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Simulation distance
setting in Bedrock Edition that controls mob spawning and despawning, and tick updates. In Java Edition, simulation distance is a video setting related to render distance, to restrict tick update distance. The simulation distance control -
Taxicab distance
Taxicab distance, also known as rectilinear distance, city block distance, Manhattan distance, and other names, is a metric in taxicab geometry for measuring distance, as an alternative to Euclidean distance (straight-line, or "as the -
Java Edition Distance Effects
This article is about effects which arise due to precision loss. For effects which arise due to integer limits, see Java Edition hard limits. See also: Bedrock Edition distance effects -
Bedrock Edition distance effects
This article needs cleanup to comply with the style guide. Please help improve this page. The talk page may contain suggestions. Reason: Organize this page more like Java Edition distance effects - should allow a lot -
Ore/Pre-1.17 distribution
feature used to be in the game but has since been removed. Before the Caves& Cliffs update on Java Edition 1.17 and Bedrock Edition 1.17.0, all overworld ores had the following distribution: -
Tutorials/Measuring distance
Measuring distances in Minecraft can be quite tedious, but a few simple guidelines can prevent you from making mistakes. See this page for more conversion details: Tutorials/Units of measure -
Java Edition Distance Effects/Historical effects
This article needs cleanup to comply with the style guide. Please help improve this page. The talk page may contain suggestions. This page uses many images. It is not recommended for people with limited or -
Ore/Pre-1.18 distribution
This page describes content that exists only in outdated versions of Minecraft. This feature used to be in the game but has since been removed. Availability of ores in Java Edition 1.17 and Bedrock -
Distance effects
Distance effects may refer to: Bedrock Edition Far Lands – A terrain generation error that formerly happened past roughly 12.5M blocks., Bedrock Edition distance effects – Other distance effects, primarily due to floating point precision errors -
Ore/1.18 distribution
Ore Distribution Samples (These samples have had their x-axis compressed to generate the graph) Badlands Mountains Coal Coal Distribution (Badlands) Sample Size x:100 y:320 z:150 Iron Iron Distribution (Badlands) Sample Size -
Template:Nbt inherit/conditions/distance
Distance predicate tags -
Talk:Bedrock Edition distance effects
Is there anything special that happens between X/Z 2^12-2^16? Fadyblok240 (talk) 17:58, 11 March 2019 (UTC) The purpose of this page was to split the Far Lands page. Most of -
Talk:Tutorials/Measuring distance
explaining the different measuring methods used, like how to measure the light of a torch that uses Manhattan distance vs something with a radius instead. 216.114.226.156 16:43, 3 December 2012 (UTC) -
Template:Distance effects table
Exponent Actual distance (blocks) float precision double precision float precision (full) double precision (full) Limits Notes -12 0.000244140625 2.910383×10-11 (2-35) 5.4210109×10-20 (2-64) 0.00000000002910383045673370361328125 0.0000000000000000000542101086242752217003726400434970855712890625 -
Template:Distinguish/doc
[purge ] This is the documentation page. It should be transcluded into the main template page. See Template:Documentation for more information -
Template:Distinguish
[view| edit| history| purge] Documentation{{distinguish|Villager}} Not to be confused with Villager.{{distinguish|Villager|Illager}} Not to be confused with Villager or Illager.{{distinguish|Villager|Illager|Pillager}} Not to be confused with Villager -
Template:Distinguish/sandbox
[view| edit| history| purge] Documentation{{distinguish|Villager}} Not to be confused with Villager.{{distinguish|Villager|Illager}} Not to be confused with Villager or Illager.{{distinguish|Villager|Illager|Pillager}} Not to be confused with Villager -
File:Lightning distribution BE.png
Distribution of lightning strikes around a lightning rod in Bedrock Edition 1.17.34. North is up. The lightning rod is at the center of the image. The lightning rod redirects lightning toward it in -
Talk:Taxicab distance
I created this article because we have several articles linking to Wikipedia for this term, and I wanted to describe it in the context of how Minecraft uses it. Amatulic (talk) 23:20, 15 October -
File:21w07a approximate ore distribution.jpg
This file (or parts of it) is copyright Mojang Studios This screenshot, texture, audio, song, or other Mojang asset, or derivative of Mojang assets, does not fall under the Fandom Terms of Use but is -
File:21w07a Approximate ore distribution.jpg
This file (or parts of it) is copyright Mojang Studios This screenshot, texture, audio, song, or other Mojang asset, or derivative of Mojang assets, does not fall under the Fandom Terms of Use but is -
Talk:Java Edition Distance Effects
boundary is also at+/- 20,999,984, or if it is closer to the origin due to distances being different in the nether than in the overworld. --71.10.178.164 19:52, 13 June -
File:21w40a approximate ore distribution.jpg
The ore distribution as of 21w40a. Source: https://twitter.com/henrikkniberg/status/1446121105756852236 This file (or parts of it) is copyright Mojang Studios This screenshot, texture, audio, song, or other Mojang asset, or derivative of -
File:32 Chunk Render Distance.png
This file (or parts of it) is copyright Mojang Studios This screenshot, texture, audio, song, or other Mojang asset, or derivative of Mojang assets, does not fall under the Fandom Terms of Use but is -
File:21w18a approximate ore distribution.jpg
This file (or parts of it) is copyright Mojang Studios This screenshot, texture, audio, song, or other Mojang asset, or derivative of Mojang assets, does not fall under the Fandom Terms of Use but is
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