Spider

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For the Minecraft Dungeons mob, see MCD:Spider. For other uses, see Spider (disambiguation).
Spider
Spider JE4 BE3.png
Health points

16♥ × 8

Behavior

Neutral (light >11)
Hostile (light ≤11)

Attack strength

Easy: 2♥
Normal: 2♥
Hard: 3♥♥

Hitbox size

Height: 0.9 blocks
Width: 1.4 blocks

Spawn

Light level of 7 or less, 3×1.5x3 space on solid blocks (spawns only on top of the central block). Top half of space may be occupied by transparent blocks (glass, etc.).

Spiders are common neutral mobs that have the unique ability to climb walls.

Spawning[edit]

1–4 spiders spawn in a 3×3×1.5‌[JE only] or (2×2×1‌[BE only]) space on an opaque block in the Overworld at a light level of 7 or less. The top blocks can be transparent, but not solid.

In Bedrock Edition, spiders can also spawn in 3×3×2 empty spaces on leaves, causing more of them to spawn in forested biomes due to more possible spawning surfaces, although they do not spawn in groups.

Spider spawning on a single block.

Spawners[edit]

Spiders spawn from spawners in dungeons (25% chance), as well as secret rooms surrounded by cobwebs in woodland mansions.

Status effects[edit]

Information icon.svg
This feature is exclusive to Java Edition. 

On hard difficulty, spiders occasionally spawn with status effects. For each pack spawn, there is a (10×clamped regional difficulty)% chance of the game applying a status effect. This does not apply to cave spiders. If it decides to do so, then it selects the effect. The spider can spawn with following effects:

The effect is then applied to all entities within the pack, lasting for about 3.4 years.[1] If the Invisibility status effect is applied to a spider, its eyes remain visible, similar to an invisible Enderman.

Drops[edit]

Upon death, a spider drops:

  • 0–2 String. The maximum is increased by 1 per level of Looting, for 0-5 string with Looting III.
  • 5 when killed by a player or tamed wolf.
  • A 13 chance of dropping a Spider Eye when killed by a player or tamed wolf. The maximum amount of spider eyes is increased by 1 per level of Looting. The chance of a spider not dropping any spider eyes can be found using the formula 2 / (Looting Level + 3). For example, Looting III gives a 13 chance of not dropping any spider eyes. All other amounts have an equal chance of occurring.

Behavior[edit]

Spiders become hostile to players and iron golems as long as the light level immediately around them is 11 or less; otherwise, they do not attack unless attacked. Hostile spiders see up to 16 blocks, continuing to chase even when exposed to well-lit locations. If a spider sustains damage from a source other than a direct attack, such as falling, its hostility resets to a neutral state.

Spiders can climb up over solid blocks but not overhangs or on ceilings. If a spider cannot find an ideal path to the player, when they go behind or on top of a wall, it approaches as close as it can to the player's position from the outside or below as it can see through blocks, at that time proceed by climbing the wall vertically until it gets to the top, even if it loses its aggression toward them. When a spider loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the spider to climb up any walls in its path.

Spiders cannot climb magma blocks.‌[BE only][2] Note that Cave Spiders, on the other hand, can climb them on all editions.

If a spider tries to go through the world border, it starts climbing the world border instead.‌[JE only]

If shot with arrows when outside of the detection range, spiders turn and run in the direction from which the arrow was fired. If the player moves away, the spider continues following the same path unless the player enters the detection range, in which case the spider changes direction and attacks.

Even though normal spiders do not inflict the Poison status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through cobwebs.

An aggressive spider pounces at close range. When it is swimming in 1-block-deep water it pounces upon touching the submerged floor. They can attack when their Y-axis position is changed.

Spiders flip onto their backs when they die, unlike all other mobs, which land on their sides.

The Bane of Arthropods enchantment inflicts Slowness IV and deals more damage to spiders.

Variants[edit]

Spider jockeys[edit]

Main article: Spider Jockey

There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey. In the Nether, if a spider is spawned there with a spawn egg, commands or spawners, it has a 0.8% chance to spawn a wither skeleton on its back and form a wither jockey instead. In some of snowy biomes, a spider has a 0.8% chance to spawn a stray on its back and form a stray jockey instead. A spider jockey can also be spawned by the command /summon spider ~ ~ ~ {Passengers: [{id:skeleton}]}.

The spider controls how both mobs move. The spider acts like a normal spider, and the skeleton acts like a normal skeleton, except its movement is determined by the spider it rides upon. The skeleton's arrows will sometimes damage the spider jockey itself. This can be encouraged by digging a 1 block wide hole 3 blocks straight down and simply standing in it; the spider will sit over top of the hole and the skeleton will fire straight down in an attempt to hit the player, but will only end up hitting its mount. Occasionally, the skeleton will get off the spider. This will also happen if you log out and back in.

A spider jockey.
Spider jockey spawning with skeletons head in the glass.

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Spider hisses??entity.spider.ambientsubtitles.entity.spider.ambient??16
Spider dies??entity.spider.deathsubtitles.entity.spider.death??16
Spider hurts??entity.spider.hurtsubtitles.entity.spider.hurt??16
Footsteps??entity.spider.stepsubtitles.generic.block.footsteps??16

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Spiderspiderentity.minecraft.spider

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Spiderspider35entity.spider.name

Entity data[edit]

See also: Chunk format

Spiders have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Monster Hunter.pngMonster HunterAttack and kill a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a zombified piglin, a spider, or a cave spider.15GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.pngAdventure
Adventure, exploration, and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-raw.pngMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-fancy-raw.pngMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs

Video[edit]

Note: This video says that cave spiders can poison the player, but not in easy difficulty.

History[edit]

Java Edition Classic
October 23, 2009Spiders were proposed in a blog post, where they would produce "web tiles".
0.26 SURVIVAL TEST/DevelopmentSpider (pre-release).png Tested spiders.
0.26 SURVIVAL TESTSpider JE2 BE1.png Added spiders.
The texture of spiders was changed from brown on October 23, 2009, at 23:45 UTC, roughly 28 minutes before the release of this version, because of a suggestion from a user on the TIGSource forums.[3]
Spiders are the fifth mob added in Survival Test.
Spiders currently cannot jump far.
Killing spiders gives the player 105 points.
The eyes of spiders currently do not glow.
Java Edition Indev
20100214-1Spider JE3 BE2.png The eyes on spiders now glow in the dark.
Spiders now don't attack the player in daylight unless provoked.
20100219Spiders now drop 0–2 string upon death.
Java Edition Alpha
v1.0.17Added spider jockeys, which are skeletons spawned riding spiders.
Java Edition Beta
1.2Spiders have been given the ability to climb vertical walls made of any block and could "see" the player through solid blocks to track them down. Creepers previously had the ability to see through walls before it was transferred to the spiders.
1.4Spiders no longer trample crops.[4]
Spiders now make quieter step sounds.[5]
Java Edition
1.0.0Beta 1.9 Prerelease 2Spiders now drop 0-1 spider eye when killed by a player or tamed wolf.
The health points of spiders have now been reduced from 20♥ × 10 to 16♥ × 8.
Beta 1.9 Prerelease 4Spiders are now immune to the poison status effect.
Spiders are now considered arthropods.
1.3.1?Spiders now become aggressive toward the last mob or player that hit them.
1.4.212w39aSpiders have been given a new walking sound.
1.6.113w24aSpider (Speed) JE1.png Spider (Strength) JE1.png Spider (Regeneration) JE1.png Spider (Invisibility) JE1.png Spiders now have a chance of spawning with the Speed, Strength, Regeneration, or Invisibility status effects on Hard difficulty.
1.7.21.7-preSpiders are no longer provoked when attacked by the player in creative mode.
1.814w06aSpiders can no longer see the player through blocks.
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.
14w11aSpiders now run away from creepers that are about to explode.
1.8.1pre1Spiders no longer run away from creepers that are about to explode.
1.915w36aSpiders can now draw lines of sight through blocks again.
1.1116w32aThe entity ID has been changed from Spider to spider.
1.1418w43aSpider JE4 BE3.png The texture of spiders has been changed.
Spider (Speed) JE2.png Spider (Strength) JE2.png Spider (Regeneration) JE2.png As a result of the spider texture change, the spiders that spawn with the Speed, Strength, or Regeneration status effects on Hard difficulty now have a different look.
Pocket Edition Alpha
v0.3.3Spider JE2 BE1.png Added spiders.
Spider MCPE-4736.png On Android mobile devices, the abdomen on spiders is sometimes missing.[6][7]
v0.7.3Spider JE3 BE2.png The eyes on spiders now glow in the dark.
v0.8.0build 2Spider JE3 BE2.png Spiders now have abdomens on Android mobile devices.
build 3Spiders are a little faster.
v0.9.0build 1Leaves now have a chance of spawning spiders, creating a higher amount of spiders in tree-rich biomes at night.
The spider's AI has been updated.
build 4The animation for spiders is now twice as fast.
v0.9.2Spiders no longer draw a line of sight through solid blocks.
v0.11.0build 1Added spider jockeys, which are skeletons spawned riding spiders.
v0.12.1build 1Spiders now drop spider eyes.
Spiders that spawn in the Nether now have a chance to spawn as wither jockey.
v0.14.0build 1Baby zombie jockeys now check for nearby spiders to mount prior to attacking the player, villagers, and golems.
v0.15.0build 1Baby husks can now mount spiders.
Spiders that spawn in snowy biomes in view of sky can now spawn as stray jockeys.
Bedrock Edition
?Spiders can now draw lines of sight through blocks again.
1.10.0beta 1.10.0.3Spider JE4 BE3.png The texture of spiders has been changed.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Spider JE3 BE2.png Added spiders.
TU14 1.04 Spiders now become aggressive toward the last mob or player that hit them.
TU31CU19 1.22 Patch 3Spiders can no longer see the player through blocks.
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.
PlayStation 4 Edition
1.90Spider JE4 BE3.png The texture of spiders has been changed.
New Nintendo 3DS Edition
0.1.0Spider JE3 BE2.png Added spiders.

Issues[edit]

Issues relating to "Spider" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • In normal conditions, spiders actually float above the ground, but this is often not noticeable due to the difference between the player's height and a spider's height.
  • A spider jockey's (or a stray jockey) skeleton can sometimes accidentally shoot its own spider. This may cause them to become hostile to and attack each other, until either or both of them die.
  • Because the spider and skeleton in a jockey are two separate entities, using a "Dinnerbone" name tag flips only the skeleton or spider instead of the entire jockey.
  • When spiders are wandering in an enclosed space, they often climb up walls until they reach the ceiling. After which they are stuck, unable to exit the climbing state, even if they become hostile to the player, or the player attacks them.[8]

Gallery[edit]

Screenshots[edit]

In Other Media[edit]

References[edit]