9 August 2013
- 18:4418:44, 9 August 2013 diff hist −13 Formatting codes →Example Text: Invedit is *not* needed to paste into a book-and-quill.
- 03:0603:06, 9 August 2013 diff hist +19 User:WolfieMario/Minecraft Map Updater/Updater.dat format baseOffSource doesn't really make sense for fileData, where the Modes do a better job at deciding which individual files should be copied from where.
- 02:5102:51, 9 August 2013 diff hist +4,926 User:WolfieMario/Minecraft Map Updater/Updater.dat format Added fileData format.
8 August 2013
- 20:4620:46, 8 August 2013 diff hist +114 User:WolfieMario/Minecraft Map Updater →Update Processes
- 20:4220:42, 8 August 2013 diff hist +23 User:WolfieMario/Minecraft Map Updater/Updater.dat format →NBT Structure: Batched messages together
- 18:3918:39, 8 August 2013 diff hist +1,375 User:WolfieMario/Minecraft Map Updater/Updater.dat format No edit summary
- 18:2918:29, 8 August 2013 diff hist +986 User:WolfieMario/Minecraft Map Updater →Update Processes
- 18:0518:05, 8 August 2013 diff hist 0 User:WolfieMario/Minecraft Map Updater Not sure why only some of those anchors sank...
- 18:0218:02, 8 August 2013 diff hist +158 User:WolfieMario/Minecraft Map Updater Added anchors
- 18:0018:00, 8 August 2013 diff hist −7,298 User:WolfieMario/Minecraft Map Updater/Updater.dat format Reduced the page back to a format article; added links
- 17:5017:50, 8 August 2013 diff hist +71 N User:WolfieMario/Updater.dat format moved User:WolfieMario/Updater.dat format to User:WolfieMario/Minecraft Map Updater/Updater.dat format: Reworking page structure so format info and Updater info don't get mixed. current
- 17:5017:50, 8 August 2013 diff hist 0 m User:WolfieMario/Minecraft Map Updater/Updater.dat format moved User:WolfieMario/Updater.dat format to User:WolfieMario/Minecraft Map Updater/Updater.dat format: Reworking page structure so format info and Updater info don't get mixed.
- 17:4717:47, 8 August 2013 diff hist +10,024 N User:WolfieMario/Minecraft Map Updater Moved the non-format info to a separate article.
- 15:4415:44, 8 August 2013 diff hist +2,570 Scoreboard Attempting to put Dinnerbone's new criteria teasers in a human-readable form. That's much preferable to having a 744-row table, in my opinion.
- 06:0406:04, 8 August 2013 diff hist 0 User:WolfieMario/Minecraft Map Updater/Updater.dat format →Patching
- 06:0106:01, 8 August 2013 diff hist −1 User:WolfieMario/Minecraft Map Updater/Updater.dat format →Patching
- 05:5305:53, 8 August 2013 diff hist +7,641 User:WolfieMario/Minecraft Map Updater/Updater.dat format Decided this page should describe the behavior in a more human-readable form, although it isn't strictly a .dat format article anymore. Also reworked some details on version precedence and strictness.
7 August 2013
- 22:1722:17, 7 August 2013 diff hist −4 Effect →List of effects: Getting creative with color names is fine, until you have two effects that use literally the same color (identical hex code). Either call both "Red", or both "Scarlet" ;)
- 22:1522:15, 7 August 2013 diff hist −1 Effect "More than" is not a requirement.
- 22:1322:13, 7 August 2013 diff hist −113 Attribute Undo revision 512115 by 100.0.127.151 (talk) Minimum and Maximum are enforced by the game (i.e. editors and modifiers can't override it). What you linked is not the true min/max.
- 21:5821:58, 7 August 2013 diff hist +85 Scoreboard There is no health cap. 'min' depends on what you want. setdisplay is not camelCase in any of the game's files or messages. Using DisplaySlots is not mandatory. Although MC-11270 prevents setting the scores, it does not change the success criteria.
- 04:5504:55, 7 August 2013 diff hist +1,442 User:WolfieMario/Minecraft Map Updater/Updater.dat format Added allowRefresh and began describing update structure.
- 04:1504:15, 7 August 2013 diff hist +2,619 User:WolfieMario/Minecraft Map Updater/Updater.dat format Basic display and versioning settings.
6 August 2013
- 02:4502:45, 6 August 2013 diff hist +36 User:WolfieMario/Minecraft Map Updater/Updater.dat format No edit summary
5 August 2013
- 22:3122:31, 5 August 2013 diff hist +830 N User:WolfieMario/Minecraft Map Updater/Updater.dat format Starting up this article; will add more soon
1 August 2013
- 00:0200:02, 1 August 2013 diff hist +28 Attribute →Attributes Available on All Living Entities: This effects zombies following villagers as well, and made it clear that this only effects the mob bearing the attribute: setting the number small on a player won't make mobs not follow them.
28 July 2013
- 23:1223:12, 28 July 2013 diff hist +113 Chunk format →Mobs: CustomName/Visible behavior changed a while back; nobody updated it.
20 July 2013
- 12:4812:48, 20 July 2013 diff hist +470 Resource pack →Designing a Resource Pack: Font metadata
- 12:2812:28, 20 July 2013 diff hist −13 Resource pack Undo revision 507256 by 175.156.79.148 (talk) That's a list of folders, not files. Also, you put it in the sounds section for some reason.
19 July 2013
- 22:4022:40, 19 July 2013 diff hist +524 Resource pack →Designing a Resource Pack
- 22:2122:21, 19 July 2013 diff hist +444 Resource pack →.mcmeta Animation example: Added width and height parameters - animations no longer have to be vertical 1-wide things!
- 18:4018:40, 19 July 2013 diff hist +288 Attribute →Vanilla Modifiers: Not sure how I missed this one...
- 18:1318:13, 19 July 2013 diff hist +553 Attribute →Vanilla Modifiers: Some Operations have been changed, and a new placeholder modifier. Also, fixed potion info.
- 17:5117:51, 19 July 2013 diff hist +10 Chunk format Went through the code for 1.6.2
- 16:5616:56, 19 July 2013 diff hist +4 Spider No edit summary
- 16:5116:51, 19 July 2013 diff hist +197 Spider The duration isn't really infinite, but 4 years realtime exceeds the lifespan of most Minecraft spiders anyhow.
- 16:4716:47, 19 July 2013 diff hist +1,690 Difficulty Browsed the source code; added info of 1.6's difficulty upgrade.
- 16:0916:09, 19 July 2013 diff hist +748 Chunk format →NBT Structure: If you're a mapmaker worried about regional difficulty, it's easy to disable: set it to a massively negative number, and it'll never get harder. Set it to 3600000+ and it'll already be maxed (and thus also never get harder).
18 June 2013
- 02:5802:58, 18 June 2013 diff hist +762 Template talk:Health →Idea: Empty hearts - a Maximum Health parameter: new section
- 02:4602:46, 18 June 2013 diff hist −74 Effect →List of effects
- 02:4302:43, 18 June 2013 diff hist +225 Effect →List of effects
- 02:2902:29, 18 June 2013 diff hist +48 Chunk format It depends on whether they're traded emeralds, and also, it remains an unused property. It's only incremented; it's never referenced otherwise.
17 June 2013
- 16:4316:43, 17 June 2013 diff hist −217 Scoreboard →Command reference: Long display name bug has been fixed.
- 16:4016:40, 17 June 2013 diff hist −100 Commands →Operator-only commands: MC-15567 was *not* completely fixed, but it was fixed for /enchant and /weather.
- 02:4602:46, 17 June 2013 diff hist −74 Chunk format →Entity Format: Looking at the code, thanks to setRotation's modulo, yaw is essentially always capped to 360. The setLocationAndAngles method (MCP name) doesn't call setRotation but I've yet to find evidence that yaw>360 is ever passed to it.
16 June 2013
- 13:2613:26, 16 June 2013 diff hist +398 Effect →Notes: Clarification on why fire is technically not a status effect.
- 13:2013:20, 16 June 2013 diff hist +300 Effect →List of effects: MC-17571 was not truly fixed by correcting Health Boost, it was "fixed" by replacing it with Absorption for golden apples. Health Boost retains this behavior.
15 June 2013
- 01:2801:28, 15 June 2013 diff hist +788 Monster Spawner →Spawning behavior: Added detailed numbers on maximizing spawnrate; see this for my calculations: http://www.reddit.com/r/Minecraft/comments/1gcros/why_mob_spawners_need_a_10x10_not_8x8_room_my/caj5a1o
14 June 2013
- 16:0716:07, 14 June 2013 diff hist +475 Effect →List of effects: Health Boost no longer damages you at all, and Absorption is a different status effect with its own ID.
- 15:5515:55, 14 June 2013 diff hist +386 Golden Apple New status effect. Yes, it's new. Health Boost still exists, Absorption just takes its place on apples, and Health Boost can still be accessed with commands.