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Tutorials/Ice farming
Ice farming is the process of controllably and renewably generating ice, to gather it with a Silk Touch-enchanted tool. Ice naturally occurs in snowy and cold biomes, and ice farming relies on the freezing -
Tutorials/Wool farming
You can get wool by shearing sheep, killing sheep, or crafting it out of string. Shearing sheep is often advantageous as it means that they can regrow their wool by eating grass. They will eat -
Tutorials/Wither cage
This tutorial seeks to teach you, the player, how to build a wither cage. A wither cage is a contraption to keep a wither in one location so that its block-breaking abilities can be -
Tutorials/Music disc farming
Music discs can help break the silence of the world but they can often be difficult to obtain. Most music discs are dropped by creepers which are killed by a skeleton. Not only is it -
Tutorials/Dirt farming
This article is a stub. You can help by expanding it. See also: Dirt § Renewable acquisition -
Tutorials/Moss farming
This article is a work in progress. Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions. This article is a stub. You can -
Animation names
This article is a work in progress. Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions. Note: The Files Can Be Downloaded Here -
Tutorials/Item transportation
Item transportation is the automatic movement of items from one location to another. Item transportation is used frequently in combination with storage systems and item sorters. Items can exist in two forms in the game -
Tutorials/Hitboxes
This tutorial seeks to teach you how to make use of hitboxes. Hitboxes are regions that describe how much space an entity takes up, which can be shown by pressing the F3 + B keys. When -
Tutorials/Chunk ban
This page demonstrates the use of a bug to make a contraption. Bugs of this nature may be fixed at any time without warning. When this happens, the contraption will cease to work. Use at -
Java Edition Distance Effects
This article is about effects which arise due to precision loss. For effects which arise due to integer limits, see Java Edition hard limits. See also: Bedrock Edition distance effects -
Tutorials/Quasi-connectivity
This tutorial is exclusive to Java Edition. Quasi-connectivity is a property of dispensers, droppers, and pistons that allows them to be activated by anything that would activate the space above them, no matter what -
Tutorials/Player versus Player
This article needs cleanup to comply with the style guide. Please help improve this page. The talk page may contain suggestions. Player versus player, also known as PvP, refers to combat in Minecraft which involves -
Tutorials/Models
This page details the mechanics and specifications of models and their uses in resource packs. Block models are used to depict all the blocks in the game, whereas item models are used to display the -
Java Edition hard limits
This page documents historical hard limits of mainly earlier versions of Java Edition. These are defined as boundaries which exist due to the game's code and data types, as opposed to limits which have -
Tutorials/Randomizers
Randomizers are redstone circuits that generate random signals. They can be used in a multitude of things, from running a light show, to making a casino. Note that randomizers, like the majority of redstone circuits -
Tutorials/TNT cannons
This tutorial is missing information about vertical TNT cannons. Please expand the tutorial to include this information. Further details may exist on the talk page. A TNT cannon is a mechanism that uses TNT or -
Tutorials/The second day
This guide is intended for those who have read the beginner's guide first, and survived their first day and night. A brief picture of a second-day house is shown on the right. -
Starting house
This page describes content that exists only in outdated versions of Java Edition. This feature used to be in the game but has since been removed. The starting house was a structure which acted as -
Commands/spreadplayers
Teleports entities to random surface locations within an area. Targets are always placed on the top non-air block (whether it's solid or not) at a horizontal location (if not in under mode), and -
Bedrock Edition 1.2.0
For a guide about all content in this release and the other releases of the Better Together Update, see Bedrock Edition guides/Better Together Update. 1.2.0, the first release of the Better Together -
Tutorials/Zero-ticking
This tutorial is exclusive to Java Edition. This page demonstrates the use of MC-8328 to make a contraption. Bugs of this nature may be fixed at any time without warning. When this happens, the -
Tutorials/Island survival
An "island" in Minecraft is typically any collection of terrain that is above sea level and is surrounded by water on all sides. Islands often generate in relatively remote areas and are often cut off -
Pocket Edition 1.0.0
For a guide about all content in this release and the other releases of Ender Update, see Bedrock Edition guides/Ender Update. 1.0.0, the first release of the Ender Update, is a major -
Bedrock Edition unused features
These features only exist in Bedrock Edition. This article is about in-game features that are not normally available. For features that were removed entirely, see Bedrock Edition removed features.
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