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This article is about the gamemode. For the command, see commands/spectate.
Blue Beaker BE1.png
The features on this page are exclusive to Experimental Gameplay in Bedrock Edition. 
These features may be properly added in a future update, but currently require enabling one or more settings in the "Spectator Mode" section of the Game Settings menu.

Spectator mode is a game mode that allows the player to fly around and observe the world without interacting with it in any way.

Usage[]

Spectators are invisible, can fly, clip through blocks and entities, and view all entities, including other players in Spectator mode. The HUD is completely invisible, except for subtitles and the chat. The inventory is like in Survival and Adventure mode.

Accessing[]

Spectator mode can be entered by using the /gamemode spectator command, dying in Hardcore mode, using F3 + N with cheats enabled, or through the F3 + F4 game mode selector.

In Bedrock Edition, currently, spectator mode can be entered by using /gamemode 6[until BE 1.19.30] or /gamemode spectator behind the "Spectator Mode" experimental toggle, however it cannot spectate other entities.

Invisibility[]

Spectators are not noticed by mobs, and do not trigger mob spawning (including from spawners), nor do they prevent mob despawning, but they are noticed by commands and/or command blocks.

Spectators who are affected by the Glowing status effect can still be seen in Spectator mode by other players, although not by mobs.

Highlighting players[]

Information icon.svg
This feature is exclusive to Java Edition. 

Spectators can also use the "Highlight Players (Spectator)" control if changed from the default (nothing). This allows the spectator to see other players as if they have the Glowing effect, and if let go the effect disappears. The color of the outline reflects the player's team.

Intangibility[]

Spectators can move through blocks, entities and other players. When their head is inside a block, they can see through all blocks.

Spectators cannot take damage, as all blows go through them. Lava, drowning, fire, and suffocation also do not affect them. However, they can take damage from the void[Java Edition only] or /kill.

Commands (including player selectors) can still target spectators.

Flight[]

Spectators are always flying. They cannot stop flying by landing, as the player just passes through the blocks. The mouse scroll wheel and the sprint key affect the flying speed, but the slowness and swiftness effect do not.

The maximum speed that can be achieved is 43.556 m/s without sprinting and 87.111 m/s with sprinting. (Without sprinting: 156.801,6km/h; With sprinting 313.599,6 km/h)

GUIs[]

Information icon.svg
This feature is exclusive to Java Edition. 

If a player opens their inventory while in Spectator mode, they cannot interact with or use any of the items in it. Likewise, viewing GUIs is possible, but it is not possible to interact with them. If a container uses a loot table to generate its contents, but the loot has not yet been generated, a player in Spectator mode cannot open the container to view its contents. Items in the world also cannot be picked up. Also, the player's head is slightly visible but in a translucent, darker color.

If a number key is pressed, the player can teleport to a specific player on that server by pressing 1, or the player can teleport to a team member by pressing 2 and afterward clicking on the number of the player twice to be teleported or once to see their name.

Seeing invisible entities[]

Information icon.svg
This feature is exclusive to Java Edition. 

Spectators can see other spectators and invisible mobs, as well as themselves using F5. Spectators appear as a translucent disembodied head, and any held or equipped items are invisible. Invisible mobs appear translucent, like when viewing an invisible ally with /team modify <team> seeFriendlyInvisibles set to true. (Before 1.13: /scoreboard teams option <team> seeFriendlyInvisibles)

Mob view[]

Information icon.svg
This feature is exclusive to Java Edition. 

A spectator can click on an entity with the attack button, to take its view. Their position is locked to that of the entity, and their POV moves in accordance with the entity. Viewing oneself while spectating from an entity's point-of-view using F5 shows the entity. Pressing the dismount key (⇧ Shift by default) returns the player to flying mode. In addition to spectating mobs, players can also spectate any other entity, such as an end crystal, primed TNT, or an armor stand. If the spectating mob takes any form of damage, the screen tilts a little as if the player was taking damage.

Certain mobs also apply a post-processing shader while looking from their point-of-view. This filters how the world is portrayed to the spectator. Similar to the Super Secret Settings, if one presses F4, it removes the filter without dismounting the mob. Below is a table of mobs that have a filter.

Entity Filter Description Filter Image
Creeper Pixelated and green tinted vision Creeper View.png
Enderman Inverted colors. Enderman View.png
Spider Quintuple vision, slight blurring, high FOV. Spider View.png
Cave Spider Same as the spider, albeit slightly lower. Cave Spider View.png

History[]

This section is missing information about the changes from Bedrock Edition beta 1.19.10.20.. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition
1.8January 27, 2014Dinnerbone tweeted about trying out Spectator mode.
14w05aSpectator mode added.
14w06aAdded hot key for player outlines.
14w18aSpectator presence no longer prevents mob despawning.
14w19aThe inventory hotbar is replaced with a commands window including the ability to teleport to other players or teams.
14w20aAdjusting fly speed of Spectator mode now works vertically.
1.8.2pre1Hostile mobs no longer follow/attack spectators.
1.915w32aF3 + N now toggles between Creative and Spectator.
15w37aPlayers that die in Hardcore mode now have the choice to respawn in Spectator mode, rather than having to delete the world.
Added game rule spectatorGenerateChunks.
15w51aA spectator is no longer able to open a chest where the loot has not been generated yet.
1.1620w20aAdded gamemode switcher accessible with F3 + F4.
F3 + N now toggles between Spectator mode and the previous gamemode.
1.1721w11aIt is now possible to see while inside lava and powder snow in Spectator mode.
Bedrock Edition
?"Added" Spectator mode.
Spectator mode cannot be accessed without add-ons or editing, and players cannot spectate other entities.
1.18.30beta 1.18.30.20Using /gamemode 6 can now access Spectator mode, however, it is very buggy and the player can still break blocks.
1.18.31Spectator mode is moved behind its own experimental toggle.
Using /gamemode spectator can now access Spectator mode.
1.19.0beta 1.19.0.20Spectator mode now functions properly.
April 14, 2022Spectator mode is announced to not be fully included in 1.19.0, and is planned to be moved behind an experimental toggle in a future beta.
1.19.0beta 1.19.0.28Spectator mode is moved behind its own experimental toggle.
Upcoming Bedrock Edition
1.19.30beta 1.19.30.20The Spectator game mode can no longer be entered via /gamemode 6.

Issues[]

Issues relating to "Spectator" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Although the warden is supposed to be blind, spectating it using mob view reveals that it still has normal vision.
  • If the player wears a pumpkin on their head and enters Spectator mode, their vision will still be filtered, even when spectating a mob.
  • If an entity falls out of the world, any spectators will die with it as they are still separate entities, and will take void damage.
  • All mobs' perspectives can be viewed with the exception of the ender dragon.
  • Shaders will persist if the player dies while spectating.
  • In Minecraft China, it is possible to access this mode in multiplayer by changing the "trust player" option, which makes new players to spectators.
  • If a player has an effect applied that changes their field of view, players spectating them will also be affected. The FOV changes are not visible when spectating non-players.
    • Nausea is not subject to this.
  • If a player uses a spyglass, the effect will also apply to the spectator, but without the overlay.

See also[]

References[]


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