A spider is a common neutral mob that has the unique ability to climb walls.
Spawning
With the same amount of space given, these spiders can spawn under the bottom slabs, but not under the glass blocks, because glass is a full block, even though it is transparent, but slabs are not full blocks.
1–4 spiders spawn in a 3×3×1[JE only] or (2×2×1[BE only]) space on an opaque block in the Overworld at a light level of 0. The block above the spawning space cannot be a full solid block, including transparent ones such as leaves or glass, but non-full blocks (such as soul sand, slabs) are allowed.
In Bedrock Edition, spiders can also spawn overhead in 3×3×2 empty spaces on leaves, causing more of them to spawn in forested biomes due to more possible spawning surfaces, although they do not spawn in groups.
Spider spawning on a single block.
Spawners
Spiders spawn from spawners in dungeons (25% chance), as well as secret rooms surrounded by cobwebs in woodland mansions.
Status effects
On hard difficulty, spiders occasionally spawn with status effects. For each pack spawn, there is a (10×clamped regional difficulty)% chance of the game applying a status effect. This does not apply to cave spiders. If it decides to do so, then it selects the effect. The spider can spawn with following effects:
- Speed (40% chance)
- Strength (20% chance)
- Regeneration (20% chance)
- Invisibility (20% chance)
The effect is then applied to all entities within the pack, lasting for about 3.3 years.[3] If the Invisibility status effect is applied to a spider, its eyes remain visible, similar to an invisible enderman.
A spider with the Speed effect.
A spider with the Strength effect.
A spider with the Regeneration effect.
A spider with the Invisibility effect.
Drops
Upon death, a spider drops:
- 0–2 String. The maximum is increased by 1 per level of Looting, for 0-5 string with Looting III.
- 5 when killed by a player or tamed wolf.
- A 1⁄3 chance of dropping a Spider Eye when killed by a player or tamed wolf. The maximum amount of spider eyes is increased by 1 per level of Looting. The chance of a spider not dropping any spider eyes can be found using the formula
2 / (Looting Level + 3). For example, Looting III gives a 1⁄3 chance of not dropping any spider eyes. All other amounts have an equal chance of occurring.
Behavior
Spiders become hostile toward players and iron golems as long as the light level immediately around them is 11 or less; otherwise, they do not attack unless attacked. Hostile spiders see up to 16 blocks, continuing to chase even when exposed to well-lit locations. If a spider sustains damage from a source other than a direct attack, such as falling, its hostility resets to a neutral state.
Spiders can climb up over solid blocks, but do not climb on underside surfaces. A spider pursuing a player can detect a player through blocks. If a spider cannot find an ideal path to the player due to a wall barring the way, it approaches as close as possible to the player's position, and then proceeds to climb the wall vertically until it gets to the top, even if it loses its aggression toward the player. When a spider loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the spider to climb up any walls in its path.
If a spider tries to go through the world border, it starts climbing the world border instead.[JE only]
If shot with arrows when outside of the detection range, a spider turns and runs in the direction from which the arrow was fired. If the player moves away, the spider continues following the same path unless the player enters the detection range, in which case the spider changes direction and attacks.
Even though normal spiders do not inflict the Poison status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through cobwebs.
An aggressive spider pounces at close range. When it is swimming in 1-block-deep water it pounces upon touching the submerged floor. They can attack when their Y-axis position is changed.
Spiders flip onto their backs when they die, unlike all other mobs, which land on their sides.
The Bane of Arthropods enchantment inflicts Slowness IV and deals more damage to spiders.
Variants
Spider jockeys
A spider jockey.
Spider jockey spawning with skeleton's head in the glass.
There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey. In the Nether, if a spider is spawned there with a spawn egg, commands or spawners, it has a 0.8% chance to spawn a wither skeleton on its back and form a wither jockey instead. In some of snowy biomes, a spider has a 0.8% chance to spawn a stray on its back and form a stray jockey instead. A spider jockey can also be spawned by the command /summon spider ~ ~ ~ {Passengers: [{id:skeleton}]}.
The spider controls how both mobs move. The spider acts like a normal spider, and the skeleton acts like a normal skeleton, except its movement is determined by the spider it rides upon. The skeleton's arrows can sometimes damage the spider jockey itself, if the spider happens to be in the way of the shot.
Sounds
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Spider hisses | ? | ? | entity | subtitles | ? | ? | 16 | |
| Spider dies | ? | ? | entity | subtitles | ? | ? | 16 | |
| Spider hurts | ? | ? | entity | subtitles | ? | ? | 16 | |
| Footsteps | ? | ? | entity | subtitles | ? | ? | 16 |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
| Spider | spider | entity.minecraft.spider |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Spider | spider | 35 | entity.spider.name |
Entity data
Spiders have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15G | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | — | Kill any entity, or be killed by any entity. | adventure/root
|
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs:
| adventure/kill_a_mob
|
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs
|
Video
Note: This video says that cave spiders can poison the player, but they do not in easy difficulty.
History
| Java Edition Classic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| October 23, 2009 | Spiders were proposed in a blog post, where they would produce "web tiles". | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.26 SURVIVAL TEST/Development{{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item
| image = Blaze Rod.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]].
== Obtaining ==
=== Mob loot ===
When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Fuel ===
When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items).
== Achievements ==
{{load achievements|Into Fire}}
== Advancements ==
{{load advancements|Into Fire}}
== Video ==
{{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}}
<div style="text-align:center">{{yt|_mhRHuRlICY}}</div>
== Data values ==
=== ID ===
{{el|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|form=item
|foot=1}}
{{el|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|id=423
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}}
{{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}}
{{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}}
{{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion.
* They are the spinning things surrounding the blaze's head
{{items}}
== References ==
{{Reflist}}
[[Category:Renewable resources]]
[[cs:Ohnivá hůl]]
[[de:Lohenrute]]
[[el:Οι ράβδοι των Blaze]]
[[es:Vara de blaze]]
[[fr:Bâton de Blaze]]
[[hu:Lángrúd]]
[[it:Verga di blaze]]
[[ja:ブレイズロッド]]
[[ko:블레이즈 막대]]
[[lzh:炎靈桿]]
[[nl:Blazestaf]]
[[pl:Płomienna różdżka]]
[[pt:Vara de blaze]]
[[ru:Огненный стержень]]
[[th:แท่งเบลซ]]
[[tr:Alaz Çubuğu]]
[[uk:Стрижень Блейза]]
[[zh:烈焰棒]]</li><li>[[Egg|Egg]]<br/>{{About|chicken eggs|the similar item that spawns mobs|Spawn egg|other uses}}
{{ItemEntity
|image=Egg.png
|renewable=Yes
|stackable=Yes (16)
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}
An '''egg''' is an [[item]] that can be used to craft [[food]] items, or thrown for a chance to spawn [[chick]]s on impact.
== Obtaining ==
=== Mob loot ===
{{see also|Tutorials/Egg farming}}
A [[chicken]] drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute.
A [[fox]] sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg.
=== Chest loot ===
{{LootChestItem|egg}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Combat ===
Players are able to throw eggs and deal knockback to [[mob]]s (but not other players{{only|JE|short=1}}<ref>{{bug|MC-3179|||WAI}}</ref>{{until|JE Combat Tests}}), but no damage is dealt, similar to a [[snowball]]. Likewise, throwing eggs at [[neutral mobs]] provokes them. Eggs can also be fired from [[dispenser]]s and are affected by gravity.
=== Spawning chickens ===
When thrown by a dispenser or by pressing the {{control|use}} button, an egg has a {{fraction|1|8}} (12.5%) chance of spawning a [[chick]]. If this occurs, there is a {{fraction|1|32}} (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a {{fraction|31|256}} chance of spawning 1 chick and a {{fraction|1|256}} chance of spawning four chicks.
The expected value of the number of chicks an egg produces is {{fraction|35|256}} or 13.7%. This means that on average, a chick is spawned every 7.3 eggs, a stack of 16 eggs spawns 2.188 chicks, and a full inventory including the hotbar and off-hand (<code>37 * 16 = 592</code> eggs) is expected to spawn approximately 81 chicks.
== Sounds ==
{{Edition|Java}}:<br>
Thrown eggs use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|subtitle=Egg flies
|source=player
|description=When an egg is thrown
|id=entity.egg.throw
|translationkey=subtitles.entity.egg.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a dispenser shoots an egg
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16}}
{{Sound table
|sound=Chicken plop.ogg
|subtitle=Chicken plops
|source=Friendly Creatures
|description=When an egg is laid by a chicken
|id=entity.chicken.egg
|translationkey=subtitles.entity.chicken.egg
|volume=1.0
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Bow shoot.ogg
|source=player
|description=When an egg is thrown
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=player
|description=When a dispenser shoots an egg
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Chicken plop.ogg
|source=neutral
|description=When an egg is laid by a chicken
|id=mob.chicken.plop
|volume=1.0
|pitch=0.8-1.2
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=item
|nameid=egg
|form=item
|foot=1}}
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Thrown Egg
|spritetype=entity
|spritename=Egg
|nameid=egg
|entitytags=impact_projectiles
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=item
|nameid=egg
|id=390
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=entity
|nameid=egg
|id=82
|foot=1}}
=== Entity Data ===
Thrown eggs have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Achievements ==
{{load achievements|The Lie}}
==Advancements==
{{Load advancements|Bullseye}}
== Video ==
<div style="text-align:center">{{yt|8rDbF8UYuTc}}</div>
== History ==
{{History|java alpha}}
{{History||v1.0.14|[[File:Egg JE1 BE1.png|32px]] Added eggs.
|Eggs currently have no purpose.}}
{{History|java beta}}
{{History||1.0|Eggs are now throwable at the request of a fan as the result of a [[wikipedia:Twitter|Twitter]] conversation about a man eating his [[wikipedia:USB|USB]], if [[Notch]] added egg throwing.<ref>{{tweet|notch|11773078791000065}}</ref>}}
{{History||1.2|Eggs are now used to craft [[cake]]s.
|Eggs can now be thrown by [[dispenser]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Breeding]] has been added, making eggs easier to obtain.}}
{{History|||snap=RC1|Thrown eggs now hatch chicks instead of adult chickens.
|The egg's throw [[sound]] has been changed.}}
{{History||1.4.2|snap=12w37a|Eggs are now used to craft [[pumpkin pie]]s.}}
{{History||1.9|snap=15w32a|Eggs no longer [[damage]] the [[ender dragon]].}}
{{History|||snap=15w36b|Eggs now produce particles when thrown at an entity.}}
{{History|||snap=15w49a|Eggs, like all throwable projectiles, now take the thrower's motion into account when fired.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has now been changed from <code>ThrownEgg</code> to <code>egg</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 344.}}
{{History||1.14|snap=18w43a|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
{{History|||snap=18w50a|Eggs can now be found in [[chest]]s in [[village]] fletcher houses.
|Therefore, chickens are no longer the only source of eggs.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with eggs in their mouths.}}
{{History||1.16.2|snap=Pre-Release 1|Eggs are now affected by [[bubble column]]s.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Egg JE1 BE1.png|32px]] Added eggs. They are currently unobtainable.
|Eggs are throwable, but are unable to spawn chickens.}}
{{History||v0.7.0|[[Chicken]]s now occasionally lay eggs.
|Eggs can be used to craft [[cake]].
|Thrown eggs now have a chance of spawning adult chickens.}}
{{History||v0.8.0|snap=build 1|Eggs are now used to craft [[pumpkin pie]]s.}}
{{History|||snap=build 3|Thrown eggs now have a chance of spawning chicks instead of adult chickens.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has now been changed from <code>thrownegg</code> to <code>egg</code>.}}
{{History|bedrock}}
{{History||1.2.0|Eggs now deal knockback to [[player]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Egg.png|32px]] The texture of eggs has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Eggs can now be found in [[village]] fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Eggs can now be [[trading|sold]] to farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] eggs.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has now been changed, eggs can no longer be [[trading|sold]] to farmer [[villager]]s.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
{{History|PS4}}
{{History||1.90|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* Eggs break mid-fall if hit by another projectile; the chance of spawning a chick is not affected.
* Throwing an egg at a [[nether portal]] breaks the egg when it hits the portal.
* A thrown egg faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, eggs, [[snowball]]s, and all throwable [[potion]]s).
== References ==
{{Reflist}}
{{Items}}
{{entities}}
[[Category:Combat]]
[[cs:Vajíčko]]
[[de:Ei]]
[[es:Huevo]]
[[fr:Œuf]]
[[hu:Tojás]]
[[it:Uovo]]
[[ja:卵]]
[[ko:달걀]]
[[nl:Ei]]
[[pl:Jajko]]
[[pt:Ovo]]
[[ru:Яйцо]]
[[th:ไข่ไก่]]
[[uk:Яйце]]
[[zh:鸡蛋]]
<br /></li></ul> | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.26 SURVIVAL TEST{{Extension DPL}}<ul><li>[[Dried Kelp|Dried Kelp]]<br/>{{about|the item|the block|Dried Kelp Block}}
{{Item
| title = Dried Kelp
| image = Dried Kelp.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
}}
'''Dried kelp''' is a [[food]] item that can be quickly eaten by the [[player]]. It can also be crafted into [[Dried Kelp Block|dried kelp blocks]].
== Obtaining ==
=== Cooking ===
[[Kelp]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of dried kelp removed from a furnace output slot gives 0.1 [[experience]] (6.4 experience per stack).
{{Smelting
|Kelp
|Dried Kelp
|0,1
}}
=== Crafting ===
{{Crafting
|Dried Kelp Block
|Output= Dried Kelp,9
|type= Foodstuff
}}
== Usage ==
=== Food ===
[[File:Eating dried kelp.png|thumb|A player eating dried kelp.]]
To eat dried kelp, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|1}} [[hunger]] and 0.6{{only|je|short=1}} / 0.2{{only|be|short=1}} hunger [[Hunger#Mechanics|saturation]].
A player can consume dried kelp about twice as fast as any other food item in the game.
=== Crafting ingredient ===
{{Crafting usage}}
=== Composting ===
Dried kelp placed into a [[composter]] has a 30% chance of raising the compost level by 1.
==Sounds==
{{Sound table/Entity/Food}}
== Achievements ==
{{load achievements|Castaway}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Dried Kelp
|spritetype=item
|nameid=dried_kelp
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Dried Kelp
|spritetype=item
|nameid=dried_kelp
|id=270
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.13|snap=18w07a|[[File:Dried Kelp JE1.png|32px]] Added dried kelp.}}
{{History|||snap=18w08b|Dried kelp can now be used to craft [[dried kelp block]]s.}}
{{History||1.14|snap=19w03a|Placing dried kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Dried kelp now has a 30% chance of increasing the compost level in a composter.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}}
{{H||1.11.0|snap=beta 1.11.0.1|Dried kelp can now be used to fill up [[composter]]s.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[FIle:Dried Kelp JE1.png|32px]] The texture of dried kelp has been changed to match ''Java Edition''.}}
{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[de:Getrockneter Seetang]]
[[es:Algas secas]]
[[fr:Algue séchée]]
[[ja:乾燥した昆布]]
[[ko:말린 켈프]]
[[lzh:乾海帶]]
[[nl:Gedroogde kelp]]
[[pl:Suszone wodorosty]]
[[pt:Algas secas]]
[[ru:Сушёная ламинария]]
[[th:สาหร่ายทะเลแห้ง]]
[[zh:干海带]]</li><li>[[:Category:Minecraft Dungeons items|Category:Minecraft Dungeons items]]<br/>All items that are in ''[[Minecraft Dungeons]]''.
{{Minecraft Dungeons items}}
[[Category:Minecraft Dungeons]]
[[Category:Items]]
[[ja:カテゴリ:アイテム (Minecraft Dungeons)]]
[[pl:Kategoria:Przedmioty w Minecraft Dungeons]]
[[pt:Categoria:Itens do Minecraft Dungeons]]</li></ul> | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The texture of spiders was changed from brown on October 23, 2009, at 23:45 UTC, roughly 28 minutes before the release of this version, because of a suggestion from a user on the TIGSource forums.[4] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Spiders are the fifth mob added in Survival Test. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Spiders currently cannot jump far. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Killing spiders gives the player 105 points. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The eyes of spiders currently do not glow. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Java Edition Indev | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.31{{Extension DPL}}<ul><li>[[Balloon|Balloon]]<br/>{{exclusive|bedrock|education}}
{{education feature}}
{{ItemEntity
|image=White Balloon.png
|extratext = View [[#Gallery|all renders]]
|invimage=White Balloon
|invimage2=Orange Balloon
|invimage3=Magenta Balloon
|invimage4=Light Blue Balloon
|invimage5=Yellow Balloon
|invimage6=Lime Balloon
|invimage7=Pink Balloon
|invimage8=Gray Balloon
|invimage9=Light Gray Balloon
|invimage10=Cyan Balloon
|invimage11=Purple Balloon
|invimage12=Blue Balloon
|invimage13=Brown Balloon
|invimage14=Green Balloon
|invimage15=Red Balloon
|invimage16=Black Balloon
|renewable=No
|stackable=Yes
|size=Height: 0.4 Blocks<br>Width: 0.4 Blocks
}}
'''Balloons''' are [[entities]] that float upward when placed.
== Obtaining ==
Balloons are not available in the [[Creative]] inventory or [[commands]].
=== Crafting ===
{{Crafting
|A1= Latex
|B1= Matching Dye
|C1= Latex
|A2= Latex
|B2= Helium
|C2= Latex
|A3= Latex
|B3= Lead
|C3= Latex
|Output= Matching Balloon
|description={{only|bedrock|education}}
|type= Miscellaneous
|head=1
}}
{{Crafting
|A1= Latex
|B1= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|C1= Latex
|A2= Latex
|B2= Helium
|C2= Latex
|A3= Latex
|B3= Lead
|C3= Latex
|Output= White Balloon; Blue Balloon; Brown Balloon; Black Balloon
|description={{only|bedrock|education}}
|type= Miscellaneous
|foot=1
}}
== Usage ==
When {{control|used}} on a [[mob]], a [[fence]], or a [[wall]], balloons attach to the mob or block, similarly to a [[lead]]. Balloons float into the air faster than the speed the [[player]] flies up, but remain grounded if tied to a fence. If tied to a mob, the balloon floats away and carries the mob into the air, before both eventually [[despawn]] or disappear.
{| class="wikitable sortable" style="text-align: left;"
|+ Balloon-attachable mobs
! Mob
! Mass
|-
| {{EntityLink|Chicken}}
| 0.6
|-
| {{EntityLink|Cow}}
| 1.0
|-
| {{EntityLink|Donkey}}
| 1.0
|-
| {{EntityLink|Horse}}
| 1.0
|-
| {{EntityLink|Iron Golem}}
| 2.0
|-
| {{EntityLink|Llama}}
| 1.0
|-
| {{EntityLink|Mule}}
| 1.0
|-
| {{EntityLink|Mooshroom}}
| 1.0
|-
| {{EntityLink|Panda}}
| 1.5
|-
| {{EntityLink|Pig}}
| 0.75
|-
| {{EntityLink|Sheep}}
| 0.75
|-
| {{EntityLink|Snow Golem}}
| 1.0
|-
| {{EntityLink|Fox}}
| 0.6
|}
When a balloon is shot by an [[arrow]] or a [[trident]], or floats into a solid block, it pops, summons [[particles]], and is destroyed. It drops nothing. A balloon tied to a fence post bursts when a player strikes it in any direction.
== Sounds ==
{{Sound table
|type=bedrock
|sound=Balloon pop1.ogg
|sound2=Balloon pop2.ogg
|source=neutral
|description=When a balloon collides with a block from above
|id=balloon.pop
|volume=10.0
|pitch=1.75/2.0
|foot=1}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Balloon
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=balloons
|spritetype=item
|nameid=balloon
|id=598
|form=item
|translationkey=item.balloon.black.name,item.balloon.red.name,item.balloon.green.name,item.balloon.brown.name,item.balloon.blue.name,item.balloon.purple.name,item.balloon.cyan.name,item.balloon.silver.name,item.balloon.gray.name,item.balloon.pink.name,item.balloon.lime.name,item.balloon.yellow.name,item.balloon.lightBlue.name,item.balloon.magenta.name,item.balloon.orange.name,item.balloon.white.name
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Balloon
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=balloons
|spritetype=entity
|nameid=balloon
|id=107
|foot=1}}
=== Metadata ===
In ''Bedrock Edition'', balloon items use the following data values:
{{/DV}}
== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon BE1.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon BE1.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}
{{History||1.18.10|snap=beta 1.18.10.24|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}
{{History||1.18.30|snap=beta 1.18.30.28|Added the [[boat with chest]], which can be leashed.}}
{{History|education}}
{{History||1.0.27|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}
{{History||1.18.32|snap=1.18.10.04|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}
{{History|foot}}
==Gallery==
=== Colors ===
<gallery>
Orange Balloon.png
Magenta Balloon.png
Light Blue Balloon.png
Yellow Balloon.png
Lime Balloon.png
Pink Balloon.png
Gray Balloon.png
Light Gray Balloon.png
Cyan Balloon.png
Purple Balloon.png
Blue Balloon.png
Brown Balloon.png
Green Balloon.png
Red Balloon.png
Black Balloon.png
</gallery>
=== [[Event servers]] ===
<gallery>
File:Legends Balloon.png|Differently designed balloons featured in the ''[[Minecraft Legends Live Event]]''.
File:Sniffer Balloon (Trails and Tales Summer Event) Render.png|A [[Sniffer]] balloon, featured in the [[Trails & Tales Event]].
File:Camel Balloon (Trails and Tales Summer Event) Render.png|A balloon of a [[Camel]], featured in the Trails & Tales Event.
File:Balloon Bundle (Trails and Tales Summer Event) Render.png|Bundle of balloons from the Trails & Tales Event.
</gallery>{{Items}}
{{Entities}}
{{Education Edition}}
[[Category:Education Edition entities]]
[[Category:Education Edition items]]
[[de:Ballon]]
[[it:Palloncino]]
[[ja:風船]]
[[ko:풍선]]
[[pt:Balão]]
[[ru:Воздушный шар]]
[[zh:气球]]</li><li>[[Hopper|Hopper]]<br/>{{About|the block|the crash utility|Hopper (crash utility)}}
{{Block
|image=<gallery>
Hopper (D).png|Java
Hopper (D) BE.png|Bedrock
</gallery>
|extratext = View [[#Gallery|all renders]]
|transparent=Yes
|light=No
|tool=wooden pickaxe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
A '''hopper''' is a low-capacity storage [[block]] that can be used to collect [[item (entity)|item entities]] directly above it, as well as to transfer [[item]]s into and out of other containers. A hopper can be locked with [[Redstone Dust|redstone power]] to stop it from moving items into or out of itself.
== Obtaining ==
=== Breaking ===
To obtain a hopper, {{control|mine}} it with a [[pickaxe]]. Using any other item to mine a hopper drops only its contents.
{{breaking row|horizontal=1|Hopper|Pickaxe|Wood|foot=1}}
===Crafting===
A hopper can be crafted from 5 iron ingots and a chest.
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|B2= Chest
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Hopper
|type= Redstone
}}
==Usage==
{{see also|Tutorials/Hopper}}
[[File:Hopper aligment.png|Hoppers can face down or sideways.|thumb]]
A hopper can be used as a container, as a crafting ingredient, and as a redstone component.
A hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. To place a hopper, use the {{control|Place Block}} control while aiming at the surface to which its output should face (Hoppers ''do not'' orient themselves automatically). To place a hopper directly on the face of an already interactable block, the player can {{control|sneak}} while placing the hopper. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. With some blocks, such as the [[furnace]] and [[brewing stand]], the hopper has multiple uses. A hopper does not change direction after placement, and it is not attached to the container it faces; the container can be removed or replaced, and the hopper remains unchanged.
Hoppers cannot be moved by [[piston]]s.{{only|java}} Despite not being a solid block, attached blocks such as [[rail]]s, [[lever]]s, [[tripwire]] and [[redstone]] dust can be placed on top of hoppers, but not on their sides.
===Container===
[[File:Hopper GUI.png|thumb|176px|Hopper GUI showing the hopper's five slots of inventory at the top and the player's inventory below.]]
A hopper can be used as a container and has 5 slots of inventory space.
To open the hopper GUI, use the {{control|use item|text=Use Item/Place Block}} [[control]]. To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the {{key|Esc}} key, B button or circle button, depending on the device.
By default, the GUI of a hopper is labeled "Item Hopper". A hopper's GUI label can be changed by naming the hopper in an [[anvil]] before placing it, or, {{in|java}}, by using the [[Commands#data|data]] command (for example, to label a hopper at (0,64,0) "Steve's Hopper", use <code>/data merge block 0 64 0 {CustomName:'"Steve's Hopper"'}</code>).
{{IN|java}}, a hopper's GUI can be "locked" (or subsequently unlocked) by setting the hopper's <code>Lock</code> tag with the [[Commands#data|data]] command. If a hopper's <code>Lock</code> tag is not blank, the hopper cannot be accessed except by players holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a hopper at (0,64,0) so that only players holding an item named "Steve's Key" can access the hopper, use <code>/data merge block 0 64 0 {Lock:"Steve's Key"}</code>.
===Crafting ingredient===
A hopper can be used to craft a [[minecart with hopper]].
{{crafting usage}}
===Redstone component===
{{see also|Redstone circuit|Redstone components#Hopper}}
[[File:Hopper logic flowchart.png|thumb|Flowchart of hopper logic]]
While a hopper is ''not'' powered by redstone signals, it operates with three functions:
*'''Collect''' [[Item (entity)|item entities]] (free-floating items in the world) into its inventory from the space above it
*'''Pull''' a single item into its inventory from a container above it
*'''Push''' a single item from its own inventory into a container it faces
A hopper first attempts to push any items inside it. Afterward, it checks if the block above it is a type of container. If so, it attempts to pull from it. Otherwise, the hopper attempts to collect item entities. Notably, hoppers can push to and pull from other hoppers, forming '''hopper pipes''' or '''hopper chains''', which allow transporting items across several blocks and are further discussed below.
====Redstone signals====
When a hopper receives a redstone signal (and is considered to be "activated"), all three functions stop. To avoid confusion over the terms "activated" and "deactivated", powered hoppers are often described as being '''locked''' and unpowered hoppers described as being '''unlocked'''. Hoppers can be powered by [[Redstone_mechanics#Power|soft powered]] blocks, meaning a [[redstone dust]] trail pointing into a block touching the hopper locks it just as effectively as a [[redstone block]] or any other [[Redstone components#Power components|power component]] touching the hopper. When the hopper is unlocked during a redstone tick, it does not push or pull/collect during the same tick, but has a delay of 1 redstone tick instead.
While a locked hopper does not push or pull/collect items, it may still receive items from [[dispenser]]s, [[dropper]]s and other hoppers, and may have its items pulled out by another hopper beneath it. Hence, the item flow in a horizontal hopper pipe may be stopped by locking just one of the hoppers, but stopping a vertical hopper pipe requires locking two adjacent hoppers at the same time, such that both the pushing of the top one and the pulling of the bottom one are stopped.
A hopper does not output any redstone signals by itself, but its fullness can be read using a [[Redstone Comparator|redstone comparator]], which needs to be placed next to it and facing away from it. An empty hopper outputs a signal strength of 0 and a completely full hopper outputs a signal strength of 15. Notably, a single stackable item (16 or 64) outputs a signal strength of 1 and a single non-stackable item outputs a signal strength of 3.
{{IN|Java}}, if the hopper being read is part of a horizontal hopper pipe, the comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator. If there is an uninterrupted stream of items, the comparator does not switch off in between items. On the other hand, in a vertical hopper pipe, some of the hoppers may never produce a reading above 0, even with a continuous stream of items, because pushes and pulls both occur in the same game tick: The hoppers' items get pulled out a single game tick after they're pushed in and this isn't measurable by a comparator, because comparators need measurements lasting at least 1.5 redstone ticks to produce a reading.
====Collecting items====
A hopper collects items dropped on top of it if the space above the hopper not occupied by a storage block. Items are gathered from the entire 1 block space above the hopper, meaning that items sitting on partial blocks such as [[soul sand]] directly above a hopper can be collected.<ref>https://bugs.mojang.com/browse/MCPE-55824</ref> It is also possible for a hopper to collect items from inside a full, solid block, a situation that might come from items rising up through solid blocks or being [[commands/summon|summoned]]. Item entities are not collected when they are outside of the collection area however; for example, items on top of a stone block directly above a hopper are not collected. Collected items are placed in the leftmost empty slot of a hopper's inventory.
{{IN|java}}, if there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper. This order is remembered even while a hopper is locked. For instance, if a hopper is locked under a carpet while a fully equipped [[armor stand]] is broken above it, then it always collects items in this order when it is unlocked: [[armor stand]], [[boots]], [[leggings]], [[chestplates]], [[helmets]]. This is due to the order in which these items land.{{Verify|Wouldn't this be due to the order in which the game creates the item entities that drop drop from the armor stand?}} {{IN|Bedrock}}, hoppers do not remember the order in which items land on the hopper. Instead, hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located. Items that drop from a broken armor stand are collected in a random order.<ref>https://bugs.mojang.com/browse/MCPE-120586</ref>
Hoppers usually check for dropped items every [[game tick]] and they can collect items even before they are picked up by a [[player]]{{Verify|Does this happen always, or sometimes, and in Java only or also in Bedrock?}} or destroyed by [[lava]]. However, {{In|Bedrock}} hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before attempting to collect again.
Hoppers collect groups of items all at once rather than collecting them as single items one at a time. As a result, hoppers can collect item entities much faster than they can pull items from a container. Pulling from a moving [[minecart with chest]] or [[minecart with hopper]] is even slower, since the minecart is not always above the hopper.
====Pushing and pulling items====
A hopper with a storage container above it (such as a [[furnace]], [[chest]], [[dropper]], [[composter]], or another hopper) attempts to pull from the container instead of checking for floating items above it, and hence can not collect items. A hopper always tries to push or pull items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to right. Similarly, when filling up a chest, the chest fills up from left to right. Hoppers prioritize pulling from the first slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and nothing in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. However, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the second slot of the container instead. Similarly, hoppers prioritize pushing from their first slot over pushing into the first slot of a container. If a hopper has stone in its first slot and chicken in its second while the container it is pushing to has chicken it its first slot but stone in the second, the hopper pushes stone from its first slot into the second slot of the container.
In [[Java Edition]] the checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. Therefore, a chain of hoppers topped with storage containers rather than air/solid blocks has better performance (measured as milliseconds of processing per tick) and lower potential for processing lag. <ref name=":0">https://www.youtube.com/watch?v=LC3ZOOI1Rf0</ref> The performance improvement achieved is correlated with the number of storage slots the container has. Placing composters (with no storage slots but still with custom output logic) on top of hoppers provide the greatest efficiency, while double chests actually degrade performance, even when sharing each double chest across two hoppers.<ref name=":0" /> In [[Bedrock Edition]] a chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.<ref>https://cdn.discordapp.com/attachments/715523208530362389/890030941282631741/Redstone_MSPT_measure.xlsx</ref> This may be because, even though hoppers with containers on top do not check for items, they do check for hopper-minecarts and chest-minecarts to pull from, and that involves scanning the chunk entity list.<ref>{{bug|MCPE-109449}}</ref>
{{Schematic|caption='''Push then Pull'''
Chest A is full of items while the hopper and Chest B are empty.
|ch-$+A||-
|ho-$e|ch-$+B
}}
Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an item from chest A as it cannot push anything into chest B. After the cooldown, the hopper first pushes its item into chest B before pulling another item from chest A, both pushing and pulling in the same tick, and the process repeats. The hopper stops pulling when A is empty, and stops pushing when B becomes full.
Hoppers also have a "transfer cooldown" time. After pulling and/or pushing items, a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before pulling or pushing again (a transfer rate of 2.5 items per second, barring lag). A hopper that has an item pushed into it from another hopper also starts a 4 tick cooldown period, regardless of whether it pushed or pulled items itself. Item entities can be collected at any time without affecting the transfer cooldown time. The transfer cooldown and the Bedrock Edition collection cooldown are independent of each other.
====Container interactions====
Some [[container]]s interact with hoppers in specific ways:
:;{{BlockLink|Composter}}
::Hoppers above composters can push compostable items into the composter's top face with a chance of increasing the level of the composter as if the player used the item on the composter. Items that are not compostable cannot be pushed into the composter. Hoppers below the composter can pull [[bone meal]] when the composter is in stage 8, emptying the composter and resetting it to stage 0. Hoppers to the side of a composter do not interact with it.
:;{{BlockLink|Brewing Stand}}
::A working hopper on the top face of a brewing stand deposits only into the ingredient slot and it can push only valid [[brewing]] ingredients. A hopper on side face of a brewing stand can deposit only [[blaze powder]] or filled bottles into the three brew slots. A hopper underneath a brewing stand always extracts from the three brew slots, whether brewing is finished or not—The hopper must be locked to allow potions to finish brewing.
:;{{BlockLink|Chest}}
:;{{BlockLink|Trapped Chest}}
::Large chests and large trapped chests are treated as a single container: A hopper depositing into a large chest fills up the entire chest and a hopper underneath a large chest empties the entire chest. Trapped chests being accessed by a player lock any adjacent hoppers, per the standard behavior of a hopper next to an active power source.
:;{{BlockLink|Furnace}}
:;{{BlockLink|Blast Furnace}}
:;{{BlockLink|Smoker}}
::A working hopper pointing into top of a furnace deposits only into the ingredient slot. It can push any item, including items that can't be smelted by the furnace. A hopper pointing into the side of a furnace deposits into the fuel slot, and only items that are usable as fuel. A hopper below a furnace pulls everything from the output slot and empty [[bucket]]s from the fuel slot left over from using [[lava bucket]]s as fuel. When a hopper removes items from a furnace, the experience points are 'stored' in the furnace until a player removes at least one smelted item, or the furnace block is broken.
:;{{BlockSprite|Hopper}} Hopper
::A sequence of three or more hoppers, each pushing items into the next, is called a '''hopper pipe'''. Working horizontal hopper pipes simply push items into each other at the expected rate of 2.5 items per second, but vertical hopper pipes are more complicated, as the hoppers are trying both to pull and to push. When a vertical pipe pulls from a single container, it simply transfers items at 2.5 items per second because the transfer rate is limited by the first hopper pulling items from the container. If a ''stack of items'' is in a vertical pipe, the items can be transferred twice as fast, because the hopper with the item stack is pushing items down while the hopper below it is also pulling items down.
:;{{EntityLink|Minecart with Chest}}
:;{{EntityLink|Minecart with Hopper}}
::Unlocked hoppers fill chest minecarts and hopper minecarts if any part of the entity's hitbox is within the hopper's target block-space. Hopper minecarts try to pull items from the hopper at high speed. Hoppers can pull items from minecarts above them so rails can be placed directly on the top faces of a hoppers. If a [[detector rail]] is in the right position, it could lock the hopper per standard redstone-hopper behavior.
:;{{BlockLink|Jukebox}}
::Hoppers can insert [[music disc]]s into jukeboxes, and extract the music discs after they finish playing.
:;{{BlockLink|Shulker Box}}
::Hoppers cannot put shulker boxes into other shulker boxes. This allows for the creation of certain [[Tutorials/Hopper#Potions and shulker boxes|item filters]].
::Otherwise, hoppers interact with shulker boxes normally.
:;{{BlockLink|Lectern}}
::Hoppers cannot remove or place books on lecterns. The redstone pulse emitted from a lectern when a page is turned can temporarily lock hoppers.
:;{{BlockLink|Ender Chest}}
::Hoppers cannot interact with ender chests in any way.
:;{{BlockLink|Barrel}}
:;{{BlockLink|Dispenser}}
:;{{BlockLink|Dropper}}
:;{{EntityLink|Boat with Chest}}
::Hoppers interact normally with barrels, dispensers, droppers, and boats with chests.
:;{{BlockLink|Chiseled Bookshelf}}
::Hoppers and minecart with hoppers can insert and remove books from the bookshelf. As with any other container, items are taken from the first slot that has an item that can fit in the hopper and are inserted into the first empty slot.
==Sounds==
===Generic===
{{Sound table/Block/Metal}}
===Unique===
{{Edition|Java}}:
{{Sound table
|sound=Door close.ogg
|sound2=Door open.ogg
|subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=block
|description=When a player attempts to open a hopper locked using the {{nbt|string|Lock}} tag
|id=block.chest.locked|idnote=<ref group=sound name=lock/>
|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}: ''None''
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Hopper
|spritetype=block
|nameid=hopper
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=hopper
|spritetype=block
|nameid=hopper
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Hopper
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=hopper
|spritetype=block
|nameid=hopper
|id=154
|form=block
|itemform=item.hopper}}
{{ID table
|displayname=Item
|spritename=hopper
|spritetype=item
|nameid=hopper
|id=527
|form=item
|translationkey=tile.hopper.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=hopper
|spritetype=block
|nameid=Hopper
|foot=1}}
===Block states===
{{see also|Block states}}
{{/BS}}
===Block data===
A hopper has a block entity associated with it that holds additional data about the block.
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].
==Achievements==
{{load achievements|Freight Station;Smelt Everything}}
==Video==
<div style="text-align:center">{{yt|XO0IKUsGiG8}}</div>
==History==
{{History|java}}
{{History||1.5|snap=13w01a|[[File:Hopper (D) JE1.png|32px]] [[File:Hopper (N) JE1.png|32px]] [[File:Hopper (E) JE1.png|32px]] [[File:Hopper (S) JE1.png|32px]] [[File:Hopper (W) JE1.png|32px]] [[File:Hopper (U) JE1.png|32px]] Added hoppers.
|Hoppers with the [[damage]] value of 1, which are obtainable only through world editing, visually point in no direction. They functionally push items upward, however the behavior is inconsistent.
|[[File:Hopper (item) JE1.png|32px]] There is currently a temporary "work in progress" sprite for hoppers in the [[inventory]].
|Hoppers can be [[crafting|crafted]] from a [[chest]] and [[stone]] blocks with the following recipe:
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting Table
|A1= Stone
|C1= Stone
|A2= Stone
|B2= Chest
|C2= Stone
|B3= Stone
|Output= Hopper
}}
{{!}}}
}}
{{History|||snap=13w01b|[[Rail]]s can now be placed on top of hoppers.
|Hoppers no longer load [[item]]s into [[minecart]]s without [[chest]]s.}}
{{History|||snap=13w02a|[[File:Hopper (item) JE2 BE1.png|32px]] The [[inventory]] sprite of hoppers has been changed.
|[[File:Hopper (item) 13w02a.png|32px]] However, the [[item]] of hoppers appears bugged if [[drops|dropped]] or placed in an [[item frame]].<ref>{{bug|MC-6737}}</ref> This may be due to the game attempting to pull the item sprite from the hopper's equivalent spot in <samp>[[stitched_terrain.png]]</samp> (compare files: [[:File:13w02a stitched terrain.png|terrain]], [[:File:13w02a stitched items.png|items]]), a region which contains parts of the oak planks, end stone and iron bars textures.
|Applying a [[redstone]] signal to a hopper now deactivates the hopper until the signal is removed.
|Hoppers can no longer be used as [[fuel]] in a [[furnace]].
|Hoppers are now [[crafting|crafted]] using 5 [[iron ingot]]s rather than 5 [[stone]] blocks.
{{{!}} class{{=}}"collapsible collapsed"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|B2= Chest
|C2= Iron Ingot
|B3= Iron Ingot
|Output= Hopper
}}
{{!}}}
|Hoppers now pull only from the output slot of [[furnace]]s.
|Hoppers now output 1 signal strengh per 1/3 of a stack (21 [[item]]s) when interacting with a [[redstone comparator]].
|[[File:Hopper (D) JE2.png|32px]] [[File:Hopper (N) JE2.png|32px]] [[File:Hopper (E) JE2.png|32px]] [[File:Hopper (S) JE2.png|32px]] [[File:Hopper (W) JE2.png|32px]] [[File:Hopper (U) JE2.png|32px]] The texture of hoppers has been given a unique texture. Hoppers no longer use the [[cauldron]] texture. Note that the top texture does not rotate with facing direction.
|The preferred tool is now a pickaxe, rather than the axe.}}
{{History|||snap=13w02b|Hoppers now treat large [[chest]]s properly, no longer needing two hoppers connected to them to fill up the entire [[inventory]].
|Hoppers no longer take [[item]]s from containers when powered via a [[redstone]] current.
|Hoppers now display correctly as a [[drops|dropped]] or [[item frame|frame]] [[item]].}}
{{History|||snap=13w03a|Hoppers are now used to [[crafting|craft]] a [[minecart with hopper]].
|Hoppers can now empty a [[minecart with hopper]].}}
{{History|||snap=13w04a|The transfer rate of hoppers has been changed from 7 to 8 [[game tick]]s per [[item]] (2.5 items per second).}}
{{History||1.5.1|snap=pre|Hoppers now take empty [[bucket]]s out of furnace fuel slots.}}
{{History||1.7.2|snap=release|[[File:Hopper (D) JE3.png|32px]] [[File:Hopper (N) JE3.png|32px]] [[File:Hopper (E) JE3.png|32px]] [[File:Hopper (S) JE3.png|32px]] [[File:Hopper (W) JE3.png|32px]] [[File:Hopper (U) JE3.png|32px]] The UV of all blocks is broken on certain sides as a result of {{bug|MC-37106}} (few cases are listed on the wiki so far - this is a future project). This includes hoppers.}}
{{History||1.7.4|snap=13w47a|[[File:Hopper (D) JE4.png|32px]] [[File:Hopper (N) JE4.png|32px]] [[File:Hopper (E) JE4.png|32px]] [[File:Hopper (S) JE4.png|32px]] [[File:Hopper (W) JE4.png|32px]] [[File:Hopper (U) JE4.png|32px]] MC-37106 has been fixed, reverting hoppers to their pre-1.7.2 appearences.}}
{{History|||snap=13w48a|This version fixed {{bug|MC-190}}, which hoppers were allegedly subject to since their introduction. However, a comparison of hopper UV in 13w02a and 14w08a failed to reveal any visible differences, even accounting for the example images on the ticket. More research is needed on this matter.}}
{{History||1.8|snap=?|Hoppers no longer generate [[multiplayer]] lag when idle.}}
{{History|||snap=14w10a|[[File:Hopper (D) JE5.png|32px]] [[File:Hopper (N) JE5.png|32px]] [[File:Hopper (E) JE5.png|32px]] [[File:Hopper (S) JE5.png|32px]] [[File:Hopper (W) JE5.png|32px]] [[File:Missing Model JE2.png|32px]] Hoppers now use block models rather than having a hardcoded shape. This brings multiple changes: the inside texture now rotates with the hopper rather than being constant, the inside planes of hoppers are now shaded/have ambient occlusion, and some minor UV changes have occurred, notably on the smallest cuboid. The directionless hopper also [[Missing model|no longer has a model]].}}
{{History|||snap=14w26a|The directionless hopper has been removed.}}
{{History|||snap=14w31a|Hoppers now no longer use wood [[sound]]s.<ref>{{bug|MC-5991}}</ref>}}
{{History||1.9|snap=15w33c|A hopper now generates as a part of the [[end ship]] in the [[end city|end cities]].}}
{{History|||snap=15w41a|End ships no longer contain a hopper.}}
{{History|||snap=15w43a|[[Loot table]]s have been added; hoppers can now use loot tables.}}
{{History|||snap=15w43c|[[File:Hopper (D) JE6.png|32px]] [[File:Hopper (N) JE6.png|32px]] [[File:Hopper (E) JE6.png|32px]] [[File:Hopper (S) JE6.png|32px]] [[File:Hopper (W) JE6.png|32px]] The UV on the hopper model has changed, resulting in minor differences, particularly to the smallest cuboid. This is likely due to the fix for {{bug|MC-73401}}.}}
{{History|||snap=15w44a|[[File:Hopper (D) JE7.png|32px]] [[File:Hopper (N) JE7.png|32px]] [[File:Hopper (E) JE7.png|32px]] [[File:Hopper (S) JE7.png|32px]] [[File:Hopper (W) JE7.png|32px]] A mapping issue introduced in the previous snapshot for the sides of the large funnel region has been fixed. This may be due to the fix for {{bug|MC-50344}}.}}
{{History||1.9.1|snap=pre1|A hopper can now push into and pull [[item]]s from a blocked [[chest]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 154.}}
{{History||1.14|snap=18w43a|[[File:Hopper (D) JE8.png|32px]] [[File:Hopper (N) JE8.png|32px]] [[File:Hopper (E) JE8.png|32px]] [[File:Hopper (S) JE8.png|32px]] [[File:Hopper (W) JE8.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History|||snap=19w03c|Hoppers now use correct cullface arguments, and some redundant faces have also been deleted.}}
{{History||1.19|snap=22w13a|Hoppers no longer drop when breaking a [[minecart with hopper]].}}
{{History||1.19.4|snap=23w07a|Hoppers can now interact with jukeboxes.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers. Upward hoppers also exist.}}
{{History||v0.15.0|snap=build 1|Hoppers can now be moved by [[piston]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Hopper (D) BE.png|32px]] [[File:Hopper (N) BE.png|32px]] [[File:Hopper (E) BE.png|32px]] [[File:Hopper (S) BE.png|32px]] [[File:Hopper (W) BE.png|32px]] [[File:Hopper (U) BE.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History||1.19.70|snap=beta 1.19.70.20|Hoppers can now collect items through all blocks that have a lower height than a full block.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Hopper (D) JE8.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
{{History||ps=1.91|Hoppers can now fill [[composter]]s.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
{{History|foot}}
==Issues==
{{Issue list}}
==Trivia==
* A [[wikipedia:Hopper (particulate collection container)|real-world hopper]] is a large, pyramidal or cone-shaped container used in industrial processes to hold particulate matter, like dust, gravel, nuts, seeds, etc., and can then dispense them from the bottom.
* A hopper can transfer 9000 items per hour, or 150 items per minute.
==Gallery==
=== Renders ===
<gallery>
Hopper (N).png
Hopper (E).png
Hopper (S).png
Hopper (W).png
</gallery>
<gallery>
Hopper (N) BE.png
Hopper (E) BE.png
Hopper (S) BE.png
Hopper (W) BE.png
</gallery>
=== Screenshots ===
<gallery>
File:Hopper screenshot 1.png|In snapshot 13w01a, the hopper item uses a 'WIP' sprite, though the item still read "Hopper".
File:13w02a Banner.png|The 13w02a Banner includes a [[minecart with TNT]] and a hopper.
</gallery>
==References==
{{Reflist}}
{{Redstone}}
{{Blocks|Utility}}
{{Items}}
[[Category:Mechanisms]]
[[Category:Redstone mechanics]]
[[Category:Mechanics]]
[[Category:Storage]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]
[[cs:Násypka]]
[[de:Trichter]]
[[el:Hopper]]
[[es:Tolva]]
[[fr:Entonnoir]]
[[it:tramoggia]]
[[ja:ホッパー]]
[[ko:호퍼]]
[[nl:Trechter]]
[[pl:Lej]]
[[pt:Funil]]
[[ru:Загрузочная воронка]]
[[uk:Лійка]]
[[zh:漏斗]]</li></ul> | 20091223-1 | Spiders and other mobs no longer spawn naturally. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 20100202 | Spiders and other mobs now spawn naturally again. However, they are currently passive. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 20100204-2 | Spiders are now hostile again. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20100213{{Extension DPL}}<ul><li>[[Eye of Ender|Eye of Ender]]<br/>{{redirect|Ender Eye|the boss|Ender Dragon|item that teleports the player to where it lands|Ender Pearl}}
{{ItemEntity
|image=Eye of Ender.png
|stackable=Yes (64)
|renewable=Yes
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|networkid='''[[JE]]''': 72
}}
An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them.
== Obtaining ==
=== Crafting ===
{{Crafting
|Blaze Powder
|Ender Pearl
|Output=Eye of Ender
|type=Miscellaneous
}}
== Usage ==
=== Locating strongholds ===
[[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]]
To locate [[stronghold]]s (and the [[end portal]]s they house):
* Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]].
** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located.
** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).
* While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.
* When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.
* After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%).
* The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify|type=current}}, or in worlds with no strongholds.
Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>See also {{bug|MC-135996}}</ref>
=== Activating end portals ===
[[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]]
Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.
{| class="wikitable sortable mw-collapsible"
|+End Portal Pre-Filled Eyes
!Eyes
!0
!1
!2
!3
!4
!5-12
|-
|Exactly
|28%
|38%
|23%
|9%
|2%
|<1%
|-
|Or More
|100%
|72%
|34%
|11%
|3%
|<1%
|}
=== Crafting ingredient ===
{{crafting usage}}
== Sounds ==
{{Edition|Java}}:<br>
Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Ender Eye death1.ogg
|sound2=Ender Eye death2.ogg
|subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=neutral
|description=When an eye of ender drops or breaks
|id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/>
|translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/>
|volume=1.3
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Ender Eye launch1.ogg
|sound2=Ender Eye launch2.ogg
|subtitle=Eye of Ender shoots
|source=neutral
|description=When an eye of ender is thrown
|id=entity.ender_eye.launch
|translationkey=subtitles.entity.ender_eye.launch
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|sound=End portal eye place1.ogg
|sound2=End portal eye place2.ogg
|sound3=End portal eye place3.ogg
|subtitle=Eye of Ender attaches
|source=block
|description=When an eye of ender is placed in an end portal frame
|id=block.end_portal_frame.fill
|translationkey=subtitles.block.end_portal_frame.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Item Frame break1.ogg
|sound2=Item Frame break2.ogg
|sound3=Item Frame break3.ogg
|source=block
|description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref>
|id=block.itemframe.break}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When an eye of ender is thrown
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|sound=End portal eye place1.ogg
|sound2=End portal eye place2.ogg
|sound3=End portal eye place3.ogg
|source=block
|description=When an eye of ender is placed in an end portal frame
|id=block.end_portal_frame.fill
|volume=0.3
|pitch=0.9/1.0/1.1
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=item
|nameid=ender_eye
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=entity
|nameid=eye_of_ender
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=item
|nameid=ender_eye
|id=433
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Eye of Ender
|spritetype=entity
|nameid=eye_of_ender_signal
|id=70
|foot=1}}
===Entity data===
The purple particles left by eyes of ender have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
:See [[Bedrock Edition level format/Entity format]].
==Advancements==
{{load advancements|Eye Spy}}
==Video ==
{{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}}
<div style="text-align:center">{{yt|E0AhoxYLomc}}</div>
==History==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.
|Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}}
{{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks.
|In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}}
{{History|||snap=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}}
{{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}}
{{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s.
|Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}}
{{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}}
{{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}}
{{History||1.7.2|snap=13w41a|Eyes of Ender now lead to the entrance of a stronghold instead of the portal room.}}
{{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}}
{{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}}
{{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}}
{{History|||snap=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173}} resolved as "Fixed"</ref>}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}}
{{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}}
{{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}}
{{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History||1.19|snap=22w11a|Eyes of Ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8-9, ~, 8-9).<ref>{{bug|MC-253394}}</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
{{History|foot}}
=== Historical images ===
<gallery>
File:Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view.
</gallery>
==Issues==
{{issue list}}
==Trivia ==
*When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand.
*Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all.
*{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command.
==Gallery==
===Screenshots===
<gallery>
Stronghold Portal Room.png|An end portal frame containing a few eyes of ender.
EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front.
</gallery>
===In other media===
<gallery>
File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX.
File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender.
</gallery>
==External links==
*[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool]
*[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring]
*[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings]
*[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool]
*[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)]
*[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)]
*[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer]
*[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file]
== References==
{{reflist}}
{{Items}}
{{entities}}
[[cs:Endové oko]]
[[de:Enderauge]]
[[es:Ojo de ender]]
[[fr:Œil de l'Ender]]
[[hu:Végzet szeme]]
[[ja:エンダーアイ]]
[[ko:엔더의 눈]]
[[nl:Enderoog]]
[[pl:Oko Endera]]
[[pt:Olho de ender]]
[[ru:Око Края]]
[[th:ดวงตาแห่งเอนเดอร์]]
[[uk:Око Краю]]
[[zh:末影之眼]]</li><li>[[Sugar|Sugar]]<br/>{{Item
| image = Sugar.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]].
== Obtaining ==
=== Mob loot ===
[[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar.
=== Crafting ===
{{Crafting
|head= 1
|Sugar Cane
|Output= Sugar
|type= Material
}}
{{Crafting
|Honey Bottle
|Output= Sugar, 3
|type= Material
|foot= 1
}}
=== Compound creation ===
Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Sugar
|6 Carbon<br>12 Hydrogen<br>6 Oxygen
|{{Crafting Table
|shapeless= 1
|A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6
|Output=Sugar}}
|}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Brewing ingredient ===
{{Brewing
|head=1
|Sugar
|Mundane Potion
|base=Water Bottle
}}
{{brewing
|foot=1
|showname=1
|Sugar
|Potion of Swiftness
}}
=== Horses ===
Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%.
== Achievements ==
{{load achievements|The Lie}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Sugar
|spritetype=item
|nameid=sugar
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|notshowbeitemforms=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sugar
|spritetype=item
|nameid=sugar
|id=416
|form=item
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|DnMFkmC7BxE}}</div>
== History ==
{{History|java beta}}
{{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}}
{{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
{{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}}
{{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}}
{{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
{{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}}
{{History||v0.7.0|Sugar is now used to craft [[cake]].}}
{{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}}
{{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s.
|Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}}
{{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
{{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar.
|Sugar is used to craft [[cake]].}}
{{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}
{{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}}
{{History|foot}}
== Issues ==
{{issue list}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022
{{Items}}
[[cs:Cukr]]
[[de:Zucker]]
[[es:Azúcar]]
[[fr:Sucre]]
[[hu:Cukor]]
[[it:Zucchero]]
[[ja:砂糖]]
[[ko:설탕]]
[[nl:Suiker]]
[[pl:Cukier]]
[[pt:Açúcar]]
[[ru:Сахар]]
[[th:น้ำตาล]]
[[uk:Цукор]]
[[zh:糖]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li></ul> | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Spiders now don't attack the player in daylight unless provoked. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20100219{{Extension DPL}}<ul><li>[[Cake|Cake]]<br/>{{Distinguish|Pumpkin Pie}}
{{Block
| title = Cake
| image = <gallery>
Cake.png|0 bites
Cake (1 bite).png|1 bite
Cake (2 bites).png|2 bites
Cake (3 bites).png|3 bites
Cake (4 bites).png|4 bites
Cake (5 bites).png|5 bites
Cake (6 bites).png|6 bites
</gallery>
|image2 = <gallery>
Cake with Candle.png|Unlit
Candle Cake (lit).png|Lit
</gallery>
| extratext = [[#Gallery|View all renders]]
| transparent = Yes
| light = '''Candle Cake''': Yes (3) when lit<br>'''Cake''': No
| tool = any
| renewable = Yes
| stackable = Yes (64){{only|bedrock|short=1}}<br>No{{only|java|short=1}}
| flammable = No
| lavasusceptible = No
}}
'''Cake''' is a [[food]] and a block that can be eaten by the player.
A '''cake with candle''' is a light-producing variation created when a [[candle]] is used on an uneaten cake.
== Obtaining ==
=== Breaking ===
Once the cake is placed, it cannot be recollected even with the use of [[Silk Touch]]. Candle cakes always drop their respective [[candle]] when broken.
{{breaking row|horizontal=1|Cake|drop=0}}
=== Chest loot ===
{{LootChestItem|cake}}
=== Crafting ===
{{Crafting
|A1=Milk Bucket
|B1=Milk Bucket
|C1=Milk Bucket
|A2=Sugar
|B2=Egg
|C2=Sugar
|A3=Wheat
|B3=Wheat
|C3=Wheat
|Output=Cake
|type=Foodstuff
|showdescription=1
|description= Empty [[bucket]]s remain in the crafting grid after crafting the cake.
}}
=== Trading ===
Expert-level farmer [[villager]]s can [[trading|sell]] cake for a single [[emerald]] each. The chance is {{frac|2|7}} {{in|je}}.
== Usage ==
{{see also|Tutorials/Hunger management}}
Unlike most [[food]], the cake cannot be eaten as an [[item]] in the hotbar. Before being eaten, it must first be placed on top of a solid [[block]]. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab.
Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores {{hunger|2}} hunger and 0.4 hunger [[Hunger#Mechanics|saturation]]. Eating all seven slices of a cake restores {{hunger|14}} hunger and 2.8 hunger saturation.
Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per [[tick]]. Multiple [[player]]s can eat from the same cake at the same time. {{IN|java}}, eating cake makes no [[sound]], unlike other foods.
As a [[redstone]] component, when connected to a [[comparator]], a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice.
Cake destroys [[Entity#Falling Blocks|falling blocks]] if placed under them, similar to a [[torch]].
=== Pandas ===
Some [[panda]]s move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location.
=== Composting ===
Placing a cake into a [[composter]] raises the compost level by 1.
=== Piston interactivity ===
A cake is broken when pushed by a [[piston]], and it drops nothing.
=== Cakes with candles ===
[[File:Cake with Candle.png|thumb|upright|A cake with candle created by placing a candle on an uneaten cake.]]
{{control|Using}} a [[candle]] on an uneaten cake creates a candle cake of that color (including uncolored). Eating the cake causes the candle to drop.
{{control|Using}} [[flint and steel]], [[fire charge]], or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit light level of 3. Clicking on the lit candle (but not the cake) extinguishes it.
== Sounds ==
=== Generic ===
{{Sound table/Block/Wool}}
=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Cake add_candle1.ogg
|sound2=Cake add_candle2.ogg
|sound3=Cake add_candle3.ogg
|subtitle=Cake squishes
|source=Blocks
|description=When a [[candle]] is placed on a cake
|id=block.cake.add_candle
|translationkey=subtitles.block.cake.add_candle
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Cake add_candle1.ogg
|sound2=Cake add_candle2.ogg
|sound3=Cake add_candle3.ogg
|source=block
|description=When a candle is placed on a cake
|id=cake.add_candle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Burp.ogg
|source=player
|description=After a player eats a cake
|id=random.burp
|volume=0.5
|pitch=0.9-1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cake
|spritetype=block
|nameid=cake}}
{{ID table
|displayname=Cake with Candle
|spritename=candle-cake
|spritetype=block
|nameid=candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with White Candle
|spritename=white-candle-cake
|spritetype=block
|nameid=white_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Orange Candle
|spritename=orange-candle-cake
|spritetype=block
|nameid=orange_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Magenta Candle
|spritename=magenta-candle-cake
|spritetype=block
|nameid=magenta_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Light Blue Candle
|spritename=light-blue-candle-cake
|spritetype=block
|nameid=light_blue_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Yellow Candle
|spritename=yellow-candle-cake
|spritetype=block
|nameid=yellow_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Lime Candle
|spritename=lime-candle-cake
|spritetype=block
|nameid=lime_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Pink Candle
|spritename=pink-candle-cake
|spritetype=block
|nameid=pink_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Gray Candle
|spritename=gray-candle-cake
|spritetype=block
|nameid=gray_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Light Gray Candle
|spritename=light-gray-candle-cake
|spritetype=block
|nameid=light_gray_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Cyan Candle
|spritename=cyan-candle-cake
|spritetype=block
|nameid=cyan_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Purple Candle
|spritename=purple-candle-cake
|spritetype=block
|nameid=purple_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Blue Candle
|spritename=blue-candle-cake
|spritetype=block
|nameid=blue_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Brown Candle
|spritename=brown-candle-cake
|spritetype=block
|nameid=brown_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Green Candle
|spritename=green-candle-cake
|spritetype=block
|nameid=green_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Red Candle
|spritename=red-candle-cake
|spritetype=block
|nameid=red_candle_cake
|blocktags=candle_cakes
|form=block}}
{{ID table
|displayname=Cake with Black Candle
|spritename=black-candle-cake
|spritetype=block
|nameid=black_candle_cake
|blocktags=candle_cakes
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Cake
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=cake
|spritetype=block
|nameid=cake
|id=92
|form=block
|itemform=item.cake}}
{{ID table
|displayname=Item
|spritename=cake
|spritetype=item
|nameid=cake
|id=417
|form=item}}
{{ID table
|displayname=Cake with Candle
|spritename=candle-cake
|spritetype=block
|nameid=candle_cake
|blocktags=candle_cakes
|form=block
|id=684}}
{{ID table
|displayname=Cake with White Candle
|spritename=white-candle-cake
|spritetype=block
|nameid=white_candle_cake
|blocktags=candle_cakes
|form=block
|id=685}}
{{ID table
|displayname=Cake with Orange Candle
|spritename=orange-candle-cake
|spritetype=block
|nameid=orange_candle_cake
|blocktags=candle_cakes
|form=block
|id=686}}
{{ID table
|displayname=Cake with Magenta Candle
|spritename=magenta-candle-cake
|spritetype=block
|nameid=magenta_candle_cake
|blocktags=candle_cakes
|form=block
|id=687}}
{{ID table
|displayname=Cake with Light Blue Candle
|spritename=light-blue-candle-cake
|spritetype=block
|nameid=light_blue_candle_cake
|blocktags=candle_cakes
|form=block
|id=688}}
{{ID table
|displayname=Cake with Yellow Candle
|spritename=yellow-candle-cake
|spritetype=block
|nameid=yellow_candle_cake
|blocktags=candle_cakes
|form=block
|id=689}}
{{ID table
|displayname=Cake with Lime Candle
|spritename=lime-candle-cake
|spritetype=block
|nameid=lime_candle_cake
|blocktags=candle_cakes
|form=block
|id=690}}
{{ID table
|displayname=Cake with Pink Candle
|spritename=pink-candle-cake
|spritetype=block
|nameid=pink_candle_cake
|blocktags=candle_cakes
|form=block
|id=691}}
{{ID table
|displayname=Cake with Gray Candle
|spritename=gray-candle-cake
|spritetype=block
|nameid=gray_candle_cake
|blocktags=candle_cakes
|form=block
|id=692}}
{{ID table
|displayname=Cake with Light Gray Candle
|spritename=light-gray-candle-cake
|spritetype=block
|nameid=light_gray_candle_cake
|blocktags=candle_cakes
|form=block
|id=693}}
{{ID table
|displayname=Cake with Cyan Candle
|spritename=cyan-candle-cake
|spritetype=block
|nameid=cyan_candle_cake
|blocktags=candle_cakes
|form=block
|id=694}}
{{ID table
|displayname=Cake with Purple Candle
|spritename=purple-candle-cake
|spritetype=block
|nameid=purple_candle_cake
|blocktags=candle_cakes
|form=block
|id=695}}
{{ID table
|displayname=Cake with Blue Candle
|spritename=blue-candle-cake
|spritetype=block
|nameid=blue_candle_cake
|blocktags=candle_cakes
|form=block
|id=696}}
{{ID table
|displayname=Cake with Brown Candle
|spritename=brown-candle-cake
|spritetype=block
|nameid=brown_candle_cake
|blocktags=candle_cakes
|form=block
|id=697}}
{{ID table
|displayname=Cake with Green Candle
|spritename=green-candle-cake
|spritetype=block
|nameid=green_candle_cake
|blocktags=candle_cakes
|form=block
|id=698}}
{{ID table
|displayname=Cake with Red Candle
|spritename=red-candle-cake
|spritetype=block
|nameid=red_candle_cake
|blocktags=candle_cakes
|form=block
|id=699}}
{{ID table
|displayname=Cake with Black Candle
|spritename=black-candle-cake
|spritetype=block
|nameid=black_candle_cake
|blocktags=candle_cakes
|form=block
|id=700
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Achievements ==
{{load achievements|The Lie;Birthday Song}}
== Advancements ==
{{load advancements|Birthday Song}}
== History ==
{{info needed section|{{bug|MC-45375}}}}
{{History|java beta}}
{{History||November 23, 2010|link={{tweet|notch|7118994444124160}}|[[Notch]] stated if ''Minecraft'' won the [[2010 Indie of the Year Awards]], he would add cake to ''Minecraft''.}}
{{History||1.2|[[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Since ''Minecraft'' won the title, cake has been added.
|Cake heals {{hp|18}}.
|[[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] Cakes with six and seven bites exist, but are not accessible.
|[[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]]<br>[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]]<br>Cakes with eight through fifteen bites also exist. These have a glitched appearance, with misaligned cake textures as well as the block [[placeholder texture]] on the bottom (as the texture next to the bottom of the cake on [[terrain.png]], which it overflows to, is itself a placeholder).}}
{{History||1.5|[[Achievements/Java Edition|Achievements]] have been added, including "The Lie", which is rewarded when the [[player]] crafts a cake.}}
{{History||1.7|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]]<br>The cake side texture shown from underneath has flipped to the other side.}}
{{History||1.8|snap=Pre-release|Cake now restores {{hunger|12}}.
|[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]]<br>Cakes with data 8 through 15 now use the red mushroom block texture with the addition of the red [[mushroom block]].
|Dropped cake items{{info needed|the proper item form, or the unobtainable one?}} no longer appear larger than normal blocks.}}
{{History|||snap=?|Cake is available both in item and block forms in the creative inventory.}}
{{History|java}}
{{History||1.0.0|snap=?|Cake blocks have been removed from creative.}}
{{History||1.2.1|snap=?|When cake is crafted, the empty [[bucket]]s are now moved to the [[player]]'s [[inventory]], rather than staying in the [[crafting]] grid.}}
{{History||1.5|snap=13w02a|[[File:Cake JE2.png|32px]] [[File:Cake (1 bite) JE2.png|32px]] [[File:Cake (2 bites) JE2.png|32px]] [[File:Cake (3 bites) JE2.png|32px]] [[File:Cake (4 bites) JE2.png|32px]] [[File:Cake (5 bites) JE2.png|32px]] [[File:Cake (6 bites) JE2.png|32px]] Cakes now use the inside texture for all orthogonal faces.
|[[File:Cake (8 bites) JE4.png|32px]] [[File:Cake (9 bites) JE4.png|32px]] [[File:Cake (10 bites) JE4.png|32px]] [[File:Cake (11 bites) JE4.png|32px]] [[File:Cake (12 bites) JE4.png|32px]] [[File:Cake (13 bites) JE4.png|32px]] [[File:Cake (14 bites) JE4.png|32px]] [[File:Cake (15 bites) JE4.png|32px]]<br>[[File:Cake (8 bites) JE4 (facing NWU).png|32px]] [[File:Cake (9 bites) JE4 (facing NWU).png|32px]] [[File:Cake (10 bites) JE4 (facing NWU).png|32px]] [[File:Cake (11 bites) JE4 (facing NWU).png|32px]] [[File:Cake (12 bites) JE4 (facing NWU).png|32px]] [[File:Cake (13 bites) JE4 (facing NWU).png|32px]] [[File:Cake (14 bites) JE4 (facing NWU).png|32px]] [[File:Cake (15 bites) JE4 (facing NWU).png|32px]]<br>With the advent of major changes in texture storage and architecture, overeaten cakes now display other parts of cakes as well as part of a crop texture.
|From this version up until 14w08a, overeaten cakes start to draw from the textures next to them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overeaten cakes change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
{{History|||snap=13w03a|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] Cakes now use the outside side texture for the sides again.<ref>{{bug|MC-7119}}</ref>
|[[File:Cake (8 bites) JE5.png|32px]] [[File:Cake (9 bites) JE5.png|32px]] [[File:Cake (10 bites) JE5.png|32px]] [[File:Cake (11 bites) JE5.png|32px]] [[File:Cake (12 bites) JE5.png|32px]] [[File:Cake (13 bites) JE5.png|32px]] [[File:Cake (14 bites) JE5.png|32px]] [[File:Cake (15 bites) JE5.png|32px]]<br>[[File:Cake (8 bites) JE5 (facing NWU).png|32px]] [[File:Cake (9 bites) JE5 (facing NWU).png|32px]] [[File:Cake (10 bites) JE5 (facing NWU).png|32px]] [[File:Cake (11 bites) JE5 (facing NWU).png|32px]] [[File:Cake (12 bites) JE5 (facing NWU).png|32px]] [[File:Cake (13 bites) JE5 (facing NWU).png|32px]] [[File:Cake (14 bites) JE5 (facing NWU).png|32px]] [[File:Cake (15 bites) JE5 (facing NWU).png|32px]]<br>Overeaten cakes now display a different part of the cake texture than before.}}
{{History|||snap=13w09a|[[File:Cake (8 bites) JE6.png|32px]] [[File:Cake (9 bites) JE6.png|32px]] [[File:Cake (10 bites) JE6.png|32px]] [[File:Cake (11 bites) JE6.png|32px]] [[File:Cake (12 bites) JE6.png|32px]] [[File:Cake (13 bites) JE6.png|32px]] [[File:Cake (14 bites) JE6.png|32px]] [[File:Cake (15 bites) JE6.png|32px]]<br>[[File:Cake (8 bites) JE6 (facing NWU).png|32px]] [[File:Cake (9 bites) JE6 (facing NWU).png|32px]] [[File:Cake (10 bites) JE6 (facing NWU).png|32px]] [[File:Cake (11 bites) JE6 (facing NWU).png|32px]] [[File:Cake (12 bites) JE6 (facing NWU).png|32px]] [[File:Cake (13 bites) JE6 (facing NWU).png|32px]] [[File:Cake (14 bites) JE6 (facing NWU).png|32px]] [[File:Cake (15 bites) JE6 (facing NWU).png|32px]]<br>Overeaten cakes now display a crop texture on the side.}}
{{History||1.6.1|snap=13w17a|[[File:Cake (8 bites) JE7.png|32px]] [[File:Cake (9 bites) JE7.png|32px]] [[File:Cake (10 bites) JE7.png|32px]] [[File:Cake (11 bites) JE7.png|32px]] [[File:Cake (12 bites) JE7.png|32px]] [[File:Cake (13 bites) JE7.png|32px]] [[File:Cake (14 bites) JE7.png|32px]] [[File:Cake (15 bites) JE7.png|32px]]<br>[[File:Cake (8 bites) JE7 (facing NWU).png|32px]] [[File:Cake (9 bites) JE7 (facing NWU).png|32px]] [[File:Cake (10 bites) JE7 (facing NWU).png|32px]] [[File:Cake (11 bites) JE7 (facing NWU).png|32px]] [[File:Cake (12 bites) JE7 (facing NWU).png|32px]] [[File:Cake (13 bites) JE7 (facing NWU).png|32px]] [[File:Cake (14 bites) JE7 (facing NWU).png|32px]] [[File:Cake (15 bites) JE7 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the powered [[redstone comparator]] texture.}}
{{History|||snap=13w18a|[[File:Cake (8 bites) JE8.png|32px]] [[File:Cake (9 bites) JE8.png|32px]] [[File:Cake (10 bites) JE8.png|32px]] [[File:Cake (11 bites) JE8.png|32px]] [[File:Cake (12 bites) JE8.png|32px]] [[File:Cake (13 bites) JE8.png|32px]] [[File:Cake (14 bites) JE8.png|32px]] [[File:Cake (15 bites) JE8.png|32px]]<br>[[File:Cake (8 bites) JE8 (facing NWU).png|32px]] [[File:Cake (9 bites) JE8 (facing NWU).png|32px]] [[File:Cake (10 bites) JE8 (facing NWU).png|32px]] [[File:Cake (11 bites) JE8 (facing NWU).png|32px]] [[File:Cake (12 bites) JE8 (facing NWU).png|32px]] [[File:Cake (13 bites) JE8 (facing NWU).png|32px]] [[File:Cake (14 bites) JE8 (facing NWU).png|32px]] [[File:Cake (15 bites) JE8 (facing NWU).png|32px]]<br>Overeaten cakes now display the [[carrots]] texture. The inside underside also uses the feet of the [[cauldron]].}}
{{History||1.7.2|snap=13w41a|[[File:Cake (8 bites) JE9.png|32px]] [[File:Cake (9 bites) JE9.png|32px]] [[File:Cake (10 bites) JE9.png|32px]] [[File:Cake (11 bites) JE9.png|32px]] [[File:Cake (12 bites) JE9.png|32px]] [[File:Cake (13 bites) JE9.png|32px]] [[File:Cake (14 bites) JE9.png|32px]] [[File:Cake (15 bites) JE9.png|32px]]<br>[[File:Cake (8 bites) JE9 (facing NWU).png|32px]] [[File:Cake (9 bites) JE9 (facing NWU).png|32px]] [[File:Cake (10 bites) JE9 (facing NWU).png|32px]] [[File:Cake (11 bites) JE9 (facing NWU).png|32px]] [[File:Cake (12 bites) JE9 (facing NWU).png|32px]] [[File:Cake (13 bites) JE9 (facing NWU).png|32px]] [[File:Cake (14 bites) JE9 (facing NWU).png|32px]] [[File:Cake (15 bites) JE9 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the block breaking texture, and the texture of the [[block of diamond]] inside.}}
{{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] Cakes with data values 7 and above now [[Missing model|have no model]].}}
{{History|||snap=14w28a|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately.
|Cake now emits a [[redstone comparator|comparator]] signal.
|When cake is crafted, empty [[bucket]]s now stay in the [[crafting table]].}}
{{History||1.9|snap=15w37a|Cake can no longer be eaten in survival with the primary attack (left-click).}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 92, and the item's 354.}}
{{History||1.14|snap=18w43a|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]<br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.
|Cakes can now be eaten by [[panda]]s when they are thrown to them.}}
{{History|||snap=19w03a|Placing a cake into the new [[composter]] now raises the compost level by 1.}}
{{History|||snap=19w08a|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s have been changed, this time to have a large cherry in the middle to match its block counterpart.}}
{{History||May 17–20, 2019|link=none|[[File:10 years cake render.png|32px]] Cakes now display a "10" above them, textured with [[white concrete]], to celebrate the 10 year anniversary of the first public version of ''Minecraft'' ([[0.0.11a]]) being released.}}
{{History||1.17|snap=20w45a|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE1.png|32px]] [[File:White Candle Cake (lit) JE1.png|32px]] [[File:Light Gray Candle Cake (lit) JE1.png|32px]] [[File:Gray Candle Cake (lit) JE1.png|32px]] [[File:Black Candle Cake (lit) JE1.png|32px]] [[File:Brown Candle Cake (lit) JE1.png|32px]] [[File:Red Candle Cake (lit) JE1.png|32px]] [[File:Orange Candle Cake (lit) JE1.png|32px]] [[File:Yellow Candle Cake (lit) JE1.png|32px]] [[File:Lime Candle Cake (lit) JE1.png|32px]] [[File:Green Candle Cake (lit) JE1.png|32px]] [[File:Cyan Candle Cake (lit) JE1.png|32px]] [[File:Light Blue Candle Cake (lit) JE1.png|32px]] [[File:Blue Candle Cake (lit) JE1.png|32px]] [[File:Purple Candle Cake (lit) JE1.png|32px]] [[File:Magenta Candle Cake (lit) JE1.png|32px]] [[File:Pink Candle Cake (lit) JE1.png|32px]] Added candle cakes.}}
{{History||1.17|snap=21w19a|The name of "Candle Cake" has been changed to "Cake with Candle".}}
{{History||1.17|snap=Pre-release 3|[[File:Candle Cake (lit) JE2.png|32px]] [[File:White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]][[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Changed lit cake with candle textures.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.
|Cake restores {{hp|18}}.}}
{{History||v0.12.1|snap=build 1|Cake now restore {{hunger|12}}.}}
{{History||v0.14.0|snap=build 1|Cake can now be used to emit a [[redstone comparator|comparator]] signal.}}
{{History||v0.15.0|snap=?|Cake currently does not show its inside texture on two or more bites.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now [[trading|sell]] cake for one [[emerald]].}}
{{History|bedrock}}
{{History||unknown|Cake is now stackable.}}
{{History||1.4.0|snap=beta 1.2.14.2|Cake can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Cake, as a dropped [[item]], can now be eaten by [[panda]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cake BE2.png|32px]] [[File:Cake (1 bite) BE2.png|32px]] [[File:Cake (2 bites) BE2.png|32px]] [[File:Cake (3 bites) BE2.png|32px]] [[File:Cake (4 bites) BE2.png|32px]] [[File:Cake (5 bites) BE2.png|32px]] [[File:Cake (6 bites) BE2.png|32px]] <br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Cake can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Cake [[trading|sold]] by farmers now has a 50% chance to cost 8 [[emerald]]s.}}
{{History|||snap=beta 1.11.0.5|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s has been changed, once again.}}
{{History|||snap=beta 1.11.0.7|Cake [[trading|trades]] from farmer [[villager]]s have been reverted.}}
{{History||1.16.0|snap=beta 1.15.0.53|Cake now shows its inside texture on two or more bites.}}
{{History||1.17.10|snap=beta 1.17.10.22|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE2.png|32px]] [[File: White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]] [[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Added candle cakes.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}}
{{History||xbox=TU6|Cake has been made stackable, as a then-version exclusive.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]{{verify|Are these the textures/models used?}}<br>[[File:Cake (item) JE2 BE2.png|32px]] The single, lone texture of cake has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}}
{{History|foot}}
=== Cake "item" ===
{{:Technical blocks/Cake}}
== Issues ==
{{issue list}}
== Trivia ==
=== Interaction ===
* Because cake is only {{frac|7|8}} blocks wide, it is possible to stand on the edge of a [[block]] beneath a cake.
* It is possible to place cake on top of another cake by placing a cake on the ground, then placing another cake on the side of a block above and to the side of the first cake, similar to placing [[torch]]es on a [[chest]]. Eating the lower cake causes the upper cake to disappear, as does mining out the block of cake it is sitting on.
* It is also possible to place any block on top of cakes (including another cake) by [[sneaking]] and placing the block on top of a cake.
* [[Mob]]s on top of cakes rotate while attempting to move, a pathfinding oversight shared with [[fence]]s.
* If cake is placed in a hole one block deep, players can get across the hole without jumping, although a player standing on the cake must jump to get out of the hole.
* Cake can be used to create a functioning staircase, by placing a cake on each level of a 1 block by 1 block incline. This would be one of the most labor-intensive staircases available, given the requirements to craft a cake, compared to any other method of creating a staircase. This staircase is also extremely overpowered when combined with a horse being one of the fastest forms of travel.
*At some point, it was possible to push cakes into the void using pistons.<ref>https://www.youtube.com/watch?v=GxniEMGBXC4&t=340s</ref>
=== Miscellaneous ===
[[File:IOTY.png|thumb|100px|The 2010 Indie of the Year Awards logo.]]
* Cake was added to ''[[Minecraft]]'' following the ModDB [[2010 Indie of the Year Awards]]. [[Notch]] agreed to add cake to ''Minecraft'' if it won, which led to a campaign called "The Quest For Cake". ''Minecraft'' won 3 of the 7 awards, including the "Indie of the Year" award.
* Placing a cake makes the same sound as placing [[wool]].
* The player can place cake on top of a [[bed]], and while [[sleeping]], the cake shows on the player's screen as if it were on top of their head.
* The name of the achievement for crafting a cake is a reference to the internet meme "The Cake is a Lie", which originated from [[wikipedia:Valve Corporation|Valve Software's]] game, ''[[wikipedia:Portal (video game)#Plot|Portal]]''.
* On May 17, 2019, for the [https://www.minecraft.net/en-us/10th-anniversary 10th anniversary] of ''Minecraft'', the cake [[model]] was changed to display a "10" above it, made of [[white concrete]].
* Unlike most foods, cakes don't count towards the advancement "[[A Balanced Diet]]" {{in|java}}.<ref>{{bug|MC-117561}}</ref>
== Gallery ==
=== Renders ===
{{hidden begin}}
<div style="clear: both"></div>
<gallery>
Cake.png
Cake (1 bite).png
Cake (2 bites).png
Cake (3 bites).png
Cake (4 bites).png
Cake (5 bites).png
Cake (6 bites).png
</gallery>
<gallery>
Cake with Candle.png
Cake with White Candle.png
Cake with Light Gray Candle.png
Cake with Gray Candle.png
Cake with Black Candle.png
Cake with Brown Candle.png
Cake with Red Candle.png
Cake with Orange Candle.png
Cake with Yellow Candle.png
Cake with Lime Candle.png
Cake with Green Candle.png
Cake with Cyan Candle.png
Cake with Light Blue Candle.png
Cake with Blue Candle.png
Cake with Purple Candle.png
Cake with Magenta Candle.png
Cake with Pink Candle.png
</gallery>
<gallery>
Candle Cake (lit).png
White Candle Cake (lit).png
Light Gray Candle Cake (lit).png
Gray Candle Cake (lit).png
Black Candle Cake (lit).png
Brown Candle Cake (lit).png
Red Candle Cake (lit).png
Orange Candle Cake (lit).png
Yellow Candle Cake (lit).png
Lime Candle Cake (lit).png
Green Candle Cake (lit).png
Cyan Candle Cake (lit).png
Light Blue Candle Cake (lit).png
Blue Candle Cake (lit).png
Purple Candle Cake (lit).png
Magenta Candle Cake (lit).png
Pink Candle Cake (lit).png
</gallery>
{{hidden end}}
=== In-game ===
<gallery>
Cakes stacked.png|A cake placed on top of another.
Cakeeating.png|The sizes of cake when eaten.
10 Years Cake.jpg|The 10-years cake [[model]] placed in the world.
</gallery>
== References ==
{{Reflist}}
{{Blocks|Utility}}
{{Items}}
[[Category:Food]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[cs:Dort]]
[[de:Kuchen]]
[[es:Tarta]]
[[fr:Gâteau]]
[[hu:Torta]]
[[it:Torta]]
[[ja:ケーキ]]
[[ko:케이크]]
[[nl:Taart]]
[[pl:Ciasto]]
[[pt:Bolo]]
[[ru:Торт]]
[[th:เค้ก]]
[[tr:Pasta]]
[[uk:Торт]]
[[zh:蛋糕]]</li><li>[[Leggings|Leggings]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{Item
| image = <gallery>
Leather Pants.png | Leather
Chainmail Leggings.png | Chainmail
Iron Leggings.png | Iron
Diamond Leggings.png | Diamond
Golden Leggings.png | Golden
Netherite Leggings.png | Netherite
</gallery>
| durability =
* Leather: 75
* Chainmail: 225
* Iron: 225
* Golden: 105
* Diamond: 495
* Netherite: 555
| renewable =
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Leggings''' are a type of [[armor]] that covers the lower body of the player. There are six types of leggings: '''leather pants'''<ref group=fn>Known as '''leather trousers''' in British English variant.{{only|java}}</ref>, '''chainmail leggings''', '''iron leggings''', '''diamond leggings''', '''gold leggings''', and '''netherite leggings'''.
== Obtaining ==
=== Crafting ===
{{crafting
|head=1
|showname=0
|showdescription=1
|name=Leggings
|A1= Leather;Gold Ingot;Iron Ingot;Diamond
|B1= Leather;Gold Ingot;Iron Ingot;Diamond
|C1= Leather;Gold Ingot;Iron Ingot;Diamond
|A2= Leather;Gold Ingot;Iron Ingot;Diamond
|C2= Leather;Gold Ingot;Iron Ingot;Diamond
|A3= Leather;Gold Ingot;Iron Ingot;Diamond
|C3= Leather;Gold Ingot;Iron Ingot;Diamond
|Output= Leather Pants;Golden Leggings;Iron Leggings;Diamond Leggings
|type= Combat
}}
{{crafting
|foot=1
|ignoreusage=1
|name=Leggings
|ingredients=Damaged Matching Leggings
|Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Output= Leather Pants; Golden Leggings; Chainmail Leggings; Iron Leggings; Diamond Leggings; Netherite Leggings
|description= The durability of the two leggings is added together, plus an extra 5% durability. Removes any enchantments.
|type= Combat
}}
=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Leggings
|Netherite Ingot
|Netherite Leggings
|description=
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=Damaged Matching Leggings
|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
|Leather Pants; Chainmail Leggings; Iron Leggings; Golden Leggings; Diamond Leggings; Netherite Leggings
|description=The durability of the two leggings are added together, plus an extra 5% durability.
}}
==== [[Anvil mechanics#Unit repair|Unit repair]] ====
Leggings may be repaired on an [[anvil]] by combining them with their corresponding crafting material (leather, gold ingots, iron ingots, diamonds, or netherite ingots), with each repair material restoring 25% of the leggings' maximum durability, rounded down. Any enchantments are retained. Chainmail leggings may be repaired in this way with iron ingots. Leggings may also be repaired by crafting them together with another pair of leggings of the same material, although enchantments are lost.
=== Mob loot ===
If a [[zombie]], [[piglin]], [[zombie pigman]] or [[skeleton]] is wearing armor, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop leggings upon death. The leggings are usually badly damaged and may be enchanted.
[[Vindicator]]s and [[pillager]]s spawn in [[raid]]s have a chance to drop iron leggings, which are usually badly damaged, and may be enchanted.
=== Chest loot ===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather pants.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}}
=== Trading ===
{{IN|java}}, novice-level armorer villagers have a 40% chance to sell iron leggings for 7 emeralds. Apprentice-level armorer villagers have a 50% chance to sell chainmail leggings for 3 emeralds. Expert-level armorer villagers always sell enchanted diamond leggings for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell randomly dyed<ref group="note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> leather pants for 3 emeralds.
Armorer villagers may give the players with the [[Hero of the Village]] effect chainmail leggings. {{only|java}}
{{IN|bedrock}}, novice-level armorer villagers have a 25% chance of selling iron leggings for 7 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail leggings for 3 emeralds. Expert-level armorers have a 50% chance to sell enchanted diamond leggings for 14 emeralds. Novice-level leatherworker villagers have 50% chance to sell leather pants for 3 emeralds.
{{notelist|columns=1}}
== Usage ==
Leggings can be placed in the 3rd armor slot of a player's [[inventory]] for activation.
=== Defense points ===
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the number of defense points added by leggings.
{| class="wikitable" data-description="Defense points"
|-
!scope="col" | Material
!scope="col" | Defense points
|-
!scope="row" | Leather
| {{armor|2}}
|-
!scope="row" | Golden
| {{armor|3}}
|-
!scope="row" | Chain
| {{armor|4}}
|-
!scope="row" | Iron
| {{armor|5}}
|-
!scope="row" | Diamond
| rowspan="2" | {{armor|6}}
|-
!scope="row" | Netherite
|}
=== Knockback resistance ===
Netherite leggings provide 10% knockback resistance.
=== Durability ===
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken but not protected by that armor (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits leggings can endure.
Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
{| class="wikitable" data-description="Durability"
|-
! Material
!Durability
|-
!scope="row" | Leather
| 75
|-
!scope="row" | Golden
| 105
|-
!scope="row" | Chain/Iron
| 225
|-
!scope="row" | Diamond
| 495
|-
!scope="row" | Netherite
| 555
|}
=== Enchantments ===
Leggings can receive the following [[enchantment]]s:
{| class="wikitable"
|-
! Enchantment !! Max Level !! Notes
|-
| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Unbreaking]] || III ||
|-
| [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
|-
| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
|-
| [[Swift Sneak]] || III || <ref group=note name="anvil"/>
|}
{{notelist}}
=== Smelting usage ===
{{Smelting|showname=1|Iron Leggings;Chainmail Leggings;Golden Leggings|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' leggings and pick them up, examining them for 6 to 8 seconds. Piglins can wear other leggings but are not attracted to them. They prefer stronger leggings over weaker leggings, with one exception: They always prefer golden leggings over all other leggings, throwing out stronger leggings in favor of gold leggings. Enchanted leggings are preferred over unenchanted leggings.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When leather leggings are equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When chainmail leggings are equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When iron leggings are equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When gold leggings are equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When diamond leggings are equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When netherite leggings are equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a pair of leggings' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When leather leggings are equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When chain leggings are equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When iron leggings are equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When gold leggings are equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When diamond leggings are equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When netherite leggings are equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When leather leggings are dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When leather leggings' dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of leggings' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Pants
|spritetype=item
|nameid=leather_leggings
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Leggings
|spritetype=item
|nameid=chainmail_leggings
|form=item}}
{{ID table
|displayname=Iron Leggings
|spritetype=item
|nameid=iron_leggings
|form=item}}
{{ID table
|displayname=Diamond Leggings
|spritetype=item
|nameid=diamond_leggings
|form=item}}
{{ID table
|displayname=Golden Leggings
|spritetype=item
|nameid=golden_leggings
|form=item}}
{{ID table
|displayname=Netherite Leggings
|spritetype=item
|nameid=netherite_leggings
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Pants
|spritetype=item
|nameid=leather_leggings
|id=337
|form=item}}
{{ID table
|displayname=Chainmail Leggings
|spritetype=item
|nameid=chainmail_leggings
|id=341
|form=item}}
{{ID table
|displayname=Iron Leggings
|spritetype=item
|nameid=iron_leggings
|id=345
|form=item}}
{{ID table
|displayname=Diamond Leggings
|spritetype=item
|nameid=diamond_leggings
|id=349
|form=item}}
{{ID table
|displayname=Golden Leggings
|spritetype=item
|nameid=golden_leggings
|id=353
|form=item}}
{{ID table
|displayname=Netherite Leggings
|spritetype=item
|nameid=netherite_leggings
|id=611
|form=item
|foot=1}}
=== Item data ===
When leather pants are dyed, it has the following NBT:
<div class="treeview">
* {{nbt|compound|tag}}: Parent tag.
** {{nbt|compound|display}}: Display properties.
*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the red, green, and blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>
== Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}
== Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}
== History ==
{{Cleanup|Split history into just leggings history}}
{{Needs render|type=old|Add of armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Studded Leggings (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded leggings]] are now able to be seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.}}
{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included leggings.}}
{{History||20100212-1|Added leggings models.{{more info|No armor sets were added until later, what does this mean?}}
|[[File:Indev 20100212 armor.png|50px]] Leggings models are now displayed on the [[player]] in the [[inventory]].{{more info|No armor sets were added until later, what does this mean?}}}}
{{History||20100218|[[File:Leather Pants JE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added cloth leggings, which have been given the textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.
|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chain leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added gold leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added diamond leggings.
|Leggings can be [[crafting|crafted]] and worn.
|Leggings now function, giving {{Armor|6}}. Leggings have limited [[item durability|durability]], with lower tier leggings less durable than higher tier leggings.}}
{{History|java alpha}}
{{History||v1.0.8|"Wool leggings" have been renamed to "leather leggings".{{verify|Were they "pants" or "leggings" at the time? If not, when did the name change?}}
|Leather pants are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including leggings, are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron leggings can be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Leggings can be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron leggings can be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can be used to equip leggings.}}
{{History|||snap=12w21a|Chain leggings can be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds.
|Blacksmith villagers now sell diamond leggings for 11–13 emeralds.
|Blacksmith villagers now sell iron leggings for 8–9 emeralds.
|Butchers now sell leather pants for 2–3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including leggings.}}
{{History|||snap=12w34a|Leather pants can be dyed by [[crafting]] leather pants with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather pants on a [[cauldron]] with [[water]].
|[[File:Leather Pants JE2.png|32px]] [[File:Leather Pants (item) JE2.png|32px]] Default leather pants are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather pants are now more saturated and have a slight tint of tan in respect to the default armor color.
|[[Wither skeleton]]s can now spawn wearing leggings.}}
{{History|||snap=12w37a|[[File:Leather Pants (item) JE3 BE2.png|32px]]{{info needed|needs updating.}}[[Category:Needs updating]] Leather leggings now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similar-colored leather armor.
|Leather pants now have knee pads, which has changed the texture from [[File:Leather Pants JE2.png|32px]] to [[File:Leather Pants JE3 BE1.png|32px]].}}
{{History||1.5|snap=13w04a|Leggings in the [[player]]'s hand can be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with leggings.}}
{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds.
|Armorer villagers no longer sell diamond leggings.
|Armorer villagers no longer sell iron leggings.
|Leatherworkers now sell leather pants for 2–4 emeralds.}}
{{History|||snap=14w05a|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Leggings are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain leggings [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond leggings can be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Leggings' [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor value and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Leggings' durability affecting value has been removed.
|Leggings now have an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for leggings.}}
{{History|||snap=16w02a|Armor value and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}
{{History||1.11.1|snap=16w50a|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain leggings smelt into iron nuggets.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 300 (Leather), 304 (Chainmail), 308 (Iron), 312 (Diamond), and 316 (Golden).}}
{{History|||snap=18w11a|Enchanted leather pants can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|Chain leggings have been renamed to "chainmail leggings".}}
{{History||1.14|snap=18w43a|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather leggings have been changed.
|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.
|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.
|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of gold leggings have been changed.
|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}
{{History|||snap=18w48a|Leather pants can be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=19w08a|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The texture of gold leggings [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond leggings, making diamond leggings effectively [[renewable resource|renewable]] again.
|Leather pants sold by leatherworker villagers are now randomly [[dye]]d.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail leggings to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Leggings JE1.png|32px]] [[File:Netherite Leggings (item) JE1.png|32px]] Added netherite leggings.
|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].}}
{{History|||snap=20w09a|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The textures of diamond leggings [[item]]s have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Leggings JE2.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] The texture of netherite leggings have been changed.
|Netherite leggings can no longer be [[crafting|crafted]].
|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].}}
{{History|||snap=20w16a|Netherite leggings now generate randomly enchanted in [[bastion remnant]] chests.
|Golden leggings now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds leggings now generate in place of netherite leggings in bastion remnant [[chest]]s.}}
{{History||1.16.4|snap=Pre-release 1|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}
{{History||1.18.2|snap=22w03a|Netherite leggings knockback resistance is no longer random.}}
{{History||1.19|snap=22w12a|Added the [[Swift Sneak]] enchantment, which can be applied only to leggings.}}
{{History|||snap=22w13a|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather leggings can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond leggings to netherite leggings now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather pants can now be trimmed using a smithing table.|Leggings can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Leggings can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Leggings can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather pants.
|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond leggings.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Pants (item) JE3 BE2.png|32px]] The leather pants sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron leggings now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Leggings can be worn by mobs.
|Chainmail leggings can be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Pants JE3 BE2.png|32px]] Leather armor can be dyed and the model has been updated.}}
{{History||v0.15.0|snap=build 1|Leggings can be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron leggings and enchanted diamond leggings can be found inside [[chest]]s within [[end city]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail leggings are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail leggings now generate in [[buried treasure]] chests.
|Enchanted leather leggings can be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron leggings now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather pants can be found inside plains village tannery chests.
|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather pants have been changed.
|[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.
|[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.
|[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of golden leggings have been changed.
|[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron leggings now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]], and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather leggings can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron leggings.
|Leather pants are now [[trading|sold]] by leather worker [[villager]]s.
|Iron leggings and diamond leggings are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The textures of golden leggings [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Leggings BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] Added netherite leggings.
|Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].
|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The texture of diamond leggings has been changed.
|Golden leggings can be obtained from [[piglin]]s wearing [[armor]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Netherite leggings can no longer be [[crafting|crafted]].
|Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].
|Golden leggings can be found in [[ruined portal]] chests.
|Golden and netherite leggings can be found in [[bastion remnant]] chests.}}
{{History|||snap=beta 1.16.0.63|Diamonds leggings now generate in place of netherite leggings in bastion remnant chests.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}
{{History||1.19.0|snap=beta 1.19.0.24|Added the [[Swift Sneak]] enchantment, which is applicable only to leggings.}}
{{History|||snap=beta 1.19.0.26|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather leggings.
|[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.
|[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.
|[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond set.}}
{{History||xbox=TU5|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Pants (item) JE3 BE2.png|32px]] The textures for leather armor [[item]]s have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather armor can be [[dye]]d.
|[[Item repair]] can now repair armor.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain, and iron armor can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather armor have been changed.
|[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]]<br>[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail armor have been changed.
|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]]<br>[[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron armor have been changed.
|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]]<br>[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor have been changed.
|[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond armor have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Cap JE3 BE1.png|32px]] [[File:Leather Tunic JE3 BE1.png|32px]] [[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Boots JE2 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added the leather set.
|[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]]<br>[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added the chain set.
|[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]]<br>[[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added the iron set.
|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added the golden set.
|[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added the diamond set.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
=== Enchanted Leggings ===
<gallery>
File:Enchanted Leather Pants (item).gif
File:Enchanted Chainmail Leggings (item).gif
File:Enchanted Iron Leggings (item).gif
File:Enchanted Golden Leggings (item).gif
File:Enchanted Diamond Leggings (item).gif
File:Enchanted Netherite Leggings (item).gif
</gallery>
<gallery>
File:Enchanted Leather Leggings.gif
File:Enchanted Chainmail Leggings.gif
File:Enchanted Iron Leggings.gif
File:Enchanted Golden Leggings.gif
File:Enchanted Diamond Leggings.gif
File:Enchanted Netherite Leggings.gif
</gallery>
== Notes ==
{{fnlist}}
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-leggings Taking Inventory:Leggings] – Minecraft.net on February 15, 2019
{{Items}}
[[Category:Armor]]
[[fr:Armure#Jambières]]
[[ja:レギンス]]
[[ko:각반]]
[[pl:Nogawice]]
[[pt:Calças]]
[[zh:护腿]]</li></ul> | Spiders now drop 0–2 string upon death. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Java Edition Alpha | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v1.0.17{{Extension DPL}}<ul><li>[[Prismarine Shard|Prismarine Shard]]<br/>{{Item
| renewable = Yes
| stackable = Yes (64)
| type =
}}
A '''prismarine shard''' is an item obtained by defeating [[guardian]]s or [[elder guardian]]s. It can be used to craft various [[prismarine]] blocks as well as [[sea lantern]]s.
== Obtaining ==
Prismarine shards are dropped upon the death of [[guardian]]s and [[elder guardian]]s. From these mobs, 0–2 shards are dropped each time. This can be increased to a maximum of 5 with the [[Looting]] enchantment.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Prismarine Shard
|spritetype=item
|nameid=prismarine_shard
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Prismarine Shard
|spritetype=item
|nameid=prismarine_shard
|aliasid=prismarineshard
|id=565
|form=item
|foot=1}}
== History ==
{{History|java}}
{{history||1.8|snap=14w25a|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 409.}}
{{History||1.14|snap=18w43a|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}
{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}
{{History|New 3DS}}
{{History||1.3.12|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{items}}
[[de:Prismarinscherbe]]
[[es:Fragmento de prismarina]]
[[fr:Éclat de prismarine]]
[[ja:プリズマリンの欠片]]
[[ko:프리즈머린 조각]]
[[nl:Prismarienscherf]]
[[pl:Odłamek pryzmarynu]]
[[pt:Pedaço de prismarinho]]
[[ru:Призмариновый осколок]]
[[uk:Призмариновий уламок]]
[[zh:海晶碎片]]
[[Category:Renewable resources]]</li><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}
{{Block
|image=Bookshelf.png
|transparent=No
|light=No
|tool=Axe
|renewable=Yes
|stackable=Yes (64)
|flammable=Yes (30)
|lavasusceptible=Yes
}}
'''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement.
== Obtaining ==
=== Natural generation ===
Bookshelves can generate in village libraries and sometimes village houses.
[[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.
Bookshelves also naturally generate in certain [[woodland mansion]] rooms.
=== Breaking ===
Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself.
{{breaking row|horizontal=1|Bookshelf|Axe}}
=== Crafting ===
{{Crafting
|A1=Any Planks
|B1=Any Planks
|C1=Any Planks
|A2=Book
|B2=Book
|C2=Book
|A3=Any Planks
|B3=Any Planks
|C3=Any Planks
|Output=Bookshelf
|type=Building block
}}
=== Trading ===
Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}}
Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}}
== Usage ==
=== Enchanting ===
{{main|Enchantment mechanics#Bookshelf placement}}
If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.
=== Crafting ingredient ===
{{crafting usage}}
=== Fuel ===
Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
=== Villager ===
Librarian [[villager]]s can interact with bookshelves.
=== Note Blocks ===
Bookshelf can be placed under [[note block]]s to produce "bass" sounds.
== Sounds ==
{{Sound table/Block/Wood}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bookshelf
|spritetype=block
|nameid=bookshelf
|showblocktags=y|blocktags=mineable/axe
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bookshelf
|spritetype=block
|nameid=bookshelf
|id=47
|foot=1}}
== Achievements ==
{{load achievements|Librarian}}
== History ==
{{History|java classic}}
{{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}}
{{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.
|Bookshelves are currently impossible to obtain without loading a pre-edited map.
|Bookshelves are currently destroyed in [[explosion]]s.
|When bookshelves are broken, they currently do not drop anything.}}
{{History||0.28|Bookshelves can now be freely placed.}}
{{History|java alpha}}
{{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]].
|They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items.
|The number of bookshelves required to reach the maximum enchantment level is 30.}}
{{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}
{{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}
{{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}
{{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}
{{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}
{{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}
{{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}
{{History|pocket alpha}}
{{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}}
{{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}
{{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}
{{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Trivia ==
* Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].
* It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]].
* A bookshelf is the icon for [[Education Edition]].
== Gallery ==
<gallery>
File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).
File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].
File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].
File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].
</gallery>
== References ==
{{Reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016
{{Blocks|Building}}
[[Category:Manufactured blocks]]
[[Category:Natural blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Bedrock Edition]]
[[Category:Java Edition]]
[[Category:Items]]
[[Category:Flammable blocks]]
[[cs:Knihovna]]
[[de:Bücherregal]]
[[es:Librería]]
[[fr:Bibliothèque]]
[[hu:Könyvespolc]]
[[it:Libreria]]
[[ja:本棚]]
[[ko:책장]]
[[nl:Boekenkast]]
[[pl:Biblioteczka]]
[[pt:Estante de livros]]
[[ru:Книжные полки]]
[[th:ชั้นหนังสือ]]
[[uk:Книжкова полиця]]
[[zh:书架]]</li></ul> | Added spider jockeys, which are skeletons spawned riding spiders. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Java Edition Beta | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.2{{Extension DPL}}<ul><li>[[Phantom Membrane|Phantom Membrane]]<br/>{{Item
| title = Phantom Membrane
| image = Phantom Membrane.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Phantom membranes''' are items obtained from killing [[phantom]]s. They are used to repair [[elytra]] and brew [[Potion of Slow Falling|potions of Slow Falling]].
== Obtaining ==
=== Mob loot ===
[[Phantom]]s drop 0–1 phantom membrane when killed by a [[player]] or tamed [[wolf]]. [[Looting]] increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.
=== Cat gifts ===
{{main|Cat#Gifts}}
Tamed [[cat]]s have a 70% chance to bring the player a gift when they wake up from a [[bed]], and the gift has a 3.22% chance to be a phantom membrane.
== Usage ==
=== Repairing ===
Phantom membranes can be used in an [[anvil]] to repair [[elytra]], restoring 108 durability points (25% of the pair's total durability) per membrane while preserving their [[enchantments]].
{| class="wikitable" data-description="Repairing elytra"
! scope="col" style="width:64px;" | Name
! Ingredients
! [[Anvil]] usage
|-
! scope="row" style="text-align: center;" | '''Elytra'''
| [[Elytra]] +<br>[[Phantom Membrane]]
| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}
|-
|}
=== Brewing ingredient ===
Phantom membranes are used to [[brewing|brew]] [[Potion of Slow Falling|slow falling potions]] from an [[awkward potion]].
{{Brewing
|Phantom Membrane
|Potion of Slow Falling
|showname=3
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Phantom Membrane
|spritetype=item
|nameid=phantom_membrane
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Phantom Membrane
|spritetype=item
|nameid=phantom_membrane
|id=574
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.13|snap=18w14a|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||1.14|snap=18w44a|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as [[Cat#Gifts|gifts]].}}
{{History|||snap=19w08a|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
{{History|bedrock}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as gifts.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--phantom-membrane Taking Inventory: Phantom Membrane] – Minecraft.net on August 2, 2019
{{items}}
[[de:Phantomhaut]]
[[fr:Membrane de Phantom]]
[[ja:ファントムの皮膜]]
[[ko:팬텀 막]]
[[pl:Błona fantoma]]
[[pt:Membrana de phantom]]
[[ru:Мембрана фантома]]
[[th:เนื้อเยื่อแฟนท่อม]]
[[uk:Перетинка фантома]]
[[zh:幻翼膜]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li><li>[[Brewing Stand|Brewing Stand]]<br/>{{Block
| image = <gallery>
Brewing Stand (empty) JE10.png | Empty
Brewing Stand (right) JE10.png | Right
Brewing Stand (left) JE10.png | Left
Brewing Stand (full) JE10.png | Full
</gallery>
| transparent = Yes
| light = Yes (1)
| tool = Wooden Pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
A '''brewing stand''' is a [[block]] used for [[brewing]] [[potion]]s using [[Glass Bottle|bottles]] and suitable ingredients. It also serves as a [[cleric]]'s [[job site block]].
== Obtaining ==
=== Breaking ===
A brewing stand can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing {{in|JE}}, while it drops itself {{in|BE}}.
{{breaking row|horizontal=1|Brewing Stand|Pickaxe|Wood|foot=1}}
=== Natural generation ===
Brewing stands generate in [[end ship]]s. They have two [[potion of Healing|Instant Health II potions]] in their holders.
A brewing stand also generates in the basement of [[igloo]]s with a [[splash potion of Weakness]] in it.
Brewing stands can generate without potions in [[village]] churches.
=== Crafting ===
{{Crafting
|head=1
|showdescription=1
|B1= Blaze Rod
|A2= Any stone-tier block |B2= Any stone-tier block |C2= Any stone-tier block
|Output= Brewing Stand
|type= Brewing
|description=Can use cobblestone and its other variants interchangeably.
|foot=1
}}
== Usage ==
[[File:Brewing Stand GUI.png|thumb|right|176px|Brewing stand GUI {{in|java}}]]
By default, the interface of a brewing stand is labeled "Brewing Stand", but this name can be customized by naming it in an [[anvil]] before placing it.
Brewing stands cannot be pushed by [[piston]]s {{in|java}}.
=== Brewing ===
{{main|Brewing}}
The main purpose of brewing stands is to allow for the [[brewing]] of [[potion]]s. Its interface can be opened by pressing {{control|use}} on them.
Brewing stands need [[blaze powder]] as fuel. Each piece brews 20 batches of potions, with each stage of brewing counting separately. Unlike [[furnace]]s, there is no time limit; fuel is consumed only when there are [[Glass Bottle|bottles]] and an ingredient to brew into it.
Brewing stands interact with [[hopper]]s as follows:
* They accept brewing ingredients from hoppers pointing down into the top.
* Any valid potion recipe can be preloaded for "hands-free" brewing of a complex recipe, with the [[Nether Wart|nether wart]] falling through into the stand for the first step.
* Bottles and fuel are accepted from hoppers pointing into the side.
* Finished products can be pulled out by hoppers below, but each stage of brewing counts as a batch of "finished" potions.
{{IN|education}}, elements can be combined in the brewing stand to make the [[medicine]] potions: antidote, elixir, eye drops, and tonic.
=== Changing profession ===
If a village has a brewing stand that has not been claimed by a villager, any villager who hasn't already picked a [[job site]] block in the village has a chance to change their profession into cleric.
=== Light source ===
Brewing stands emit a light level of 1.
== Sounds ==
=== Generic ===
{{Sound table/Block/Stone}}
=== Unique ===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Brewing Stand brew1.ogg
|sound2=Brewing Stand brew2.ogg
|subtitle=Brewing Stand bubbles
|source=block
|description=When a potion finishes brewing
|id=block.brewing_stand.brew
|translationkey=subtitles.block.brewing_stand.brew
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Cleric works
|source=neutral
|description=Randomly while a cleric is working
|id=entity.villager.work_cleric
|translationkey=subtitles.entity.villager.work_cleric
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Door close.ogg
|sound2=Door open.ogg
|subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=block
|description=When a player attempts to open a brewing stand locked using the {{nbt|string|Lock}} tag
|id=block.chest.locked|idnote=<ref group=sound name=lock/>
|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Brewing Stand brew1.ogg
|sound2=Brewing Stand brew2.ogg
|source=block
|description=When a potion finishes brewing
|id=random.potion.brewed
|volume=1.0
|pitch=1.0}}
{{Sound table
|source=block
|description=Randomly while a cleric is working
|id=random.potion.brewed
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brewing Stand
|spritetype=block
|nameid=brewing_stand
|translationkey=block.minecraft.brewing_stand, item.minecraft.brewing_stand
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=brewing-stand
|spritetype=block
|nameid=brewing_stand
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Brewing Stand
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=brewing-stand
|spritetype=block
|nameid=brewing_stand
|id=117
|form=block
|itemform=item.brewing_stand
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=brewing-stand
|spritetype=item
|nameid=brewing_stand
|id=431
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=brewing-stand
|spritetype=block
|nameid=BrewingStand
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
=== Block data ===
A brewing stand has a block entity associated with it that holds additional data about the block.
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].
== Achievements ==
{{load achievements|Local Brewery}}
== Advancements ==
{{Load advancements|Local Brewery}}
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Cauldron]]s are implemented to be used to brew [[potion]]s, but are not available in-game yet.}}
{{History|||snap=September 30, 2011|slink={{tweet|jeb|119762786619359232}}|[[File:Brewing Stand (pre-release).png|32px]] [[Jens Bergensten|Jeb]] reveals that brewing is done through a brewing stand instead of a [[cauldron]].}}
{{History|||snap=Beta 1.9 Prerelease 3|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (right) JE1.png|32px]] [[File:Brewing Stand (left) JE1.png|32px]] [[File:Brewing Stand (full) JE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.
|Brewing [[potion]]s with brewing stands currently take 30 seconds.
|When the first brewing stand was shown by Jeb, it had an additional 2D sub-stand for [[Glass Bottle|bottles]], but the stands for bottles are now designed in 3D.<ref>{{tweet|jeb|119763532312096769|I'm fully aware the potions are very thin (diet?), but it looks cute. (Always work in progress, of course)|September 30, 2011}}</ref>}}
{{History||1.1|snap=12w01a|Brewing time for brewing stands has been reduced to 20 seconds.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}} + clicking can now be used to put items in brewing stands.}}
{{History||1.8|snap=14w11a|[[File:Brewing Stand (empty) JE2.png|32px]] [[File:Brewing Stand (right) JE2.png|32px]] [[File:Brewing Stand (left) JE2.png|32px]] [[File:Brewing Stand (full) JE2.png|32px]] The [[model]] of brewing stands has been changed. Stands with no bottles appear glitched from some angles, the left and right slots appear identical when filled in (although both distinct appearences still exist as metadata), and the arm angles have changed due to the 22.5º rotation limit.
|Brewing stands' targeting [[hitbox]] is now a full cube - previously it was a cuboid around the base plates.}}
{{History|||snap=14w11b|[[File:Brewing Stand (empty) JE3.png|32px]] [[File:Brewing Stand (right) JE3.png|32px]] [[File:Brewing Stand (left) JE3.png|32px]] [[File:Brewing Stand (full) JE3.png|32px]] Empty brewing stands' model have been fixed, although the other changes still remain.}}
{{History|||snap=14w25a|[[File:Brewing Stand (empty) JE4.png|32px]] [[File:Brewing Stand (right) JE4.png|32px]] [[File:Brewing Stand (left) JE4.png|32px]] [[File:Brewing Stand (full) JE4.png|32px]] Brewing stand models have changed such that bottles in the left and right slots now indeed appear different. However, the leftmost one appears stretched. Arms are also now affected by directional shading.<ref>{{bug|MC-68302|||WAI}}</ref>}}
{{History||1.9|snap=15w31a|Brewing stands now generate in [[End City|end cities]].}}
{{History|||snap=15w33a|Brewing stands can now brew [[Lingering Potion|lingering potion]]s.}}
{{History|||snap=15w33c|A bug where the [[player]] couldn't put in a [[splash potion]] to make a lingering potion has been fixed.}}
{{History|||snap=15w42a|Brewing stands now require [[Blaze Powder|blaze powder]] to operate.}}
{{History|||snap=15w43a|Brewing stands now generate in the basement of [[igloo]]s.
|Each blaze powder now fuels 20 brewing stand operations rather than 30.}}
{{History|||snap=15w44a|[[File:Brewing Stand (empty) JE5.png|32px]] [[File:Brewing Stand (right) JE5.png|32px]] [[File:Brewing Stand (left) JE5.png|32px]] [[File:Brewing Stand (full) JE5.png|32px]] Brewing stand models no longer have a stretched bottle.}}
{{History|||snap=15w47b|[[Sound]]s have been added for brewing stands.}}
{{History||1.11|snap=16w32a|The block entity ID has been changed from <code>Cauldron</code> to <code>brewing_stand</code>.}}
{{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 117, and the [[item]]'s 379.}}
{{History||1.14|snap=18w43a|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] <!-- [[File:Brewing Stand (left) JE6 BE2.png|32px]] [[File:Brewing Stand (right) JE6 BE2.png|32px]] -->[[File:Brewing Stand (Full) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE2.png|32px]] The textures of brewing stands have been changed.}}
{{History|||snap=18w44a|[[File:Brewing Stand (item) JE3 BE2.png|32px]] The texture of the brewing stand [[item]] has been changed.}}
{{History|||snap=18w48a|Brewing stands now generate in the updated [[plains]] [[village]]s.}}
{{History|||snap=18w49a|Brewing stands now generate in the updated [[savanna]] villages and the new [[Snowy Tundra|snowy]] villages.}}
{{History|||snap=18w50a|Brewing stands now generate in the updated [[desert]] and [[taiga]] villages.}}
{{History|||snap=19w03c|The three plates, but not the rod, of a brewing stand now use correct cullface arguments.}}
{{History|||snap=19w11a|Brewing stands now serve as cleric [[villager]]s' job site block.}}
{{History||1.16.2|snap=20w28a|Brewing stands can now be [[crafting|crafted]] with [[blackstone]].}}
{{History||1.17|snap=21w07a|Brewing stands can now be crafted with [[deepslate|grimstone]] (now deepslate).}}
{{History||1.17|snap=21w08a|Brewing stands can no longer be crafted with deepslate.
|Brewing stands can now be crafted with [[Cobbled Deepslate|cobbled deepslate]].}}
{{History|||snap=21w11a|<!--[[File:Brewing Stand (empty) JE7.png|32px]] [[File:Brewing Stand (right) JE7.png|32px]] [[File:Brewing Stand (left) JE7.png|32px]] [[File:Brewing Stand (Full) JE7.png|32px]] Changed [[lighting]].-->Tweaked the brewing stand GUI texture.}}
{{History||1.18|snap=21w39a|[[File:Brewing Stand (empty) JE8.png|32px]] [[File:Brewing Stand (right) JE8.png|32px]] [[File:Brewing Stand (left) JE8.png|32px]] [[File:Brewing Stand (full) JE8.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}}
{{History||1.19|snap=22w11a|[[File:Brewing Stand (empty) JE9.png|32px]] [[File:Brewing Stand (right) JE9.png|32px]] [[File:Brewing Stand (left) JE9.png|32px]] [[File:Brewing Stand (full) JE9.png|32px]] Changed texture and model.}}
{{History|||snap=22w17a|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Changed base texture and model.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Brewing stands now generate in [[igloo]] basements.
|Brewing stands now generate in [[end ship]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Brewing stands now require [[blaze powder]] to operate.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.|A brewing stand can now generate in [[village]] temples.}}
{{History||1.16.100|snap=beta 1.16.100.52|Brewing stands can now be [[craft]]ed with [[blackstone]].}}
{{History||1.17.0|snap=beta 1.17.0.50|Brewing stands can now be [[craft]]ed with [[cobbled deepslate]].}}
{{History||1.19.0|snap=beta 1.19.0.20|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Slightly changed its texture, to make their arms connect to their bases.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Brewing stands now appear in [[igloo]]s. The lack of a fuel requirement means that potions can now be made without going to the Nether.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Brewing stands now require [[blaze powder]] to operate.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brewing Stand.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
{{History|foot}}
<gallery>
File:Brewingstand Potion.png|The first picture of a brewing stand. A [[giant mushroom]] is also seen in this picture.
</gallery>
=== Brewing stand "item" ===
{{:Technical blocks/Brewing Stand}}
== Issues ==
{{issue list}}
== Trivia ==
* Even when the brewing stand is not in use, there is still smoke coming out of the top of it.
* In ''[[Java Edition]]'', when a brewing stand is broken, particles from a bottle appear, even if no bottle is in the stand.
* No matter what potion (including water bottles) is in the stand it always looks like a full red bottle.
* Brewing stands always face east, no matter what direction they are placed.
* According to [[Michael Stoyke|Searge]], for thematic reasons, a brewing stand was added to the basement of the [[igloo]]. Because of this, blaze powder was required for fuel to preserve game progression. In this way, the player is prevented from using it before going to the Nether.<ref>https://minecraft.net/en-us/article/meet-blaze</ref>
== Gallery ==
<gallery>
File:Brewing stand in action.png|A brewing stand in action.
File:Igloobasement.png|A brewing stand in an igloo basement.
File:1.8 and below brewing stand.png|The GUI of the brewing stand in 1.8.x and below.
</gallery>
== See also ==
*[[Glass Bottle]]
*[[Splash Potion]]
== References ==
{{reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--brewing-stand Taking Inventory: Brewing Stand] – Minecraft.net on October 11, 2019
{{Blocks|Utility}}
{{items}}
[[Category:Job blocks]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Storage]]
[[Category:Block entities]]
[[Category:Light sources]]
[[de:Braustand]]
[[es:Soporte para pociones]]
[[fr:Alambic]]
[[hu:Főzőállvány]]
[[it:Alambicco]]
[[ja:醸造台]]
[[nl:Brouwstandaard]]
[[pl:Statyw alchemiczny]]
[[pt:Suporte de poções]]
[[ru:Варочная стойка]]
[[uk:Варильна стійка]]
[[zh:酿造台]]</li></ul> | Spiders have been given the ability to climb vertical walls made of any block and could "see" the player through solid blocks to track them down. Creepers previously had the ability to see through walls before it was transferred to the spiders. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.4{{Extension DPL}}<ul><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}
{{Item
| title = Beetroot
| image = Beetroot.png
| heals = {{hunger|1}}
| renewable = Yes
| stackable = Yes (64)
}}
A '''beetroot''' is a food and [[dye]] ingredient.
== Obtaining ==
=== Farming ===
Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.
These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->
== Usage ==
=== Food ===
A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.
=== Crafting ingredient ===
{{crafting usage}}
=== Breeding ===
Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.
[[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.
=== Composting ===
Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.
=== Trading ===
Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroot
|spritetype=item
|nameid=beetroot
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Beetroot
|spritetype=item
|nameid=beetroot
|id=285
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}
{{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}
{{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}
{{History|pocket alpha}}
{{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}
{{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}
{{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}
{{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].
|Beetroot can now generate in [[village]]s as [[crop]]s.}}
{{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}
{{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}
{{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}
{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Gallery ==
<gallery>
File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].
File:Pigs following beetroot holder.png|Pigs following the [[player]].
File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
File:Beetroot farm.png|A beetroot garden.
</gallery>
== References ==
{{Reflist}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[cs:Červená řepa]]
[[de:Rote Bete]]
[[es:Remolacha]]
[[fr:Betterave]]
[[hu:Cékla]]
[[it:Barbabietola]]
[[ja:ビートルート]]
[[ko:비트]]
[[nl:Biet]]
[[pl:Burak]]
[[pt:Beterraba]]
[[ru:Свёкла]]
[[th:บีทรูท]]
[[uk:Буряк]]
[[zh:甜菜根]]</li><li>[[Sign|Sign]]<br/>{{Block
| image = <gallery>
Oak Sign.png|Sign
Oak Wall Sign.png|Wall Sign
Oak Hanging Sign.png|Hanging Sign
Oak Wall Hanging Sign.png|Wall Hanging Sign
</gallery>
| image2 = <gallery>
Oak Sign JE3.png|Sign
Oak Hanging Sign (item) JE1 BE1.png|Hanging Sign
</gallery>
| extratext = [[#Gallery|View all renders]]
| transparent = Yes
| light = No
| tool = axe
| renewable = Yes
| stackable = Yes (16)
| flammable = No
| lavasusceptible = No
}}
A '''sign''' is a non-solid [[block]] that displays text and can be placed on the top or side of other blocks. A '''hanging sign''' is a decorative block that also displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of both types of signs can be customized with [[dye]]s and [[glow ink sac]]s.
== Obtaining ==
=== Breaking ===
Signs can be broken with any tool or without a tool, but an [[axe]] is fastest.
{{breaking row|horizontal=1|Sign|sprite=oak-sign|Axe|foot=1|item=1}}
A sign or a hanging sign also breaks and drops itself as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, a wall hanging sign will stay here if the block the hanging sign is attached to is removed.<ref>{{bug|MC-256501|||WAI}}</ref>
If a sign is broken while being edited, the player continues to edit the sign<ref>{{bug|MC-117815}}</ref>, although {{in|bedrock}} breaking the sign stops the editing operation.
=== Natural generation ===
An oak sign can be found in [[igloo]] basements. Spruce signs can be found in taiga [[village]] houses, as part of a chair.
=== Chest loot ===
{{LootChestItem|oak-sign,oak-hanging-sign,spruce-sign,spruce-hanging-sign}}
=== Crafting ===
[[The player]] can place six stripped [[log]] [[block]]s at the bottom half of the crafting table and place two [[chain]]s on the top-left and top-right slots to create hanging signs. This crafting recipe will create six hanging signs. Hanging signs can only be crafted with stripped logs or [[stem]]s; non-stripped wood cannot be used to craft hanging signs.
{{Crafting
|head=1
|showdescription=1
|nolink=1
|A1= Matching Planks
|B1= Matching Planks
|C1= Matching Planks
|A2= Matching Planks
|B2= Matching Planks
|C2= Matching Planks
|B3= Stick
|Output=Matching Sign,3
|type=Decoration block
}}
{{Crafting
|name= Hanging Sign
|A1= Chain
|C1= Chain
|A2= Matching Stripped Log or Stem; Block of Stripped Bamboo
|B2= Matching Stripped Log or Stem; Block of Stripped Bamboo
|C2= Matching Stripped Log or Stem; Block of Stripped Bamboo
|A3= Matching Stripped Log or Stem; Block of Stripped Bamboo
|B3= Matching Stripped Log or Stem; Block of Stripped Bamboo
|C3= Matching Stripped Log or Stem; Block of Stripped Bamboo
|Output= Matching Hanging Sign,6; Bamboo Hanging Sign,6
|type=Decoration block
|foot=1
}}
== Usage ==
Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids.
=== Placement ===
==== Signs ====
Signs may be placed on the top or side of other [[block]]s (including semi-solid and non-solid blocks such as [[fence]]s, [[Trapdoor|trapdoors]] and other signs). To place a sign, {{control|use}} a sign [[item]] while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × {{in|bedrock}}, {{xbtn|b}} on an Xbox controller, {{psbtn|o}} on a PlayStation controller, or {{nsbutton|B}} on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the sign.
Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign.
Even if placed on a vertical surface, a sign may not co-exist in the same block of air as any other item, despite not necessarily visibly obstructing eachother.
For more information about the blocks signs can be placed on, see [[Opacity/Placement]].
==== Hanging signs ====
Hanging signs can be placed in three different ways:
* Placing a hanging sign on the side of a block will result in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions.
* Placing a hanging sign on the bottom of a block will result in the sign hanging below the block.
** If the block is wide enough, the chains holding the sign will be parallel. This version can be placed in four different directions.
** If the block is too narrow, the chains will meet together in a upwards arrow shape. This version is also placed if the player is {{control|sneaking}} when placing a hanging sign below a wide-enough block. This version can be placed in sixteen different directions.
=== Text ===
[[File:Oak Sign GUI.png|thumb|240px|Oak Sign editing.]]
Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. {{IN|bedrock}}, [[formatting codes]] can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters.
Text can be added to the back side of a sign by interacting with the that side of the sign after placing it and editing the front.
Signs can be waxed by {{Control|use|text=using}} a [[honeycomb]] on it. Once waxed, a sign cannot be unwaxed or edited.
After placing and affixing text on a sign, a player can change the text color by {{control|using}} a [[dye]] on it. When colored with dye, the text color may differ from any color specified by formatting codes.{{Info needed|How does this work? Does the dye affect all the text? One line? One word? Does dye override all formatting codes, including font effects?}}
[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|216px|Oak sign with glow ink and orange dye applied in {{JE}}.]]
A player can {{control|use}} a [[glow ink sac]] on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black [[ink sac]] on the sign to remove the glowing effect.
{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap" | Glow ink colors
!Name !! Main Color !! Edge Color
|-
! Black
| {{color|#000000}}
| {{color|#EDE8CA}}
|-
! Red
| {{color|#FC0000}}
| {{color|#650000}}
|-
! Green
| {{color|#00FC00}}
| {{color|#006500}}
|-
! Brown
| {{color|#894413}}
| {{color|#361B07}}
|-
! Blue
| {{color|#0000FC}}
| {{color|#000065}}
|-
! Purple
| {{color|#9E20ED}}
| {{color|#3F0C5F}}
|-
! Cyan
| {{color|#00D6D6}}
| {{color|#006565}}
|-
! Light Gray
| {{color|#D0D0D0}}
| {{color|#535353}}
|-
! Gray
| {{color|#7E7E7E}}
| {{color|#323232}}
|-
! Pink
| {{color|#FC68B2}}
| {{color|#652947}}
|-
! Lime
| {{color|#8DFC00}}
| {{color|#4B6500}}
|-
! Yellow
| {{color|#FCFC00}}
| {{color|#656500}}
|-
! Light Blue
| {{color|#98BECB}}
| {{color|#3C4B51}}
|-
! Magenta
| {{color|#FC00FC}}
| {{color|#650065}}
|-
! Orange
| {{color|#FC671F}}
| {{color|#65280C}}
|-
! White
| {{color|#FCFCFC}}
| {{color|#656565}}
|}
In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory.
A dyed sign facing east or west will have its text appear more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this.
{{IN|bedrock}}, inappropriate words or phrases in a sign's text are displayed as asterisks.
{{IN|java}}, signs can be created with [[Commands#Raw JSON Text|JSON text]], which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for ''Minecraft'' technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the {{cmd|data merge block}} command to create or alter JSON signs.
: Example: {{cmd|long=1|data merge block ~ ~1 ~ <nowiki>{front_text:{ color:"green", messages:[ '{"selector":"@p", "bold":false, "italic":false, "underlined":false, "strikethrough":false, "obfuscated":false}' , '{"text":"Second Line"}']}}}}
Signs can post the success count of JSON text hover and click events to [[scoreboard]] objectives. The objectives to be used can be specified by running the {{cmd|execute store}} command or by modifying the sign's NBT data directly with the {{cmd|data merge block}} command.
=== Interaction ===
Signs act as though they have a {{control|use}} action, so the [[player]] is unable to place [[block]]s or use [[item]]s while the cursor is pointed at them without {{control|sneaking}}.
Signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}}
Signs are non-solid and have no collision, so [[item]]s and [[mob]]s can move through sign blocks. Other [[block]]s (including other signs) can be placed on any edge of a sign.
[[Water]] and [[lava]] flow around signs. Lava can create [[fire]] in [[air]] blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except {{in|be}}).
=== Fuel ===
Wooden signs can be used as a fuel in [[furnace]]s, smelting an [[item]] per sign.
=== Note Blocks ===
Signs can be placed under [[note block]]s to produce a "bass" sounds.
== Sounds ==
=== Generic ===
==== Normal wood ====
; Sign
{{Sound table/Block/Wood|forcecollapsed=1}}
; Hanging sign
{{Sound table/Block/Hanging sign|forcecollapsed=1}}
==== Cherry wood ====
; Sign
{{Sound table/Block/Cherry wood|forcecollapsed=1}}
; Hanging sign
{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}}
==== Bamboo wood ====
; Sign
{{Sound table/Block/Bamboo wood|forcecollapsed=1}}
; Hanging sign
{{edition|java}}:
{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}}
{{edition|bedrock}}:
{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}}
==== Nether wood ====
; Sign
{{Sound table/Block/Nether wood|forcecollapsed=1}}
; Hanging sign
{{edition|java}}:
{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}}
{{edition|bedrock}}:
{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}}
=== Unique ===
{{edition|java}}:
{{Sound table|forcecollapsed=1
|rowspan=2
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|subtitle=Glow Ink Sac splotches
|source=block
|description=When a [[glow ink sac]] is used on a sign
|id=item.glow_ink_sac.use
|translationkey=subtitles.item.glow_ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>
|distance=16}}
{{Sound table
|subtitle=Ink Sac splotches
|source=block
|description=When an [[ink sac]] is used on a sign
|id=item.ink_sac.use
|translationkey=subtitles.item.ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 0.85, 0.88, or 0.9 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Dye.ogg
|subtitle=Dye stains
|source=block
|description=When [[dye]] is used on a sign
|id=item.dye.use
|translationkey=subtitles.item.dye.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, 0.95, or 1.1</ref>
|distance=16}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|subtitle=Wax on
|source=block
|description=When a sign is waxed
|id=item.honeycomb.wax_on
|translationkey=subtitles.item.honeycomb.wax_on
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Sign waxed interact fail1.ogg
|sound2=Sign waxed interact fail2.ogg
|sound3=Sign waxed interact fail3.ogg
|subtitle=Sign wobbles
|source=block
|description=When a player attempts to edit a waxed sign
|id=block.sign.waxed_interact_fail
|translationkey=subtitles.block.sign.waxed_interact_fail
|volume=1.0
|pitch=''varies''<ref group=sound>{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9</ref>
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table|forcecollapsed=1
|type=bedrock
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|source=sound
|description=When a glow ink sac or an ink sac is used on a sign
|id=sign.ink_sac.use
|volume=1.0
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Dye.ogg
|source=sound
|description=When dye is used on a sign
|id=sign.dye.use
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|source=neutral
|description=When a honeycomb waxes a sign
|id=copper.wax.on
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Sign waxed interact fail1.ogg
|sound2=Sign waxed interact fail2.ogg
|sound3=Sign waxed interact fail3.ogg
|source=block
|description=When a player attempts to edit a waxed sign
|id=block.sign.waxed_interact_fail
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0 or 0.9 for <code>waxed_interact_fail1</code>; can be 0.8 or 0.9 for <code>waxed_interact_fail2</code> and <code>waxed_interact_fail3</code></ref>
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Sign
|spritetype=block
|nameid=oak_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Spruce Sign
|spritetype=block
|nameid=spruce_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Birch Sign
|spritetype=block
|nameid=birch_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Jungle Sign
|spritetype=block
|nameid=jungle_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Acacia Sign
|spritetype=block
|nameid=acacia_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Dark Oak Sign
|spritetype=block
|nameid=dark_oak_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Mangrove Sign
|spritetype=block
|nameid=mangrove_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Cherry Sign
|spritename=Cherry Sign
|spritetype=block
|nameid=cherry_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Bamboo Sign
|spritename=Bamboo Sign
|spritetype=block
|nameid=bamboo_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Crimson Sign
|spritetype=block
|nameid=crimson_sign
|blocktags= signs, standing_signs, wall_post_override
|itemtags=non_flammable_wood, signs}}
{{ID table
|displayname=Warped Sign
|spritetype=block
|nameid=warped_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=non_flammable_wood, signs}}
{{ID table
|displayname=Oak Wall Sign
|spritetype=block
|nameid=oak_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Spruce Wall Sign
|spritetype=block
|nameid=spruce_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Birch Wall Sign
|spritetype=block
|nameid=birch_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Jungle Wall Sign
|spritetype=block
|nameid=jungle_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Acacia Wall Sign
|spritetype=block
|nameid=acacia_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Dark Oak Wall Sign
|spritetype=block
|nameid=dark_oak_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Mangrove Wall Sign
|spritetype=block
|nameid=mangrove_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Cherry Wall Sign
|spritename=Cherry Wall Sign
|spritetype=block
|nameid=cherry_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Bamboo Wall Sign
|spritename=Bamboo Wall Sign
|spritetype=block
|nameid=bamboo_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Crimson Wall Sign
|spritetype=block
|nameid=crimson_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Warped Wall Sign
|spritetype=block
|nameid=warped_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Oak Hanging Sign
|spritename=Oak Hanging Sign
|spritetype=block
|nameid=oak_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Spruce Hanging Sign
|spritename=Spruce Hanging Sign
|spritetype=block
|nameid=spruce_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Birch Hanging Sign
|spritename=Birch Hanging Sign
|spritetype=block
|nameid=birch_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Jungle Hanging Sign
|spritename=Jungle Hanging Sign
|spritetype=block
|nameid=jungle_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Acacia Hanging Sign
|spritename=Acacia Hanging Sign
|spritetype=block
|nameid=acacia_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Dark Oak Hanging Sign
|spritename=Dark Oak Hanging Sign
|spritetype=block
|nameid=dark_oak_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Mangrove Hanging Sign
|spritename=Mangrove Hanging Sign
|spritetype=block
|nameid=mangrove_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Cherry Hanging Sign
|spritename=Cherry Hanging Sign
|spritetype=block
|nameid=cherry_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Bamboo Hanging Sign
|spritename=Bamboo Hanging Sign
|spritetype=block
|nameid=bamboo_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Crimson Hanging Sign
|spritename=Crimson Hanging Sign
|spritetype=block
|nameid=crimson_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs, non_flammable_wood}}
{{ID table
|displayname=Warped Hanging Sign
|spritename=Warped Hanging Sign
|spritetype=block
|nameid=warped_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs, non_flammable_wood}}
{{ID table
|displayname=Oak Wall Hanging Sign
|spritename=Oak Wall Hanging Sign
|spritetype=block
|nameid=oak_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Spruce Wall Hanging Sign
|spritename=Spruce Wall Hanging Sign
|spritetype=block
|nameid=spruce_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Birch Wall Hanging Sign
|spritename=Birch Wall Hanging Sign
|spritetype=block
|nameid=birch_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Jungle Wall Hanging Sign
|spritename=Jungle Wall Hanging Sign
|spritetype=block
|nameid=jungle_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Acacia Wall Hanging Sign
|spritename=Acacia Wall Hanging Sign
|spritetype=block
|nameid=acacia_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Dark Oak Wall Hanging Sign
|spritename=Dark Oak Wall Hanging Sign
|spritetype=block
|nameid=dark_oak_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Mangrove Wall Hanging Sign
|spritename=Mangrove Wall Hanging Sign
|spritetype=block
|nameid=mangrove_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Cherry Wall Hanging Sign
|spritename=Cherry Wall Hanging Sign
|spritetype=block
|nameid=cherry_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Bamboo Wall Hanging Sign
|spritename=Bamboo Wall Hanging Sign
|spritetype=block
|nameid=bamboo_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Crimson Wall Hanging Sign
|spritename=Crimson Wall Hanging Sign
|spritetype=block
|nameid=crimson_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Warped Wall Hanging Sign
|spritename=Warped Wall Hanging Sign
|spritetype=block
|nameid=warped_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=signs
|spritetype=block
|nameid=sign}}
{{ID table
|displayname=Block entity
|spritename=hanging-signs
|spritetype=block
|nameid=hanging_sign
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Sign
|shownumericids=y
|showforms=y
|showaliasids=y
|showitemtags=y
|generatetranslationkeys=y
|displayname=Oak standing
|spritename=oak-sign
|spritetype=block
|nameid=standing_sign
|id=63
|form=block}}
{{ID table
|displayname=Spruce standing
|spritename=spruce-sign
|spritetype=block
|nameid=spruce_standing_sign
|id=436
|form=block}}
{{ID table
|displayname=Birch standing
|spritename=birch-sign
|spritetype=block
|nameid=birch_standing_sign
|id=441
|form=block}}
{{ID table
|displayname=Jungle standing
|spritename=jungle-sign
|spritetype=block
|nameid=jungle_standing_sign
|id=443
|form=block}}
{{ID table
|displayname=Acacia standing
|spritename=acacia-sign
|spritetype=block
|nameid=acacia_standing_sign
|id=445
|form=block}}
{{ID table
|displayname=Dark Oak standing
|spritename=dark-oak-sign
|spritetype=block
|nameid=darkoak_standing_sign
|id=447
|form=block}}
{{ID table
|displayname=Mangrove standing
|spritename=mangrove-sign
|spritetype=block
|nameid=mangrove_standing_sign
|id=-494
|form=block
|translationkey=-}}
{{ID table
|displayname=Cherry standing
|spritename=cherry-sign
|spritetype=block
|nameid=cherry_standing_sign
|id=-542
|form=block
|translationkey=-}}
{{ID table
|displayname=Bamboo standing
|spritename=bamboo-sign
|spritetype=block
|nameid=bamboo_standing_sign
|id=-518
|form=block
|translationkey=-}}
{{ID table
|displayname=Crimson standing
|spritename=crimson-sign
|spritetype=block
|nameid=crimson_standing_sign
|id=505
|form=block}}
{{ID table
|displayname=Warped standing
|spritename=warped-sign
|spritetype=block
|nameid=warped_standing_sign
|id=506
|form=block}}
{{ID table
|displayname=Oak wall
|spritename=oak-wall-sign
|spritetype=block
|nameid=wall_sign
|id=68
|form=block
|translationkey=-}}
{{ID table
|displayname=Spruce wall
|spritename=spruce-wall-sign
|spritetype=block
|nameid=spruce_wall_sign
|id=437
|form=block
|translationkey=-}}
{{ID table
|displayname=Birch wall
|spritename=birch-wall-sign
|spritetype=block
|nameid=birch_wall_sign
|id=442
|form=block
|translationkey=-}}
{{ID table
|displayname=Jungle wall
|spritename=jungle-wall-sign
|spritetype=block
|nameid=jungle_wall_sign
|id=444
|form=block
|translationkey=-}}
{{ID table
|displayname=Acacia wall
|spritename=acacia-wall-sign
|spritetype=block
|nameid=acacia_wall_sign
|id=446
|form=block
|translationkey=-}}
{{ID table
|displayname=Dark Oak wall
|spritename=dark-oak-wall-sign
|spritetype=block
|nameid=darkoak_wall_sign
|id=448
|form=block
|translationkey=-}}
{{ID table
|displayname=Mangrove wall
|spritename=mangrove-wall-sign
|spritetype=block
|nameid=mangrove_wall_sign
|id=-495
|form=block
|translationkey=-}}
{{ID table
|displayname=Cherry wall
|spritename=cherry-wall-sign
|spritetype=block
|nameid=cherry_wall_sign
|id=-544
|form=block
|translationkey=-}}
{{ID table
|displayname=Bamboo wall
|spritename=bamboo-wall-sign
|spritetype=block
|nameid=bamboo_wall_sign
|id=-519
|form=block
|translationkey=-}}
{{ID table
|displayname=Crimson wall
|spritename=crimson-wall-sign
|spritetype=block
|nameid=crimson_wall_sign
|id=507
|form=block}}
{{ID table
|displayname=Warped wall
|spritename=warped-wall-sign
|spritetype=block
|nameid=warped_wall_sign
|id=508
|form=block}}
{{ID table
|displayname=Oak item
|spritename=oak-sign
|spritetype=item
|nameid=oak_sign
|aliasid=sign
|id=360
|form=item
|itemtags=minecraft:sign
|translationkey=item.sign.name}}
{{ID table
|displayname=Spruce item
|spritename=spruce-sign
|spritetype=item
|nameid=spruce_sign
|id=576
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Birch item
|spritename=birch-sign
|spritetype=item
|nameid=birch_sign
|id=577
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Jungle item
|spritename=jungle-sign
|spritetype=item
|nameid=jungle_sign
|id=578
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Acacia item
|spritename=acacia-sign
|spritetype=item
|nameid=acacia_sign
|id=579
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Dark Oak item
|spritename=dark-oak-sign
|spritetype=item
|nameid=dark_oak_sign
|aliasid=darkoak_sign
|id=587
|form=item
|itemtags=minecraft:sign
|translationkey=item.darkoak_sign.name}}
{{ID table
|displayname=Mangrove item
|spritename=mangrove-sign
|spritetype=item
|nameid=mangrove_sign
|id=642
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Cherry item
|spritename=cherry-sign
|spritetype=item
|nameid=cherry_sign
|id=659
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Bamboo item
|spritename=bamboo-sign
|spritetype=item
|nameid=bamboo_sign
|id=660
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Crimson item
|spritename=crimson-sign
|spritetype=item
|nameid=crimson_sign
|id=614
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Warped item
|spritename=warped-sign
|spritetype=item
|nameid=warped_sign
|id=615
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Oak Hanging Sign
|spritename=Oak Wall Hanging Sign
|spritetype=block
|nameid=oak_hanging_sign
|id=-500
|itemtags=minecraft:hanging_sign
|translationkey=item.oak_hanging_sign.name}}
{{ID table
|displayname=Spruce Hanging Sign
|spritename=Spruce Wall Hanging Sign
|spritetype=block
|nameid=spruce_hanging_sign
|id=-501
|itemtags=minecraft:hanging_sign
|translationkey=item.spruce_hanging_sign.name}}
{{ID table
|displayname=Birch Hanging Sign
|spritename=Birch Wall Hanging Sign
|spritetype=block
|nameid=birch_hanging_sign
|id=-502
|itemtags=minecraft:hanging_sign
|translationkey=item.birch_hanging_sign.name}}
{{ID table
|displayname=Jungle Hanging Sign
|spritename=Jungle Wall Hanging Sign
|spritetype=block
|nameid=jungle_hanging_sign
|id=-503
|itemtags=minecraft:hanging_sign
|translationkey=item.jungle_hanging_sign.name}}
{{ID table
|displayname=Acacia Hanging Sign
|spritename=Acacia Wall Hanging Sign
|spritetype=block
|nameid=acacia_hanging_sign
|id=-504
|itemtags=minecraft:hanging_sign
|translationkey=item.acacia_hanging_sign.name}}
{{ID table
|displayname=Dark Oak Hanging Sign
|spritename=Dark Oak Wall Hanging Sign
|spritetype=block
|nameid=dark_oak_hanging_sign
|id=-505
|itemtags=minecraft:hanging_sign
|translationkey=item.dark_oak_hanging_sign.name}}
{{ID table
|displayname=Mangrove Hanging Sign
|spritename=Mangrove Wall Hanging Sign
|spritetype=block
|nameid=mangrove_hanging_sign
|id=-508
|itemtags=minecraft:hanging_sign
|translationkey=item.mangrove_hanging_sign.name}}
{{ID table
|displayname=Cherry Hanging Sign
|spritename=Cherry Wall Hanging Sign
|spritetype=block
|nameid=cherry_hanging_sign
|id=-534
|itemtags=minecraft:hanging_sign
|translationkey=item.cherry_hanging_sign.name}}
{{ID table
|displayname=Bamboo Hanging Sign
|spritename=Bamboo Wall Hanging Sign
|spritetype=block
|nameid=bamboo_hanging_sign
|id=-522
|itemtags=minecraft:hanging_sign
|translationkey=item.bamboo_hanging_sign.name}}
{{ID table
|displayname=Crimson Hanging Sign
|spritename=Crimson Wall Hanging Sign
|spritetype=block
|nameid=crimson_hanging_sign
|id=-506
|itemtags=minecraft:hanging_sign
|translationkey=item.crimson_hanging_sign.name}}
{{ID table
|displayname=Warped Hanging Sign
|spritename=Warped Wall Hanging Sign
|spritetype=block
|nameid=warped_hanging_sign
|id=-507
|itemtags=minecraft:hanging_sign
|translationkey=item.warped_hanging_sign.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=signs
|spritetype=block
|nameid=Sign}}
{{ID table
|displayname=Block entity
|spritename=hanging-signs
|spritetype=block
|nameid=HangingSign
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
=== Block data ===
A sign has a block entity associated with it that holds additional data about the block.
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].
== Achievements ==
{{load achievements|It's a Sign}}
== Advancements ==
{{load advancements|Glow and Behold}}
== History ==
{{main|/History}}
{{History|java classic}}
{{History||0.24_SURVIVAL_TEST|[[File:Sign Entity.png|32px]] Signs are currently being tested as [[entity|entities]]. They always display "This is a test of the signs. Each line can be 15 chars!" and can only be spawned by pressing {{key|B}}.<ref>{{ytl|bdT76iFEnLk}}</ref>}}
{{History||0.26 SURVIVAL TEST|Removed signs.}}
{{History|java infdev}}
{{History||20100607|[[File:Oak Sign (0) JE1.png|32px]] Signs have been re-implemented as [[block]]s, although still rendering as entities.
|Signs now have a [[crafting]] recipe and the text can now be edited. Editing a sign pauses the game in [[singleplayer]].
|Signs are currently huge and drop [[planks]] when destroyed.
|Signs do not have a particle texture defined. As such, they [[Placeholder texture#Default texture|default to using the grass block texture instead]].}}
{{History||20100608|Signs are now broken faster.
|Signs now [[drops|drop]] themselves when [[breaking|destroyed]], instead of planks.
|Signs now use planks particles.}}
{{History|java alpha}}
{{History||v1.0.1|[[File:Oak Wall Sign (S) JE1 BE1.png|32px]] Added wall signs.
|[[File:Oak Sign (0) JE2.png|32px]] Signs are now smaller.}}
{{History||v1.0.5|Signs no longer require a free [[block]] above it to place.}}
{{History|java beta}}
{{History||April 27, 2011|link=https://notch.tumblr.com/post/4988431144|Hand-drawn signs are mentioned.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 6|Signs are now broken faster using an [[axe]].}}
{{History||1.3.1|snap=12w18a|Editing a sign no longer pauses the game in [[singleplayer]].}}
{{History|||snap=12w27a|Signs are now stackable up to 16.
|The same [[crafting]] recipe now produces 3 signs instead of 1.}}
{{History||June 9, 2014|link=https://twitter.com/SeargeDP/status/476047216541700096|[[Searge]] tweeted a picture of a sign showing a username and a [[scoreboard]] score.}}
{{History||1.8|snap=14w25a|Added support for JSON text to signs.
|Sign character limit now depends on character width.}}
{{History|||snap=14w29a|Signs now display the cracking animation.}}
{{History||1.9|snap=15w43a|A sign now generates within [[igloo]] basements.}}
{{History||1.11|snap=16w33a|Signs can now be used as [[fuel]] in [[furnace]]s.}}
{{History||1.13|snap=17w47a|The standing sign ID has been changed from <code>standing_sign</code> to <code>sign</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 63 and 68, and the [[item]]'s 323.}}
{{History|||snap=18w10d|[[Water]] can now be placed on the same block as signs.}}
{{History||1.14|snap=18w43a|"Sign" has been renamed to "Oak Sign".
|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.
|[[File:Spruce Standing Sign JE1 BE1.png|32px]] [[File:Birch Standing Sign JE1 BE1.png|32px]] [[File:Jungle Standing Sign JE1 BE1.png|32px]] [[File:Acacia Standing Sign JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.
|The sign's text has been changed from black to white.
|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}}
{{History|||snap=18w44a|Signs can now be {{control|used}} while holding a [[dye]] to change the text color.
|Default text color for signs has been changed back to black.}}
{{History|||snap=18w45a|A new movable cursor for free text editing to signs has been added.
|Selection and copy/paste support have been added to signs.}}
{{History|||snap=18w50a|Spruce signs now generate in some [[taiga]] [[village]] houses.
|Spruce sign items can now be found in [[chest]]s in taiga village houses.}}
{{History|||snap=19w12a|Signs can now be [[dye]]d only in [[Creative mode]].}}
{{History|||snap=19w12b|Signs can now be dyed in [[Survival mode]] again.}}
{{History||1.16|snap=20w06a|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.}}
{{History|||snap=20w09a|Crimson and warped signs can now be [[crafting|crafted]].}}
{{History||1.17|snap=21w03a|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow.
|Works with both undyed and dyed signs.
|Signs now have a sound for being dyed.}}
{{History|||snap=21w11a|[[File:Oak Standing Sign (S) JE2.png|32px]][[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of signs have been changed to reflect the changes made to planks in the [[Texture Update]].}}
{{History|||snap=Pre-release 1|Glowing text on signs now has an outer glow, making text more visible in the dark.}}
{{History||1.18|snap=21w41a|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}}
{{History||1.19|snap=22w11a|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}}
{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove signs are now obtainable in survival and renewable.}}
{{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.<ref>{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].
|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|Added unique sounds for Nether and bamboo wood signs.}}
{{History|||snap=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.|Added unique sounds for Nether and bamboo wood hanging signs.|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Sign (0) JE1.png|32px]] [[File:Cherry Wall Sign (S) JE1.png|32px]] [[File:Cherry Sign (item) JE1.png|32px]] [[File:Cherry Hanging Sign JE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1.png|32px]] Added cherry signs and hanging signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]]. There used to be a glitch where right clicking on a sign would play the “use” animation. This was fixed in the snapshots for 1.20, where signs are editable.}}
{{History|||snap=1.19.4 Pre-release 4|[[File:Cherry Sign (0) JE2 BE2.png|32px]] Updated the texture of cherry signs.}}
{{History||1.20|snap=23w12a|Bamboo sign, cherry sign and all of the hanging signs are now available without using the "Update 1.20" experimental datapack.|Signs and hanging signs can now be edited after being placed.|Signs and hanging signs now support text on both sides.|Signs and hanging signs can now be waxed with [[honeycomb]] to prevent editing.|Oak and spruce hanging sign can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w14a|Signs and hanging signs with click commands can now be interacted with even if the sign is not waxed.|Signs and hanging signs can no longer be edited by players in [[Adventure]] mode.|Signs and hanging signs with non-text chat components can no longer be edited, even if the sign is not waxed.|Signs and hanging signs now save text even if the edit screen is closed by the player being moved far away.}}
{{History|||snap=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}}
{{History||1.20.2|snap=23w31a|Changed sounds for Nether wood hanging signs.<ref>{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}</ref>}}
{{History|pocket alpha}}
{{History||v0.5.0|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been added, though they can be obtained only through [[inventory]] editors. |The [[player]] currently cannot write on signs.}}
{{History||v0.6.0|Signs can now be legitimately obtained in [[Survival]] and [[Creative]] mode.|The player can now write on signs.}}
{{History||v0.10.0|snap=build 1|Signs now have a selection overlay.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Signs can now be found in [[igloo]] basements.}}
{{History|bedrock}}
{{History||1.9.0|snap=beta 1.9.0.0|"Sign" has been renamed to "Oak Sign".
|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.|The sign's text has been changed from black to white.|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}}
{{History|||snap=beta 1.9.0.2|The default sign text color has been changed back to black.|Sign variants are now grouped in their own [[inventory]] category.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.|Spruce signs now generate in new [[taiga]] and [[snowy taiga]] [[village]] houses.}}
{{History||1.11.0|snap=beta 1.11.0.1|Signs can now be used as a [[fuel]] in [[furnace]]s.|Oak signs can now be found inside taiga and snowy taiga village house [[chest]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The texture of all signs except oak sign have been changed.}}
{{History||1.16.20|snap=beta 1.16.20.50|Crimson and warped signs now uses regular plank [[sound]]s instead of their stem variant sounds.}}
{{History||1.16.210|snap=beta 1.16.210.59|Signs can now be {{control|used}} while holding a [[dye]] to change the text color.|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow.
|Works with both default and dyed signs.}}
{{History|||snap=beta 1.16.210.60|Color on dyed signs disappears and the text turns back to black.|Signs with applied glowing effect as well as color stops glowing and color is removed.}}
{{History||1.16.220|snap=beta 1.16.220.50|Signs can now be {{control|used}} while holding a [[dye]] to change the text color again.|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow again.}}
{{History|||snap=beta 1.16.220.52|Now has sounds for being dyed.}}
{{History|||snap=release|A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Oak Sign BE3.png|32px]] [[File:Spruce Sign BE2.png|32px]] [[File:Birch Sign BE2.png|32px]] [[File:Jungle Sign BE2.png|32px]] [[File:Acacia Sign BE2.png|32px]] [[File:Dark Oak Sign BE2.png|32px]] Textures of sign items was updated.
|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of oak signs have been changed to reflect the changes made to planks in the [[Texture Update]].}}
{{History||1.17.10|snap=beta 1.17.10.21|Glowing text on signs now has an outer glow, making text more visible in the dark.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}}
{{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20|snap=beta 1.19.50.21|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood signs.}}
{{History|||snap=beta 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Sign (0).png|32px]] [[File:Cherry Wall Sign (S) JE1.png|32px]] [[File:Cherry Sign (item) JE1.png|32px]] [[File:Cherry Hanging Sign JE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1.png|32px]] Added cherry signs and hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.80.21|[[File:Cherry Sign (0) JE2 BE2.png|32px]] Updated the texture of cherry signs.}}
{{History|||snap=beta 1.19.80.22|Signs and hanging signs can now be edited after being placed.|Signs and hanging signs now support text on both sides.|Signs and hanging signs can now be waxed with [[honeycomb]] to prevent editing.}}
{{History|||snap=beta 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.<ref name=badnewsounds>{{Bug|MCPE-164246}}</ref>}}
{{History||1.20.0|snap=beta 1.20.0.21|Bamboo sign, cherry sign and all of the hanging signs are now available without using the "Next Major Update" experimental toggle.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}}
{{History||xbox=TU9|Signs are now stackable up to 16.
|The same [[crafting]] recipe for signs now produces 3 signs instead of 1.}}
{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}}
{{History|foot}}
== Trivia ==
* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.<ref>{{Ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|t=30s}}</ref>
== Gallery ==
=== Screenshots ===
<gallery>
Signs classic.png|Test of signs in early [[Java Edition Classic]].
Sigh test.jpg|Another early sign image.
Signs PreRelease.png|First image of sign blocks during [[Java Edition Infdev|Infdev]].
Pocket Edition v0.6.0 alpha Development sign.png|First image of signs on [[Pocket Edition]].
Pocket Edition v0.6.0 alpha Development sign editing.png|First image of editing text on [[PE]] iOS.
Pocket Edition v0.6.0 alpha Development sign editing 2.png|First image of editing text on [[PE]] Android.
Pocket Edition v0.6.0 alpha Development sky.png
Door Sign.png|A sign placed on a door.
Breaking News.png|A sign being broken.
Sign Text Dark.jpg|A dark oak sign with black text.
Sign Text Light.jpg|A dark oak sign with white text.
Sign Blockdata.gif|A sign using blockdata to dynamically change.
JSON Sign.png|First image of a sign using JSON text.
Width Based Character Limit.png|First image of a sign using width based character limits.
Glow Ink Sign with Pink Dye.png|Oak sign with glow ink in the dark in [[Java Edition 21w03a]].
Lit vs unlit signs.png|Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign.
Glowing Text Comparison.png|The comparison between glow text and non-glow text.
Example Of Signs Being Weird.png|alt=Shading differences|Signs being different shades depending on orientation.
Glow text.gif|All sixteen colors of glow text.
Glow Ink Signs.jpg|Signs with glowing ink in several colors.
Lots of Glowing Signs.jpg|More signs with glowing ink.
Sign Platforms.jpg|[[Ari]] standing on top of a hanged sign.
Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign.
Hanging Sign Bedrock.png|Hanging sign with small text.
Hanging Sign Java.png|Hanging sign with large text.
New Hanging Sign Text Length 1.jpg|Text on hanging sign.
New Hanging Sign Text Length 2.jpg|Text on hanging sign.
</gallery>
=== Concept Art ===
<gallery>
Hanging_Sign_Concept_Art.png|Hanging sign concept art.
Hanging_Sign_Concept_Art2.png|Ditto.
Hanging_Sign_Concept_Art3.png|Hanging sign dimensions concept art.
Hanging_Sign_Concept_Art4.png|Hanging sign crafting recipe, block states concept art.
</gallery>
=== Renders ===
{{hidden begin}}
<div style="clear: both"></div>
<gallery>
Oak Sign.png|Oak Sign
Spruce Sign.png|Spruce Sign
Birch Sign.png|Birch Sign
Jungle Sign.png|Jungle Sign
Acacia Sign.png|Acacia Sign
Dark Oak Sign.png|Dark Oak Sign
Mangrove Sign.png|Mangrove Sign
Cherry Sign.png|Cherry Sign
Bamboo Sign.png|Bamboo Sign
Crimson Sign.png|Crimson Sign
Warped Sign.png|Warped Sign
Oak Wall Sign.png|Oak Wall Sign
Spruce Wall Sign.png|Spruce Wall Sign
Birch Wall Sign.png|Birch Wall Sign
Jungle Wall Sign.png|Jungle Wall Sign
Acacia Wall Sign.png|Acacia Wall Sign
Dark Oak Wall Sign.png|Dark Oak Wall Sign
Mangrove Wall Sign.png|Mangrove Wall Sign
Cherry Wall Sign.png|Cherry Wall Sign
Bamboo Wall Sign.png|Bamboo Wall Sign
Crimson Wall Sign.png|Crimson Wall Sign
Warped Wall Sign.png|Warped Wall Sign
Oak Hanging Sign.png|Oak Hanging Sign
Spruce Hanging Sign.png|Spruce Hanging Sign
Birch Hanging Sign.png|Birch Hanging Sign
Jungle Hanging Sign.png|Jungle Hanging Sign
Acacia Hanging Sign.png|Acacia Hanging Sign
Dark Oak Hanging Sign.png|Dark Oak Hanging Sign
Mangrove Hanging Sign.png|Mangrove Hanging Sign
Cherry Hanging Sign.png|Cherry Hanging Sign
Bamboo Hanging Sign.png|Bamboo Hanging Sign
Crimson Hanging Sign.png|Crimson Hanging Sign
Warped Hanging Sign.png|Warped Hanging Sign
Oak Wall Hanging Sign.png|Oak Wall Hanging Sign
Spruce Wall Hanging Sign.png|Spruce Wall Hanging Sign
Birch Wall Hanging Sign.png|Birch Wall Hanging Sign
Jungle Wall Hanging Sign.png|Jungle Wall Hanging Sign
Acacia Wall Hanging Sign.png|Acacia Wall Hanging Sign
Dark Oak Wall Hanging Sign.png|Dark Oak Wall Hanging Sign
Mangrove Wall Hanging Sign.png|Mangrove Wall Hanging Sign
Cherry Wall Hanging Sign.png|Cherry Wall Hanging Sign
Bamboo Wall Hanging Sign.png|Bamboo Wall Hanging Sign
Crimson Wall Hanging Sign.png|Crimson Wall Hanging Sign
Warped Wall Hanging Sign.png|Warped Wall Hanging Sign
</gallery>
<gallery>
Oak Sign JE3.png
Spruce Sign JE2.png
Birch Sign JE2.png
Jungle Sign JE2.png
Acacia Sign JE2.png
Dark Oak Sign JE2.png
Mangrove Sign (item) JE1 BE1.png
Cherry Sign (item) JE1.png
Bamboo Sign (item) JE1 BE1.png
Crimson Sign JE2.png
Warped Sign JE2.png
Oak Hanging Sign (item) JE1 BE1.png
Spruce Hanging Sign (item) JE1 BE1.png
Birch Hanging Sign (item) JE1 BE1.png
Jungle Hanging Sign (item) JE1 BE1.png
Acacia Hanging Sign (item) JE1 BE1.png
Dark Oak Hanging Sign (item) JE1 BE1.png
Mangrove Hanging Sign (item) JE1 BE1.png
Cherry Hanging Sign (item) JE1.png
Bamboo Hanging Sign (item) JE1 BE1.png
Crimson Hanging Sign (item) JE1 BE1.png
Warped Hanging Sign (item) JE1 BE1.png
</gallery>
{{hidden end}}
{{-}}
== Issues ==
{{issue list}}
== See also ==
* [[Chalkboard]]
== References ==
{{Reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--sign Taking Inventory: Sign] – Minecraft.net on January 9, 2020
{{Blocks|utility}}
{{Items}}
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]
[[cs:Cedule]]
[[de:Schild (Schrift)]]
[[es:Cartel]]
[[fr:Pancarte]]
[[hu:Tábla]]
[[it:Cartello]]
[[ja:看板]]
[[ko:표지판]]
[[nl:Bord]]
[[pl:Tabliczka]]
[[pt:Placa]]
[[ru:Табличка]]
[[th:ป้าย]]
[[uk:Табличка]]
[[zh:告示牌]]</li></ul></nowiki> | Spiders no longer trample crops.[5] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Spiders now make quieter step sounds.[6] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Java Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.0.0{{Extension DPL}}<ul><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}}
{{For}}
{{Block
|image=Kelp.gif
|invimage=Kelp
|transparent=Yes
|tool=Any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
|light=No
|hardness=0}}
'''Kelp''' is an underwater plant that generates in most [[ocean]]s.
== Obtaining ==
=== Natural generation ===
Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp.
=== Breaking ===
Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]].
=== Trading ===
Kelp can be bought from [[wandering trader]]s for 3 emeralds.
== Usage ==
Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water.
When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation.
Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]).
=== Cooking ingredient ===
{{smelting
| showname = 1
| Kelp
| Dried Kelp
| 0.1
}}
=== Composting ===
Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1.
=== Growth mechanics ===
Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first.
Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use.
Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0).
When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface.
Each time it receives a [[random tick]], kelp has a 14% chance of growing.
If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}}
=== Farming ===
{{Main|Tutorials/Kelp farming}}
Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water.
== Sounds ==
=== Generic ===
{{Sound table/Block/Wet grass}}
=== Unique ===
{{edition|java}}:
{{Sound table
|sound=Shear.ogg
|subtitle=Plant cropped
|source=block
|description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]]
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}: ''None''
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Kelp
|spritetype=block
|nameid=kelp}}
{{ID table
|displayname=Kelp Plant
|spritetype=block
|nameid=kelp_plant
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Kelp
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=kelp
|spritetype=item
|nameid=kelp
|id=382
|form=item}}
{{ID table
|displayname=Block
|spritename=kelp
|spritetype=block
|nameid=kelp
|id=393
|form=block
|itemform=item.kelp
|translationkey=-
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== History ==
{{History|java classic}}
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}
{{History|java}}
{{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}}
{{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
{{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}}
{{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}}
{{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward.
|The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}}
{{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}}
{{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}}
{{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}
{{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell kelp.}}
{{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}}
{{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
{{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}}
{{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}}
{{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}}
{{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}}
{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]].
** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''.
== Gallery ==
<gallery heights="60">
SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017.
Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome.
Kelp on shoreline.png|Naturally generated kelp near the shore.
Ocean life.png|An ocean with kelp visible in the far distance.
Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b.
Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]).
Coral reef at night.png|Kelp within a [[coral reef]].
Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it.
Kelp in ocean.jpg|Multiple kelps.
Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit.
ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''.
</gallery>
== References ==
{{reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[de:Seetang]]
[[es:Alga]]
[[fr:Algue]]
[[ja:コンブ]]
[[ko:켈프]]
[[pl:Wodorosty]]
[[pt:Alga]]
[[ru:Ламинария]]
[[th:สาหร่ายทะเล]]
[[zh:海带]]</li><li>[[Shield|Shield]]<br/>{{Item
| image = Shield.png
| image2 = White Shield.png
| extratext = View [[#Gallery|all renders]]
| durability = 336
| renewable = Yes
| stackable = No
}}
A '''shield''' is a tool used for protecting the [[player]] against attacks.
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|A1=Any Planks <!-- the recipe changed in 15w37a, do not change it to the old recipe without reason -->
|B1=Iron Ingot
|C1=Any Planks
|A2=Any Planks
|B2=Any Planks
|C2=Any Planks
|B3=Any Planks
|Output=Shield
|type=Combat
}}
{{Crafting
|ignoreusage=1
|Shield
|Matching Banner
|A2=Shield
|B2=Banner
|Output=Matching Shield
|type=combat
|foot=1
}}
=== Repairing ===
{{Crafting
|ignoreusage=1
|showdescription=1
|Damaged Shield
|Damaged Shield
|Output=Shield
|description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.
|type= Combat
}}
Shields may also be repaired on an [[anvil]] by using [[planks]] or another shield. Shields repaired on anvils retain their pattern.
=== Trading ===
Journeyman-level armorer [[villager]]s have {{frac|1|3}}{{only|Bedrock|short=1}}/{{frac|2|5}}{{only|Java|short=1}} chance of selling a shield for 5 [[emerald]]s as their sixth trade.
== Usage ==
Despite using iron in its crafting recipe, it cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
=== Defense ===
Shields are used for [[blocking]] incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a [[sneaking]] pace, and after {{convert|5|ticks|seconds}}<ref>{{bug|MC-100949||Shield blocking is delayed}}</ref>, attacks coming from in front of the player are blocked, dealing no damage. When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up.
Most blocked projectiles that carry status effects (such as [[Shulker#Shulker bullet|shulker bullets]]{{only|java|short=1}}, flaming [[arrow]]s, or tipped arrows) do not affect the blocker. [[Trident]]s & arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from [[explosion]]s, [[hoglin]], and [[ravager]] attacks are significantly reduced.
The shield directionally blocks all attacks coming from within the FOV of the direction the wielder is facing, providing a full hemisphere of coverage to them. If the wielder faces straight up, they are likely to miss their blocks.<ref>{{bug|MC-109101||Shields do not block damage while the player faces straight up}}</ref><!--straight down fix: MC-92019-->
Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.<ref>{{bug|MC-169167}}</ref><ref>{{bug|MCPE-119451}}</ref>
Blockable attacks include:
*Melee attacks, except by a warden, axe-wielding mobs or by a sprinting player wielding an axe, however even without sprinting an axe still greatly decreases the durability
** Status effects do not carry through to the blocker{{only|java|short=1}}.
*Normal, tipped, and spectral [[arrow]]s
** Arrows other than [[Piercing]] are totally deflected and can hit other targets.
** Status effects do not carry through to the blocker{{only|java|short=1}}.
***This can be used to damage the attacker or another mob down there.
*[[Flame|Flaming arrows]]
** Burning does not carry through to the blocker{{only|java|short=1}}.
*[[Trident]]s
*[[Snowball]]s and [[egg]]s
*Spines from [[pufferfish]]
*Bullets from [[shulker]]s
** The levitation effect does not carry through to the blocker{{only|java|short=1}}.
*Spit from [[llama]]s
*[[Fireball]]s, such as from [[blaze]]s and [[fire charge]]s
** Burning does not carry through to the blocker.
*Direct hits from [[ghast]] [[fireball]]s
** These still cause environmental damage.
*All explosions{{only|JE|short=1}}
*Explosion damage from [[creeper]]s
*[[TNT]] that another player lit
*[[Ravager]] headbutts
** These still knock the blocker back by about 3 blocks.
** Blocking these strikes can stun the ravager for a moment, and it roars afterward.
*Ravager roars are blocked but still knock back the blocker.
*[[Bee]] stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.
*Beam attacks from [[guardian]]s or [[elder guardian]]s (only reduces damage by 50%)
They cannot block:
*Arrows from a [[crossbow]] enchanted with [[Piercing]]
** This does not reduce the shield's durability.
*[[Status effect]]s from tipped arrows or shulker bullets {{only|bedrock|short=1}} <ref>{{bug|MCPE-52904}}</ref>
** Direct projectile damage is blocked, but the effect still carries through.
*Status effects from splash/lingering [[potion]]s, [[evoker]]s' fangs, or breath from the [[ender dragon]]
*Beam attacks from [[guardian]]s or [[elder guardian]]s, or the [[warden]]'s sonic boom attack
*TNT that the blocking player lit themselves{{only|BE|short=1}}
*TNT that a [[Redstone (disambiguation)|redstone mechanism]] lit{{only|BE|short=1}}
*[[Fall damage]], including that from [[ender pearl]]s
** This also includes when the player rides an [[entity]] that died due to fall damage.
*Strikes from a warden or any [[axe]]-wielding mob (e.g., [[vindicator]]s, [[piglin brute]]s, [[zombie]]s after disabling players shield they attack another time immediately)
** Such strikes disable being able to use shields for 5 seconds.
=== Applying patterns ===
[[File:Cyan Shield Screenshot.png|250px|thumb|A custom shield.]]
Shields can be decorated by applying a [[banner]].
{{Crafting
|showdescription=1
|Shield
|Matching Banner
|Output=Matching Shield; Ominous Shield
|B2link=Banner
|Olink=Shield
|type=Combat
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.
}}
Unlike with [[banner]]s, shields cannot be repainted or washed in a [[cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.
{{IN|java}}, shields with patterns can also be obtained using the same commands as banners, except <code>banner</code> has to be replaced with <code>shield</code>.
=== Enchantments ===
A shield can receive the following [[enchantments]], but only through an [[anvil]]:
{| class="wikitable col-2-center"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Shield block1.ogg
|sound2=Shield block2.ogg
|sound3=Shield block3.ogg
|sound4=Shield block4.ogg
|sound5=Shield block5.ogg
|subtitle=Shield blocks
|source=player
|description=When an attack is blocked using a shield
|id=item.shield.block
|translationkey=subtitles.item.shield.block
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a shield is placed in the offhand slot
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a shield's durability is exhausted
|id=item.shield.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Shield block1.ogg
|sound2=Shield block2.ogg
|sound3=Shield block3.ogg
|sound4=Shield block4.ogg
|sound5=Shield block5.ogg
|source=player
|description=When an attack is blocked using a shield
|id=item.shield.block
|volume=0.7
|pitch=1.0}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a shield is placed in the offhand slot<wbr>{{Upcoming|BE 1.20.30}}<wbr><ref group=sound>{{Bug|MCPE-168039}}</ref>
|id=armor.equip_generic
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a shield's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shield
|spritetype=item
|nameid=shield
|form=item
|translationkey=item.minecraft.shield, item.minecraft.shield.white, item.minecraft.shield.orange, item.minecraft.shield.magenta, item.minecraft.shield.light_blue, item.minecraft.shield.yellow, item.minecraft.shield.lime, item.minecraft.shield.pink, item.minecraft.shield.gray, item.minecraft.shield.light_gray, item.minecraft.shield.cyan, item.minecraft.shield.purple, item.minecraft.shield.blue, item.minecraft.shield.brown, item.minecraft.shield.green, item.minecraft.shield.red, item.minecraft.shield.black
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shield
|spritetype=item
|nameid=shield
|id=355
|form=item
|translationkey=item.shield.name, item.shield.white.name, item.shield.orange.name, item.shield.magenta.name, item.shield.lightBlue.name, item.shield.yellow.name, item.shield.lime.name, item.shield.pink.name, item.shield.gray.name, item.shield.silver.name, item.shield.cyan.name, item.shield.purple.name, item.shield.blue.name, item.shield.brown.name, item.shield.green.name, item.shield.red.name, item.shield.black.name
|foot=1}}
== Advancements ==
{{load advancements|Not Today}}
== History ==
{{History||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Jeb]] says that "shields for the left arm" might be added.}}
{{History|java}}
{{History||1.9|snap=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields.
|Shields replace the [[blocking]] functionality of [[sword]]s, although blocking more [[damage]].
|The current [[crafting]] recipe of shields includes [[wool]], producing 16 possible colored shields. There currently isn't a blank, uncolored shield.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1=Matching Wool |B1=Any Planks
|A2=Matching Wool |B2=Any Planks |C2=Iron Ingot
|A3=Matching Wool |B3=Any Planks
|Output=Matching Shield
|ignoreusage=1
}}
{{!}}}
|Any of the colored base shields can be [[crafting|crafted]] with a [[banner]] of the same base color, to produce a patterned shield.
}}
{{History|||snap=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.
|Being attacked with an [[axe]] now may disable shield use for 5 seconds.}}
{{History|||snap=15w37a|The [[crafting]] recipe of shields has been changed to 6 [[planks]] and 1 [[iron ingot]].
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1=Any Planks |B1=Iron Ingot |C1=Any Planks
|A2=Any Planks |B2=Any Planks |C2=Any Planks
|B3=Any Planks
|Output=Shield
|ignoreusage=1
}}
{{!}}}
|[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[banner]].
|The cooldown of shields has been reduced from 0.5s to 0.25s.
|Blocking with shields now prevents some side effects.{{verify}}
|[[Arrow]]s now ricochet off shields.}}
{{History|||snap=15w44a|Shields can now be repaired by combining with other shields. This removes any [[banner]] that had been applied.}}
{{History|||snap=15w45a|Crafting a banner onto a shield now consumes the banner.}}
{{History|||snap=15w47b|Added shield blocking [[sound]]s.}}
{{History|||snap=16w07a|Added more variation of shield blocking sounds.}}
{{History|||snap=pre1|The [[durability]] of shields has been increased from 181 to 337.}}
{{History||1.10|snap=16w21a|Shields can now be equipped by [[dispenser]]s.}}
{{History||1.11|snap=16w33a|[[Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[enchanting|enchantments]] from it.}}
{{History|||snap=16w35a|Shields now block 100% of [[damage]]/[[knockback]]/debuffs dealt in melee combat.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 442.}}
{{History||1.13.2|snap=release|Shields now properly block attacks when the player is facing down.<ref>{{bug|MC-92019|||Fixed}}</ref>}}
{{History||1.14|snap=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.
|Shields no longer knockback attackers when they block due to a bug with rework of the blocking mechanic with the introduction of the ravager.<ref>{{bug|MC-147694}}</ref>}}
{{History|||snap=19w11a|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
{{History||1.14.3|snap=Pre-Release 3|Shields blocking flaming [[arrow]]s no longer put the [[player]] on [[fire]].}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft shields.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft shields.}}
{{History||1.19.3|snap=22w43a|Shields can now properly block all explosions.}}
{{History||1.19.4|snap=23w06a|A sound is now played when a shield is placed into the offhand slot.}}
{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|Critical hits now bypass shields.
|The warm-up delay has been removed from shields.
|When in the off-hand, shields now activate when [[sneaking]].}}
{{History|||snap=Combat Test 2|Shields now protect against critical attacks again.
|Shields can only be activated when the weapon is charged to 200%.}}
{{History|||snap=Combat Test 3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added.
|An option to hide shields when active has been added.
|The arc of available protection of shields has been decreased to 100 degrees instead of 180 degrees.}}
{{History|||snap=Combat Test 4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added.
|The option to hide the shield has been removed.}}
{{History|||snap=Combat Test 6|Shields now protect up to 5 [[damage]] for melee attacks (still 100% against projectiles).
|Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.
|Shields now recover faster after an attack.}}
{{History|||snap=Combat Test 7c|Shields now add a 50% knockback resistance when active.
|Shields now protect against 100% [[explosions|explosion]] damage.}}
{{History|||snap=Combat Test 8c|The knockback calculations for shields have been fixed.{{Info needed}}
|Crouch-shielding while jumping has been disabled.
|Shields with [[banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.
|Shields cannot be customized with [[banner]]s.
|Shields are activated by [[sneaking|crouching]] or mounting [[mob]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
{{History||1.16.210|snap=beta 1.16.210.51|Now grants partial knockback protection from the [[goat]] ram attack.}}
{{History||1.16.220|snap=beta 1.16.220.50|[[Mob]]s that pick up shields now place them to their off-hand.}}
{{History||1.18.30|snap=beta 1.18.30.26|Being attacked with an [[axe]] now may disable shield use. This was not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>}}
{{History||1.20.0|snap=beta 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}}
{{History|PS4}}
{{History||1.90|[[File:Shield JE1.png|22px]] Added shields.
|Shields do not have [[banner]] application features.}}
{{History|foot}}
== Issues ==
{{issue list|-wither}}
== Gallery ==
<gallery>
Shield.png|Shield
White Shield.png|White Shield
Light Gray Shield.png|Light Gray Shield
Gray Shield.png|Gray Shield
Black Shield.png|Black Shield
Brown Shield.png|Brown Shield
Red Shield.png|Red Shield
Orange Shield.png|Orange Shield
Yellow Shield.png|Yellow Shield
Lime Shield.png|Lime Shield
Green Shield.png|Green Shield
Cyan Shield.png|Cyan Shield
Light Blue Shield.png|Light Blue Shield
Blue Shield.png|Blue Shield
Purple Shield.png|Purple Shield
Magenta Shield.png|Magenta Shield
Pink Shield.png|Pink Shield
</gallery>
=== Screenshots ===
<gallery>
JebShield.png|One of the first images of shields. [[Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[MineCon]] 2015.
Jeb Crafting Shield.png|Jeb crafting a shield.
Player with Shield.png|Player holding the default shield.
Shield Block.png|A player blocking with a shield.
ShieldFirstPerson.png|Blocking with a shield as seen in first person.
Enchanted Shield (item).gif|An enchanted shield as seen in the [[inventory]].
-ominous- shield.png|A shield with the [[ominous banner]] on it as seen in the inventory.
Kai-Shield.jpg|An image of [[Kai]] wielding a banner with a shield, used to announce the feature on [[Bedrock Edition]].
Bedrock-Shields.jpg
</gallery>
== References ==
{{reflist}}
== External Links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--shield Taking Inventory: Shield] – Minecraft.net on July 25, 2019
{{Items}}
[[Category:Combat]]
[[Category:Renewable resources]]
[[de:Schild (Kampf)]]
[[fr:Bouclier]]
[[it:Scudo]]
[[ja:盾]]
[[ko:방패]]
[[nl:Schild]]
[[pl:Tarcza]]
[[pt:Escudo]]
[[ru:Щит]]
[[th:โล่]]
[[zh:盾牌]]</li></ul> | Beta 1.9 Prerelease 2 | Spiders now drop 0-1 spider eye when killed by a player or tamed wolf. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The health points of spiders have been reduced from 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Beta 1.9 Prerelease 4 | Spiders are now immune to the poison status effect. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Spiders are now considered arthropods. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.3.1{{Extension DPL}}<ul><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item
| title = Raw Chicken
| image = Raw Chicken.png
| heals = {{hunger|2}}
| effects = {{EffectLink|Hunger}} (0:30) (30% chance)
| renewable = Yes
| stackable = Yes (64)
}}
'''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]].
==Obtaining==
===Mob loot ===
Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead.
===Cat gifts===
{{main|Cat#Gifts}}
Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken.
==Usage==
=== Food===
To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds).
<nowiki>*This has a similar effect as [[Rotten Flesh]].
===Smelting ingredient===
{{Smelting
|showname=1
|Raw Chicken
|Cooked Chicken
|0.35
}}
===Wolves===
Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
Wolves are at no risk of food poisoning.
===Trading===
Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}}
Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}}
==Sounds==
{{Sound table/Entity/Food}}
==Data values==
===ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Chicken
|spritetype=item
|nameid=chicken
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Chicken
|spritetype=item
|nameid=chicken
|id=275
|form=item
|foot=1}}
==Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
==Video==
<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>
==History==
{{History|java beta}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
{{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.
|Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}}
{{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]].
|Farmer villagers no longer [[trading|trade]] raw chicken.}}
{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}}
{{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
{{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}}
{{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}}
{{History|bedrock}}
{{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}}
{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
{{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery ==
<gallery>
Beta 1.8 Dev Chicken 2.png|First image of raw chicken.
</gallery>
==References==
{{reflist}}
{{Items}}
[[de:Rohes Hühnchen]]
[[es:Pollo crudo]]
[[fr:Poulet cru]]
[[hu:Nyers csirkehús]]
[[ja:生の鶏肉]]
[[ko:익히지 않은 닭고기]]
[[nl:Rauwe kip]]
[[pl:Surowy kurczak]]
[[pt:Frango cru]]
[[ru:Сырая курятина]]
[[th:ไก่ดิบ]]
[[zh:生鸡肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Clay Ball|Clay Ball]]<br/>{{Item
| image = Clay Ball.png
| stackable = Yes (64)
| renewable = Yes
}}
{{about|the item|the block|Clay|other uses|Clay (disambiguation)}}
A '''clay ball''' is the item obtained from [[clay]] used for [[crafting]] or making [[brick]]s.
== Obtaining ==
=== Block loot ===
Clay balls are obtained when a [[clay]] block is broken with a non-[[Silk Touch]] tool. Each block yields four clay balls regardless of [[Fortune]].
=== Chest loot ===
{{LootChestItem|clay-ball}}
=== Villager gifts ===
If a [[player]] has the [[Hero of the Village]] status effect, a Mason [[villager]] might throw that player a [[clay block]] as a gift. {{Only|java}} This can be placed and [[breaking|broken]] to harvest clay balls.
== Usage ==
Clay balls can be [[crafting|crafted]] back together to form [[clay]] blocks or baked in a [[furnace]] to create [[brick]]s.
=== Crafting ingredient ===
{{crafting usage}}
=== Smelting ingredient ===
{{Smelting
|showname=1
|Clay Ball
|Brick
|0.3
}}
=== Trading ===
Novice-level [[Villager|mason villagers]] buy 10 clay balls for 1 [[emerald]] as part of their [[trades]].
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Clay Ball
|spritetype=item
|nameid=clay_ball
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Clay
|spritetype=item
|nameid=clay_ball
|id=384
|form=item
|foot=1}}
== History ==
{{History|java alpha}}
{{History||v1.0.11|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History|java}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 337.}}
{{History||1.14|snap=18w43a|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}
{{History|||snap=18w49a|Clay can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=18w50a|Clay can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
{{History|||snap=19w11a|Clay is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
{{History||1.16|snap=20w06a|"Clay" has been renamed to "Clay Ball."}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.2|4 clay items are now dropped from clay blocks when broken.
|Clay can now be crafted into clay blocks.
|Clay can now be smelted into bricks.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.|10–13 clay can now be [[trading|sold]] to stone mason [[villager]]s for an [[emerald]].}}
{{History||1.11.0|snap=beta 1.11.0.1|Clay can now be found in [[village]] mason [[chest]]s and [[desert]] village house chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, stone mason villagers now [[trading|buy]] 10 clay for an emerald<!-- previously 10-13 -->.}}
{{History||1.19.0|snap=beta 1.19.0.24|Clay ball now [[renewable]] by placing [[mud]] above a block which has [[pointed dripstone]] underneath.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:ClayInNumerousForms.png
</gallery>
== Notes ==
{{fnlist}}
{{Items}}
[[cs:Jíl]]
[[de:Tonklumpen]]
[[es:Bola de arcilla]]
[[fr:Motte d'argile]]
[[hu:Agyag (Tárgy)]]
[[it:Zolla di argilla]]
[[ja:粘土玉]]
[[ko:점토 덩이]]
[[nl:Klei (voorwerp)]]
[[pl:Glina]]
[[pt:Bola de argila]]
[[ru:Глина]]
[[uk:Глиняна кулька]]
[[zh:黏土球]]</li></ul></nowiki> | ? | Spiders now become aggressive toward the last mob or player that hit them. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.4.2{{Extension DPL}}<ul><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity
|image=Minecart with TNT.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]:''' 10
|drops=
;If not exploded
: 1 {{ItemLink|Minecart with TNT}}
|health={{hp|6}}
}}
A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates.
== Obtaining ==
=== Crafting ===
{{Crafting
|Output= Minecart with TNT
|type= Transportation
|TNT|Minecart}}
Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]].
== Usage ==
[[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]]
[[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]]
[[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]]
A minecart with TNT detonates after a delay on these conditions:
* It moves over a powered [[activator rail]].
* It is destroyed while in motion (except by a player in Creative mode).
* It is destroyed by fire, lava, or an explosion.
*{{IN|java}}, it is hit by a [[fire charge]].
The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1.
It detonates instantly on these conditions:
* It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail.
* It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction).
* It is hit by a flaming arrow.
* It is pressed into a block or entity and has velocity.
Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage.
The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.
Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s.
== Sounds ==
{{Edition|Java}}:<br>
Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with TNT is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16}}
{{Sound table
|sound=Fuse.ogg
|subtitle=TNT fizzes
|source=block
|description=When a minecart with TNT is primed
|id=entity.tnt.primed
|translationkey=subtitles.entity.tnt.primed
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|subtitle=Explosion
|source=block
|description=When a minecart with TNT explodes
|id=entity.generic.explode
|translationkey=subtitles.entity.generic.explode
|volume=4.0
|pitch=0.56-0.84
|distance=16
|foot=1}}
{{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref>
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with TNT is moving
|id=minecart.base}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=block
|description=When a minecart with TNT explodes
|id=random.explode
|volume=4.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=item
|nameid=tnt_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=entity
|nameid=tnt_minecart
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=item
|nameid=tnt_minecart
|id=525
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=entity
|nameid=tnt_minecart
|id=97
|foot=1}}
=== Entity data ===
Minecarts with TNT have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Video ==
<div style="text-align:center">{{yt|1yNgY913tps}}</div>
== History ==
{{History|java}}
{{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}}
{{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}}
{{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}}
{{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}}
{{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}}
{{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}}
{{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
{{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}}
{{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}}
{{History|||snap=19w39a|The TNT texture now colored correctly.}}
{{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}}
{{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless.
|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.
|Minecart with TNT emits smoke [[particle]]s when destroyed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s.
== Gallery ==
<gallery>
File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.)
File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image.
File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation.
File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]].
File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref>
File:Dinnerbone safe boom 2.png|Primed minecart with TNT.
File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.)
</gallery>
== References ==
{{reflist}}
{{items}}
{{entities}}
[[Category:Mechanics]]
[[cs:Vozík s TNT]]
[[de:TNT-Lore]]
[[es:Vagoneta con dinamita]]
[[fr:Wagonnet à TNT]]
[[it:Carrello da miniera]]
[[ja:TNT付きのトロッコ]]
[[ko:TNT가 실린 광산 수레]]
[[nl:Mijnkar met TNT]]
[[pl:Wagonik z TNT]]
[[pt:Carrinho de mina com dinamite]]
[[ru:Вагонетка с ТНТ]]
[[uk:Вагонетка з динамітом]]
[[zh:TNT矿车]]</li><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}}
{{unobtainable|edition=be}}{{Block
|image=<gallery>
Chalkboard Slate.png|Slate
Chalkboard Poster.png|Poster
Chalkboard Board.png|Board
</gallery>
|invimage=Slate
|invimage2=Poster
|invimage3=Board
|transparent=Yes
|renewable=No
|light=No
|tool=None
|stackable=Yes (16)
|flammable=No
}}
A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board).
== Obtaining ==
In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command.
In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors.
== Usage ==
A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen.
=== Placement ===
Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard.
1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards.
=== Text ===
When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor.
While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line.
After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered.
=== Interaction ===
Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them.
Unlike signs, boards block a [[piston]] from moving.
Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board.
[[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn.
== Sounds ==
{{Sound table/Block/Stone/BE}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=chalkboard
|spritetype=block
|nameid=chalkboard
|id=230
|form=block
|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}}
{{ID table
|displayname=Item
|spritename=board
|spritetype=item
|nameid=board
|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name
|id=454
|form=item
|foot=1}}
=== Metadata ===
{{see also|Data values}}
Chalkboards uses the following data values:
*Slate: 1
*Board: 2
*Poster: 3
<!--{{/DV}}-->
=== Block states ===
{{see also|Block states}}
{{info needed}}
<!--{{/BS}}-->
== History ==
{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition.
|Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}}
{{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}}
{{History|bedrock}}
{{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}}
{{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}}
{{History|education}}
{{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}}
{{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}}
{{History||1.0.2|The UI of chalkboards now has a locked option.
|[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}}
{{History|foot}}
== Gallery ==
<gallery>
Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features.
Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]].
</gallery>
== References ==
{{Reflist}}
{{Blocks|Utility}}
{{Items}}
{{Education Edition}}
[[Category:Utility blocks]]
[[Category:Block entities]]
[[Category:Education Edition blocks]]
[[Category:Education Edition items]]
[[pt:Lousa]]
[[de:Tafel]]
[[fr:Ardoise]]
[[ja:黒板]]
[[pl:Tablica kredowa]]
[[ru:Доска]]
[[uk:Дошка]]
[[zh:黑板]]</li></ul></nowiki> | 12w39a | Spiders have been given a new walking sound. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.6.1{{Extension DPL}}<ul><li>[[:Category:Armor|Category:Armor]]<br/>[[Category:Items]]</li><li>[[Fish|Fish]]<br/>{{About|the type of mob|the action|Fishing}}
'''Fish''' are aquatic creatures that are found in [[river]] and [[ocean]] biomes.
== Mobs ==
There are four categories of fish mobs in ''Minecraft'':
*{{EntityLink|Cod}}
*{{EntityLink|Salmon}}
*{{EntityLink|Pufferfish}}
*{{EntityLink|Tropical Fish}} - many color and pattern varieties
In addition, there are other fish-like mobs that have different characteristics from fish: {{EntityLink|Axolotl}}, {{EntityLink|Guardian}}, and {{EntityLink|Elder Guardian}}.
==Obtaining and transporting==
A live fish can be captured by using a [[water bucket]] on a fish, to obtain a [[bucket of fish]], which is the only way to obtain the live mob in item form. Using the bucket of fish on a water source block transfers the fish from the bucket to the body of water. A water bucket may also be used on [[axolotl]]s in this manner.
==Items==
Fish exist in several different item forms. Upon death, fish drop their item form equivalent (cooked if on fire), with a chance to drop a [[bone]]{{only|bedrock}} or [[bone meal]].{{only|java}}
;Non-living
*{{ItemLink|Raw Cod}}
*{{ItemLink|Cooked Cod}}
*{{ItemLink|Raw Salmon}}
*{{ItemLink|Cooked Salmon}}
*{{ItemLink|Pufferfish|link=Pufferfish (item)}}
*{{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
;Living
*{{ItemLink|Bucket of Cod}}
*{{ItemLink|Bucket of Salmon}}
*{{ItemLink|Bucket of Pufferfish}}
*{{ItemLink|Bucket of Tropical Fish}}
== Spawning ==
Various fish can be found in different [[ocean]] [[biomes]], but only [[salmon]] appear in rivers. Fish can also spawn in player-created bodies of water, as long as they are within a river or ocean biome.
{| class="wikitable sortable" style="text-align:left" data-description="Fish biomes"
!'''Fish'''
! style="text-align:left" |{{BiomeLink|Warm Ocean}}
! style="text-align:left" |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}
! style="text-align:left" |{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}
! style="text-align:left" |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}
! style="text-align:left" |{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}
! style="text-align:left" |{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Cod}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| {{tc|no|No{{only|je|short=1}}}}
| rowspan=2 {{tc|no}}
|-
| {{tc|yes|Yes{{only|be|short=1}}}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Salmon}}
| rowspan=2 {{tc|no}}
| {{tc|no|No{{only|je|short=1}}}}
| {{tc|no|No{{only|je|short=1}}}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
|-
| {{tc|yes|Yes{{only|be|short=1}}}}
| {{tc|yes|Yes{{only|be|short=1}}}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Pufferfish}}
| rowspan=2 {{tc|yes}}
| {{tc|yes|Yes{{only|je|short=1}}}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
|-
| {{tc|no|No{{only|be|short=1}}}}
|-
! style="text-align:left" |{{EntityLink|Tropical Fish}}<ref group="note">Also spawns in {{BiomeLink|Lush Caves}} at any Y-level.</ref>
| {{tc|yes}}
| {{tc|yes}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
|-
! style="text-align:left" |{{EntityLink|Squid}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Dolphin}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| {{tc|no|No{{only|je|short=1}}}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
|-
| {{tc|yes|Yes{{only|be|short=1}}}}
|}
{{notelist}}
In ''Java Edition'', fish can spawn inside a water block at Y-level 50 to 63 (from 13 blocks below sea level up to inside the block one above it), that also has water above and below it. The spawn block and the block below can be any kind of water, such as a source block, falling water, bubble column, kelp, or even a waterlogged block (as long as the fish can be placed at the bottom center of the spawn block without colliding with anything solid). The block above must be pure water, such as a source block, falling water, or flowing water of any depth. Particularly, the block above cannot also be a bubble column, so fish no longer spawn inside bubble elevators.<ref>{{cite bug|MC|244683|Tropical fish spawn in bubble columns (fixed in 22w07a)}}</ref>
''Bedrock Edition'' does permit fish to spawn in bubble columns.<ref>{{cite bug|MCPE|73967|Squids, Dolphins, and fish not spawning in bubble columns (fixed in 1.16.20)}}</ref>
Fish can spawn between 24 and 64 block spherical range away from the player.{{only|java}}
=== Despawning ===
As of [[1.16]], fish can despawn at range of 40 blocks or more from the player, and will instantly despawn more than 64 blocks away, except when spawned using a [[bucket of fish]].
{{Items}}
{{Entities}}
[[cs:Ryba]]
[[de:Fisch (Begriffsklärung)]]
[[es:Pez]]
[[fr:Poisson]]
[[it:Pesce]]
[[ja:魚]]
[[ko:물고기]]
[[nl:Vis]]
[[pl:Ryba (ujednoznacznienie)]]
[[pt:Peixe]]
[[ru:Рыба]]
[[th:ปลา (แก้ความกำกวม)]]
[[uk:Риба]]
[[zh:鱼]]</li></ul> | 13w24a | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.7.2{{Extension DPL}}<ul><li>[[Minecart with Chest|Minecart with Chest]]<br/>{{ItemEntity
|image=Minecart with Chest.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops=1 {{ItemLink|Minecart with Chest}}<br> plus contents
|health={{hp|6}}
}}
A '''minecart with chest''' is a single [[chest]] inside a [[minecart]], and functions as such.
== Natural generation ==
Minecarts with chests containing loot naturally generate in [[mineshaft]]s, each on top of a piece of [[rail]].
== Obtaining ==
=== Crafting ===
{{Crafting|Chest|Minecart|Output=Minecart with Chest|type=Transportation}}
Minecarts with chests can be retrieved by attacking them. By doing so it drops as an [[item]] and any other contents of the chest are dropped as well.
==Usage==
[[File:Minecart with Chest GUI.png|thumb|176px|The GUI of a minecart with chest.]]
Minecarts with chests can be placed by {{control|use item|text=using its item}} on any type of [[rail]].
Chest minecarts' contents can be accessed by pressing {{control|use item}} button on them. The interaction makes no sounds and the chest does not show the opening or closing animation, unlike regular chests.
The boost that minecarts with chests gain from [[powered rail]]s is dependent on their load. For example, from a 1 powered rail starter track, an empty minecart with chest travels 64 blocks, but a full minecart with chest travels only 16 blocks (opposed to 80 blocks for an occupied normal minecart and 8 blocks for an empty normal minecart).
Another physical property of chest minecarts is their ability to be stacked. While three chests can fit in an area three blocks tall, up to four chest minecarts can fit in the same area. Like other minecarts, an unlimited number of minecarts with chests can exist in the same block space.
Minecarts with chests are also able to interact with [[hopper]]s. Hoppers can take items out from the minecart chest if they are below the track as the minecart rolls over it or put them in if the minecart rolls under a downward facing hopper. Hoppers can also input items if they are facing into the side of the minecart.
Opening or destroying a minecart with chest angers [[piglin]]s.
{{See also|Tutorials/Storage minecarts}}
When on top of [[detector rail]]s, nearby [[redstone comparators]] will give out redstone signals based on how full the minecarts with chests are.
== Sounds ==
{{Edition|Java}}:<br>
Minecarts with chests use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with chest is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with chest is moving
|id=minecart.base
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=item
|nameid=chest_minecart
|id=389
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Chest
|spritetype=entity
|nameid=chest_minecart
|id=98
|foot=1}}
===Entity data===
Minecarts with chests have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
==Achievements==
{{load achievements|Freight Station}}
== Video==
<div style="text-align:center">{{yt|2yVVMiQrCwo}}</div>
==History ==
[[File:Minecart with Chest BE3.png|thumb|The Minecart models in the Bedrock Edition were north or south on the sides. In the latest version, the front and rear sides are north or south. But the absolute orientation of the chest was not changed.]]
{{info needed section|In bedrock edition 1.16.100 it seems that chests in minecarts face sideways instead of forward - when was this changed?}}
{{History|java alpha}}
{{History||v1.0.14|[[File:Minecart with Chest JE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Minecarts with chests have been added.
|At this point, they are either called "chest minecarts" or "storage minecarts" because no in-game name was indicated.}}
{{History|java beta}}
{{History||1.0|"Minecart with Chest" has been first indicated as its name, via the new item tooltips.}}
{{History||1.8|snap=Pre-release|[[File:Minecart with Chest JE2.png|32px]] The [[model]] of the minecart with chest has been changed to match the new [[chest]] model. However, the [[chest]] is incorrectly offset.<ref>[[mcw:Issues/Beta 1.8pre2#Graphical]]</ref>}}
{{History|||snap=release|[[File:Minecart with Chest JE3 BE1.png|32px]] The model of minecarts with chests has been fixed.}}
{{History|java}}
{{History||1.5|snap=13w02a|Minecarts with chests now generate in [[mineshaft]]s in place of normal chests.}}
{{History||1.9|snap=15w43a|[[Loot table]]s have been added; minecarts with chests now use loot tables, and those in generated in [[mineshaft]]s now use loot tables.}}
{{History||1.9.1|snap=pre2|The title of the [[inventory]] has been changed from 'Chest minecart' to 'Minecart with Chest'.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartChest</code> to <code>chest_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 342.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.16.2|snap=Pre-release 1|[[Piglin]]s now become angry with players who open or destroy a chest minecart.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with chest is now shapeless.
|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History|||snap=build 3|Minecarts with chests now drop [[item]]s when destroyed in [[Creative]] mode.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecartchest</code> to <code>chest_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with chest will now drop the item instead of the minecart and chest separately, though the contents of the chest are still dropped.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Chest JE3 BE1.png|32px]] [[File:Minecart with Chest (item) JE1 BE1.png|32px]] Added minecarts with chests.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Chest JE4 BE2.png|32px]] [[File:Minecart with Chest (item) JE2 BE2.png|32px]] The textures of minecarts with chests have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart_with_Chest_JE3_BE1.png|32px]] [[File:Minecart_with_Chest_(item)_JE1_BE1.png|32px]] Added minecarts with chests.
|Minecarts with chests emit smoke [[particles]] when destroyed.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery ==
<gallery>
Compact Minecart Storage.png|A compact storage using chest minecarts (left) compared to chest storage in the same volume. Notice how chests cannot be placed next to each other, which is no longer the case after Java Edition 1.13.
GlitchedMinecartChest.png|This minecart with chest is trapped inside a block, due to a [[stronghold]] and a [[mineshaft]] that generated partially overlapping.
Minecartportal.png|A minecart with chest generated on top of an [[end portal frame]], because there is a mineshaft behind the wall.
Chest Minecart Stack.png|A large stack of chest minecarts.
</gallery>
==References==
{{Reflist}}
{{items}}
{{entities}}
[[Category:Mechanics]]
[[Category:Storage]]
[[cs:Nákladní vozík]]
[[de:Güterlore]]
[[es:Vagoneta con cofre]]
[[fr:Wagonnet de stockage]]
[[hu:Tárolócsille]]
[[it:Carrello da miniera]]
[[ja:チェスト付きのトロッコ]]
[[ko:상자가 실린 광산 수레]]
[[nl:Mijnkar met kist]]
[[pl:Wagonik ze skrzynią]]
[[pt:Carrinho de mina com baú]]
[[ru:Вагонетка с сундуком]]
[[uk:Вагонетка зі скринею]]
[[zh:运输矿车]]</li><li>[[Arrow|Arrow]]<br/>{{ItemEntity
|title=Arrow
|image=Arrow.png
|image2=Spectral Arrow.png
|renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/>
'''All others''': Yes
|stackable='''Normal / Spectral:''' Yes (64)<br/>
'''Tipped:''' Yes (64, only if same effect)
|size=Height: 0.5 Blocks<br>Width: 0.5 Blocks
|networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br>
'''Spectral:'''<br>'''[[JE]]''': 91
}}
An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s.
== Obtaining ==
=== Picking up arrows ===
Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode.
An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if:
* It is shot by a player in [[Creative]] mode.
* It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s.
** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref>
* It is shot with an [[Infinity]]-enchanted [[bow]].
* It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]].
=== Mob loot ===
[[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III.
Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
{{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
=== Trading ===
Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades.
{{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness. -->
<!-- None are extended duration, but villagers can trade level 2 arrows. -->
* Arrow of [[Fire Resistance]]
* Arrow of [[Harming]]
* Arrow of [[Healing]]
* Arrow of [[Invisibility]]
* Arrow of [[Leaping]]
* Arrow of [[Night Vision]]
* Arrow of [[Poison]]
* Arrow of [[Regeneration]]
* Arrow of [[Slowness]]
* Arrow of [[Strength]]
* Arrow of [[Swiftness]]
* Arrow of the [[Potion of the Turtle Master|Turtle Master]]
* Arrow of [[Water Breathing]]
* Arrow of [[Weakness]]
* Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling -->
* Arrow of [[Decay]]{{only|bedrock}}
These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode.
=== Bartering ===
Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows.
=== Villager gifts ===
{{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect.
=== Crafting ===
{{Crafting
|head=1
|B1= Flint
|B2= Stick
|B3= Feather
|Output = Arrow,4
|type = Combat
|showdescription=1
}}
{{Crafting
|A2= Glowstone Dust
|B1= Glowstone Dust
|B2= Arrow
|B3= Glowstone Dust
|C2= Glowstone Dust
|Output = Spectral Arrow,2
|type = Combat
|description = {{only|java}}
}}
{{Crafting
|foot=1
|description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>.
|A1= Arrow
|A2= Arrow
|A3= Arrow
|B1= Arrow
|B2= Matching Lingering Potion
|B3= Arrow
|C1= Arrow
|C2= Arrow
|C3= Arrow
|Output = Matching Tipped Arrow,8
|type = Combat
}}
=== Chest loot ===
{{LootChestItem|arrow}}
{{LootChestItem|spectral-arrow}}
=== Retrieving ===
Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.
=== Cauldrons ===
{{main|Cauldron#Potions}}
{{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.
== Usage ==
{{see also|Bow}}
When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity.
Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.
An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.
There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.
An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage.
Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.
[[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]]
Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]].
If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving.
If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn.
Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]].
Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.
An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents).
Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref>
<gallery>
Steve got shot.png|Steve got shot.
Alex got shot.png|Alex got shot.
</gallery>
=== Redstone circuits ===
An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.
When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.
=== Explosions ===
Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}}
== Variants ==
=== Tipped arrows ===
{{See also|#Crafting}}
Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed.
The types of arrows are:
<div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em">
* {{ItemLink|link=none|Arrow of Regeneration}}
* {{ItemLink|link=none|Arrow of Swiftness}}
* {{ItemLink|link=none|Arrow of Fire Resistance}}
* {{ItemLink|link=none|Arrow of Healing}}
* {{ItemLink|link=none|Arrow of Night Vision}}
* {{ItemLink|link=none|Arrow of Strength}}
* {{ItemLink|link=none|Arrow of Leaping}}
* {{ItemLink|link=none|Arrow of Invisibility}}
* {{ItemLink|link=none|Arrow of Poison}}
* {{ItemLink|link=none|Arrow of Weakness}}
* {{ItemLink|link=none|Arrow of Slowness}}
* {{ItemLink|link=none|Arrow of Harming}}
* {{ItemLink|link=none|Arrow of Water Breathing}}
* {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}
* {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}
* {{ItemLink|link=none|Arrow of the Turtle Master}}
* {{ItemLink|link=none|Arrow of Slow Falling}}
</div>
Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players.
==== No-effect tipped arrows ====
It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.
In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands.
All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire.
{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Arrow of Splashing|link=none}}
! Arrow of Splashing
|-
| {{Slot|Tipped Arrow|link=none}}
! Tipped Arrow
|}
==== Uncraftable tipped arrows ====
{{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:
* {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty"
* {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect.
The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.
{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Uncraftable Tipped Arrow|link=none}}
! Uncraftable Tipped Arrow
|}
=== Spectral arrows ===
{{exclusive|java}}
A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows.
{| class="wikitable" style="text-align: center;"
! Icon
! Name
|-
| {{Slot|Spectral Arrow|link=none}}
! Spectral Arrow
|}
== Sounds ==
{{edition|java}}:<br>
Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=Friendly Creatures
|description=When an arrow impacts something
|id=entity.arrow.hit
|translationkey=subtitles.entity.arrow.hit
|volume=1.0
|pitch={{frac|12|11}} - {{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=Players
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=3
|sound=Bow shoot.ogg
|subtitle=Arrow fired
|source=Players
|description=When an arrow is fired by a player
|id=entity.arrow.shoot
|translationkey=subtitles.entity.arrow.shoot
|volume=1.0
|pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref>
|distance=16}}
{{Sound table
|subtitle=Skeleton shoots
|source=Hostile Creatures
|description=When a skeleton shoots an arrow
|id=entity.skeleton.shoot
|translationkey=subtitles.entity.skeleton.shoot
|volume=1.0
|pitch={{frac|5|6}} - 1.25
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=Blocks
|description=When a dispenser shoots an arrow
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|subtitle=Crossbow fires
|source=Players
|description=When a crossbow shoots an arrow
|id=item.crossbow.shoot
|translationkey=subtitles.item.crossbow.shoot
|volume=0.8 / 0.9
|pitch=0.9 / 1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow impacts something
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When something shoots an arrow
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|source=player
|description=When a crossbow shoots an arrow
|id=crossbow.shoot
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=item
|nameid=arrow
|itemtags=arrows
|form=item}}
{{ID table
|displayname=Spectral Arrow
|spritetype=item
|nameid=spectral_arrow
|itemtags=arrows
|form=item}}
{{ID table
|displayname=Tipped Arrow
|spritetype=item
|nameid=tipped_arrow
|itemtags=arrows
|form=item
|translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling
|foot=1}}
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=entity
|nameid=arrow
|entitytags=arrows, impact_projectiles}}
{{ID table
|displayname=Spectral Arrow
|spritetype=entity
|nameid=spectral_arrow
|entitytags=arrows, impact_projectiles
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|notshowbeitemforms=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=item
|nameid=arrow
|id=301
|itemtags=minecraft:arrow
|form=item
|translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling
|foot=1}}
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=entity
|nameid=arrow
|id=80
|foot=1}}
=== Metadata ===
{{IN|bedrock}}, arrows use the following item data values:
{{/DV}}
=== Entity data ===
==== Normal and tipped arrows ====
Arrows have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
==== Spectral arrows ====
Spectral arrows also have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED1}}
{{el|bedrock}}
: See [[Bedrock Edition level format/Entity format]].
== Achievements ==
{{load achievements|Sniper Duel;Archer;Bullseye}}
== Advancements ==
{{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}}
== Video ==
<div style="text-align:center">{{yt|STQkD1Oa65s}}</div>
== History ==
{{History|java classic}}
{{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}}
{{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed.
|Arrows now deal more [[damage]], and can damage the player.
|The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".
|[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]].
|When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}}
{{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}}
{{History|java indev}}
{{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s.
|The "Arrows" display above the hotbar has been removed.}}
{{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}}
{{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}}
{{History|||snap=20100129|Arrows can no longer be crafted.}}
{{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}}
{{History||20100219|Arrows are now dropped by [[skeleton]]s.}}
{{History|java infdev}}
{{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]].
|The player now spawns with 999 arrows.}}
{{History||20100320|The player now spawns with 64 arrows.}}
{{History||20100327|The player no longer spawns with any arrows in new worlds.}}
{{History||20100413|Arrows no longer spawn [[mob]]s.}}
{{History|java alpha}}
{{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}}
{{History|java beta}}
{{History||1.2|Arrows can now be fired by [[dispenser]]s.}}
{{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}}
{{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first.
|Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}}
{{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}}
{{History|java}}
{{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s.
|Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}}
{{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}}
{{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}}
{{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}}
{{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}}
{{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}}
{{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}}
{{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}}
{{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}}
{{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows.
|Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}}
{{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls.
|A flaming arrow underwater now gets extinguished.}}
{{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}}
{{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black.
|[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}}
{{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}}
{{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}}
{{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}}
{{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}}
{{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.
|[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].
|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.
|Add tipped arrows for all enhanced and extended potions
|[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}}
{{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}}
{{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
|Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}}
{{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}
{{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}
{{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}}
{{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}}
{{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}}
{{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
{{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
{{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s.
|Arrows can now break [[chorus flower]]s.
|[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.
|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}}
{{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}}
{{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}
{{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.}}
{{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}}
{{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}}
{{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}}
{{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}}
{{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}}
{{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}
{{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows.
|Added skeletons, which drop arrows when they die.
|Arrows are now craftable.}}
{{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}}
{{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows.
|Arrows on fire can now ignite [[TNT]].
|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
|Arrows are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}}
{{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.
|Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.
|Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}}
{{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]].
|Arrows of Decay currently have a white pixelated texture.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}}
{{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}
{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
{{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}}
{{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
|Arrows can now be found in [[pillager outpost]] chests.
|Arrows can now break [[chorus flower]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s.
|Flaming arrows can now light [[campfire]]s.}}
{{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]].
|Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}
{{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}}
{{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}}
{{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}}
{{History|||snap=beta 1.16.0.57|Arrows now generate in [[bastion remnants]] chests.
|Master-level fletcher villager now always offer 1 of 15 tipped arrows.
|Piglins no longer drop arrows upon death.}}
{{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
|A flaming arrow underwater now gets extinguished.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.
|[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows.
|Spectral arrows are currently unobtainable and do not any effects.}}
{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.
|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}
{{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}
{{History|foot}}
Historical sounds:
{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Arrow Old.ogg}}
| ?
| ?
| ?
|}
== Issues ==
{{issue list}}
== Trivia ==
* By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
* Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
* Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref>
* Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.
* {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref>
== Gallery ==
===Renders===
<gallery>
Arrow (item).png|Arrow
Spectral Arrow (item) JE2.png|Spectral Arrow
</gallery>
;Tipped Arrows
<gallery>
Arrow of Splashing JE2.png|Splashing
Arrow of Night Vision.png|Night Vision
Arrow of Invisibility.png|Invisibility
Arrow of Leaping.png|Leaping
Arrow of Fire Resistance.png|Fire Resistance
Arrow of Swiftness.png|Swiftness
Arrow of Slowness.png|Slowness
Arrow of the Turtle Master.png|Turtle Master
Arrow of Water Breathing.png|Water Breathing
Arrow of Healing.png|Healing
Arrow of Harming.png|Harming
Arrow of Poison.png|Poison
Arrow of Regeneration.png|Regeneration
Arrow of Strength.png|Strength
Arrow of Weakness.png|Weakness
Arrow of Slow Falling.png|Slow Falling
Arrow of Luck.png|Luck
Arrow of Decay.png|Decay
Uncraftable Tipped Arrow JE2.png|Uncraftable
</gallery>
===Other Media===
<gallery>
Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.
AllArrowTypes.png|All the arrow types present in [[Minecraft]].
Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}.
Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6.
Arrow Burning.gif|An arrow caught on [[fire]].
Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree.
arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen.
Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him.
Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.
Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.
</gallery>
== References ==
{{reflist}}
{{Items}}
{{Entities}}
[[Category:Combat]]
[[Category:Renewable resources]]
[[de:Pfeil]]
[[es:Flecha]]
[[fr:Flèche]]
[[hu:Nyíl]]
[[it:Freccia]]
[[ja:矢]]
[[ko:화살]]
[[nl:Pijl]]
[[pl:Strzała]]
[[pt:Flecha]]
[[ru:Стрела]]
[[th:ลูกธนู]]
[[zh:箭]]</li></ul> | 1.7-pre | Spiders are no longer provoked when attacked by the player in creative mode. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.8{{Extension DPL}}<ul><li>[[Flint and Steel|Flint and Steel]]<br/>{{Item
| image = Flint and Steel.png
| rarity = Common
| renewable = Yes
| durability = 64
| stackable = No
}}
'''Flint and steel''' is a [[tool]] used to create [[fire]] or to ignite certain blocks, structures and mobs.
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|Iron Ingot
|Flint
|Output=Flint and Steel
|type=Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Flint and Steel
|Damaged Flint and Steel
|Output= Flint and Steel
|description= The durability of the two tools is added together, plus an extra 5% durability.
|type= Tool
}}
=== Chest loot ===
{{LootChestItem|flint-and-steel}}
== Usage ==
=== Igniting ===
When {{control|use|text=used}} on the space above any solid top surface, on any side of any flammable block or any side of any [[obsidian]] block within a valid unlit [[nether portal]] frame regardless of if there is a solid top surface available, the flint and steel places a [[fire]] there.
Flint and steel can be used to light unlit [[campfire]]s, [[candle]]s and [[cake|cakes with candles]].
Flint and steel can be used to light [[nether portal]]s, as any fire existing within an appropriate [[obsidian]] frame will instantly be replaced with [[Nether Portal (block)|nether portal blocks]] that occupy the entirety of the frame.
Using flint and steel on [[TNT]] ignites it. The explosion damage dealt by TNT ignited with flint and steel in this specific way counts as the player's attack. If the player is {{Control|sneak|text=sneaking}} a fire is instead placed on the side of the TNT the flint and steel was used on.
A flint and steel can be used on a [[creeper]] to force it to explode. Explosions initiated in this way cannot be cancelled.
When powered, a [[dispenser]] containing flint and steel can place fires or ignite relevant blocks such as TNT or campfires in the space directly in front of it. This reduces the flint and steel's durability. A dispenser containing a flint and steel cannot detonate creepers.
=== Enchantments ===
Flint and steel can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Flint and steel click.ogg
|subtitle=Flint and Steel click
|source=block
|description=When a flint and steel is used to place fire
|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound>{{Cite bug|MC|177457|Fire charge and flint and steel sound event names do not follow item IDs|date=April 5, 2020}}</ref>
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|subtitle=Flint and Steel click
|source=hostile
|description=When a flint and steel is used to light a creeper
|id=item.flintandsteel.use|idnote=<ref name=incorrecteventnames group=sound/>
|translationkey=subtitles.item.flintandsteel.use|translationkeynote=<ref name=incorrecteventnames group=sound/>
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a flint and steel's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}};
{{Sound table
|type=bedrock
|sound=Flint and steel click.ogg
|source=block
|description=When a flint and steel is used to place fire
|id=fire.ignite
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a flint and steel's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Flint and Steel
|spritetype=item
|nameid=flint_and_steel
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Flint and Steel
|spritetype=item
|nameid=flint_and_steel
|id=299
|form=item
|foot=1}}
== Achievements ==
{{Load achievements|Into the Nether}}
== Advancements ==
{{load advancements|We Need To Go Deeper}}
== Video ==
<div style="text-align:center">{{yt|caz8BBG48VU}}</div>
== History ==
{{more sounds|type=old|There is within the possible realm a different use sound from 2015-era Pocket Edition, can this be uploaded?}}
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Flint and Steel JE1.png|32px]] Added flint and steel.
|Flint and steel can be used to set [[fire]].}}
{{History|||snap=20100129|[[File:Flint and Steel JE2.png|32px]] The steel part of the texture has been brightened.
|Flint and steel can be used alongside [[lava]] to [[smelting|smelt]] [[ores]] and cook [[food]].<ref>http://www.youtube.com/watch?v=OpmK7rDU5bA</ref>}}
{{History|||snap=20100201-2|Flint and steel can now sometimes be dropped as loot from killing [[mobs]].}}
{{History||20100219|[[File:Flint and Steel JE3 BE1.png|32px]] The texture of flint and steel has been changed, due to its new crafting recipe.
|Flint and steel can no longer drop from mobs.
|Flint and steel can now be crafted from an [[iron ingot]] and the newly added [[flint]].
|[[Furnace]]s have been added to replace the cooking and [[smelting]] function of flint and steel.}}
{{History|java beta}}
{{History||1.7|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[Mechanics/Redstone/Circuit|redstone]] are now the only ways to activate [[TNT]].<ref>{{tweet|jeb_|78154891637436416}}</ref>}}
{{History|java}}
{{History||1.3.1|snap=12w21a|The [[player]] can now [[trading|buy]] 1 flint and steel from farmer [[villager]]s for 3 [[emerald]]s, making flint and steel [[renewable]].}}
{{History||1.4.2|snap=12w38a|The [[sound]] when using flint and steel has been changed.}}
{{History||1.5|snap=13w04a|[[Dispenser]]s are now able to use flint and steel on the [[block]] in front of them.}}
{{History||1.6.1|snap=13w18a|Flint and steel can now be found in the new [[chest]]s in [[nether fortress]]es.}}
{{History|||snap=13w25a|Flint and steel now loses [[durability]] when igniting [[TNT]].}}
{{History||1.7.2|snap=13w36a|Flint and steel now has a shapeless crafting recipe.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Old recipe"
! Old recipe
{{!}}-
{{!}}
{{Crafting
|A1=Iron Ingot
|B2=Flint
|Output=Flint and Steel
|ignoreusage=1
}}
{{!}}}
|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] flint and steel, making it no longer renewable. However, if a villager selling flint and steel already exists in the world, it can be continuously traded with to obtain flint and steel renewably.}}
{{History||1.9|snap=15w43a|The average yield of flint and steel in [[nether fortress]] [[chest]]s has been slightly reduced.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 259.}}
{{History||1.14|snap=18w43a|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
{{History||1.16|snap=20w07a|[[Gravel]] now can be given by the [[piglin]]s when [[bartering]], making flint and steel renewable again.}}
{{History|||snap=20w16a|Flint and steel can now be found inside [[ruined portal]] chests.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History||v0.7.0|Flint and steel can now be used to set [[fire]].}}
{{History||v0.7.4|Using flint and steel on a [[creeper]] now causes it to [[explosion|explode]].}}
{{History||v0.8.0|snap=build 1|Added flint and steel to the [[creative]] [[inventory]].}}
{{History||v0.12.1|snap=build 1|Flint and steel can now be used to activate a [[nether portal]].
|Flint and steel can now be found in [[nether fortress]]es.
|Flint and steel can now be [[enchanted]] in [[anvil]]s.}}
{{History||v0.14.0|snap=build 1|Flint and steel can now be used inside [[dispenser]]s when powered.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.51|Flint and steel can now be obtained by [[bartering]] with [[piglin]]s.|Flint and steel can now be enchanted with [[Curse of Vanishing]] through an [[anvil]].}}
{{History|||snap=beta 1.16.0.57|Flint and steel are no longer obtainable from [[bartering]].
|Flint and steel can now be found inside [[ruined portal]] chests.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History||xbox=TU3|Flint and steel, along with [[fire]] itself, [[explosion]]s and [[redstone (disambiguation)|redstone]] are now the only ways to activate [[TNT]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Flint and steel now makes [[sound]]s when igniting [[block]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint and Steel JE4 BE2.png|32px]] The texture of flint and steel has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Flint and Steel JE3 BE1.png|32px]] Added flint and steel.}}
{{History|foot}}
Historical sounds:
{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Flint and Steel old.ogg}}
| ?
| ?
| ?
|}
== Issues ==
{{issue list}}
== Trivia ==
* In [[Adventure mode]], flint and steel cannot light fires, nor can it ignite nether portals (unless it has the tag {{cd|CanPlaceOn:obsidian}}). However, it can still ignite TNT and creepers.
* The name "Flint and Steel" may be misleading and is inaccurate considering the game doesn’t have and possibly will have [[Java Edition mentioned features#Steel|steel]] in the game and it's crafted with iron instead. This is similar to the [[Old Growth Taiga|Old Growth Pine Taiga]], as there are no pines in the game and they have [[Spruce|Spruce Trees]] instead.
**In real life, Iron can’t be used as a fire striker, so Mojang had to rename it to Flint and Steel so it makes more sense. This explains why it is called Flint and Steel, but there is no steel in the game.
**Steel was mentioned by Mojang, as a “stronger” iron, but shortly rejected, and there are no currently no plans to add it to the game.
* Flint and steel cannot light end portals.
* Flint and Steel is the first item to mention another item that is not in the game.
*In the April Fools Snapshot, [[Java Edition 23w13a or b]], one of the possible voted was “Flint and Steel can ignite any block”.
==References==
{{Reflist}}
{{Items}}
[[Category:Renewable resources]]
[[cs:Křesadlo]]
[[de:Feuerzeug]]
[[es:Mechero]]
[[fr:Briquet]]
[[hu:Kovakő acéllal]]
[[ja:火打石と打ち金]]
[[ko:부싯돌과 부시]]
[[nl:Vuursteen en staal]]
[[pl:Krzesiwo]]
[[pt:Pederneira]]
[[ru:Огниво]]
[[zh:打火石]]</li><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}}
{{Item
| image = Bone.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|bone}}
=== Mob loot ===
Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
{{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III.
Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping.
=== Fishing ===
Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance.
== Usage ==
=== Helmet ===
[[File:Steve wearing Bone.png|thumb|right|75px]]
[[File:Alex wearing Bone.png|thumb|right|75px]]
While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.
=== Taming ===
Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.
=== Crafting ingredient ===
A bone can be crafted into 3 bone meal.
{{crafting usage}}
== Achievements ==
{{load achievements|Leader of the pack}}
== Advancements ==
{{load advancements|Best Friends Forever}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bone
|spritetype=item
|nameid=bone
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bone
|spritetype=item
|nameid=bone
|id=415
|form=item
|foot=1}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones.
|Bones can be [[crafting|crafted]] into [[bone meal]].}}
{{History||1.4|Bones can now be used to tame [[wolves]].}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}}
{{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}}
{{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}}
{{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
{{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased.
|Bones can now be found in [[dungeon]] [[chest]]s.}}
{{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}}
{{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}}
{{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}}
{{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|Added skeletons, which drop bones when they die.
|Bones can now be used to craft [[bone meal]].}}
{{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}}
{{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}}
{{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
{{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.
|Bones are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}}
{{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.
|Bones can now be found in [[jungle temple]] [[chest]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
{{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Bone meal]]
* [[Wolf]]
* [[Dyeing]]
{{Items}}
[[Category:Renewable resources]]
[[de:Knochen]]
[[es:Hueso]]
[[fr:Os]]
[[hu:Csont]]
[[it:Osso]]
[[ja:骨]]
[[ko:뼈]]
[[nl:Bot]]
[[pl:Kość]]
[[pt:Osso]]
[[ru:Кость]]
[[th:กระดูก]]
[[tr:Kemik]]
[[uk:Кістка]]
[[zh:骨头]]</li></ul> | 14w06a | Spiders can no longer see the player through blocks. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 14w11a | Spiders now run away from creepers that are about to explode. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.8.1{{Extension DPL}}<ul><li>[[Key|Key]]<br/>{{About|the joke item|the golem|Key Golem|in-game control keys|Controls}}
{{Exclusive|Java}}
{{Joke feature}}
{{Item
| image = <gallery>
Red Key.gif | Red
Yellow Key.gif | Yellow
Blue Key.gif | Blue
</gallery>
| renewable =
* Blue: No
* Red, Yellow: Yes
| stackable = Yes
}}
'''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]].
There are three different keys: '''red''', '''yellow''', and '''blue'''.
== Obtaining ==
=== Mobs ===
The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]].
=== Cheat codes ===
These keys were also obtainable by using the cheat code "IDKFA" when typing in chat.
=== Natural generation ===
{{LootChestItem|red-key,yellow-key,blue-key}}
== Data values ==
=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Red Key
|spritetype=item
|nameid=red_key
|form=item}}
{{ID table
|displayname=Yellow Key
|spritetype=item
|nameid=yellow_key
|form=item}}
{{ID table
|displayname=Blue Key
|spritetype=item
|nameid=blue_key
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}}
{{History|foot}}
== Trivia ==
*[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009.
{{Items}}
{{Jokes}}
[[Category:Joke items]]
[[pt:Chave]]</li><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}}
{{Item
| image = [[File:Brick JE2 BE2.png|32px]]
| stackable = Yes (64)
| renewable = Yes
}}
A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s.
== Obtaining ==
=== Smelting ===
A brick can be obtained by smelting a [[clay ball]].
{{Smelting
|Clay Ball
|Brick
|0,3
}}
=== Mining ===
When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of.
=== Loot ===
{{LootChestItem|brick}}
=== Trading ===
Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]].
== Usage ==
Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s.
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brick
|spritetype=item
|nameid=brick
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Brick
|spritetype=item
|nameid=brick
|id=383
|form=item
|foot=1}}
== History ==
{{History|java alpha}}
{{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}}
{{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
{{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}}
{{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Bricks can now be obtained by smelting clay balls.
|Bricks are now used to craft [[brick block]]s.}}
{{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}}
{{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s.
|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
{{Items}}
[[Category:Renewable resources]]
[[cs:Cihla]]
[[de:Ziegel]]
[[es:Ladrillo]]
[[fr:Brique]]
[[hu:Tégla]]
[[it:Mattone]]
[[ja:レンガ]]
[[ko:벽돌 (아이템)]]
[[nl:Baksteen]]
[[pl:Cegła]]
[[pt:Tijolo]]
[[ru:Кирпич]]
[[th:อิฐ]]
[[uk:Цеглина]]
[[zh:红砖]]</li></ul> | pre1 | Spiders no longer run away from creepers that are about to explode. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.9{{Extension DPL}}<ul><li>[[End Crystal|End Crystal]]<br/>{{ItemEntity
|image=End Crystal.gif
|imagesize=150px
|invimage=End Crystal
|renewable=Yes
|stackable=Yes (64)
|rarity=Rare
|drops=None
|size=
Height: 2 Blocks<br>Width: 2 Blocks
}}
An '''end crystal''' is an [[entity]] that can be [[Crafting|crafted]] or found on [[the End]]'s main island, where it heals the [[Ender Dragon|ender dragon]]. It can only be placed on [[obsidian]] or [[bedrock]] and [[Explosion|explodes]] instantly when attacked or damaged in most ways.
== Spawning ==
=== Natural generation ===
An end crystal is found atop each [[obsidian pillar]] on the central island of the End, each on top of a piece of [[bedrock]]. There are 10 end crystals in total, of which two are protected in "cages" of [[iron bars]]. All end crystals respawn one after another as the respawning process of the [[ender dragon]] starts.
== Obtaining ==
=== Crafting ===
{{Crafting
|A1=Glass
|B1=Glass
|C1=Glass
|A2=Glass
|B2=Eye of Ender
|C2=Glass
|A3=Glass
|B3=Ghast Tear
|C3=Glass
|Output= End Crystal
|type= Decoration block
}}
== Usage ==
=== Healing the ender dragon ===
Their primary purpose is to recharge the health of the ender dragon, who gains a charge from the nearest crystal within a cuboid extending 32 blocks from the dragon in all directions. The dragon is healed {{hp|1}} each half-second. If multiple ender dragons are spawned, an end crystal can affect multiple dragons at the same time. The healing beam is neither obstructed nor is its power diminished by entities or blocks.
=== Respawning the ender dragon ===
[[File:End Crystals on the Exit portal.png|right|thumb|How to arrange end crystals on the exit portal to respawn the ender dragon.]]
As items, end crystals may be placed on bedrock and [[obsidian]], if the two blocks above the bedrock or obsidian block are air or replaceable blocks and no other entities intersect the area. When an end crystal is placed in [[the End]], a [[fire]] block is created at the end crystal location. If four are placed on the end [[exit portal]], one on each of the flat sides, the crystals respawn the original end crystals on the obsidian pillars, as well as resurrect the dragon itself, before exploding. The top of each pillar also explodes, destroying any player-placed blocks. This happens even if TNT explosions are turned off in settings.
If the exit portal is ever broken for any reason, end crystals can still be placed on obsidian blocks with the same location as the exit portal.
=== Explosions ===
End crystals explode when attacked or damaged in most ways, even by attacks that normally do zero damage. They are not affected by exploding fireworks, and if damaged by an explosion, they disappear instead of exploding.{{Only|Java}}<ref>{{bug|MC-118429||End crystals don't explode when destroyed by nearby explosions}}</ref> The end crystal's [[explosion]] has an [[Explosion#Explosion strength|explosion strength]] of 6, the same as a [[charged creeper]]. The end crystal's fire often remains after the crystal explodes. Any ender dragon charging from the crystal when it is destroyed takes {{hp|10}} damage.
{{IN|java}}, an end crystal's explosion can be [[blocking|blocked]] by a [[shield]].
Although an ender dragon damages most blocks and entities in its path, it cannot destroy end crystals simply by going near them.
Placing [[water]] on the end crystal will neutralize the blast effect, but not the [[damage]] or knockback.
End crystals with obsidian or bedrock below them will not damage blocks below them when they explode.
{{IN|bedrock}}, having the game rule {{cd|mobGriefing}} to {{cd|false}} will prevent the End Crystal from destroying any blocks. While {{in|java}} the same game rule will not prevent the End Crystal from destroying any blocks.
=== Beams ===
The end crystal naturally shoots a beam at the ender dragon and heals it when the dragon is within range. This beam can be manually created using the command {{cmd|data merge entity @e[type{{=}}end_crystal,limit{{=}}1] {BeamTarget:{X:0, Y:0, Z:0<nowiki>}}}}. The beam can be pointed in any direction, allowing it to mark locations or objects.
=== Properties ===
[[File:End Crystal (Slateless).gif|thumb|A base-less end crystal.]]
End crystals are of two kinds: the ones with a base beneath them are created either by game mechanism or by the {{cmd|summon}} command; while the base-less ones are created by players by manually placing the crystal items on top of [[obsidian]] or [[bedrock]].
The base appears to be made of bedrock, with a crystal hovering over it. While in the End, a crystal continually generates fire at its current position, one block above the base (directly on top of the block the base is embedded in), replacing any other block at that location. This fire is capable of spreading.
The end crystal entity is not solid and can be walked through freely. End crystals can be pushed by [[piston]]s, but they explode if moved while on fire. Because fire is checked only when an entity moves, end crystals do not normally take damage from their own fire unless moved.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|subtitle=Explosion
|source=block
|description=When an end crystal explodes
|id=entity.generic.explode
|translationkey=subtitles.entity.generic.explode
|volume=4.0
|pitch=0.56-0.84
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=block
|description=When an end crystal explodes
|id=random.explode
|volume=4.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=End Crystal
|spritetype=item
|nameid=end_crystal
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=End Crystal
|spritetype=entity
|nameid=end_crystal
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=End Crystal
|spritetype=item
|nameid=end_crystal
|id=637
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=End Crystal
|spritetype=entity
|nameid=ender_crystal
|id=71
|foot=1}}
=== Entity data ===
End crystals have entity data that define various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Achievements ==
{{load achievements|The End... Again...}}
== Advancements ==
{{load advancements|The End... Again...}}
== History ==
[[File:End Crystal 19w38a.gif|thumb|Java Edition 19w38a]]
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 6|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}
{{History||1.2.1|snap=12w04a|Previously, ender crystals could be spawned using [[spawn egg]]s with ID 200 (in a [[server]], these were created using {{cmd|give 383 1 200}}). The spawned crystal would be positioned where a natural crystal would be if there was a bedrock block at the location. It was still possible until 1.9 to obtain an end crystal spawn egg, but it would not spawn anything.}}
{{History||1.7.2|snap=13w36a|Ender crystals can now be spawned with the {{cmd|summon}} command.}}
{{History||1.8|snap=14w06a|Ender crystals now generate one [[block]] lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath (see {{bug|MC-47526}}).}}
{{History||1.9|snap=15w31a|Ender crystals generate at the correct Y-level again.}}
{{History|||snap=15w33c|Respawning the ender dragon now also respawns the ender crystals on the obsidian pillars.
|Ender crystals now have a compound BeamTarget tag that hold the X, Y, Z block location the beam points to.}}
{{History|||snap=15w44a|"Ender crystals" have been renamed to "end crystals".
|[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an item.
|End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the end exit portal respawns the ender dragon.}}
{{History|||snap=15w44b|End crystals are no longer dropped by [[skeleton horse]]s.
|Added crafting recipe for end crystals, making end crystals [[renewable]].}}
{{History|||snap=15w49a|End crystals now require [[air]]/replaceable [[block]]s and lack of [[entity|entities]] for placement.}}
{{History|||snap=15w51a|End crystals can no longer be placed in [[Adventure mode]].}}
{{History||1.11|snap=16w32a|The entity ID has been changed from <code>EnderCrystal</code> to <code>ender_crystal</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 426.}}
{{History|||snap=18w20b|Renamed to "End Crystal".}}
{{History|||snap=pre5|Entity ID has been changed to <code>end_crystal</code>.}}
{{History||1.14|snap=18w43a|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal [[item]] have been changed.}}
{{History||1.19.3|snap=22w43a|End crystal explosions can now be [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-188247|||Fixed}}</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}
{{History|bedrock}}
{{History||1.6.0|snap=?|[[File:End Crystal BE2.png|32px]] [[File:End Crystal BE2.gif|32px]] The model of the end crystals has been changed. It has now two cubes instead of three.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:End Crystal BE3.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:End Crystal JE2.png|32px]] The model of the end crystals has been changed to have three cubes again, and to match ''Java Edition''.}}
{{History||1.19.70|snap=beta 1.19.70.20|Increased end crystal collision box size to match ''Java Edition''.|End crystals with obsidian or bedrock below them now will not damage blocks below them when they explode.}}
{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Ender crystals now generate one block lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|"Ender crystals" have been renamed to "end crystals".
|[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an [[item]].
|End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the [[end portal|end exit portal]] respawns the ender dragon.
|Added a crafting recipe for end crystals.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* According to [[Jens Bergensten|Jeb]], the reason behind the current crafting recipe using glass as opposed to [[Chorus Fruit|chorus fruit]] or any materials introduced in [[Java Edition 1.9|1.9]] is as a means for players to craft end crystals in older worlds that the dragon has already been killed in.<ref>{{tweet|jeb_|667000226524372992|The problem is that you need to be able to craft the crystals on worlds in which the dragon has been destroyed already|November 18, 2015}}</ref>
* A historical rendition of the [[beacon]] block featured an animated entity within it, which resembled a yellow miniaturized end crystal. The bedrock platform of the end crystal entity would also render below the beacon, though this would normally be hidden within the block below.
* Using a [[piston]] to push an end crystal's fire into an end portal block deletes the end portal block. However, natural portal blocks regenerate if the end crystal is moved.
== Gallery ==
<gallery>
End Crystal Usage.png|Using end crystals to respawn the ender dragon.
Crystal Link.png|An ender dragon being hit with the "healing beam" of an end crystal.
Ender Crystal.png|An end crystal.
EnderCrystalOverworld.png|An end crystal in the Overworld spawned using {{cmd|summon}} {{code|end_crystal}}.
Ender Dragon Revival.png|End crystals respawning the ender dragon.
CagedEnderCrystal.png|A caged end crystal.
Respawn ender dragon.png|A [[player]] trying to respawn the ender dragon.
End Crystal (item).gif|An animation of the item of the end crystal.
</gallery>
== References ==
{{reflist}}
{{Entities}}
{{Items}}
[[de:Enderkristall]]
[[el:Κρύσταλλος του Ender]]
[[es:Cristal del End]]
[[fr:Cristal de l'End]]
[[ja:エンドクリスタル]]
[[ko:엔드 수정]]
[[nl:Endkristal]]
[[pl:Kryształ Endu]]
[[pt:Cristal do End]]
[[ru:Кристалл Края]]
[[th:คริสตัลเอนด์]]
[[uk:Кристал Енду]]
[[zh:末影水晶]]</li><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item
| image = <gallery>
Ocean Explorer Map.png | Ocean
Woodland Explorer Map.png | Woodland
Buried Treasure Map.png | Buried Treasure
</gallery>
|image2 = <gallery>
Ocean Explorer Map BE.png | Ocean (BE)
Woodland Explorer Map BE.png | Woodland (BE)
Buried Treasure Map BE.png | Buried in Treasure (BE)
</gallery>
| renewable =
* '''Buried Treasure''': No
* '''Woodland and Ocean''': Yes
| stackable = Yes (64)
}}
An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s.
== Obtaining ==
=== Trading ===
Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass.
{{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking.
In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out-->
=== Chest loot ===
Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks.
{{LootChestItem|buried-treasure-map}}
== Usage ==
[[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]]
{{See also|Map#Mapping|Map#Map content}}
=== Locating structures ===
There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map.
The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot.
=== Cloning ===
{{Crafting
|showdescription=1
|shapeless=1
|name=[[Explorer Map]]<br>(cloned)
|;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map
|;;;;Empty Map;Empty Map;Empty Map;Empty Map
|;;;;;Empty Map;Empty Map;Empty Map
|Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map
|Empty Map
|;;;;;;Empty Map;Empty Map
|;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map
|;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map
|;;;;;;;Empty Map
|Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9
|type= Miscellaneous
|description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable.
}}
The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot).
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Drawmap1.ogg
|sound2=Drawmap2.ogg
|sound3=Drawmap3.ogg
|subtitle=Map drawn
|source=block
|description=When an explorer map is edited using a cartography table
|id=ui.cartography_table.take_result
|translationkey=subtitles.ui.cartography_table.take_result
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}: ''None''
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Map
|spritetype=item
|nameid=filled_map
|form=item
|translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Map
|spritetype=item
|nameid=filled_map
|aliasid=map
|id=358
|form=item
|translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name
|foot=1}}
=== Metadata ===
{{see also|Bedrock Edition data values}}
{{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another:
{{:Map/DV}}
=== Item data ===
An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.
<div class="treeview">
It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map".
* {{nbt|compound}} Item data
** {{nbt|compound|tag}}:
*** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]].
**** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>.
**** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code.
*** {{nbt|list|Decorations}}:
**** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target.
***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+".
***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180.
***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map.
***** {{nbt|double|x}}: The world x-coordinate of the target structure icon.
***** {{nbt|double|z}}: The world z-coordinate of the target structure icon.
</div>
; Notes
{{notelist}}
== Achievements ==
{{load achievements|Treasure Hunter}}
== History ==
{{History|java}}
{{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}}
{{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}}
{{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}
{{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
{{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref>
|Explorer maps are not yet obtainable in [[survival]] mode.}}
{{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}
{{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s.
|Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]].
|Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}}
{{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}}
{{History|console}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}
{{History|PS4}}
{{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
{{History|new3ds}}
{{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Trivia ==
* When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]).
* For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]].
* Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map.
* Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''.
* It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm.
* On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure.
== Gallery ==
<gallery>
File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them.
File:Partial Explorer Map.png|A partially-explored explorer map.
File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map.
File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map.
File:Purchase.png|Purchasing explorer maps from a cartographer.
</gallery>
== See also ==
* [[Map]]
* [[Woodland Mansion]]
* [[Ocean Monument]]
* [[Shipwreck]]
* [[Buried treasure]]
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019
{{Items}}
[[de:Schatzkarte]]
[[es:Mapa (localización de estructura)]]
[[fr:Carte d'exploration]]
[[ja:探検家の地図]]
[[ko:탐험 지도]]
[[pl:Mapa eksploracyjna]]
[[pt:Mapa de exploração]]
[[ru:Карта сокровищ]]
[[zh:探险家地图]]</li></ul></nowiki> | 15w36a | Spiders can now draw lines of sight through blocks again. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.11{{Extension DPL}}<ul><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item
| title = Golden Carrot
| image = Golden Carrot.png
| heals = {{hunger|6}}
| renewable = Yes
| stackable = Yes (64)
}}
A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]].
==Obtaining==
=== Chest loot ===
{{LootChestItem|golden-carrot}}
=== Crafting ===
{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget
|A2= Gold Nugget
|B2= Carrot
|C2= Gold Nugget
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget
|Output= Golden Carrot
|type= Foodstuff
}}
=== Trading ===
Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}.
== Usage ==
=== Food ===
To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]].
=== Animal food ===
Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s.
=== Brewing ingredient ===
{{Brewing
|showname=1
|Golden Carrot
|Potion of Night Vision
}}
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Golden Carrot
|spritetype=item
|nameid=golden_carrot
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Golden Carrot
|spritetype=item
|nameid=golden_carrot
|id=283
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Artificial Selection;Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny;Husbandry;A Balanced Diet}}
== Video ==
{{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}}
<div style="text-align:center">{{yt|HJUaKroydLQ}}</div>
== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots.
|The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}}
{{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}}
{{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}}
{{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}}
{{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}}
{{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}}
{{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}}
{{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}}
{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}}
{{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s.
|A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}}
{{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}}
{{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}}
{{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests.
|Golden carrots trade offering chance changed to 50%.}}
{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Carrot]]
* [[Golden Apple]]
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022
{{items}}
[[cs:Zlatá mrkev]]
[[de:Goldene Karotte]]
[[es:Zanahoria dorada]]
[[fr:Carotte dorée]]
[[hu:Aranyrépa]]
[[ja:金のニンジン]]
[[ko:황금 당근]]
[[nl:Gouden wortel]]
[[pl:Złota marchewka]]
[[pt:Cenoura dourada]]
[[ru:Золотая морковь]]
[[uk:Золота морква]]
[[zh:金胡萝卜]]
[[Category:Renewable resources]]
[[Category:Food]]
[[Category:Brewing recipe]]</li><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity
|image=Minecart with Hopper.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents
|health={{hp|6}}
}}
A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].
== Obtaining ==
=== Crafting ===
{{Crafting
|Output= Minecart with Hopper
|type= Transportation
|Hopper|Minecart}}
Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.
== Usage ==
[[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]
Minecarts with hoppers are placed similarly to other [[minecart]]s.
A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>
The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.
An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.
{{See also|Tutorials/Storage minecarts}}
== Sounds ==
{{Edition|Java}}:<br>
Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with hopper is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with hopper is moving
|id=minecart.base
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=item
|nameid=hopper_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=entity
|nameid=hopper_minecart
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=item
|nameid=hopper_minecart
|id=526
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=entity
|nameid=hopper_minecart
|id=96
|foot=1}}
=== Entity data ===
Minecarts with hoppers have entity data associated with them that contain various properties of the entity.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Video ==
<div style="text-align:center">{{yt|I5etC7LeCac}}</div>
== History ==
{{History|java}}
{{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}
{{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}
{{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
{{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}
{{History|||snap=19w39a|The hopper now renders correctly.}}
{{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}
{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.
|Minecarts with hopper emit smoke [[particles]] when destroyed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>
File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].
</gallery>
== References ==
{{reflist}}
{{items}}
{{entities}}
[[Category:Mechanics]]
[[Category:Storage]]
[[cs:Vozík s násypkou]]
[[de:Trichterlore]]
[[es:Vagoneta con tolva]]
[[fr:Wagonnet à entonnoir]]
[[hu:Tölcsér csille]]
[[it:Carrello da miniera]]
[[ja:ホッパー付きのトロッコ]]
[[ko:호퍼가 실린 광산 수레]]
[[nl:Mijnkar met trechter]]
[[pl:Wagonik z lejem]]
[[pt:Carrinho de mina com funil]]
[[ru:Вагонетка с воронкой]]
[[uk:Вагонетка з лійкою]]
[[zh:漏斗矿车]]</li></ul></nowiki> | 16w32a | The entity ID has been changed from Spider to spider. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.14{{Extension DPL}}<ul><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}
{{Item
| title = Beetroot
| image = Beetroot.png
| heals = {{hunger|1}}
| renewable = Yes
| stackable = Yes (64)
}}
A '''beetroot''' is a food and [[dye]] ingredient.
== Obtaining ==
=== Farming ===
Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.
These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->
== Usage ==
=== Food ===
A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.
=== Crafting ingredient ===
{{crafting usage}}
=== Breeding ===
Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.
[[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.
=== Composting ===
Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.
=== Trading ===
Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroot
|spritetype=item
|nameid=beetroot
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Beetroot
|spritetype=item
|nameid=beetroot
|id=285
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}
{{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}
{{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}
{{History|pocket alpha}}
{{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}
{{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}
{{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}
{{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].
|Beetroot can now generate in [[village]]s as [[crop]]s.}}
{{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}
{{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}
{{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}
{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
{{History|foot}}
== Issues ==
{{Issue list}}
== Gallery ==
<gallery>
File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].
File:Pigs following beetroot holder.png|Pigs following the [[player]].
File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
File:Beetroot farm.png|A beetroot garden.
</gallery>
== References ==
{{Reflist}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[cs:Červená řepa]]
[[de:Rote Bete]]
[[es:Remolacha]]
[[fr:Betterave]]
[[hu:Cékla]]
[[it:Barbabietola]]
[[ja:ビートルート]]
[[ko:비트]]
[[nl:Biet]]
[[pl:Burak]]
[[pt:Beterraba]]
[[ru:Свёкла]]
[[th:บีทรูท]]
[[uk:Буряк]]
[[zh:甜菜根]]</li><li>[[Glow Berries|Glow Berries]]<br/>{{Block
|image=<gallery>
Cave Vines (head).png|Without Berries
Cave Vines (berries).png|With Berries
</gallery>
|image2 = Glow Berries JE1 BE1.png
|extratext=[[#Gallery|View all renders]]
|rarity=Common
|renewable=Yes
|stackable=Yes (64)
|tool=Any
|light=Yes
|transparent=Yes
|heals={{hunger|2}}
|flammable=Yes
|lavasusceptible=No
}}
'''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them.
'''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything.
== Obtaining ==
=== Natural generation ===
Cave vines can be found in [[lush caves]], hanging from cave ceilings.
=== Chest loot ===
{{LootChestItem|glow-berries}}
=== Post-generation ===
Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not. A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location.
{{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty.
[[Fortune]] has no effect on the number of glow berries dropped.
== Usage ==
=== Placement ===
Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length.
=== Growth ===
Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries. Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}}
{{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any.
{{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip.
{{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries.
=== Food ===
To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]].
=== Light ===
When bearing glow berries, cave vines give off a [[light]] level of 14.
=== Composting ===
Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1.
=== Breeding ===
Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee.
Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%.
==Sounds==
===Glow berries===
{{Sound table/Entity/Food}}
===Cave vines===
====Generic====
{{Sound table/Block/Cave vines}}
==== Unique ====
{{edition|java}}:
{{Sound table
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|subtitle=Berries pop
|source=block
|description=When glow berries are picked
|id=block.cave_vines.pick_berries
|translationkey=subtitles.item.berries.pick
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Shear.ogg
|subtitle=Plant cropped
|source=block
|description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]]
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|source=block
|description=When glow berries are picked
|id=pick_berries.cave_vines
|volume=1.0
|pitch=0.8-1.2
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cave Vines
|spritetype=block
|nameid=cave_vines
|blocktags=cave_vines,lush_plants_replaceable
|form=block
}}
{{ID table
|displayname=Cave Vines Plant
|spritetype=block
|nameid=cave_vines_plant
|blocktags=cave_vines,lush_plants_replaceable
|form=block
}}
{{ID table
|displayname=Glow Berries
|spritetype=item
|nameid=glow_berries
|itemtags=fox_food
|form=item
|foot=1}}
{{el|be}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cave Vines
|nameid=cave_vines
|spritetype=block
|id=577}}
{{ID table
|displayname=Cave Vines Body With Berries
|nameid=cave_vines_body_with_berries
|spritename=lit-cave-vines-plant
|spritetype=block
|id=630}}
{{ID table
|displayname=Cave Vines Head With Berries
|spritename=lit-cave-vines
|nameid=cave_vines_head_with_berries
|spritetype=block
|id=631}}
{{ID table
|displayname=Glow Berries
|spritetype=item
|nameid=glow_berries
|form=item
|id=638
|foot=1}}
=== Block states===
{{See also|Block states}}
{{/BS}}
==Advancements==
{{load advancements|Husbandry;A Balanced Diet}}
==History==
{{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
{{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively.
|The IDs have also changed.
|Cave vines now always give 14 light, regardless of the type of part.
|Now slow down the player.
|Can now be climbed.}}
{{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
{{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}}
{{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}}
{{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
{{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}}
{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
{{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
{{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}}
{{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
{{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}}
{{History|foot}}
<gallery>
Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries.
JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020.
Lushcaves_minecon.png|Lush cave in MINECON.
Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes.
Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes.
Glow Berry Fox.jpg|A fox under a glow berry vine.
</gallery>
===Cave vines "item"===
{{:Technical blocks/Cave Vines}}
==Issues==
{{Issue list}}
==Trivia==
*They are the first item to be usable as both a food and a light source.
==Gallery==
<gallery>
Cave Vines (plant).png
Cave Vines (berries, plant).png
Cave Vines (head).png
Cave Vines (berries).png
Cave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2.
Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern.
</gallery>
{{Blocks|vegetation}}
{{Items}}
[[Category:Food]]
[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Light sources]]
[[Category:Flammable blocks]]
[[Category:Climbable blocks]]
[[de:Leuchtbeeren]]
[[es:Bayas luminosas]]
[[fr:Baies lumineuses]]
[[it:Bacche luminose]]
[[ja:グロウベリー]]
[[pt:Bagas brilhantes]]
[[ru:Светящиеся ягоды]]
[[zh:发光浆果]]</li></ul> | 18w43a | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Pocket Edition Alpha | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.3.3{{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item
| image = Blaze Rod.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]].
== Obtaining ==
=== Mob loot ===
When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Fuel ===
When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items).
== Achievements ==
{{load achievements|Into Fire}}
== Advancements ==
{{load advancements|Into Fire}}
== Video ==
{{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}}
<div style="text-align:center">{{yt|_mhRHuRlICY}}</div>
== Data values ==
=== ID ===
{{el|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|form=item
|foot=1}}
{{el|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|id=423
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}}
{{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}}
{{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}}
{{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion.
* They are the spinning things surrounding the blaze's head
{{items}}
== References ==
{{Reflist}}
[[Category:Renewable resources]]
[[cs:Ohnivá hůl]]
[[de:Lohenrute]]
[[el:Οι ράβδοι των Blaze]]
[[es:Vara de blaze]]
[[fr:Bâton de Blaze]]
[[hu:Lángrúd]]
[[it:Verga di blaze]]
[[ja:ブレイズロッド]]
[[ko:블레이즈 막대]]
[[lzh:炎靈桿]]
[[nl:Blazestaf]]
[[pl:Płomienna różdżka]]
[[pt:Vara de blaze]]
[[ru:Огненный стержень]]
[[th:แท่งเบลซ]]
[[tr:Alaz Çubuğu]]
[[uk:Стрижень Блейза]]
[[zh:烈焰棒]]</li><li>[[Horse Saddle|Horse Saddle]]<br/>{{About|the removed item|the current item|Saddle}}
{{outdated feature|edition=java}}
{{Item
| title = Horse Saddle
| image = Horse Saddle.png
| renewable = Yes
| stackable = Yes (32)
}}
'''Horse saddles''' were [[item]]s which allowed the player to ride [[horse]]s.
== Obtaining ==
=== Crafting ===
{{crafting |ignoreusage=1
|A1=Leather |B1=Leather |C1=Leather
|A2=Leather |B2=Iron Ingot |C2=Leather
|A3=Iron Ingot |C3=Iron Ingot
|Output=Horse Saddle
}}
== Usage ==
Horse saddles worked just like regular [[saddle]]s, but for [[horse]]s instead of [[pig]]s. Taming a horse was required before putting a horse saddle on it. Unlike any other items, horse saddles could be stacked up to 32.
== Sounds ==
''None''<ref>{{ytl|2a6BQeW6is4|t=330}}; sounds for horses were not added until [[13w22a]]</ref>
== Data values ==
=== ID ===
{{ID table
|nonameid=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=java
|displayname=Horse Saddle
|spritetype=item
|id=416
|form=item
|translationkey=item.horsesaddle.name
|foot=y}}
== History ==
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Horse Saddle JE1.png|32px]] Added horse saddles.}}
{{History|||snap=13w18a|Horse saddles have been removed.
|[[Horse]]s and [[zombie horse]]s can now be ridden using regular [[saddle]]s.}}
{{History|foot}}
== Issues ==
Horse saddles have been removed from the game, and as such are no longer supported.
{{Items}}
{{Removed Features}}
[[es:Montura de caballo]]
[[fr:Selle de cheval]]
[[it:Sella di cavallo]]
[[ja:ウマの鞍]]
[[ko:말 안장]]
[[pt:Sela para cavalo]]
[[zh:马鞍]]</li></ul> | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.7.3{{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item
| title = Green Dye
| renewable = Yes
| stackable = Yes (64)
}}
'''Green dye''' is a [[primary color dye]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|green-dye}}
=== Smelting ===
{{Smelting
|head=1
|showdescription=1
|Cactus
|Green Dye
|1
|description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref>
}}
{{Smelting
|head=0
|showdescription=1
|Cactus
|Green Dye
|0,2
|description={{only|Bedrock}}
|foot=1
}}
=== Trading ===
[[Wandering trader]]s sell 3 green dye for an [[emerald]].
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Green Dye}}
=== Trading ===
Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Green Dye
|spritetype=item
|nameid=green_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Green Dye
|spritetype=item
|nameid=green_dye
|aliasid=dye / 2
|id=397
|form=item
|translationkey=item.dye.green.name
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|O4KVTPI4qIc}}</div>
== History ==
{{History|java beta}}
{{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}}
{{History|java}}
{{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye".
|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}}
{{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}}
{{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}}
{{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}}
{{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}}
{{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}}
{{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}}
{{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
{{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}}
{{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s.
|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
{{History|PS4}}
{{History||1.83|"Cactus Green" has been renamed to "Green Dye".}}
{{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[cs:Kaktusová zeleň]]
[[de:Grüner Farbstoff]]
[[es:Tinte verde]]
[[fr:Teinture verte]]
[[hu:Kaktuszzöld]]
[[ja:緑色の染料]]
[[ko:초록색 염료]]
[[nl:Cactusgroen]]
[[pl:Zielony barwnik]]
[[pt:Corante verde]]
[[ru:Зелёный краситель]]
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}}
{{Item
| image = Ink Sac.png
| renewable = Yes
| stackable = Yes (64)
}}
An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]].
== Obtaining ==
=== Mob loot ===
==== Squid ====
{{see also|Tutorials/Squid farming|title1=Squid farming}}
A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III.
=== Fishing ===
Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance.
=== Trading ===
[[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]].
=== Natural generation ===
{{LootChestItem|ink-sac}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
{{IN|bedrock}}, ink sacs can be also used in banner patterns:
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Ink Sac}}
=== Dye ===
{{Dye usage}}
* Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]].
=== Trading ===
Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}.
=== Signs ===
Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|subtitle=Ink Sac splotches
|source=block
|description=When an ink sac is used on a sign
|id=item.ink_sac.use
|translationkey=subtitles.item.ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref>
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|source=sound
|description=When an ink sac is used on a sign
|id=sign.ink_sac.use
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Ink Sac
|spritetype=item
|nameid=ink_sac
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ink Sac
|spritetype=item
|nameid=ink_sac
|aliasid=dye / 0
|id=413
|form=item
|translationkey=item.dye.black.name
|foot=1}}
== Video ==
{{video note|Ink sacs can no longer be used as a dye in Java Edition.}}
<div style="text-align:center">{{yt|ABYCZfawO60}}</div>
== History ==
{{History|java beta}}
{{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}}
{{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}}
{{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}}
{{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}}
{{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]].
|Ink sacs can no longer be used as a [[dye]].
|All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye.
|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}}
{{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}}
{{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}}
{{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}}
{{History|||snap=build 3|Ink sacs are now available in [[creative]].}}
{{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}}
{{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]].
|Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}}
{{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}}
{{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]].
|Ink sacs can now be used to craft [[dark prismarine]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s.
|Ink sacs can now be used to dye [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s.
|Added [[banner]]s, which can be [[dye]]d with ink sacs.
|Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s.
|Ink sacs can now be used to craft black [[concrete powder]].
|[[Stained glass]] can now be [[crafting|crafted]].}}
{{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s.
|Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s.
|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}}
{{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
{{Items}}
[[Category:Bedrock Edition specific information]]
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]
[[cs:Váček inkoustu]]
[[de:Tintenbeutel]]
[[es:Saco de tinta]]
[[fr:Poche d'encre]]
[[hu:Tintazsák]]
[[ja:イカスミ]]
[[ko:먹물 주머니]]
[[nl:Inktzak]]
[[pl:Torbiel z atramentem]]
[[pt:Bolsa de tinta]]
[[ru:Чернильный мешок]]
[[uk:Чорнильний мішок]]
[[zh:墨囊]]</li></ul> | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.8.0{{Extension DPL}}<ul><li>[[Axe|Axe]]<br/>{{For}}
{{Item
| image = <gallery>
Wooden Axe.png | Wooden
Stone Axe.png | Stone
Iron Axe.png | Iron
Golden Axe.png | Golden
Diamond Axe.png | Diamond
Netherite Axe.png | Netherite
</gallery>
| rarity = Common
| renewable =
* '''Netherite''': No
* '''Others''': Yes
| durability =
'''Bedrock Edition'''
* Golden: 33
* Wooden: 60
* Stone: 132
* Iron: 251
* Diamond: 1562
* Netherite: 2032
'''Java Edition'''
* Golden: 32
* Wooden: 59
* Stone: 131
* Iron: 250
* Diamond: 1561
* Netherite: 2031
| stackable = No
}}
An '''axe''' is a [[tool]] used to hasten the [[breaking]] of [[wood]]-based or other tough organic [[block]]s, strip or scrape certain blocks, or as a melee [[weapon]] that can disable [[Shield|shields]] it hits.
==Obtaining==
===Crafting===
{{Crafting
|head=1
|showname=0
|showdescription=1
|name=[[Axe]]
|A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
|A2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B2=Stick
|B3=Stick
|Output= Wooden Axe; Iron Axe; Golden Axe; Diamond Axe
|type= Tool
}}
{{Crafting
|name=[[Stone Axe]]
|A1=Any stone-tier block |B1=Any stone-tier block
|A2=Any stone-tier block |B2=Stick
|B3=Stick
|Output=Stone Axe
|type=Tool
|description=Can use cobblestone and its other variants interchangeably.
}}
{{Crafting
|foot=1
|ignoreusage=1
|name=[[Axe]]
|ingredients=Damaged Matching [[Axe]]
|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
|Output=Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe
|description= The durability of the two axes is added together, plus an extra 5% durability.
|type= Tool
}}
=== Upgrading ===
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Axe
|Netherite Ingot
|Netherite Axe
|tail=1
}}
===Repairing===
====Grinding====
{{Grinding
|showdescription=1
|ingredients= 2× Damaged [[Wooden Axe]] or 2× Damaged [[Stone Axe]] or 2× Damaged [[Iron Axe]] or 2× Damaged [[Golden Axe]] or 2× Damaged [[Diamond Axe]] or 2× Damaged [[Netherite Axe]]
|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
|Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe
|description=The durability of the two axes is added together, plus an extra 5% of max durability.
}}
====[[Anvil mechanics#Unit repair|Unit repair]]====
An axe can be repaired in an [[anvil]] by adding units of the [[tiers|tier]]'s repair material, with each repair material restoring 25% of the axe's maximum durability, rounded down.
===Mob loot===
==== Equipment ====
{{Main|Drops#Equipped items}}
A [[vindicator]] spawns with an iron axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It is usually heavily damaged and is sometimes enchanted.
A [[piglin brute]] spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombified Piglin|zombified piglins]] can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a [[Piglin Brute|piglin brute.]]
====Raids====
{{IN|be}}, [[Vindicator]] and [[pillager]]s that spawn in raids have a 4.1% chance (5.12% on hard) to drop a badly-damaged iron axe, which is sometimes enchanted with a random enchantment. A vindicator can drop 2 iron axes, one from natural equipment and one from raid drops.
===Trading===
Novice-level [[Trading#Toolsmith|Toolsmith]] [[villager]]s have a 25% chance to sell a stone axe for one [[emerald]], journeyman-level Toolsmith villagers have a 25% chance to sell an enchanted iron axe for eight emeralds, and expert-level Toolsmith villagers have a 50% chance to sell an enchanted diamond axe for 13 emeralds.{{only|bedrock}}
Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}
Novice-level [[Trading#Weaponsmith|Weaponsmith]] [[villager]]s sell an iron axe for 3 emeralds as one of their trades, and master-level Weaponsmith villagers sell an enchanted diamond axe for 12 emeralds.{{only|bedrock}}
Novice-level [[Trading#Weaponsmith 2|Weaponsmith]] villagers have a 66.67% chance to sell an iron axe for 3 emeralds. Master-level Weaponsmith villagers always offer to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}
The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
=== Villager gifts ===
[[Trading#Toolsmith 2|Toolsmith]] [[villagers]] occasionally throw stone axes at players with the [[Hero of the Village]] status effect.{{only|java}}
[[Trading#Weaponsmith 2|Weaponsmith]] [[villagers]] occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.{{only|java}}
===Structure loot===
{{IN|JE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing an [[Efficiency]] I iron axe.
{{LootChestItem|wooden-axe,stone-axe,random-enchanted-golden-axe,damaged-random-enchanted-netherite-axe,iron-axe}}
==Usage==
===Chopping===
An axe is used to break [[logs]], blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability.
====Durability====
Each tier of axe has a different durability:
{| class="wikitable sortable"
! Material
! [[Durability]]
|-
| {{itemLink|Wooden Axe|Wood|link=Axe}}
| 59
|-
| {{itemLink|Stone Axe|Stone|link=Axe}}
| 131
|-
| {{itemLink|Iron Axe|Iron|link=Axe}}
| 250
|-
| {{itemLink|Diamond Axe|Diamond|link=Axe}}
| 1561
|-
| {{itemLink|Golden Axe|Golden|link=Axe}}
| 32
|-
| {{itemLink|Netherite Axe|Netherite|link=Axe}}
| 2031
|}
====Speed====
The following table summarizes the speed at which axes of different qualities perform.
{{breaking row|Wooden Trapdoors|link=Trapdoor|sort=1|simple=1}}
{{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}}
{{breaking row|Barrel}}
{{breaking row|Cartography Table}}
{{breaking row|Chest}}
{{breaking row|Trapped Chest}}
{{breaking row|Crafting Table}}
{{breaking row|Fletching Table}}
{{breaking row|Lectern}}
{{breaking row|Loom}}
{{breaking row|Smithing Table}}
{{breaking row|Bamboo Mosaic}}
{{breaking row|Block of Bamboo}}
{{breaking row|Campfire}}
{{breaking row|Fences}}
{{breaking row|Fence Gates}}
{{breaking row|Jukebox}}
{{breaking row|Logs}}
{{breaking row|Planks}}
{{breaking row|Wooden Slabs|link=Slabs|sprite=all-wooden-slabs}}
{{breaking row|Wooden Stairs|link=Stairs|sprite=all-wooden-stairs}}
{{breaking row|Bookshelf}}
{{breaking row|Chiseled Bookshelf}}
{{breaking row|Banners}}
{{breaking row|Jack o'Lantern}}
{{breaking row|Melon}}
{{breaking row|Pumpkin}}
{{breaking row|Sign|sprite=oak-sign}}
{{breaking row|Hanging Sign|sprite=hanging-oak-sign}}
{{breaking row|Note Block}}
{{breaking row|Mangrove Roots}}
{{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}}
{{breaking row|Beehive}}
{{breaking row|Ladder}}
{{breaking row|Bee Nest|drop=0}}
{{breaking row|Composter}}
{{breaking row|Bamboo}}
{{breaking row|sprite=red-bed|Bed}}
{{breaking row|Cocoa}}
{{breaking row|Daylight Detector}}
{{breaking row|Mushroom Block|sprite=mushroom-blocks}}
{{breaking row|Vines|drop=0|foot=1}}
=== Stripping ===
{{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]]\, or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe.
===Weapon===
An axe loses 2 points of durability when used as a weapon.
==== Bedrock Edition ====
{{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality but it lowers the durability of armor and shields faster than any other tool in-game.
{| class="wikitable" style="text-align:center" data-description="Bedrock damage"
! Material !! Damage
|-
| {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}}
|-
| {{ItemSprite|Golden Axe}} Golden
|-
| {{ItemSprite|Stone Axe}} Stone ||{{hp|5}}
|-
| {{ItemSprite|Iron Axe}} Iron ||{{hp|6}}
|-
| {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}}
|-
| {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}}
|}
====Java Edition====
Attacking a [[shield]] user with an axe should have a chance to disable the use of the shield for 5 seconds, but currently this always disables a shield.<ref>{{bug|MC-197537}}</ref> The base chance is 25%, plus 5 percentage points per level of [[Efficiency]] on the axe, plus 75 percentage points if attacking while sprinting. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type:
{| class="wikitable" style="text-align:center" data-description="Attack damage"
! Material
! {{ItemSprite|Wooden Axe|text=Wooden}}
! {{ItemSprite|Golden Axe|text=Gold}}
! {{ItemSprite|Stone Axe|text=Stone}}
! {{ItemSprite|Iron Axe|text=Iron}}
! {{ItemSprite|Diamond Axe|text=Diamond}}
! {{ItemSprite|Netherite Axe|text=Netherite}}
|-
! Attack Damage
| {{hp|7}}
| {{hp|7}}
| {{hp|9}}
| {{hp|9}}
| {{hp|9}}
| {{hp|10}}
|-
! Attack Speed
| 0.8
| 1.0
| 0.8
| 0.9
| 1.0
| 1.0
|-
! Recovery time
| {{convert|1.25|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
| {{convert|1.25|sec|tick|sep=}}
| {{convert|1.11|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
| {{convert|1|sec|tick|sep=}}
|-
! <abbr title="Damage/Second">DPS</abbr>
| 5.6
| 7.0
| 7.2
| 8.1
| 9.0
| 10.0
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref>
| {{hp|210}}
| {{hp|112}}
| {{hp|594}}
| {{hp|1125}}
| {{hp|7029}}
| {{hp|10160}}
|}
{{notelist}}
=== Enchantments ===
An axe can receive the following enchantments:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Fortune]]<ref group=note name=exc>Silk Touch and Fortune are mutually exclusive.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]<ref group=note name=exc/>
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Efficiency]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref>
|V
|{{Inventory slot|Anvil}}
|-
|[[Smite]]<ref group="note" name=exc2/>
|V
|{{Inventory slot|Anvil}}
|-
|[[Bane of Arthropods]]<ref group="note" name=exc2/>
|V
|{{Inventory slot|Anvil}}
|-
|[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref>
|II
|{{Inventory slot|Anvil}}
|-
|[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|III
|{{Inventory slot|Anvil}}
|-
|[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|II
|{{Inventory slot|Anvil}}
|-
|[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" />
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
{{notelist}}
=== Fuel===
Wooden axes can be used as a fuel in [[furnace]]s, smelting 1 item per axe.
===Smelting ingredient===
{{Smelting|showname=1|Iron Axe;Golden Axe|Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden axes and run toward any golden axes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Axe strip1.ogg
|sound2=Axe strip2.ogg
|sound3=Axe strip3.ogg
|sound4=Axe strip4.ogg
|subtitle=Axe strips
|source=block
|description=When an axe strips a log or wood block
|id=item.axe.strip
|translationkey=subtitles.item.axe.strip
|volume=0.9
|pitch=1.0/0.85
|distance=16}}
{{Sound table
|sound=wax_off1.ogg
|sound2=wax_off2.ogg
|sound3=wax_off3.ogg
|subtitle=Wax off
|source=block
|description=When an axe unwaxes a [[block of copper]]
|id=item.axe.wax_off
|translationkey=subtitles.item.axe.wax_off
|volume=1.0
|pitch=0.9/1.1/1.0
|distance=16}}
{{Sound table
|sound=scrape1.ogg
|sound2=scrape2.ogg
|sound3=scrape3.ogg
|subtitle=Axe scrapes
|source=block
|description=When an axe deoxidizes a block of copper
|id=item.axe.scrape
|translationkey=subtitles.item.axe.scrape
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When an axe's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Wood hit1.ogg
|sound2=Wood hit2.ogg
|sound3=Wood hit3.ogg
|sound4=Wood hit4.ogg
|sound5=Wood hit5.ogg
|sound6=Wood hit6.ogg
|source=block
|description=When an axe strips a log or wood block <ref group=sound name=stripsoundbug>{{Bug|MCPE-106552}}</ref>
|id=use.wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Stem step1.ogg
|sound2=Stem step2.ogg
|sound3=Stem step3.ogg
|sound4=Stem step4.ogg
|sound5=Stem step5.ogg
|sound6=Stem step6.ogg
|source=block
|description=When an axe strips a stem or hyphae block <ref group=sound name=stripsoundbug/>
|id=use.stem
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Bamboo wood step1.ogg
|sound2=Bamboo wood step2.ogg
|sound3=Bamboo wood step3.ogg
|sound4=Bamboo wood step4.ogg
|sound5=Bamboo wood step5.ogg
|sound6=Bamboo wood step6.ogg
|source=player
|description=When an axe strips a [[block of bamboo]] <ref group=sound name=stripsoundbug/>
|id=step.bamboo_wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Cherry wood step1.ogg
|sound2=Cherry wood step2.ogg
|sound3=Cherry wood step3.ogg
|sound4=Cherry wood step4.ogg
|sound5=Cherry wood step5.ogg
|sound6=Cherry wood step6.ogg
|source=player
|description=When an axe strips a cherry log or cherry wood block <ref group=sound name=stripsoundbug/>
|id=step.cherry_wood
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=wax_off1.ogg
|sound2=wax_off2.ogg
|sound3=wax_off3.ogg
|source=neutral
|description=When an axe unwaxes or deoxidizes a block of copper {{More info|Is use.copper used as well?}}
|id=copper.wax.off
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When an axe's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Axe
|spritetype=item
|nameid=wooden_axe
|form=item}}
{{ID table
|displayname=Stone Axe
|spritetype=item
|nameid=stone_axe
|form=item}}
{{ID table
|displayname=Iron Axe
|spritetype=item
|nameid=iron_axe
|form=item}}
{{ID table
|displayname=Diamond Axe
|spritetype=item
|nameid=diamond_axe
|form=item}}
{{ID table
|displayname=Golden Axe
|spritetype=item
|nameid=golden_axe
|form=item}}
{{ID table
|displayname=Netherite Axe
|spritetype=item
|nameid=netherite_axe
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Axe
|spritetype=item
|nameid=wooden_axe
|id=311
|form=item}}
{{ID table
|displayname=Stone Axe
|spritetype=item
|nameid=stone_axe
|id=315
|form=item}}
{{ID table
|displayname=Iron Axe
|spritetype=item
|nameid=iron_axe
|id=298
|form=item}}
{{ID table
|displayname=Diamond Axe
|spritetype=item
|nameid=diamond_axe
|id=319
|form=item}}
{{ID table
|displayname=Golden Axe
|spritetype=item
|nameid=golden_axe
|id=325
|form=item}}
{{ID table
|displayname=Netherite Axe
|spritetype=item
|nameid=netherite_axe
|id=607
|form=item
|foot=1}}
==Achievements==
{{load achievements|MOAR Tools ;Oooh, shiny!}}
==Advancements ==
{{load advancements|Oh Shiny;Wax off}}
==History==
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Iron Axe JE1.png|32px]] Added iron axes.
|An axe is used to gather [[log|wood]] 400% faster than by hand.
|When starting in a new world, the [[player]] is given one of each [[tools|tool]].}}
{{History|||snap=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}}
{{History|||snap=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead.
|A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
{{History|||snap=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tools]] now have tiers. Wooden, stone, and diamond axes have been added.
|[[File:Iron Axe JE4 BE1.png|32px]] The texture of iron axes has been changed.
|An axe held by the player is now rendered to appear more 3D.
|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
{{History|||snap=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}}
{{History|||snap=20100201-1|[[Tools]] now take [[damage]] when being used. Better tools now last longer.}}
{{History||20100206|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}}
{{History|java beta}}
{{History||1.2|Gold [[tools]], including axes, now remove [[block]]s faster than diamond tools.}}
{{History|java}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}}
{{History||1.3.1|snap=12w16a|Wooden and stone axes are now found in the new [[bonus chest]]s.}}
{{History|||snap=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}}
{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}}
{{History||1.8|snap=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds, and 1 iron axe for 6–8 emeralds. Unenchanted diamond axes are no longer sold.}}
{{History||1.9|snap=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}
{{History|||snap=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}
{{History|||snap=15w34c|Axes do {{hp|4}} more [[damage]] than previously.
|Axes now have an attack speed of 0.85.
|Axes can now temporarily disable [[shield]] use.}}
{{History|||snap=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}.
|The speed of axes has been increased to 0.9.}}
{{History|||snap=15w37a|Stone and diamond axes now both do {{hp|9}} damage, instead of the previous {{hp|8}} and {{hp|10}} respectively.
|Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}}
{{History|||snap=15w43a|Stone axes may now be found in [[igloo]] basement chests.}}
{{History|||snap=15w44a|The average yield of stone and wooden axes from [[bonus chest]]s has been decreased.}}
{{History||1.11.1|snap=16w50a|Golden and iron axes now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279 and 286.}}
{{History||1.13|snap=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}}
{{History|||snap=18w09a|Stone axes now can generate in the [[chest]]s of [[underwater ruins]].}}
{{History|||snap=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}}
{{History||1.14|snap=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
{{History|||snap=19w11a|Toolsmith villagers now sell stone axes, as well as enchanted iron and diamond axes.}}
{{History|||snap=19w13a|Toolsmith villagers now give stone axes to players under the [[Hero of the Village]] effect.
|Weaponsmith villagers now give stone, golden and iron axes to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes.
|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}}
{{History|||snap=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
{{History|||snap=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed.
|Netherite axes can no longer be crafted.
|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}}
{{History|||snap=20w15a|Stone axes can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden axes now generate randomly enchanted in [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Enchanted golden axes can now be found in [[bastion remnant]] chests.}}
{{History||1.17|snap=21w08a|Stone axes can now be crafted using [[cobbled deepslate]].}}
{{History|||snap=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}}
{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Added [[block of bamboo]], which when used with an axe gives a block of stripped bamboo.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}}
{{History||1.20|snap=23w12a|Iron axes can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]].}}
{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2.
|All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}}
{{History|||snap=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]].
|Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).
|Axes now take 1 damage when attacking instead of 2.
|The [[Sweeping Edge]] enchantment can now be applied to axes.}}
{{History|||snap=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}
{{History||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.
|Survival players no longer start with an infinite durability stone axe in the inventory.}}
{{History||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}}
{{History||v0.4.0|Removed stone axes from the creative inventory.}}
{{History||v0.11.0|snap=build 11|All axes are now available in the [[creative]] [[inventory]].}}
{{History|||snap=build 12|All axes have been removed from creative.}}
{{History|||snap=build 13|All axes have been re-added to creative mode.}}
{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basement [[chest]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trading|trades]] and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden axes are now [[smelting|smeltable]].
|Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s.
|Added [[vindicator]]s, who rarely [[drops|drop]] iron axes.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}}
{{History|||snap=beta 1.2.20.1|Stone axes can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] an iron axe.
|[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trading|trades]].
|Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.
|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
{{History|||snap=beta 1.16.0.57|Netherite axes can no longer be crafted.
|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.
|Stone axes can now be crafted using blackstone.
|Golden axes now generate randomly enchanted in [[ruined portal]] chests.
|Netherite axes now generate randomly enchanted in [[bastion remnant]] chests.}}
{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}}
{{History||1.16.100|snap=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}}
{{History|||snap=beta 1.16.100.55|Zombified piglins that are converted from piglin brutes now keep their golden axes.}}
{{History||1.16.220|snap=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}}
{{History||1.18.30|snap=beta 1.18.30.26|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>
}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden axes are now [[smelting|smeltable]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}}
{{History|foot}}
==Issues==
{{issue list}}
==Trivia==
*Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref>
*Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}}
== Gallery ==
<gallery>
Stone Axe SDGP.png|Stone axe in the [[Super Duper Graphics Pack]].
</gallery>
=== Enchanted axes ===
<gallery>
Enchanted Wooden Axe.gif
Enchanted Stone Axe.gif
Enchanted Iron Axe.gif
Enchanted Golden Axe.gif
Enchanted Diamond Axe.gif
Enchanted Netherite Axe.gif
</gallery>
==See also==
*{{ItemLink|Pickaxe}}
==References==
{{Reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020
{{items}}
[[Category:Combat]]
[[cs:Sekera]]
[[de:Axt]]
[[es:Hacha]]
[[fr:Hache]]
[[hu:Balta]]
[[ja:斧]]
[[ko:도끼]]
[[nl:Bijl]]
[[pl:Siekiera]]
[[pt:Machado]]
[[ru:Топор]]
[[th:ขวาน]]
[[uk:Сокира]]
[[zh:斧]]</li><li>[[Hoe|Hoe]]<br/>{{Item
| image = <gallery>
Wooden Hoe.png | Wooden
Stone Hoe.png | Stone
Iron Hoe.png | Iron
Golden Hoe.png | Golden
Diamond Hoe.png | Diamond
Netherite Hoe.png | Netherite
</gallery>
|rarity = Common
|renewable =
* '''Netherite''': No
* '''All others''': Yes
| durability =
* Wood: 59
* Stone: 131
* Iron: 250
* Golden: 32
* Diamond: 1561
* Netherite: 2031
| stackable = No
}}
A '''hoe''' is a [[tool]] used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of [[Dirt (disambiguation)|dirt]] into [[farmland]] and convert [[Coarse Dirt|coarse dirt]] and [[Rooted Dirt|rooted dirt]] to regular [[dirt]].
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|name=[[Hoe]]
|A1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B2= Stick
|B3= Stick
|Output=Wooden Hoe; Iron Hoe; Golden Hoe; Diamond Hoe
|type=Tool
}}
{{Crafting
|name=[[Stone Hoe]]
|A1=Any stone-tier block |B1=Any stone-tier block
|B2=Stick
|B3=Stick
|Output=Stone Hoe
|type=Tool
||description=Can use cobblestone and its other variants interchangeably.
}}
{{Crafting
|foot=1
|ignoreusage=1
|name=[[Hoe]]
|ingredients=Damaged Matching Hoe
|Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
|Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
|Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe
|description= The durability of the two hoes is added together, plus an extra 5% durability.
|type= Tool
}}
=== Upgrading ===
Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed.
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Hoe
|Netherite Ingot
|Netherite Hoe
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Wooden Hoe]] or<br>2x Damaged [[Stone Hoe]] or<br>2x Damaged [[Iron Hoe]] or<br>2x Damaged [[Golden Hoe]] or<br>2x Damaged [[Diamond Hoe]] or<br>2x Damaged [[Netherite Hoe]]
|Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
|Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
|Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe
|description=The durability of the two hoes is added together, plus an extra 5% durability.
}}
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{/Repairing with Anvils}}
A hoe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's [[Enchanting|enchantments]].
=== Chest loot ===
{{LootChestItem|wooden-hoe,diamond-hoe,golden-hoe,random-enchanted-golden-hoe,damaged-level-enchanted-diamond-hoe}}
=== Trading ===
Novice-level toolsmith [[villager]]s have a chance to sell a stone hoe for one [[emerald]], and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. {{IN|bedrock}}, these are 25% chances, and {{in|java}}, these are 40% chances.
=== Villager gifts ===
Toolsmith [[Villager|villagers]] occasionally throw stone hoes at players with the [[Hero of the Village]] status effect.{{Only|java}}
== Usage ==
=== Harvesting ===
Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]].
{{breaking row|Sculk Catalyst|sort=1|simple=1}}
{{breaking row|Sculk Shrieker|sort=1|simple=1}}
{{breaking row|Sculk Sensor|sort=1|simple=1}}
{{breaking row|Calibrated Sculk Sensor|sort=1|simple=1}}
{{breaking row|Nether Wart Block,Warped Wart Block|sort=1|simple=1}}
{{breaking row|Shroomlight|sort=1|simple=1}}
{{breaking row|Hay Bale|sort=1|simple=1}}
{{breaking row|Target|sort=1|simple=1}}
{{breaking row|Dried Kelp Block|sort=1|simple=1}}
{{breaking row|Sponge,Wet Sponge|sort=1|simple=1}}
{{breaking row|Leaves|sort=1|simple=1}}
{{breaking row|Sculk|sort=1|simple=1}}
{{breaking row|Sculk Vein|sort=1|simple=1}}
{{breaking row|Moss Block|foot=1}}
Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise.
=== Tilling ===
Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],<ref>{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}</ref> nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe.
Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled.
Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item.
Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block.
Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.<ref>{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}}</ref>
=== Weapon ===
Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 1 durability when used as a weapon.
{{IN|java}}, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s).
{| class="wikitable" style="text-align:center" data-description="Attack damage"
! Attack damage
! colspan="4" | Attack speed
! colspan="4" | Damage/Second (DPS)
|-
| {{hp|1}}
| {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1
| {{ItemSprite|Stone Hoe}} 2
| {{ItemSprite|Iron Hoe}} 3
| {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4
| {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1
| {{ItemSprite|Stone Hoe}} 2
| {{ItemSprite|Iron Hoe}} 3
| {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4
|}
Hoes always attack instantly {{in|bedrock}}.
=== Enchantments ===
A hoe can receive the following enchantments and curses:
{| class="wikitable col-2-center"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Efficiency]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Fortune]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Silk Touch]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
{{Notelist}}
=== Fuel ===
Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe.
=== Smelting ingredient ===
{{Smelting|showname=1|Iron Hoe;Golden Hoe|Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Hoe till1.ogg
|sound2=Hoe till2.ogg
|sound3=Hoe till3.ogg
|sound4=Hoe till4.ogg
|subtitle=Hoe tills
|source=block
|description=When a block is tilled into farmland
|id=item.hoe.till
|translationkey=subtitles.item.hoe.till
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a hoe's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Gravel hit1.ogg
|sound2=Gravel hit2.ogg
|sound3=Gravel hit3.ogg
|sound4=Gravel hit4.ogg
|source=block
|description=When a block is tilled into farmland
|id=use.gravel
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a hoe's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Hoe
|spritetype=item
|nameid=wooden_hoe
|form=item}}
{{ID table
|displayname=Stone Hoe
|spritetype=item
|nameid=stone_hoe
|form=item}}
{{ID table
|displayname=Iron Hoe
|spritetype=item
|nameid=iron_hoe
|form=item}}
{{ID table
|displayname=Diamond Hoe
|spritetype=item
|nameid=diamond_hoe
|form=item}}
{{ID table
|displayname=Golden Hoe
|spritetype=item
|nameid=golden_hoe
|form=item}}
{{ID table
|displayname=Netherite Hoe
|spritetype=item
|nameid=netherite_hoe
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden hoe
|spritetype=item
|nameid=wooden_hoe
|id=329
|form=item}}
{{ID table
|displayname=Stone hoe
|spritetype=item
|nameid=stone_hoe
|id=330
|form=item}}
{{ID table
|displayname=Iron hoe
|spritetype=item
|nameid=iron_hoe
|id=331
|form=item}}
{{ID table
|displayname=Diamond hoe
|spritetype=item
|nameid=diamond_hoe
|id=332
|form=item}}
{{ID table
|displayname=Golden hoe
|spritetype=item
|nameid=golden_hoe
|id=333
|form=item}}
{{ID table
|displayname=Netherite hoe
|spritetype=item
|nameid=netherite_hoe
|id=608
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Time to Farm!; MOAR Tools;Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny;Serious Dedication;A Seedy Place}}
== Video ==
<div style="text-align:center">{{yt|Wkqfv6QLEs0}}</div>
== History ==
{{History|java indev}}
{{History||20100206|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.
|Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33.}}
{{History|java alpha}}
{{History||v1.0.17|Golden hoes' durability has been decreased from 513 to 65, matching the stone tools.}}
{{History|java beta}}
{{History||1.2|Golden hoes now have the same durability as the other gold tools.}}
{{History||1.6|snap=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[tall grass]] has been introduced, this feature has been removed.}}
{{History|java}}
{{History||1.2.1|snap=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is block on top of them.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}}
{{History||1.3.1|snap=12w18a|Wooden hoes can now be used as [[Smelting#Fuel|fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond hoe for 7 [[emerald]]s, and 1 iron hoe for 4–5 emeralds.}}
{{History||1.4.2|snap=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}}
{{History||1.8|snap=14w02a|Villagers no longer trade iron or diamond hoes, making diamond hoes [[non-renewable resource|non-renewable]].}}
{{History|||snap=14w32a|Hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}}
{{History||1.9|snap=15w34c|Stone, iron and diamond hoes now do slightly more [[damage]] than an unarmed attack.}}
{{History|||snap=15w34d|All hoes now lose 1 [[durability]] when used as a [[weapon]].}}
{{History|||snap=15w35a|Hoes now all do the same damage, but better materials have higher speeds.}}
{{History|||snap=15w50a|Added a [[sound]] for hoes: <code>item.hoe.till</code>.}}
{{History||1.11|snap=16w39a|Diamond hoes are now found in the new [[woodland mansion]] [[chest]]s.}}
{{History||1.11.1|snap=16w50a|Golden and iron hoes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden).}}
{{History||1.14|snap=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
{{History|||snap=19w11a|Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes [[renewable resource|renewable]] again.}}
{{History|||snap=19w13a|Toolsmith villagers now give stone hoes to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Hoe JE1.png|32px]] Added netherite hoes.
|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}}
{{History|||snap=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly.
|Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.
|[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}
{{History|||snap=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.
|Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
|Hoes now mine [[hay bale]]s faster than other tools.
|Netherite hoes are now less common when bartering with piglins.
|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed.
|Netherite hoes can no longer be [[crafted]].
|Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].}}
{{History|||snap=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}}
{{History|||snap=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}}
{{History|||snap=20w15a|Hoes can now mine [[leaves]] faster.
|Stone hoes can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden hoes now generate randomly enchanted in [[bastion remnant]]s and [[ruined portal]] chests.}}
{{History|||snap=20w20a|Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable.}}
{{History||1.17|snap=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}}
{{History|||snap=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}}
{{History|||snap=21w08a|Stone hoes can now be crafted using [[cobbled deepslate]].}}
{{History|||snap=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}}
{{History|||snap=22w12a|Hoes can now mine mangrove [[leaves]] faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}}
{{History|||snap=22w13a|Diamond hoes may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond hoes to netherite hoes now requires the netherite upgrade [[smithing template]].}}
{{History||1.20|snap=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}}
{{History|||snap=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}}
{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5.
|The [[damage]] dealt for wooden, stone, and gold hoes have been changed to {{hp|2}} and iron and diamond hoes to {{hp|3}}.
|The attack reach of hoes has been increased to 4 [[block]]s.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.
|Only iron hoes are available in the Creative inventory.
|[[Wheat seed]]s are now obtained by using a hoe on [[grass]] blocks.}}
{{History||v0.8.0|snap=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass]] blocks.}}
{{History|||snap=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass]] blocks with a hoe.}}
{{History||v0.11.0|snap=build 11|Wooden, stone, golden, and diamond hoes are now available in the [[creative]] [[inventory]].}}
{{History|||snap=build 12|Wooden, stone, golden, and diamond hoes have been removed from creative.}}
{{History|||snap=build 13|All hoes are now available in [[creative]] mode again.}}
{{History||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden hoes are now [[smelting|smeltable]].
|Diamond hoes can now be found inside [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s.
|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Stone and diamond hoes can now be [[trading|bought]] from toolsmith [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.4|The price of diamond hoes [[trading|sold]] by toolsmith villagers has been lowered to 4 [[emerald]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Hoe BE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.
|[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}
{{History|||snap=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.
|Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly.
|Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
|Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.
|Netherite hoes can no longer be [[crafting|crafted]].
|Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].
|Stone Hoes can now be created using Blackstone.
|Golden and netherite hoes now generate randomly enchanted in [[bastion remnants]] chests.
|Golden hoes now generate randomly enchanted in ruined portal chests.
|Hoes now deal the same damage as pickaxes of each tier.}}
{{History||1.16.100|snap=beta 1.16.100.54|Netherite hoes can no longer be obtained through [[bartering]] with [[piglin]]s, making them no longer renewable.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed to match ''Java Edition''.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes (all five types).}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden hoes are now [[smelting|smeltable]].}}
{{History|ps4}}
{{History||1.90|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
*Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled.
*When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side.
*The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part. This isn't present in any other tool.
== Gallery ==
<gallery>
Stone Hoe SDGP.png|Stone hoe in the [[Super Duper Graphics Pack]].
Kingbdogz Hoe.jpg|[[Kingbdgoz]] holding a hoe.
</gallery>
=== Enchanted hoes ===
<gallery>
Enchanted Wooden Hoe.gif
Enchanted Stone Hoe.gif
Enchanted Iron Hoe.gif
Enchanted Golden Hoe.gif
Enchanted Diamond Hoe.gif
Enchanted Netherite Hoe.gif
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019
{{Items}}
[[Category:Combat]]
[[cs:Motyka]]
[[de:Hacke]]
[[es:Azada]]
[[fr:Houe]]
[[hu:Kapa]]
[[it:Zappa]]
[[ja:クワ]]
[[ko:괭이]]
[[nl:Schoffel]]
[[pl:Motyka]]
[[pt:Enxada]]
[[ru:Мотыга]]
[[tr:Çapa]]
[[uk:Мотика]]
[[zh:锄]]</li></ul> | build 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| build 3 | Spiders are a little faster. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.9.0{{Extension DPL}}<ul><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block
| group = Age 0
| 1-1 = Wheat Age 0.png
| 1-2 = Wheat Age 0 BE.png
| group2 = Age 7
| 2-1 = Wheat Age 7.png
| 2-2 = Wheat Age 7 BE.png
| image = Wheat Seeds.png
| extratext = [[#Renders|View all renders]]
|invimage=Wheat Seeds
|transparent=Yes
|light=No
|tool=N/A
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.
'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds.
== Obtaining ==
=== Breaking ===
Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).
Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.
The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="5" | Drops
|- style="text-align:center"
! rowspan="2" |{{ItemLink|Wheat}}
! colspan="4" |{{ItemText|Wheat Seeds}}
|- style="text-align:center"
! Default tool
! With [[Fortune]] I
! With Fortune II
! With Fortune III
|- style="text-align:center"
| rowspan="2" |<code>blocks/wheat</code>
|{{BlockLink|Wheat}} (age 0–6)
| 0 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}
|- style="text-align:center"
|{{BlockLink|Wheat}} (age 7)
| 1 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)
| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)
|}
=== Natural generation ===
[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:
{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|savanna-village}} Savanna || 80%
|-
| {{EnvSprite|desert-village}} Desert || 70%
|-
| {{EnvSprite|taiga-village}} Taiga || 60%
|-
| {{EnvSprite|plains-village}} Plains || 50%
|-
| {{EnvSprite|snowy-village}} Snowy || 20%
|}
=== Chest loot ===
{{LootChestItem|wheat-seeds}}
=== Trading ===
[[Wandering trader]]s sell wheat seeds for an [[emerald]].
=== Villager gifts ===
{{exclusive|java|section=1}}
Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.
== Usage ==
=== Crop ===
{{main|Tutorials/Crop farming|title1=Crop Farming}}
[[File:Crop states.png|thumb|Different stages of crop growth.]]
Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.
Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
=== Breeding ===
Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.
=== Taming ===
Like other seeds, wheat seeds can be used to tame [[parrot]]s.
=== Composting ===
Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].
== Sounds ==
{{Sound table/Block/Crop}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat Crops
|spritetype=block
|nameid=wheat
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Wheat Seeds
|spritetype=item
|nameid=wheat_seeds
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=block
|nameid=wheat
|id=59
|form=block
|itemform=item.wheat}}
{{ID table
|displayname=Seeds
|spritetype=item
|nameid=wheat_seeds
|id=291
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|A Seedy Place}}
== History ==
''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''
{{History|java classic}}
{{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}
{{History|java indev}}
{{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.
|Seeds can be planted on farmland.
|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}
{{History|java beta}}
{{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}
{{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.
|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}
{{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}
{{History|java}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}
{{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}
{{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}
{{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}
{{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}
{{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}
{{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}
{{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}
{{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".
|"Crops" have been renamed to "Wheat Crops".}}
{{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.
|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}
{{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}
{{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}
{{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}
{{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.
|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}
{{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}
{{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
{{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.
|Seeds can be obtained by tilling [[grass block]]s.}}
{{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.
|Seeds can now be used to [[breeding|breed]] [[chicken]].
|Crops can now be found in [[village]] farms.}}
{{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}
{{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}
{{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}
{{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}
{{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.
|Placement and breaking [[sound]]s have been added to crops.
|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.
|Seeds can now be used to fill up [[composter]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History|foot}}
=== Wheat "item" ===
{{:Technical blocks/Crops}}
== Issues ==
{{issue list}}
== Gallery ==
===Renders===
;Java Edition
<gallery>
Wheat Age 0.png|
Wheat Age 1.png|
Wheat Age 2.png|
Wheat Age 3.png|
Wheat Age 4.png|
Wheat Age 5.png|
Wheat Age 6.png|
Wheat Age 7.png|
</gallery>
;Bedrock Edition
<gallery>
Wheat Age 0 BE.png|
Wheat Age 1 BE.png|
Wheat Age 2 BE.png|
Wheat Age 3 BE.png|
Wheat Age 4 BE.png|
Wheat Age 5 BE.png|
Wheat Age 6 BE.png|
Wheat Age 7 BE.png|
</gallery>
===Screenshots===
<gallery>
AllSeeds.png|All the seeds that exist.
Wheat.jpg|Wheat crops in Pocket Edition.
Village Wheat Beetroot Farm.png| Wheat generated in a village.
</gallery>
== References ==
{{reflist}}
{{Blocks|vegetation}}
{{Items}}
[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[de:Weizensamen]]
[[es:Semillas de trigo]]
[[fr:Graines de blé]]
[[hu:Búzamagok]]
[[it:Semi di grano]]
[[ja:小麦の種]]
[[ko:밀 씨앗]]
[[nl:Zaden]]
[[pl:Nasiona zboża]]
[[pt:Sementes de trigo]]
[[ru:Семена пшеницы]]
[[zh:小麦种子]]</li><li>[[Music Disc|Music Disc]]<br/>{{hatnote|"5" redirects here. For the versions, see [[1.5]] and [[Combat Test 5]].}}
{{hatnote|"11" redirects here. For the versions, see [[1.1]] and [[1.11]].}}
{{hatnote|"13" redirects here. For the versions, see [[1.3]] and [[1.13]].}}
{{redirect|Far|the phenomenon in Bedrock Edition or Java Edition Beta|Far Lands}}
{{distinguish|Disk}}
{{Item
| image = Music Disc 13.png
| extratext = View [[#Gallery|all renders]]
| renewable =
* '''Pigstep, otherside, 5, Relic''': No
* '''All others''': Yes
| stackable = No
| rarity = Rare
}}
'''Music discs''' are a set of sixteen items that can be played in [[jukebox]]es.
==Obtaining==
===Crafting===
Disc 5 is the only disc that can be crafted, unlike all other discs. This disc can be crafted with [[Disc Fragment|its fragments]].
{{Crafting
|A1=Disc Fragment 5 |B1=Disc Fragment 5 |C1=Disc Fragment 5
|A2=Disc Fragment 5 |B2=Disc Fragment 5 |C2=Disc Fragment 5
|A3=Disc Fragment 5 |B3=Disc Fragment 5 |C3=Disc Fragment 5
|Output=Music Disc 5
|type=Aesthetic
}}
=== Chest loot===
{{LootChestItem|disc-13,disc-cat,disc-mellohi,disc-wait,disc-otherside,disc-pigstep}}
===Archaeology===
{{LootChestItem|disc-relic}}
===Mob loot===
When killed by any [[skeleton]] or [[stray]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc in addition to its normal drops, with the exceptions of Pigstep, otherside, 5, and Relic.
Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.<ref>{{bug|MC-210303|||WAI}}</ref><ref>{{bug|MCPE-150884|||WAI}}</ref>
==Discs==
{{missing information|the Relic music disc}}
{{C418 agreement}}
{| class="wikitable sortable" style="width:100%" data-description="Disc listing"
!Item
!<span class="nowrap">In-game</span> name
! class="unsortable" |Composer
! class="unsortable" |Description
! class="unsortable" |Soundtrack title
!Soundtrack
! class="unsortable" scope="col" style="width:200px" |Track preview
!Length
|-
|style="text-align:center"{{sort|1|{{InvSprite|Music Disc 13}}}}
|13
|C418
|A somewhat unsettling, cave-themed ambient piece consisting mostly of echoed synthesized ambient sounds that closely resemble those that play in the game's caves, resonating metallic clinks, and quiet wind blowing. The entire track is wholly engulfed in reverb. At different points in the piece, muffled bow firings, a heavily reverbed hiss followed by a subsequent heavily reverbed explosion and echoed splashes can be heard in the background. The track goes silent for 13 seconds at the 1:30 mark.
|"Thirteen"
|''[[Minecraft - Volume Alpha]]'' No. 16
|[[File:13.ogg|noicon]]
|2:58
|-
|style="text-align:center"{{sort|2|{{InvSprite|Music Disc Cat}}}}
|cat
|C418
|A light, looping melody plays on a soft synth and is joined by a synth percussion beat. A toothlike synth plays a bass line and some harmonies throughout and is later accompanied by additional chiptune-like synths that provide more layers of harmony.
At 1:46, what sounds like an interpolation of part of the melody from the track "Minecraft" plays.
The four-note pattern at 2:04 can also be heard at the beginning of "far" and "dog".
|"Cat"
|''[[Minecraft - Volume Alpha]]'' No. 19
|[[File:Cat.ogg|noicon]]
|3:05
|-
|style="text-align:center"{{sort|3|{{InvSprite|Music Disc Blocks}}}}
|blocks
| C418
|An upbeat chiptune-style piece with a shuffling waltz rhythm.
|"Blocks"
|''[[Minecraft - Volume Beta]]'' No. 28
|[[File:Blocks.ogg|noicon]]
|5:45
|-
|style="text-align:center"{{sort|4|{{InvSprite|Music Disc Chirp}}}}
|chirp
|C418
|A retro tune with a sample from the 1970 MATTEL Bossa Nova Style Program Disc<ref name=":0">{{Ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> playing in the background, along with a vaporwave-like version of Mall.
|"Chirp"
|''[[Minecraft - Volume Beta]]'' No. 20
|[[File:Chirp.ogg|noicon]]
|3:05
|-
|style="text-align:center"{{sort|5|{{InvSprite|Music Disc Far}}}}
|far
|C418
|A calm, relaxing nature-like melody played on a watery echoing synth, accompanied by other synths playing chords.
| "Far"
|''[[Minecraft - Volume Beta]]'' No. 29
|[[File:Far.ogg|noicon]]
|2:54
|-
|style="text-align:center"{{sort|6|{{InvSprite|Music Disc Mall}}}}
|mall
|C418
|Serene music played on a kalimba along with other instruments.
|"Mall"
|''[[Minecraft - Volume Beta]]'' No. 27
|[[File:Mall.ogg|noicon]]
|3:17
|-
|style="text-align:center"{{sort|7|{{InvSprite|Music Disc Mellohi}}}}
|mellohi
|C418
|A slow, slightly melancholic waltz with a sample from a mellotron playing in the background.
|"Mellohi"
|''[[Minecraft - Volume Beta]]'' No. 22
|[[File:Mellohi.ogg|noicon]]
|1:36
|-
|style="text-align:center"{{sort|8|{{InvSprite|Music Disc Stal}}}}
|stal
|C418
|A moderate jazz-like piece played on a piano, saxophone, and double bass, with recorder interludes.
| "Stal"
|''[[Minecraft - Volume Beta]]'' No. 23
|[[File:Stal.ogg|noicon]]
|2:30
|-
|style="text-align:center"{{sort|9|{{InvSprite|Music Disc Strad}}}}
|strad
|C418
|A tropical-sounding piece with the main melody being played on a {{w|steelpan}}, accompanied by a layered mix of strings, woodwinds, and soft synths, and supported by a glitchy electronic tribal percussion beat, ending on some melancholy {{w|melodica}} chords. Bits and pieces of the melody from "Minecraft" can be heard throughout, sometimes played on bells in the background.
| "Strad"
|''[[Minecraft - Volume Beta]]'' No. 24
|[[File:Strad.ogg|noicon]]
|3:08
|-
|style="text-align:center"{{sort|10|{{InvSprite|Music Disc Ward}}}}
|ward
|C418
|Starts off with an excerpt from Chopin's Funeral March<ref>{{w|File:Frederic_Chopin_Piano_Sonata_No.2_in_B_flat_minor_Op35_-_III_Marche_Funebre.ogg|Frédéric Chopin - Piano Sonata No.2 - III ''Marche Funèbre''}}</ref> played on a synth organ, but it is interrupted by vinyl static and switches to an electronic, upbeat tune with a dark undertone.
|"Ward"
|''[[Minecraft - Volume Beta]]'' No. 26
|[[File:Ward.ogg|noicon]]
|4:11
|-
|style="text-align:center"{{sort|11|{{InvSprite|Music Disc 11}}}}
|11
|C418
| A recording that begins with vinyl static, followed by the sounds of someone walking on or breaking [[stone]] blocks, heavy breathing, and rustling. Haunting background noises are heard throughout the recording, resembling the ambient sound effects that play in the game's caves (and by extension, the sounds of the disc "13"). After the background noises quiet down for a moment, metallic clicking or scraping noises can be heard, followed by coughing, sounds of page-turning, then more clicking or scraping. The background noises resume more loudly, and the sounds of faster footsteps or breaking [[stone]] blocks can be heard, which accelerate until they are replaced with [[dirt]] sounds as the background noises approach. A loud, distorted noise is heard roughly a second before the recording abruptly stops. At this point, one hears only quiet beeping, vinyl static, and a hissing noise, and the track ends.
|—
|—
|[[File:11.ogg|noicon]]
|1:11
|-
|style="text-align:center"{{sort|12|{{InvSprite|Music Disc Wait}}}}
|wait
|C418
| An upbeat remix of "Minecraft". It starts out with some quiet synth Latin percussion and some soft synths playing a melody, and then expands into a chiptune-esque song. This disc was originally named "where are we now".<ref name=":1">{{tweet|notch|119412635828629504|I had trouble getting Where Are We Now to play because of the spaces in the name. Working on it. :)|Sep 29, 2011}}</ref><ref name=":2">{{bug|MC-894}}</ref>
|"Wait"
|''[[Minecraft - Volume Beta]]'' No. 21
|[[File:where are we now.ogg|noicon]]
|3:58 (Fades at 3:51)
|-
|style="text-align:center"{{sort|14|{{InvSprite|Music Disc Otherside}}}}
|otherside
|Lena Raine
|Starts off as an uplifting and happy retro-style ostinato in a major key. Upon reaching the second half, the song changes to a minor key and progresses into a darker melody, eventually cutting off abruptly. A clock can be heard ticking quickly at the end.
|"otherside"
|''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 7
|[[File:Otherside.ogg|noicon]]
|3:15
|-
|style="text-align:center"{{sort|15|{{InvSprite|Music Disc 5}}}}
|5
|Samuel Åberg
|A recording that begins with static and a warped noise. After a moment of silence, there is the sound of a [[Flint and Steel|flint and steel]] lighting, [[fire]], a [[bat]], and then walking. The walking becomes heavier and metallic. The sound stops with sounds of breathing followed by a roar which warps into soft, relaxing music. The music soon transitions back, to the sound of footsteps, [[lava]] bubbling, and [[Block of Amethyst|amethyst]]. A warped noise and a [[sculk shrieker]] can be heard activating. Then a coughing sound, something metallic and stone and sand sounds followed by another warped noise can be heard. Then, after a moment of silence, a heartbeat begins and a rising static can be heard in the background. Sounds of [[deepslate]] can then be heard, along with strange noises building up and abruptly stopping. A crescendo of overlapping warped sounds is followed then dies down. The footsteps begin again, much quieter now. A [[sculk sensor]] clicks, and a [[warden]] roars. The wardens roar warps and slows down, and then the disc ends.
|"Five"
|''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No.4
|[[File:Five.ogg|noicon]]
|2:58
|-
|style="text-align:center"{{sort|13|{{InvSprite|Music Disc Pigstep}}}}
|Pigstep
|Lena Raine
|An intense, somewhat hip-hop-style beat beginning with a repeating tuba-like tune and dubstep-style drop, along with more mellow parts reminiscent of a radio.
|"Pigstep - Mono Mix"
|''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' No. 4
|[[File:Pigstep.ogg|noicon]]
|2:28
|-
|style="text-align:center"{{sort|16|{{InvSprite|Music Disc Relic}}}}
|Relic
|Aaron Cherof
|The recording begins with vinyl static and record grain before abruptly bursting out into an upbeat 8-bit tune of low audio quality. The main melody of "A Time of Legends" and "The Well of Fate" from the [[Minecraft Legends:Original Game Soundtrack|original soundtrack]] of [[Minecraft Legends]] is heard later, played on the same 8-bit synthesizer. Later in the song a bass is added to the noise. Slight record grain and warbled pitches can be heard throughout the song.
|"Relic"
|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 5
|[[File:Relic.ogg|noicon]]
|3:38
|}
==Usage==
The music discs resemble older 78-{{tooltip|rpm|Revolutions per minute}} {{w|phonograph records}} from the early 20th century, which were often played in jukeboxes from that era. They are used in ''Minecraft'' in a similar fashion: A music disc can be played on a [[jukebox]] by holding the disc and right-clicking on the jukebox.
The in-game music disc tracks are all {{w|Monaural|monaural}} recordings. Tracks released for listening outside of the game are in {{w|Stereophonic_sound|stereo}}.
If the [[player]] places a [[Redstone Comparator|comparator]] besides a jukebox, the intensity of the redstone signal depends on the disc currently played, with the following values:
{| class="wikitable"
!Disc
!Intensity
|-
|(no disc)||{{BlockSprite|redstone-dust-dot-off}} 0
|-
|{{ItemSprite|music-disc-13}} ''13''||{{BlockSprite|redstone-dust-dot-on}} 1
|-
|{{ItemSprite|music-disc-cat}} ''cat''||{{BlockSprite|redstone-dust-dot-on}} 2
|-
|{{ItemSprite|music-disc-blocks}} ''blocks''||{{BlockSprite|redstone-dust-dot-on}} 3
|-
|{{ItemSprite|music-disc-chirp}} ''chirp''||{{BlockSprite|redstone-dust-dot-on}} 4
|-
|{{ItemSprite|music-disc-far}} ''far''||{{BlockSprite|redstone-dust-dot-on}} 5
|-
|{{ItemSprite|music-disc-mall}} ''mall''||{{BlockSprite|redstone-dust-dot-on}} 6
|-
|{{ItemSprite|music-disc-mellohi}} ''mellohi''||{{BlockSprite|redstone-dust-dot-on}} 7
|-
|{{ItemSprite|music-disc-stal}} ''stal''||{{BlockSprite|redstone-dust-dot-on}} 8
|-
|{{ItemSprite|music-disc-strad}} ''strad''||{{BlockSprite|redstone-dust-dot-on}} 9
|-
|{{ItemSprite|music-disc-ward}} ''ward''||{{BlockSprite|redstone-dust-dot-on}} 10
|-
|{{ItemSprite|music-disc-11}} ''11''||{{BlockSprite|redstone-dust-dot-on}} 11
|-
|{{ItemSprite|music-disc-wait}} ''wait''||{{BlockSprite|redstone-dust-dot-on}} 12
|-
|{{ItemSprite|music-disc-pigstep}} ''Pigstep''||{{BlockSprite|redstone-dust-dot-on}} 13
|-
|{{ItemSprite|music-disc-otherside}} ''otherside''<br>{{ItemSprite|music-disc-relic}} ''Relic''||{{BlockSprite|redstone-dust-dot-on}} 14
|-
|{{ItemSprite|music-disc-5}} ''5''||{{BlockSprite|redstone-dust-dot-on}} 15
|}
==Data values==
===ID===
{{JE}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|firstcolumnname=Track
|generatetranslationkeys=y
|displayname=C418 - 13
|spritename=music-disc-13
|spritetype=item
|nameid=music_disc_13
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - cat
|spritename=music-disc-cat
|spritetype=item
|nameid=music_disc_cat
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - blocks
|spritename=music-disc-blocks
|spritetype=item
|nameid=music_disc_blocks
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - chirp
|spritename=music-disc-chirp
|spritetype=item
|nameid=music_disc_chirp
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - far
|spritename=music-disc-far
|spritetype=item
|nameid=music_disc_far
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - mall
|spritename=music-disc-mall
|spritetype=item
|nameid=music_disc_mall
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - mellohi
|spritename=music-disc-mellohi
|spritetype=item
|nameid=music_disc_mellohi
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - stal
|spritename=music-disc-stal
|spritetype=item
|nameid=music_disc_stal
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - strad
|spritename=music-disc-strad
|spritetype=item
|nameid=music_disc_strad
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - ward
|spritename=music-disc-ward
|spritetype=item
|nameid=music_disc_ward
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - 11
|spritename=music-disc-11
|spritetype=item
|nameid=music_disc_11
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=C418 - wait
|spritename=music-disc-wait
|spritetype=item
|nameid=music_disc_wait
|itemtags=creeper_drop_music_discs, music_discs
|form=item}}
{{ID table
|displayname=Lena Raine - otherside
|spritename=music-disc-otherside
|spritetype=item
|nameid=music_disc_otherside
|itemtags=music_discs
|form=item}}
{{ID table
|displayname=Samuel Åberg - 5
|spritename=music-disc-5
|spritetype=item
|nameid=music_disc_5
|itemtags=music_discs
|form=item}}
{{ID table
|displayname=Lena Raine - Pigstep
|spritename=music-disc-pigstep
|spritetype=item
|nameid=music_disc_pigstep
|itemtags=music_discs
|form=item}}
{{ID table
|displayname=Aaron Cherof - Relic
|spritename=music-disc-relic
|spritetype=item
|nameid=music_disc_relic
|itemtags=music_discs
|form=item
|foot=1}}
{{BE}}:
{{ID table
|edition=bedrock
|firstcolumnname=Track
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=C418 - 13
|spritename=music-disc-13
|spritetype=item
|nameid=music_disc_13
|aliasid=record_13
|id=541
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - cat
|spritename=music-disc-cat
|spritetype=item
|nameid=music_disc_cat
|aliasid=record_cat
|id=542
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - blocks
|spritename=music-disc-blocks
|spritetype=item
|nameid=music_disc_blocks
|aliasid=record_blocks
|id=543
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - chirp
|spritename=music-disc-chirp
|spritetype=item
|nameid=music_disc_chirp
|aliasid=record_chirp
|id=544
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - far
|spritename=music-disc-far
|spritetype=item
|nameid=music_disc_far
|aliasid=record_far
|id=545
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - mall
|spritename=music-disc-mall
|spritetype=item
|nameid=music_disc_mall
|aliasid=record_mall
|id=546
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - mellohi
|spritename=music-disc-mellohi
|spritetype=item
|nameid=music_disc_mellohi
|aliasid=record_mellohi
|id=547
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - stal
|spritename=music-disc-stal
|spritetype=item
|nameid=music_disc_stal
|aliasid=record_stal
|id=548
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - strad
|spritename=music-disc-strad
|spritetype=item
|nameid=music_disc_strad
|aliasid=record_strad
|id=549
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - ward
|spritename=music-disc-ward
|spritetype=item
|nameid=music_disc_ward
|aliasid=record_ward
|id=550
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - 11
|spritename=music-disc-11
|spritetype=item
|nameid=music_disc_11
|aliasid=record_11
|id=551
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=C418 - wait
|spritename=music-disc-wait
|spritetype=item
|nameid=music_disc_wait
|aliasid=record_wait
|id=552
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=Lena Raine - otherside
|spritename=music-disc-otherside
|spritetype=item
|nameid=music_disc_otherside
|aliasid=record_otherside
|id=634
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=Samuel Åberg - 5
|spritename=music-disc-5
|spritetype=item
|nameid=music_disc_5
|aliasid=record_5
|id=644
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=Lena Raine - Pigstep
|spritename=music-disc-pigstep
|spritetype=item
|nameid=music_disc_pigstep
|aliasid=record_pigstep
|id=628
|form=item
|translationkey=item.record.name}}
{{ID table
|displayname=Aaron Cherof - Relic
|spritename=music-disc-relic
|spritetype=item
|nameid=music_disc_relic
|aliasid=record_relic
|id=702
|form=item
|translationkey=item.record.name
|foot=1}}
===Raw music files===
{{in|je}}, the music disc files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the <samp>objects</samp> folder are hashed. To locate the music disc files, see [[Tutorials/Sound directory]].}}
{{in|be}}, it can be found in:
*Mobile versions: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/records/}}
*Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''<version>''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\records}}
All music disc files are in {{w|Vorbis|Ogg Vorbis}}.
{{fnlist}}
==Achievements==
{{load achievements|sound of music}}
==Advancements ==
{{load advancements|sound of music}}
==History==
{{History|java alpha}}
{{History||April 2010|link={{ytl|3Sthf0u94Cs}}|[[Daniel Rosenfeld|C418]] uploaded a video to {{w|YouTube}}, containing previews of many music tracks that were later added as records. (This video is no longer available.)}}
{{History||v1.0.14|[[File:Music Disc 13.png|32px]] "13" and [[File:Music Disc Cat.png|32px]] "cat" are the first records to be added to ''Minecraft''.
|Records are officially named "music discs".
|"13" was an ambient track before this update.{{info needed|so did it play randomly like other music?}}
|Music discs have been added to [[dungeon]] chests.
|Music discs can also be [[drops|dropped]] by [[creeper]]s shot by [[skeleton]]s.}}
{{History|java beta}}
{{History||1.2_02|Before this update, gold "13" music discs were noticeably more common than green "cat" ones. Now, green "cat" discs are more often [[drops|dropped]].}}
{{History||August 1, 2011|link=https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] 9 new music discs have been implemented, adding up to a total of 11 discs, although they are not [[drops|dropped]] by any [[creeper]]s. These are stored along with the first discs, 13.mus and cat.mus, (which have been decoded as 13.ogg and cat.ogg respectively). Before this update, there were 10 unused music files, now only one remains unused, which is the song "where are we now". "Where are we now" was not added with the rest of the new 9 music discs because of problems with the spaces in the name.<ref name=":1"></ref><ref name=":2"></ref>}}
{{History||1.1|snap=11w50a|All of the music discs, except for "11", can now be dropped by creepers killed by [[skeleton]]s.
|All music discs now have the same probability of being [[drops|dropped]].}}
{{History||1.4.4|snap=1.4.3|[[File:Music Disc Wait.png|32px]] The disc "where are we now" has been renamed to "wait" and made available in game.<ref name=":1"></ref><ref name=":2"></ref>
|The music disc "11" is now available in survival. It is dropped by [[creeper]]s in the same way as other discs.}}
{{History||1.5|snap=13w04a|Active [[jukebox]]es now give off a redstone signal when a [[Redstone Comparator|redstone comparator]] is placed behind it; its strength depends on the ID of the inserted disc.}}
{{History||1.6.1|snap=13w24a|Custom music discs can now be made using [[Resource Pack|resource pack]]s.
|Before this version, "cat" and "13" were the only discs in .ogg format, all the other discs were in .mus format, which was decrypted by ''Minecraft'' on-the-fly.}}
{{History||1.9|snap=15w44a|The average yield of music discs from [[dungeon]] chests has been decreased.}}
{{History||1.11|snap=16w39a|Music discs "cat" and "13" are now found in the new [[Woodland Mansion|woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|The IDs have been changed from {{code|record_$song}} to {{code|music_disc_$song}}.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 2256 through 2267.}}
{{History||1.14|snap=18w43a|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.
|Music discs are now also [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}}
{{History||1.16|snap=20w16a|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep".
|The "Pigstep" music disc cannot be dropped by creepers, and can be obtained only from [[Bastion Remnant|bastion remnant]]s. }}
{{History||1.16.2|snap=20w30a|The chance of finding the "Pigstep" music disc in bastion remnant chests has been increased from 3.3% to 5.6%.}}
{{History||1.18|snap=21w42a|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside".
|The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}}
{{History||1.19|snap=22w13a|Music Disc "13", "cat" and "otherside" may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=22w16a|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}}
{{History||1.19.1|snap=22w24a|Music discs are now essential to duplicate [[allay]]s.}}
{{History||1.20|snap=23w17a|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] [[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Wait.png|32px]] Added music discs.
|All of the music discs, except for "11", can be [[drops|dropped]] by [[creeper]]s killed by [[skeleton]]s.}}
{{History||?|The music disc "11" can now be dropped by creepers.}}
{{History||1.4.0|snap=beta 1.2.14.2|As a version exclusive, the music discs "mellohi" and "wait" can now be found inside [[Buried Treasure|buried treasure]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.
|Music discs now are [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep".}}
{{History||1.16.100|snap=beta 1.16.100.56|The IDs of music discs has been changed from {{code|record_<track>}} to {{code|music_disc_<track>}}.}}
{{History||1.18.0|snap=beta 1.18.0.22|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside".
|The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}}
{{History||1.19.0|snap=beta 1.19.0.28|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}}
{{History||1.19.10|snap=beta 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}}
{{History||1.20.0|snap=beta 1.20.0.22|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] Added "13" and "cat" as music discs.}}
{{History||xbox=TU5|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Cat.png|32px]] Added the remaining 10 music discs.}}
{{History||xbox=TU12|[[File:Music Disc Wait.png|32px]] The "where are we now" music disc now uses the blue texture used in the [[Java Edition|PC]] version, opposed to the green "cat" texture it used to use.}}
{{History||xbox=TU22|xbone=CU10|ps=1.15|The "where are we now" music disc has been added to survival.}}
{{History||?|The "where are we now" music disc has been renamed to "wait".}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.}}
{{History|foot}}
==Gallery==
<gallery>
Music Disc 13.png|Music Disc<br>C418 - 13
Music Disc Cat.png|Music Disc<br>C418 - cat
Music Disc Blocks.png|Music Disc<br>C418 - blocks
Music Disc Chirp.png|Music Disc<br>C418 - chirp
Music Disc Far.png|Music Disc<br>C418 - far
Music Disc Mall.png|Music Disc<br>C418 - mall
Music Disc Mellohi.png|Music Disc<br>C418 - mellohi
Music Disc Stal.png|Music Disc<br>C418 - stal
Music Disc Strad.png|Music Disc<br>C418 - strad
Music Disc Ward.png|Music Disc<br>C418 - ward
Music Disc 11.png|Music Disc<br>C418 - 11
Music Disc Wait.png|Music Disc<br>C418 - wait
Music Disc Otherside.png|Music Disc<br>Lena Raine - otherside
Music Disc 5.png|Music Disc<br>Samuel Åberg - 5
Music Disc Pigstep.png|Music Disc<br>Lena Raine - Pigstep
Music Disc Relic.png|Music Disc<br>Aaron Cherof - Relic
</gallery>
==Issues==
{{issue list}}
==Trivia==
*Before [[Java Edition 1.13/Flattening|''The Flattening'']], data values used by music discs ranged from 2256 to 2267, while all other blocks/items used the first free data value available.
*The title "13" is a reference to the 13 cave ambience sounds that existed when the disc was added. Similar sounds can be heard throughout the track.
**Because "13" was created in 2010, it actually uses older sound effects from earlier versions of the game for bow firing{{sound||Bow_Shooting_Old.ogg}}, arrow impacts{{sound||Arrow_Old.ogg}}, explosions{{sound||Explosion_Old.ogg}}, and water splashing{{sound||Water_Splash_Old.ogg}}, which have since been replaced.
***The background noise also bears resemblance to a deeper version of the unused and removed [[Java_Edition_removed_features#Audio_loops|cave chimes]]{{sound||Cave_chimes.ogg}}. Before the explosion, there was also the sound of a creeper fuse{{sound||Creeper_fuse.ogg}} which is still used.
**C418 initially wanted the music disc to be found deep underground in a cave in-game, being played by some device.<ref>https://c418.org/albums/minecraft-volume-alpha/</ref>
*Exclusively on {{el|lce}}, an extra track called "dog" is appended to the "cat" music disc. Once "cat" is done playing and fades out, "dog" begins playing for another two minutes or so, making this version of "cat" the longest music disc in the game.
* "chirp" uses the same accompaniment samples as "The Orb of Dreamers" from the ''[[w:c:littlebigplanet:LittleBigPlanet (series)|LittleBigPlanet]]'' series.<ref>{{ytl|3Jnubcn2G-Y|Daniel Pemberton - The Orb Of Dreamers}}</ref> The samples come from the {{w|Optigan}} disc "Bossa Nova Style".<ref>{{ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> C418 stated that it was coincidental.<ref>{{tweet|1=c418|2=314472205109043200|3=Remember when people thought I plagiarized LittleBigPlanet music? Yeah, the Optigan is a lovely instrument that I will never utilize again.|4=March 20, 2013}}</ref>
*The texture used for the music disc "chirp" was previously used for the [[camera]] tripod texture prior to [[Pocket Edition v0.9.0 alpha]].
*The title "stal" is a Swedish word meaning ''stole'' in English and a Polish word meaning ''steel''.
*The music disc "11" is the only visibly damaged music disc.
**If the .ogg file for "11" is turned into a {{w|spectrogram}} in an audio editor, the static at the end displays what seems to be [[Player|Steve]]'s face and the numbers 12418. The numbers are a visual signature, where "C" is hexadecimal for "12", and combined with "418" creates "[[Daniel Rosenfeld|C418]]", the name of the producer of all of the music disc tracks except for "Pigstep", "otherside", "5" and "Relic".
**Within the disc are sounds, in order of appearance, of stone{{sound||Stone_dig4.ogg}}{{sound||Stone_dig1.ogg}}{{sound||Stone_dig3.ogg}}{{sound||Stone_dig2.ogg}} and dirt or gravel{{sound||Gravel_dig1.ogg}}{{sound||Gravel_dig4.ogg}}{{sound||Gravel_dig3.ogg}}{{sound||Gravel_dig2.ogg}}. At the time disc "11" was made, footstep sounds, placing sounds, and breaking sounds were the same for the respecive block. It is unknown exactly what the character was doing when these sounds were played.
** There is a track that is exclusive to the album ''[[Minecraft - Volume Beta]]'' called "Eleven", which has the same length of 1:11 and begins with the same vinyl static sound before being abruptly interrupted by a record scratching sound and switching to a new, calm piano piece.
**C418 once imagined that the "monster" chasing the person in "11" is himself "being a weird monster that occasionally records songs from strangers and then dies in '11'".<ref>{{tweet|c418|119413441793495040|Yes! I now imagine C418 being a weird monster that occasionally records songs from strangers. And then dies in 11|September 29, 2011}}</ref>
**"11" causes jukeboxes to output a redstone signal strength of 11.
**Before [[Java Edition 1.13]], the [[data value]] of "11" was 11.
**[[Brandon Pearce]] stated that the [[warden]] mob is based on the "monster" heard at the end of "11".<ref>{{ytl|pH_6-ZVOUAk|Ask Mojang #11: All About Caves & Cliffs|Minecraft|OCtober 30, 2020}}</ref>
*The music disc "wait", originally titled "where are we now", was finally added to [[Java Edition 1.4.3]] after existing solely in the game's files for an unspecified amount of time.
** "wait" used the original title "where are we now" in older versions of the Legacy Console Edition.
*"Pigstep" is the only disc to have its name capitalized in-game, and it can only be found in [[Bastion Remnant|bastion remnant]]s. It is also the music disc with the fastest beat.
* "Pigstep" is a {{w|portmanteau}} of "piglin" and "dubstep".<ref>{{tweet|kuraine|1277309336532840448|I don't have any cool insight on the title, it's just dubstep for piglins.|June 26, 2020}} </ref>
*“5” is the only music disc that is crafted, as it requires 9 disc fragments in a 3×3 formation to craft.
**In disc “5”, there are some sounds taken from [[Minecraft Dungeons]] of the [[MCD:Endersent|Endersent]] {{sound||D6 sfx mob endersentIdleVocal-001.ogg}}, the [[Minecraft Dungeons:Vengeful Heart of Ender|Vengeful Heart of Ender]]{{Sound||D6 sfx mob finalFormMagicChimes-004.ogg}}, and relating to an [[MCD:Enderman|enderman]] {{sound||Sfx_mob_eventEnderman2D-001.ogg}}.
*** Other sounds can be heard. In order of appearance, these are: flint and steel clicking {{sound||Flint_and_steel_click.ogg}}, a bat{{sound||Bat_idle4.ogg}}{{sound||Bat_takeoff.ogg}}{{sound||Bat_loop.ogg}}, lava bubbling{{sound||Lava.ogg}}, [[amethyst cluster]] breaking{{sound||Amethyst_Cluster_break1.ogg}}, a [[sculk shrieker]]{{sound||Sculk shrieker shriek1.ogg}}, stone{{sound||Stone_hit6.ogg}}{{sound||Stone_hit5.ogg}}{{sound||Stone_hit4.ogg}}, sand{{sound||Sand_hit1.ogg}}{{sound||Sand_hit5.ogg}}, a sculk shrieker{{sound||Sculk shrieker shriek1.ogg}} overlaying a warden{{sound||Warden_ambient1.ogg}}, [[sculk sensor]] clicking{{sound||Sculk Sensor sculk clicking2.ogg}}, and a [[warden]] roaring{{sound||Warden_roar5.ogg}}.
==See also==
*[[Music]]
*[[Daniel Rosenfeld|C418]]
**''[[Minecraft - Volume Alpha]]''
**''[[Minecraft - Volume Beta]]''
*[[Lena Raine]]
**''[[Minecraft: Nether Update (Original Game Soundtrack)]]''
**''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]''
**''[[Minecraft: The Wild Update (Original Game Soundtrack)]]''
*[[Samuel Åberg]]
*[[Aaron Cherof]]
==References==
{{reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--music-disc Taking Inventory: Music Disc] – Minecraft.net on January 14, 2021
{{Items}}
{{Soundtrack}}
[[de:Schallplatte]]
[[es:Disco de música]]
[[fr:Disque de musique]]
[[ja:レコード]]
[[ko:음반]]
[[nl:Muziekplaat]]
[[pl:Płyta muzyczna]]
[[pt:Disco musical]]
[[ru:Пластинка]]
[[tr:Müzik Diski]]
[[zh:音乐唱片]]</li></ul> | build 1 | Leaves now have a chance of spawning spiders, creating a higher amount of spiders in tree-rich biomes at night. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The spider's AI has been updated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| build 4 | The animation for spiders is now twice as fast. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.9.2Tropical fish also have assigned names that can be seen after capture. In Java Edition, the smaller text under the item name is displayed showing the fish name, similar to the text that displays enchantments under enchanted items. In Bedrock Edition, the item name is displayed showing "Bucket of <fish name>". Their colors are mostly named according to the colored block names, though with a few exceptions:
The base color comes first, and if the pattern color is different, it comes after that. Lastly, the fish bucket is given a name according to the shape and pattern of the fish:
Some tropical fish don't follow the normal naming system, and instead, reference real-life fish species. Apart from these names, these types of fish aren't different from regular tropical fish in terms of design or behavior. These varieties are:
| Spiders no longer draw a line of sight through solid blocks. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.11.0{{Extension DPL}}<ul><li>[[Paper|Paper]]<br/>{{Item
| image = Paper.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Paper''' is an item crafted from [[sugar cane]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|paper}}
=== Crafting ===
{{Crafting
|A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane
|Output= Paper,3
|type= Miscellaneous
}}
=== Villagers ===
{{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Anvil usage ===
{{:Map/BE|zoom}}
=== Trading ===
{{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades.
{{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Paper
|spritetype=item
|nameid=paper
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Paper
|spritetype=item
|nameid=paper
|id=386
|form=item
|foot=1}}
==History==
{{History|java alpha}}
{{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}}
{{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}}
{{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]].
|Maps start out at their closest zoom level and can be extended by adding more paper.}}
{{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}}
{{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}}
{{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}}
{{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
|Paper can now be used to craft [[banner pattern]]s.}}
{{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}}
{{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}}
{{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}}
{{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps.
|Paper can now be used to zoom in maps, using [[anvil]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
|Paper can now be found in cartographer house chests in [[village]]s.
|Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{Reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023
{{Items}}
[[cs:Papír]]
[[de:Papier]]
[[es:Papel]]
[[fr:Papier]]
[[hu:Papír]]
[[ja:紙]]
[[ko:종이]]
[[nl:Papier]]
[[pl:Papier]]
[[pt:Papel]]
[[ru:Бумага]]
[[th:กระดาษ]]
[[uk:Папір]]
[[zh:纸]]
[[Category:Renewable resources]]</li><li>[[Iron Nugget|Iron Nugget]]<br/>{{About|the nugget|the ore|Iron Ore|the item|Iron Ingot|the mineral block|Block of Iron}}
{{Item
| image = Iron Nugget.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Iron nuggets''' are pieces of iron that can be obtained by [[smelting]] iron [[tools]]/[[Sword|weapons]] or iron/chainmail [[armor]]. One iron nugget is worth one-ninth of an [[iron ingot]].
== Obtaining ==
=== Crafting ===
{{Crafting
|Iron Ingot
|Output= Iron Nugget,9
|type=Material
}}
=== Smelting ===
{{Smelting
|Iron Sword; {Any iron tools}; {Any iron armor}; {Any chainmail armor}; Iron Horse Armor
|Iron Nugget
|0,1
}}
[[Item durability|Durability]] and [[enchantments]] do not affect the ability to smelt iron tools, weapons, or armor into iron nuggets.
=== Bartering ===
[[Piglins]] may [[barter]] 9–36 iron nuggets when given a [[gold ingot]].
=== Chest loot ===
{{LootChestItem|iron-nugget}}
== Usage ==
Iron nuggets are used to craft [[iron ingot]]s, [[lantern]]s, [[soul lantern]]s, and [[chain]]s.
=== Crafting ingredient ===
{{crafting usage}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Iron Nugget
|spritetype=item
|nameid=iron_nugget
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Iron Nugget
|spritetype=item
|nameid=iron_nugget
|id=569
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.11.1|snap=16w50a|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.
|Iron nuggets can be used to craft [[iron ingot]]s.
|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 452.}}
{{History|||snap=18w11a|Iron nuggets now generate in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w46a|Iron nuggets are now used to craft [[lantern]]s.}}
{{History|||snap=18w50a|Iron nuggets can now be found in chests in [[taiga]] [[village]] houses.}}
{{History||1.16|snap=20w06a|Iron nuggets are now used to craft [[soul fire lantern]]s.}}
{{History|||snap=20w10a|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.}}
{{History|||snap=20w16a|Iron nuggets are now used to craft [[chain]]s.|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.
|Iron nuggets can be used to craft [[iron ingot]]s.
|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Iron nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron nuggets are now used to craft [[lantern]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron nugget can now be found in [[taiga]] [[village]] house chests.}}
{{History||1.16.0|snap=beta 1.16.0.51|Iron nuggets are now used to craft [[soul fire lantern]]s.}}
{{History|||snap=beta 1.16.0.57|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.
|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}}
{{History|||snap=beta 1.16.0.59|Iron nuggets are now used to craft [[chain]]s.}}
{{History||1.16.100|snap=beta 1.16.100.50|Iron nuggets can now be used as fuel in a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
{{History||1.18.30|snap=beta 1.18.30.26|Iron nuggets can no longer be used as fuel in a furnace.}}
{{History|console}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.
|Iron nuggets can be used to craft [[iron ingot]]s.
|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|Iron nuggets are now used to craft [[lantern]]s}}
{{History|new 3ds}}
{{History||1.9.19|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.
|Iron nuggets can be used to craft [[iron ingot]]s.
|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
{{History|foot}}
== Issues ==
{{issue list}}
==Gallery==
<gallery>
Pocket Edition Iron Nugget.jpg|First image of an iron nugget in ''Bedrock Edition''.
</gallery>
== See also ==
*[[Gold Nugget]]
*[[Iron]]
== References ==
{{Reflist}}
{{Items}}
[[de:Eisenklumpen]]
[[fr:Pépite de fer]]
[[ja:鉄塊]]
[[ko:철 조각]]
[[nl:IJzerklompje]]
[[pl:Bryłka żelaza]]
[[pt:Pepita de ferro]]
[[ru:Кусочек железа]]
[[uk:Залізний самородок]]
[[zh:铁粒]]
[[Category:Renewable resources]]</li></ul> | build 1 | Added spider jockeys, which are skeletons spawned riding spiders. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.12.1{{Extension DPL}}<ul><li>[[Raw Beef|Raw Beef]]<br/>{{Item
| title = Raw Beef
| image = Raw Beef.png
| heals = {{hunger|3}}
| renewable = Yes
| stackable = Yes (64)
}}
'''Raw beef''' is a [[food]] item that can be eaten by the [[player]] or cooked in a [[furnace]], [[smoker]], or [[campfire]] to make [[steak]].
== Obtaining ==
=== Mob loot ===
When adult [[cow]]s and [[mooshroom]]s are killed, they drop 1-3 raw beef. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[steak]] instead.
=== Chest loot ===
{{LootChestItem|raw-beef}}
== Usage ==
=== Food ===
To eat raw beef, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} hunger and 1.8 hunger [[Hunger#Mechanics|saturation]].
=== Smelting ingredient ===
{{Smelting
|showname=1
|Raw Beef
|Steak
|0.35
}}
=== Wolves ===
Raw beef can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
=== Trading ===
Journeyman-level Butcher villagers have a 50% chance to buy 10 raw beef for an emerald.{{only|bedrock}}
Journeyman-level Butcher villagers always offer buy 10 raw beef for an emerald.{{only|java}}
==Sounds==
{{Sound table/Entity/Food}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Beef
|spritetype=item
|nameid=beef
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Beef
|spritetype=item
|nameid=beef
|id=273
|form=item
|foot=1}}
== History ==
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.|Raw beef is one of the new [[food]] items, [[drops|dropped]] by [[cow]]s in addition to their [[leather]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw beef can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Raw beef can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 raw beef for 1 [[emerald]].}}
{{History|||snap=1.3|[[File:Raw Beef JE2.png|32px]] The texture of raw beef has been changed.}}
{{History||1.4.2|snap=12w37a|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|trade]] for raw beef.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 363.}}
{{History||1.14|snap=18w43a|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}
{{History|||snap=18w49a|Raw beef can now be found in [[chest]]s in [[village]] butcher shops.}}
{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw beef.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}
{{History||v0.5.0|Raw beef now restores {{hp|3}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||v0.9.0|snap=build 1|Raw beef has been added to [[Creative]] mode.}}
{{History||v0.12.1|snap=build 1|Raw beef now restores [[hunger]] instead of [[health]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Raw beef can now be found in [[village]] butcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Raw beef can now be [[trading|sold]] to butcher [[villager]]s.}}
{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}
{{History||xbox=TU12|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Raw Beef JE3 BE2.png|32px]] Added raw beef.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:Jeb steak.png|Raw Beef and [[Steak]] in a preview screenshot.
</gallery>
{{Items}}
[[de:Rohes Rindfleisch]]
[[es:Filete crudo]]
[[fr:Bœuf cru]]
[[hu:Nyers marhahús]]
[[ja:生の牛肉]]
[[ko:익히지 않은 소고기]]
[[nl:Rauwe biefstuk]]
[[pl:Surowa wołowina]]
[[pt:Bife cru]]
[[ru:Сырая говядина]]
[[uk:Сира яловичина]]
[[zh:生牛肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item
| title = Cooked Porkchop
| image = Cooked Porkchop.png
| renewable = Yes
| heals = {{hunger|8}}
| stackable = Yes (64)
}}
'''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]].
== Obtaining ==
{{see also|Tutorials/Animal farming|title1=Animal farming}}
Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]].
=== Mob loot ===
==== Pigs ====
Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III.
==== Hoglins ====
Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.
=== Cooking ===
[[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{Smelting
|Raw Porkchop
|Cooked Porkchop
|0,35
}}
=== Trading ===
{{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]].
Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}}
{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald.
=== Chest loot ===
{{LootChestItem|cooked-porkchop}}
== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]].
=== Wolves ===
Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
=== Piglins ===
[[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it.
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Porkchop
|spritetype=item
|nameid=cooked_porkchop
|itemtags=piglin_food
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Porkchop
|spritetype=item
|nameid=cooked_porkchop
|id=263
|form=item
|foot=1}}
== Achievements ==
{{load achievements|Pork Chop}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== History ==
{{History|java indev}}
{{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.
|Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]].
|Created by cooking [[raw porkchops]] in the inventory.}}
{{History|java alpha}}
{{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}}
{{History|java beta}}
{{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}}
{{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]].
|Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]].
|Cooked porkchops now restore {{hunger|8}} to the food bar.
|Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}}
{{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}}
{{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}}
{{History||1.16.2|snap=20w30a|Cooked porkchops can now be found in generic bastion remnant chests as well.}}
{{History|pocket alpha}}
{{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}}
{{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}}
{{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}}
{{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}}
{{History||xbox=TU5|Cooked porkchops are now stackable to 64.
|Cooked porkchops now fill [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}
{{History|new3DS}}
{{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}}
{{History|foot}}
== Issues ==
{{issue list}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020
{{Items}}
[[Category:Food]]
[[Category:Renewable resources]]
[[cs:Pečená kotleta]]
[[de:Gebratenes Schweinefleisch]]
[[es:Chuleta de cerdo cocinada]]
[[fr:Côtelette de porc cuite]]
[[hu:Sült sertésszelet]]
[[ja:焼き豚]]
[[nl:Gebraden varkensvlees]]
[[pl:Pieczony schab]]
[[pt:Costeleta de porco assada]]
[[ru:Жареная свинина]]
[[uk:Смажена свинина]]
[[zh:熟猪排]]</li></ul> | build 1 | Spiders now drop spider eyes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Spiders that spawn in the Nether now have a chance to spawn as wither jockey. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.14.0{{Extension DPL}}<ul><li>[[Banner Pattern|Banner Pattern]]<br/>{{Item
| image = Banner Pattern.png
| rarity =
* '''Flower Charge, Field Masoned, Bordure Indented, Globe, Snout'''
* Common
* '''Creeper Charge, Skull Charge'''
* Uncommon
* '''Thing'''
* Epic
| renewable =
* '''Snout, Thing''': No
* '''All others''': Yes
| stackable = No
}}
'''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s.
There are six patterns {{in|java}} and eight {{in|bedrock}}.
== Obtaining ==
[[File:Banner Patterns 20w15a.png|thumb|All six banner patterns {{in|java}} with their various sources.]]
=== Crafting ===
{{see also|Banner/Patterns|title1=List of patterned banners}}
4 out of 6 banner patterns {{only|JE}} and 2 more {{only|BE}} can be obtained by crafting. They are crafted by combining one [[paper]] along with a certain material.
{{Crafting
|head=1
|Paper
|Creeper Head
|Output=Banner Pattern Creeper
|type=Miscellaneous
|description=Creeper face
}}
{{Crafting
|Paper
|Wither Skeleton Skull
|Output=Banner Pattern Skull
|type=Miscellaneous
|description=Skeleton skull and crossbones
}}
{{Crafting
|Paper
|Oxeye Daisy
|Output=Banner Pattern Flower
|type=Miscellaneous
|description=Daisy
}}
{{Crafting
|Paper
|Enchanted Golden Apple
|Output=Banner Pattern Thing
|type=Miscellaneous
|showdescription=true
|description=Former [[Mojang Studios]] logo
}}
{{Crafting
|Paper
|Bricks
|Output=Banner Pattern Field Masoned
|type=Miscellaneous
|description={{only|bedrock}}
}}
{{Crafting
|Paper
|Vines
|Output=Banner Pattern Bordure Indented
|type=Miscellaneous
|description={{only|bedrock}}
|foot=1
}}
=== Trading ===
'''Globe banner pattern''' is obtained by trading with a master-level [[Trading#Cartographer|cartographer villager]] for a price of 8 emeralds.
=== Chest loot ===
'''Snout banner pattern''' is obtained in the [[Bastion Remnant]] as loot.
{{LootChestItem|snout-banner-pattern}}
== Usage ==
=== Loom ingredient ===
Banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed.
{{Looming
|head=1
|showdescription=1
|name=[[Banner|Flower Charge Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Flower Charge
|Flower Charge
|{{:Banner/recipe|output|Flower Charge}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a flower charge (flower icon)
}}
{{Looming
|name=[[Banner|Creeper Charge Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Creeper Charge
|Creeper Charge
|{{:Banner/recipe|output|Creeper Charge}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a creeper charge (creeper face)
}}
{{Looming
|name=[[Banner|Skull Charge Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Skull Charge
|Skull Charge
|{{:Banner/recipe|output|Skull Charge}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a skull charge (skull and crossbones)
}}
{{Looming
|name=[[Banner|Thing Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Thing
|Thing
|{{:Banner/recipe|output|Thing}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a thing (old Mojang logo)}}
{{Looming
|name=[[Banner|Snout Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Snout
|Snout
|{{:Banner/recipe|output|Snout}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a piglin snout
}}
{{Looming
|name=[[Banner|Globe Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Globe
|Globe
|{{:Banner/recipe|output|Globe}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a globe (cube shaped earth)
}}
{{Looming
|name=[[Banner|Bordure Indented Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Bordure Indented
|Bordure Indented
|{{:Banner/recipe|output|Bordure Indented}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a bordure indented (fancy border){{only|bedrock}}
}}
{{Looming
|name=[[Banner|Field Masoned Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Field Masoned
|Field Masoned
|{{:Banner/recipe|output|Field Masoned}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a field masoned (brick pattern){{only|bedrock}}
|foot=1
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Banner Pattern
|showforms=y
|generatetranslationkeys=y
|displayname=Flower Charge
|spritename=banner-pattern
|spritetype=item
|nameid=flower_banner_pattern
|form=item}}
{{ID table
|displayname=Creeper Charge
|spritename=banner-pattern
|spritetype=item
|nameid=creeper_banner_pattern
|form=item}}
{{ID table
|displayname=Skull Charge
|spritename=banner-pattern
|spritetype=item
|nameid=skull_banner_pattern
|form=item}}
{{ID table
|displayname=Thing
|spritename=banner-pattern
|spritetype=item
|nameid=mojang_banner_pattern
|form=item}}
{{ID table
|displayname=Globe
|spritename=banner-pattern
|spritetype=item
|nameid=globe_banner_pattern
|form=item}}
{{ID table
|displayname=Snout
|spritename=banner-pattern
|spritetype=item
|nameid=piglin_banner_pattern
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Banner Pattern
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Creeper Charge
|spritename=banner-pattern
|spritetype=item
|nameid=creeper_banner_pattern
|aliasid=banner_pattern / 0
|id=582
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.creeper}}
{{ID table
|displayname=Skull Charge
|spritename=banner-pattern
|spritetype=item
|nameid=skull_banner_pattern
|aliasid=banner_pattern / 1
|id=583
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.skull}}
{{ID table
|displayname=Flower Charge
|spritename=banner-pattern
|spritetype=item
|nameid=flower_banner_pattern
|aliasid=banner_pattern / 2
|id=581
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.flower}}
{{ID table
|displayname=Thing
|spritename=banner-pattern
|spritetype=item
|nameid=mojang_banner_pattern
|aliasid=banner_pattern / 3
|id=584
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.thing}}
{{ID table
|displayname=Field Masoned
|spritename=banner-pattern
|spritetype=item
|nameid=field_masoned_banner_pattern
|aliasid=banner_pattern / 4
|id=585
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.bricks}}
{{ID table
|displayname=Bordure Indented
|spritename=banner-pattern
|spritetype=item
|nameid=bordure_indented_banner_pattern
|aliasid=banner_pattern / 5
|id=586
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.vines}}
{{ID table
|displayname=Snout
|spritename=banner-pattern
|spritetype=item
|nameid=piglin_banner_pattern
|aliasid=banner_pattern / 6
|id=587
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.piglin}}
{{ID table
|displayname=Globe
|spritename=banner-pattern
|spritetype=item
|nameid=globe_banner_pattern
|aliasid=banner_pattern / 7
|id=588
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.globe
|foot=1}}
== Achievements ==
{{load achievements|Fruit on the Loom}}
== History ==
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for flower charge, creeper charge, skull charge and thing patterns.}}
{{History|||snap=19w11a|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe.
|The banner pattern for globe can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.}}
{{History||1.16|snap=20w15a|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}
{{History|||snap=20w16a|The piglin banner pattern can now be found in [[chest]]s in [[bastion remnants]].}}
{{History|||snap=20w18a|The piglin pattern has now been renamed to "Snout".}}
{{History||1.16.2|snap=20w30a|The chance of finding the "Snout" banner pattern in bastion remnant chests has been increased from 5.5% to 10.1%.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}
{{History||1.11.0|snap=beta 1.11.0.4|The banner patterns flower charge, field masoned and bordure indented can now be [[trading|bought]] from cartographer [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}
{{History|||snap=beta 1.16.0.59|The piglin pattern has now been renamed to "Snout".}}
{{History||1.16.100|snap=beta 1.16.100.55|The "Thing" banner pattern can now be crafted at the [[loom]].}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of banner patterns have been changed from <code>banner_pattern</code> to <code><type>_banner_pattern</code>.}}
{{History||1.18.10|snap=beta 1.18.10.24|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. It is currently unobtainable in survival.}}
{{History|||snap=beta 1.18.10.26|The banner pattern for globe are now obtainable in survival and can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.
|Removed flower charge, field masoned and bordure indented banner pattern from villager trading.}}
{{History|PS4}}
{{History||1.90|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[de:Bannervorlage]]
[[es:Diseño de estandarte]]
[[fr:Motif de bannière]]
[[ja:旗の模様]]
[[ko:현수막 무늬]]
[[pl:Wzór sztandaru]]
[[pt:Desenho para estandarte]]
[[ru:Узор флага]]
[[th:ลวดลายธง]]
[[zh:旗帜图案]]</li><li>[[Pottery Sherd|Pottery Sherd]]<br/>{{Item
| image=Angler Pottery Sherd.png
| extratext = View [[#Items|all items]]
| renewable = No
| stackable = Yes (64)
}}
<!-- IT IS SHERD, NOT SHARD! DO NOT CHANGE TO SHARD, AS IT IS NAMED SHERD IN-GAME! -->
'''Pottery sherds'''<ref group="note">The word "[[wiktionary:sherd#English|sherd]]" or "[[wiktionary:potsherd#English|potsherd]]" is used by archaeologists to refer to fragments of pottery or other ceramics in order to differentiate them from "shards" of glass, metal, minerals and other materials.
</ref> are a set of twenty [[item]]s used to craft [[decorated pot]]s with ornamental designs. They can be obtained only by [[brush]]ing [[suspicious block]]s, with the variants of sherd obtainable being dependent on the structure.
== Obtaining ==
=== Breaking ===
When a [[decorated pot]] is broken with a [[pickaxe]], [[axe]], [[shovel]], [[hoe]] or [[sword]] that is ''not'' enchanted with [[Silk Touch]], it drops all of the pottery sherds and [[brick]]s used to craft it.
=== Suspicious block loot ===
Pottery sherds can be found as [[suspicious block]] loot in [[trail ruins]], [[ocean ruins]], [[desert pyramids]] and [[desert well]]s, and can be extracted from these blocks using a [[brush]].
{{#invoke:LootChest|base3|angler-pottery-sherd,archer-pottery-sherd,arms-up-pottery-sherd,blade-pottery-sherd,brewer-pottery-sherd,burn-pottery-sherd,danger-pottery-sherd,explorer-pottery-sherd,friend-pottery-sherd,heart-pottery-sherd,heartbreak-pottery-sherd,howl-pottery-sherd,miner-pottery-sherd,mourner-pottery-sherd,plenty-pottery-sherd,prize-pottery-sherd,sheaf-pottery-sherd,shelter-pottery-sherd,skull-pottery-sherd,snort-pottery-sherd}}
== Usage ==
=== Crafting ingredient ===
{{Crafting
|ingredients=Any Pottery Sherd or [[Brick]]
|B1= Any Pottery Sherd
|A2= Any Pottery Sherd |C2= Any Pottery Sherd
|B3= Any Pottery Sherd
|Output= Decorated Pot
|type= Decoration block
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Angler Pottery Sherd
|spritetype=item
|nameid=angler_pottery_sherd
|form=item}}
{{ID table
|displayname=Archer Pottery Sherd
|spritetype=item
|nameid=archer_pottery_sherd
|form=item}}
{{ID table
|displayname=Arms Up Pottery Sherd
|spritetype=item
|nameid=arms_up_pottery_sherd
|form=item}}
{{ID table
|displayname=Blade Pottery Sherd
|spritetype=item
|nameid=blade_pottery_sherd
|form=item}}
{{ID table
|displayname=Brewer Pottery Sherd
|spritetype=item
|nameid=brewer_pottery_sherd
|form=item}}
{{ID table
|displayname=Burn Pottery Sherd
|spritetype=item
|nameid=burn_pottery_sherd
|form=item}}
{{ID table
|displayname=Danger Pottery Sherd
|spritetype=item
|nameid=danger_pottery_sherd
|form=item}}
{{ID table
|displayname=Explorer Pottery Sherd
|spritetype=item
|nameid=explorer_pottery_sherd
|form=item}}
{{ID table
|displayname=Friend Pottery Sherd
|spritetype=item
|nameid=friend_pottery_sherd
|form=item}}
{{ID table
|displayname=Heart Pottery Sherd
|spritetype=item
|nameid=heart_pottery_sherd
|form=item}}
{{ID table
|displayname=Heartbreak Pottery Sherd
|spritetype=item
|nameid=heartbreak_pottery_sherd
|form=item}}
{{ID table
|displayname=Howl Pottery Sherd
|spritetype=item
|nameid=howl_pottery_sherd
|form=item}}
{{ID table
|displayname=Miner Pottery Sherd
|spritetype=item
|nameid=miner_pottery_sherd
|form=item}}
{{ID table
|displayname=Mourner Pottery Sherd
|spritetype=item
|nameid=mourner_pottery_sherd
|form=item}}
{{ID table
|displayname=Plenty Pottery Sherd
|spritetype=item
|nameid=plenty_pottery_sherd
|form=item}}
{{ID table
|displayname=Prize Pottery Sherd
|spritetype=item
|nameid=prize_pottery_sherd
|form=item}}
{{ID table
|displayname=Sheaf Pottery Sherd
|spritetype=item
|nameid=sheaf_pottery_sherd
|form=item}}
{{ID table
|displayname=Shelter Pottery Sherd
|spritetype=item
|nameid=shelter_pottery_sherd
|form=item}}
{{ID table
|displayname=Skull Pottery Sherd
|spritetype=item
|nameid=skull_pottery_sherd
|form=item}}
{{ID table
|displayname=Snort Pottery Sherd
|spritetype=item
|nameid=snort_pottery_sherd
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Angler Pottery Sherd
|spritetype=item
|nameid=angler_pottery_sherd
|id=664
|form=item}}
{{ID table
|displayname=Archer Pottery Sherd
|spritetype=item
|nameid=archer_pottery_sherd
|id=665
|form=item}}
{{ID table
|displayname=Arms Up Pottery Sherd
|spritetype=item
|nameid=arms_up_pottery_sherd
|id=666
|form=item}}
{{ID table
|displayname=Blade Pottery Sherd
|spritetype=item
|nameid=blade_pottery_sherd
|id=667
|form=item}}
{{ID table
|displayname=Brewer Pottery Sherd
|spritetype=item
|nameid=brewer_pottery_sherd
|id=668
|form=item}}
{{ID table
|displayname=Burn Pottery Sherd
|spritetype=item
|nameid=burn_pottery_sherd
|id=669
|form=item}}
{{ID table
|displayname=Danger Pottery Sherd
|spritetype=item
|nameid=danger_pottery_sherd
|id=670
|form=item}}
{{ID table
|displayname=Explorer Pottery Sherd
|spritetype=item
|nameid=explorer_pottery_sherd
|id=671
|form=item}}
{{ID table
|displayname=Friend Pottery Sherd
|spritetype=item
|nameid=friend_pottery_sherd
|id=672
|form=item}}
{{ID table
|displayname=Heart Pottery Sherd
|spritetype=item
|nameid=heart_pottery_sherd
|id=673
|form=item}}
{{ID table
|displayname=Heartbreak Pottery Sherd
|spritetype=item
|nameid=heartbreak_pottery_sherd
|id=674
|form=item}}
{{ID table
|displayname=Howl Pottery Sherd
|spritetype=item
|nameid=howl_pottery_sherd
|id=675
|form=item}}
{{ID table
|displayname=Miner Pottery Sherd
|spritetype=item
|nameid=miner_pottery_sherd
|id=676
|form=item}}
{{ID table
|displayname=Mourner Pottery Sherd
|spritetype=item
|nameid=mourner_pottery_sherd
|id=677
|form=item}}
{{ID table
|displayname=Plenty Pottery Sherd
|spritetype=item
|nameid=plenty_pottery_sherd
|id=678
|form=item}}
{{ID table
|displayname=Prize Pottery Sherd
|spritetype=item
|nameid=prize_pottery_sherd
|id=679
|form=item}}
{{ID table
|displayname=Sheaf Pottery Sherd
|spritetype=item
|nameid=sheaf_pottery_sherd
|id=680
|form=item}}
{{ID table
|displayname=Shelter Pottery Sherd
|spritetype=item
|nameid=shelter_pottery_sherd
|id=681
|form=item}}
{{ID table
|displayname=Skull Pottery Sherd
|spritetype=item
|nameid=skull_pottery_sherd
|id=682
|form=item}}
{{ID table
|displayname=Snort Pottery Sherd
|spritetype=item
|nameid=snort_pottery_sherd
|id=683
|form=item
|foot=1}}
== Achievements ==
{{Load achievements|Careful restoration}}
== Advancements ==
{{Load advancements|Respecting the Remnants;Careful Restoration}}
== History ==
{{History||October 3, 2020|[[File:Blue Ceramic Shard.png|32px]][[File:Orange Ceramic Shard.png|32px]][[File:Ceramic Shard 1.png|32px]][[File:Ceramic Shard 2.png|32px]][[File:Ceramic Shard 3.png|32px]][[File:Ceramic Shard 4.png|32px]] Ceramic shards were announced at [[Minecraft Live 2020]].|link=https://youtu.be/DBvZ2Iqmm3M?t=2216}}
{{History||February 10, 2023|[[Sofia Dankis]] posted an article about upcoming archaeology features, including pottery shards.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}}
{{History|java}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Archer Pottery Sherd JE1.png|32px]] [[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Added pottery shards behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4 Pre-release 3|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}}
{{History||1.20|snap=23w12a|Pottery shards are now out of the 1.20 experimental data pack.|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards.
|The probability for the archer, prize, and skull pottery shards to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8, for the arms up pottery sherd to generate in the suspicious sand in [[desert well]] has been changed from 3/7 to 1/4.}}
{{History|||snap=23w16a|Renamed "Pottery Shard" to "Pottery Sherd".|Burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds now are in the rare loot.}}
{{History|||snap=23w17a|The probability of the burn, danger, friend, heart, heartbreak, howl, and sheaf pottery sherds to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.{{verify}}|The player now gets the [[advancement]] "Respecting the remnants" when they brush a [[suspicious sand]] or a [[suspicious gravel]] to obtain a pottery sherd, "Careful restoration" when they craft a decorated pot using 4 pottery sherds.}}
{{History|bedrock}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Archer Pottery Sherd BE1.png|32px]] [[File:Arms Up Pottery Sherd BE1.png|32px]] [[File:Prize Pottery Sherd BE1.png|32px]] [[File:Skull Pottery Sherd BE1.png|32px]] Added pottery shards behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.80.20|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}}
{{h|||snap=beta 1.19.80.22|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards.
|[[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Changed the texture of arms up, prize and skull pottery shards.<ref>{{bug|MCPE-167202}}</ref>}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.20.0.20|Miner pottery shard can generate in desert pyramids.}}
{{History||1.20.0|snap=beta 1.20.0.21|Pottery shards are now available without using the "Next Major Update" experimental toggle.}}
{{History|||snap=beta 1.20.0.22|Renamed "Pottery Shard" to "Pottery Sherd".}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* Many pottery sherds are based on another in-game mob or item:
** The angler pottery sherd depicts a [[fishing rod]].
** The archer pottery sherd depicts a [[bow]] and [[arrow]].
** The blade pottery sherd depicts a [[sword]].
** The brewer pottery sherd depicts a [[potion]].
** The burn pottery sherd depicts [[fire]].
** The danger pottery sherd depicts a [[creeper]].
** The explorer pottery sherd depicts a [[map]].
** The friend pottery sherd depicts the unibrow and nose of a [[villager]] or [[iron golem]].
** The howl pottery sherd depicts a [[wolf]].
** The miner pottery sherd depicts a [[pickaxe]].
** The mourner pottery sherd depicts an early design for the [[warden]].
** The plenty pottery sherd depicts a [[chest]].
** The sheaf pottery sherd depicts [[wheat]].
** The skull pottery sherd depicts a [[skeleton]].
** The snort pottery sherd depicts a [[sniffer]].
**The prize pottery sherd depicts a diamond cut [[diamond]]
***It could depict a [[MCE:Ruby|ruby]] from ''Minecraft Earth'', as well.
**The arms up pottery sherd depicts a [[character]] with their arms up.
**The heart and heartbreak pottery sherds depict a [[Health|heart]] and broken heart respectively.
**The shelter pottery sherd depicts a [[tree]].
==Gallery==
=== Items ===
<gallery>
Angler Pottery Sherd.png|Angler Pottery Sherd
Archer Pottery Sherd.png|Archer Pottery Sherd
Arms Up Pottery Sherd.png|Arms Up Pottery Sherd
Blade Pottery Sherd.png|Blade Pottery Sherd
Brewer Pottery Sherd.png|Brewer Pottery Sherd
Burn Pottery Sherd.png|Burn Pottery Sherd
Danger Pottery Sherd.png|Danger Pottery Sherd
Explorer Pottery Sherd.png|Explorer Pottery Sherd
Friend Pottery Sherd.png|Friend Pottery Sherd
Heart Pottery Sherd.png|Heart Pottery Sherd
Heartbreak Pottery Sherd.png|Heartbreak Pottery Sherd
Howl Pottery Sherd.png|Howl Pottery Sherd
Miner Pottery Sherd.png|Miner Pottery Sherd
Mourner Pottery Sherd.png|Mourner Pottery Sherd
Plenty Pottery Sherd.png|Plenty Pottery Sherd
Prize Pottery Sherd.png|Prize Pottery Sherd
Sheaf Pottery Sherd.png|Sheaf Pottery Sherd
Shelter Pottery Sherd.png|Shelter Pottery Sherd
Skull Pottery Sherd.png|Skull Pottery Sherd
Snort Pottery Sherd.png|Snort Pottery Sherd
</gallery>
=== Development images ===
<gallery>
JE 1.17 Development Archeology.jpg|Blue ceramic shard.
JE 1.17 Development Archeology 2.jpg|Ceramic shards.
</gallery>
=== Official artwork ===
<gallery>
Pottery Sherd Pixel Art.png|Pixel artwork of [[Ari]] holding a skull pottery sherd.
File:T&T Thumbnail.jpg|Ari holding up a different sherd.
</gallery>
== References ==
<references />
== Notes ==
<references group="note"/>
{{Items}}
[[Category:Non-renewable resources]]
[[de:Töpferscherbe]]
[[es:Fragmento de cerámica]]
[[fr:Tesson de poterie]]
[[ja:壺の欠片]]
[[pt:Óstraco]]
[[zh:陶片]]</li></ul> | build 1 | Baby zombie jockeys now check for nearby spiders to mount prior to attacking the player, villagers, and golems. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
v0.15.0{{Extension DPL}}<ul><li>[[Elytra|Elytra]]<br/>{{Item
| image = Elytra.png
| rarity = Uncommon
| renewable = No
| durability = 432
| stackable = No
}}
'''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode.
== Obtaining ==
=== Natural generation ===
Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests.
=== Repairing ===
Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them.
Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together.
{{crafting
|showname=0
|showdescription=1
|ignoreusage=1
|Damaged Elytra
|Damaged Elytra
|Output= Elytra
|description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.
|type= Transportation
}}
Similarly, two damaged elytra pairs can be combined on a [[grindstone]].
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Elytra]]
|Damaged Elytra
|Damaged Elytra
|Elytra
|description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.
}}
Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability.
{| class="wikitable" data-description="Repairing elytra"
! scope="col" style="width:64px;" | Name
! Ingredients
! [[Anvil]] usage
|-
! scope="row" style="text-align: center;" | '''Elytra'''
| [[Elytra]] +<br>[[Phantom Membrane]]
| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}
|-
|}
Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone.
== Usage ==
[[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]]
Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]].
=== Flying ===
To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction.
Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface.
A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.
In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely.
Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}}
==== Speed and altitude ====
Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon.
Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary.
The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°).
To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1.
[[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra.
It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237.
==== Stalling ====
Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall.
Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon.
==== Powered flight ====
{{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}}
[[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration.
If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars.
It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges.
=== Durability and Repair ===
{{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}}
[[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds.
When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them.
Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone.
=== Enchantments ===
Elytra can receive the following [[enchantments]] by combining in an anvil:
{| class="wikitable sortable"
|-
! Enchantment
! Max Level
![[Enchanting|Method]]
|-
| [[Unbreaking]]
| III
|{{Inventory slot|Anvil}}
|-
| [[Mending]]
| I
|{{Inventory slot|Anvil}}
|-
| [[Curse of Vanishing]]
| I
|{{Inventory slot|Anvil}}
|-
| [[Curse of Binding]]
| I
|{{Inventory slot|Anvil}}
|}
{{notelist|columns=1}}
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Elytra rustles
|source=player
|description=When a pair of elytra is equipped
|id=item.armor.equip_elytra
|translationkey=subtitles.item.armor.equip_elytra
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Elytra loop.ogg
|subtitle=MC-177084
|source=player
|description=While flying with a pair of elytra
|id=item.elytra.flying
|translationkey=-
|volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref>
|pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref>
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a pair of elytra's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a pair of elytra is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Elytra loop.ogg
|source=player
|description=While flying with a pair of elytra
|id=elytra.loop
|volume=''Depends'' {{checkthecode}}
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of elytra's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Elytra
|spritetype=item
|nameid=elytra
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Elytra
|spritetype=item
|nameid=elytra
|id=564
|form=item
|foot=1}}
== Achievements ==
{{Load achievements|Super Sonic}}
== Advancements ==
{{load advancements|Sky's the Limit}}
== History ==
{{History|java}}
{{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}}
{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}}
{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}}
{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}}
{{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.
|Elytra are currently repaired with [[leather]] when using [[anvil]].}}
{{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches.
|The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]].
|When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding.
|The [[player]] can no longer go higher than the starting point of the glide.}}
{{History|||snap=15w43a|The player's point of view now shifts while gliding.}}
{{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}}
{{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling.
|The cape option in the [[options|options menu]] now also disables custom elytra textures.
|Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}}
{{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}}
{{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}}
{{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}}
{{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}}
{{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}}
{{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}}
{{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}}
{{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}}
{{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother.
|Elytra can now start to glide immediately after a jump, not only during falls.}}
{{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used.
|Speed boosts from firework rockets are slightly weaker.
|Now break when the item reaches 0 durability.}}
{{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}}
{{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}}
{{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
{{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}}
{{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
{{History|new 3ds}}
{{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The singular form of elytra is an {{w|elytron}}.
* In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, in beetles they can be used for gliding.
* A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.
* It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent.
* {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration.
* Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/>
* Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI.
** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.
**Because [[chicken]]s fall slowly, they can move more distance.
** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground.
** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground.
** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability.
* [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref>
* A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s.
* On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref>
* Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref>
{{cite
|url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions
| title = Part of the tradeoff of having an Elytra is it takes up half your armor.
|website=Minecraft Feedback
|date=July 12, 2018}}
</ref>
== Gallery ==
<gallery>
ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play.
FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing.
Minecon2015Alternative.png|The minecon 2015 cape elytra.
Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down.
ElytraEnd.png|Elytra in an [[end ship]].
PlayerElytraBack.png|A [[player]] wearing elytra.
PlayerElytraFront.png|A player using elytra.
Broken Elytra.png|Elytra with only 1 [[item durability|durability]].
UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}.
FlyBlock.png|A player gliding while blocking with a [[shield]].
Suspic10us.jpg|An image of players using elytra.
Steve Gliding with Elytra.png|Steve gliding with elytra.
Alex Gliding with Elytra.png|Alex gliding with elytra.
Enchanted Elytra (item).gif|A pair of enchanted elytra.
</gallery>
=== Console exclusive ===
<gallery>
Glide Score Cavern 2.png|Screenshot of Glide mini-games.
Glide Time Cavern 2.png|Another screenshot of Glide mini-games.
GLIDE Official.jpg|''Glide'' launch poster.
Elytra Tutorial Map.jpg|Official elytra themed tutorial map.
</gallery>(These maps can be found for a price on the Microsoft Store)
=== Designs when wearing capes ===
<blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery>
File:Mojang employees Elytra.png|Old [[Mojang]] cape
File:Mojang employees 2015 Elytra.png|New Mojang cape
File:Mojang Studios employees 2021 Elytra.png|Mojang Studios cape
File:Crowdin Translator Elytra.png|[[Crowdin]] Translator cape
File:DannyBstyle's Elytra.png|dannyBstyle's cape
File:JulianClark's Elyrtra.png|JulianClark's cape
File:Millionth Customer Elytra.png|Millionth Customer cape
File:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees cape
File:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees cape
File:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees cape
File:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees cape
File:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees cape
File:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's cape
File:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator cape
File:MrMessiah's Elytra.png|MrMessiah's cape
File:Prismarine Elytra.png|[[Prismarine]] cape
File:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's cape
File:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] cape
File:Scrolls Elytra.png|[[Scrolls]] cape
File:Turtle Elytra.png|[[Turtle]] cape
File:PancapeElyR.png|Pancape cape
File:MSCapeElyR.png|Migrator cape
File:Gr8 Escape's elytra.png|Gr8_Escape's cape
File:Valentine Elytra.png|Valentine cape
File:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}}
File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}}
</gallery>
== References ==
{{reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019
{{Items}}
[[de:Elytren]]
[[es:Élitros]]
[[fr:Élytres]]
[[ja:エリトラ]]
[[ko:겉날개]]
[[nl:Dekschild]]
[[pl:Elytry]]
[[pt:Élitros]]
[[ru:Элитры]]
[[tr:Elitra]]
[[zh:鞘翅]]
[[Category:Non-renewable resources]]</li><li>[[Boots|Boots]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{Item
| image = <gallery>
Leather Boots.png | Leather
Chainmail Boots.png | Chainmail
Iron Boots.png | Iron
Diamond Boots.png | Diamond
Golden Boots.png | Golden
Netherite Boots.png | Netherite
</gallery>
| durability =
* Leather: 65
* Chainmail: 195
* Iron: 195
* Golden: 91
* Diamond: 429
* Netherite: 481
| renewable =
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''.
== Obtaining ==
=== Crafting ===
{{crafting
|head=1
|showname=0
|showdescription=1
|name=[[Boots]]
|A2= Leather;Gold Ingot;Iron Ingot;Diamond
|C2= Leather;Gold Ingot;Iron Ingot;Diamond
|A3= Leather;Gold Ingot;Iron Ingot;Diamond
|C3= Leather;Gold Ingot;Iron Ingot;Diamond
|Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots
|type= Combat
}}
{{crafting
|foot=1
|ignoreusage=1
|name=[[Boots]]
|ingredients=Damaged Matching [[Boots]]
|Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots
|description= The durability of the two boots is added together, plus an extra 5% durability.
|type= Combat
}}
=== Upgrading ===
{{Smithing
|head=1
|Netherite Upgrade
|Diamond Boots
|Netherite Ingot
|Netherite Boots
|description=
|tail=1
}}
=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]] or<br>2x Damaged [[Netherite Boots]]
|Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
|Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots
|description=The durability of the two boots are added together, plus an extra 5% durability.
}}
==== Anvil ====
Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots.
They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised.
==== Crafting ====
You can craft two sets of boots together using a crafting table, but enchantments are removed.
=== Mob loot ===
If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted.
[[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]]
{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted.
=== Chest loot ===
{{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}}
=== Trading ===
{{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s.
Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}}
{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds.
{{notelist}}
=== Bartering ===
[[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]].
=== Fishing ===
Leather boots can be caught as a "junk" item when [[fishing]].
== Usage ==
Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation.
=== Defense points ===
Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the amount of defense points added by boots.
{| class="wikitable" data-description="Boots defense points"
|-
!scope="col" | Material
!scope="col" | Defense points
|-
!scope="row" | Leather
| rowspan="3" | {{armor|1}}
|-
!scope="row" | Golden
|-
!scope="row" | Chainmail
|-
!scope="row" | Iron
| {{armor|2}}
|-
!scope="row" | Diamond
| rowspan="2" | {{armor|3}}
|-
!scope="row" | Netherite
|}
=== Knockback resistance ===
Netherite boots provide 10% knockback resistance.
=== Durability ===
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.
Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
{| class="wikitable" data-description="Boots durability"
|-
! Material
!Durability
|-
!scope="row" | Leather
| 65
|-
!scope="row" | Golden
| 91
|-
!scope="row" | Chainmail/Iron
| 195
|-
!scope="row" | Diamond
| 429
|-
!scope="row" | Netherite
| 481
|}
=== Enchantments ===
Boots can receive the following [[enchantment]]s:
{| class="wikitable"
|-
! Enchantment !! Max Level !! Notes
|-
| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref>
|-
| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Feather Falling]] || IV ||
|-
| [[Unbreaking]] || III ||
|-
| [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
| [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>
|-
| [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
| [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref>
|-
| [[Mending]] || I || <ref group=note name="anvil2" />
|-
| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
|-
| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
|}
{{notelist}}
=== Smelting usage ===
{{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots.
=== Powder snow===
Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage.
===Decoration===
It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond).
These trims have no effect on the gameplay or strength of the armor.
{{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}}
==Sounds==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When leather boots are equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When chainmail boots are equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When iron boots are equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When gold boots are equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When diamond boots are equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When netherite boots are equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a pair of boots' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When leather boots are equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When chain boots are equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When iron boots are equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When gold boots are equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When diamond boots are equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When netherite boots are equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When leather boots are dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When leather boots' dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of boots' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Boots
|spritetype=item
|nameid=leather_boots
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Boots
|spritetype=item
|nameid=chainmail_boots
|form=item}}
{{ID table
|displayname=Iron Boots
|spritetype=item
|nameid=iron_boots
|form=item}}
{{ID table
|displayname=Diamond Boots
|spritetype=item
|nameid=diamond_boots
|form=item}}
{{ID table
|displayname=Golden Boots
|spritetype=item
|nameid=golden_boots
|form=item}}
{{ID table
|displayname=Netherite Boots
|spritetype=item
|nameid=netherite_boots
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Boots
|spritetype=item
|nameid=leather_boots
|id=338
|form=item}}
{{ID table
|displayname=Chainmail Boots
|spritetype=item
|nameid=chainmail_boots
|id=342
|form=item}}
{{ID table
|displayname=Iron Boots
|spritetype=item
|nameid=iron_boots
|id=346
|form=item}}
{{ID table
|displayname=Diamond Boots
|spritetype=item
|nameid=diamond_boots
|id=350
|form=item}}
{{ID table
|displayname=Golden Boots
|spritetype=item
|nameid=golden_boots
|id=354
|form=item}}
{{ID table
|displayname=Netherite Boots
|spritetype=item
|nameid=netherite_boots
|id=612
|form=item
|foot=1}}
=== Item data===
When leather boots are dyed, it has the following NBT:
<div class="treeview">
*{{nbt|compound|tag}}: Parent tag.
**{{nbt|compound|display}}: Display properties.
***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>
==Achievements==
{{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}}
==Advancements==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}}
==History==
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}}
{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}}
{{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}}
|Boots can now be [[crafting|crafted]] and worn.
|Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}}
{{History|java alpha}}
{{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time.
|Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}}
{{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s.
|Blacksmith villagers now sell diamond boots for 7 emeralds.
|Blacksmith villagers now sell iron boots for 4–5 emeralds.
|Butcher villagers now sell leather boots for 2-3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}}
{{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]].
|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color.
|[[Wither skeleton]]s can now spawn wearing boots.}}
{{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
{{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with boots.}}
{{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}}
{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s.
|Armorer villagers no longer sell diamond boots.
|Armorer villagers no longer sell iron boots.
|Leatherworker villagers no longer sell leather boots.}}
{{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Boots are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Boots' durability affecting value has been removed.
|Boots now have an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}}
{{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}
{{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}}
{{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}}
{{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}}
{{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again.
|Leatherworker villagers now sell randomly [[dye]]d leather boots.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots.
|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}}
{{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}}
{{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed.
|Netherite boots can no longer be crafted.
|Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}}
{{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests.
|Golden boots now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
{{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}}
{{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}}
{{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}}
{{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}}
{{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
{{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it.
|Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}}
{{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests.
|Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather boots can now be found inside plains village tannery chests.
|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots.
|Iron and diamond boots are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.
|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}}
{{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin.
|Netherite boots can no longer be crafted.
|Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.
|Golden boots can now be found in [[ruined portal]] chest.
|Golden and netherite boots can be found in [[bastion remnant]] chest.}}
{{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
{{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots.
|[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
|[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
{{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
|Added a quick equip for boots to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d.
|[[Item repair]] can now repair boots.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
{{History|PS4}}
{{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed.
|[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed.
|[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed.
|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed.
|[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots.
|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
|[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
|[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
{{History|foot}}
==Issues ==
{{issue list}}
==Trivia==
*Netherite boots are shorter in their item texture but are longer in their texture when being worn
*Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.
*Leather boots are the only piece of leather armor that has the same name as other armor materials.
*The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types.
*Chainmail boots are the only boots that have transparent pixels in their texture currently
==Gallery==
===Enchanted Boots===
<gallery>
File:Enchanted Leather Boots (item).gif
File:Enchanted Chainmail Boots (item).gif
File:Enchanted Iron Boots (item).gif
File:Enchanted Golden Boots (item).gif
File:Enchanted Diamond Boots (item).gif
File:Enchanted Netherite Boots (item).gif
</gallery>
<gallery>
File:Enchanted Leather Boots.gif
File:Enchanted Chainmail Boots.gif
File:Enchanted Iron Boots.gif
File:Enchanted Golden Boots.gif
File:Enchanted Diamond Boots.gif
File:Enchanted Netherite Boots.gif
</gallery>
==References==
{{reflist}}
==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019
{{Items}}
[[Category:Armor]]
[[ja:ブーツ]]
[[ko:부츠]]
[[pl:Buty]]
[[pt:Botas]]
[[th:รองเท้า]]
[[zh:靴子]]</li></ul> | build 1 | Baby husks can now mount spiders. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Spiders that spawn in snowy biomes in view of sky can now spawn as stray jockeys. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bedrock Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ? | Spiders can now draw lines of sight through blocks again. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.10.0{{Extension DPL}}<ul><li>[[Spider Eye|Spider Eye]]<br/>{{Item
| title = Spider Eye
| image = Spider Eye.png
| renewable = Yes
| heals = {{Hunger|2}}
|effects={{EffectLink|Poison}} (0:05)
| stackable = Yes (64)
}}
A '''spider eye''' is a poisonous [[food]] and [[brewing]] item.
== Obtaining ==
=== Mob loot ===
==== Spiders ====
[[Spider]]s and [[cave spider]]s have a {{frac|1|3}} chance of dropping a [[spider eye]] when killed by a player or tamed wolf, but not when killed by environmental damage (such as falling). The maximum amount of spider eyes is increased by 1 per level of [[Looting]]. The chance of a spider '''not''' dropping any spider eyes can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any spider eyes. All other amounts have an equal chance of occurring.
==== Witches ====
[[Witch]]es have a chance of dropping 0–6 spider eyes upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 spider eyes.
=== Chest loot ===
{{LootChestItem|spider-eye}}
== Usage ==
=== Food ===
When [[Food|eaten]], a spider eye restores {{hunger|2}} [[Hunger|hunger points]] and 3.2 [[Hunger#Mechanics|saturation points]], giving a nourishment value of 1.6. It also applies a [[Poison]] [[effect]] lasting 5 seconds to the player, causing {{hp|4|poisoned=1}} damage, which reduces hunger/saturation by 6 points.
=== Crafting ingredient ===
{{crafting usage}}
=== Brewing ingredient ===
{{brewing
|showname=1
|head=1
|Spider Eye
|Mundane Potion
|base=Water Bottle
}}
{{brewing
|foot=1
|Spider Eye
|Potion of Poison
}}
==Sounds==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Spider Eye
|spritetype=item
|nameid=spider_eye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Spider Eye
|spritetype=item
|nameid=spider_eye
|id=278
|form=item
|foot=1}}
== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}
== Video ==
<div style="text-align:center">{{yt|-PD-wX07TCg}}</div>
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.
|Spider eyes can be used to craft [[fermented spider eye]]s.}}
{{History|||snap=Beta 1.9 Prerelease 3|Spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Poison]].}}
{{History||1.4.2|snap=12w38b|Spider eyes can now be dropped by [[witch]]es.}}
{{History||1.9|snap=15w44a|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 375.}}
{{History||1.14|snap=18w43a|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.|Spider eyes can be used to craft [[fermented spider eye]]s and for [[brewing]].}}
{{History||v0.13.0|snap=build 1|Spider eyes can now be found in [[desert pyramid|desert temple]] [[chest]]s.}}
{{History||v0.14.0|snap=build 1|Spider eyes can now dropped by [[witch]]es.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|[[File:Spider Eye JE2 BE2.png|32px]] The texture of spider eyes has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Spider Eye JE1 BE1.png|32px]] Added spider eyes.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
{{items}}
[[cs:Pavoučí oko]]
[[de:Spinnenauge]]
[[es:Ojo de araña]]
[[fr:Œil d'araignée]]
[[hu:Pókszem]]
[[it:Occhio di ragno]]
[[ja:クモの目]]
[[ko:거미 눈]]
[[nl:Spinnenoog]]
[[pl:Oko pająka]]
[[pt:Olho de aranha]]
[[ru:Паучий глаз]]
[[zh:蜘蛛眼]]
[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li><li>[[Rabbit Hide|Rabbit Hide]]<br/>{{Item
| title = Rabbit Hide
| image = Rabbit Hide.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Rabbit hide''' is an [[item]] dropped by [[rabbit]]s.
== Obtaining ==
===Mob loot===
[[Rabbit]]s drop 0–1 rabbit hide upon death. The maximum number of drops can be increased by 1 per level of [[Looting]] used, for a maximum of 0–4 rabbit hides with Looting III.
Some [[foxes]] spawn holding rabbit hides, which always drop upon death. Alternatively, the player can drop a food item, which causes the fox to drop the rabbit hide.
=== Cat gifts ===
{{main|Cat#Gifts}}
Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rabbit hide.
== Usage ==
Rabbit hide can be crafted into leather, or into bundles to store stacks of items.
=== Crafting ingredient ===
{{crafting usage}}
=== Trading ===
Journeyman-level leatherworker [[villager]]s buy 9 rabbit hide for an [[emerald]] as part of their trades.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Rabbit Hide
|spritetype=item
|nameid=rabbit_hide
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Rabbit Hide
|spritetype=item
|nameid=rabbit_hide
|id=529
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483636993780232192}}|[[Ryan Holtz]] tweeted images of rabbit hide and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Rabbit Hide JE1.png|32px]] Added rabbit hide.}}
{{History|||snap=14w33b|[[File:Rabbit Hide JE2 BE1.png|32px]] The texture of rabbit hide has been changed.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 415.}}
{{History||1.14|snap=18w43a|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
{{History|||snap=18w44a|Cats now offer rabbit hides as [[Cat#Gifts|gifts]].}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit hides in their mouths.}}
{{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|buy]] rabbit hides.}}
{{History||1.17|snap=20w45a|Rabbit hide can now be used to craft [[bundle]]s.}}
{{History|||snap=21w18a|Rabbit hide can no longer be used to craft bundles.}}
{{History||1.18|snap=Experimental Snapshot 1|Rabbit hide can now once again be used to craft bundles.}}
{{History|||snap=21w37a|Rabbit hide once again can no longer be used to craft bundles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Rabbit hide can now once again be used to craft bundles.}}
{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give [[player]]s rabbit hide as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Rabbit hide can be [[trading|sold]] to leatherworker [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit hide.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:Rabbit Items 1 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>
{{items}}
[[de:Kaninchenfell]]
[[es:Piel de conejo]]
[[fr:Peau de lapin]]
[[hu:Nyúlbőr]]
[[it:Pelle di coniglio]]
[[ja:ウサギの皮]]
[[ko:토끼 가죽]]
[[nl:Konijnenhuid]]
[[pl:Królicza skóra]]
[[pt:Pele de coelho]]
[[ru:Кроличья шкурка]]
[[zh:兔子皮]]
[[Category:Renewable resources]]</li></ul> | beta 1.10.0.3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Legacy Console Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| TU14 | 1.04 | Spiders now become aggressive toward the last mob or player that hit them. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| TU31 | CU19 | 1.22 | Patch 3 | Spiders can no longer see the player through blocks. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| PlayStation 4 Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.90{{Extension DPL}}<ul><li>[[Clay Ball|Clay Ball]]<br/>{{Item
| image = Clay Ball.png
| stackable = Yes (64)
| renewable = Yes
}}
{{about|the item|the block|Clay|other uses|Clay (disambiguation)}}
A '''clay ball''' is the item obtained from [[clay]] used for [[crafting]] or making [[brick]]s.
== Obtaining ==
=== Block loot ===
Clay balls are obtained when a [[clay]] block is broken with a non-[[Silk Touch]] tool. Each block yields four clay balls regardless of [[Fortune]].
=== Chest loot ===
{{LootChestItem|clay-ball}}
=== Villager gifts ===
If a [[player]] has the [[Hero of the Village]] status effect, a Mason [[villager]] might throw that player a [[clay block]] as a gift. {{Only|java}} This can be placed and [[breaking|broken]] to harvest clay balls.
== Usage ==
Clay balls can be [[crafting|crafted]] back together to form [[clay]] blocks or baked in a [[furnace]] to create [[brick]]s.
=== Crafting ingredient ===
{{crafting usage}}
=== Smelting ingredient ===
{{Smelting
|showname=1
|Clay Ball
|Brick
|0.3
}}
=== Trading ===
Novice-level [[Villager|mason villagers]] buy 10 clay balls for 1 [[emerald]] as part of their [[trades]].
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Clay Ball
|spritetype=item
|nameid=clay_ball
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Clay
|spritetype=item
|nameid=clay_ball
|id=384
|form=item
|foot=1}}
== History ==
{{History|java alpha}}
{{History||v1.0.11|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History|java}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 337.}}
{{History||1.14|snap=18w43a|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}
{{History|||snap=18w49a|Clay can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=18w50a|Clay can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
{{History|||snap=19w11a|Clay is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
{{History||1.16|snap=20w06a|"Clay" has been renamed to "Clay Ball."}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.2|4 clay items are now dropped from clay blocks when broken.
|Clay can now be crafted into clay blocks.
|Clay can now be smelted into bricks.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.|10–13 clay can now be [[trading|sold]] to stone mason [[villager]]s for an [[emerald]].}}
{{History||1.11.0|snap=beta 1.11.0.1|Clay can now be found in [[village]] mason [[chest]]s and [[desert]] village house chests.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, stone mason villagers now [[trading|buy]] 10 clay for an emerald<!-- previously 10-13 -->.}}
{{History||1.19.0|snap=beta 1.19.0.24|Clay ball now [[renewable]] by placing [[mud]] above a block which has [[pointed dripstone]] underneath.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:ClayInNumerousForms.png
</gallery>
== Notes ==
{{fnlist}}
{{Items}}
[[cs:Jíl]]
[[de:Tonklumpen]]
[[es:Bola de arcilla]]
[[fr:Motte d'argile]]
[[hu:Agyag (Tárgy)]]
[[it:Zolla di argilla]]
[[ja:粘土玉]]
[[ko:점토 덩이]]
[[nl:Klei (voorwerp)]]
[[pl:Glina]]
[[pt:Bola de argila]]
[[ru:Глина]]
[[uk:Глиняна кулька]]
[[zh:黏土球]]</li><li>[[A Very Fine Item|A Very Fine Item]]<br/>{{Joke feature}}
{{Item
| image = A Very Fine Item.png
| renewable = No
| stackable = Yes (64)
}}
'''A very fine item''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|isolation}} dimension.
== Appearance ==
The texture of a very fine item resembles the side face of a grass block with the words "Home Sweet Home" written on it. Unlike most items, its texture is 64x64 pixels, rather than the usual 16x16.
== Obtaining ==
=== Dimension ===
A very fine item can only be obtained from an item frame in the {{Code|isolation}} dimension. There is a maximum of 1 fine item that can be found legitimately in any world.
=== Cheats/Creative mode ===
This item can't be found in the creative inventory, but it can be middle-click duplicated in creative mode or given with the {{Code|code=give <target> minecraft:fine_item <amount>}} command.
== Usage ==
This item cannot be placed or used in any way other than a trophy. It can still be inserted and/or rotated inside of an item frame.
== Data values ==
=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=A Very Fine Item
|spritetype=item
|nameid=fine_item
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||20w14∞|[[File:A Very Fine Item.png|32px]] Added a very fine item.}}
{{History|foot}}
== Gallery ==
<gallery>
File:isolation biome.png|The Easter Egg dimension that the item spawns in.
</gallery>
== References ==
{{reflist}}
{{Items}}
{{Jokes}}
[[Category:Non-renewable resources]]
[[Category:Joke items]]
[[es:A Very Fine Item]]
[[pt:Um item muito bom]]</li></ul> | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| New Nintendo 3DS Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.1.0{{Extension DPL}}<ul><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item
| title = Yellow Dye
| renewable = Yes
| stackable = Yes (64)
}}
'''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid.
== Obtaining ==
=== Crafting ===
{{Crafting
|Dandelion;Sunflower
|Output=Yellow Dye;Yellow Dye,2
|type=Material
}}
=== Chest loot ===
{{LootChestItem|yellow-dye}}
=== Trading ===
[[Wandering trader]]s sell 3 yellow dye for an [[emerald]].
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Yellow Dye}}
=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald.
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Yellow Dye
|spritetype=item
|nameid=yellow_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Yellow Dye
|spritetype=item
|nameid=yellow_dye
|aliasid=dye / 11
|id=406
|form=item
|translationkey=item.dye.yellow.name
|foot=1}}
== Video ==
{{yt|nOQUDjEHGRg}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}}
{{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}}
{{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}}
{{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye".
|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
{{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}}
{{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}}
{{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}}
{{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}}
{{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}}
{{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}}
{{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}}
{{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}}
{{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}
{{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s.
|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History|ps4}}
{{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}
{{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}
{{History|foot}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
{{Items}}
[[cs:Pampelišková žluť]]
[[de:Gelber Farbstoff]]
[[es:Tinte amarillo]]
[[fr:Teinture jaune]]
[[hu:Pitypangsárga]]
[[ja:黄色の染料]]
[[ko:노란색 염료]]
[[nl:Paardenbloemgeel]]
[[pl:Żółty barwnik]]
[[pt:Corante amarelo]]
[[ru:Жёлтый краситель]]
[[zh:黄色染料]]
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li><li>[[Door|Door]]<br/>{{About|the block|the music track|Minecraft - Volume Alpha}}
{{See also|Trapdoor}}
{{Block
| image = <gallery>
Iron Door.png|Java Edition
Iron Door BE.png|Bedrock Edition
</gallery>
| extratext = View [[#Gallery|all renders]]
| transparent = Partial
| light = No
| tntres = {{Blast resistance values|Wooden Door}} <small>(Wood)</small><br>{{Blast resistance values|Iron Door}}<small> (Iron)</small>
| hardness = {{Hardness values|Wooden Door}} <small>(Wood)</small><br>{{Hardness values|Iron Door}}<small> (Iron)</small>
| tool = axe
| tool2 = wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = '''Overworld wood''': Yes<br>'''Nether wood''','''iron''': No
}}
A '''door''' is a block that can be used as a barrier that can be opened by hand or with [[redstone]].
== Obtaining ==
Doors can be found in any Overworld biome, and can also be crafted from any type of [[wood]] as well as materials found in [[the Nether]]. Some have built-in openings that are useful for determining the time of day.
=== Breaking ===
Wooden doors can be broken with anything, but [[axe]]s are fastest. An iron door can be broken with anything if the top half of the door is broken.<ref>{{bug|MC-189739}}</ref><ref>{{bug|MCPE-126620}}</ref> All doors drop themselves if they no longer have a block beneath them that can support them.
{{breaking row
|Oak Door, Spruce Door, Birch Door, Jungle Door, Acacia Door, Dark Oak Door, Mangrove Door, Cherry Door, Bamboo Door, Crimson Door, Warped Door; Iron Door
|textTrim=Door
|Axe;Pickaxe
|;
|item=1;1
|link=none;none
}}
A door is removed and drops itself as an item:
* if the block beneath the door is moved, removed, or destroyed
* if a [[piston]] tries to push the door (trying to pull a door does nothing) or moves a block into its space
=== Natural generation ===
Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in [[zombie village]]s.
;{{BlockSprite|Oak Door|text=Oak}}
Oak doors generate as part of:
* Plains [[village]]s
* [[Stronghold]]s
* Right-side-up [[shipwreck]]s
;{{BlockSprite|Spruce Door|text=Spruce}}
Spruce doors generate as part of:
* Taiga, snowy tundra and snowy taiga [[village]]s
* Right-side-up [[shipwreck]]s
;{{BlockSprite|Jungle Door|text=Jungle}}
Jungle doors generate as part of:
* Desert [[village]]s
* Right-side-up [[shipwreck]]s
;{{BlockSprite|Acacia Door|text=Acacia}}
Acacia doors generate as part of:
* Savanna [[village]]s
<!-- * Right-side-up [[shipwreck]]s{{only|BE}}{{need testing}} -->
;{{BlockSprite|Dark Oak Door|text=Dark oak}}
Dark oak doors generate as part of:
* Master bedroom closets in [[woodland mansion]]s
* Right-side-up [[shipwreck]]s
;{{BlockSprite|Iron Door|text=Iron}}
Iron doors generate as part of:
* Prison rooms in [[woodland mansion]]s
* [[Stronghold]]s with a stone [[button]] to open{{only|JE}}
=== Crafting ===
{{Crafting
|head=1
|name=[[Wood Door]]
|A1= Matching Planks
|B1= Matching Planks
|A2= Matching Planks
|B2= Matching Planks
|A3= Matching Planks
|B3= Matching Planks
|Output= Matching wood Door,3
|type= Redstone
}}
{{Crafting
|A1= Iron Ingot
|B1= Iron Ingot
|A2= Iron Ingot
|B2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|Output= Iron Door,3
|type= Redstone
|foot=1
}}
== Usage ==
Wooden doors can be opened and closed by players, [[villager]]s, [[wandering trader]]s{{only|bedrock|short=1}}<!--Wandering traders cannot open doors in java edition. -->, [[vindicator]]s{{only|java|short=1}}, and [[piglin]]s. Wooden doors can be broken by all variants of [[zombie]]s (except [[drowned]]) and [[vindicator]]s in Hard difficulty.
Iron doors can be opened only with redstone power.
=== Placement ===
Doors must be "attached" to a block beneath them. To place a door, {{control|use}} a door item while pointing at the top of the block it should be attached to. A door can be attached to:
* the '''top''' of any full solid [[opaque]] block ([[stone]], [[dirt]], [[blocks of gold]], etc.)
* the '''top''' of an upside-down [[slab]] or upside-down [[stairs]]
* the '''top''' of a [[slime block]] or downward-facing [[piston]]
More information about placement on transparent blocks can be found at [[Opacity/Placement]].
When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.
By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side{{only|java}}, but the hinge is forced to other side by:
* Placing a door besides another door (creating a double door where both doors open away from each other)
* Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.
=== Behavior ===
[[Water]] and [[lava]] flow around doors. Lava can create [[fire]] in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).
[[Mob]]s can spawn in a space occupied by a door.
The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.
When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.
=== Barrier ===
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.
{{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are [[waterlogging|waterlogged]] and do not displace water source blocks.
Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255}} – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.
To open or close a wooden door, use the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.
[[Villager]]s, [[wandering trader]]s,{{only|bedrock|short=1}} [[vindicator]]s{{only|java|short=1}}, [[piglin]]s and [[piglin brute]]s can open and close wooden doors when pathfinding.
Some [[zombie]]s can break wooden doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.{{only|java}} Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).
Iron doors can be opened only with redstone power (a [[button]], a [[redstone circuit]], etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire.
=== Redstone component ===
{{see also|Redstone circuit}}
Both wood and iron doors can be controlled with redstone power.
A door is a redstone [[mechanism component]] and can be activated by:
* an adjacent active '''[[power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc.
* an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below
* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the door
* powered '''[[redstone dust]]''' configured to point at the door or a directionless "dot" next to it; a door is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.
All methods of activating a door can be applied to either the top or bottom parts of a door.
When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.
An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
=== Fuel ===
Overworld wooden doors can be used as a [[Smelting#Fuel|fuel]] in [[furnace]]s, smelting 1 item per door.
=== Note blocks ===
Wooden doors can be placed under [[note block]]s to produce "bass" sound.
== Sounds ==
=== Generic ===
==== Iron ====
{{Sound table/Block/Metal}}
==== Normal wood ====
{{Sound table/Block/Wood}}
==== Cherry wood ====
{{Sound table/Block/Cherry wood}}
==== Bamboo wood ====
{{Sound table/Block/Bamboo wood}}
==== Nether wood ====
{{Sound table/Block/Nether wood}}
=== Unique ===
{{el|java}}:
{{Sound table
|sound=Iron Door open1.ogg
|sound2=Iron Door open2.ogg
|sound3=Iron Door open3.ogg
|sound4=Iron Door open4.ogg
|subtitle=Door creaks
|source=block
|description=When an iron door opens
|id=block.iron_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Iron Door close1.ogg
|sound2=Iron Door close2.ogg
|sound3=Iron Door close3.ogg
|sound4=Iron Door close4.ogg
|subtitle=Door creaks
|source=block
|description=When an iron door closes
|id=block.iron_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Wooden Door open3.ogg
|sound2=Wooden Door open4.ogg
|subtitle=Door creaks
|source=block
|description=When a wooden door opens
|id=block.wooden_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Wooden Door close2.ogg
|sound2=Wooden Door close5.ogg
|sound3=Wooden Door close6.ogg
|subtitle=Door creaks
|source=block
|description=When a wooden door closes
|id=block.wooden_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Cherry door toggle1.ogg
|sound2=Cherry door toggle2.ogg
|sound3=Cherry door toggle3.ogg
|sound4=Cherry door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a cherry wood door opens
|id=block.cherry_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|subtitle=Door creaks
|source=block
|description=When a cherry wood door closes
|id=block.cherry_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Bamboo Door toggle1.ogg
|sound2=Bamboo Door toggle2.ogg
|sound3=Bamboo Door toggle3.ogg
|sound4=Bamboo Door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a bamboo wood door opens
|id=block.bamboo_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|subtitle=Door creaks
|source=block
|description=When a bamboo wood door closes
|id=block.bamboo_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Nether Door toggle1.ogg
|sound2=Nether Door toggle2.ogg
|sound3=Nether Door toggle3.ogg
|sound4=Nether Door toggle4.ogg
|subtitle=Door creaks
|source=block
|description=When a Nether wood door opens
|id=block.nether_wood_door.open
|translationkey=subtitles.block.door.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|subtitle=Door creaks
|source=block
|description=When a Nether wood door closes
|id=block.nether_wood_door.close
|translationkey=subtitles.block.door.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|subtitle=Door shakes
|source=hostile
|description=When a [[zombie]] attacks a door
|id=entity.zombie.attack_wooden_door
|translationkey=subtitles.entity.zombie.attack_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Zombie hit metal1.ogg
|sound2=Zombie hit metal2.ogg
|sound3=Zombie hit metal3.ogg
|subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref>
|source=None
|description=''Unused sound event''<ref group=sound>{{bug|MC-218122}}</ref>
|id=entity.zombie.attack_iron_door
|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/>
|volume=''None''
|pitch=''None''
|distance=''None''}}
{{Sound table
|sound=Zombie breaks door.ogg
|subtitle=Door breaks
|source=hostile
|description=When a zombie breaks a door
|id=entity.zombie.break_wooden_door
|translationkey=subtitles.entity.zombie.break_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16
|foot=1}}
{{el|bedrock}}:
{{Sound table
|type=bedrock
|sound=Iron Door open1.ogg
|sound2=Iron Door open2.ogg
|sound3=Iron Door open3.ogg
|sound4=Iron Door open4.ogg
|source=block
|description=When an iron door opens
|id=open.iron_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|sound=Iron Door close1.ogg
|sound2=Iron Door close2.ogg
|sound3=Iron Door close3.ogg
|sound4=Iron Door close4.ogg
|source=block
|description=When an iron door closes
|id=close.iron_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|sound=Wooden Door open3.ogg
|sound2=Wooden Door open4.ogg
|source=block
|description=When a wooden door opens
|id=open.wooden_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|sound=Wooden Door close2.ogg
|sound2=Wooden Door close5.ogg
|sound3=Wooden Door close6.ogg
|source=block
|description=When a wooden door closes
|id=close.wooden_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|rowspan=2
|sound=Cherry door toggle1.ogg
|sound2=Cherry door toggle2.ogg
|sound3=Cherry door toggle3.ogg
|sound4=Cherry door toggle4.ogg
|source=block
|description=When a cherry wood door opens
|id=open.cherry_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|source=block
|description=When a cherry wood door closes
|id=close.cherry_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|rowspan=2
|sound=Bamboo Door toggle1.ogg
|sound2=Bamboo Door toggle2.ogg
|sound3=Bamboo Door toggle3.ogg
|sound4=Bamboo Door toggle4.ogg
|source=block
|description=When a bamboo wood door opens
|id=open.bamboo_wood_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|source=block
|description=When a bamboo wood door closes
|id=close.bamboo_wood_door
|volume=0.9
|pitch=0.9-1.0}}
{{Sound table
|rowspan=2
|sound=Nether Door toggle1.ogg
|sound2=Nether Door toggle2.ogg
|sound3=Nether Door toggle3.ogg
|sound4=Nether Door toggle4.ogg
|source=block
|description=When a Nether wood door opens
|id=open.nether_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|source=block
|description=When a Nether wood door closes
|id=close.nether_wood_door
|volume=1.0
|pitch=0.9-1.0}}
{{Sound table
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|source=hostile
|description=While a zombie is breaking a wooden door
|id=mob.zombie.wood
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Zombie breaks door.ogg
|source=hostile
|description=When a zombie breaks a wooden door
|id=mob.zombie.woodbreak
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Iron Door
|spritetype=block
|nameid=iron_door
|blocktags=doors
|itemtags=doors}}
{{ID table
|displayname=Oak Door
|spritetype=block
|nameid=oak_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Spruce Door
|spritetype=block
|nameid=spruce_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Birch Door
|spritetype=block
|nameid=birch_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Jungle Door
|spritetype=block
|nameid=jungle_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Acacia Door
|spritetype=block
|nameid=acacia_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Dark Oak Door
|spritetype=block
|nameid=dark_oak_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Mangrove Door
|spritetype=block
|nameid=mangrove_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Cherry Door
|spritetype=block
|nameid=cherry_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Bamboo Door
|spritetype=block
|nameid=bamboo_door
|blocktags=doors, wooden_doors
|itemtags=doors, wooden_doors}}
{{ID table
|displayname=Crimson Door
|spritetype=block
|nameid=crimson_door
|blocktags=doors, non_flammable_wood, wooden_doors
|itemtags=doors, non_flammable_wood, wooden_doors}}
{{ID table
|displayname=Warped Door
|spritetype=block
|nameid=warped_door
|blocktags=doors, non_flammable_wood, wooden_doors
|itemtags=doors, non_flammable_wood, wooden_doors
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|firstcolumnname=Door
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|spritename=iron-door
|displayname=Iron block
|spritetype=block
|nameid=iron_door
|id=71
|form=block
|itemform=item.iron_door}}
{{ID table
|spritename=oak-door
|displayname=Oak block
|spritetype=block
|nameid=wooden_door
|id=64
|form=block
|itemform=item.wooden_door
|translationkey=-}}
{{ID table
|spritename=spruce-door
|displayname=Spruce block
|spritetype=block
|nameid=spruce_door
|id=193
|form=block
|itemform=item.spruce_door
|translationkey=-}}
{{ID table
|spritename=birch-door
|displayname=Birch block
|spritetype=block
|nameid=birch_door
|id=194
|form=block
|itemform=item.birch_door
|translationkey=-}}
{{ID table
|spritename=jungle-door
|displayname=Jungle block
|spritetype=block
|nameid=jungle_door
|id=195
|form=block
|itemform=item.jungle_door
|translationkey=-}}
{{ID table
|spritename=acacia-door
|displayname=Acacia block
|spritetype=block
|nameid=acacia_door
|id=196
|form=block
|itemform=item.acacia_door
|translationkey=-}}
{{ID table
|spritename=dark-oak-door
|displayname=Dark Oak block
|spritetype=block
|nameid=dark_oak_door
|id=197
|form=block
|itemform=item.dark_oak_door
|translationkey=-}}
{{ID table
|spritename=mangrove-door
|displayname=Mangrove block
|spritetype=block
|nameid=mangrove_door
|id=-493
|form=block
|itemform=item.mangrove_door
|translationkey=-}}
{{ID table
|displayname=Cherry Door
|spritetype=block
|nameid=cherry_door
|id=-531
|itemtags=minecraft:door
|translationkey=item.cherry_door.name}}
{{ID table
|displayname=Bamboo Door
|spritetype=block
|nameid=bamboo_door
|id=-517
|itemtags=minecraft:door
|translationkey=item.bamboo_door.name}}
{{ID table
|spritename=crimson-door
|displayname=Crimson block
|spritetype=block
|nameid=crimson_door
|id=499
|form=block
|itemform=item.crimson_door}}
{{ID table
|spritename=warped-door
|displayname=Warped block
|spritetype=block
|nameid=warped_door
|id=500
|form=block
|itemform=item.warped_door}}
{{ID table
|spritename=iron-door
|displayname=Iron item
|spritetype=item
|nameid=iron_door
|id=372
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=oak-door
|displayname=Oak item
|spritetype=item
|nameid=wooden_door
|id=359
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=spruce-door
|displayname=Spruce item
|spritetype=item
|nameid=spruce_door
|id=553
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=birch-door
|displayname=Birch item
|spritetype=item
|nameid=birch_door
|id=554
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=jungle-door
|displayname=Jungle item
|spritetype=item
|nameid=jungle_door
|id=555
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=acacia-door
|displayname=Acacia item
|spritetype=item
|nameid=acacia_door
|id=556
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=dark-oak-door
|displayname=Dark Oak item
|spritetype=item
|nameid=dark_oak_door
|id=557
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=mangrove-door
|displayname=Mangrove item
|spritetype=item
|nameid=mangrove_door
|id=641
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=crimson-door
|displayname=Crimson item
|spritetype=item
|nameid=crimson_door
|id=616
|form=item
|itemtags=minecraft:door}}
{{ID table
|spritename=warped-door
|displayname=Warped item
|spritetype=item
|nameid=warped_door
|id=617
|form=item
|itemtags=minecraft:door
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Video ==
Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16.
<div style="text-align:center">
<span style="display:inline-block">{{yt|7jlIQcbHFts}}</span>
<span style="display:inline-block">{{yt|CC6ujEdvzQY}}</span>
</div>
== History ==
''For a history of changes to textures and models for each block state, see [[/Asset history]]''
{{History||3 June 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}}
{{History|java infdev}}{{History||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}}
{{History||20100608|Doors have been given smarter rotation logic.}}
{{History||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}}
{{History||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}}
{{History||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}}
{{History|java alpha}}
{{History||v1.0.1|[[File:Iron Door JE1 BE1.png|32px]] [[File:Iron Door (Right) JE1 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors.
|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed.
|Doors can now be controlled by redstone power.}}
{{History|java beta}}
{{History||1.7|Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would [[Java Edition placeholder texture uses|create]] particles using the [[Placeholder texture#Texture atlas blank spaces|block placeholder texture]].}}
{{History||1.7.3|Doors no longer produce placeholder texture particles.}}
{{History||1.8|snap=Pre-release|Doors now occur naturally in [[village]]s and [[stronghold]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]].
|Iron doors are broken much faster using a [[pickaxe]], and the [[mining]] speed is now [[tier]] dependent.}}
{{History|||snap=RC1|The opening and closing [[sound]]s for doors have been changed.}}
{{History||1.1|snap=11w47a|Double doors now open correctly.}}
{{History||1.2.1|snap=12w05b|[[Villager]]s can now open and close doors.}}
{{History|||snap=12w06a|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] Changed top model of door.
|[[Zombie]]s can now break wooden doors.
|Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}}
{{History|||snap=12w07a|Zombies can no longer break iron doors.}}
{{History||1.4.2|snap=12w40a|Wooden doors can no longer be opened by attacking (left-click).}}
{{History||1.8|snap=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|[[Jens Bergensten|Jeb]] tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}}
{{History|||snap=14w02a|Doors are now stackable to 64.
|The [[crafting]] recipes of doors now yield 3 doors instead of 1.}}
{{History|||snap=14w10a|[[File:Oak Door JE5.png|32px]] [[File:Iron Door JE3.png|32px]] The models of doors have been changed.}}
{{History|||snap=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of [[wood]] doors.}}
{{History|||snap=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}}
{{History|||snap=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models.
|[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak and iron doors.
|The wooden door (''Door'') has been renamed to ''Oak Door''.}}
{{History|||snap=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]][[File:Iron Door (item) JE2 BE2.png|32px]] All [[item]] textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.}}
{{History||1.9|snap=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}}
{{History|||snap=15w43a|Iron doors now have different [[sound]]s than wooden doors.
|Doors now have [[sound]]s for placing and different sounds for opening and closing - see sounds section.}}
{{History|||snap=15w47a|Doors now make [[sound]]s when placed,<ref>{{bug|MC-2844}} – "Doors have no placement sound." resolved as "Fixed"</ref> despite these apparently already being added in 15w43a.}}
{{History|||snap=15w49a|Doors are now placed facing left/right depending on which half of the [[block]] the [[player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}}
{{History||1.10|snap=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}}
{{History||1.11|snap=16w33a|Wooden doors can now be used to fuel [[furnace]]s.|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.}}
{{History|||snap=16w39a|Dark oak doors and iron doors now generate in [[woodland mansion]]s.}}
{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}}
{{History||1.13|snap=17w47a|The oak door ID has been changed from <code>wooden_door</code> to <code>oak_door</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 330, 427, 428, 429, 430 and 431.}}
{{History|||snap=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] [[File:Iron Door JE4.png|32px]] The textures of all doors have been changed.
|[[Vindicator]]s can now break doors.}}
{{History|||snap=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}}
{{History|||snap=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}}
{{History|||snap=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}}
{{History|||snap=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}}
{{History|||snap=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}}
{{History|||snap=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}}
{{History|||snap=19w14a|Pillagers can no longer open doors.}}
{{History||1.15|snap=19w39a|Iron doors must now be mined with a [[pickaxe]] for it to be dropped as an [[item]].}}
{{History||1.16|snap=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}}
{{History|||snap=20w07a|Added [[piglin]]s, which can open and close doors.}}
{{History|||snap=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}
{{History||1.17|snap=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}
{{History||1.18|snap=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}}
{{History|||snap=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] [[File:Iron Door JE5.png|32px]] Changed top and bottom models of door. Changed oak and iron doors textures.}}
{{History||1.19|snap=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}}
{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}}
{{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4-pre2|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Changed the texture of cherry doors.}}
{{History||1.20|snap=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental datapack.}}
{{History|pocket alpha}}
{{History||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] Added doors.
[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] [[File:Iron Door (bottom texture) JE1 BE1.png|32px]] These are the textures defined for the door blocks in <samp>[[gui_blocks.png]]</samp>. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}}
{{History||v0.1.3|[[File:Oak Door BE2.png|32px]] [[File:Iron Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}}
{{History||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added door inventory icons.
|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] The models of doors have been changed to display transparency on upper half.
|Wooden doors are now available in the inventory, including in [[Creative]].}}
{{History||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door BE3.png|32px]] The textures of iron doors have been changed.}}
{{History||v0.3.0|A crafting recipe for wooden doors has been added.
|Survival players no longer start out with an infinite stack of wooden doors in the inventory.}}
{{History||v0.3.2|Wooden doors now drop their item form when broken.}}
{{History||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door BE4.png|32px]] The models of doors have been changed.
|Wooden doors can now be obtained after activating the [[nether reactor]].}}
{{History||v0.8.0|snap=build 2|[[File:Iron Door JE2 BE5.png|32px]] The textures of iron doors have been changed to before v0.2.1 alpha2.}}
{{History||v0.11.0|snap=build 1|''Door'' has been now renamed to ''Oak Door''.}}
{{History||v0.12.1|snap=build 1|Doors are now stackable to 64.
|The [[crafting]] recipes of doors now yield 3 doors instead of 1.
|[[Zombie]]s can now break down wooden doors.
|Oak doors can now be opened by [[villager]]s.
|Oak doors are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors.
|Iron doors are now available in the [[Creative]] [[inventory]].
|A [[crafting]] recipe for iron doors has been added.
|Redstone mechanics added, making iron doors able to function normally.}}
{{History|||snap=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}}
{{History|||snap=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] The [[item]] textures of oak and iron door has been changed.}}
{{History||v0.15.0|snap=build 1|Acacia doors now generate in [[savanna]] [[village]]s.
|Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Dark oak doors and iron doors now generate in [[woodland mansion]]s.
|Doors now have [[sound]]s when placed.<ref>{{bug|MCPE-10079}} – "Doors don't have a placement sound" resolved as "Fixed"</ref>}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.
|Jungle doors now generate in the new [[desert]] [[village]]s.
|Added [[wandering trader]]s, which can open and close wooden doors.}}
{{History||1.11.0|snap=beta 1.11.0.7|[[Vindicator]]s can now break doors during [[raid]]s.}}
{{History||1.16.0|snap=beta 1.15.0.51|Zombies can no longer break iron doors.<ref>{{bug|MCPE-43725}}</ref>}}
{{History|||snap=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.
|Added [[piglin]]s, which can open and close doors.}}
{{History|||snap=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}}
{{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.
|The doors now use the same opening and closing [[sound]] effects as ''[[Java Edition]]''.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}}
{{History||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Creative inventory]].}}
{{History||xbox=TU14|ps=1.04|Doors being broken by [[zombie]]s now show [[damage]].
|Moved doors to the Building Blocks tab in the Creative inventory.}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants.
|The [[crafting]] recipes of doors now yield 3 doors instead of 1.
|The original wooden door (''Door'') has been renamed to ''Oak Door''.}}
{{History||xbox=TU27|xbone=CU15|ps=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative]] [[inventory]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[survival]] mode.}}
{{History||?| [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] Oak and iron door's inventory textures have been changed to match Java Edition}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}}
{{History|foot}}
<gallery>
Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides.
</gallery>
Historical sounds:
{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Door closing old.ogg|Door opening old.ogg}}
| ?
| Sound Update
| ?
|-
| {{sound||Door open.ogg|Door close.ogg}}
| Sound Update
| 15w43a
| ?
|}
=== Door "items" ===
{{:Technical blocks/Doors}}
== Issues ==
{{Issue list}}
== Trivia ==
* Door models have an extra hinge on the opposite side of the actual functional hinge.<ref>{{bug|MC-106697|||WAI}}</ref>
== Gallery ==
<gallery>
Oak Door.png|Oak Door
Spruce Door.png|Spruce Door
Birch Door.png|Birch Door
Jungle Door.png|Jungle Door
Acacia Door.png|Acacia Door
Dark Oak Door.png|Dark Oak Door
Mangrove Door.png|Mangrove Door
Cherry Door.png|Cherry Door
Bamboo Door.png|Bamboo Door
Crimson Door.png|Crimson Door
Warped Door.png|Warped Door
Iron Door.png|Iron Door
Oak Door (item) JE4 BE3.png|Oak Door (item)
Spruce Door (item) JE4 BE2.png|Spruce Door (item)
Birch Door (item) JE4 BE2.png|Birch Door (item)
Jungle Door (item) JE5 BE3.png|Jungle Door (item)
Acacia Door (item) JE4 BE2.png|Acacia Door (item)
Dark Oak Door (item) JE4 BE2.png|Dark Oak Door (item)
Mangrove Door (item) JE1 BE1.png|Mangrove Door (item)
Cherry Door (item) JE2.png|Cherry Door (item)
Bamboo Door (item) JE1 BE1.png|Bamboo Door (item)
Crimson Door (item) JE2 BE2.png|Crimson Door (item)
Warped Door (item) JE2 BE2.png|Warped Door (item)
Iron Door (item) JE3 BE3.png|Iron Door (item)
</gallery>
=== Screenshots ===
<gallery>
Iron Door in Stronghold.png|Naturally occurring iron door in a [[stronghold]].
Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors.
Door Creeper.png|A creeper behind some dark oak doors.
Doortypes.png|All types of doors with their respective trapdoors.
FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug.
Jeb Crafting Doors.png|First image of three doors being crafted at once.
Jappa Closet.jpg|A closet made from oak doors.
</gallery>
=== Concept Art ===
<gallery>
Bamboo Wood and Door Concept Art.png|Bamboo door concept art.
Bamboo Door Prototype Textures.png|Bamboo door prototype textures.
</gallery>
== References ==
{{Reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022
{{Redstone}}
{{Blocks|Utility}}
{{Items}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Mechanics]]
[[Category:Redstone mechanics]]
[[Category:Mechanisms]]
[[cs:Dveře]]
[[de:Tür]]
[[el:Door]]
[[es:Puerta]]
[[fr:Porte]]
[[hu:Ajtók]]
[[it:Porta]]
[[ja:ドア]]
[[ko:문]]
[[nl:Deur]]
[[pl:Drzwi]]
[[pt:Porta]]
[[ru:Дверь]]
[[th:ประตู]]
[[uk:Двері]]
[[zh:门]]</li></ul> | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The original spider, known almost certainly to have existed only in 0.26 SURVIVAL TEST development, because Notch made it black with red eyes before releasing that version.
Issues
Issues relating to "Spider" are maintained on the bug tracker. Report issues there.
Trivia
- In normal conditions, spiders actually float above the ground, but this is often not noticeable due to the difference between the player's height and a spider's height.
- A spider jockey's (or a stray jockey) skeleton can sometimes accidentally shoot its own spider. This may cause the spider to retaliate, resulting in both skeleton and spider attacking each other until one or both of them die.
- Because the spider and skeleton in a jockey are two separate entities, using a "Dinnerbone" name tag flips only the skeleton or spider instead of the entire jockey.
- When a spider wanders inside an enclosed space, it often climbs up a wall until reaching the ceiling, after which it become stuck, unable to exit the climbing state even if it is attacked or becomes hostile to the player.[9]
Gallery
In other media
Spiders in promotional artwork for the second Caves & Cliffs update.
LEGO Minecraft Spider.
References
- ↑ MCPE-94878
- ↑ MCPE-94878
- ↑ The effect lasts for 3 years, 4 months, 25 days, 6 hours, 45 minutes, and 42.4 seconds, or 2,147,483,647 (231-1) ticks
- ↑ http://forums.tigsource.com/index.php?topic=6273.msg276501#msg276501
- ↑ "Changed so that wolves and spiders don't make step sounds, and don't destroy crops when they walk on them" – @jeb_ (Jens Bergensten) on X, March 30, 2011
- ↑ "@C418 Sure, if you think it would be better" – @jeb_ (Jens Bergensten) on X, March 30, 2011
- ↑ MCPE-15
- ↑ MCPE-4736
- ↑ MC-154160


























