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About 100 results for "Damagez"
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User:LB1/Mob LoadBox
player with the Weakness effect (if the player isn't holding an item that increases their attack damage, they deal 1/2 a health point, 1/4 a heart). If this tag exists, Health will -
User:Eshaan011/4D Miner
This user page is a work in progress. Please help in the expansion or creation of this user page by expanding or improving it. The talk page may contain suggestions. The game begins when the -
User:LB1/Entity LoadBox
1 for The End., Invulnerable: 1 or 0 (true/false) - true if the entity should not take damage. This applies to living and nonliving entities alike: mobs will not take damage from any source (including -
User:Chello1801/Sandbox/Legacy Minigames (Changelog)
1.00[ ] Initial release Additions/hub command to return to the Hub Room., Added/feedback, to report bugs or make suggestions., New broadcast message for the new/feedback command. -
User:MYL25/Tutorials/Monster Spawner Traps
The objectives of setting up Monster Spawner traps are to gather an unlimited amount of mob drops easily and quickly with minimal risk. There are several types of naturally generated mob spawners, the types are: -
User:Sonicwave/suggestions
Suggestions of some features I would like to see in the game (primarily for Java edition, but can apply to other editions as well). All submissions to r/minecraftsuggestions are viewable here. General[ ] Option to -
User:Kingjakeschaffn
1 - ambient.cave.[1-13] 2 - ambient.weather.rain[1-4] 3 - ambient.weather.thunder[1-3] ------------------------------------------------ 4 - damage.fallbig 5 - damage.fallsmall 6 - damage.hit[1-3] ------------------------------------------------ 7 - dig.cloth[1-4] 8 - dig -
User:Nixinova/Xbox 360 Edition TU1
TU1 was an update to Xbox 360 Edition released on May 9, 2012. Additions[ ] All Beta 1.6.6 features (excluding Charged Creeper), New sounds (Aside from damage and explosion sounds), Face view, Version exclusive -
User:Cclarke96794
Can you make a free minecraft account Version history/Alpha -
User:Blockofnetherite/common.js/doc
[purge ] This is the documentation page. It should be transcluded into the main script page. See Template:Documentation for more information -
User:Aeldrion/Projects/AESTD/Snippets
r/MinecraftCommands"# Adding the text tag@s add aestd.item.container scoreboard players set@s aestd.item.slot 12 function aestd:item/add_lore# This function makes the executing entity randomly damage nearby enemies using -
User:Aeldrion/Projects/CVM/Blessing
Blessings can be bound to items to imbue them with additional abilities, like Enchantments. An item can be blessed by dropping a Blessed Book on it, obtained by placing any Book in the correct slot -
User:Alexly123
make a LARGE chest. maybe you could make a longer bow, witch would increase the rage and damage of the bows capability. this would benefit EVERYITHING! like, you could make plenty of new stuff. maybe -
User:Aeldrion/Projects/CVM/Blessing Altar
A Blessing Altar is a block that can be used to apply Blessings on Books to make Blessed Books at the cost of status effects. Blessing Altars can be used to turn a Book into -
User:Aeldrion/Projects/CVM/Nether cores module
The Nether Cores module adds Nether Cores. A Nether Core is an item that can be used to transform blocks in an area into nether blocks. -
User:Liq3/sandbox
The following is a prototype for a Minecraft TBS game. 1. Move 2. Shoot 3. Melee -
User:Aeldrion/Projects/CVM/Villager Warrior
The warrior is a villager that sells combat-related items and fights mobs that are hostiles to other villagers. Villager warriors spawn in villages. Newly spawned villagers have a 15% chance of turning into a -
User:Libxfs/fallDamageBug
Living entities can fall. When they fall to the ground, they suffer from falling damage. But there is a bug when they fall in lava. This is how they fall: EntityLiving.java public void moveEntity -
User:FroshMaxx WardenGolem 7227
FroshMaxx WardenGolem 7227 - Health: 12000 × 6000, Classification: Golem, Warden, Behavior: Neutral, Hostile to Golem Attacking Mobs, Damage: Punch Melle Attack: Easy: 38 × 19 Normal: 44 × 22 Hard: 56 × 28 Booming Sonic Roar: 25 × 12.5 -
User:Aeldrion/Projects/CVM/Armor module
The armor module adds three sets of armor: Magma armor, Quartz armor and Obsidian armor. The new sets of armor can be crafted in a Celestial Forge using Magma blocks, Nether quartz or Obsidian. -
User:Aeldrion/Projects/CVM/Veins module
sneaks while mining an ore. When a player mines any vanilla ore with a pickaxe while sneaking, the entire vein will be mined automatically and the pickaxe will take one damage for every mined ore. -
User:Capopanzo/Terrible Twos
The Terrible Twos is a mob in Minecraft. -
User:MutantCraft
First off, I would like to help build a server. It would be really nice to help construct your masterpiece. I am quick to give good ideas and support your server. Please consider me to -
User:Kirumin
Kirumin - Health: 2000 × 1000, Classification: Unknown, Behavior: Passive, Spawn: Anywhere, Damage: 15 × 7.5, Armor: 500 ( × 250) -
User:Chello1801/Sandbox/Minecraft Feature Comeback Mod
Palm Trees that now spawn in the desert and come with a new wood and leave type. Coconuts can be found at the top of the palm, and can be used to regenerate 6 hunger
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