A spider is a neutral mob that attacks the player in dark areas. Spiders attack by biting the target, and they can also climb walls and lunge at them.
Spawning[]
Up to four spiders may spawn in a 3×1×3 space centered on an opaque block in the Overworld at a light level of 0, except in mushroom fields and deep dark biomes. The block above the spawning space cannot be a full solid block, including transparent ones such as leaves or glass, but non-full blocks, such as soul sand or slabs, are allowed.[2] In Bedrock Edition, spiders can also spawn overhead in 3×2×3 empty spaces on leaves, causing more of them to spawn in forested biomes due to more possible spawning surfaces, although they do not spawn in groups.
Monster spawners[]
Spiders spawn from monster spawners found in monster rooms (25% chance) as well as in secret rooms surrounded by cobwebs in woodland mansions.
Status effects[]
Spiders occasionally spawn with status effects in Hard difficulty. For each pack spawn, there is a (10×clamped regional difficulty)% chance of the game applying a status effect. This does not apply to cave spiders. These spiders can spawn with following effects:
- Speed (40% chance)
- Strength (20% chance)
- Regeneration (20% chance)
- Invisibility (20% chance)
The effect is then applied to all entities within the pack, lasting forever. If the Invisibility status effect is applied to a spider, its eyes remain visible.
Spider jockeys[]
There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey.
In the Nether, if a spider is spawned there with a spawn egg, commands or monster spawners, it has a 0.8% chance to spawn a wither skeleton on its back and form a wither jockey instead.[Bedrock Edition only] In some of snowy biomes, a spider has a 0.8% chance to spawn a stray on its back and form a stray jockey instead.[Bedrock Edition only] A spider jockey can also be spawned by the command /summon spider ~ ~ ~ {Passengers: [{id:skeleton}]}
.
The spider controls how both mobs move. The spider acts like a normal spider and the skeleton acts like a normal skeleton, except its movement is determined by the spider it rides upon. The skeleton's arrows can sometimes damage the spider jockey itself, if the spider happens to be in the way of the shot.
Drops[]
Upon death, a spider drops up to two strings. The maximum is increased by 1 per level of Looting, for 0 to 5 strings with Looting III. 5 experience orbs are dropped by a spider when it is killed by a player or tamed wolf. There is also a 1⁄3 chance of dropping a spider eye when killed by a player or tamed wolf. The maximum amount of spider eyes is increased by 1 per level of Looting. The chance of a spider not dropping any spider eyes can be found using the formula 2 / (Looting Level + 3)
. For example, Looting III gives a 1⁄3 chance of not dropping any spider eyes.
Behavior[]
A spider stays hostile toward the player and an iron golem as long as the light level immediately around the spider is 11 or less; otherwise, it does not attack unless attacked first.
Hostile spiders see up to 16 blocks, continuing to chase even when exposed to well-lit locations. If a spider sustains damage from a source other than a direct attack, such as falling, its hostility resets to a neutral state. If shot with arrows when outside of the detection range, a spider turns and runs in the direction from which the arrow was fired. If the player moves away, the spider continues following the same path unless the player enters the detection range, in which case the spider changes direction and attacks.
An aggressive spider pounces at close range. When it is swimming in 1-block-deep water it pounces upon touching the submerged floor. They can attack when their Y-axis position is changed, biting in mid-air.
Spiders can climb up over solid blocks that are not magma blocks[Bedrock Edition only], but do not climb on underside surfaces. A spider pursuing a player can detect a player through blocks. If a spider cannot find an ideal path to the player due to a wall barring the way, it approaches as close as possible to the player's position and proceeds to climb the wall vertically until it gets to the top, even if it loses its aggression toward the player. When a spider loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the spider to climb up any walls in its path.
When climbing a wall a spider may sometimes reach a corner and become stuck in a climbing status, thus losing and becoming unable to be aggravated.
Spiders gravitate towards cobwebs.
If a spider tries to go through the world border, it starts climbing the world border instead.[JE only]
Spider can also climb on full boats, full boats with chests and shulkers.
Even though normal spiders do not inflict the Poison status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through cobwebs.
Spiders flip onto their backs when they die, unlike all other mobs, which land on their sides.
The Bane of Arthropods enchantment inflicts Slowness IV and deals more damage to spiders.
Sounds[]
Java Edition:
Spiders use the Hostile Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Spider hisses | Hostile Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Spider dies | Hostile Creatures | When a spider dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Spider hurts | Hostile Creatures | When a spider is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Footsteps | Hostile Creatures | While a spider is walking | entity | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a spider dies | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a spider is damaged | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | While a spider is walking | mob | 0.35 | 0.9-1.1 |
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Spider | spider | entity.minecraft.spider |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Spider | spider | 35 | entity.spider.name |
Entity data[]
Spiders have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15G | Bronze |
Advancements[]
History[]
October 23, 2009 | Spiders were proposed in a blog post, where they would produce "web tiles". | ||||
---|---|---|---|---|---|
Java Edition Classic | |||||
0.26 SURVIVAL TEST/Development | Tested spiders. | ||||
0.26 SURVIVAL TEST | Added spiders. | ||||
The texture of spiders was changed from brown on October 23, 2009, at 23:45 UTC, roughly 28 minutes before the release of this version, because of a suggestion from a user on the TIGSource forums.[3] | |||||
Spiders are the fifth mob added in Survival Test. | |||||
Spiders currently cannot jump far. | |||||
Killing spiders gives the player 105 points. | |||||
The eyes of spiders currently do not glow. | |||||
Java Edition Indev | |||||
0.31 | 20091223-1 | Spiders and other mobs no longer spawn naturally. | |||
20100202 | Spiders and other mobs now spawn naturally again. However, they are currently passive. | ||||
20100204-2 | Spiders are now hostile again. | ||||
20100213 | The eyes on spiders now glow in the dark. | ||||
Spiders now don't attack the player in daylight unless provoked. | |||||
20100219 | Spiders now drop 0–2 string upon death. | ||||
Java Edition Alpha | |||||
v1.0.17 | Added spider jockeys, which are skeletons spawned riding spiders. | ||||
Java Edition Beta | |||||
1.2 | Spiders have been given the ability to climb vertical walls made of any block and could "see" the player through solid blocks to track them down. | ||||
1.4 | Spiders no longer trample crops.[4] | ||||
Spiders now make quieter step sounds.[5] | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 2 | Spiders now drop 0-1 spider eye when killed by a player or tamed wolf. | |||
The health points of spiders have been reduced from 20 × 10 to 16 × 8. | |||||
Beta 1.9 Prerelease 4 | Spiders are now immune to the poison status effect. | ||||
Spiders are now considered arthropods. | |||||
1.3.1 | ? | Spiders now become aggressive toward the last mob or player that hit them. | |||
1.4.2 | 12w39a | Spiders have been given a new walking sound. | |||
1.6.1 | 13w24a | Spiders now have a chance of spawning with the Speed, Strength, Regeneration, or Invisibility status effects on Hard difficulty. | |||
1.7.2 | 1.7-pre | Spiders are no longer provoked when attacked by the player in creative mode. | |||
1.8 | 14w06a | Spiders can no longer see the player through blocks. | |||
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability. | |||||
14w11a | Spiders now run away from creepers that are about to explode. | ||||
1.8.1 | pre1 | Spiders no longer run away from creepers that are about to explode. | |||
1.9 | 15w36a | Spiders can now draw lines of sight through blocks again. | |||
1.11 | 16w32a | The entity ID has been changed from Spider to spider . | |||
1.14 | 18w43a | The texture of spiders has been changed. | |||
As a result of the spider texture change, the spiders that spawn with the Speed, Strength, or Regeneration status effects on Hard difficulty now have a different look. | |||||
1.19.4 | Pre-release 4 | Natural potion effects on spiders now last infinitely long instead of about 3.3 years.[6] | |||
Pocket Edition Alpha | |||||
v0.3.3 | Added spiders. | ||||
On Android mobile devices, the abdomen on spiders is sometimes missing.[7][8] | |||||
v0.7.3 | The eyes on spiders now glow in the dark. | ||||
v0.8.0 | build 1 | Spiders now have abdomens on Android mobile devices. | |||
build 3 | Spiders are a little faster. | ||||
v0.9.0 | build 1 | Leaves now have a chance of spawning spiders, creating a higher amount of spiders in tree-rich biomes at night. | |||
The spider's AI has been updated. | |||||
build 4 | The animation for spiders is now twice as fast. | ||||
v0.9.2 | Spiders no longer draw a line of sight through solid blocks. | ||||
v0.11.0 | build 1 | Added spider jockeys, which are skeletons spawned riding spiders. | |||
v0.12.1 | build 1 | Spiders now drop spider eyes. | |||
Spiders that spawn in the Nether now have a chance to spawn as wither jockey. | |||||
v0.14.0 | build 1 | Baby zombie jockeys now check for nearby spiders to mount prior to attacking the player, villagers, and golems. | |||
v0.15.0 | build 1 | Baby husks can now mount spiders. | |||
Spiders that spawn in snowy biomes in view of sky can now spawn as stray jockeys. | |||||
Bedrock Edition | |||||
? | Spiders can now draw lines of sight through blocks again. | ||||
1.10.0 | beta 1.10.0.3 | The texture of spiders has been changed. | |||
1.18.30 | beta 1.18.20.27 | Spiders now deal 2 damage on Normal difficulty instead of 3, matching Java Edition. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added spiders. |
TU14 | 1.04 | Spiders now become aggressive toward the last mob or player that hit them. | |||
TU31 | CU19 | 1.22 | Patch 3 | Spiders can no longer see the player through blocks. | |
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability. | |||||
PlayStation 4 Edition | |||||
1.90 | The texture of spiders has been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added spiders. |
The original spider in 0.26 SURVIVAL TEST development because Markus Persson made it black with red eyes before releasing that version.
Image of a giant spider shared by Jeb.
Issues[]
Issues relating to "Spider" are maintained on the bug tracker. Report issues there.
Trivia[]
- Spiders are able to climb walls because they are programmed by Jens Bergensten to treat the sides of blocks as ladders.[9]
- In normal conditions, spiders actually float above the ground, but this is often not noticeable due to the difference between the player's height and a spider's height.
- When a spider wanders inside an enclosed space, it often climbs up a wall until reaching the ceiling, after which it become stuck, unable to exit the climbing state even if it is attacked or becomes hostile to the player.[10]
- Hurt sound of spiders have the same sound as when a spider is ambient
Gallery[]
A spider's vision when spectating it.
In other media[]
Spiders in promotional artwork for the second Caves & Cliffs update.
LEGO Minecraft Spider.
References[]
- ↑ MCPE-94878 — resolved as "Fixed".
- ↑ MC-188079
- ↑ http://forums.tigsource.com/index.php?topic=6273.msg276501#msg276501
- ↑ "Changed so that wolves and spiders don't make step sounds, and don't destroy crops when they walk on them" – @jeb_ (Jens Bergensten) on X, March 30, 2011
- ↑ "@C418 Sure, if you think it would be better" – @jeb_ (Jens Bergensten) on X, March 30, 2011
- ↑ MC-259637 — resolved as "Fixed".
- ↑ MCPE-15 — resolved as "Duplicate".
- ↑ MCPE-4736 — resolved as "Fixed".
- ↑ "(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length"
- ↑ MC-154160