Splash potions are a variant of potions that can be thrown.
Obtaining[]
Brewing[]
Ingredients | Brewing recipe |
---|---|
Gunpowder + Any Potion |
Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck[JE only] and decay[BE only].
Natural generation[]
One splash potion of weakness can be found in a brewing stand inside an igloo basement.
Filling bottles[]
Using a glass bottle on a cauldron that contains splash potion turns it into a bottle of that splash potion, this also removes 1⁄3 of the cauldron's content.[Bedrock Edition only]
Bartering[]
Piglins have a 1.74% chance of bartering a splash potion of Fire Resistance when given a gold ingot.
Usage[]
Brewing[]
Ingredients | Brewing recipe |
---|---|
Dragon's breath + any splash potion |
Lingering potions are brewed by adding dragon's breath to a splash potion.
Using[]
Splash potions are thrown by using them. On impact they explode, applying status effects to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n 1] at impact are affected.
In Bedrock Edition, splash potions' effects have only three-fourths of the duration of the drinkable form. In Java Edition, splash and drinkable forms have the same duration.
If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest 1⁄20 second), with no effect being applied if the duration would be 1 second or less.
Splash water bottles[]
Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it.
A splash water bottle deals 1 damage to endermen, striders, snow golems, and blazes; however, endermen have a chance of teleporting away if hit with one.
Splash water bottles can extinguish a burning entity.
Mud[]
Splash water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud.
Filling cauldrons[]
In Bedrock Edition, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).
Uncraftable splash potion[]
In Java Edition, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows.
It can be obtained in two distinct (though functionally identical) variants, using the following commands: /give @s minecraft:splash_potion{Potion:"minecraft:empty"}
or /give @s minecraft:splash_potion
. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
Icon | Name |
---|---|
Uncraftable Splash Potion |
Custom effects[]
In Java Edition, splash potions can be obtained with any status effect using /give
and the tag CustomPotionEffects
, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.
Sounds[]
Java Edition:
Splash potions use the Friendly Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Bottle smashes | Friendly Creatures | When a splash potion impacts something | entity | subtitles | 1.0 | 0.9-1.0 | 16 | |
Bottle thrown | Players | When a splash potion is thrown by a player | entity | subtitles | 0.5 | 1⁄3-0.5 | 16 | |
Witch throws | Hostile Creatures | When a splash potion is thrown by a witch | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Dispensed item | Blocks | When a splash potion is dispensed from a dispenser | block | subtitles | 1.0 | 1.2 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When a splash potion impacts something | random | 1.0 | 1.0 | |
Players | When a splash potion is thrown by a player | random | 0.5 | 0.33-0.5 | |
Hostile Creatures | When a splash potion is thrown by a witch | mob | 1.0 | 1.0 | |
Players | When a splash potion is dispensed from a dispenser | random | 1.0 | 0.83-1.25 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Splash Potion | splash_potion | Item | item.minecraft.splash_potion item.minecraft.splash_potion.effect.empty item.minecraft.splash_potion.effect.water item.minecraft.splash_potion.effect.mundane item.minecraft.splash_potion.effect.thick item.minecraft.splash_potion.effect.awkward item.minecraft.splash_potion.effect.night_vision item.minecraft.splash_potion.effect.invisibility item.minecraft.splash_potion.effect.leaping item.minecraft.splash_potion.effect.fire_resistance item.minecraft.splash_potion.effect.swiftness item.minecraft.splash_potion.effect.slowness item.minecraft.splash_potion.effect.water_breathing item.minecraft.splash_potion.effect.healing item.minecraft.splash_potion.effect.harming item.minecraft.splash_potion.effect.poison item.minecraft.splash_potion.effect.regeneration item.minecraft.splash_potion.effect.strength item.minecraft.splash_potion.effect.weakness item.minecraft.splash_potion.effect.levitation item.minecraft.splash_potion.effect.luck item.minecraft.splash_potion.effect.turtle_master item.minecraft.splash_potion.effect.slow_falling |
Name | Identifier | Numeric ID | Form | Translation key |
---|---|---|---|---|
Splash Potion | splash_potion | 561 | Item | potion.emptyPotion.splash.name potion.mundane.splash.name potion.mundane.extended.splash.name potion.thick.splash.name potion.awkward.splash.name potion.nightVision.splash.name potion.invisibility.splash.name potion.jump.splash.name potion.fireResistance.splash.name potion.moveSpeed.splash.name potion.moveSlowdown.splash.name potion.heal.splash.name potion.harm.splash.name potion.poison.splash.name potion.regeneration.splash.name potion.damageBoost.splash.name potion.weakness.splash.name potion.wither.splash.name potion.turtleMaster.splash.name potion.slowFalling.splash.name |
Item data[]
- tag: The item's tag tag.
- custom_potion_effects: The custom potion effects (status effects) this potion or tipped arrow has.
- One of these for each effect.
- id: The resource location of the effect.
- amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
- duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
- ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false.
- show_particles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true.
- show_icon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
- One of these for each effect.
- Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" name.
- CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color codes are equal to the hex code of the color converted to a decimal number, or can alternatively be calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
- custom_potion_effects: The custom potion effects (status effects) this potion or tipped arrow has.
Entity[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Splash Potion | potion | entity.minecraft.potion |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Splash Potion | splash_potion | 86 | entity.splash_potion.name |
Entity data[]
Splash potions when thrown have entity data that define various properties of the entity.
- Entity data
- Tags common to all entities
- Tags common to all projectiles
- Item: The item that was thrown. The entity renders as a lingering potion if the id is
lingering_potion
, otherwise it renders as a splash potion.- Tags common to all potion items
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Stayin' Frosty | Swim in lava while having the Fire Resistance effect. | — | 20G | Bronze | ||
Zombie Doctor | Cure a zombie villager. | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand) | 40G | Gold | ||
Taste of Your Own Medicine | Poison a witch with a splash potion. | Throw a splash potion of poison at a witch (by facing the witch and pressing the use key). | 20G | Silver | ||
Free Diver | Stay underwater for 2 minutes | Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or activate a conduit or sneak on a magma block underwater for 2 minutes. | 20G | Silver |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Zombie Doctor | Weaken and then cure a Zombie Villager | We Need to Go Deeper | Use a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager. In multiplayer, only the player that feeds the golden apple gets the advancement. | story/cure_zombie_villager
| |
A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 17 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | nether/all_potions
| |
How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 33 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
|
Video[]
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 4 | Added splash potions. | |||
Oct 14, 2011 | Jeb had commented that while splash water bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worthwhile. | ||||
1.3.1 | 12w17a | Splash potions are no longer depleted from the player's inventory when used in creative. | |||
12w22a | Splash potions have been added to the new creative item selection from 12w21b. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects. | ||||
1.4.2 | 12w32a | Added splash potions of Night Vision. | |||
Splash potions of Night Vision are currently not yet brewable. | |||||
12w34a | Added splash potions of Invisibility. | ||||
Splash potions of Night Vision are now brewable. | |||||
12w38a | Witches now use splash potions for attacking. | ||||
12w39b | Custom potions can now be created with a world editor.[1] | ||||
1.5 | ? | Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. [more information needed][verify] | |||
1.7.2 | 13w36a | Added splash potions of Water Breathing. | |||
1.8 | 14w27a | Added splash potions of Leaping. | |||
1.8.1 | pre1 | Splash potions of Leaping can now be extended. | |||
1.9 | 15w31a | Added splash water bottles, thick, and awkward splash potions. | |||
Splash potions no longer only have 75% of the durations from their corresponding normal potions. | |||||
15w33a | Splash potions are now used to brew lingering potions. | ||||
15w33c | Splash potions can now be placed in brewing stands. | ||||
15w34a | Splash water bottles now just extinguish fire, without placing flowing water. | ||||
15w43a | A splash potion of weakness can now be found in the brewing stand in an igloo basement. | ||||
15w44b | Added uncraftable splash potions and splash potions of Luck. | ||||
15w49a | Splash potions, like all throwable projectiles, now take the thrower's motion into account. | ||||
1.11 | 16w32a | The entity ID has been changed from ThrownPotion to potion . | |||
16w35a | Splash water bottles now deal 1 damage to endermen and blazes. | ||||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 438. | |||
18w07a | Added splash potions of the Turtle Master. | ||||
18w14a | Added splash potions of Slow Falling. | ||||
1.14 | 18w43a | The textures of splash potions have been changed. | |||
1.16 | 20w09a | Fire resistance splash potions can now be obtained through bartering. | |||
1.19 | 22w11a | Splash water bottles can now be used on dirt, coarse dirt, or rooted dirt to turn it into mud. | |||
1.19.3 | 22w43a | Splash water bottles can now extinguish burning entities.[2] | |||
1.19.4 | Pre-release 1 | Splash potions no longer have an enchantment glint. | |||
Pre-release 3 | Changed colors of the following splash potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance. | ||||
1.20 | 23w12a | Wither effect particle colors have been adjusted to make them more distinguishable. | |||
The splash potion of Slow Falling has had its color tweaked to make it more distinguishable from the splash potion of Invisibility. | |||||
Pocket Edition Alpha | |||||
v0.12.1 | build 1 | Added splash potions. | |||
Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory. | |||||
v0.13.0 | build 1 | Splash potions of Leaping are now obtainable in survival. | |||
v0.14.0 | build 1 | Splash potions can now be used to fill cauldrons. | |||
A cauldron now can be filled by splash potions and can be emptied using a glass bottle, which turn into the corresponding splash potion. | |||||
Witches now use splash potions for attacking. | |||||
? | Splash water bottles now deal 1 damage to endermen and blazes. | ||||
Splash water bottles now just extinguish fire, without placing flowing water. | |||||
v0.16.0 | build 4 | As a version exclusive, added splash potions of Decay. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Splash potions can now be used to brew lingering potions. | |||
A splash potion of weakness can now be found in the brewing stand in an igloo basement. | |||||
Bedrock Edition | |||||
1.5.0 | beta 1.5.0.4 | Added splash potions of the Turtle Master. | |||
1.6.0 | beta 1.6.0.5 | Added splash potions of Slow Falling. | |||
1.10.0 | beta 1.10.0.3 | The textures of splash potions have been changed. | |||
1.16.0 | beta 1.16.0.57 | Fire resistance splash potions can now be obtained through bartering. | |||
1.19.80 | beta 1.19.80.21 | Changed potion colors for the following splash potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. | |||
Removed enchantment glint from splash potions. | |||||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added splash potions. |
TU14 | 1.04 | Added splash potions of Night Vision and splash potions of Invisibility. | |||
Extended-enhanced potions are now listed individually for four potion effects. | |||||
TU31 | CU19 | 1.22 | Patch 3 | Added splash potions of Leaping and splash potions of Water Breathing. These are both available in four variants unlike Java and Bedrock where the latter group only added two variants of water breathing and three variants for leaping. | |
TU46 | CU36 | 1.38 | Patch 15 | Added splash water bottles. | |
Added splash potions of Luck. | |||||
Added lingering potions, which can be brewed with splash potions to create dragon's breath. | |||||
Added dragon's breath, which can be brewed from lingering potions and splash potions. | |||||
Splash potions no longer only have 75% of the durations from their corresponding normal potions. | |||||
Removed all types of extended-enhanced potions for all five potion effects. | |||||
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Splash water bottles now deal 1 damage to endermen and blazes. |
TU57 | CU49 | 1.56 | Patch 27 | 1.0.7 | Splash potions once again only have 75% of the duration from their corresponding normal potions. |
TU69 | 1.76 | Patch 38 | Added splash potions of Decay, Turtle Master, and Slow Falling. | ||
New Nintendo 3DS Edition | |||||
0.1.0 | Added splash potions. | ||||
Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory. | |||||
1.3.12 | Added splash potions of Decay. |
Issues[]
Issues relating to "Splash Potion" are maintained on the bug tracker. Report issues there.
Trivia[]
- If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion.
- If killed by a splash potion of harming, the death message would be: <player> was killed by <attacker> using magic
- A thrown splash potion faces toward the player in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable items (ender pearls, eggs, snowballs, and all throwable potions).
Unused splash potions[]
Bedrock Edition has unused splash potion textures for several effects, along with their normal variants. These effects are: Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation, as well as the Luck potion textures also present in Java Edition. These unused textures were added along with the other potion textures in Pocket Edition v0.12.1 alpha, except for the potion of levitation, which was added in Pocket Edition 1.0.0. The textures were changed along with the other potion textures during the texture update in Bedrock Edition 1.10.0. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.
Gallery[]
Other[]
See also[]
Notes[]
- ↑ Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.
References[]
- ↑ http://www.youtube.com/watch?v=2D8OcQ1zyzY
- ↑ MC-189911 — resolved as "Fixed".