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Village/Structure/Blueprints/Snowy meeting point 1 blueprint
This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. Layer 0 Layer 1 Layer 2 Layer 3-5 Layer 6-7 -
Village/Structure/Blueprints/Snowy small house 1 blueprint
This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. Layer 0 Layer 1 Layer 2 Layer 3 Layer 4 -
Village/Structure/Blueprints/Snowy small house 5 blueprint
This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. Layer 0 Layer 1 Layer 2 Layer 3 Layer 4 -
Village/Structure/Blueprints/Snowy animal pen 1 blueprint
This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. Layer 1 Layer 2 Layer 3 Layer 4 -
Village/Structure/Blueprints/Snowy medium house 3 blueprint
This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. Layer 0 Layer 1 Layer 2 Layer 3 Layer 4 -
Village/Structure/Blueprints/Snowy small house 8 blueprint
This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. Layer 0 Layer 1 Layer 2 Layer 3 Layer 4 -
Village/Structure/Blueprints/Snowy farm 1 blueprint
This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. Layer 1 Layer 2 Layer 3 Layer 4 Layer 5 -
Village/Structure/Blueprints/Snowy meeting point 3 blueprint
This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. Layer 0 Layer 1-2 Layer 3 Layer 4 Layer 5 -
Village/Structure/Blueprints/Snowy animal pen 2 blueprint
This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. Layer 0 Layer 1 Layer 2 -
Village/Structure/Blueprints/Snowy farm 2 blueprint
This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. Layer 1 Layer 2 -
Village/Structure/Blueprints/Snowy lamp post 03 blueprint
This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. Layer 1 Layer 2 Layer 3 Layer 4 -
Village/Structure/Blueprints/Snowy lamp post 01 blueprint
This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. Layer 1-2 Layer 3 Layer 4 -
Village/Structure/Blueprints/Snowy lamp post 02 blueprint
This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. Layer 1-2 Layer 3 Layer 4 -
Frog
A frog is a passive mob found in swamps. Frogs eat small slimes and magma cubes. A frog can produce one of three kinds of Froglights from eating magma cubes, depending on the type of -
Village
Not to be confused with Village& Pillage. This article is about the generated structure. For the mobs that inhabit villages, see Villager. For the upcoming novel, see Minecraft: The Village. -
Mountains
"Mountain" redirects here. For the seventh Minecraft novel, see Minecraft: The Mountain. For the biome formerly named mountains, see Windswept Hills. -
Beach
Beaches are common coastal biomes that serve as transition biomes from the mainland to an ocean. There are three variants of beach biome. Beaches generate on the coast. Beaches do not always surround land biomes -
Biome/Before 1.18
This page describes content that exists only in outdated versions of Java Edition. This feature used to be in the game but has since been removed. This article describes content that has been officially made -
Snowfall
Snowfall is a type of weather that occurs occasionally in Minecraft. Snowfall is a temporary, biome-specific occurrence that can happen randomly at any time in snowy biomes. In stony shore and windswept hills biomes -
Smithing Template
For the block, see Smithing Table. Smithing templates are items used in smithing tables to alter tools and armor. They are consumed when used, but can be duplicated using an existing template, its material and -
Trading
For the mechanic used with piglins, see Bartering. The trading system is a gameplay mechanic that allows players to trade principally emeralds for items (and vice-versa) with villagers, as well as wandering traders. -
Villager
Not to be confused with Illager, Pillager or Wandering Trader. For the mob in Minecraft Dungeons, see MCD:Villager. -
Enchanting
"Enchant" redirects here. For the command, see Commands/enchant. For the block used to enchant, see Enchanting Table. For the command NBT tag, see Tutorials/Command NBT tags § Items. For the Minecraft Dungeons mechanic -
Blast Furnace
A blast furnace is a block that smelts ores, raw metals and metal armor and tools twice as quickly as a furnace but cannot smelt anything else. It also serves as an armorer's job -
Beacon
"Beacon" redirects here. For the location featured in Minecraft Story Mode, see Minecraft Story Mode:Beacontown. For the artifact in Minecraft Dungeons, see MCD:Corrupted Beacon. For the location in Minecraft Legends, see MCL
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