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Redstone circuits/Clock
A clock circuit is a redstone circuit that produces a clock signal: a pattern of pulses that repeats itself. Clock generators are devices where the output is toggling between on and off constantly. The customary -
Redstone circuits
etc.). Making this distinction lets us talk about the various circuits separately, and let players choose whichever circuits are useful for their purposes. The machines controlled by redstone circuits can range from simple devices such -
Redstone circuits/Transmission
A transmission circuit is a redstone circuit that allows redstone signals to move from one place to another. Redstone signals can be transmitted from one place to another with redstone wire – a line of redstone -
Redstone circuits/Logic
This article is about a specific category of redstone circuits. For other circuits, see redstone circuit. A logic gate can be thought of as a simple device that will return a number of outputs, determined -
Redstone circuits/Pulse
A pulse circuit is a redstone circuit which generates, modifies, detects, or otherwise operates on redstone pulses. A pulse is a temporary change in redstone power that eventually reverts to its original state. -
Redstone circuits/Memory
This article is about a specific category of redstone circuits. For other circuits, see redstone circuit. Note: This page uses many schematics, which are loaded individually for performance reasons. [Schematic Help] -
Redstone circuits/Clock/Hopper clocks
A single-item hopper clock simply moves a single item in a loop of hoppers. Hopper-Loop Clock The left hopper contains 1 item. N-Hopper-Loop Clock The bottom-right hopper contains 1 item -
Redstone circuits/Clock/hopper clock
Hopper-Loop Clock 1×3×2 (6 block volume) 1-wide, flat, silent clock output: 4 ticks on, 4 ticks off clock period: 8 ticks The left hopper contains 1 item. N-Hopper-Loop Clock -
Redstone circuits/Pulse/pulse extender
Repeater-Line Pulse Extender (Instant) 2×N×2 flat, silent circuit delay: 0 ticks output pulse: input pulse length (=IPL)+ up to IPL ticks (max 4) per repeater Repeater-Line Pulse Extender (Delayed) 2×N -
Tutorials/Advanced redstone circuits
This article needs cleanup to comply with the style guide. Please help improve this page. The talk page may contain suggestions. Reason: Seems a bit chatty and very unformatted (messy); also there is too much -
Redstone circuits/Piston
Pistons have allowed players to design circuits that are smaller and/or faster than the standard, redstone-only counterparts. An understanding of standard redstone circuits is helpful, as this tutorial is focused on the circuit -
Redstone circuits/Miscellaneous
This article covers types of circuits with insufficient content to justify their own articles. An ABBA circuit has one input and multiple outputs. When the input turns on, the outputs turn on in order (e -
Redstone circuits/Pulse/pulse limiter
Circuit Breaker Pulse Limiter 1×3×3 (9 block volume) 1-wide circuit delay: 1 tick output pulse: 0.5 ticks Dust-Cut Pulse Limiter 1×5×3 (15 block volume) 1-wide, instant circuit -
Redstone circuits/Transmission/two-way repeater
Locked-Repeater Two-Way Repeater 3×4×2 (24 block volume) flat, silent circuit delay: 1 tick fastest clock signal: 1-clock two-way reset time: 3 ticks Comparison Two-Way Repeater 2×5×2 -
Redstone circuits/Logic/XOR
XOR gate for two levers (D) Common XOR gate (F) -
Redstone circuits/Pulse/pulse multiplier
Dispenser Double-Pulser Subtraction 1-Clock Pulse Multiplier -
Redstone circuits/Logic/NOT
Horizontal Torch Inverter 1×2×1 (2 block volume) 1-wide, 1-high, silent, tileable circuit delay: 1 tick Vertical Torch Inverter 1×1×3 (3 block volume) 1-wide, silent, tileable circuit delay: 1 -
Redstone circuits/Pulse/red
Circuit Breaker 1×3×3 (9 block volume) 1-wide circuit delay: 1 tick output pulse: 1 tick Dropper-Hopper Rising Edge Detector The dropper has a single item in it. 1×4×2 (8 -
Redstone circuits/Pulse/ded
Observer Dual Edge Detector 1×1×1 (1 block volume) 1-wide circuit delay: 1 tick output pulse: 1 tick substitute repeater input if used after comparator fader 1-wide Moving-Block Dual Edge Detector -
Redstone circuits/Logic/AND
Basic AND Gate (A) 2×2×3 (12 block volume) silent, tileable circuit delay: 2 ticks Adjacent-input AND Gate (B) 3×2×2 (12 block volume) silent circuit delay: 2 ticks -
Redstone circuits/Pulse/pulse divider
Hopper-Loop Pulse Divider 2×(3+ pulse count/2)×3 output pulse: 3 ticks The bottom-right hopper contains a single item. Dropper-Hopper Pulse Divider 3×4×2 (24 block volume) flat output pulse -
Redstone circuits/Pulse/fed
Dust-Cut FED 1×4×3 (12 block volume) 1-wide circuit delay: 0 ticks output pulse: 2 ticks Moved-Block FED 1×3×3 (9 block volume) 1-wide circuit delay: 1.5 ticks -
Redstone circuits/Pulse/ifed
Flat OR-Gate Inverted Falling Edge Detector 2×3×2 (12 block volume) flat, silent circuit delay: 1 tick output pulse: 1 tick (off) Tall NOT-Gate Inverted Falling Edge Detector 2×2×3 (12 -
Redstone circuits/Logic/OR
Minimal OR Gate (A) 1×1×2 (2 block volume) flat, silent, instant circuit delay: 0 ticks Torch-isolated OR Gate (B) 1×3×2 (6 block volume) silent, flat, isolated-input circuit delay: 2 -
Redstone circuits/Memory/TFF Piston Bedrock
Piston T flip-flop level 0 (below ground) Piston T flip-flop level 1 (ground level)
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