A squid is a common passive aquatic mob that spawns in rivers and oceans.
Spawning[]
In Java Edition, 2 to 4 squid can spawn in water from Y-level 50 to 63 (inclusive), as long as the biome is a river or ocean variant. The block above must also be water, and the block below must be water or waterlogged. Squid share the water creature mob cap with dolphins.
In Bedrock Edition, 2 to 4 squid can spawn in ocean biomes, and two can spawn in river biomes. 5% of squid can spawn as babies. In addition, squid spawn only on the surface, i.e. there must not be a solid or spawnable block above the spawn location.
Drops[]
- 1 to 3 ink sacs. The maximum amount is increased by 1 per level of Looting, for a maximum of 1–6 with Looting III.
- 1–3 experience when killed by a player or tamed wolf.
Like other baby mobs, killing a baby squid[BE only] yields no items or experience.
Behavior[]
Squid are passive toward the player. They are not attracted to light and do not deliberately interact with the player.
When a squid moves, its tentacles open and close, giving it an appearance of pushing itself leisurely forward. A squid hovers in place when first spawned into the world and wanders around aimlessly in three dimensions.
A squid's hitbox does not include its tentacles, and therefore cannot be damaged by attacking its tentacles.
Squid suffocate when out of water, dying after 300 game ticks (15 seconds). While on land, they remain stationary until they suffocate.[1] They can take fall damage and burn like any other land mob, but they cannot drown. When out of the water, squid are extremely resistant to knockback.
Squid cannot swim in lava, even if given a Fire Resistance effect. They simply pass through the lava and behave as if on land.
On Bedrock Edition, a squid can survive on land if given a Water Breathing effect. however they will still behave as if on land.
Unlike land-based mobs, squid can swim against a current and not get pushed by it, if on Java Edition.
Guardians and elder guardians attack squid in the same manner as they would do to a player, even if the squid is affected by Invisibility.
Squid are affected by the Impaling enchantment — In Java Edition because they are aquatic mobs; In Bedrock Edition as long as they touch water.
Squid produce a cloud of black ink particles and swim away when attacked. They also produce unique dark blue bubble particles when hit.
Squid sometimes beach themselves.[2]
Squid are attacked by axolotls.
Although squid have a baby variant in Bedrock Edition, there is no way to breed them.
If the player is in Spectator mode or is far away from the squid, the squid remains stationary. When attacked in this state, the squid cannot flee.[3]
Like a land-based mob, a squid can be picked up by a minecart.
Sounds[]
Java Edition:
Squid use the Friendly Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Squid swims | Friendly Creatures | Randomly | entity | subtitles | 0.4 | 0.8-1.2 | 16 | |
Squid dies | Friendly Creatures | When a squid dies | entity | subtitles | 0.4 | 0.8-1.2 | 16 | |
Squid hurts | Friendly Creatures | When a squid is damaged | entity | subtitles | 0.4 | 0.8-1.2 | 16 | |
Squid shoots ink | Friendly Creatures | When a squid shoots ink after being damaged by a player | entity | subtitles | 0.4 | 0.8-1.2 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Friendly Creatures | Randomly | mob | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a squid dies | mob | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a squid is damaged | mob | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a squid shoots ink after being damaged by a player | mob | 1.0 | 1.0 |
Data values[]
ID[]
Name | Identifier | Entity tags (JE) | Translation key |
---|---|---|---|
Squid | squid | axolotl_always_hostiles | entity.minecraft.squid |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Squid | squid | 17 | entity.squid.name |
Entity data[]
Squid have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
Bedrock Edition:
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
It Spreads | Kill a mob near a Sculk Catalyst | Monster Hunter | Kill one of these 70 mobs near a sculk catalyst:
| adventure/kill_mob_near_sculk_catalyst
|
History[]
3 January 2011 | Notch mentions adding a new aquatic mob in a near future update. | ||||
---|---|---|---|---|---|
Java Edition Beta | |||||
1.2 | Added squid. | ||||
Squids are the first aquatic mobs added to the game. | |||||
Squid can be milked with an empty bucket, just like cows. | |||||
1.3 | Squid now have the ability to move in three dimensions (rather than only along the bottom of the body of water). | ||||
1.3_01 | Squid can no longer be milked. | ||||
1.5 | Squid are now incapable of swimming upward. When they do manage to swim upward, they drift down with a zero net gain in altitude, resulting in a jittery animation. | ||||
1.7 | Squid have been made to despawn like other mobs. | ||||
Until this version, squid would not despawn like other mobs. This made squid a popular pet as once harvested they could be put in aquariums and kept there. However, this has been corrected because of their downward movement (at the time) caused them to pool in relatively deep crevices in the ocean or lakes, thus making ink sacs hard to acquire as further squid would not spawn until the local population had been lowered. | |||||
1.8 | Pre-release 2 ;) | Squid now drop experience orbs when killed by the player. | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 5 | Squid now spawn only between layers 45 and 63. | |||
1.4.4 | pre | Squid now suffocate when exposed to air. | |||
1.8 | 14w06a | Squid have been updated with a new AI system. They previously could not swim upward, and eventually collected at the bottoms of lakes. They can now swim upward and in all directions more fluently. | |||
1.8.2 | pre7 | Squid spawn below sea level, rather than a constant Y=63. | |||
1.9 | 15w39a | Squid are slightly smaller (0.8 blocks square rather than 0.95). | |||
15w50a | Added sounds entity.squid.ambient , entity.squid.hurt and entity.squid.death | ||||
1.11 | 16w32a | The entity ID has been changed from Squid to squid . | |||
1.13 | 18w07a | Squid now produce a cloud of floating black ink particles plus dark blue bubbling particles when attacked. | |||
18w08a | Added a sound effect when squid shoot ink. | ||||
1.13.1 | 18w31a | Squid now spawn only in rivers and oceans. | |||
1.14 | 18w43a | The texture of squid has been changed. | |||
1.17 | 20w51a | Added axolotls, which attack squid. | |||
21w19a | Squid can now be leashed.[4] | ||||
1.18 | 21w40a | Squid now spawn only between y=50 and y=64. | |||
Pocket Edition Alpha | |||||
v0.11.0 | build 1 | Added squid and baby squid. Baby squid are a version exclusive. | |||
Squid produce a cloud of floating black ink particles when attacked. | |||||
v0.14.0 | build 5 | Squid now have bubbling particles. | |||
v0.16.0 | build 1 | Added new sounds for squid. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | The textures of squid and baby squid have been changed. | |||
1.13.0 | beta 1.13.0.9 | Squid can now spawn in rivers. | |||
1.17.0 | beta 1.17.0.54 | Added a sound when a squid shoots out ink. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added squid. |
TU43 | CU33 | 1.36 | Patch 13 | Added sounds for squid. | |
TU57 | CU49 | 1.56 | Patch 27 | 1.0.7 | Squid now produce a cloud of floating black ink particles plus when attacked. |
New Nintendo 3DS Edition | |||||
0.1.0 | Added squid. |
Issues[]
Issues relating to "Squid" are maintained on the bug tracker. Report issues there.
Trivia[]
- Hitting a squid underwater causes them to rise approximately 1⁄3–1⁄2 block.
- Squid don't have a death animation.[5]
- Squid were the first passive mob to spawn at any light level, in water, and without grass.
- The squid's idle sound is barely audible.
- If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate.[Bedrock Edition only]
- In-game squid have eight tentacles, but in real life they also have two long tentacles. The in-game squid is thus closer to an octopus.
- In-game squid have a gaping, tooth-lined mouth but as passive mobs they're completely harmless. Real-life squid, like all cephalopods, have a beak instead of teeth.
- Squid are not affected by the "Dinnerbone" and "Grumm" name tag easter egg.[6]
Gallery[]
Screenshots[]
A squid under ice.
A squid riding a minecart.
A squid that has spawned in a village farm.
A squid compared to a baby squid in Bedrock Edition.
A squid squirting ink to blind the attacking player.
A squid taking suffocation damage from being out of the water.
A guardian attacking a squid.
Squid in the Nether
In other media[]
A squid in Minecraft: Story Mode.
Lego Minecraft Squid.
Squid from Minecraft Plus.
Official T-shirt artwork "Squid Pro Quo" made by JINX. The name of the art is a reference to the noun: quid pro quo.
A squid in official artwork for The Wild Update.