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Procedural animated texture generation
Prior to Java Edition 1.5 snapshot 13w02a, the textures for animated blocks were generated on-the-fly using certain algorithms, rather than being defined image files. In cases such as when the texture could -
Procedural animated texture generation/Nether portals
the same every time, as the game always uses a random number generator with a seed of 100L. To generate one frame of the nether portal animation:# assume time is a value from 0 to
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