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A spyglass is a tool used to zoom in on distant objects.

Obtaining[]

Crafting[]

Ingredients Crafting recipe
Amethyst Shard +
Copper Ingot

Usage[]

Steve scoping Spyglass
Alex scoping Spyglass

To use a spyglass, the player selects it from the hotbar and clicks use while looking in the desired direction.

Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to 110 of the FOV set in options. By default, the FOV is set to 70° in Java Edition and 60° in Bedrock Edition, resulting in an FOV of 7° in Java Edition and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV 110 of the FOV set in options.

A square vignette is applied when in use, similar to the effect when wearing a carved pumpkin. Pressing F1 removes the vignette,‌[Java Edition only][1][2] similar to a carved pumpkin.

Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.

The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for 1 minute (1200 game ticks), the interface is automatically closed.

If the player has a certain effect on their screen like fire, the spyglass does not remove that effect on the player's screen.

Spyglass Zooming

A spyglass being used to zoom in on a block of gold starting from normal FOV (70°).

Sounds[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Spyglass expandsPlayersWhen a player uses a spyglassitem.spyglass.usesubtitles.item.spyglass.use0.5varies [sound 1]16
Spyglass retractsPlayersWhen a player stops using a spyglassitem.spyglass.stop_usingsubtitles.item.spyglass.stop_using0.5varies [sound 2]16
  1. Can be 1.15, 1.33, 1.4, or 1.55
  2. Can be 1.0, 0.8, or 0.9

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a player uses a spyglassitem.spyglass.use0.51.15-1.55
PlayersWhen a player stops using a spyglassitem.spyglass.stop_using0.50.8-1.0

Data values[]

ID[]

Java Edition:

NameIdentifierFormTranslation key
SpyglassspyglassItemitem.minecraft.spyglass

Bedrock Edition:

NameIdentifierNumeric ID FormTranslation key
Spyglassspyglass626Itemitem.spyglass.name

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawIs It a Bird?
Look at a Parrot through a Spyglass Adventureadventure/spyglass_at_parrot
Advancement-plain-rawIs It a Balloon?
Look at a Ghast through a Spyglass Is It a Bird?Look at a ghast through a spyglass while the ghast is focused on you.adventure/spyglass_at_ghast
Advancement-plain-rawIs It a Plane?
Look at the Ender Dragon through a Spyglass Is It a Balloon?adventure/spyglass_at_dragon

History[]

October 3, 2020Spyglass JE1 Spyglasses are revealed at Minecraft Live 2020. They were originally named "telescopes" and had an oval vignette.
Java Edition
1.1720w45aSpyglass JE1 Added spyglasses.
Spyglass scope JE1 The scope texture is currently a circle with glare spots.
20w46aSpyglass scope JE2 The scope texture is now a glass square with a copper border.
20w48aSpyglass JE2 BE1 The spyglass is now a 3D model instead of a flat sprite.
Spyglass (texture) JE2 The texture of the spyglass has changed.
A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.
21w05aCopper ingots are now renewable via drowned, making spyglasses renewable.
21w10aSpyglass (item) JE3 BE1 Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to tridents.
1.17.1Pre-release 1Spyglass (texture) JE3 The texture of the spyglass model has changed.
Bedrock Edition
1.17.0beta 1.17.0.50Spyglass JE2 BE1 Spyglass (item) JE3 BE1 Added spyglasses.
beta 1.17.0.52Spyglasses are now available without enabling experimental gameplay.

Issues[]

Issues relating to "Spyglass" are maintained on the bug tracker. Report issues there.

Trivia[]

  • If /item replace is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.

Gallery[]

References[]

  1. MC-203575 — "The spyglass overlay goes away when pressing F1" — resolved as "Works As Intended".
  2. MCPE-125869 — Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1
  3. MC-206684

External Links[]

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