Spectators are invisible, can fly, clip through blocks and entities, and view all entities, including other players in Spectator mode. The HUD is completely invisible, except for subtitles and the chat. The inventory is like in Survival and Adventure mode.
Spectators can also use the "Highlight Players (Spectator)" control if changed from the default (nothing). This allows the spectator to see other players as if they have the Glowing effect, and if let go the effect disappears. The color of the outline reflects the player's team.
Spectators can move through blocks, entities and other players. When their head is inside a block, they can see through all blocks.
Commands (including player selectors) can still target spectators.
Spectators are always flying. They cannot stop flying by landing, as the player just passes through the blocks. The mouse scroll wheel and the sprint key affect the flying speed, but the slowness and swiftness effect do not.
The maximum speed that can be achieved is 43.556 m/s without sprinting and 87.111 m/s with sprinting. (Without sprinting: 156.801,6km/h; With sprinting 313.599,6 km/h)
If a player opens their inventory while in Spectator mode, they cannot interact with or use any of the items in it. Likewise, viewing GUIs is possible, but it is not possible to interact with them. If a container uses a loot table to generate its contents, but the loot has not yet been generated, a player in Spectator mode cannot open the container to view its contents. Items in the world also cannot be picked up. Also, the player's head is slightly visible but in a translucent, darker color.
If a number key is pressed, the player can teleport to a specific player on that server by pressing 1, or the player can teleport to a team member by pressing 2 and afterward clicking on the number of the player twice to be teleported or once to see their name.
Seeing invisible entities
Spectators can see other spectators and invisible mobs, as well as themselves using F5. Spectators appear as a translucent disembodied head, and any held or equipped items are invisible. Invisible mobs appear translucent, like when viewing an invisible ally with
/team modify <team> seeFriendlyInvisibles set to true. (Before 1.13:
/scoreboard teams option <team> seeFriendlyInvisibles)
A spectator can click on an entity with the attack button, to take its view. Their position is locked to that of the entity, and their POV moves in accordance with the entity. Viewing oneself while spectating from an entity's point-of-view using F5 shows the entity. Pressing the dismount key (⇧ Shift by default) returns the player to flying mode. In addition to spectating mobs, players can also spectate any other entity, such as an end crystal, primed TNT, or an armor stand. If the spectating mob takes any form of damage, the screen tilts a little as if the player was taking damage.
Certain mobs also apply a post-processing shader while looking from their point-of-view. This filters how the world is portrayed to the spectator. Similar to the Super Secret Settings, if one presses F4, it removes the filter without dismounting the mob. Below is a table of mobs that have a filter.
|Entity||Filter Description||Filter Image|
|Creeper||Pixelated and green tinted vision|
|Spider||Quintuple vision, slight blurring, high FOV.|
|Cave Spider||Same as the spider, albeit slightly lower.|
|1.8||January 27, 2014||Dinnerbone tweeted about trying out Spectator mode.|
|14w05a||Spectator mode added.|
|14w06a||Added hot key for player outlines.|
|14w18a||Spectator presence no longer prevents mob despawning.|
|14w19a||The inventory hotbar is replaced with a commands window including the ability to teleport to other players or teams.|
|14w20a||Adjusting fly speed of Spectator mode now works vertically.|
|1.8.2||pre1||Hostile mobs no longer follow/attack spectators.|
|1.9||15w32a||F3 + N now toggles between Creative and Spectator.|
|15w37a||Players that die in Hardcore mode now have the choice to respawn in Spectator mode, rather than having to delete the world.|
|Added game rule |
|15w51a||A spectator is no longer able to open a chest where the loot has not been generated yet.|
|1.16||20w20a||Added gamemode switcher accessible with F3 + F4.|
|F3 + N now toggles between Spectator mode and the previous gamemode.|
|1.17||21w11a||It is now possible to see while inside lava and powder snow in Spectator mode.|
|?||"Added" Spectator mode.|
|Spectator mode cannot be accessed without add-ons or editing, and players cannot spectate other entities.|
|1.18.30||beta 188.8.131.52||Using |
|1.18.31||Spectator mode is moved behind its own experimental toggle.|
|Upcoming Bedrock Edition|
|1.19.0||beta 184.108.40.206||Spectator mode now functions properly.|
|April 14, 2022||Spectator mode is announced to not be fully included in 1.19.0, and is planned to be moved behind an experimental toggle in a future beta.|
|1.19.0||beta 220.127.116.11||Spectator mode is moved behind its own experimental toggle.|
- If the player wears a pumpkin on their head and enters Spectator mode, their vision will still be filtered, even when spectating a mob.
- If an entity falls out of the world, any spectators will die with it as they are still separate entities, and will take void damage.
- All mobs' perspectives can be viewed with the exception of the ender dragon.
- Shaders will persist if the player dies while spectating.
- In Minecraft China, it is possible to access this mode in multiplayer by changing the "trust player" option, which makes new players to spectators.
- If a player has an effect applied that changes their field of view, players spectating them will also be affected. The FOV changes are not visible when spectating non-players.
- Nausea is not subject to this.
- If a player uses a spyglass, the effect will also apply to the spectator, but without the overlay.