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Ponder"
|id=horn.call.0
|volume=1.0<wbr><ref group=sound name=nodistance>{{Bug|MCPE-153254}}</ref><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call1.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Sing"
|id=horn.call.1
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call2.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Seek"
|id=horn.call.2
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call3.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Feel"
|id=horn.call.3
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call4.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Admire"<ref group=note name=screaming/>
|id=horn.call.4
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call5.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Call"<ref group=note name=screaming/>
|id=horn.call.5
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call6.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Yearn"<ref group=note name=screaming/>
|id=horn.call.6
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call7.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Dream"<ref group=note name=screaming/>
|id=horn.call.7
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{el|je}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Goat Horn
|spritetype=item
|nameid=goat_horn
|form=item
|foot=1}}
{{el|be}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Goat Horn
|spritetype=item
|nameid=goat_horn
|form=item
|id=624
|translationkey=item.goat_horn.name, item.minecraft.goat_horn.sound.0, item.minecraft.goat_horn.sound.1, item.minecraft.goat_horn.sound.2, item.minecraft.goat_horn.sound.3, item.minecraft.goat_horn.sound.4, item.minecraft.goat_horn.sound.5, item.minecraft.goat_horn.sound.6, item.minecraft.goat_horn.sound.7
|foot=1}}
=== Item data ===
==== ''Java Edition'' ====
<div class="treeview">
*{{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Goat Horn}}
</div>
Goat horns use the "instrument" tag to control which sound can be played when using a goat horn. The values of the tag (to be prefixed with <code>minecraft:</code>) are:
{| class="wikitable sortable" style="text-align: center;"
!Sound type !![[Resource location|Identifier]]
|-
|Ponder||<code>ponder_goat_horn</code>
|-
|Sing ||<code>sing_goat_horn</code>
|-
|Seek ||<code>seek_goat_horn</code>
|-
|Feel ||<code>feel_goat_horn</code>
|-
|Admire||<code>admire_goat_horn</code>
|-
|Call ||<code>call_goat_horn</code>
|-
|Yearn||<code>yearn_goat_horn</code>
|-
|Dream||<code>dream_goat_horn</code>
|}
== History ==
{{History||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in [[Java Edition 1.18]].}}
{{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}}
{{History|java}}
{{History||1.19|snap=22w17a|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns.}}
{{History||1.19|snap=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed }}</ref>}}
{{History|Bedrock}}
{{History||Caves & Cliffs<br>(experimental)|link=Caves & Cliffs|snap=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns behind the "Caves and Cliffs" experimental toggle.}}
{{History|||snap=beta 1.16.210.51|Goats now drop 2 horns each.}}
{{History|||snap=beta 1.17.20.20|Baby goats no longer drop horns.}}
{{History||1.18.0|snap=beta 1.18.0.20|Goat horns are now available outside of experimental gameplay.}}
{{History|||snap=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" [[experimental gameplay|experiments]] toggle.}}
{{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.18.20.23|Goat horns now have a cooldown after being used.}}
{{History|||snap=beta 1.18.20.25|Goat horns now have an animation when being used in first person.
|Goats now make a sound when they drop goat horns.}}
{{History|||snap=beta 1.18.30.26|Goat horns are now used to craft [[copper horn]]s.|Changed goat horn sounds.}}
{{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.19.0.24|Goat horns are no longer used to craft copper horns, as copper horns have been removed.|Changed goat horn sounds.{{verify}}|Removed "Fly" and "Dream" goat horns.}}
{{History||1.19.0|snap=beta 1.19.0.28|Goat horns are now available without enabling experimental gameplay.}}
{{History||1.19.10|snap=beta 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.|The "Feel" goat horn now plays the same sound as ''Java Edition''.}}
{{History|upcoming bedrock}}
{{History||1.20.40|snap=beta 1.20.40.22|Goat horns now have a range of 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The "seek" horn sounds similar to the "ominous horn" that announces a [[raid]].
== Gallery ==
<gallery>
File:Screenshot (17).png|Steve using a goat horn.
File:Alex uses a goat horn.png|Alex using a goat horn.
File:Screenshot (18).png|The goat horn animation in first person.
File:Screenshot (19).png|The goat horn animation with "Left Hand" option enabled.
</gallery>
== Notes ==
<references group="note" />
== References ==
{{reflist}}
== External Links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--goat-horn Taking Inventory: Goat Horn] - Minecraft.net on February 16, 2023
{{Items}}
[[Category:Renewable resources]]
[[Category:Tools]]
[[de:Ziegenhorn]]
[[es:Cuerno de cabra]]
[[fr:Corne de chèvre]]
[[it:Corno di capra]]
[[ja:ヤギの角笛]]
[[pl:Kozi róg]]
[[pt:Chifre de cabra]]
[[ru:Козий рог]]
[[zh:山羊角]]</li><li>[[Honeycomb|Honeycomb]]<br/>{{distinguish|Honeycomb Block}}
{{Item
| image = Honeycomb.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Honeycombs''' are items obtained from [[bee nest]]s and beehives.
== Obtaining ==
{{See also|Tutorials/Honey farming}}
When a bee nest or beehive at {{cd|honey_level}} 5 is [[shear]]ed, it drops 3 honeycombs and angers any bees inside, causing them to attack. Having a lit [[campfire]] or lighting a fire underneath the nest or hive prevents the bees from becoming hostile.
A [[dispenser]] with shears inside can be used to shear the nest without angering the bees. The honeycomb pops out as a dropped item.
== Usage ==
=== Signs ===
{{Control|Using}} a honeycomb on a [[sign]] or a hanging sign prevents the sign from being edited.
=== Waxing ===
{{Control|Using}} a honeycomb on a [[block of copper]] changes the block into its waxed variant, preventing oxidation of the copper.
=== Crafting ingredient ===
{{crafting usage}}
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Beehive shear.ogg
|subtitle=Shears scrape
|source=neutral
|description=When honeycombs are collected from a beehive
|id=block.beehive.shear
|translationkey=subtitles.block.beehive.shear
|volume=0.8
|pitch=1.0/0.9/0.8
|distance=16}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|subtitle=Wax on
|source=block
|description=When a honeycomb waxes something
|id=item.honeycomb.wax_on
|translationkey=subtitles.item.honeycomb.wax_on
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Beehive shear.ogg
|source=block
|description=When honeycombs are collected from a beehive
|id=block.beehive.shear
|volume=0.8
|pitch=0.8-1.0}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|source=neutral
|description=When a honeycomb waxes something
|id=copper.wax.on
|volume=1.0
|pitch=0.8-1.2
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Honeycomb
|spritetype=item
|nameid=honeycomb
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Honeycomb
|spritetype=item
|nameid=honeycomb
|id=591
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Wax on;Wax off}}
== History ==
{{History|java}}
{{History||1.15|snap=19w34a|[[File:Honeycomb JE1.png|32px]] Added honeycombs.
|Honeycombs can be used to craft [[beehive]]s.}}
{{History|||snap=19w41a|Honeycombs can now be used to craft [[honeycomb block]]s.}}
{{History|||snap=Pre-release 3|[[File:Honeycomb texture change 1.15pre2 to 1.15pre3.gif|32px]] The texture file of honeycombs has been slightly changed. The color channel of transparent pixels are now filled to black. The in-game texture has not been changed.}}
{{History||1.17|snap=20w45a|Honeycomb can now be used to craft [[candle]]s and [[waxed copper]].}}
{{History|||snap=21w11a|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}
{{History|||snap=21w14a|Honeycomb can now be used to wax oxidized copper blocks.}}
{{History|||snap=21w19a|Honeycomb can no longer used to craft candles.}}
{{History|||snap=Pre-release 1|Honeycomb can once again used to craft candles.}}
{{History||1.20|snap=23w12a|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}
{{History|bedrock}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honeycomb BE1.png|32px]] Added honeycombs.}}
{{History|||snap=beta 1.14.0.4|[[File:Honeycomb BE2.png|32px]] The texture of honeycombs has been changed to match {{el|je}}'s.}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|Honeycomb can now be used to craft [[waxed copper]].
|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}
{{History||1.17.0|snap=beta 1.16.230.52|Honeycomb can now be used to wax oxidized copper blocks.}}
{{History||1.17.10|snap=beta 1.17.10.22|Honeycomb can now be used to craft [[candle]]s.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.22|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{items}}
[[cs:Plástev medu]]
[[de:Honigwabe]]
[[es:Panal]]
[[fr:Rayon de miel]]
[[ja:ハニカム]]
[[ko:벌집 조각]]
[[pl:Plaster miodu]]
[[pt:Favo de mel]]
[[ru:Пчелиные соты]]
[[zh:蜜脾]]
[[Category:Renewable resources]]</li></ul> | 14w06a | Squid have been updated with a new AI system. They previously could not swim upward, and eventually collected at the bottoms of lakes. They can now swim upward and in all directions more fluently. | |||
1.8.2{{Extension DPL}}<ul><li>[[Baked Potato|Baked Potato]]<br/>{{Item
| title = Baked Potato
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)}}
A '''baked potato''' is a [[food]] [[item]] that can be eaten by the [[player]].
== Obtaining ==
Baked potatoes can be obtained by cooking [[potato]]es in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
|Potato
|Baked Potato
|0,35
}}
{{IN|JE}}, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by [[Looting]].
=== Chest loot ===
{{LootChestItem|baked-potato}}
== Usage ==
To eat a baked potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} hunger and 6.0 hunger [[Hunger#Mechanics|saturation]].
=== Crafting ingredient ===
{{crafting usage}}
=== Composting ===
Placing a baked potato into a [[composter]] has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes.
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Baked Potato
|spritetype=item
|nameid=baked_potato
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Baked Potato
|spritetype=item
|nameid=baked_potato
|id=281
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Baked Potato JE1.png|32px]] Added baked potatoes.}}
{{History|||snap=12w37a|[[File:Baked Potato JE2 BE1.png|32px]] The texture of baked potatoes has been slightly changed.}}
{{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6.}}
{{History|||snap=14w27a|Baked potatoes are now used to craft [[rabbit stew]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 393.}}
{{History||1.14|snap=18w43a|[[File:Baked Potato JE3.png|32px]] The texture of baked potatoes has been changed.}}
{{History|||snap=18w50a|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed, once again.}}
{{History|||snap=19w03a|Placing a baked potato into the new [[composter]] has an 80% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Baked potatoes now have an 85% chance of increasing the compost level in a composter by 1.}}
{{History||1.17|snap=21w13a|Baked potatoes can now be dropped by flaming [[zombie]]s.<ref>{{bug|MC-199065}}</ref>}}
{{History||1.19|snap=22w13a|Baked potatoes can now be found in [[ancient city]] ice box [[chest]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] baked potatoes from the player.}}
{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History||v0.12.1|snap=build 1|Baked potatoes now restore [[hunger]] instead of [[health]].}}
{{History||v0.13.0|snap=build 1|Baked potatoes are now used to craft [[rabbit stew]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Baked potatoes can now be used to fill up [[composter]]s.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History||ps=1.00|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes to the [[PlayStation 4 Edition|PS4]] and [[PlayStation Vita Edition|PSVita]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* {{ItemLink|Poisonous Potato}}
{{Items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[cs:Pečená brambora]]
[[de:Ofenkartoffel]]
[[es:Patata cocida]]
[[fr:Pomme de terre cuite]]
[[hu:Sült burgonya]]
[[it:Patata al forno]]
[[ja:ベイクドポテト]]
[[ko:구운 감자]]
[[nl:Gebakken aardappel]]
[[pl:Pieczony ziemniak]]
[[pt:Batata assada]]
[[ru:Печёный картофель]]
[[th:มันฝรั่งอบ]]
[[zh:烤马铃薯]]</li><li>[[Saddle|Saddle]]<br/>{{about|normal saddles|the removed horse saddle|Horse Saddle}}
{{item
| image = <gallery>
Saddle (Pig).png | Pig
Saddle (Horse).png | Horse
Saddle (Strider).png | Strider
</gallery>
| invimage = Saddle
| renewable = Yes
| stackable = No
}}
A '''saddle''' is an [[item]] required to ride [[Pig|pigs]] and [[Strider|striders]] or control ridden [[camel]]s, [[Horse|horses]], [[Donkey|donkeys]] and [[Mule|mules]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|saddle}}
=== Fishing ===
Saddles can be obtained as a "treasure" item from [[fishing]] with a base chance (without fishing rod enchantments) of 0.8%.
=== Trading ===
Master-level [[Trading#Leatherworker|leatherworker]] [[villager]]s have a 50% chance to sell a saddle for 6 [[Emerald|emeralds]] as their trade.{{only|bedrock}} This trade is always offered in ''Java Edition''.
=== Mob loot ===
Any mob that the player equips with a saddle drops the saddle upon death.
A [[strider]] may spawn being ridden by a [[zombified piglin]], which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed.
A [[ravager]] always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop.
== Usage ==
[[File:SaddledHorse.png|thumb|right|A [[horse]] equipped with a saddle.]]
While [[camel]]s, [[horse]]s, [[donkey]]s, [[mule]]s and [[Skeleton Horse|skeleton horse]]s{{Only|Java}} can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing {{control|use}} while holding a saddle or {{control|sneaking}}. The saddle can be unequipped by removing it from {{SlotSprite|Saddle}} the specific inventory slot.
Saddles are required to ride [[Pig|pigs]] and [[Strider|striders]], but even with a saddle their movement cannot be controlled like other mobs. A [[Carrot on a Stick|carrot on a stick]] (for pigs) or a [[Warped Fungus on a Stick|warped fungus on a stick]] (for striders) is required to direct these mobs. {{control|Using}} a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob.
Animals can also be equipped with saddles by a [[dispenser]].
Although [[ravager]]s are equipped with saddles and sometimes ridden by other mobs, the [[player]] is unable to ride ravagers.
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Saddle equip.ogg
|source=neutral
|subtitle=Saddle equips
|description=When a saddle is equipped to a camel
|id=entity.camel.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=0.8
|distance=16}}
{{Sound table
|subtitle=MC-184399
|source=neutral
|description=When a saddle is equipped to a strider
|id=entity.strider.saddle
|translationkey=-
|volume=0.5
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Saddle equips
|source=neutral
|description=When a saddle is equipped to a horse, donkey, mule, skeleton horse, or zombie horse
|id=entity.horse.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Saddle equips
|source=neutral
|description=When a saddle is equipped to a pig
|id=entity.pig.saddle
|translationkey=subtitles.entity.pig.saddle
|volume=0.5
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|rowspan=3
|sound=Saddle equip.ogg
|source=neutral
|description=When a saddle is equipped to a camel
|id=mob.horse.leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|source=neutral
|description=When a saddle is equipped to a horse, mule, skeleton horse, or zombie horse
|id=mob.horse.leather
|volume=0.6
|pitch=1.0}}
{{Sound table
|source=neutral
|description=When a saddle is equipped to a donkey
|id=mob.horse.leather
|volume=0.5
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Saddle
|spritetype=item
|nameid=saddle
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Saddle
|spritetype=item
|nameid=saddle
|id=371
|form=item
|foot=1}}
== Achievements ==
{{load achievements|When Pigs Fly}}
== Advancements ==
{{load advancements|This Boat Has Legs}}
== History ==
{{needs render|type=old|isolated saddles in 1.13 dev|section=11}}
{{History|java infdev}}
{{History||20100625-2|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles.
|Saddles do not [[drops|drop]] from saddled [[pig]]s.
|Saddles can be found in the new [[dungeon]] [[chest]]s.}}
{{History|java}}
{{History||1.2.4|snap=release|When baby animals were introduced, baby [[pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}}
{{History||1.3.1|snap=12w21a|Saddles can now be [[trading|bought]] from butcher [[villager]]s for 6–7 [[emerald]]s each, and thus have become [[renewable resource|renewable]].}}
{{History||1.4.2|snap=12w36a|Saddles now [[drops|drop]] from killing saddled [[pig]]s.
|Added [[Carrot on a Stick|carrot on a stick]] to direct saddled pigs, effectively controlling them.}}
{{History|||snap=12w37a|Pigs can now jump when being ridden.}}
{{History||1.6.1|snap=13w18a|Regular saddles can now be used to ride [[horse]]s, while previously they required [[Horse Saddle|horse saddle]]s.
|Added saddles to the loot tables of [[mineshaft]] minecarts, [[stronghold]] altar chests, [[village]] blacksmith chests, as well as [[Desert pyramid|desert]] and [[jungle pyramid]]s.
|Added chests to [[Nether Fortress|nether fortresses]], where saddles can be found.}}
{{History||1.7.2|snap=13w36a|Saddles can now be [[fishing|fished]] with [[Fishing Rod|fishing rod]]s and are described as treasure.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}}
{{History||1.9|snap=15w31a|Saddles can now be found in [[End City|end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of saddles in [[Nether Fortress|nether fortress]] chests has been slightly decreased.}}
{{History|||snap=15w44a|Saddles have been removed from [[mineshaft]] chests.
|The average yield of saddles in [[dungeon]] chests has been decreased.
|The average yield of saddles in [[desert pyramid|desert temple]] chests has been increased.}}
{{History||1.13|snap=17w45a|[[File:White Horse (Saddle) 17w45a.png|50px]] The models of the horse's saddle has been changed.}}
{{History|||snap=17w46a|[[File:White Horse (Saddle) 17w46a.png|50px]] The models of the horse's saddle has been changed once again.}}
{{History|||snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 329.}}
{{History|||snap=18w03a|[[File:White Horse (Saddle) 18w03a.png|50px]] The models of the horse's saddle has been changed once again.}}
{{History|||snap=pre2|[[File:White Horse (Saddle) 1.13pre2.png|50px]] The models of the horse's saddle has been changed once again. The reins bit has now been rendered. Also, the lines of the reins are no longer rendered except when riding.}}
{{History||1.14|snap=18w43a|Added [[ravager|illager beast]]s, which [[drops|drop]] saddles.
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History|||snap=18w48a|Saddles can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w49a|Saddles can now be found in chests in [[savanna]] village houses.}}
{{History||1.16|snap=20w13a|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.}}
{{History|||snap=20w15a|Saddles placed in a [[dispenser]] can now saddle pigs, striders, and tamed horses, donkeys and mules.}}
{{History|||snap=20w16a|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
{{History|||snap=20w17a|[[File:Saddle (Strider) JE2.png|32px]] The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}}
{{History||1.19|snap=22w13a|Saddles may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Saddles can be used to ride [[camel]]s with the use of a built-in experimental data pack.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Saddle JE1 BE1.png|32px]] Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs.}}
{{History||v0.9.0|snap=build 1|Saddles can now be obtained from [[village]] blacksmith [[chest]]s.}}
{{History||v0.11.0|snap=build 1|Saddles can now be [[fishing|fished]] with [[fishing rod]]s and are described as treasure.}}
{{History||v0.12.1|snap=build 1|Saddles can now be found in [[nether fortress]]es.}}
{{History||v0.13.0|snap=build 1|Saddles can now be found in [[desert temple]]s.}}
{{History||v0.15.0|snap=build 1|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle (Horse) JE1 BE1.png|32px]] Saddles can now be used for riding [[horse]]s and [[pig]]s.|Saddles can now be found inside [[jungle temple]]s.}}
{{History||snap=?||Added saddles to the [[Creative inventory]].{{info needed}}}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Saddles can now be found in [[end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Saddles are now [[trading|sold]] by leatherworker [[villager]]s for 8-10 [[emerald]]s as their only third tiers [[trading|trades]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Saddles can now be found in [[plains]] [[village]] tannery and weaponsmith [[chest]]s.
|Added [[ravager]]s, which [[drops|drop]] a saddle upon death.
|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Saddles can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[snowy tundra]] village tannery [[chest]]s.
|Saddles can now be found in savanna, taiga, snowy taiga, and [[desert]] village weaponsmith chests.
|Saddles can now be found in savanna [[village]] house chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed. Leatherworker [[villager]]s now have 50% chance to [[trading|sell]] saddles for 10 [[emerald]]s as part of their last tier [[trading|trade]].}}
{{History||1.12.0|snap=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Saddles can now be used to ride [[camel]]s with the use of the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* A saddle is considered "armor" by the game, but the value of protection to the animal is zero.
* A saddle on a pig can still be seen if the pig is afflicted with [[Invisibility]].
* When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle.
== Gallery ==
<gallery>
File:Pig saddle.png|A [[player]] riding a [[pig]] (before [[Java Edition Beta 1.8|Beta 1.8]]).
File:Horse saddle.png|A player riding a [[horse]].
File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in [[Java Edition 13w21a|13w21a]] that allows for the removal of saddles, but only on horses, [[donkey]]s or [[mule]]s.
File:Saddled Mule (picture).png|Mule equipped with both a saddle and a [[chest]].
File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an [[enchanted golden apple]].
</gallery>
== See also ==
* [[Transportation]]
== References ==
{{reflist}}
{{items}}
[[cs:Sedlo]]
[[de:Sattel]]
[[es:Montura]]
[[fr:Selle]]
[[hu:Nyereg]]
[[it:Sella]]
[[ja:鞍]]
[[ko:안장]]
[[nl:Zadel]]
[[pl:Siodło]]
[[pt:Sela]]
[[ru:Седло]]
[[zh:鞍]]
[[Category:Renewable resources]]
[[uk:Сідло]]</li></ul> | pre7 | Squid spawn below sea level, rather than a constant Y=63. | |||
1.9{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item
| title = Amethyst Shard
| image = Amethyst Shard.png
| renewable = Yes
| stackable = Yes (64)
}}
An '''amethyst shard''' is a crystal obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].
== Obtaining ==
=== Mining ===
An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.
If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.
=== Chest loot ===
{{LootChestItem|amethyst-shard}}
== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Amethyst Shard
|Amethyst Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}
;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|amethyst shard}}
=== Allay duplication ===
If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Amethyst shimmer.ogg
|subtitle=Amethyst chimes
|source=neutral
|description=When an amethyst shard duplicates an allay
|id=block.amethyst_block.chime
|translationkey=subtitles.block.amethyst_block.chime
|volume=0.4
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Amethyst shimmer.ogg
|source=block
|description=When an amethyst shard duplicates an allay
|id=chime.amethyst_block
|volume=1.0
|pitch=0.5-1.7
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|id=625
|foot=1}}
==History==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}
{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}
{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}
{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}
{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}
{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}
{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021
{{Items}}
[[Category:Renewable resources]]
[[de:Amethystscherbe]]
[[es:Fragmento de amatista]]
[[fr:Éclat d'améthyste]]
[[it:Scheggia di ametista]]
[[ja:アメジストの欠片]]
[[lzh:紫水玉片]]
[[pl:Odłamek ametystu]]
[[pt:Fragmento de ametista]]
[[ru:Осколок аметиста]]
[[uk:Уламок аметисту]]
[[zh:紫水晶碎片]]</li><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item
| title = Cooked Porkchop
| image = Cooked Porkchop.png
| renewable = Yes
| heals = {{hunger|8}}
| stackable = Yes (64)
}}
'''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]].
== Obtaining ==
{{see also|Tutorials/Animal farming|title1=Animal farming}}
Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]].
=== Mob loot ===
==== Pigs ====
Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III.
==== Hoglins ====
Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.
=== Cooking ===
[[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{Smelting
|Raw Porkchop
|Cooked Porkchop
|0,35
}}
=== Trading ===
{{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]].
Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}}
{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald.
=== Chest loot ===
{{LootChestItem|cooked-porkchop}}
== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]].
=== Wolves ===
Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
=== Piglins ===
[[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Porkchop
|spritetype=item
|nameid=cooked_porkchop
|itemtags=piglin_food
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Porkchop
|spritetype=item
|nameid=cooked_porkchop
|id=263
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Pork Chop}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java indev}}
{{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.
|Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]].
|Created by cooking [[raw porkchops]] in the inventory.}}
{{History|java alpha}}
{{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}}
{{History|java beta}}
{{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}}
{{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]].
|Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]].
|Cooked porkchops now restore {{hunger|8}} to the food bar.
|Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}}
{{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}}
{{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}}
{{History||1.16.2|snap=20w30a|Cooked porkchops can now be found in generic bastion remnant chests as well.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}}
{{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}}
{{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}}
{{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}}
{{History||xbox=TU5|Cooked porkchops are now stackable to 64.
|Cooked porkchops now fill [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}}
{{History|foot}}
== Issues ==
{{issue list}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020
{{Items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[cs:Pečená kotleta]]
[[de:Gebratenes Schweinefleisch]]
[[es:Chuleta de cerdo cocinada]]
[[fr:Côtelette de porc cuite]]
[[hu:Sült sertésszelet]]
[[ja:焼き豚]]
[[nl:Gebraden varkensvlees]]
[[pl:Pieczony schab]]
[[pt:Costeleta de porco assada]]
[[ru:Жареная свинина]]
[[uk:Смажена свинина]]
[[zh:熟猪排]]</li></ul> | 15w39a | Squid are slightly smaller (0.8 blocks square rather than 0.95). | |||
| 15w50a | Added sounds entity.squid.ambient, entity.squid.hurt and entity.squid.death | ||||
1.11{{Extension DPL}}<ul><li>[[Horse Saddle|Horse Saddle]]<br/>{{About|the removed item|the current item|Saddle}}
{{outdated feature|edition=java}}
{{Item
| title = Horse Saddle
| image = Horse Saddle.png
| renewable = Yes
| stackable = Yes (32)
}}
'''Horse saddles''' were [[item]]s which allowed the player to ride [[horse]]s.
== Obtaining ==
=== Crafting ===
{{crafting |ignoreusage=1
|A1=Leather |B1=Leather |C1=Leather
|A2=Leather |B2=Iron Ingot |C2=Leather
|A3=Iron Ingot |C3=Iron Ingot
|Output=Horse Saddle
}}
== Usage ==
Horse saddles worked just like regular [[saddle]]s, but for [[horse]]s instead of [[pig]]s. Taming a horse was required before putting a horse saddle on it. Unlike any other items, horse saddles could be stacked up to 32.
== Sounds ==
''None''<ref>{{ytl|2a6BQeW6is4|t=330}}; sounds for horses were not added until [[13w22a]]</ref>
== Data values ==
=== ID ===
{{ID table
|nonameid=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=java
|displayname=Horse Saddle
|spritetype=item
|id=416
|form=item
|translationkey=item.horsesaddle.name
|foot=y}}
== History ==
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Horse Saddle JE1.png|32px]] Added horse saddles.}}
{{History|||snap=13w18a|Horse saddles have been removed.
|[[Horse]]s and [[zombie horse]]s can now be ridden using regular [[saddle]]s.}}
{{History|foot}}
== Issues ==
Horse saddles have been removed from the game, and as such are no longer supported.
{{Items}}
{{Removed Features}}
[[es:Montura de caballo]]
[[fr:Selle de cheval]]
[[it:Sella di cavallo]]
[[ja:ウマの鞍]]
[[ko:말 안장]]
[[pt:Sela para cavalo]]
[[zh:马鞍]]</li><li>[[Suspicious Stew|Suspicious Stew]]<br/>{{For|the block|Suspicious Sand}}
{{Item
| title = Suspicious Stew
| heals = {{hunger|6}}
| renewable = Yes
| stackable = No
|effects=See {{slink||Food}}
}}
'''Suspicious stew''' is a [[food]] item that can give the [[player]] a [[effect|status effect]] that depends on the [[flower]] used to craft it.
== Obtaining ==
{{IN|Bedrock}}, suspicious stew is the only food item in the game that can be obtained from the [[Creative]] inventory only by searching. However, it can be crafted and can also be found in [[shipwreck]] chests. Suspicious stew can be given with [[commands]] like {{cmd|give}}, but {{in|java}}, unless NBT data like that listed in the data values section is included, consuming it has no effect and still restores the same hunger points as a normal suspicious stew. In [[Bedrock Edition]], giving the player a suspicious stew through commands causes the stew to choose an allowable status effect at random.
=== Harvesting ===
Suspicious stew can be obtained by "milking" a brown [[mooshroom]] with a [[bowl]] after using a small flower on it. When a small flower is used on a brown mooshroom, the brown mooshrom produces a suspicious stew related to that small flower the next time it is milked with a bowl. Red mooshrooms do not produce suspicious stew. The brown mooshroom returns to producing [[mushroom stew]] until fed another small flower.
=== Crafting ===
{{Crafting
|Red Mushroom
|Brown Mushroom
|Bowl
|Any Flower
|Output=Suspicious Stew
|shapeless=true
|type=Foodstuff
}}
Suspicious stew is not listed in the recipe book. However, it can be quickly assembled by clicking the [[Mushroom Stew|mushroom stew]] recipe and adding one small flower to it.
=== Chest loot ===
{{LootChestItem|suspicious-stew}}
=== Mob loot ===
After being given a flower, a brown [[mooshroom]] can be "milked" for suspicious stew by {{control|using}} a [[bowl]] on it. The flower type determines the stew's effect using the same rule as a crafted stew. Milking a red mooshroom after feeding it a flower does not yield a suspicious stew specific to that flower.
=== Trading ===
{{IN|java}}, expert-level farmer [[villager]]s can offer either 1 or 2 suspicious stew trades, each stew for one [[emerald]].
{{IN|bedrock}}, expert-level farmer villager offers to sell suspicious stew for one emerald as well.
The [[trading]] interface does not indicate the type of suspicious stew being sold, but each trade entry consistently yields the same type of stew, so the player can remember or make a note of the types offered by a given villager, such as "this villager's first stew gives [[blindness]], and their second entry gives saturation".
== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management}}
To eat suspicious stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} hunger and 7.2 hunger [[Hunger#Mechanics|saturation]] and gives a few seconds of a [[effect|status effect]] that varies depending on which flower was used to craft it. The effect is not displayed in the tooltip, texture, etc., meaning that the player cannot know in advance what the effect is without knowing which flower was used.
{{/Effects}}
The [[bowl]] is emptied and returned to the player after the suspicious stew has been eaten, and can be re-used to craft more stews. Unlike most foods, suspicious stew can be eaten even if the player's hunger bar is full.
The Saturation effect effectively makes those two stews a superfood: In those 6 or 7 ticks it can restore up to 6(7) hunger and 12(14) saturation points ''on top of'' their food value, for a total of at least {{hunger|12}} hunger, and effectively maximizing saturation. This is the largest amount of hunger and saturation the player can get from a single food item. Regeneration can restore up to {{Health|3}} health, and Poison or Wither can inflict up to {{Health|4}} damage.
Consuming suspicious stew is the only way to obtain the Saturation and Blindness effects in vanilla ''Minecraft'' without the use of commands.
== Sounds ==
=== Generic ===
{{Sound table/Entity/Food}}
=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Mooshroom eat1.ogg
|sound2=Mooshroom eat2.ogg
|sound3=Mooshroom eat3.ogg
|sound4=Mooshroom eat4.ogg
|subtitle=Mooshroom eats
|source=neutral
|description=Plays when a brown mooshroom is fed a flower.
|id=entity.mooshroom.eat
|translationkey=subtitles.entity.mooshroom.eat
|volume=2.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked suspiciously
|source=neutral
|description=Plays when a brown mooshroom is milked with a bowl after being fed a flower.
|id=entity.mooshroom.suspicious_milk
|translationkey=subtitles.entity.mooshroom.suspicious_milk
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Mooshroom eat1.ogg
|sound2=Mooshroom eat2.ogg
|sound3=Mooshroom eat3.ogg
|sound4=Mooshroom eat4.ogg
|subtitle=Mooshroom eats
|source=Friendly Creatures
|description=When a brown mooshroom is fed a flower
|id=mob.mooshroom.eat
|volume=1.0/0.95/1.05
|pitch=0.8-1.2}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked
|source=Friendly Creatures
|description=When a mooshroom is milked with a bowl
|id=mob.mooshroom.suspicious_milk
|volume=1.0/0.9/1.1
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Suspicious Stew
|spritetype=item
|nameid=suspicious_stew
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Suspicious Stew
|spritetype=item
|nameid=suspicious_stew
|id=590
|form=item
|foot=1}}
=== Item data ===
{{IN|je}}, suspicious stew uses the following NBT data:
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat format/Suspicious Stew}}
</div>
=== Metadata ===
{{IN|be}}, suspicious stew uses the following data values:
{{dvt|spritetype=item|sprite=suspicious-stew|{{EffectLink|Night Vision}} from {{BlockLink|Poppy}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Jump Boost}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Weakness}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Blindness}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Poison}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Saturation}} from {{BlockLink|Dandelion}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Saturation}} from {{BlockLink|Blue Orchid}}}}
{{dvt|spritetype=item|sprite=suspicious-stew|{{EffectLink|Fire Resistance}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Regeneration}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Wither}}}}
{{dvt|sprite=suspicious-stew|{{EffectLink|Night Vision}} from {{BlockLink|Torchflower}}|foot=1}}
== Achievements ==
{{load achievements|Time for Stew}}
== Advancements ==
{{load advancements|A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Suspicious Stew JE1 BE1.png|32px]] Added suspicious stew.
|Suspicious stew is not obtainable in the [[Creative inventory]].}}
{{History|||snap=19w08a|Suspicious stew can be obtained by milking brown [[mooshroom]]s.}}
{{History|||snap=19w11a|[[Trading]] has been changed, expert-level farmer villagers now sell suspicious stew for an [[emerald]].}}
{{History||1.14.4|snap=Pre-Release 1|Suspicious stew made from [[poppies]] now gives [[Night Vision]] to the [[player]] instead of [[Speed]].}}
{{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for suspicious stew in Creative mode.<ref>{{bug|MC-90969}}</ref>}}
{{History||1.17|snap=21w13a|Suspicious stew can now be eaten even if the player is at full [[hunger]].}}
{{History||1.19|snap=22w13a|Suspicious stew may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.3|snap=22w45a|Suspicious stew is now available in the [[Creative]] [[inventory]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Suspicious stew now drops when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History|||snap=1.19.4-pre1|[[Torchflower]]s can now be used to make suspicious stew.}}
{{History||1.20|snap=23w12a|The probability for the suspicious stew to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}}
{{History|bedrock}}
{{History||1.13.0|snap=beta 1.13.0.9|[[File:Suspicious Stew JE1 BE1.png|32px]] Added suspicious stew.
|Suspicious stew is not obtainable in the Creative inventory.}}
{{History|||snap=beta 1.13.0.15|Master-level farmer [[villager]]s can now [[trading|sell]] suspicious stew.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, expert-level farmer villagers now sell suspicious stew for an [[emerald]].}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Suspicious stew now drops when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20.10|Added one type of suspicious stew to the Items tab in the Creative inventory.}}
{{History||1.20.30|snap=beta 1.20.20.20|Suspicious stew can no longer be found in the Creative inventory.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Trivia ==
* Suspicious stew was introduced because developers wanted a way of communicating that [[wikipedia:Lily_of_the_valley|lilies of the valley]] are poisonous.<ref>{{ytl|YUM7XiEX1DI|Items: Ten Things You Probably Didn't Know About Minecraft @ 3:32|Minecraft|November 29, 2019|t=212s}}</ref>
== References ==
{{Reflist}}
<references group="loot"/>
{{Items}}
[[Category:Food]]
[[de:Seltsame Suppe]]
[[es:Estofado sospechoso]]
[[fr:Soupe suspecte]]
[[ja:怪しげなシチュー]]
[[ko:수상한 스튜]]
[[nl:Geheimzinnige stoofpot]]
[[pl:Podejrzana potrawka]]
[[pt:Ensopado suspeito]]
[[ru:Подозрительный суп]]
[[th:สตูว์พิศวง]]
[[zh:迷之炖菜]]
[[Category:Renewable resources]]</li></ul> | 16w32a | The entity ID has been changed from Squid to squid. | |||
1.13{{Extension DPL}}<ul><li>[[Footprint|Footprint]]<br/>{{about|the joke item|the unused particle|Java Edition unused features#Footprint particle}}
{{Joke feature}}
{{Item
| image = Footprint (item).png
| renewable = No
| stackable = Yes (64)
}}
The '''Footprint''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|missing}} dimension.
== Appearance ==
This item is semi-transparent with a grey colour scheme.
== Obtaining ==
=== Dimension ===
Footprints were obtained only from a chest in the {{Code|missing}} dimension. Only existing in 2020 April fools snapshot 20w14∞, it cannot exist in any non-April Fool's joke versions and April Fool's joke versions before or after 20w14∞. There is a maximum of 2 footprints that can be obtained legitimately in any given world.
=== Cheats/Creative Mode ===
Despite these footprints not being available in the creative inventory, it is still possible to acquire them via the command {{Code|code=give <target> minecraft:footprint <amount>}} or duplicating them by holding down middle-click whilst in creative mode.
== Usage ==
As of snapshot 20w14∞, this item cannot be placed or used in any way other than a trophy. This item can be inserted and/or rotated inside of an item frame, and it has a stack limit of 64.
== Data values ==
=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Footprint
|spritetype=item
|nameid=footprint
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||20w14∞|[[File:Footprint (item).png|32px]] Added the footprint item.}}
{{History|foot}}
== Gallery ==
<gallery>
File:Missing biome.png|The Easter Egg dimension that the item spawns in.
</gallery>
== Trivia ==
* This is a reference to the removed "Footstep" particle, hence in the "missing" dimension.
** This item is intended as a joke directed towards the commands' community where the "Footstep" particle is commonly requested.<ref>https://gist.github.com/boq/8e65cb85badc75765eeb8956af78aaa5</ref>
== References ==
{{reflist}}
{{Items}}
{{Jokes}}
[[Category:Non-renewable resources]]
[[Category:Joke items]]
[[es:Footprint]]
[[pt:Pegada]]</li><li>[[Portfolio|Portfolio]]<br/>{{exclusive|education}}
{{Item
| image = Portfolio.png
| renewable = No
| stackable = Yes (64)
}}
A '''portfolio''' is an [[item]] that can save [[photo]]s taken with a [[camera]].<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>
== Obtaining ==
Portfolios can be obtained in the [[creative inventory]] or through the {{cmd|give}} command.
== Usage ==
[[File:Portfolio Interface.png|thumb|upright=1.5|The portfolio interface]]
Once a photo has been taken using the [[camera]], it appears in the portfolio. Once equipped, right-clicking brings up a two-page book of photos the [[player]] has taken, in chronological order. Captions can be added below each picture. Pressing the "Export Portfolio" button creates a .zip file with all photos as JPGs in a specified folder. The portfolio is also used to load custom items in [[Minecraft China]].
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Portfolio
|spritetype=item
|nameid=portfolio
|id=456
|form=item
|foot=1}}
== History ==
{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Portfolio BE1.png|32px]] Added portfolios.}}
{{History|||snap=build 2|Portfolios have been removed.}}
{{History|bedrock}}
{{History||1.16.100|Data-driven portfolios, allowing for add-ons to create custom portfolios. Normal Portfolios are still unobtainable.}}
{{History|education}}
{{History||1.0|[[File:Portfolio BE1.png|32px]] Added portfolios.}}
{{History|foot}}
== References ==
{{Reflist}}
{{Items}}
{{Education Edition}}
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[Category:Storage]]
[[de:Fotoalbum]]
[[es:Portafolio]]
[[ja:ポートフォリオ]]
[[ko:포트폴리오]]
[[pl:Portfolio]]
[[pt:Portfólio]]
[[ru:Портфолио]]
[[uk:Портфоліо]]
[[zh:公文包]]</li></ul> | 18w07a | Squid now produce a cloud of floating black ink particles plus dark blue bubbling particles when attacked. | |||
| 18w08a | Added a sound effect when squid shoot ink. | ||||
1.13.1{{Extension DPL}}<ul><li>[[Bamboo|Bamboo]]<br/>{{for|the plant feature|Bamboo (feature)}}
{{Distinguish|text = [[Sugar Cane]], which was colloquially known as Bamboo}}
{{Block
| image = <gallery>
Leafless Bamboo.png|Leafless
Small Leaves Bamboo.png|Small
Big Leaves Bamboo.png|Big
Leafless Old Bamboo.png|Leafless Old
Small Leaves Old Bamboo.png|Small Old
Big Leaves Old Bamboo.png|Big Old
</gallery>
| image2 = Bamboo Shoot.png<!--different infobox for this later down the line, like with pistons?-->
| image3 = Bamboo (item) JE1 BE1.png
| transparent = Yes
| light = No
| tool = Sword
| tool2 = Axe
| renewable = Yes
| stackable = Yes (64)
| flammable = '''Bamboo''': Yes (60)<br>'''Shoot''': No
| lavasusceptible = Yes
}}
'''Bamboo''' is a versatile, fast-growing, [[Bone Meal|bonemealable]] [[plant]] found primarily in [[jungle]]s, which is used for [[crafting]] (particularly [[scaffolding]] and [[Block of Bamboo|bamboo wood]]), [[smelting]] and [[breeding]] [[Panda|pandas]].
A '''bamboo shoot''' is the initial non-solid sapling form of planted bamboo.
== Obtaining ==
Bamboo shoots cannot be obtained through vanilla means. {{IN|bedrock}}, they can be obtained through [[add-on]]s or inventory editing. {{IN|java}}, they are completely unobtainable.
=== Breaking ===
Bamboo can be mined with any [[tool]], but a [[sword]] breaks the block [[instant mining|instantly]], even with [[Mining Fatigue]]. Flowing [[water]] also breaks bamboo shoots, but not mature bamboo stalks.
{{breaking row|Bamboo|Sword|sword=1|horizontal=1}}
{{notelist}}
=== Natural generation ===
Bamboo generates in widely scattered single shoots within [[jungle]] [[biome]]s. Bamboo generates much more densely in the [[bamboo jungle|bamboo variant]]s of jungles, covering large areas of the landscape. Bamboo does ''not'' generate in [[sparse jungle]]s.<ref>{{bug|MC-156638|||WAI}}</ref>
=== Mob loot ===
{{IN|java}}, a [[panda]] drops 1 bamboo when killed. [[Looting]] does not affect the drop rate.<ref>{{bug|MC-160006}}</ref>
{{IN|bedrock}}, a panda drops 0-2 bamboo when killed. Looting increases the drop by 1 per level.
=== Fishing ===
Bamboo can be found while [[fishing]] in [[jungle]] [[biome]]s as a junk [[item]].
=== Chest loot ===
{{LootChestItem|bamboo}}
== Usage ==
When broken, any bamboo [[block]] placed or grown above it is also broken. A bamboo block drops itself as an [[item]] if a [[piston]] pushes it or moves a block into its space. When bamboo is first placed as a shoot it's not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes solid and can't be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it.
Unlike most plants, bamboo cannot be [[Composter#Composting|composted]].<ref>{{bug|MC-142452|||WAI}}</ref>
=== Farming ===
Bamboo can be planted on [[moss block]]s{{only|java|short=1}}, [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[gravel]], [[mycelium]], [[podzol]], [[sand]], [[red sand]], [[suspicious sand]], [[suspicious gravel]], [[mud]], bamboo shoot, or on itself. At default random tick speed (3), each plant grows on average every {{convert|4096|ticks|seconds}}. When [[bone meal]] is {{control|used}} on it, it grows by 1–2 [[blocks]]. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a [[light]] level of 9 or above to grow.
Because bamboo breaks in almost the same way as [[sugar cane]]s, [[Tutorials/Sugar cane farming|a sugar cane farm]] can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid.
=== Pandas ===
Bamboo [[item]]s are eaten by [[panda]]s and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 8 [[block]]s of bamboo are within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the [[player]] can feed them bamboo and they [[breeding|mate]] to have a baby.
=== Fuel ===
Bamboo can be used as fuel for [[smelting]]. Each bamboo item smelts 0.25 [[item]]s. Crafting two bamboo into a [[stick]] and using that as fuel is equivalent, smelting 0.5 items.
Bamboo can be crafted into other items to increase its fuel efficiency.
* By crafting 9 bamboo into 2 [[bamboo planks]], 3 items can be smelted instead of 2.25, a 33.3% increase in efficiency.
** {{IN|bedrock}}, the fuel efficiency can be further doubled by crafting the bamboo planks into twice the amount of [[slab]]s.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref>
* {{IN|java}}, by crafting 14 bamboo into 3 [[ladder]]s, 4.5 items can be smelted instead of 3.5, a 28.6% increase in efficiency.
=== Flower pots ===
Bamboo can be placed in a [[flower pot]], where it retains the design it has in its item form.
=== Crafting ingredient ===
{{crafting usage}}
== Appearance ==
[[File:Bamboo stages.png|thumb|The different stages of bamboo growth.]]
The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot, which has no [[hitbox]]. When it grows one [[block]] taller it grows to 2 pixels in length and width and the top block has leaves coming off it. At 3 blocks, the top 2 blocks have leaves and at 4 blocks the bamboo expands to 3×3 pixels. At 5 blocks tall, the top 3 blocks have leaves on them. As the bamboo grows, the leaves move up and stay at the top 3 blocks. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented at a random position in the block that it is in.
== Sounds ==
=== Bamboo ===
{{Sound table/Block/Bamboo}}
=== Bamboo Shoot ===
{{Sound table/Block/Bamboo shoot}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bamboo
|spritetype=block
|nameid=bamboo
|blocktags=bamboo_plantable_on}}
{{ID table
|displayname=Bamboo Shoot
|spritetype=block
|nameid=bamboo_sapling
|blocktags=bamboo_plantable_on
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bamboo
|spritetype=block
|nameid=bamboo
|id=418}}
{{ID table
|displayname=Bamboo Sapling
|spritetype=block
|nameid=bamboo_sapling
|id=419
|form=block
|translationkey=-
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Achievements ==
{{load achievements|Zoologist}}
== History ==
{{History||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Bamboo is announced at [[MINECON Earth 2018]].}}
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.
|Added [[bamboo jungle]]s, where bamboo naturally generates.}}
{{History||1.16|snap=20w06a|"Bamboo Sapling" has been renamed to "Bamboo Shoot".}}
{{History|||snap=20w13a|Bamboo has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
{{History||1.17|snap=21w13a|Bamboo can now be planted on rooted dirt.}}
{{History|||snap=21w16a|Bamboo can now be planted on moss blocks.}}
{{History||1.18|snap=21w39a|Bamboo no longer generates underground.<ref>{{bug|MC-145376}}</ref><ref>{{bug|MC-214894}}</ref>}}
{{History||1.19|snap=22w15a|Bamboo can now be planted on mud.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Bamboo can now be used to craft [[bamboo planks]].}}
{{History|||snap=22w45a|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bamboo can now be planted on [[suspicious sand]].}}
{{History||1.20|snap=23w14a|Bamboo can now be planted on [[suspicious gravel]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Leafless Bamboo BE1.png|32px]] [[File:Small Leaves Bamboo BE1.png|32px]] [[File:Big Leaves Bamboo BE1.png|32px]] [[File:Leafless Old Bamboo BE1.png|32px]] [[File:Small Leaves Old Bamboo BE1.png|32px]] [[File:Big Leaves Old Bamboo BE1.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}
{{History||1.9.0|snap=beta 1.9.0.0|Bamboo can now generate in [[jungle]] [[biome]]s in single shoots.
|Added [[bamboo jungle]]s, where bamboo naturally generates.}}
{{History||1.12.0|snap=beta 1.12.0.3|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] The bamboo texture brightness has been updated to match {{el|je}}.<ref>{{bug|MCPE-42635}}</ref>}}
{{History||1.17.30|snap=beta 1.17.20.20|Swords now break bamboo instantly to match ''Java Edition''.<ref>{{bug|MCPE-64013}}</ref>}}
{{History||1.20.0|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Bamboo can now be used to craft [[bamboo planks]].}}
{{History|||snap=beta 1.19.60.20|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}
{{History|console}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}
{{History|foot}}
=== Bamboo shoot "item" ===
{{:Technical blocks/Bamboo Shoot}}
== Issues ==
{{Issue list}}
== Trivia ==
* Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more [[item]]s than a [[hopper]] can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 [[furnace]]s running.
* Bamboo is the fastest-growing plant in ''[[Minecraft]]'', which reflects its status as the fastest-growing plant known in real life.
* While bamboo cannot be composted in ''Minecraft'', it can be composted in real life.
== Gallery ==
<gallery>
File:PandaMinecon.png|The first image featuring bamboo, from [[MINECON Earth 2018]].
File:PandasEatingMinecon.jpg|A group of [[Panda|pandas]] eating bamboo, shown at [[MINECON Earth 2018]].
File:Growing bamboo BE.png|Planted bamboo growing.
File:Bamboo in tree.png|A bamboo shoot growing through a [[tree]].
File:Bamboo Jungle.png|Bamboo seen in a [[jungle]] [[biome]] variant.
File:Bamboo Jungle in Amplified world.png|Bamboo Jungle in an [[Amplified]] world in 1.19-rc2.
File:Naturalbamboo.png|Multiple naturally generated bamboo stems growing by a river.
File:Tall Bamboo.png|Grown Bamboo with three parts
File:Zuri Chopping Bamboo Pixel Art.png|[[Zuri]] chopping down bamboo for a baby panda.
File:Bamboo Wallpaper.png|Smartphone wallpaper of the aforementioned artwork, showing more of the treetops and bamboo.
File:Panda Packaging.jpg|Packing for the ''Diamond Level Panda'', modeled after bamboo.
</gallery>
==References==
{{Reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Flammable blocks]]
[[cs:Bambus]]
[[de:Bambus]]
[[es:Bambú]]
[[fr:Bambou]]
[[it:Bambù]]
[[ja:竹]]
[[ko:대나무]]
[[pl:Bambus]]
[[pt:Bambu]]
[[ru:Бамбук]]
[[th:ไม้ไผ่]]
[[zh:竹子]]</li><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}}
{{Item
| image = Bone.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|bone}}
=== Mob loot ===
Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
{{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III.
Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping.
=== Fishing ===
Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance.
== Usage ==
=== Helmet ===
[[File:Steve wearing Bone.png|thumb|right|75px]]
[[File:Alex wearing Bone.png|thumb|right|75px]]
While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.
=== Taming ===
Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.
=== Crafting ingredient ===
A bone can be crafted into 3 bone meal.
{{crafting usage}}
== Achievements ==
{{load achievements|Leader of the pack}}
== Advancements ==
{{load advancements|Best Friends Forever}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bone
|spritetype=item
|nameid=bone
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bone
|spritetype=item
|nameid=bone
|id=415
|form=item
|foot=1}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones.
|Bones can be [[crafting|crafted]] into [[bone meal]].}}
{{History||1.4|Bones can now be used to tame [[wolves]].}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}}
{{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}}
{{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}}
{{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
{{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased.
|Bones can now be found in [[dungeon]] [[chest]]s.}}
{{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}}
{{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}}
{{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}}
{{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|Added skeletons, which drop bones when they die.
|Bones can now be used to craft [[bone meal]].}}
{{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}}
{{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}}
{{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
{{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.
|Bones are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}}
{{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.
|Bones can now be found in [[jungle temple]] [[chest]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
{{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Bone meal]]
* [[Wolf]]
* [[Dyeing]]
{{Items}}
[[Category:Renewable resources]]
[[de:Knochen]]
[[es:Hueso]]
[[fr:Os]]
[[hu:Csont]]
[[it:Osso]]
[[ja:骨]]
[[ko:뼈]]
[[nl:Bot]]
[[pl:Kość]]
[[pt:Osso]]
[[ru:Кость]]
[[th:กระดูก]]
[[tr:Kemik]]
[[uk:Кістка]]
[[zh:骨头]]</li></ul> | 18w31a | Squid now spawn only in rivers and oceans. | |||
1.14{{Extension DPL}}<ul><li>[[Helmet|Helmet]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{redirect|Cap|mob spawning caps|Spawn}}
{{redirect|Turtle Shell|the item dropped by maturing turtles|Scute}}
{{Item
| image = <gallery>
Leather Cap.png| Leather
Chainmail Helmet.png| Chainmail
Iron Helmet.png| Iron
Diamond Helmet.png| Diamond
Golden Helmet.png| Golden
Netherite Helmet.png| Netherite
Turtle Shell.png| Turtle Shell
</gallery>
| durability =
* Leather: 55
* Chainmail: 165
* Iron: 165
* Golden: 77
* Diamond: 363
* Netherite: 407
* Turtle Shell: 275
| renewable =
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Helmets''' are a type of [[armor]] that covers the head of the player. There are seven types of helmets: '''leather cap''', '''chainmail helmet''', '''iron helmet''', '''diamond helmet''', '''gold helmet''', '''netherite helmet''', and '''turtle shell'''.
==Obtaining ==
===Crafting===
{{crafting
|head=1
|showname=0
|showdescription=1
|name=Helmet
|A2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
|B2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
|C2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
|A3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
|C3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
|description=
|Output= Leather Cap;Golden Helmet;Iron Helmet;Diamond Helmet;Turtle Shell
|type= Combat
}}
{{crafting
|ignoreusage=1
|name=[[Helmet]]
|ingredients=Damaged matching helmet
|Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet
|Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet
|Output= Leather Cap; Golden Helmet; Chainmail Helmet; Iron Helmet; Diamond Helmet; Turtle Shell; Netherite Helmet
|description= The durability of the two helmets is added together, plus an extra 5% durability.
|type= Combat
|foot=1
}}
===Upgrading===
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Helmet
|Netherite Ingot
|Netherite Helmet
|tail=1
}}
===Repairing===
====Grinding====
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Leather Cap]] or<br>2x Damaged [[Chainmail Helmet]] or<br>2x Damaged [[Iron Helmet]] or<br>2x Damaged [[Golden Helmet]] or<br>2x Damaged [[Diamond Helmet]] or<br>2x Damaged [[Netherite Helmet]] or<br>2x Damaged [[Turtle Shell]]
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell
|description=The durability of the two helmets are added together, plus an extra 5% durability.
}}
====[[Anvil mechanics#Unit repair|Unit repair]]====
Helmets can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the helmet's maximum durability, rounded down.
===Mob loot===
If a [[zombie]], [[husk]], [[stray]] or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.
{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s spawned in [[raid]]s have a 8.3525% chance (10.28% on hard) to drop [[iron]] helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being [[enchanted]] with a random [[enchantment]].
===Natural generation===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]].
===Chest loot===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather cap.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-cap,random-enchanted-leather-cap,chainmail-helmet,iron-helmet,level-enchanted-iron-helmet,golden-helmet,random-enchanted-golden-helmet,diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}}
===Trading===
{{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather cap<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice.)</ref> for 5 emeralds. Master-level leatherworker villagers offer the same trade.
Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail helmet.
{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, {{frac|1|3}} chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level.
{{notelist|columns=1}}
==Usage ==
Helmets can be placed in the top armor slot of a player's [[inventory]] for activation.
===Defense points===
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the number of defense points added by helmets.
{| class="wikitable" data-description="Helmet defense points"
|-
! scope="col" |Material
! scope="col" |
|-
! scope="row" |Leather
|{{armor|1}}
|-
! scope="row" |Golden
| rowspan="4" |{{armor|2}}
|-
! scope="row" |Chainmail
|-
! scope="row" |Iron
|-
! scope="row" |Turtle Shell
|-
! scope="row" |Diamond
| rowspan="2" |{{armor|3}}
|-
! scope="row" |Netherite
|}
===Knockback resistance===
A netherite helmet provides 10% knockback resistance.
===Durability===
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.
Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
{| class="wikitable" data-description="Helmet durability"
|-
!Material
!Durability
|-
! scope="row" |Leather
|55
|-
! scope="row" |Golden
|77
|-
! scope="row" |Chainmail
| rowspan="2" |165
|-
! scope="row" |Iron
|-
! scope="row" |Turtle Shell
|275
|-
! scope="row" |Diamond
|363
|-
! scope="row" |Netherite
|407
|}
====Repair====
Helmets may be [[item repair|repaired]] by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an [[anvil]]. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.
===Enchantments===
A helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[Tutorials/Enchanting mechanics#Enchantability|enchantability]] than iron or diamond.
{| class="wikitable"
|-
!Enchantment !!Max Level !!Notes
|-
|[[Fire Protection]]|| IV ||<ref group="note" name="exclusive">Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
|[[Projectile Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Blast Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Unbreaking]]||III
|
|-
|[[Respiration]]||III
|
|-
|[[Aqua Affinity]]||I
|
|-
|[[Thorns]]||III ||<ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
|[[Mending]]||I ||<ref group="note" name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
|[[Curse of Binding]]||I ||<ref group="note" name="anvil2" />
|-
|[[Curse of Vanishing]]||I ||<ref group="note" name="anvil2" />
|}
{{notelist}}
===Turtle shell effect===
Equipping a {{ItemSprite|Turtle Shell}} turtle shell provides the {{EffectLink|Water Breathing}} status effect, allowing the player to remain underwater for an additional 10 seconds. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air.
===Brewing ingredient===
A turtle shell can also be used as a potion brewing ingredient.
{{Brewing
|Turtle Shell
|Potion of the Turtle Master
|Potion of the Turtle Master
|Potion of the Turtle Master
|showname=1
}}
===Smelting usage===
{{Smelting|showname=1|Iron Helmet;Chainmail Helmet;Golden Helmet|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets.
==Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When a leather helmet is equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When a chainmail helmet is equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When an iron helmet is equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When a gold helmet is equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When a diamond helmet is equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When a netherite helmet is equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Equip turtle shell.ogg
|subtitle=Turtle Shell thunks
|source=player
|description=When a turtle shell is equipped
|id=item.armor.equip_turtle
|translationkey=subtitles.item.armor.equip_turtle
|volume=1.0
|pitch=1.0/0.85/1.1
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a helmet's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a leather helmet or a turtle shell is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When a chain helmet is equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When an iron helmet is equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When a gold helmet is equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When a diamond helmet is equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When a netherite helmet is equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a leather helmet is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a leather helmet's dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a helmet's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
==Data values ==
=== ID===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|form=item}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|form=item}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|form=item}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|form=item}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|form=item}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|id=335
|form=item}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|id=339
|form=item}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|id=343
|form=item}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|id=347
|form=item}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|id=351
|form=item}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|id=609
|form=item}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|id=573
|form=item
|foot=1}}
===Item data===
When leather caps are dyed, it has the following NBT:
<div class="treeview">
*{{nbt|compound|tag}}: Parent tag.
**{{nbt|compound|display}}: Display properties.
***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>
==Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}
==Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;A Furious Cocktail;How Did We Get Here}}
==History ==
{{History|java classic}}
{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}}
{{History||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s.
|[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s.
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|Plate and chain armor [[model]]s are no longer used.}}
{{History|||snap=20091231-2|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail and plate (iron) helmets.
|The textures of leather helmets are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
{{History||20100206|[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added items of golden and diamond helmets.
|Removed leather-chain helmets.}}
{{History||20100212-1|Added armor models.
|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
{{History||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] Added models of leather, chainmail, iron, gold, and diamond helmets.
|Helmets can now be [[crafting|crafted]] and worn.
|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[item durability|durability]], with lower tier helmets less durable than higher tier helmets.}}
{{History|java alpha}}
{{History||v1.0.8|With the introduction of [[leather]], "Cloth Cap" has been renamed to "Leather Cap".
|Leather cap is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Helmets can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.2.1|snap=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigman|zombie pigmen]] now drop golden helmets.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}}
{{History|||snap=12w21a|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds.
|Blacksmith villagers now sell diamond helmets for 7 emeralds.
|Blacksmith villagers now sell iron helmets for 4–5 emeralds.
|Butchers now sell leather caps for 2–3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}}
{{History|||snap=12w34a|Leather helmets can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]].
|[[File:Leather Cap JE2.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] Default leather caps textures are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.}}
{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] Leather armor now has non-dyed parts on the cap. This has been implemented so that [[player]]s can distinguish between other types of helmets and similarly colored leather caps.}}
{{History||1.5|snap=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with helmets.}}
{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds.
|Armorer villagers no longer sell diamond helmets.
|Armorer villagers now sell iron helmets for 4–6 emeralds.
|Leatherworkers no longer sell other leather caps.}}
{{History|||snap=14w05a|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Helmets are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond helmets can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Helmet [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Helmet durability affecting value has been removed.
|Helmets now has an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for leather armor.}}
{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor calculations have been changed, once again.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}}
{{History|||snap=18w07a|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}
{{History|||snap=18w09a|Golden helmets now have a chance of generating in [[underwater ruins]].}}
{{History|||snap=18w11a|Enchanted leather caps can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}}
{{History||1.14|snap=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.}}
{{History|||snap=18w48a|Leather caps can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}}
{{History|||snap=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[renewable resource|renewable]] again.
|Leatherworker villagers now sell randomly [[dye]]d leather caps.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] Added netherite helmets.}}
{{History|||snap=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all helmets when they are used by [[piglin]]s.
|Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table.
|[[File:Turtle Shell piglin MC-172110.png|32px]] Turtle shells, when used by piglins and [[zombified piglin]]s, result in a [[missing texture]] when being displayed.<ref>{{Cite bug|MC|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin|date=February 14, 2020}}</ref>}}
{{History|||snap=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] The texture of netherite helmets has been changed.
|[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]]s has been changed.
|Netherite helmets can no longer be [[crafting|crafted]].
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
{{History|||snap=20w16a|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
{{History|||snap=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}}
{{History||1.17|snap=20w48a|Wearing a leather helmet now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History|||snap=21w13a|The two unused textures of the leather cap for [[piglin]]s<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> have been removed.}}
{{History||1.18.2|snap=22w03a|Netherite helmet knockback resistance is no longer random.}}
{{History||1.19|snap=22w17a|[[File:Leather Cap JE5.png|32px]] The texture of the leather cap item has been changed.|Changed the leather cap texture when worn so the center bar now extends to the bottom of the back face.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather helmets can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather caps can now be trimmed using a smithing table.|Helmets can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Helmets can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[head]]s/[[carved pumpkin]]s in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] The leather helmet sprite has been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}}
{{History||v0.11.0|snap=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Helmets can now be worn by mobs.
|Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Cap JE3 BE2.png|32px]] The texture of leather helmets have been changed.
|Leather helmets can now be dyed.}}
{{History||v0.15.0|snap=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets and enchanted diamond helmets can now be found inside [[chest]]s within [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron helmets and chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests.
|Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Golden helmets can now be found inside [[underwater ruins]] chests.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.
|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside plains village tannery chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.
|Iron helmets can now be found in [[village]] armorer chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.
|Diamond helmets are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer shows as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears properly dyed when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] Added netherite helmets.
|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.
|Helmets can now be obtained from [[piglin]]s that naturally spawn with golden helmets.}}
{{History|||snap=beta 1.16.0.57|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|Netherite helmets can no longer be [[crafting|crafted]].
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
{{History|||snap=beta 1.16.0.63|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
{{History|||snap=beta 1.16.200.53|Netherite helmets now gives a 90% reduction in knockback.}}
{{History||1.16.210|snap=beta 1.16.210.53|Wearing leather helmets now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] The textures for leather helmets have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather helmets can now be [[dye]]d.
|[[Item repair]] can now repair helmets.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Helmets now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmet items have been changed (except for the leather helmets).}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
{{History|foot}}
<gallery>
File:ArmorModel Aug 13 2009.jpg|First image of armor.
File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor.
File:ArmorPE.png
</gallery>
;Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|-
!Leather
!Golden
!Chainmail
!Iron
!Diamond
|-
|33
|66
|66
|132
|264
|}
==Issues ==
{{issue list}}
==Trivia ==
*Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.
*The turtle shell is the only helmet that is not part of a complete set.
* In Bedrock Edition, there exists a bug<ref>{{Cite bug|MCPE|109048|Efficiency 1 Leather Cap in Woodland Mansions|date=December 1, 2020}}</ref> that makes it possible to obtain a Leather Cap enchanted with Efficiency I from [[Woodland Mansion]] chests with a chance of 1.45%. The enchantment has no effect on the cap, however.
==Gallery ==
<gallery>
File:Zombie helmet.png|A zombie wearing a helmet in [[Survival Test]].
</gallery>
===Enchanted Helmets===
<gallery>
File:Enchanted Leather Cap (item).gif
File:Enchanted Chainmail Helmet (item).gif
File:Enchanted Iron Helmet (item).gif
File:Enchanted Golden Helmet (item).gif
File:Enchanted Diamond Helmet (item).gif
File:Enchanted Netherite Helmet (item).gif
File:Enchanted Turtle Shell (item).gif
</gallery>
<gallery>
File:Enchanted Leather Helmet.gif
File:Enchanted Chainmail Helmet.gif
File:Enchanted Iron Helmet.gif
File:Enchanted Golden Helmet.gif
File:Enchanted Diamond Helmet.gif
File:Enchanted Netherite Helmet.gif
File:Enchanted Turtle Shell.gif
</gallery>
==References ==
{{reflist}}
==External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020
{{Items}}
[[Category:Armor]]
[[es:Casco]]
[[ja:ヘルメット]]
[[ko:투구]]
[[pt:Capacete]]
[[pl:Hełm]]
[[zh:头盔]]</li><li>[[Rotten Flesh|Rotten Flesh]]<br/>{{Item
| title = Rotten Flesh
| image = Rotten Flesh.png
| renewable = Yes
| heals = {{hunger|4}}
|effects={{EffectLink|link=Hunger (status effect)|Hunger}} (0:30) (80% chance)
| stackable = Yes (64)
}}
'''Rotten flesh''' is a [[food]] item that can be eaten by the [[player]], with high risk of inflicting [[Hunger (status effect)|Hunger]] and low [[Saturation]].
== Obtaining ==
=== Mob loot ===
==== Zombies ====
[[Zombie]]s, [[zombie villager]]s, [[zombie horse]]s, [[husk]]s, and [[drowned]] drop from 0 to 2 units of rotten flesh. [[Looting]] can increase this by one per level, for a maximum of 5 rotten flesh.
==== Zoglins ====
[[Zoglin]]s drop 1-3. Looting III grants a maximum of 6.
==== Zombified piglins ====
[[Zombified Piglin|Zombified piglins]] drop 0-1. Looting III grants a maximum of 4.
=== Fishing ===
Rotten flesh can be obtained as a "junk" item while [[fishing]].
=== Chest loot ===
{{LootChestItem|rotten-flesh}}
=== Cat gifts ===
{{main|Cat#Gifts}}
Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rotten flesh.
== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management}}
To eat rotten flesh, press and hold {{control|use}} while rotten flesh is selected in the hotbar.
Eating rotten flesh restores {{hunger|4}} [[hunger]] and 0.8 hunger [[Hunger#Mechanics|saturation]], but has an 80% chance of inflicting {{EffectLink|Hunger (effect)|id=Hunger}} for 30 seconds. Note that the duration does ''not'' accumulate when eating multiple pieces. However, if more is consumed and the [[Hunger (effect)|Hunger]] status effect is inflicted, the duration resets to 30 seconds.
=== Wolves ===
Rotten flesh can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
Wolves are immune to the Hunger effect.
=== Trading ===
Novice-level [[Trading#Cleric|cleric villagers]] buy 32 rotten flesh for 1 [[emerald]] as part of their trades.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Rotten Flesh
|spritetype=item
|nameid=rotten_flesh
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Rotten Flesh
|spritetype=item
|nameid=rotten_flesh
|id=277
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Iron Belly}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== Video ==
{{Video note|The video is outdated, as rotten flesh can now be also gained from [[fishing]], [[trading]], or loot chests.}}
<div style="text-align:center">{{yt|xTrUEVoe9Tw}}</div>
== History ==
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Rotten Flesh JE1.png|32px]] Added rotten flesh.
|[[Zombie]]s and [[zombie pigmen]] now drop rotten flesh instead of [[feather]]s and [[cooked porkchop]]s respectively.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Food poisoning can now be stopped by drinking [[milk]].}}
{{History||1.2.1|snap=12w03a|Rotten flesh can now be used to [[Breeding|breed]] wolves. When a wolf eats rotten flesh, it will not receive the [[Hunger (effect)|Hunger]] effect.}}
{{History||1.3.1|snap=12w21a|Rotten flesh can now be found in [[desert temple]] [[chest]]s.
|Priest [[villager]]s now [[trading|buy]] rotten flesh.}}
{{History|||snap=1.3|[[File:Rotten Flesh JE2 BE1.png|32px]] The texture of rotten flesh has been changed.}}
{{History|||snap=12w22a|Rotten flesh now generates in [[jungle temple]] chests.
|Priest [[villager]]s no longer [[trading|buy]] rotten flesh.}}
{{History||1.7.2|snap=13w36a|Rotten flesh can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}
{{History||1.8|snap=14w02a|Cleric [[villager]]s now [[trading|buy]] 36–40 rotten flesh for 1 [[emerald]], as their tier I trade.}}
{{history||1.9|snap=15w43a|Rotten flesh may now be found in [[igloo]] basement [[chest]]s.}}
{{history|||snap=15w44a|Rotten flesh now generates in [[dungeon]] chests.
|The average yield of rotten flesh has been decreased in [[desert temple]] chests.}}
{{History||1.11|snap=16w39a|Rotten flesh can now be found in [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 367.}}
{{History|||snap=18w09a|Rotten flesh now generates in the loot [[chest]]s of [[underwater ruins]].}}
{{History|||snap=18w11a|[[Drowned]] may now [[drops|drop]] rotten flesh upon death.
|Rotten flesh now sometimes generates in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer rotten flesh as [[Cat#Gifts|gift]]s.}}
{{History|||snap=18w50a|Rotten flesh can now be found in [[village]] temple chests.}}
{{History||1.16|snap=20w06a|Added [[hoglin]]s, which can drop rotten flesh if killed.}}
{{History|||snap=20w07a|Rotten flesh has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 4–12.
|[[Hoglin]]s no longer drop rotten flesh.}}
{{History|||snap=20w09a|Rotten flesh can no longer be obtained by bartering with piglins.}}
{{History|||snap=20w14a|Added [[zoglin]]s, which drop rotten flesh when killed.}}
{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.
|As the hunger bar has not yet been added, rotten flesh inflicts [[poison]] rather than [[hunger]].
|[[Zombie]]s and [[zombie pigmen]] now [[drops|drop]] rotten flesh.}}
{{History|||snap=build 11|Rotten flesh can now be used to feed [[wolves]].}}
{{History||v0.12.1|snap=build 1|Eating rotten flesh now gives the [[player]] the [[Hunger]] status effect.
|Rotten flesh now restores [[hunger]] instead of [[health]].
|Added [[zombie villager]]s, which [[drops|drop]] rotten flesh when killed.}}
{{History||v0.13.0|snap=build 1|Rotten flesh can now be found inside [[desert temple]] [[chest]]s.}}
{{History||v0.15.0|snap=build 1|Added [[husk]]s and [[zombie horse]]s, both of which drop rotten flesh when killed.
|Rotten flesh can now be found inside [[jungle temple]] chests.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Rotten flesh can now be found inside the basement [[chest]]s of [[igloo]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|36-40 rotten flesh can now be [[trading|sold]] to cleric [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Rotten flesh can now be found in [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which [[drops|drop]] rotten flesh when killed.}}
{{History|||snap=beta 1.2.14.2|Rotten flesh can now be found in some [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Rotten flesh can now be found inside [[underwater ruins]] chests.}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rotten flesh as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Rotten flesh can now be found in [[desert]] [[village]] temple [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, cleric [[villager]]s now [[trading|buy]] 32 rotten flesh for an [[emerald]].}}
{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}}
{{History|new3ds}}
{{History||0.1.0|[[File:Rotten Flesh JE2 BE1.png|32px]] Added rotten flesh.}}
{{History|foot}}
== Issues ==
{{issue list}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--rotten-flesh Taking Inventory: Rotten Flesh] – Minecraft.net on June 8, 2020
{{Items}}
[[cs:Shnilé maso]]
[[de:Verrottetes Fleisch]]
[[es:Carne podrida]]
[[fr:Chair putréfiée]]
[[hu:Rohadt hús]]
[[it:Carne marcia]]
[[ja:腐った肉]]
[[ko:썩은 살점]]
[[nl:Bedorven vlees]]
[[pl:Zgniłe mięso]]
[[pt:Carne podre]]
[[ru:Гнилая плоть]]
[[uk:Гнила плоть]]
[[zh:腐肉]]
[[Category:Renewable resources]]
[[Category:Food]]</li></ul> | 18w43a | ||||
1.17{{Extension DPL}}<ul><li>[[Flower Pot|Flower Pot]]<br/>{{more images|The potted cherry sapling texture has been change in 1.19.4-pre2.}}
{{For|other uses|Pot}}
{{Block
| image = Flower Pot.png
| image2 = Potted Poppy.png
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other reasonably small plants.
== Obtaining ==
=== Natural generation ===
Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies.
Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches.
=== Breaking ===
Flower pots can be mined instantly using any [[tool]] or without a tool.
A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]].
[[Lava]] can flow into the space of a flower pot, destroying it.
=== Chest loot ===
{{LootChestItem|flower-pot}}
=== Crafting ===
{{Crafting
|A2= Brick
|C2= Brick
|B3= Brick
|Output= Flower Pot
|type= Decoration block
}}
== Usage ==
A flower pot can be used to hold [[mushroom]]s, [[Fungus|fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one block high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], and [[roots]].
Plants can be removed by using the interact button.
{{IN|je}}, flower pots can be placed on any block, or over [[air]].<ref>{{bug|MC-127036|||WAI}}</ref>
{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor. If the trapdoor is opened, the pot will break.
Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence.
The plant or fungus can be removed from the flower pot by pressing the {{control|use}} control. This places the item directly back into the player's inventory.<ref>{{bug|MC-169496|||WAI}}</ref>
They can be used to display cacti and wither roses without inheriting their damaging properties.<ref>{{bug|MC-2241|||WAI}}</ref><ref>{{bug|MC-138024|||WAI}}</ref>
Potted [[Fungus|warped fungus]] can be used to repel [[hoglin]]s.
== Sounds ==
{{Sound table/Block/Normal}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flower Pot
|spritetype=block
|nameid=flower_pot
|blocktags=flower_pots
|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}}
{{ID table
|displayname=Potted Dandelion
|spritetype=block
|nameid=potted_dandelion
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Poppy
|spritetype=block
|nameid=potted_poppy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Blue Orchid
|spritetype=block
|nameid=potted_blue_orchid
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Allium
|spritetype=block
|nameid=potted_allium
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azure Bluet
|spritetype=block
|nameid=potted_azure_bluet
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Tulip
|spritetype=block
|nameid=potted_red_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Orange Tulip
|spritetype=block
|nameid=potted_orange_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted White Tulip
|spritetype=block
|nameid=potted_white_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Pink Tulip
|spritetype=block
|nameid=potted_pink_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oxeye Daisy
|spritetype=block
|nameid=potted_oxeye_daisy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cornflower
|spritetype=block
|nameid=potted_cornflower
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Lily of the Valley
|spritetype=block
|nameid=potted_lily_of_the_valley
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Wither Rose
|spritetype=block
|nameid=potted_wither_rose
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oak Sapling
|spritetype=block
|nameid=potted_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Spruce Sapling
|spritetype=block
|nameid=potted_spruce_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Birch Sapling
|spritetype=block
|nameid=potted_birch_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Jungle Sapling
|spritetype=block
|nameid=potted_jungle_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Acacia Sapling
|spritetype=block
|nameid=potted_acacia_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dark Oak Sapling
|spritetype=block
|nameid=potted_dark_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Mushroom
|spritetype=block
|nameid=potted_red_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Brown Mushroom
|spritetype=block
|nameid=potted_brown_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Fern
|spritetype=block
|nameid=potted_fern
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dead Bush
|spritetype=block
|nameid=potted_dead_bush
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cactus
|spritetype=block
|nameid=potted_cactus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Bamboo
|spritetype=block
|nameid=potted_bamboo
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azalea
|spritetype=block
|nameid=potted_azalea_bush
|blocktags=flower_pots
|spritename=potted azalea bush
|form=block}}
{{ID table
|displayname=Potted Flowering Azalea
|spritetype=block
|nameid=potted_flowering_azalea_bush
|blocktags=flower_pots
|spritename=potted flowering azalea bush
|form=block}}
{{ID table
|displayname=Potted Crimson Fungus
|spritetype=block
|nameid=potted_crimson_fungus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Fungus
|spritetype=block
|nameid=potted_warped_fungus
|blocktags=flower_pots, hoglin_repellents
|form=block}}
{{ID table
|displayname=Potted Crimson Roots
|spritetype=block
|nameid=potted_crimson_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Roots
|spritetype=block
|nameid=potted_warped_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Mangrove Propagule
|spritetype=block
|nameid=potted_mangrove_propagule
|blocktags=flower_pots
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Flower Pot
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=flower-pot
|spritetype=block
|nameid=flower_pot
|id=140
|form=block
|itemform=item.flower_pot
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=flower-pot
|spritetype=item
|nameid=flower_pot
|id=514
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{IN|be}}, flower pots use the following block states:
{{/BS}}
=== Block data ===
{{IN|bedrock}}, flower pot has a block entity associated with it that holds additional data about the block.
See [[Bedrock Edition level format/Block entity format]].
== Achievements ==
{{load achievements|Pot Planter}}
== History ==
{{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.
|At this point, plants inside of pots rendered much like they do outside of flower pots, not being subject to directional shading.}}
{{History|||snap=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]]. This changed to an empty pot in a far later unknown version,{{info needed}} but returned again afterward.{{info needed}}}}
{{History||1.7.2|snap=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots.
|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result.
|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead.
|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render.
|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]].
|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}}
{{History|||snap=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}}
{{History|||snap=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}}
{{History||1.8|snap=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.<ref>{{bug|MC-47469}}</ref>}}
{{History|||snap=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}}
{{History|||snap=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}}
{{History|||snap=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture.
|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}}
{{History|||snap=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.<ref>{{bug|MC-129826}}</ref>}}
{{History||1.9|snap=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}}
{{History||1.11|snap=16w32a|The block entity ID of flower pots has been changed from <code>FlowerPot</code> to <code>flower_pot</code>.}}
{{History|||snap=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}.
|Flower pots now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|The different block states for the <code>flower_pot</code> ID have been split up into their own IDs.
|Flower pots are no longer block entities.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390.}}
{{History||1.14|snap=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]] <br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed.
|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}}
{{History|||snap=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}}
{{History|||snap=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}}
{{History|||snap=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=19w11a|Flower pots have become [[renewable resource|renewable]], as mason [[villager]]s now [[trading|sell]] [[brick]]s.}}
{{History||1.16|snap=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}}
{{History|||snap=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.
|The model for potted plants has been fixed, so the bottom face now renders,<ref>{{bug|MC-170842}}</ref> which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}}
{{History|||snap=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.<ref>{{bug|MC-173156}}</ref>}}
{{History|||snap=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}}
{{History||1.16.2|snap=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}}
{{History||1.17|snap=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]][[Azalea]] and flowering azalea can now be placed in flower pots.
|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has own unused plant texture but uses normal variant for consistency with flowering azalea: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}}
{{History||1.19|snap=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}}
{{History|||snap=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.<ref name="mc-251355">{{bug|MC-251355}}</ref>}}
{{History|||snap=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.<ref name="mc-251355"/>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}}
{{History|||snap=1.19.4-pre2|Changed the texture of potted cherry saplings.}}
{{History||1.20|snap=23w12a|Potted torchflower and cherry sapling are now available without using the "Update 1.20" experimental datapack.|Flower pot can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with flowering azalea.<ref>{{bug|MC-230916}}</ref>}}
{{History|||snap=23w16a|Flower pot no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pot now is in the common loot.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History||v0.14.0|snap=build 1|Flower pots now generate in [[witch hut]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Potted Bamboo JE1 BE1.png|32px]]{{verify|Is this how they really look in BE?}} [[Bamboo]] can now be placed in flower pots.}}
{{History||1.9.0|snap=beta 1.9.0.0|[[File:Potted Cornflower BE.jpg|32px]] [[File:Potted Lily of the Valley BE.jpg|32px]] Cornflower and lily of the valley can now be placed in flower pots.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flower Pot BE.jpg|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.
|Flower pots now generate in the new [[village]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]] [[Wither rose]]s can now be placed in flower pots.}}
{{History||1.16.0|snap=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}}
{{History|||snap=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]] and crimson and warped [[roots]] can now be placed in flower pots.}}
{{History||1.17.10|snap=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.png|32px]] [[File:Potted Poppy BE.png|32px]] [[File:Potted Allium BE.png|32px]] [[File:Potted Azure Bluet BE.png|32px]] [[File:Potted Oxeye Daisy BE.png|32px]] [[File:Potted Blue Orchid BE.png|32px]] [[File:Potted Red Tulip BE.png|32px]] [[File:Potted Orange Tulip BE.png|32px]] [[File:Potted White Tulip BE.png|32px]] [[File:Potted Pink Tulip BE.png|32px]] [[File:Potted Red Mushroom BE.png|32px]] [[File:Potted Brown Mushroom BE.png|32px]] [[File:Potted Oak Sapling BE.png|32px]] [[File:Potted Birch Sapling BE.png|32px]] [[File:Potted Spruce Sapling BE.png|32px]] [[File:Potted Jungle Sapling BE.png|32px]] [[File:Potted Acacia Sapling BE.png|32px]] [[File:Potted Dark Oak Sapling BE.png|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.png|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
{{History|foot}}
<gallery>
Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]].
Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering.
Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]].
</gallery>
=== Flower pot "item" ===
{{:Technical blocks/Flower Pot}}
== Gallery ==
=== Renders ===
; Flowers
<gallery>
Potted Dandelion.png |
Potted Poppy.png |
Potted Blue Orchid.png |
Potted Allium.png |
Potted Azure Bluet.png |
Potted Red Tulip.png |
Potted Orange Tulip.png |
Potted White Tulip.png |
Potted Pink Tulip.png |
Potted Oxeye Daisy.png |
Potted Cornflower.png |
Potted Lily of the Valley.png |
Potted Wither Rose.png |
Potted Torchflower.png
</gallery>
; Saplings
<gallery>
Potted Oak Sapling.png |
Potted Spruce Sapling.png |
Potted Birch Sapling.png |
Potted Jungle Sapling.png |
Potted Acacia Sapling.png |
Potted Dark Oak Sapling.png |
Potted Azalea.png |
Potted Flowering Azalea.png |
Potted Mangrove Propagule.png |
Potted Cherry Sapling.png
</gallery>
; Mushrooms
<gallery>
Potted Red Mushroom.png |
Potted Brown Mushroom.png |
Potted Crimson Fungus.png |
Potted Warped Fungus.png |
</gallery>
; Roots and bushes
<gallery>
Potted Crimson Roots.png |
Potted Warped Roots.png |
Potted Fern.png |
Potted Dead Bush.png |
Potted Cactus.png |
Potted Cactus BE.png |
Potted Bamboo.png
</gallery>
=== Other ===
<gallery>
FiveFlowerPots.png | Five flower pots in a player-created village.
</gallery>
== Issues ==
{{issue list}}
== Trivia ==
* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.<ref>{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}}</ref>
* Flower pots break [[falling block]]s.
* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name.
* The inside of the flower pot in ''Java Edition'' uses the center 4x4 pixels of the dirt texture while Bedrock Edition uses the center 6x6.
==References==
{{Reflist}}
{{Blocks|Utility}}
{{items}}
[[Category:Manufactured blocks]]
[[Category:Storage]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Utility blocks]]
[[cs:Květináč]]
[[de:Blumentopf]]
[[es:Maceta]]
[[fr:Pot de fleurs]]
[[hu:Virágcserép]]
[[it:Vaso da fiori]]
[[ja:植木鉢]]
[[ko:화분]]
[[nl:Bloempot]]
[[pl:Doniczka]]
[[pt:Vaso]]
[[ru:Цветочный горшок]]
[[zh:花盆]]
[[uk:Квітковий горщик]]</li><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}}
{{Item
| image = Spawn Egg.png
| extratext = View [[#Gallery|all renders]]
| stackable = Yes (64), the same type of spawn egg only
| renewable = No
}}
{{Many images}}
A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly.
== Obtaining ==
Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}.
== Usage ==
A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played.
Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicators]], [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world.
The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]].
=== Dispensers ===
A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired.
=== Baby mobs ===
If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}}
Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult.
=== Monster spawners ===
All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged.
=== Renaming ===
A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob.
=== Survival mode ===
Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival.
== List of spawn eggs ==
There is a spawn egg for almost every mob in the game; exceptions are listed below this table.
{| class="wikitable" data-description="Spawn eggs and availability"
! Egg
! Spawns
! Notes
|-
! colspan="4"| Hostile and neutral mobs
|-
| align="center"| {{InvSprite|Bee Spawn Egg}}
| {{EntityLink|Bee}}
| Bees have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Blaze Spawn Egg}}
| {{EntityLink|Blaze}}
|
|-
|align="center"| {{InvSprite|Cave Spider Spawn Egg}}
| {{EntityLink|Cave Spider}}
| Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}}
|-
|align="center"| {{InvSprite|Creeper Spawn Egg}}
| {{EntityLink|Creeper}}
| Creepers can never spawn [[Creeper#Charged creeper|charged]].
|-
|align="center"| {{InvSprite|Dolphin Spawn Egg}}
| {{EntityLink|Dolphin}}
| {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby.
|-
|align="center" |{{InvSprite|Drowned Spawn Egg}}
| {{EntityLink|Drowned}}
| Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref>
|-
|align="center"| {{InvSprite|Elder Guardian Spawn Egg}}
| {{EntityLink|Elder Guardian}}
|
|-
|align="center"| {{InvSprite|Ender Dragon Spawn Egg}}
| {{EntityLink|Ender Dragon}}
| Only accessible via commands to prevent accidental destruction of player builds.
|-
|align="center"| {{InvSprite|Enderman Spawn Egg}}
| {{EntityLink|Enderman}}
| Endermen spawn neutral and not holding a block.
|-
|align="center"| {{InvSprite|Endermite Spawn Egg}}
| {{EntityLink|Endermite}}
|
|-
|align="center"| {{InvSprite|Evoker Spawn Egg}}
| {{EntityLink|Evoker}}
|
|-
|align="center"| {{InvSprite|Ghast Spawn Egg}}
| {{EntityLink|Ghast}}
|
|-
|align="center"| {{InvSprite|Goat Spawn Egg}}
| {{EntityLink|Goat}}
|Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat.
|-
|align="center"| {{InvSprite|Guardian Spawn Egg}}
| {{EntityLink|Guardian}}
|
|-
|align="center"| {{InvSprite|Hoglin Spawn Egg}}
| {{EntityLink|Hoglin}}
| Hoglins have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Husk Spawn Egg}}
| {{EntityLink|Husk}}
| Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/>
|-
|align="center"| {{InvSprite|Iron Golem Spawn Egg}}
| {{EntityLink|Iron Golem}}
|These golems are neutral like the [[village]] golems.
|-
|align="center"| {{InvSprite|Llama Spawn Egg}}
| {{EntityLink|Llama}}
| Llamas spawn untamed and have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Magma Cube Spawn Egg}}
| {{EntityLink|Magma Cube}}
| Magma cubes spawn with a random size.
|-
|align="center"| {{InvSprite|Panda Spawn Egg}}
| {{EntityLink|Panda}}
| Pandas spawn with a random personality and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Phantom Spawn Egg}}
| {{EntityLink|Phantom}}
|
|-
|align="center"| {{InvSprite|Piglin Spawn Egg}}
| {{EntityLink|Piglin}}
| Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]].
|-
|align="center"| {{InvSprite|Piglin Brute Spawn Egg}}
| {{EntityLink|Piglin Brute}}
| Piglin brutes never spawn with armor.
|-
|align="center"| {{InvSprite|Pillager Spawn Egg}}
| {{EntityLink|Pillager}}
| Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]].
|-
|align="center"| {{InvSprite|Polar Bear Spawn Egg}}
| {{EntityLink|Polar Bear}}
| Polar bears have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Ravager Spawn Egg}}
| {{EntityLink|Ravager}}
| Ravagers never spawn being ridden by [[illager]]s.
|-
|align="center"| {{InvSprite|Shulker Spawn Egg}}
| {{EntityLink|Shulker}}
| Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed.
|-
|align="center"| {{InvSprite|Silverfish Spawn Egg}}
| {{EntityLink|Silverfish}}
|
|-
|align="center"| {{InvSprite|Skeleton Spawn Egg}}
| {{EntityLink|Skeleton}}
|[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]].
|-
|align="center"| {{InvSprite|Slime Spawn Egg}}
| {{EntityLink|Slime}}
| Slimes spawn with a random size.
|-
|align="center"| {{InvSprite|Spider Spawn Egg}}
| {{EntityLink|Spider}}
| Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}.
|-
|align="center"| {{InvSprite|Stray Spawn Egg}}
| {{EntityLink|Stray}}
| Strays may spawn with an [[enchanted]] [[bow]] and [[armor]].
|-
|align="center"| {{InvSprite|Trader Llama Spawn Egg}}
| {{EntityLink|Trader Llama}}
|
|-
|align="center"| {{InvSprite|Vex Spawn Egg}}
| {{EntityLink|Vex}}
|
|-
|align="center"| {{InvSprite|Vindicator Spawn Egg}}
| {{EntityLink|Vindicator}}
| Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]].
|-
|align="center"| {{InvSprite|Warden Spawn Egg}}
| {{EntityLink|Warden}}
|
|-
|align="center"| {{InvSprite|Witch Spawn Egg}}
| {{EntityLink|Witch}}
|
|-
|align="center"| {{InvSprite|Wither Spawn Egg}}
| {{EntityLink|Wither}}
| Only accessible via commands to prevent accidental destruction of player builds.
|-
|align="center"| {{InvSprite|Wither Skeleton Spawn Egg}}
| {{EntityLink|Wither Skeleton}}
|
|-
|align="center"| {{InvSprite|Wolf Spawn Egg}}
| {{EntityLink|Wolf}}
| Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Zoglin Spawn Egg}}
| {{EntityLink|Zoglin}}
|
|-
|align="center"| {{InvSprite|Zombie Spawn Egg}}
| {{EntityLink|Zombie}}
| Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}.
|-
|align="center"| {{InvSprite|Zombie Villager Spawn Egg}}
| {{EntityLink|Zombie Villager}}
| Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}.
{{IN|bedrock}}, they never spawn with equipment.
|-
|align="center"| {{InvSprite|Zombified Piglin Spawn Egg}}
| {{EntityLink|Zombified Piglin}}
| Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]].
|-
!colspan="4"| Passive mobs
|-
|align="center"| {{InvSprite|Spawn Agent}}
| {{EntityLink|Agent}}
|
|-
|align="center"| {{InvSprite|Allay Spawn Egg}}
| {{EntityLink|Allay}}
|
|-
|align="center"| {{InvSprite|Axolotl Spawn Egg}}
| {{EntityLink|Axolotl}}
|Axolotls' skins are randomized and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Bat Spawn Egg}}
| {{EntityLink|Bat}}
| If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it.
|-
|align="center"| {{InvSprite|Camel Spawn Egg}}
| {{EntityLink|Camel}}
|
|-
|align="center"| {{InvSprite|Cat Spawn Egg}}
| {{EntityLink|Cat}}
| Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Chicken Spawn Egg}}
| {{EntityLink|Chicken}}
| Chickens have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Cod Spawn Egg}}
| {{EntityLink|Cod}}
|Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally.
|-
|align="center"| {{InvSprite|Cow Spawn Egg}}
| {{EntityLink|Cow}}
| Cows have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Donkey Spawn Egg}}
| {{EntityLink|Donkey}}
| Donkeys spawn untamed and have a 20% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Fox Spawn Egg}}
| {{EntityLink|Fox}}
| Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Frog Spawn Egg}}
| {{EntityLink|Frog}}
| Frog skins are biome-dependent.
|-
|align="center"| {{InvSprite|Glow Squid Spawn Egg}}
| {{EntityLink|Glow Squid}}
| {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Horse Spawn Egg}}
| {{EntityLink|Horse}}
| Horses spawn untamed and have a 20% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Mooshroom Spawn Egg}}
| {{EntityLink|Mooshroom}}
| Mooshrooms always spawn red and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Mule Spawn Egg}}
| {{EntityLink|Mule}}
| Mules have a 20% chance of spawning as a baby.
|-
|align=“center” | {{InvSprite|Spawn NPC}}
| {{EntityLink|NPC}}
|There is an equal chance of spawning each of the 5 variants of this mob from the egg.
|-
|align="center"| {{InvSprite|Ocelot Spawn Egg}}
| {{EntityLink|Ocelot}}
| Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens.
|-
|align="center"| {{InvSprite|Parrot Spawn Egg}}
| {{EntityLink|Parrot}}
| Parrots spawn untamed and with a random color.
|-
|align="center"| {{InvSprite|Pig Spawn Egg}}
| {{EntityLink|Pig}}
| Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Pufferfish Spawn Egg}}
| {{EntityLink|Pufferfish}}
|
|-
|align="center"| {{InvSprite|Rabbit Spawn Egg}}
| {{EntityLink|Rabbit}}
| Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Salmon Spawn Egg}}
| {{EntityLink|Salmon}}
| {{IN|bedrock}}, salmon spawn with a random size.
|-
|align="center"| {{InvSprite|Sheep Spawn Egg}}
| {{EntityLink|Sheep}}
| Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Skeleton Horse Spawn Egg}}
| {{EntityLink|Skeleton Horse}}
| Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap.
|-
|align="center"| {{InvSprite|Sniffer Spawn Egg}}
| {{EntityLink|Sniffer}}
|Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]]
|-
|align="center"| {{InvSprite|Snow Golem Spawn Egg}}
| {{EntityLink|Snow Golem}}
|
|-
|align="center"| {{InvSprite|Squid Spawn Egg}}
| {{EntityLink|Squid}}
| {{IN|bedrock}}, squid have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Strider Spawn Egg}}
| {{EntityLink|Strider}}
| Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]].
|-
|align="center"| {{InvSprite|Tadpole Spawn Egg}}
| {{EntityLink|Tadpole}}
| Also spawned from [[frogspawn]].
|-
|align="center"| {{InvSprite|Tropical Fish Spawn Egg}}
| {{EntityLink|Tropical Fish}}
| Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants.
|-
|align="center"| {{InvSprite|Turtle Spawn Egg}}
| {{EntityLink|Turtle}}
| Turtles have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Villager Spawn Egg}}
| {{EntityLink|Villager}}
| Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Wandering Trader Spawn Egg}}
| {{EntityLink|Wandering Trader}}
| {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas.
|-
|align="center"| {{InvSprite|Zombie Horse Spawn Egg}}
| {{EntityLink|Zombie Horse}}
| Zombie horses have a 20% chance of spawning as a baby.
|}
=== Mobs without spawn eggs ===
The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist.
{| class="wikitable" data-description="spawn eggs and availability"
! Mob
! Reason
|-
! colspan="2" | Variants
|-
! {{EntityLink|Brown Mooshroom}}
| Shares ID with red variant
|-
! colspan="2" | Other mobs
|-
! {{EntityLink|Giant}}
| Unused<ref>{{bug|MC-257115|||WAI}}</ref>
|-
! {{EntityLink|Illusioner}}
| Unused<ref>{{bug|MC-257115|||WAI}}</ref>
|}
=== Education Edition spawn eggs ===
These spawn eggs exist {{in|education}} and {{in|bedrock}}:
* {{InvSprite|Spawn Agent}} {{EntityLink|Agent}}
* {{InvSprite|Spawn NPC}} {{EntityLink|NPC}}
The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities.
=== Minecraft Earth spawn eggs ===
These unused spawn egg textures existed {{in|earth}}:
* {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}}
* {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}}
* {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}}
* {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}}
=== April Fools spawn eggs ===
* {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}}
== Sounds ==
When a mob is spawned, it immediately makes its ambient sound.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Allay Spawn Egg
|spritetype=item
|nameid=allay_spawn_egg
|form=item}}
{{ID table
|displayname=Axolotl Spawn Egg
|spritetype=item
|nameid=axolotl_spawn_egg
|form=item}}
{{ID table
|displayname=Bat Spawn Egg
|spritetype=item
|nameid=bat_spawn_egg
|form=item}}
{{ID table
|displayname=Bee Spawn Egg
|spritetype=item
|nameid=bee_spawn_egg
|form=item}}
{{ID table
|displayname=Blaze Spawn Egg
|spritetype=item
|nameid=blaze_spawn_egg
|form=item}}
{{ID table
|displayname=Camel Spawn Egg
|spritetype=item
|nameid=camel_spawn_egg
|form=item}}
{{ID table
|displayname=Cat Spawn Egg
|spritetype=item
|nameid=cat_spawn_egg
|form=item}}
{{ID table
|displayname=Cave Spider Spawn Egg
|spritetype=item
|nameid=cave_spider_spawn_egg
|form=item}}
{{ID table
|displayname=Chicken Spawn Egg
|spritetype=item
|nameid=chicken_spawn_egg
|form=item}}
{{ID table
|displayname=Cod Spawn Egg
|spritetype=item
|nameid=cod_spawn_egg
|form=item}}
{{ID table
|displayname=Cow Spawn Egg
|spritetype=item
|nameid=cow_spawn_egg
|form=item}}
{{ID table
|displayname=Creeper Spawn Egg
|spritetype=item
|nameid=creeper_spawn_egg
|form=item}}
{{ID table
|displayname=Dolphin Spawn Egg
|spritetype=item
|nameid=dolphin_spawn_egg
|form=item}}
{{ID table
|displayname=Donkey Spawn Egg
|spritetype=item
|nameid=donkey_spawn_egg
|form=item}}
{{ID table
|displayname=Drowned Spawn Egg
|spritetype=item
|nameid=drowned_spawn_egg
|form=item}}
{{ID table
|displayname=Elder Guardian Spawn Egg
|spritetype=item
|nameid=elder_guardian_spawn_egg
|form=item}}
{{ID table
|displayname=Ender Dragon Spawn Egg
|spritetype=item
|nameid=ender_dragon_spawn_egg
|form=item}}
{{ID table
|displayname=Enderman Spawn Egg
|spritetype=item
|nameid=enderman_spawn_egg
|form=item}}
{{ID table
|displayname=Endermite Spawn Egg
|spritetype=item
|nameid=endermite_spawn_egg
|form=item}}
{{ID table
|displayname=Evoker Spawn Egg
|spritetype=item
|nameid=evoker_spawn_egg
|form=item}}
{{ID table
|displayname=Fox Spawn Egg
|spritetype=item
|nameid=fox_spawn_egg
|form=item}}
{{ID table
|displayname=Frog Spawn Egg
|spritetype=item
|nameid=frog_spawn_egg
|form=item}}
{{ID table
|displayname=Ghast Spawn Egg
|spritetype=item
|nameid=ghast_spawn_egg
|form=item}}
{{ID table
|displayname=Glow Squid Spawn Egg
|spritename=glow-squid-spawn-egg
|spritetype=item
|nameid=glow_squid_spawn_egg
|form=item}}
{{ID table
|displayname=Goat Spawn Egg
|spritetype=item
|nameid=Goat_spawn_egg
|form=item}}
{{ID table
|displayname=Guardian Spawn Egg
|spritetype=item
|nameid=guardian_spawn_egg
|form=item}}
{{ID table
|displayname=Hoglin Spawn Egg
|spritetype=item
|nameid=hoglin_spawn_egg
|form=item}}
{{ID table
|displayname=Horse Spawn Egg
|spritetype=item
|nameid=horse_spawn_egg
|form=item}}
{{ID table
|displayname=Husk Spawn Egg
|spritetype=item
|nameid=husk_spawn_egg
|form=item}}
{{ID table
|displayname=Iron Golem Spawn Egg
|spritetype=item
|nameid=iron_golem_spawn_egg
|form=item}}
{{ID table
|displayname=Llama Spawn Egg
|spritetype=item
|nameid=llama_spawn_egg
|form=item}}
{{ID table
|displayname=Magma Cube Spawn Egg
|spritetype=item
|nameid=magma_cube_spawn_egg
|form=item}}
{{ID table
|displayname=Mooshroom Spawn Egg
|spritetype=item
|nameid=mooshroom_spawn_egg
|form=item}}
{{ID table
|displayname=Mule Spawn Egg
|spritetype=item
|nameid=mule_spawn_egg
|form=item}}
{{ID table
|displayname=Ocelot Spawn Egg
|spritetype=item
|nameid=ocelot_spawn_egg
|form=item}}
{{ID table
|displayname=Panda Spawn Egg
|spritetype=item
|nameid=panda_spawn_egg
|form=item}}
{{ID table
|displayname=Parrot Spawn Egg
|spritetype=item
|nameid=parrot_spawn_egg
|form=item}}
{{ID table
|displayname=Phantom Spawn Egg
|spritetype=item
|nameid=phantom_spawn_egg
|form=item}}
{{ID table
|displayname=Pig Spawn Egg
|spritetype=item
|nameid=pig_spawn_egg
|form=item}}
{{ID table
|displayname=Piglin Spawn Egg
|spritetype=item
|nameid=piglin_spawn_egg
|form=item}}
{{ID table
|displayname=Piglin Brute Spawn Egg
|spritetype=item
|nameid=piglin_brute_spawn_egg
|form=item}}
{{ID table
|displayname=Pillager Spawn Egg
|spritetype=item
|nameid=pillager_spawn_egg
|form=item}}
{{ID table
|displayname=Polar Bear Spawn Egg
|spritetype=item
|nameid=polar_bear_spawn_egg
|form=item}}
{{ID table
|displayname=Pufferfish Spawn Egg
|spritetype=item
|nameid=pufferfish_spawn_egg
|form=item}}
{{ID table
|displayname=Rabbit Spawn Egg
|spritetype=item
|nameid=rabbit_spawn_egg
|form=item}}
{{ID table
|displayname=Ravager Spawn Egg
|spritetype=item
|nameid=ravager_spawn_egg
|form=item}}
{{ID table
|displayname=Salmon Spawn Egg
|spritetype=item
|nameid=salmon_spawn_egg
|form=item}}
{{ID table
|displayname=Sheep Spawn Egg
|spritetype=item
|nameid=sheep_spawn_egg
|form=item}}
{{ID table
|displayname=Shulker Spawn Egg
|spritetype=item
|nameid=shulker_spawn_egg
|form=item}}
{{ID table
|displayname=Silverfish Spawn Egg
|spritetype=item
|nameid=silverfish_spawn_egg
|form=item}}
{{ID table
|displayname=Skeleton Spawn Egg
|spritetype=item
|nameid=skeleton_spawn_egg
|form=item}}
{{ID table
|displayname=Skeleton Horse Spawn Egg
|spritetype=item
|nameid=skeleton_horse_spawn_egg
|form=item}}
{{ID table
|displayname=Slime Spawn Egg
|spritetype=item
|nameid=slime_spawn_egg
|form=item}}
{{ID table
|displayname=Sniffer Spawn Egg
|spritetype=item
|nameid=sniffer_spawn_egg
|form=item}}
{{ID table
|displayname=Snow Golem Spawn Egg
|spritetype=item
|nameid=snow_golem_spawn_egg
|form=item}}
{{ID table
|displayname=Spider Spawn Egg
|spritetype=item
|nameid=spider_spawn_egg
|form=item}}
{{ID table
|displayname=Squid Spawn Egg
|spritetype=item
|nameid=squid_spawn_egg
|form=item}}
{{ID table
|displayname=Stray Spawn Egg
|spritetype=item
|nameid=stray_spawn_egg
|form=item}}
{{ID table
|displayname=Strider Spawn Egg
|spritetype=item
|nameid=strider_spawn_egg
|form=item}}
{{ID table
|displayname=Tadpole Spawn Egg
|spritetype=item
|nameid=tadpole_spawn_egg
|form=item}}
{{ID table
|displayname=Trader Llama Spawn Egg
|spritetype=item
|nameid=trader_llama_spawn_egg
|form=item}}
{{ID table
|displayname=Tropical Fish Spawn Egg
|spritetype=item
|nameid=tropical_fish_spawn_egg
|form=item}}
{{ID table
|displayname=Turtle Spawn Egg
|spritetype=item
|nameid=turtle_spawn_egg
|form=item}}
{{ID table
|displayname=Vex Spawn Egg
|spritetype=item
|nameid=vex_spawn_egg
|form=item}}
{{ID table
|displayname=Villager Spawn Egg
|spritetype=item
|nameid=villager_spawn_egg
|form=item}}
{{ID table
|displayname=Vindicator Spawn Egg
|spritetype=item
|nameid=vindicator_spawn_egg
|form=item}}
{{ID table
|displayname=Wandering Trader Spawn Egg
|spritetype=item
|nameid=wandering_trader_spawn_egg
|form=item}}
{{ID table
|displayname=Warden Spawn Egg
|spritetype=item
|nameid=warden_spawn_egg
|form=item}}
{{ID table
|displayname=Witch Spawn Egg
|spritetype=item
|nameid=witch_spawn_egg
|form=item}}
{{ID table
|displayname=Wither Spawn Egg
|spritetype=item
|nameid=wither_spawn_egg
|form=item}}
{{ID table
|displayname=Wither Skeleton Spawn Egg
|spritetype=item
|nameid=wither_skeleton_spawn_egg
|form=item}}
{{ID table
|displayname=Wolf Spawn Egg
|spritetype=item
|nameid=wolf_spawn_egg
|form=item}}
{{ID table
|displayname=Zoglin Spawn Egg
|spritetype=item
|nameid=zoglin_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Spawn Egg
|spritetype=item
|nameid=zombie_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Horse Spawn Egg
|spritetype=item
|nameid=zombie_horse_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Villager Spawn Egg
|spritetype=item
|nameid=zombie_villager_spawn_egg
|form=item}}
{{ID table
|displayname=Zombified Piglin Spawn Egg
|spritetype=item
|nameid=zombified_piglin_spawn_egg
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=item.spawn_egg.name
|spritename=chicken-spawn-egg
|spritetype=item
|nameid=spawn_egg
|aliasid=spawn_egg / 0
|id=718
|form=item
|translationkey=-}}
{{ID table
|displayname=Spawn Agent
|spritetype=item
|nameid=agent_spawn_egg
|aliasid=spawn_egg / 56
|id=489
|form=item
|translationkey=item.spawn_egg.entity.agent.name}}
{{ID table
|displayname=Spawn Allay
|spritename=Allay Spawn Egg
|spritetype=item
|nameid=allay_spawn_egg
|aliasid=spawn_egg / 134
|id=639
|form=item
|translationkey=item.spawn_egg.entity.allay.name}}
{{ID table
|displayname=Spawn Axolotl
|spritename=Axolotl Spawn Egg
|spritetype=item
|nameid=axolotl_spawn_egg
|aliasid=spawn_egg / 130
|id=503
|form=item
|translationkey=item.spawn_egg.entity.axolotl.name}}
{{ID table
|displayname=Spawn Bat
|spritetype=item
|nameid=bat_spawn_egg
|aliasid=spawn_egg / 19
|id=455
|form=item
|translationkey=item.spawn_egg.entity.bat.name}}
{{ID table
|displayname=Spawn Bee
|spritetype=item
|nameid=bee_spawn_egg
|aliasid=spawn_egg / 122
|id=496
|form=item
|translationkey=item.spawn_egg.entity.bee.name}}
{{ID table
|displayname=Spawn Blaze
|spritetype=item
|nameid=blaze_spawn_egg
|aliasid=spawn_egg / 43
|id=458
|form=item
|translationkey=item.spawn_egg.entity.blaze.name}}
{{ID table
|displayname=Spawn Camel
|spritename=Camel Spawn Egg
|spritetype=item
|nameid=camel_spawn_egg
|aliasid=spawn_egg / 138
|id=663
|form=item
|translationkey=item.spawn_egg.entity.camel.name}}
{{ID table
|displayname=Spawn Cat
|spritetype=item
|nameid=cat_spawn_egg
|aliasid=spawn_egg / 75
|id=490
|form=item
|translationkey=item.spawn_egg.entity.cat.name}}
{{ID table
|displayname=Spawn Cave Spider
|spritetype=item
|nameid=cave_spider_spawn_egg
|aliasid=spawn_egg / 40
|id=459
|form=item
|translationkey=item.spawn_egg.entity.cave_spider.name}}
{{ID table
|displayname=Spawn Chicken
|spritetype=item
|nameid=chicken_spawn_egg
|aliasid=spawn_egg / 10
|id=437
|form=item
|translationkey=item.spawn_egg.entity.chicken.name}}
{{ID table
|displayname=Spawn Cod
|spritetype=item
|nameid=cod_spawn_egg
|aliasid=spawn_egg / 112
|id=482
|form=item
|translationkey=item.spawn_egg.entity.cod.name}}
{{ID table
|displayname=Spawn Cow
|spritetype=item
|nameid=cow_spawn_egg
|aliasid=spawn_egg / 11
|id=438
|form=item
|translationkey=item.spawn_egg.entity.cow.name}}
{{ID table
|displayname=Spawn Creeper
|spritetype=item
|nameid=creeper_spawn_egg
|aliasid=spawn_egg / 33
|id=443
|form=item
|translationkey=item.spawn_egg.entity.creeper.name}}
{{ID table
|displayname=Spawn Dolphin
|spritetype=item
|nameid=dolphin_spawn_egg
|aliasid=spawn_egg / 31
|id=486
|form=item
|translationkey=item.spawn_egg.entity.dolphin.name}}
{{ID table
|displayname=Spawn Donkey
|spritetype=item
|nameid=donkey_spawn_egg
|aliasid=spawn_egg / 24
|id=467
|form=item
|translationkey=item.spawn_egg.entity.donkey.name}}
{{ID table
|displayname=Spawn Drowned
|spritetype=item
|nameid=drowned_spawn_egg
|aliasid=spawn_egg / 110
|id=485
|form=item
|translationkey=item.spawn_egg.entity.drowned.name}}
{{ID table
|displayname=Spawn Elder Guardian
|spritetype=item
|nameid=elder_guardian_spawn_egg
|aliasid=spawn_egg / 50
|id=473
|form=item
|translationkey=item.spawn_egg.entity.elder_guardian.name}}
{{ID table
|displayname=Spawn Ender Dragon
|spritetype=item
|nameid=ender_dragon_spawn_egg
|aliasid=spawn_egg / 53
|id=508
|form=item
|translationkey=item.spawn_egg.entity.ender_dragon.name}}
{{ID table
|displayname=Spawn Enderman
|spritetype=item
|nameid=enderman_spawn_egg
|aliasid=spawn_egg / 38
|id=444
|form=item
|translationkey=item.spawn_egg.entity.enderman.name}}
{{ID table
|displayname=Spawn Endermite
|spritetype=item
|nameid=endermite_spawn_egg
|aliasid=spawn_egg / 55
|id=462
|form=item
|translationkey=item.spawn_egg.entity.endermite.name}}
{{ID table
|displayname=Spawn Evoker
|spritetype=item
|nameid=evoker_spawn_egg
|aliasid=spawn_egg / 104
|id=477
|form=item
|translationkey=item.spawn_egg.entity.evocation_illager.name}}
{{ID table
|displayname=Spawn Fox
|spritetype=item
|nameid=fox_spawn_egg
|aliasid=spawn_egg / 121
|id=492
|form=item
|translationkey=item.spawn_egg.entity.fox.name}}
{{ID table
|displayname=Spawn Frog
|spritetype=item
|nameid=frog_spawn_egg
|aliasid=spawn_egg / 132
|id=636
|form=item
|translationkey=item.spawn_egg.entity.frog.name}}
{{ID table
|displayname=Spawn Ghast
|spritetype=item
|nameid=ghast_spawn_egg
|aliasid=spawn_egg / 41
|id=456
|form=item
|translationkey=item.spawn_egg.entity.ghast.name}}
{{ID table
|displayname=Spawn Glow Squid
|spritename=glow-squid-spawn-egg
|spritetype=item
|nameid=glow_squid_spawn_egg
|aliasid=spawn_egg / 129
|id=505
|form=item
|translationkey=item.spawn_egg.entity.glow_squid.name}}
{{ID table
|displayname=Spawn Goat
|spritename=spawn-goat
|spritetype=item
|nameid=goat_spawn_egg
|aliasid=spawn_egg / 128
|id=504
|form=item
|translationkey=item.spawn_egg.entity.goat.name}}
{{ID table
|displayname=Spawn Guardian
|spritetype=item
|nameid=guardian_spawn_egg
|aliasid=spawn_egg / 49
|id=463
|form=item
|translationkey=item.spawn_egg.entity.guardian.name}}
{{ID table
|displayname=Spawn Hoglin
|spritetype=item
|nameid=hoglin_spawn_egg
|aliasid=spawn_egg / 124
|id=498
|form=item
|translationkey=item.spawn_egg.entity.hoglin.name}}
{{ID table
|displayname=Spawn Horse
|spritetype=item
|nameid=horse_spawn_egg
|aliasid=spawn_egg / 23
|id=460
|form=item
|translationkey=item.spawn_egg.entity.horse.name}}
{{ID table
|displayname=Spawn Husk
|spritetype=item
|nameid=husk_spawn_egg
|aliasid=spawn_egg / 47
|id=465
|form=item
|translationkey=item.spawn_egg.entity.husk.name}}
{{ID table
|displayname=Spawn Iron Golem
|spritetype=item
|nameid=iron_golem_spawn_egg
|aliasid=spawn_egg / 20
|id=506
|form=item
|translationkey=item.spawn_egg.entity.iron_golem.name}}
{{ID table
|displayname=Spawn Llama
|spritetype=item
|nameid=llama_spawn_egg
|aliasid=spawn_egg / 29
|id=475
|form=item
|translationkey=item.spawn_egg.entity.llama.name}}
{{ID table
|displayname=Spawn Magma Cube
|spritetype=item
|nameid=magma_cube_spawn_egg
|aliasid=spawn_egg / 42
|id=457
|form=item
|translationkey=item.spawn_egg.entity.magma_cube.name}}
{{ID table
|displayname=Spawn Mooshroom
|spritetype=item
|nameid=mooshroom_spawn_egg
|aliasid=spawn_egg / 16
|id=442
|form=item
|translationkey=item.spawn_egg.entity.mooshroom.name}}
{{ID table
|displayname=Spawn Mule
|spritetype=item
|nameid=mule_spawn_egg
|aliasid=spawn_egg / 25
|id=468
|form=item
|translationkey=item.spawn_egg.entity.mule.name}}
{{ID table
|displayname=Spawn NPC
|spritetype=item
|nameid=npc_spawn_egg
|aliasid=spawn_egg / 51
|id=472
|form=item
|translationkey=item.spawn_egg.entity.npc.name}}
{{ID table
|displayname=Spawn Ocelot
|spritetype=item
|nameid=ocelot_spawn_egg
|aliasid=spawn_egg / 22
|id=453
|form=item
|translationkey=item.spawn_egg.entity.ocelot.name}}
{{ID table
|displayname=Spawn Panda
|spritetype=item
|nameid=panda_spawn_egg
|aliasid=spawn_egg / 113
|id=491
|form=item
|translationkey=item.spawn_egg.entity.panda.name}}
{{ID table
|displayname=Spawn Parrot
|spritetype=item
|nameid=parrot_spawn_egg
|aliasid=spawn_egg / 30
|id=480
|form=item
|translationkey=item.spawn_egg.entity.parrot.name}}
{{ID table
|displayname=Spawn Phantom
|spritetype=item
|nameid=phantom_spawn_egg
|aliasid=spawn_egg / 58
|id=488
|form=item
|translationkey=item.spawn_egg.entity.phantom.name}}
{{ID table
|displayname=Spawn Pig
|spritetype=item
|nameid=pig_spawn_egg
|aliasid=spawn_egg / 12
|id=439
|form=item
|translationkey=item.spawn_egg.entity.pig.name}}
{{ID table
|displayname=Spawn Piglin Brute
|spritetype=item
|nameid=piglin_brute_spawn_egg
|aliasid=spawn_egg / 127
|id=501
|form=item
|translationkey=item.spawn_egg.entity.piglin_brute.name}}
{{ID table
|displayname=Spawn Piglin
|spritetype=item
|nameid=piglin_spawn_egg
|aliasid=spawn_egg / 123
|id=499
|form=item
|translationkey=item.spawn_egg.entity.piglin.name}}
{{ID table
|displayname=Spawn Pillager
|spritetype=item
|nameid=pillager_spawn_egg
|aliasid=spawn_egg / 114
|id=493
|form=item
|translationkey=item.spawn_egg.entity.pillager.name}}
{{ID table
|displayname=Spawn Polar Bear
|spritetype=item
|nameid=polar_bear_spawn_egg
|aliasid=spawn_egg / 28
|id=474
|form=item
|translationkey=item.spawn_egg.entity.polar_bear.name}}
{{ID table
|displayname=Spawn Pufferfish
|spritetype=item
|nameid=pufferfish_spawn_egg
|aliasid=spawn_egg / 108
|id=483
|form=item
|translationkey=item.spawn_egg.entity.pufferfish.name}}
{{ID table
|displayname=Spawn Rabbit
|spritetype=item
|nameid=rabbit_spawn_egg
|aliasid=spawn_egg / 18
|id=461
|form=item
|translationkey=item.spawn_egg.entity.rabbit.name}}
{{ID table
|displayname=Spawn Ravager
|spritetype=item
|nameid=ravager_spawn_egg
|aliasid=spawn_egg / 59
|id=495
|form=item
|translationkey=item.spawn_egg.entity.ravager.name}}
{{ID table
|displayname=Spawn Salmon
|spritetype=item
|nameid=salmon_spawn_egg
|aliasid=spawn_egg / 109
|id=484
|form=item
|translationkey=item.spawn_egg.entity.salmon.name}}
{{ID table
|displayname=Spawn Sheep
|spritetype=item
|nameid=sheep_spawn_egg
|aliasid=spawn_egg / 13
|id=440
|form=item
|translationkey=item.spawn_egg.entity.sheep.name}}
{{ID table
|displayname=Spawn Shulker
|spritetype=item
|nameid=shulker_spawn_egg
|aliasid=spawn_egg / 54
|id=471
|form=item
|translationkey=item.spawn_egg.entity.shulker.name}}
{{ID table
|displayname=Spawn Silverfish
|spritetype=item
|nameid=silverfish_spawn_egg
|aliasid=spawn_egg / 39
|id=445
|form=item
|translationkey=item.spawn_egg.entity.silverfish.name}}
{{ID table
|displayname=Spawn Skeleton Horse
|spritetype=item
|nameid=skeleton_horse_spawn_egg
|aliasid=spawn_egg / 26
|id=469
|form=item
|translationkey=item.spawn_egg.entity.skeleton_horse.name}}
{{ID table
|displayname=Spawn Skeleton
|spritetype=item
|nameid=skeleton_spawn_egg
|aliasid=spawn_egg / 34
|id=446
|form=item
|translationkey=item.spawn_egg.entity.skeleton.name}}
{{ID table
|displayname=Spawn Slime
|spritetype=item
|nameid=slime_spawn_egg
|aliasid=spawn_egg / 37
|id=447
|form=item
|translationkey=item.spawn_egg.entity.slime.name}}
{{ID table
|displayname=Spawn Sniffer
|spritetype=item
|nameid=sniffer_spawn_egg
|aliasid=spawn_egg / 139
|id=502
|form=item
|translationkey=item.spawn_egg.entity.sniffer.name}}
{{ID table
|displayname=Spawn Snow Golem
|spritetype=item
|nameid=snow_golem_spawn_egg
|aliasid=spawn_egg / 21
|id=507
|form=item
|translationkey=item.spawn_egg.entity.snow_golem.name}}
{{ID table
|displayname=Spawn Spider
|spritetype=item
|nameid=spider_spawn_egg
|aliasid=spawn_egg / 35
|id=448
|form=item
|translationkey=item.spawn_egg.entity.spider.name}}
{{ID table
|displayname=Spawn Squid
|spritetype=item
|nameid=squid_spawn_egg
|aliasid=spawn_egg / 17
|id=452
|form=item
|translationkey=item.spawn_egg.entity.squid.name}}
{{ID table
|displayname=Spawn Stray
|spritetype=item
|nameid=stray_spawn_egg
|aliasid=spawn_egg / 46
|id=464
|form=item
|translationkey=item.spawn_egg.entity.stray.name}}
{{ID table
|displayname=Spawn Strider
|spritetype=item
|nameid=strider_spawn_egg
|aliasid=spawn_egg / 125
|id=497
|form=item
|translationkey=item.spawn_egg.entity.strider.name}}
{{ID table
|displayname=Spawn Tadpole
|spritetype=item
|nameid=tadpole_spawn_egg
|aliasid=spawn_egg / 133
|id=637
|form=item
|translationkey=item.spawn_egg.entity.tadpole.name}}
{{ID table
|displayname=Spawn Trader Llama
|spritetype=item
|nameid=trader_llama_spawn_egg
|aliasid=spawn_egg / 157
|id=656
|form=item
|translationkey=item.spawn_egg.entity.trader_llama.name}}
{{ID table
|displayname=Spawn Tropical Fish
|spritetype=item
|nameid=tropical_fish_spawn_egg
|aliasid=spawn_egg / 111
|id=481
|form=item
|translationkey=item.spawn_egg.entity.tropicalfish.name}}
{{ID table
|displayname=Spawn Sea Turtle
|spritetype=item
|nameid=turtle_spawn_egg
|aliasid=spawn_egg / 74
|id=487
|form=item
|translationkey=item.spawn_egg.entity.turtle.name}}
{{ID table
|displayname=Spawn Vex
|spritetype=item
|nameid=vex_spawn_egg
|aliasid=spawn_egg / 105
|id=478
|form=item
|translationkey=item.spawn_egg.entity.vex.name}}
{{ID table
|displayname=Spawn Villager
|spritetype=item
|nameid=villager_spawn_egg
|aliasid=spawn_egg / 15, 115
|id=451
|form=item
|translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}}
{{ID table
|displayname=Spawn Vindicator
|spritetype=item
|nameid=vindicator_spawn_egg
|aliasid=spawn_egg / 57
|id=476
|form=item
|translationkey=item.spawn_egg.entity.vindicator.name}}
{{ID table
|displayname=Spawn Wandering Trader
|spritetype=item
|nameid=wandering_trader_spawn_egg
|aliasid=spawn_egg / 118
|id=494
|form=item
|translationkey=item.spawn_egg.entity.wandering_trader.name}}
{{ID table
|displayname=Spawn Warden
|spritetype=item
|nameid=warden_spawn_egg
|aliasid=spawn_egg / 131
|id=640
|form=item
|translationkey=item.spawn_egg.entity.warden.name}}
{{ID table
|displayname=Spawn Witch
|spritetype=item
|nameid=witch_spawn_egg
|aliasid=spawn_egg / 45
|id=454
|form=item
|translationkey=item.spawn_egg.entity.witch.name}}
{{ID table
|displayname=Spawn Wither
|spritetype=item
|nameid=wither_spawn_egg
|aliasid=spawn_egg / 52
|id=509
|form=item
|translationkey=item.spawn_egg.entity.wither.name}}
{{ID table
|displayname=Spawn Wither Skeleton
|spritetype=item
|nameid=wither_skeleton_spawn_egg
|aliasid=spawn_egg / 48
|id=466
|form=item
|translationkey=item.spawn_egg.entity.wither_skeleton.name}}
{{ID table
|displayname=Spawn Wolf
|spritetype=item
|nameid=wolf_spawn_egg
|aliasid=spawn_egg / 14
|id=441
|form=item
|translationkey=item.spawn_egg.entity.wolf.name}}
{{ID table
|displayname=Spawn Zoglin
|spritetype=item
|nameid=zoglin_spawn_egg
|aliasid=spawn_egg / 126
|id=500
|form=item
|translationkey=item.spawn_egg.entity.zoglin.name}}
{{ID table
|displayname=Spawn Zombie Horse
|spritetype=item
|nameid=zombie_horse_spawn_egg
|aliasid=spawn_egg / 27
|id=470
|form=item
|translationkey=item.spawn_egg.entity.zombie_horse.name}}
{{ID table
|displayname=Spawn Zombified Piglin
|spritetype=item
|nameid=zombie_pigman_spawn_egg
|aliasid=spawn_egg / 36
|id=450
|form=item
|translationkey=item.spawn_egg.entity.zombie_pigman.name}}
{{ID table
|displayname=Spawn Zombie
|spritetype=item
|nameid=zombie_spawn_egg
|aliasid=spawn_egg / 32
|id=449
|form=item
|translationkey=item.spawn_egg.entity.zombie.name}}
{{ID table
|displayname=Spawn Zombie Villager
|spritetype=item
|nameid=zombie_villager_spawn_egg
|aliasid=spawn_egg / 44, 116
|id=479
|form=item
|translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name
|foot=1}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Entity Spawners}}
</div>
{{el|bedrock}}:
: {{IN|bedrock}}, spawn eggs have no additional tags.
: See [[Bedrock Edition level format/Item format]].
== History ==
{{for|information on the historical colors of spawn eggs|Spawn Egg colors}}
{{Info needed|{{Edition|BE}} is outdated}}
{{History|java}}
{{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s.
|The spawn egg has a single texture file, which is [[tint]]ed different colors.}}
{{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}}
{{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]].
|Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}}
{{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself.
|Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}}
{{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}}
{{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.
|[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}}
{{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].
|[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}}
{{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}}
{{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}}
{{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}}
{{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages.
|Mobs can now display their custom name as nametag using an NBT tag.}}
{{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}}
{{History|||snap=13w24a|Spawn eggs now work on [[water]].}}
{{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}}
{{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}}
{{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}}
{{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}}
{{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
{{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
{{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}}
{{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 <nowiki>{EntityTag:{id:"Creeper"}}</code>.}}
{{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}}
{{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}}
{{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg.
|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers.
|Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}}
{{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}}
{{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}}
{{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}}
{{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}}
{{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}}
{{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}}
{{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}}
{{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
{{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
{{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}}
{{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}}
{{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}}
{{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}}
{{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg.
|[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}}
{{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
{{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}}
{{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}}
{{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}}
{{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}}
{{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}}
{{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs.
|Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}}
{{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs.
|[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}}
{{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}}
{{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}}
{{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}}
{{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
{{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}}
{{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
{{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
{{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}}
{{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}}
{{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs.
|As with the warden itself, warden spawn eggs are not added in this snapshot.}}
{{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}}
{{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
{{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds.
|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}}
{{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}}
{{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}}
{{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}}
{{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]].
|Spawn eggs now have the correct name in the [[inventory]].}}
{{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs.
|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
{{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}}
{{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs.
|[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}}
{{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}}
{{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs.
|Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]].
|[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}}
{{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}}
{{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}}
{{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
{{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}}
{{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}}
{{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]].
|The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}}
{{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.
|[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]].
|[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}}
{{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}}
{{History|||snap=build 4|The NPC spawn egg has been removed completely.}}
{{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}}
{{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
{{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}}
{{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}.
|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.
|[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added.
|[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s.
|[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture.
|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
{{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}}
{{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed.
|"Spawn Illager Beast" has been renamed to "Spawn Ravager".}}
{{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs.
|"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}}
{{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}}
{{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}}
{{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
{{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
|Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead.
|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}}
{{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}}
{{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
{{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}}
{{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}}
{{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
{{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}}
{{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}}
{{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
{{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}}
{{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}}
{{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}}
{{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}}
{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s.
|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}}
{{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}}
{{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.
|[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}}
{{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
{{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
{{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}}
{{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}}
{{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History|Education}}
{{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}}
{{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}}
{{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}}
{{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
{{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
{{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}}
{{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}}
{{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}}
{{History|earth}}
{{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}}
{{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
{{Hidden begin|View all renders}}
<gallery>
Spawn Egg.png|frame|Uncolored Spawn Egg
Agent Spawn Egg.png|Agent Spawn Egg
Allay Spawn Egg.png|Allay Spawn Egg
Axolotl Spawn Egg.png|Axolotl Spawn Egg
Bat Spawn Egg.png|Bat Spawn Egg
Bee Spawn Egg.png|Bee Spawn Egg
Blaze Spawn Egg.png|Blaze Spawn Egg
Camel Spawn Egg.png|Camel Spawn Egg
Cat Spawn Egg.png|Cat Spawn Egg (Java)
Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock)
Cave Spider Spawn Egg.png|Cave Spider Spawn Egg
Chicken Spawn Egg.png|Chicken Spawn Egg
Cod Spawn Egg.png|Cod Spawn Egg
Cow Spawn Egg.png|Cow Spawn Egg
Creeper Spawn Egg.png|Creeper Spawn Egg
Dolphin Spawn Egg.png|Dolphin Spawn Egg
Donkey Spawn Egg.png|Donkey Spawn Egg
Drowned Spawn Egg.png|Drowned Spawn Egg
Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg
Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg
Enderman Spawn Egg.png|Enderman Spawn Egg
Endermite Spawn Egg.png|Endermite Spawn Egg
Evoker Spawn Egg.png|Evoker Spawn Egg
Fox Spawn Egg.png|Fox Spawn Egg
Frog Spawn Egg.png|Frog Spawn Egg
Ghast Spawn Egg.png|Ghast Spawn Egg
Glow Squid Spawn Egg.png|Glow Squid Spawn Egg
Goat Spawn Egg.png|Goat Spawn Egg
Guardian Spawn Egg.png|Guardian Spawn Egg
Hoglin Spawn Egg.png|Hoglin Spawn Egg
Horse Spawn Egg.png|Horse Spawn Egg
Husk Spawn Egg.png|Husk Spawn Egg
Iron Golem Spawn Egg.png|Iron Golem Spawn Egg
Llama Spawn Egg.png|Llama Spawn Egg
Magma Cube Spawn Egg.png|Magma Cube Spawn Egg
Mooshroom Spawn Egg.png|Mooshroom Spawn Egg
Mule Spawn Egg.png|Mule Spawn Egg
NPC Spawn Egg.png|NPC Spawn Egg
Ocelot Spawn Egg.png|Ocelot Spawn Egg
Panda Spawn Egg.png|Panda Spawn Egg (Java)
Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock)
Parrot Spawn Egg.png|Parrot Spawn Egg
Phantom Spawn Egg.png|Phantom Spawn Egg
Pig Spawn Egg.png|Pig Spawn Egg
Piglin Spawn Egg.png|Piglin Spawn Egg
Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg
Pillager Spawn Egg.png|Pillager Spawn Egg
Polar Bear Spawn Egg.png|Polar Bear Spawn Egg
Pufferfish Spawn Egg.png|Pufferfish Spawn Egg
Rabbit Spawn Egg.png|Rabbit Spawn Egg
Ravager Spawn Egg.png|Ravager Spawn Egg
Salmon Spawn Egg.png|Salmon Spawn Egg
Sheep Spawn Egg.png|Sheep Spawn Egg
Shulker Spawn Egg.png|Shulker Spawn Egg
Silverfish Spawn Egg.png|Silverfish Spawn Egg
Skeleton Spawn Egg.png|Skeleton Spawn Egg
Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg
Slime Spawn Egg.png|Slime Spawn Egg
Sniffer Spawn Egg.png|Sniffer Spawn Egg
Snow Golem Spawn Egg.png|Snow Golem Spawn Egg
Spider Spawn Egg.png|Spider Spawn Egg
Squid Spawn Egg.png|Squid Spawn Egg
Stray Spawn Egg.png|Stray Spawn Egg
Strider Spawn Egg.png|Strider Spawn Egg
Tadpole Spawn Egg.png|Tadpole Spawn Egg
Trader Llama Spawn Egg.png|Trader Llama Spawn Egg
Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg
Turtle Spawn Egg.png|Turtle Spawn Egg
Vex Spawn Egg.png|Vex Spawn Egg
Villager Spawn Egg.png|Villager Spawn Egg
Vindicator Spawn Egg.png|Vindicator Spawn Egg
Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java)
Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock)
Warden Spawn Egg.png|Warden Spawn Egg
Witch Spawn Egg.png|Witch Spawn Egg
Wither Spawn Egg.png|Wither Spawn Egg
Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg
Wolf Spawn Egg.png|Wolf Spawn Egg
Zoglin Spawn Egg.png|Zoglin Spawn Egg
Zombie Spawn Egg.png|Zombie Spawn Egg
Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg
Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg
Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg
Mask Spawn Egg.png|Mask Spawn Egg (texture)
</gallery>
{{Hidden end}}
=== Screenshots ===
<gallery>
Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]].
Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone".
UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively.
TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg.
</gallery>
== Notes ==
{{notelist|fn}}
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022
{{Items}}
[[de:Spawn-Ei]]
[[es:Huevo generador]]
[[fr:Œufs d'apparition]]
[[it:Uovo generatore]]
[[ja:スポーンエッグ]]
[[ko:생성 알]]
[[nl:Spawnei]]
[[pl:Jajo przyzywające]]
[[pt:Ovo gerador]]
[[ru:Яйца призывания]]
[[th:ไข่เสก]]
[[zh:刷怪蛋]]
[[Category:Non-renewable resources]]</li></ul></nowiki> | 20w51a | Added axolotls, which attack squid. | |||
| 21w19a | Squid can now be leashed.[4] | ||||
1.18{{Extension DPL}}<ul><li>[[Warped Fungus on a Stick|Warped Fungus on a Stick]]<br/>{{Item
| image = Warped Fungus on a Stick.png
| durability = 100
| renewable = Yes
| stackable = No
}}
A '''warped fungus on a stick''' is an item that can be used to control saddled [[strider]]s.
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showdescription=1
|A1=Fishing Rod; Damaged Fishing Rod
|B2=Warped Fungus
|Output= Warped Fungus on a Stick
|description=Crafting from a damaged fishing rod is available only {{in|bedrock}}. ''Java Edition'' requires a pristine fishing rod. The [[2×2 grid]] can also be used for crafting instead of a crafting table.
|type= Transportation
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Warped Fungus on a Stick
|Damaged Warped Fungus on a Stick
|Output= Warped Fungus on a Stick
|description= The durability of the two warped fungi on sticks is added together, plus an extra 5% durability.
|type= Transportation
}}
=== Mobs ===
A [[zombified piglin]] that spawns as a strider jockey holds a warped fungus on a stick instead of a {{ItemLink|golden sword}}, and has an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop it if killed by a player or tamed [[wolf]], or upon death when angry. chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III.
== Usage ==
[[File:Strider riding.gif|A [[player]] shown using a warped fungus on a stick to ride a [[strider]] (click to see animation).|thumb|350px]]
Similar to how a [[carrot on a stick]] is used to control [[pig]]s, the [[player]]s can use a warped fungus on a stick to control a [[strider]]. To do this, the player simply holds the [[item]] in one hand and any nearby striders within view is attracted toward the player. If mounted on a [[saddle]]d strider, the strider moves in the direction the player is facing while holding the warped fungus on a stick. Right clicking with the item makes the strider go faster, but reduces the item's durability by 1 for every speed boost. If the item durability reaches 0, it turns into a fishing rod.
Due to a strider's ability to walk on [[lava]], this is a beneficial [[tools|tool]] for using striders as a safe transport across [[the Nether]]'s terrain, which is otherwise considered difficult to traverse.
=== Enchantments ===
A warped fungus on a stick can receive the following enchantments, but only through an [[anvil]]:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a warped fungus on a stick's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Random break.ogg
|source=player
|description=When a warped fungus on a stick's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Warped Fungus on a Stick
|spritetype=item
|nameid=warped_fungus_on_a_stick
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Warped Fungus on a Stick
|spritetype=item
|nameid=warped_fungus_on_a_stick
|id=618
|form=item
|foot=1}}
== Advancements ==
{{load advancements|This Boat Has Legs}}
== History ==
{{History|java}}
{{History||1.16|snap=20w13a|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
{{History|||snap=20w14a|Now has 100 durability instead of 25.
|Now takes only 1 damage every time the strider is speed boosted.}}
{{History||1.16.2|snap=Pre-release 1|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}
{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
{{History|||snap=beta 1.16.0.63|Warped Fungus on a Stick can now be enchanted.}}
{{History||1.16.100|snap=beta 1.16.100.54|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== See also ==
* {{ItemLink|Carrot on a Stick}}
* {{ItemLink|Saddle}}
== References ==
{{Items}}
[[Category:Renewable resources]]
[[de:Wirrpilzrute]]
[[es:Caña con hongo distorsionado]]
[[fr:Champignon biscornu sur un bâton]]
[[ja:歪んだキノコ付きの棒]]
[[lzh:譎蕈釣竿]]
[[pl:Spaczony grzyb na patyku]]
[[pt:Vara com fungo distorcido]]
[[ru:Удочка с искажённым грибком]]
[[zh:诡异菌钓竿]]</li><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]]
[[fr:Catégorie:Combat]]
[[zh:Category:武器]]</li></ul> | 21w40a | Squid now spawn only between y=50 and y=64. | |||
| Pocket Edition Alpha | |||||
v0.11.0{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item
| title = Amethyst Shard
| image = Amethyst Shard.png
| renewable = Yes
| stackable = Yes (64)
}}
An '''amethyst shard''' is a crystal obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].
== Obtaining ==
=== Mining ===
An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.
If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.
=== Chest loot ===
{{LootChestItem|amethyst-shard}}
== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Amethyst Shard
|Amethyst Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}
;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|amethyst shard}}
=== Allay duplication ===
If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.
== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Amethyst shimmer.ogg
|subtitle=Amethyst chimes
|source=neutral
|description=When an amethyst shard duplicates an allay
|id=block.amethyst_block.chime
|translationkey=subtitles.block.amethyst_block.chime
|volume=0.4
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Amethyst shimmer.ogg
|source=block
|description=When an amethyst shard duplicates an allay
|id=chime.amethyst_block
|volume=1.0
|pitch=0.5-1.7
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|id=625
|foot=1}}
==History==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}
{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}
{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}
{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}
{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}
{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}
{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021
{{Items}}
[[Category:Renewable resources]]
[[de:Amethystscherbe]]
[[es:Fragmento de amatista]]
[[fr:Éclat d'améthyste]]
[[it:Scheggia di ametista]]
[[ja:アメジストの欠片]]
[[lzh:紫水玉片]]
[[pl:Odłamek ametystu]]
[[pt:Fragmento de ametista]]
[[ru:Осколок аметиста]]
[[uk:Уламок аметисту]]
[[zh:紫水晶碎片]]</li><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity
|image=Minecart with TNT.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]:''' 10
|drops=
;If not exploded
: 1 {{ItemLink|Minecart with TNT}}
|health={{hp|6}}
}}
A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates.
== Obtaining ==
=== Crafting ===
{{Crafting
|Output= Minecart with TNT
|type= Transportation
|TNT|Minecart}}
Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]].
== Usage ==
[[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]]
[[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]]
[[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]]
A minecart with TNT detonates after a delay on these conditions:
* It moves over a powered [[activator rail]].
* It is destroyed while in motion (except by a player in Creative mode).
* It is destroyed by fire, lava, or an explosion.
*{{IN|java}}, it is hit by a [[fire charge]].
The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1.
It detonates instantly on these conditions:
* It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail.
* It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction).
* It is hit by a flaming arrow.
* It is pressed into a block or entity and has velocity.
Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage.
The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.
Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s.
== Sounds ==
{{Edition|Java}}:<br>
Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with TNT is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16}}
{{Sound table
|sound=Fuse.ogg
|subtitle=TNT fizzes
|source=block
|description=When a minecart with TNT is primed
|id=entity.tnt.primed
|translationkey=subtitles.entity.tnt.primed
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|subtitle=Explosion
|source=block
|description=When a minecart with TNT explodes
|id=entity.generic.explode
|translationkey=subtitles.entity.generic.explode
|volume=4.0
|pitch=0.56-0.84
|distance=16
|foot=1}}
{{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref>
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with TNT is moving
|id=minecart.base}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=block
|description=When a minecart with TNT explodes
|id=random.explode
|volume=4.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=item
|nameid=tnt_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=entity
|nameid=tnt_minecart
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=item
|nameid=tnt_minecart
|id=525
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=entity
|nameid=tnt_minecart
|id=97
|foot=1}}
=== Entity data ===
Minecarts with TNT have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Video ==
<div style="text-align:center">{{yt|1yNgY913tps}}</div>
== History ==
{{History|java}}
{{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}}
{{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}}
{{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}}
{{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}}
{{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}}
{{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}}
{{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
{{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}}
{{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}}
{{History|||snap=19w39a|The TNT texture now colored correctly.}}
{{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}}
{{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless.
|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.
|Minecart with TNT emits smoke [[particle]]s when destroyed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s.
== Gallery ==
<gallery>
File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.)
File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image.
File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation.
File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]].
File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref>
File:Dinnerbone safe boom 2.png|Primed minecart with TNT.
File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.)
</gallery>
== References ==
{{reflist}}
{{items}}
{{entities}}
[[Category:Mechanics]]
[[cs:Vozík s TNT]]
[[de:TNT-Lore]]
[[es:Vagoneta con dinamita]]
[[fr:Wagonnet à TNT]]
[[it:Carrello da miniera]]
[[ja:TNT付きのトロッコ]]
[[ko:TNT가 실린 광산 수레]]
[[nl:Mijnkar met TNT]]
[[pl:Wagonik z TNT]]
[[pt:Carrinho de mina com dinamite]]
[[ru:Вагонетка с ТНТ]]
[[uk:Вагонетка з динамітом]]
[[zh:TNT矿车]]</li></ul></nowiki> | build 1 | ||||
| Squid produce a cloud of floating black ink particles when attacked. | |||||
v0.14.0{{Extension DPL}}<ul><li>[[Goat Horn|Goat Horn]]<br/>{{redirect|Horn}}
{{Item
| image = Goat Horn JE1 BE1.png
| renewable = Yes
| stackable = No
}}
A '''goat horn''' is an [[item]] dropped by [[goat]]s. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by [[Player|players]] in a large radius.
== Obtaining ==
=== Mob loot ===
A horn is dropped when an adult [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]], or [[packed ice]]. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified by [[data pack]]s.
Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn.
=== Natural generation ===
{{LootChestItem|goat-horn}}
Only the four variants from regular goats can be found here.
== Usage ==
When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to [[Goat#Spawning|screaming goats]].
There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown.
== Sounds ==
=== Generic ===
{{edition|java}}:
{{Sound table
|sound=Goat horn break1.ogg
|sound2=Goat horn break2.ogg
|sound3=Goat horn break3.ogg
|sound4=Goat horn break4.ogg
|subtitle=Goat Horn breaks off
|source=neutral
|description=When a goat's horn breaks off
|id=entity.goat.horn_break
|translationkey=subtitles.entity.goat.horn_break
|volume=0.9
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Goat horn break1.ogg
|sound2=Goat horn break2.ogg
|sound3=Goat horn break3.ogg
|sound4=Goat horn break4.ogg
|description=When a goat's horn breaks off
|source=hostile
|id=mob.goat.horn_break
|volume=1.0
|pitch=1.0
|foot=1}}
=== Playing ===
{{edition|java}}:
{{Sound table
|sound=Goat Horn Call0.ogg
|description="Ponder"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.0
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call1.ogg
|description="Sing"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.1
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call2.ogg
|description="Seek"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.2
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call3.ogg
|description="Feel"
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.3
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call4.ogg
|description="Admire"<ref group=note name=screaming>These are dropped by screaming goats.</ref>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.4
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call5.ogg
|description="Call"<ref group=note name=screaming/>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.5
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call6.ogg
|description="Yearn"<ref group=note name=screaming/>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.6
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256}}
{{Sound table
|sound=Goat Horn Call7.ogg
|description="Dream"<ref group=note name=screaming/>
|subtitle=Goat horn plays
|source=Jukebox/Note Blocks
|id=item.goat_horn.sound.7
|translationkey=subtitles.item.goat_horn.play
|volume=16.0
|pitch=1.0
|distance=256
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Goat Horn Call0.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Ponder"
|id=horn.call.0
|volume=1.0<wbr><ref group=sound name=nodistance>{{Bug|MCPE-153254}}</ref><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call1.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Sing"
|id=horn.call.1
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call2.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Seek"
|id=horn.call.2
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call3.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Feel"
|id=horn.call.3
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call4.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Admire"<ref group=note name=screaming/>
|id=horn.call.4
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call5.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Call"<ref group=note name=screaming/>
|id=horn.call.5
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call6.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Yearn"<ref group=note name=screaming/>
|id=horn.call.6
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0}}
{{Sound table
|sound=Goat Horn Call7.ogg
|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1
|description="Dream"<ref group=note name=screaming/>
|id=horn.call.7
|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{el|je}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Goat Horn
|spritetype=item
|nameid=goat_horn
|form=item
|foot=1}}
{{el|be}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Goat Horn
|spritetype=item
|nameid=goat_horn
|form=item
|id=624
|translationkey=item.goat_horn.name, item.minecraft.goat_horn.sound.0, item.minecraft.goat_horn.sound.1, item.minecraft.goat_horn.sound.2, item.minecraft.goat_horn.sound.3, item.minecraft.goat_horn.sound.4, item.minecraft.goat_horn.sound.5, item.minecraft.goat_horn.sound.6, item.minecraft.goat_horn.sound.7
|foot=1}}
=== Item data ===
==== ''Java Edition'' ====
<div class="treeview">
*{{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Goat Horn}}
</div>
Goat horns use the "instrument" tag to control which sound can be played when using a goat horn. The values of the tag (to be prefixed with <code>minecraft:</code>) are:
{| class="wikitable sortable" style="text-align: center;"
!Sound type !![[Resource location|Identifier]]
|-
|Ponder||<code>ponder_goat_horn</code>
|-
|Sing ||<code>sing_goat_horn</code>
|-
|Seek ||<code>seek_goat_horn</code>
|-
|Feel ||<code>feel_goat_horn</code>
|-
|Admire||<code>admire_goat_horn</code>
|-
|Call ||<code>call_goat_horn</code>
|-
|Yearn||<code>yearn_goat_horn</code>
|-
|Dream||<code>dream_goat_horn</code>
|}
== History ==
{{History||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in [[Java Edition 1.18]].}}
{{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}}
{{History|java}}
{{History||1.19|snap=22w17a|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns.}}
{{History||1.19|snap=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed }}</ref>}}
{{History|Bedrock}}
{{History||Caves & Cliffs<br>(experimental)|link=Caves & Cliffs|snap=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns behind the "Caves and Cliffs" experimental toggle.}}
{{History|||snap=beta 1.16.210.51|Goats now drop 2 horns each.}}
{{History|||snap=beta 1.17.20.20|Baby goats no longer drop horns.}}
{{History||1.18.0|snap=beta 1.18.0.20|Goat horns are now available outside of experimental gameplay.}}
{{History|||snap=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" [[experimental gameplay|experiments]] toggle.}}
{{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.18.20.23|Goat horns now have a cooldown after being used.}}
{{History|||snap=beta 1.18.20.25|Goat horns now have an animation when being used in first person.
|Goats now make a sound when they drop goat horns.}}
{{History|||snap=beta 1.18.30.26|Goat horns are now used to craft [[copper horn]]s.|Changed goat horn sounds.}}
{{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.19.0.24|Goat horns are no longer used to craft copper horns, as copper horns have been removed.|Changed goat horn sounds.{{verify}}|Removed "Fly" and "Dream" goat horns.}}
{{History||1.19.0|snap=beta 1.19.0.28|Goat horns are now available without enabling experimental gameplay.}}
{{History||1.19.10|snap=beta 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.|The "Feel" goat horn now plays the same sound as ''Java Edition''.}}
{{History|upcoming bedrock}}
{{History||1.20.40|snap=beta 1.20.40.22|Goat horns now have a range of 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The "seek" horn sounds similar to the "ominous horn" that announces a [[raid]].
== Gallery ==
<gallery>
File:Screenshot (17).png|Steve using a goat horn.
File:Alex uses a goat horn.png|Alex using a goat horn.
File:Screenshot (18).png|The goat horn animation in first person.
File:Screenshot (19).png|The goat horn animation with "Left Hand" option enabled.
</gallery>
== Notes ==
<references group="note" />
== References ==
{{reflist}}
== External Links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--goat-horn Taking Inventory: Goat Horn] - Minecraft.net on February 16, 2023
{{Items}}
[[Category:Renewable resources]]
[[Category:Tools]]
[[de:Ziegenhorn]]
[[es:Cuerno de cabra]]
[[fr:Corne de chèvre]]
[[it:Corno di capra]]
[[ja:ヤギの角笛]]
[[pl:Kozi róg]]
[[pt:Chifre de cabra]]
[[ru:Козий рог]]
[[zh:山羊角]]</li><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block
| group = Age 0
| 1-1 = Wheat Age 0.png
| 1-2 = Wheat Age 0 BE.png
| group2 = Age 7
| 2-1 = Wheat Age 7.png
| 2-2 = Wheat Age 7 BE.png
| image = Wheat Seeds.png
| extratext = [[#Renders|View all renders]]
|invimage=Wheat Seeds
|transparent=Yes
|light=No
|tool=N/A
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.
'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds.
== Obtaining ==
=== Breaking ===
Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).
Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.
The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="5" | Drops
|- style="text-align:center"
! rowspan="2" |{{ItemLink|Wheat}}
! colspan="4" |{{ItemText|Wheat Seeds}}
|- style="text-align:center"
! Default tool
! With [[Fortune]] I
! With Fortune II
! With Fortune III
|- style="text-align:center"
| rowspan="2" |<code>blocks/wheat</code>
|{{BlockLink|Wheat}} (age 0–6)
| 0 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}
|- style="text-align:center"
|{{BlockLink|Wheat}} (age 7)
| 1 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)
| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)
|}
=== Natural generation ===
[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:
{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|savanna-village}} Savanna || 80%
|-
| {{EnvSprite|desert-village}} Desert || 70%
|-
| {{EnvSprite|taiga-village}} Taiga || 60%
|-
| {{EnvSprite|plains-village}} Plains || 50%
|-
| {{EnvSprite|snowy-village}} Snowy || 20%
|}
=== Chest loot ===
{{LootChestItem|wheat-seeds}}
=== Trading ===
[[Wandering trader]]s sell wheat seeds for an [[emerald]].
=== Villager gifts ===
{{exclusive|java|section=1}}
Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.
== Usage ==
=== Crop ===
{{main|Tutorials/Crop farming|title1=Crop Farming}}
[[File:Crop states.png|thumb|Different stages of crop growth.]]
Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.
Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
=== Breeding ===
Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.
=== Taming ===
Like other seeds, wheat seeds can be used to tame [[parrot]]s.
=== Composting ===
Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].
== Sounds ==
{{Sound table/Block/Crop}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat Crops
|spritetype=block
|nameid=wheat
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Wheat Seeds
|spritetype=item
|nameid=wheat_seeds
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=block
|nameid=wheat
|id=59
|form=block
|itemform=item.wheat}}
{{ID table
|displayname=Seeds
|spritetype=item
|nameid=wheat_seeds
|id=291
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|A Seedy Place}}
== History ==
''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''
{{History|java classic}}
{{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}
{{History|java indev}}
{{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.
|Seeds can be planted on farmland.
|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}
{{History|java beta}}
{{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}
{{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.
|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}
{{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}
{{History|java}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}
{{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}
{{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}
{{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}
{{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}
{{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}
{{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}
{{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}
{{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".
|"Crops" have been renamed to "Wheat Crops".}}
{{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.
|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}
{{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}
{{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}
{{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}
{{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.
|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}
{{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}
{{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
{{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.
|Seeds can be obtained by tilling [[grass block]]s.}}
{{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.
|Seeds can now be used to [[breeding|breed]] [[chicken]].
|Crops can now be found in [[village]] farms.}}
{{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}
{{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}
{{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}
{{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}
{{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.
|Placement and breaking [[sound]]s have been added to crops.
|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.
|Seeds can now be used to fill up [[composter]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History|foot}}
=== Wheat "item" ===
{{:Technical blocks/Crops}}
== Issues ==
{{issue list}}
== Gallery ==
===Renders===
;Java Edition
<gallery>
Wheat Age 0.png|
Wheat Age 1.png|
Wheat Age 2.png|
Wheat Age 3.png|
Wheat Age 4.png|
Wheat Age 5.png|
Wheat Age 6.png|
Wheat Age 7.png|
</gallery>
;Bedrock Edition
<gallery>
Wheat Age 0 BE.png|
Wheat Age 1 BE.png|
Wheat Age 2 BE.png|
Wheat Age 3 BE.png|
Wheat Age 4 BE.png|
Wheat Age 5 BE.png|
Wheat Age 6 BE.png|
Wheat Age 7 BE.png|
</gallery>
===Screenshots===
<gallery>
AllSeeds.png|All the seeds that exist.
Wheat.jpg|Wheat crops in Pocket Edition.
Village Wheat Beetroot Farm.png| Wheat generated in a village.
</gallery>
== References ==
{{reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[de:Weizensamen]]
[[es:Semillas de trigo]]
[[fr:Graines de blé]]
[[hu:Búzamagok]]
[[it:Semi di grano]]
[[ja:小麦の種]]
[[ko:밀 씨앗]]
[[nl:Zaden]]
[[pl:Nasiona zboża]]
[[pt:Sementes de trigo]]
[[ru:Семена пшеницы]]
[[zh:小麦种子]]</li></ul> | build 5 | Squid now have bubbling particles. | |||
v0.16.0{{Extension DPL}}<ul><li>[[Cocoa Beans|Cocoa Beans]]<br/>{{Block
|image=<gallery>
Cocoa Age 0.png|Age 0 JE
Cocoa Age 1.png|Age 1 JE
Cocoa Age 2.png|Age 2 JE
</gallery>
|image2=<gallery>
Cocoa Age 0 BE.png|Age 0 BE
Cocoa Age 1 BE.png|Age 1 BE
Cocoa Age 2 BE.png|Age 2 BE
</gallery>
|transparent=Yes
|light=No
|tool=axe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}} '''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[dye|brown dye]] and [[cookie|cookies]].
'''Cocoa pods''' are [[Bone Meal|bonemealable]] [[plant]]s placed on [[Log|jungle log]] sides that grow cocoa beans, and can be found naturally in [[Jungle|jungles]].
==Obtaining==
In ''Java Edition'', cocoa beans are only obtained through the natural generation of cocoa pods, while in ''Bedrock Edition'', they can also be gotten in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and during a [[trading]] with a wandering trader.
Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]]s and [[sparse jungle]] temperate [[biome]]s.
Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.
{{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}}
The block itself can be obtained by inventory editing or [[add-on]]s {{in|bedrock}}.
From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|bedrock}}.
{{LootChestItem|cocoa-beans}}
Cocoa beans can be obtained from [[fishing]] in a jungle {{in|bedrock}}.
[[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|bedrock}}.
==Usage==
===Farming===
{{main|Tutorials/Cocoa bean farming}}
Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood.
[[File:Cocoaplant farm.png|thumb|left|A somewhat efficient cocoa pod farm, minimizing space and wood use.]]
Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means.
===Composting===
Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes.
===Crafting ingredient===
{{crafting usage}}
{{Dye usage}}
{{IN|bedrock}}, cocoa beans can be also used in banner patterns:
{{banner crafting usage}}
{{Banner loom usage|Cocoa Beans}}
==Sounds==
{{Sound table/Block/Wood}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cocoa
|spritetype=block
|nameid=cocoa
|form=block}}
{{ID table
|displayname=Cocoa Beans
|spritetype=item
|nameid=cocoa_beans
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showforms=y
|showaliasids=y
|shownumericids=y
|generatetranslationkeys=y
|displayname=Cocoa
|spritetype=block
|nameid=cocoa
|id=127
|form=block}}
{{ID table
|displayname=Cocoa Beans
|spritetype=item
|nameid=cocoa_beans
|aliasid=dye / 3
|id=412
|form=item
|translationkey=item.dye.brown.name
|foot=1}}
===Block states===
{{see also|Block states}}
{{/BS}}
==History==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java beta}}
{{History||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.
|Cocoa beans are currently obtainable only through an inventory editor.}}
{{History||1.2_02|Prior to this, Cocoa Beans were misspelled as 'Coco Beans'.}}
{{History||1.4|Cocoa beans have been formally brought into the game as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game.
|Cocoa beans can now be used to craft [[cookie]]s.}}
{{History|java}}
{{History||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}}
{{History||1.3.1|snap=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable resource|renewable]] for the first time.}}
{{History|||snap=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They also not shaded.
|[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed.
|Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans.
|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}}
{{History|||snap=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
{{History||1.4.2|snap=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cocoa beans can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}}
{{History||1.5|snap=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}}
{{History|||snap=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}}
{{History|||snap=13w04a|[[Bone meal]] now grows cocoa by only one stage.}}
{{History|||snap=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}}
{{History||1.6.1|snap=13w18a|Cocoa beans have been removed from [[dungeon]] [[chest]]s.}}
{{History|||snap=13w19a|Brown [[Terracotta|stained clay]] can now be [[crafting|crafted]] using cocoa beans.}}
{{History||1.7.2|snap=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}}
{{History||1.8|snap=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}}
{{History|||snap=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}}
{{History|||snap=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}}
{{History|||snap=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}}
{{History|||snap=14w30a|Cocoa beans can now be used to dye [[banner]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}}
{{History||1.14|snap=18w43a|Cocoa beans can now be used to craft [[brown dye]].
|Cocoa beans can no longer be used as a [[dye]].
|All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye.
|"Cocoa Beans" item has been renamed to "Cocoa".
|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed.
|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed.
|[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles.
|Cocoa now has a placement [[sound]].}}
{{History|||snap=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}}
{{History||1.18|snap=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}
{{History||1.19|snap=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}}
{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.
|Cocoa beans can be [[crafted]] from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}}
{{History|||snap=build 3|Cocoa beans are now available in [[creative]].}}
{{History||v0.9.0|snap=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] {{info needed|How did 12-16 appear?}} Added cocoa.
|Cocoa provides an additional way of obtaining cocoa beans.
|Cocoa beans are now used to craft [[cookie]]s.}}
{{History||v0.11.0|snap=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}}
{{History||?|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}}
{{History||v0.15.0|snap=Realms build 4|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}}
{{History||v0.16.0|snap=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac.
|Cocoa beans can no longer be crafted from rose red, dandelion yellow and ink sacs.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s.
|Cocoa beans can now be used to craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]].
|Cocoa beans can now be found in [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.
|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed.
|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}}
{{History||1.18.10|snap=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}}
{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
{{History||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again.
|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans.
|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}
{{History|foot}}
=== Cocoa "item" ===
{{:Technical blocks/Cocoa}}
== Issues ==
{{issue list|Cocoa Beans|Cocoa Pod}}
== Trivia ==
*Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on.
*If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space.
*{{IN|be}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref>
== Gallery ==
<gallery>
CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants.
CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod.
Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods.
CPlantsJWood.png|A cocoa pod farm.
Cocoa2.jpg|A cocoa farm.
Cocoa beans phases.png|Three growing phases of the cocoa pod.
AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls).
File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way
</gallery>
==Literature==
===References===
{{reflist}}
===External Links===
*[https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019
{{Items}}
{{Blocks|vegetation}}
[[Category:Dyes]]
[[Category:Food]]
[[Category:Plants]]
[[Category:Renewable resources]]
[[Category:Non-solid blocks]]
[[Category:Natural blocks]]
[[cs:Kakaové boby]]
[[de:Kakaobohnen]]
[[es:Semillas de cacao]]
[[fr:Fèves de cacao]]
[[hu:Kakaóbab]]
[[ja:カカオ豆]]
[[ko:코코아 콩]]
[[nl:Cacaobonen]]
[[pl:Ziarna kakaowe]]
[[pt:Sementes de cacau]]
[[ru:Какао-бобы]]
[[uk:Какао-боби]]
[[zh:可可豆]]</li><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes.
[[Category:Items]]
[[es:Categoría:Tintes]]
[[fr:Catégorie:Teinture]]
[[hu:Kategória:Festékek]]
[[zh:Category:染料]]</li></ul> | build 1 | Added new sounds for squid. | |||
| Bedrock Edition | |||||
1.10.0{{Extension DPL}}<ul><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity
|renewable=No
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|image=Minecart with Command Block.gif
|image2=Minecart with Command Block BE.gif
|invimage1=Minecart with Command Block
|networkid=10
|drops={{drop|Item|Minecart|1}}
|health={{hp|6}}
|rarity=Epic
}}
A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]].
== Obtaining ==
The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost.
== Usage ==
{{main|Command Block}}
The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result.
== Sounds ==
{{Edition|Java}}:<br>
Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with command block is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with command block is moving
|id=minecart.base
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritetype=item
|nameid=command_block_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritetype=entity
|nameid=command_block_minecart
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritetype=item
|nameid=command_block_minecart
|id=563
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Command Block
|spritename=minecart-with-repeating-command-block
|spritetype=entity
|nameid=command_block_minecart
|id=100
|foot=1}}
=== Entity data ===
Minecarts with command blocks have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== History ==
{{History|java}}
{{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}}
{{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}}
{{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}}
{{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}}
{{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}}
{{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}}
{{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}
{{History|pocket}}
{{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}}
{{History|console}}
{{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]].
File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]].
</gallery>
==References==
{{Reflist}}
{{Items}}
{{Entities}}
[[de:Befehlsblocklore]]
[[fr:Wagonnet à bloc de commande]]
[[it:Carrello da miniera]]
[[ja:コマンドブロック付きのトロッコ]]
[[nl:Mijnkar met opdrachtblok]]
[[pl:Wagonik z blokiem poleceń]]
[[pt:Carrinho de mina com bloco de comando]]
[[ru:Вагонетка с командным блоком]]
[[uk:Вагонетка з командним блоком]]
[[zh:命令方块矿车]]</li><li>[[:Category:Minecraft Legends resources|Category:Minecraft Legends resources]]<br/>[[Category:Minecraft Legends]]
[[Category:Items]]
[[pt:Categoria:Recursos do Minecraft Legends]]</li></ul> | beta 1.10.0.3 | ||||
1.13.0{{Extension DPL}}<ul><li>[[Arrow|Arrow]]<br/>{{ItemEntity
|title=Arrow
|image=Arrow.png
|image2=Spectral Arrow.png
|renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/>
'''All others''': Yes
|stackable='''Normal / Spectral:''' Yes (64)<br/>
'''Tipped:''' Yes (64, only if same effect)
|size=Height: 0.5 Blocks<br>Width: 0.5 Blocks
|networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br>
'''Spectral:'''<br>'''[[JE]]''': 91
}}
An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s.
== Obtaining ==
=== Picking up arrows ===
Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode.
An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if:
* It is shot by a player in [[Creative]] mode.
* It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s.
** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref>
* It is shot with an [[Infinity]]-enchanted [[bow]].
* It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]].
=== Mob loot ===
[[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III.
Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
{{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
=== Trading ===
Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades.
{{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness. -->
<!-- None are extended duration, but villagers can trade level 2 arrows. -->
* Arrow of [[Fire Resistance]]
* Arrow of [[Harming]]
* Arrow of [[Healing]]
* Arrow of [[Invisibility]]
* Arrow of [[Leaping]]
* Arrow of [[Night Vision]]
* Arrow of [[Poison]]
* Arrow of [[Regeneration]]
* Arrow of [[Slowness]]
* Arrow of [[Strength]]
* Arrow of [[Swiftness]]
* Arrow of the [[Potion of the Turtle Master|Turtle Master]]
* Arrow of [[Water Breathing]]
* Arrow of [[Weakness]]
* Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling -->
* Arrow of [[Decay]]{{only|bedrock}}
These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode.
=== Bartering ===
Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows.
=== Villager gifts ===
{{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect.
=== Crafting ===
{{Crafting
|head=1
|B1= Flint
|B2= Stick
|B3= Feather
|Output = Arrow,4
|type = Combat
|showdescription=1
}}
{{Crafting
|A2= Glowstone Dust
|B1= Glowstone Dust
|B2= Arrow
|B3= Glowstone Dust
|C2= Glowstone Dust
|Output = Spectral Arrow,2
|type = Combat
|description = {{only|java}}
}}
{{Crafting
|foot=1
|description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>.
|A1= Arrow
|A2= Arrow
|A3= Arrow
|B1= Arrow
|B2= Matching Lingering Potion
|B3= Arrow
|C1= Arrow
|C2= Arrow
|C3= Arrow
|Output = Matching Tipped Arrow,8
|type = Combat
}}
=== Chest loot ===
{{LootChestItem|arrow}}
{{LootChestItem|spectral-arrow}}
=== Retrieving ===
Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.
=== Cauldrons ===
{{main|Cauldron#Potions}}
{{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.
== Usage ==
{{see also|Bow}}
When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity.
Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.
An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.
There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.
An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage.
Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.
[[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]]
Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]].
If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving.
If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn.
Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]].
Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.
An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents).
Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref>
<gallery>
Steve got shot.png|Steve got shot.
Alex got shot.png|Alex got shot.
</gallery>
=== Redstone circuits ===
An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.
When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.
=== Explosions ===
Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}}
== Variants ==
=== Tipped arrows ===
{{See also|#Crafting}}
Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed.
The types of arrows are:
<div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em">
* {{ItemLink|link=none|Arrow of Regeneration}}
* {{ItemLink|link=none|Arrow of Swiftness}}
* {{ItemLink|link=none|Arrow of Fire Resistance}}
* {{ItemLink|link=none|Arrow of Healing}}
* {{ItemLink|link=none|Arrow of Night Vision}}
* {{ItemLink|link=none|Arrow of Strength}}
* {{ItemLink|link=none|Arrow of Leaping}}
* {{ItemLink|link=none|Arrow of Invisibility}}
* {{ItemLink|link=none|Arrow of Poison}}
* {{ItemLink|link=none|Arrow of Weakness}}
* {{ItemLink|link=none|Arrow of Slowness}}
* {{ItemLink|link=none|Arrow of Harming}}
* {{ItemLink|link=none|Arrow of Water Breathing}}
* {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}
* {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}
* {{ItemLink|link=none|Arrow of the Turtle Master}}
* {{ItemLink|link=none|Arrow of Slow Falling}}
</div>
Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players.
==== No-effect tipped arrows ====
It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.
In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands.
All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire.
{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Arrow of Splashing|link=none}}
! Arrow of Splashing
|-
| {{Slot|Tipped Arrow|link=none}}
! Tipped Arrow
|}
==== Uncraftable tipped arrows ====
{{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:
* {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty"
* {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect.
The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.
{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Uncraftable Tipped Arrow|link=none}}
! Uncraftable Tipped Arrow
|}
=== Spectral arrows ===
{{exclusive|java}}
A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows.
{| class="wikitable" style="text-align: center;"
! Icon
! Name
|-
| {{Slot|Spectral Arrow|link=none}}
! Spectral Arrow
|}
== Sounds ==
{{edition|java}}:<br>
Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=Friendly Creatures
|description=When an arrow impacts something
|id=entity.arrow.hit
|translationkey=subtitles.entity.arrow.hit
|volume=1.0
|pitch={{frac|12|11}} - {{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=Players
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=3
|sound=Bow shoot.ogg
|subtitle=Arrow fired
|source=Players
|description=When an arrow is fired by a player
|id=entity.arrow.shoot
|translationkey=subtitles.entity.arrow.shoot
|volume=1.0
|pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref>
|distance=16}}
{{Sound table
|subtitle=Skeleton shoots
|source=Hostile Creatures
|description=When a skeleton shoots an arrow
|id=entity.skeleton.shoot
|translationkey=subtitles.entity.skeleton.shoot
|volume=1.0
|pitch={{frac|5|6}} - 1.25
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=Blocks
|description=When a dispenser shoots an arrow
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|subtitle=Crossbow fires
|source=Players
|description=When a crossbow shoots an arrow
|id=item.crossbow.shoot
|translationkey=subtitles.item.crossbow.shoot
|volume=0.8 / 0.9
|pitch=0.9 / 1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow impacts something
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When something shoots an arrow
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|source=player
|description=When a crossbow shoots an arrow
|id=crossbow.shoot
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=item
|nameid=arrow
|itemtags=arrows
|form=item}}
{{ID table
|displayname=Spectral Arrow
|spritetype=item
|nameid=spectral_arrow
|itemtags=arrows
|form=item}}
{{ID table
|displayname=Tipped Arrow
|spritetype=item
|nameid=tipped_arrow
|itemtags=arrows
|form=item
|translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling
|foot=1}}
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=entity
|nameid=arrow
|entitytags=arrows, impact_projectiles}}
{{ID table
|displayname=Spectral Arrow
|spritetype=entity
|nameid=spectral_arrow
|entitytags=arrows, impact_projectiles
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|notshowbeitemforms=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=item
|nameid=arrow
|id=301
|itemtags=minecraft:arrow
|form=item
|translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling
|foot=1}}
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=entity
|nameid=arrow
|id=80
|foot=1}}
=== Metadata ===
{{IN|bedrock}}, arrows use the following item data values:
{{/DV}}
=== Entity data ===
==== Normal and tipped arrows ====
Arrows have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
==== Spectral arrows ====
Spectral arrows also have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED1}}
{{el|bedrock}}
: See [[Bedrock Edition level format/Entity format]].
== Achievements ==
{{load achievements|Sniper Duel;Archer;Bullseye}}
== Advancements ==
{{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}}
== Video ==
<div style="text-align:center">{{yt|STQkD1Oa65s}}</div>
== History ==
{{History|java classic}}
{{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}}
{{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed.
|Arrows now deal more [[damage]], and can damage the player.
|The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".
|[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]].
|When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}}
{{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}}
{{History|java indev}}
{{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s.
|The "Arrows" display above the hotbar has been removed.}}
{{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}}
{{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}}
{{History|||snap=20100129|Arrows can no longer be crafted.}}
{{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}}
{{History||20100219|Arrows are now dropped by [[skeleton]]s.}}
{{History|java infdev}}
{{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]].
|The player now spawns with 999 arrows.}}
{{History||20100320|The player now spawns with 64 arrows.}}
{{History||20100327|The player no longer spawns with any arrows in new worlds.}}
{{History||20100413|Arrows no longer spawn [[mob]]s.}}
{{History|java alpha}}
{{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}}
{{History|java beta}}
{{History||1.2|Arrows can now be fired by [[dispenser]]s.}}
{{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}}
{{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first.
|Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}}
{{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}}
{{History|java}}
{{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s.
|Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}}
{{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}}
{{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}}
{{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}}
{{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}}
{{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}}
{{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}}
{{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}}
{{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}}
{{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows.
|Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}}
{{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls.
|A flaming arrow underwater now gets extinguished.}}
{{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}}
{{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black.
|[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}}
{{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}}
{{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}}
{{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}}
{{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}}
{{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.
|[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].
|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.
|Add tipped arrows for all enhanced and extended potions
|[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}}
{{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}}
{{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
|Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}}
{{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}
{{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}
{{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}}
{{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}}
{{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}}
{{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
{{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
{{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s.
|Arrows can now break [[chorus flower]]s.
|[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.
|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}}
{{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}}
{{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}
{{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.}}
{{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}}
{{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}}
{{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}}
{{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}}
{{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}}
{{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}
{{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows.
|Added skeletons, which drop arrows when they die.
|Arrows are now craftable.}}
{{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}}
{{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows.
|Arrows on fire can now ignite [[TNT]].
|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
|Arrows are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}}
{{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.
|Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.
|Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}}
{{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]].
|Arrows of Decay currently have a white pixelated texture.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}}
{{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}
{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
{{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}}
{{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
|Arrows can now be found in [[pillager outpost]] chests.
|Arrows can now break [[chorus flower]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s.
|Flaming arrows can now light [[campfire]]s.}}
{{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]].
|Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}
{{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}}
{{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}}
{{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}}
{{History|||snap=beta 1.16.0.57|Arrows now generate in [[bastion remnants]] chests.
|Master-level fletcher villager now always offer 1 of 15 tipped arrows.
|Piglins no longer drop arrows upon death.}}
{{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
|A flaming arrow underwater now gets extinguished.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.
|[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows.
|Spectral arrows are currently unobtainable and do not any effects.}}
{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.
|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}
{{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}
{{History|foot}}
Historical sounds:
{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Arrow Old.ogg}}
| ?
| ?
| ?
|}
== Issues ==
{{issue list}}
== Trivia ==
* By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
* Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
* Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref>
* Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.
* {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref>
== Gallery ==
===Renders===
<gallery>
Arrow (item).png|Arrow
Spectral Arrow (item) JE2.png|Spectral Arrow
</gallery>
;Tipped Arrows
<gallery>
Arrow of Splashing JE2.png|Splashing
Arrow of Night Vision.png|Night Vision
Arrow of Invisibility.png|Invisibility
Arrow of Leaping.png|Leaping
Arrow of Fire Resistance.png|Fire Resistance
Arrow of Swiftness.png|Swiftness
Arrow of Slowness.png|Slowness
Arrow of the Turtle Master.png|Turtle Master
Arrow of Water Breathing.png|Water Breathing
Arrow of Healing.png|Healing
Arrow of Harming.png|Harming
Arrow of Poison.png|Poison
Arrow of Regeneration.png|Regeneration
Arrow of Strength.png|Strength
Arrow of Weakness.png|Weakness
Arrow of Slow Falling.png|Slow Falling
Arrow of Luck.png|Luck
Arrow of Decay.png|Decay
Uncraftable Tipped Arrow JE2.png|Uncraftable
</gallery>
===Other Media===
<gallery>
Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.
AllArrowTypes.png|All the arrow types present in [[Minecraft]].
Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}.
Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6.
Arrow Burning.gif|An arrow caught on [[fire]].
Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree.
arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen.
Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him.
Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.
Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.
</gallery>
== References ==
{{reflist}}
{{Items}}
{{Entities}}
[[Category:Combat]]
[[Category:Renewable resources]]
[[de:Pfeil]]
[[es:Flecha]]
[[fr:Flèche]]
[[hu:Nyíl]]
[[it:Freccia]]
[[ja:矢]]
[[ko:화살]]
[[nl:Pijl]]
[[pl:Strzała]]
[[pt:Flecha]]
[[ru:Стрела]]
[[th:ลูกธนู]]
[[zh:箭]]</li><li>[[Magenta Dye|Magenta Dye]]<br/>{{Item
| image = Magenta Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Magenta dye''' is a [[Dye#Quasi-Primary|quasi-primary color dye]].
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showdescription=1
|showname=0
|Allium
|Output=Magenta Dye
|type=Material
}}
{{Crafting
|Lilac
|Output=Magenta Dye,2
|type=Material
}}
{{Crafting
|Purple Dye
|Pink Dye
|Output=Magenta Dye,2
|type=Material
}}
{{Crafting
|Blue Dye
|Red Dye
|Pink Dye
|Output=Magenta Dye,3
|type=Material
}}
{{Crafting
|Lapis Lazuli
|Red Dye
|Pink Dye
|Output=Magenta Dye,3
|type=Material
|description={{only|bedrock|education}}
}}
{{Crafting
|Blue Dye
|Red Dye
|Red Dye
|White Dye
|Output=Magenta Dye,4
|type=Material
}}
{{Crafting
|Lapis Lazuli;Lapis Lazuli;Blue Dye
|Red Dye;Red Dye;Red Dye
|Red Dye;Red Dye;Red Dye
|Bone Meal;White Dye;Bone Meal
|Output=Magenta Dye,4
|type=Material
|description={{only|bedrock|education}}
|foot=1
}}
=== Trading ===
[[Wandering trader]]s sell 3 magenta dye for an [[emerald]].
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Magenta Dye}}
=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 magenta dye for an emerald.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Magenta Dye
|spritetype=item
|nameid=magenta_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Magenta Dye
|spritetype=item
|nameid=magenta_dye
|aliasid=dye / 13
|id=408
|form=item
|translationkey=item.dye.magenta.name
|foot=1}}
== Video ==
{{yt|IkaIFDQJNUU}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Magenta dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added [[shulker box]]es, which can be dyed.}}
{{History||1.12|snap=17w15a|Added ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Magenta dye is now crafted using [[blue dye]] and [[white dye]], instead of [[lapis lazuli]] and [[bone meal]].
|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
{{History|||snap=18w44a|Magenta dye can now change the text color on [[sign]]s to magenta.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells magenta dye.}}
{{History|||snap=19w11a|Magenta dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Magenta dye can now be used to craft [[magenta candle]]s.}}
{{History|||snap=21w19a|Magenta dye can no longer be used to craft magenta candles.}}
{{History|||snap=Pre-release 1|Magenta dye can now once again be used to craft magenta candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Magenta dye can now change the text color on [[hanging sign]]s to magenta.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Magenta dye is now craftable with one [[lapis lazuli]], two [[rose red]]s, and one [[bone meal]].
|Magenta dye can now be used to craft magenta wool.}}
{{History||v0.6.0|Magenta dye can now be used to dye [[sheep]].}}
{{History||v0.8.0|snap=build 1|Magenta dye can now additionally be crafted with one [[purple dye]] and one [[pink dye]], or with one [[lapis lazuli]], one [[rose red]], and one pink dye.}}
{{History||v0.9.0|snap=build 11|Magenta dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Magenta dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Magenta dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Magenta dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Magenta dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Magenta dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Magenta dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Magenta dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Magenta dye is now [[trading|sold]] by [[wandering trader]]s.
|Magenta dye can now be used to dye white [[carpet]]s and regular [[glass pane]]s.
|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Magenta dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of magenta dye has been changed from <code>dye/13</code> to <code>magenta_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|PS4}}
{{History||1.90|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
{{Items}}
[[Category:Dyes]]
[[cs:Purpurové barvivo]]
[[de:Magenta Farbstoff]]
[[es:Tinte magenta]]
[[fr:Teinture magenta]]
[[hu:Bíborvörös festék]]
[[ja:赤紫色の染料]]
[[ko:자홍색 염료]]
[[nl:Magenta kleurstof]]
[[pl:Karmazynowy barwnik]]
[[pt:Corante magenta]]
[[ru:Сиреневый краситель]]
[[zh:品红色染料]]
[[Category:Renewable resources]]</li></ul> | beta 1.13.0.9 | Squid can now spawn in rivers. | |||
1.17.0{{Extension DPL}}<ul><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}
{{Item
| title = Beetroot
| image = Beetroot.png
| heals = {{hunger|1}}
| renewable = Yes
| stackable = Yes (64)
}}
A '''beetroot''' is a food and [[dye]] ingredient.
== Obtaining ==
=== Farming ===
Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.
These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->
== Usage ==
=== Food ===
A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.
=== Crafting ingredient ===
{{crafting usage}}
=== Breeding ===
Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.
[[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.
=== Composting ===
Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.
=== Trading ===
Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroot
|spritetype=item
|nameid=beetroot
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Beetroot
|spritetype=item
|nameid=beetroot
|id=285
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}
{{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}
{{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}
{{History|pocket alpha}}
{{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}
{{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}
{{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}
{{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].
|Beetroot can now generate in [[village]]s as [[crop]]s.}}
{{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}
{{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}
{{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}
{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Gallery ==
<gallery>
File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].
File:Pigs following beetroot holder.png|Pigs following the [[player]].
File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
File:Beetroot farm.png|A beetroot garden.
</gallery>
== References ==
{{Reflist}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[cs:Červená řepa]]
[[de:Rote Bete]]
[[es:Remolacha]]
[[fr:Betterave]]
[[hu:Cékla]]
[[it:Barbabietola]]
[[ja:ビートルート]]
[[ko:비트]]
[[nl:Biet]]
[[pl:Burak]]
[[pt:Beterraba]]
[[ru:Свёкла]]
[[th:บีทรูท]]
[[uk:Буряк]]
[[zh:甜菜根]]</li><li>[[Eye of Ender|Eye of Ender]]<br/>{{redirect|Ender Eye|the boss|Ender Dragon|item that teleports the player to where it lands|Ender Pearl}}
{{ItemEntity
|image=Eye of Ender.png
|stackable=Yes (64)
|renewable=Yes
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|networkid='''[[JE]]''': 72
}}
An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them.
== Obtaining ==
=== Crafting ===
{{Crafting
|Blaze Powder
|Ender Pearl
|Output=Eye of Ender
|type=Miscellaneous
}}
== Usage ==
=== Locating strongholds ===
[[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]]
To locate [[stronghold]]s (and the [[end portal]]s they house):
* Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]].
** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located.
** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).
* While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.
* When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.
* After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%).
* The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify|type=current}}, or in worlds with no strongholds.
Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>See also {{bug|MC-135996}}</ref>
=== Activating end portals ===
[[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]]
Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.
{| class="wikitable sortable mw-collapsible"
|+End Portal Pre-Filled Eyes
!Eyes
!0
!1
!2
!3
!4
!5-12
|-
|Exactly
|28%
|38%
|23%
|9%
|2%
|<1%
|-
|Or More
|100%
|72%
|34%
|11%
|3%
|<1%
|}
=== Crafting ingredient ===
{{crafting usage}}
== Sounds ==
{{Edition|Java}}:<br>
Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Ender Eye death1.ogg
|sound2=Ender Eye death2.ogg
|subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=neutral
|description=When an eye of ender drops or breaks
|id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/>
|translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/>
|volume=1.3
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Ender Eye launch1.ogg
|sound2=Ender Eye launch2.ogg
|subtitle=Eye of Ender shoots
|source=neutral
|description=When an eye of ender is thrown
|id=entity.ender_eye.launch
|translationkey=subtitles.entity.ender_eye.launch
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|sound=End portal eye place1.ogg
|sound2=End portal eye place2.ogg
|sound3=End portal eye place3.ogg
|subtitle=Eye of Ender attaches
|source=block
|description=When an eye of ender is placed in an end portal frame
|id=block.end_portal_frame.fill
|translationkey=subtitles.block.end_portal_frame.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Item Frame break1.ogg
|sound2=Item Frame break2.ogg
|sound3=Item Frame break3.ogg
|source=block
|description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref>
|id=block.itemframe.break}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When an eye of ender is thrown
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|sound=End portal eye place1.ogg
|sound2=End portal eye place2.ogg
|sound3=End portal eye place3.ogg
|source=block
|description=When an eye of ender is placed in an end portal frame
|id=block.end_portal_frame.fill
|volume=0.3
|pitch=0.9/1.0/1.1
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=item
|nameid=ender_eye
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=entity
|nameid=eye_of_ender
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=item
|nameid=ender_eye
|id=433
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=entity
|nameid=eye_of_ender_signal
|id=70
|foot=1}}
===Entity data===
The purple particles left by eyes of ender have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
:See [[Bedrock Edition level format/Entity format]].
==Advancements==
{{load advancements|Eye Spy}}
==Video ==
{{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}}
<div style="text-align:center">{{yt|E0AhoxYLomc}}</div>
==History==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.
|Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}}
{{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks.
|In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}}
{{History|||snap=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}}
{{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}}
{{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s.
|Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}}
{{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}}
{{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}}
{{History||1.7.2|snap=13w41a|Eyes of Ender now lead to the entrance of a stronghold instead of the portal room.}}
{{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}}
{{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}}
{{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}}
{{History|||snap=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173}} resolved as "Fixed"</ref>}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}}
{{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}}
{{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}}
{{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History||1.19|snap=22w11a|Eyes of Ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8-9, ~, 8-9).<ref>{{bug|MC-253394}}</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History|foot}}
=== Historical images ===
<gallery>
File:Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view.
</gallery>
==Issues==
{{issue list}}
==Trivia ==
*When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand.
*Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all.
*{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command.
==Gallery==
===Screenshots===
<gallery>
Stronghold Portal Room.png|An end portal frame containing a few eyes of ender.
EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front.
</gallery>
===In other media===
<gallery>
File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX.
File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender.
</gallery>
==External links==
*[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool]
*[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring]
*[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings]
*[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool]
*[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)]
*[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)]
*[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer]
*[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file]
== References==
{{reflist}}
{{Items}}
{{entities}}
[[cs:Endové oko]]
[[de:Enderauge]]
[[es:Ojo de ender]]
[[fr:Œil de l'Ender]]
[[hu:Végzet szeme]]
[[ja:エンダーアイ]]
[[ko:엔더의 눈]]
[[nl:Enderoog]]
[[pl:Oko Endera]]
[[pt:Olho de ender]]
[[ru:Око Края]]
[[th:ดวงตาแห่งเอนเดอร์]]
[[uk:Око Краю]]
[[zh:末影之眼]]</li></ul> | beta 1.17.0.54 | Added a sound when a squid shoots out ink. | |||
| Legacy Console Edition | |||||
| TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | |
| TU43 | CU33 | 1.36 | Patch 13 | Added sounds for squid. | |
| TU57 | CU49 | 1.56 | Patch 27 | 1.0.7 | Squid now produce a cloud of floating black ink particles plus when attacked. |
| New Nintendo 3DS Edition | |||||
0.1.0{{Extension DPL}}<ul><li>[[Charcoal|Charcoal]]<br/>{{Item
| image = Charcoal.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
'''Charcoal''' is an [[item]] obtained by smelting [[log]]s or [[wood]]. It is used as fuel, or for crafting [[torch]]es and [[campfire]]s. Unlike [[coal]], charcoal cannot be traded with [[villager]]s or crafted into a [[block of coal]]. Coal and charcoal also cannot stack together. It can be used as a substitute for coal, as both charcoal and coal have an equivalent duration when smelted.
== Obtaining ==
=== Breaking ===
A [[campfire]] broken without the [[Silk Touch]] enchantment drops 2 charcoal.
=== Smelting ===
{{Smelting
|Any Log; Any Stripped Log; Any Wood; Any Stripped Wood
|Charcoal
|foot=1
|0,15
}}
=== Compound creation ===
Charcoal can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Charcoal
|7 Carbon<br>4 Hydrogen<br>1 Oxygen
|{{Crafting Table
|shapeless= 1
|A2=Carbon,7 |B2=Hydrogen,4 |C2=Oxygen
|Output=Charcoal}}
|}
== Usage ==
=== Crafting ingredient ===
{{crafting usage|Charcoal}}
{{Crafting
|B1= Stick
|A2= Stick
|B2= Coal; Charcoal
|C2= Stick
|A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
|Output= Campfire
}}
=== Lab table ingredient ===
Charcoal is one of the [[lab table]] ingredients needed to produce the [[heat block]].{{only|education}}
{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Heat Block.gif}}<br>[[Heat Block]]
|{{slot}}{{slot|Iron|link=Element}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
|-
|<center>[[Element|Iron]], [[Water (compound)|Water]], Charcoal, [[Compound|Salt]]</center>
|}
=== Fuel ===
When used in a [[furnace]] as a fuel, a piece of charcoal lasts 80 seconds (smelting up to 8 items), the same as coal. Charcoal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting in ''[[Java Edition]]'', but outstripped by [[wooden slabs]] in Bedrock.
Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecarts]]. They provide approximately four minutes of transit each.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Charcoal
|spritetype=item
|nameid=charcoal
|itemtags=coals
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Charcoal
|spritetype=item
|nameid=charcoal
|aliasid=coal / 1
|id=303
|itemtags=minecraft:coals
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Renewable Energy}}
== History ==
{{History|java beta}}
{{History||December 25, 2010|link=http://www.minecraftforum.net/topic/131047-lantern-update-incoming/page__st__20#entry1986964| In 0.3.2, charcoal was suggested to [[Markus Persson|Notch]] by [https://twitter.com/Moleculor @Moleculor] on [[wikipedia:Twitter|Twitter]] as a writing implement.}}
{{History||1.2|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal.
|Charcoal is not used as a writing implement.}}
{{History|java}}
{{History||1.2.1|snap=12w04a|Charcoal can now be used to craft [[fire charge]]s.}}
{{History||1.3.1|snap=?|Charcoal is now directly available in the creative inventory.}}
{{History|||snap=1.3|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}}
{{History||1.6.1|snap=13w19a|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
{{History||1.8|snap=14w02a|Charcoal can no longer be [[trading|traded]] from [[villager]]s.}}
{{History||1.13|snap=17w47a|The different data values for the {{code|coal}} ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}}
{{History||1.14|snap=18w43a|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}}
{{History|||snap=19w02a|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. It is not yet obtainable.}}
{{History||v0.3.2|Charcoal is now obtainable by smelting [[log|wood]] in a furnace.}}
{{History||v0.8.0|snap=build 1|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}}
{{History||v0.8.1|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[stripped log]] variants, which can be [[smelting|smelted]] to obtain charcoal.}}
{{History|||snap=beta 1.2.20.1|Charcoal now can be crafted using 7 Carbon, 4 Hydrogen, and an Oxygen in a [[compound creator]].
|Charcoal can now be used in the [[lab table]] to create a [[heat block]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.
|[[File:Charcoal JE4 BE4.png|32px]] The textures of charcoal has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.51|Charcoal are now used to craft [[soul fire torch]]es.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of charcoal has been changed from {{code|coal/1}} to {{code|charcoal}}.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal.}}
{{History||?|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Charcoal JE3 BE3.png|32px]] Added charcoal.}}
{{History|foot}}
== Issues ==
{{issue list|Charcoal}}
== How it's renewable ==
Charcoal comes from smelting log. Logs are renewable and charcoal can be used as fuel to smelt logs{{Items}}
[[Category:Renewable resources]]
[[de:Holzkohle]]
[[fr:Charbon (objet)#Charbon de bois]]
[[hu:Faszén]]
[[it:Carbonella]]
[[ko:목탄]]
[[pt:Carvão#Carvão vegetal]]
[[nl:Steenkool#Houtskool]]
[[ru:Уголь#Древесный уголь]]
[[zh:木炭]]</li><li>[[Leggings|Leggings]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{Item
| image = <gallery>
Leather Pants.png | Leather
Chainmail Leggings.png | Chainmail
Iron Leggings.png | Iron
Diamond Leggings.png | Diamond
Golden Leggings.png | Golden
Netherite Leggings.png | Netherite
</gallery>
| durability =
* Leather: 75
* Chainmail: 225
* Iron: 225
* Golden: 105
* Diamond: 495
* Netherite: 555
| renewable =
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Leggings''' are a type of [[armor]] that covers the lower body of the player. There are six types of leggings: '''leather pants'''<ref group=fn>Known as '''leather trousers''' in British English variant.{{only|java}}</ref>, '''chainmail leggings''', '''iron leggings''', '''diamond leggings''', '''gold leggings''', and '''netherite leggings'''.
== Obtaining ==
=== Crafting ===
{{crafting
|head=1
|showname=0
|showdescription=1
|name=Leggings
|A1= Leather;Gold Ingot;Iron Ingot;Diamond
|B1= Leather;Gold Ingot;Iron Ingot;Diamond
|C1= Leather;Gold Ingot;Iron Ingot;Diamond
|A2= Leather;Gold Ingot;Iron Ingot;Diamond
|C2= Leather;Gold Ingot;Iron Ingot;Diamond
|A3= Leather;Gold Ingot;Iron Ingot;Diamond
|C3= Leather;Gold Ingot;Iron Ingot;Diamond
|Output= Leather Pants;Golden Leggings;Iron Leggings;Diamond Leggings
|type= Combat
}}
{{crafting
|foot=1
|ignoreusage=1
|name=Leggings
|ingredients=Damaged Matching Leggings
|Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Output= Leather Pants; Golden Leggings; Chainmail Leggings; Iron Leggings; Diamond Leggings; Netherite Leggings
|description= The durability of the two leggings is added together, plus an extra 5% durability. Removes any enchantments.
|type= Combat
}}
=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Leggings
|Netherite Ingot
|Netherite Leggings
|description=
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=Damaged Matching Leggings
|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Leather Pants; Chainmail Leggings; Iron Leggings; Golden Leggings; Diamond Leggings; Netherite Leggings
|description=The durability of the two leggings are added together, plus an extra 5% durability.
}}
==== [[Anvil mechanics#Unit repair|Unit repair]] ====
Leggings may be repaired on an [[anvil]] by combining them with their corresponding crafting material (leather, gold ingots, iron ingots, diamonds, or netherite ingots), with each repair material restoring 25% of the leggings' maximum durability, rounded down. Any enchantments are retained. Chainmail leggings may be repaired in this way with iron ingots. Leggings may also be repaired by crafting them together with another pair of leggings of the same material, although enchantments are lost.
=== Mob loot ===
If a [[zombie]], [[piglin]], [[zombie pigman]] or [[skeleton]] is wearing armor, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop leggings upon death. The leggings are usually badly damaged and may be enchanted.
[[Vindicator]]s and [[pillager]]s spawn in [[raid]]s have a chance to drop iron leggings, which are usually badly damaged, and may be enchanted.
=== Chest loot ===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather pants.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}}
=== Trading ===
{{IN|java}}, novice-level armorer villagers have a 40% chance to sell iron leggings for 7 emeralds. Apprentice-level armorer villagers have a 50% chance to sell chainmail leggings for 3 emeralds. Expert-level armorer villagers always sell enchanted diamond leggings for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell randomly dyed<ref group="note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> leather pants for 3 emeralds.
Armorer villagers may give the players with the [[Hero of the Village]] effect chainmail leggings. {{only|java}}
{{IN|bedrock}}, novice-level armorer villagers have a 25% chance of selling iron leggings for 7 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail leggings for 3 emeralds. Expert-level armorers have a 50% chance to sell enchanted diamond leggings for 14 emeralds. Novice-level leatherworker villagers have 50% chance to sell leather pants for 3 emeralds.
{{notelist|columns=1}}
== Usage ==
Leggings can be placed in the 3rd armor slot of a player's [[inventory]] for activation.
=== Defense points ===
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the number of defense points added by leggings.
{| class="wikitable" data-description="Defense points"
|-
!scope="col" | Material
!scope="col" | Defense points
|-
!scope="row" | Leather
| {{armor|2}}
|-
!scope="row" | Golden
| {{armor|3}}
|-
!scope="row" | Chain
| {{armor|4}}
|-
!scope="row" | Iron
| {{armor|5}}
|-
!scope="row" | Diamond
| rowspan="2" | {{armor|6}}
|-
!scope="row" | Netherite
|}
=== Knockback resistance ===
Netherite leggings provide 10% knockback resistance.
=== Durability ===
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken but not protected by that armor (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits leggings can endure.
Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
{| class="wikitable" data-description="Durability"
|-
! Material
!Durability
|-
!scope="row" | Leather
| 75
|-
!scope="row" | Golden
| 105
|-
!scope="row" | Chain/Iron
| 225
|-
!scope="row" | Diamond
| 495
|-
!scope="row" | Netherite
| 555
|}
=== Enchantments ===
Leggings can receive the following [[enchantment]]s:
{| class="wikitable"
|-
! Enchantment !! Max Level !! Notes
|-
| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Unbreaking]] || III ||
|-
| [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
|-
| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
|-
| [[Swift Sneak]] || III || <ref group=note name="anvil"/>
|}
{{notelist}}
=== Smelting usage ===
{{Smelting|showname=1|Iron Leggings;Chainmail Leggings;Golden Leggings|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' leggings and pick them up, examining them for 6 to 8 seconds. Piglins can wear other leggings but are not attracted to them. They prefer stronger leggings over weaker leggings, with one exception: They always prefer golden leggings over all other leggings, throwing out stronger leggings in favor of gold leggings. Enchanted leggings are preferred over unenchanted leggings.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When leather leggings are equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When chainmail leggings are equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When iron leggings are equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When gold leggings are equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When diamond leggings are equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When netherite leggings are equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a pair of leggings' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When leather leggings are equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When chain leggings are equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When iron leggings are equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When gold leggings are equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When diamond leggings are equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When netherite leggings are equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When leather leggings are dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When leather leggings' dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of leggings' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Pants
|spritetype=item
|nameid=leather_leggings
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Leggings
|spritetype=item
|nameid=chainmail_leggings
|form=item}}
{{ID table
|displayname=Iron Leggings
|spritetype=item
|nameid=iron_leggings
|form=item}}
{{ID table
|displayname=Diamond Leggings
|spritetype=item
|nameid=diamond_leggings
|form=item}}
{{ID table
|displayname=Golden Leggings
|spritetype=item
|nameid=golden_leggings
|form=item}}
{{ID table
|displayname=Netherite Leggings
|spritetype=item
|nameid=netherite_leggings
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Pants
|spritetype=item
|nameid=leather_leggings
|id=337
|form=item}}
{{ID table
|displayname=Chainmail Leggings
|spritetype=item
|nameid=chainmail_leggings
|id=341
|form=item}}
{{ID table
|displayname=Iron Leggings
|spritetype=item
|nameid=iron_leggings
|id=345
|form=item}}
{{ID table
|displayname=Diamond Leggings
|spritetype=item
|nameid=diamond_leggings
|id=349
|form=item}}
{{ID table
|displayname=Golden Leggings
|spritetype=item
|nameid=golden_leggings
|id=353
|form=item}}
{{ID table
|displayname=Netherite Leggings
|spritetype=item
|nameid=netherite_leggings
|id=611
|form=item
|foot=1}}
=== Item data ===
When leather pants are dyed, it has the following NBT:
<div class="treeview">
* {{nbt|compound|tag}}: Parent tag.
** {{nbt|compound|display}}: Display properties.
*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the red, green, and blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>
== Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}
== Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}
== History ==
{{Cleanup|Split history into just leggings history}}
{{Needs render|type=old|Add of armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Studded Leggings (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded leggings]] are now able to be seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.}}
{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included leggings.}}
{{History||20100212-1|Added leggings models.{{more info|No armor sets were added until later, what does this mean?}}
|[[File:Indev 20100212 armor.png|50px]] Leggings models are now displayed on the [[player]] in the [[inventory]].{{more info|No armor sets were added until later, what does this mean?}}}}
{{History||20100218|[[File:Leather Pants JE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added cloth leggings, which have been given the textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.
|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chain leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added gold leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added diamond leggings.
|Leggings can be [[crafting|crafted]] and worn.
|Leggings now function, giving {{Armor|6}}. Leggings have limited [[item durability|durability]], with lower tier leggings less durable than higher tier leggings.}}
{{History|java alpha}}
{{History||v1.0.8|"Wool leggings" have been renamed to "leather leggings".{{verify|Were they "pants" or "leggings" at the time? If not, when did the name change?}}
|Leather pants are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including leggings, are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron leggings can be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Leggings can be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron leggings can be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can be used to equip leggings.}}
{{History|||snap=12w21a|Chain leggings can be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds.
|Blacksmith villagers now sell diamond leggings for 11–13 emeralds.
|Blacksmith villagers now sell iron leggings for 8–9 emeralds.
|Butchers now sell leather pants for 2–3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including leggings.}}
{{History|||snap=12w34a|Leather pants can be dyed by [[crafting]] leather pants with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather pants on a [[cauldron]] with [[water]].
|[[File:Leather Pants JE2.png|32px]] [[File:Leather Pants (item) JE2.png|32px]] Default leather pants are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather pants are now more saturated and have a slight tint of tan in respect to the default armor color.
|[[Wither skeleton]]s can now spawn wearing leggings.}}
{{History|||snap=12w37a|[[File:Leather Pants (item) JE3 BE2.png|32px]]{{info needed|needs updating.}}[[Category:Needs updating]] Leather leggings now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similar-colored leather armor.
|Leather pants now have knee pads, which has changed the texture from [[File:Leather Pants JE2.png|32px]] to [[File:Leather Pants JE3 BE1.png|32px]].}}
{{History||1.5|snap=13w04a|Leggings in the [[player]]'s hand can be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with leggings.}}
{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds.
|Armorer villagers no longer sell diamond leggings.
|Armorer villagers no longer sell iron leggings.
|Leatherworkers now sell leather pants for 2–4 emeralds.}}
{{History|||snap=14w05a|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Leggings are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain leggings [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond leggings can be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Leggings' [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor value and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Leggings' durability affecting value has been removed.
|Leggings now have an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for leggings.}}
{{History|||snap=16w02a|Armor value and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}
{{History||1.11.1|snap=16w50a|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain leggings smelt into iron nuggets.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 300 (Leather), 304 (Chainmail), 308 (Iron), 312 (Diamond), and 316 (Golden).}}
{{History|||snap=18w11a|Enchanted leather pants can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|Chain leggings have been renamed to "chainmail leggings".}}
{{History||1.14|snap=18w43a|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather leggings have been changed.
|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.
|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.
|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of gold leggings have been changed.
|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}
{{History|||snap=18w48a|Leather pants can be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=19w08a|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The texture of gold leggings [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond leggings, making diamond leggings effectively [[renewable resource|renewable]] again.
|Leather pants sold by leatherworker villagers are now randomly [[dye]]d.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail leggings to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Leggings JE1.png|32px]] [[File:Netherite Leggings (item) JE1.png|32px]] Added netherite leggings.
|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].}}
{{History|||snap=20w09a|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The textures of diamond leggings [[item]]s have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Leggings JE2.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] The texture of netherite leggings have been changed.
|Netherite leggings can no longer be [[crafting|crafted]].
|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].}}
{{History|||snap=20w16a|Netherite leggings now generate randomly enchanted in [[bastion remnant]] chests.
|Golden leggings now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds leggings now generate in place of netherite leggings in bastion remnant [[chest]]s.}}
{{History||1.16.4|snap=Pre-release 1|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}
{{History||1.18.2|snap=22w03a|Netherite leggings knockback resistance is no longer random.}}
{{History||1.19|snap=22w12a|Added the [[Swift Sneak]] enchantment, which can be applied only to leggings.}}
{{History|||snap=22w13a|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather leggings can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond leggings to netherite leggings now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather pants can now be trimmed using a smithing table.|Leggings can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Leggings can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Leggings can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather pants.
|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond leggings.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Pants (item) JE3 BE2.png|32px]] The leather pants sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron leggings now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Leggings can be worn by mobs.
|Chainmail leggings can be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Pants JE3 BE2.png|32px]] Leather armor can be dyed and the model has been updated.}}
{{History||v0.15.0|snap=build 1|Leggings can be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron leggings and enchanted diamond leggings can be found inside [[chest]]s within [[end city]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail leggings are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail leggings now generate in [[buried treasure]] chests.
|Enchanted leather leggings can be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron leggings now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather pants can be found inside plains village tannery chests.
|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather pants have been changed.
|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.
|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.
|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of golden leggings have been changed.
|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron leggings now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]], and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather leggings can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron leggings.
|Leather pants are now [[trading|sold]] by leather worker [[villager]]s.
|Iron leggings and diamond leggings are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The textures of golden leggings [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Leggings BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] Added netherite leggings.
|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].
|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The texture of diamond leggings has been changed.
|Golden leggings can be obtained from [[piglin]]s wearing [[armor]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Netherite leggings can no longer be [[crafting|crafted]].
|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].
|Golden leggings can be found in [[ruined portal]] chests.
|Golden and netherite leggings can be found in [[bastion remnant]] chests.}}
{{History|||snap=beta 1.16.0.63|Diamonds leggings now generate in place of netherite leggings in bastion remnant chests.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}
{{History||1.19.0|snap=beta 1.19.0.24|Added the [[Swift Sneak]] enchantment, which is applicable only to leggings.}}
{{History|||snap=beta 1.19.0.26|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond set.}}
{{History||xbox=TU5|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Pants (item) JE3 BE2.png|32px]] The textures for leather armor [[item]]s have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather armor can be [[dye]]d.
|[[Item repair]] can now repair armor.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain, and iron armor can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather armor have been changed.
|[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]]<br>[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail armor have been changed.
|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]]<br>[[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron armor have been changed.
|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]]<br>[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor have been changed.
|[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond armor have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Cap JE3 BE1.png|32px]] [[File:Leather Tunic JE3 BE1.png|32px]] [[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Boots JE2 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added the leather set.
|[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]]<br>[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added the chain set.
|[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]]<br>[[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added the iron set.
|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added the golden set.
|[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added the diamond set.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
=== Enchanted Leggings ===
<gallery>
File:Enchanted Leather Pants (item).gif
File:Enchanted Chainmail Leggings (item).gif
File:Enchanted Iron Leggings (item).gif
File:Enchanted Golden Leggings (item).gif
File:Enchanted Diamond Leggings (item).gif
File:Enchanted Netherite Leggings (item).gif
</gallery>
<gallery>
File:Enchanted Leather Leggings.gif
File:Enchanted Chainmail Leggings.gif
File:Enchanted Iron Leggings.gif
File:Enchanted Golden Leggings.gif
File:Enchanted Diamond Leggings.gif
File:Enchanted Netherite Leggings.gif
</gallery>
== Notes ==
{{fnlist}}
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-leggings Taking Inventory:Leggings] – Minecraft.net on February 15, 2019
{{Items}}
[[Category:Armor]]
[[fr:Armure#Jambières]]
[[ja:レギンス]]
[[ko:각반]]
[[pl:Nogawice]]
[[pt:Calças]]
[[zh:护腿]]</li></ul> | |||||
Issues[]
Issues relating to "Squid" are maintained on the bug tracker. Report issues there.
Trivia[]
- Hitting a squid underwater causes them to rise approximately 1⁄3–1⁄2 block.
- Squid don't have a death animation.[5]
- Squid were the first passive mob to spawn at any light level, in water, and without grass.
- The squid's idle sound is barely audible.
- If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate.[Bedrock Edition only]
- In-game squid have eight tentacles, but in real life they also have two long tentacles. The in-game squid is thus closer to an octopus.
- In-game squid have a gaping, tooth-lined mouth but as passive mobs they're completely harmless. Real-life squid, like all cephalopods, have a beak instead of teeth.
- Squid are not affected by the "Dinnerbone" and "Grumm" name tag easter egg.[6]
Gallery[]
Screenshots[]
A squid under ice.
A squid riding a minecart.
A squid that has spawned in a village farm.
A squid compared to a baby squid in Bedrock Edition.
A squid squirting ink to blind the attacking player.
A squid taking suffocation damage from being out of the water.
A guardian attacking a squid.
Squid in the Nether
In other media[]
A squid in Minecraft: Story Mode.
Lego Minecraft Squid.
Squid from Minecraft Plus.
Official T-shirt artwork "Squid Pro Quo" made by JINX. The name of the art is a reference to the noun: quid pro quo.
A squid in official artwork for The Wild Update.




































