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Effect
For the command, see commands/effect. For the rendering feature, see Effect (dimension). For the feature in Minecraft Dungeons, see MCD:Status Effect. An effect is a helpful or harmful condition that affects an entity -
Category:Sound effects
Collection of sound effects found in Minecraft. -
Commands/effect
Adds or removes status effects on players and other entities. JE: targets: entity BE: player: target: CommandSelectorActor -
Wither (effect)
"Decay" redirects here. For Easter Egg dimension in 20w14∞, see Java Edition 20w14∞ § World generation. Wither is a status effect that inflicts damage over time. It acts similarly to Poison, but it acts slower -
Java Edition Distance Effects
This article is about effects which arise due to precision loss. For effects which arise due to integer limits, see Java Edition hard limits. See also: Bedrock Edition distance effects -
Hunger (effect)
Hunger is a status effect which causes the hunger bar to deplete faster than normal. Hunger increases food exhaustion by 0.005 × level per game tick (removes 1 ( ) saturation point every (40 ÷ level) seconds). It -
Bedrock Edition distance effects
this page. The talk page may contain suggestions. Reason: Organize this page more like Java Edition distance effects - should allow a lot more in-depth analysis of each effect This feature is exclusive to Bedrock -
Suspicious Stew/Effects
Flower Effect Duration (BE) Duration (JE) Allium Fire Resistance 2s 4s Azure Bluet Blindness 6s 8s Blue Orchid Dandelion Saturation 0.3s 0.35s Cornflower Jump Boost 4s 6s Lily of the Valley Poison 10s -
Java Edition Distance Effects/Historical effects
This article needs cleanup to comply with the style guide. Please help improve this page. The talk page may contain suggestions. This page uses many images. It is not recommended for people with limited or -
Minecraft Dungeons:Status Effect
It has been suggested that this page be moved to MCD:Effect. If this move affects many pages or may potentially be controversial, do not move the page until a consensus is reached. When moving -
Screen effects
This article's name is unofficial. An official name is yet to be given to the subject matter. Please add an official name when reliable sources confirm it. This article is a work in progress -
Effect colors/Potions table
pictures of the three major potion types (preferably without the enchant glint for clarity) of each respective effect (including those which do not exist without special commands, preferably marked as such in the table). and -
Distance effects
Distance effects may refer to: Bedrock Edition Far Lands – A terrain generation error that formerly happened past roughly 12.5M blocks., Bedrock Edition distance effects – Other distance effects, primarily due to floating point precision errors -
Category:Effects
Status effects in Minecraft. Effects View at: Template:Effects/content [edit] -
Mob effects.png-atlas
This article is a stub. You can help by expanding it. This feature is exclusive to Java Edition. -
Java Edition history of textures/Effects
This page documents the history of effect textures in Java Edition. -
Talk:Effect/Archive 1
This page is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current -
Talk:Effect
2011 – 2014, Current The article doesn't seem to explain what "corrupt" potions actually are, nor have I found it mentioned on other potion-related pages. I'm getting the vague impression that it refers -
Talk:Bedrock Edition distance effects
Is there anything special that happens between X/Z 2^12-2^16? Fadyblok240 (talk) 17:58, 11 March 2019 (UTC) The purpose of this page was to split the Far Lands page. Most of -
Effect (dimension)
This article is a work in progress. Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions. In custom dimensions, an effect is a -
Template:EffectSprite
[view| edit| history| purge] Documentation This template uses Module:Sprite, with data stored in Module:EffectSprite.These scripts are written in Lua. -
Template:EffectLink
[view| edit| history| purge] Documentation This template uses Module:Sprite, with data stored in Module:EffectSprite.These scripts are written in Lua. -
Template:EffectSprite/doc
[purge ] This is the documentation page. It should be transcluded into the main template page. See Template:Documentation for more information -
Template:EffectLink/doc
[purge ] This is the documentation page. It should be transcluded into the main template page. See Template:Documentation for more information -
Module:EffectSprite
[view| edit| history| purge] Documentation Jump to code ↴ This module should be transcluded into{{EffectSprite}}. [view| edit| history| purge]The above documentation is transcluded from Module:EffectSprite/doc.
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Mass Effect, a videogame series developed by BioWare, features 3rd person cover-shooter mechanics in a science fiction RPG. The first game released in January 2007 with several sequels published since then. Widely regarded as the most complete resource for Mass…