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User:Televe142/NolanCraft
NolanCraft is a Minecraft-like game that is 2D. It is on Scratch, latest release is 11w01a. Pages of versions:[ ] 1.0.0-beta, 1.0.0, 11w01a -
User:RubenVerg/common.js
//common.js//Rollback confirmation (function(){$(".mw-rollback-link").on('click', function(e){ var linkText=$(e.target).text(), count= linkText.match(/\d/)? linkText.match(/\d+/)[0]: null, message='Rollback'+ (count? count+' edits':'edit -
User:Leduyquang753/Timestamp meaning
This page explains leduyquang753's customized timestamp format. Format: H"h"mm:ss – w| d/M/yyyy (UTC) -
User:DeuteriumBot/Statistics
Last updated: 17:13, 5 November 2015 (UTC). -
User:Minecrafterman126/hydra.js
Subpages','t-subpages','Subpages of this page' );}} );/** userRights (for Bureaucrats only)**/ addOnloadHook( function(){ if ( wgNamespaceNumber!= 2&& wgNamespaceNumber!= 3 ){// User or User talk return;} var user= wgTitle.split('/' )[0]; var url= wgScript+'?title=Special:UserRights&user -
User:JNRM3/nowikibaar
ad-wrapper"],#curse-panel,.atflb,.btflb,.atfmrec,.btfmrec,#ft{ display:none;} div#bodyContent2{ line-height:1.5em; margin-right:0!important; min-height:0!important;}} div[id*="infobox"],#curse-panel,.atflb,.btflb,#ft{ display:none;} -
User:PepijnMC/sandbox/Loot table
Loot tables are technical JSON tables that represent what items should be in naturally generated containers, what items should drop when killing a mob, or what items can be fished. The loot tables are structured -
User:Capopanzone/Item
This user page is about items as they are in the inventory. For the entity that items and blocks turn into when dropped, see Item (entity). For the items that mobs leave behind on death -
User:Star00/javaDev.json
abandoned_mineshaft type "minecraft:chest" pools rolls 1 bonus_rolls 0 entries type "minecraft:item" weight 20 name "minecraft:golden_apple" type "minecraft:item" name "minecraft:enchanted_golden_apple" type "minecraft:item" weight 30 name -
User:Nixinova/ItemSprite1.14/doc
This template uses Module:Sprite, with data stored in Module:Nixinova/ItemSprite1.14.These scripts are written in Lua. This template displays an item sprite for the 1.14 textures. -
User:SolidSC/Automated Building Bot/Stone Temple/Build Temple
#2x2 Stone Temple execute@e[name=Drone]~~~ fill~1~0~1~32~0~32 minecraft:stonebrick execute@e[name=Drone]~~~ fill~2~1~2~31~1~31 minecraft:stonebrick execute@e[name=Drone]~~~ fill~3 -
User:Nixinova/ItemLink1.14/doc
[purge ] This is the documentation page. It should be transcluded into the main template page. See Template:Documentation for more information -
User:Umucraft/Game mechanics/Internal representation of item and blocks
This user page is a work in progress. Please help in the expansion or creation of this user page by expanding or improving it. The talk page may contain suggestions. This feature is exclusive to -
User:AnonymousJohn0
I should have an intro here, but I'm too lazy.:P I just made a combo lock out of Redstone and some switches. And a door. Basically this is for vaults, like say a -
User:SansUT1/fandommobile.css
the grass texture: [[File:Mobile-header.png]]*/.skin-fandommobile.wds-community-bar:after{ content: ""; position: absolute; right: 0; bottom: -29px; left: 0; height: 100vh; background: url(https://static.wikia.nocookie.net/minecraft_gamepedia/images/6 -
User:Libxfs/pigzombie
The following is static analysis of Minecraft Alpha 1.2.6 source code decompiled and de-obfuscated with Minecraft Coder Pack. You can ask me for the source code for research purposes because it's -
User:Oliver Scholz/unsigned.js
d= new Date(year,month,22); for(var day=1; month==d.getUTCMonth();++day){ if(d.getDay()==0) last_sunday= 22-1+day; d= new Date(Date.UTC(year,month,22,0,0,0)+day -
User:BabylonAS/Scripts/Wikificator.js
2;} else{ left= stack.pop(); if ( typeof left==='undefined' ){ if ( right=== -1 ){ pos+= 2; continue;} else{ left= 0;}} if ( right=== -1 ){ right= txt.length;} right+= 2; tpl= txt.substring( left, right ); txt= txt.substring( 0 -
User:Aeldrion/Projects/CVM
Celestia Veneror Magica (also known as CVM) is a survival data pack for Minecraft 1.14 developed by Aeldrion that adds features related to magic and sky. It uses a resource pack and a library -
User:Aeldrion/Projects/CVM/Ender Eye
Zombies and endermen have a 10% and 20% chance (respectively) of turning into an ender eye when they spawn, including zombies that are spawned by a Monster spawner or during a Zombie siege. Ender eyes -
User:Fenhl/SmartChest
This is version 4 of the SmartChest, a storage system designed for the Cloud on Wurstmineberg. It was designed by L3viathan2142, Fenhl, and fireantprincess, and is based on version 3, designed by L3viathan (/u/throwaway -
User:KnightMiner/common.js
ToU/brand guidelines','['+'[MCW:RULES#2|Rule#2]]: Spam','['+'[MCW:RULES#2|Rule#2]]: Vandalism','['+'[MCW:RULES#3|Rule#3]]: Harassment/insult/[[wikipedia:ad hominem|ad hominem]]','['+'[MCW:RULES#4|Rule#4]]: False info/hoax -
User:Aeldrion/Projects/CVM/Burrower
Burrowers will mostly dig underground, passing through blocks, without getting damage from suffocation. Sometimes, they will try to dig up to the surface to attack players or chickens. When they dig, nearby players can hear -
User:Aeldrion/Projects/CVM/Possessed Armor
Possessed armors are undead hostile mobs with the appearance of an Iron Armor. Any spawned zombie has a 20% chance of turning into a possessed armor, including zombies spawned during a zombie siege or by -
User:Pokechu22/BugArchive/MC-52274
This is an archive of the specific obfuscated code that causes MC-52274 to occur. They previously were used on that bug report, but are no longer included there to make the report clear. The
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NWN2Wiki (Neverwinters Nights 2) Wiki is a database that curates information related to Neverwinters Nights 2, the sequel to Neverwinter Nights. It was developed by Obsidian and published by Atari with the assistance of NWN developer BioWare. The first expansion,…