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This article is about the throwable potions. For the throwable potions that leave a lingering area of effect, see Lingering Potion.


Splash potions are a variant of potions that can be thrown.

Obtaining

Brewing

Main article: Brewing
Ingredients Brewing recipe
Gunpowder +
Any Potion



Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck‌[JE only] and decay‌[BE only].

Natural generation

One splash potion of weakness can be found in a brewing stand inside an igloo basement.

Filling bottles

Using a glass bottle on a Cauldron that contains splash potion turns it into a bottle of that splash potion, this also removes 13 of the cauldron's content.‌[Bedrock Edition only]

Bartering

Piglins have a 1.74% chance of bartering a splash potion of Fire Resistance when given a gold ingot.

Usage

Brewing

Ingredients Brewing recipe
Dragon's Breath +
Any Splash Potion



Lingering potions are brewed by adding dragon's breath to a splash potion.

Using

Splash potions are thrown by using them. On impact they explode, applying status effects to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n 1] at impact are affected.

In Bedrock Edition, splash potions' effects have only three-fourths of the duration of the drinkable form. In Java Edition, splash and drinkable forms have the same duration.

If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest 120 second), with no effect being applied if the duration would be 1 second or less.

Splash water bottles

Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it.

A splash water bottle deals 1♥ damage to endermen, striders, snow golems, and blazes; however, endermen have a chance of teleporting away if hit with one.

Splash water bottles can extinguish a burning entity.‌[Bedrock Edition only]

Mud

Splash water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud.‌[upcoming: JE 1.19]

Filling cauldrons

In Bedrock Edition, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).

Uncraftable splash potion

In Java Edition, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows.

It can be obtained in two distinct (though functionally identical) variants, using the following commands: /give @s minecraft:splash_potion{Potion:"minecraft:empty"} or /give @s minecraft:splash_potion. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Icon Name
Uncraftable Splash Potion

Custom effects

In Java Edition, splash potions can be obtained with any status effect using /give and the tag CustomPotionEffects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.

Sounds

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Bottle smashes??entity.splash_potion.breaksubtitles.entity.potion.splash?1.016
Bottle thrown??entity.splash_potion.throwsubtitles.entity.potion.throw?(<1.0)16
Witch throws??entity.witch.throwsubtitles.entity.witch.throw??16
Dispensed item??block.dispenser.launchsubtitles.block.dispenser.dispense??16

Data values

ID

Java Edition:

NameIdentifierFormTranslation key
Splash Potionsplash_potionItemitem.minecraft.splash_potion
item.minecraft.splash_potion.effect.empty
item.minecraft.splash_potion.effect.water
item.minecraft.splash_potion.effect.mundane
item.minecraft.splash_potion.effect.thick
item.minecraft.splash_potion.effect.awkward
item.minecraft.splash_potion.effect.night_vision
item.minecraft.splash_potion.effect.invisibility
item.minecraft.splash_potion.effect.leaping
item.minecraft.splash_potion.effect.fire_resistance
item.minecraft.splash_potion.effect.swiftness
item.minecraft.splash_potion.effect.slowness
item.minecraft.splash_potion.effect.water_breathing
item.minecraft.splash_potion.effect.healing
item.minecraft.splash_potion.effect.harming
item.minecraft.splash_potion.effect.poison
item.minecraft.splash_potion.effect.regeneration
item.minecraft.splash_potion.effect.strength
item.minecraft.splash_potion.effect.weakness
item.minecraft.splash_potion.effect.levitation
item.minecraft.splash_potion.effect.luck
item.minecraft.splash_potion.effect.turtle_master
item.minecraft.splash_potion.effect.slow_falling

Bedrock Edition:

NameIdentifierNumeric ID FormTranslation key
Splash Potionsplash_potion561Itempotion.emptyPotion.splash.name
potion.mundane.splash.name
potion.mundane.extended.splash.name
potion.thick.splash.name
potion.awkward.splash.name
potion.nightVision.splash.name
potion.invisibility.splash.name
potion.jump.splash.name
potion.fireResistance.splash.name
potion.moveSpeed.splash.name
potion.moveSlowdown.splash.name
potion.heal.splash.name
potion.harm.splash.name
potion.poison.splash.name
potion.regeneration.splash.name
potion.damageBoost.splash.name
potion.weakness.splash.name
potion.wither.splash.name
potion.turtleMaster.splash.name
potion.slowFalling.splash.name

Item data

  •  tag: The item's tag tag.
    •  CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has.
      • One of these for each effect.
        •  Id: The numeric ID of the effect.
        •  Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
        •  Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
        •  Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false.
        •  ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true.
        •  ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
    •  Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" name.
    •  CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color codes are equal to the hex code of the color converted to a decimal number, or can alternatively be calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.

Entity

ID

Java Edition:

NameIdentifierTranslation key
Splash Potionpotionentity.minecraft.potion

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Splash Potionsplash_potion86entity.splash_potion.name

Entity data

Splash potions when thrown have entity data that define various properties of the entity.

  • Entity data
    • Tags common to all entities
    • Tags common to all projectiles
    •  Item: The item that was thrown. The entity renders as a lingering potion if the id is lingering_potion, otherwise it renders as a splash potion.
      • Tags common to all potion items

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Stayin' FrostySwim in lava while having the Fire Resistance effect.20GBronze
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold
Taste of Your Own MedicinePoison a witch with a splash potion.Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).20GSilver
Free DiverStay underwater for 2 minutesDrink a potion of water breathing that can last for 2 minutes or more, then jump into the water or activate a conduit or sneak on a magma block underwater for 2 minutes.20GSilver

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-oval-rawZombie Doctor
Weaken and then cure a Zombie Villager We Need to Go DeeperUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
In multiplayer, only the player that feeds the golden apple gets the advancement.
story/cure_zombie_villager
Advancement-fancy-rawA Furious Cocktail
Have every potion effect applied at the same time Local BreweryHave all of these 13 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.nether/all_potions
Advancement-fancy-rawHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 27 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects

Video

History

This section is missing information about Splash Potion of Weakness;. 
Please expand the section to include this information. Further details may exist on the talk page.

{{History||1.19|snap=22w11a|Splash water bottles can now be used on dirt, [[coarse dirt, or rooted dirt to turn it into mud.

Java Edition
1.0.0Beta 1.9 Prerelease 4Splash Potion of Fire Resistance JE1 BE1 Splash Potion of Harming JE1 BE1 Splash Potion of Healing JE1 BE1 Splash Potion of Poison JE1 BE1 Splash Potion of Regeneration JE1 BE1 Splash Potion of Slowness JE1 BE1 Splash Potion of Strength JE1 BE1 Splash Potion of Swiftness JE1 BE1 Added splash potions.
Oct 14, 2011Jeb had commented that while splash water bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worthwhile.
1.3.112w17aSplash potions are now no longer depleted from the player's inventory when used in creative.
12w22aSplash potions have now been added to the new creative item selection from 12w21b.
1.4.212w32aSplash Potion of Night Vision JE1 BE1 Added splash potions of Night Vision.
Splash potions of Night Vision are currently not yet brewable.
12w34aSplash Potion of Invisibility JE1 BE1 Added splash potions of Invisibility.
Splash potions of Night Vision are now brewable.
12w38aWitches now use splash potions for attacking.
12w39bCustom potions can now be created with a world editor.[1]
1.7.213w36aSplash Potion of Water Breathing JE1 BE1 Added splash potions of Water Breathing.
1.814w27aSplash Potion of Leaping JE1 BE1 Added splash potions of Leaping.
1.8.1pre1Splash potions of Leaping can now be extended.
1.915w31aSplash Water Bottle JE1 BE1 Splash Water Bottle JE1 BE1 Splash Water Bottle JE1 BE1 Splash Water Bottle JE1 BE1 Added splash water bottles, mundane, thick, and awkward splash potions.
15w33aSplash potions are now used to brew lingering potions.
15w33cSplash potions can now be placed in brewing stands.
15w34aSplash water bottles now just extinguish fire, without placing flowing water.
15w43aA splash potion of weakness can now be found in the brewing stand in an igloo basement.
15w44bSplash Potion of Luck JE1 Uncraftable Splash Potion JE1 Added splash potions of Luck and uncraftable splash potions.
15w49aSplash potions, like all throwable projectiles, now take the thrower's motion into account.
1.1116w32aThe entity ID has now been changed from ThrownPotion to potion.
16w35aSplash water bottles now deal 1♥ damage to endermen and blazes.
1.1317w47aPrior to The Flattening, this item's numeral ID was 438.
18w07aSplash Potion of the Turtle Master JE1 BE1 Added splash potions of the Turtle Master.
18w14aSplash Potion of Slow Falling JE1 BE1 Added splash potions of Slow Falling.
1.1418w43aSplash Potion of Fire Resistance JE2 BE2 Splash Potion of Harming JE2 BE2 Splash Potion of Healing JE2 BE2 Splash Potion of Poison JE2 BE2 Splash Potion of Regeneration JE2 BE2 Splash Potion of Slowness JE2 BE2 Splash Potion of Strength JE2 BE2 Splash Potion of Swiftness JE2 BE2 Splash Potion of Night Vision JE2 BE2 Splash Potion of Invisibility JE2 BE2 Splash Water Bottle JE2 BE2 Splash Potion of Leaping JE2 BE2 Splash Potion of Luck JE2 Uncraftable Splash Potion JE2 Splash Potion of Water Breathing JE2 BE2 Splash Potion of the Turtle Master JE2 BE2 Splash Potion of Slow Falling JE2 BE2 The textures of splash potions have now been changed.
1.1620w09aFire resistance splash potions can now be obtained through bartering.
Upcoming Java Edition
Pocket Edition Alpha
v0.12.1build 1Splash Potion of Fire Resistance JE1 BE1 Splash Potion of Harming JE1 BE1 Splash Potion of Healing JE1 BE1 Splash Potion of Poison JE1 BE1 Splash Potion of Regeneration JE1 BE1 Splash Potion of Slowness JE1 BE1 Splash Potion of Strength JE1 BE1 Splash Potion of Swiftness JE1 BE1 Splash Potion of Night Vision JE1 BE1 Splash Potion of Invisibility JE1 BE1 Splash Water Bottle JE1 BE1 Added splash potions.
v0.13.0build 1Splash Potion of Leaping JE1 BE1 Splash potions of Leaping are now obtainable in survival.
v0.14.0build 1Splash potions can now be used to fill cauldrons.
A cauldron now can be filled by splash potions and can be emptied using a glass bottle, which turn into the corresponding splash potion.
Witches now use splash potions for attacking.
?Splash water bottles now deal 1♥ damage to endermen and blazes.
Splash water bottles now just extinguish fire, without placing flowing water.
v0.16.0build 4Splash Potion of Decay BE1 As a version exclusive, added splash potions of Decay.
Pocket Edition
1.0.0alpha 0.17.0.1Splash potions can now be used to brew lingering potions.
A splash potion of weakness can now be found in the brewing stand in an igloo basement.
Bedrock Edition
1.4.0?Splash Potion of Water Breathing JE1 BE1 Added splash potions of Water Breathing.
1.5.0beta 1.5.0.4Splash Potion of the Turtle Master JE1 BE1 Added splash potions of the Turtle Master.
1.6.0beta 1.6.0.5Splash Potion of Slow Falling JE1 BE1 Added splash potions of Slow Falling.
1.10.0beta 1.10.0.3Splash Potion of Fire Resistance JE2 BE2 Splash Potion of Harming JE2 BE2 Splash Potion of Healing JE2 BE2 Splash Potion of Poison JE2 BE2 Splash Potion of Regeneration JE2 BE2 Splash Potion of Slowness JE2 BE2 Splash Potion of Strength JE2 BE2 Splash Potion of Swiftness JE2 BE2 Splash Potion of Night Vision JE2 BE2 Splash Potion of Invisibility JE2 BE2 Splash Water Bottle JE2 BE2 Splash Potion of Leaping JE2 BE2 Splash Potion of Decay BE2 Splash Potion of Water Breathing JE2 BE2 Splash Potion of the Turtle Master JE2 BE2 Splash Potion of Slow Falling JE2 BE2 The textures of splash potions have now been changed.
1.16.0beta 1.16.0.57Fire resistance splash potions can now be obtained through bartering.
Legacy Console Edition
TU7CU1 1.0 Patch 11.0.1Splash Potion of Fire Resistance JE1 BE1 Splash Potion of Harming JE1 BE1 Splash Potion of Healing JE1 BE1 Splash Potion of Poison JE1 BE1 Splash Potion of Regeneration JE1 BE1 Splash Potion of Slowness JE1 BE1 Splash Potion of Strength JE1 BE1 Splash Potion of Swiftness JE1 BE1 Added splash potions.
TU14 1.04 Splash Potion of Night Vision JE1 BE1 Splash Potion of Invisibility JE1 BE1 Added splash potions of Night Vision and splash potions of Invisibility.
TU31CU19 1.22 Patch 3Splash Potion of Leaping JE1 BE1 Splash Potion of Water Breathing JE1 BE1 Added splash potions of Leaping and splash potions of Water Breathing.
TU46CU36 1.38 Patch 15Splash Water Bottle JE1 BE1 Added splash water bottles.
Splash Potion of Luck JE1 Added splash potions of Luck.
Splash Water Bottle JE1 BE1 Added water splash potions.
Added lingering potions, which can be brewed with splash potions to create dragon's breath.
Added dragon's breath, which can be brewed from lingering potions and splash potions.
TU69 1.76 Patch 38Splash Potion of the Turtle Master JE1 BE1 Added splash potions of the Turtle Master.
Splash Potion of Slow Falling JE1 BE1 Added splash potions of Slow Falling.
Splash Potion of Decay BE1 Added splash potions of Decay.
New Nintendo 3DS Edition
0.1.0Splash Potion of Fire Resistance JE1 BE1 Splash Potion of Harming JE1 BE1 Splash Potion of Healing JE1 BE1 Splash Potion of Poison JE1 BE1 Splash Potion of Regeneration JE1 BE1 Splash Potion of Slowness JE1 BE1 Splash Potion of Strength JE1 BE1 Splash Potion of Swiftness JE1 BE1 Splash Potion of Night Vision JE1 BE1 Splash Potion of Invisibility JE1 BE1 Splash Water Bottle JE1 BE1 Splash Potion of Leaping JE1 BE1 Added splash potions.

Issues

Issues relating to "Splash Potion" are maintained on the bug tracker. Report issues there.

Trivia

  • If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion.
  • If killed by a splash potion of harming, the death message would be: <player> was killed by <attacker> using magic

Gallery

See also

Notes

  1. Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.

References

External links

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