21 April 2013
- 06:1606:16, 21 April 2013 diff hist −5 Chunk format →Entity Format: Finished that template; hopefully this won't confuse people into thinking it's a change to the NBT format (made it a separate template for a *reason*)
- 04:2204:22, 21 April 2013 diff hist +218 Chunk format →Mobs: Whelp, and I thought the modifiers were simple.
- 03:1903:19, 21 April 2013 diff hist +152 Chunk format →Mobs: I suppose that should have been obvious.
- 03:0803:08, 21 April 2013 diff hist +3,231 Chunk format Added entity Attribute and Modifier information. Ignore the beacon beam sprites; I'll set something up that looks better later. Still looking for where Max Health is defined in mobs that don't use the default.
- 01:3801:38, 21 April 2013 diff hist +1,876 Chunk format Made my rounds at the obfuscated code of 13w16a today; picked out some tags I'd never seen for pre-1.6 things, confirmed Experience tags in spawners literally do not exist anymore (that's more than deprecation), etc. Still working out Attributes.
18 April 2013
- 01:1801:18, 18 April 2013 diff hist +1 Talk:Chunk format →MobSpawner EntityId and SpawnData Tag: missing signature
- 01:1501:15, 18 April 2013 diff hist +1,342 Talk:Chunk format →MobSpawner EntityId and SpawnData Tag: missing signature
- 01:0501:05, 18 April 2013 diff hist +4,111 Talk:Chunk format →MobSpawner EntityId and SpawnData
- 00:3600:36, 18 April 2013 diff hist +1,039 Chunk format →Tile Entity Format: Stop suggesting to not use SpawnData. If you use SpawnPotentials but not SpawnData, your first spawn will completely ignore SpawnPotentials. Use both, neither, or SD w/o SP (it gets auto-created), but avoid SP w/o SD.
17 April 2013
- 23:4523:45, 17 April 2013 diff hist +120 Talk:Chunk format →"SpawnData" Mob Spawner Additional field crashes Minecraft and corrupts save Tag: missing signature
- 23:4423:44, 17 April 2013 diff hist +622 Talk:Chunk format →"SpawnData" Mob Spawner Additional field crashes Minecraft and corrupts save
15 April 2013
14 April 2013
- 23:4523:45, 14 April 2013 diff hist +1,013 Scoreboard →Command reference: Finished adding success conditions.
- 23:2523:25, 14 April 2013 diff hist +1,265 Scoreboard →Command reference: These can be helpful when using comparator output; it's the principle some people use for wireless redstone
- 22:5822:58, 14 April 2013 diff hist +146 Command Block →Disabled commands: The reasoning here is dreadfully flawed and mostly speculative: you can't use @a on the disabled commands anyhow, and non-op players cannot create or modify command blocks. Generalized list as blocked commands fall in groups.
- 22:0122:01, 14 April 2013 diff hist +1,338 Commands Finished SMP success conditions; rearranged some of the article.
- 17:2517:25, 14 April 2013 diff hist +1,566 Commands Added success conditions for player commands; rewrote testfor section.
- 17:0017:00, 14 April 2013 diff hist +1,231 Commands Finished op command success conditions
- 15:4715:47, 14 April 2013 diff hist +1,191 Commands Finally got back to adding success info
13 April 2013
- 04:1104:11, 13 April 2013 diff hist +55 Talk:Chunk format →MobSpawner EntityId and SpawnData Tag: missing signature
- 04:1004:10, 13 April 2013 diff hist +1,107 Talk:Chunk format →MobSpawner EntityId and SpawnData
12 April 2013
- 22:3622:36, 12 April 2013 diff hist +164 Java Edition upcoming features →General: Just throwing in a bit of hope since I moved Plugin API out of the Near Future section - that it's a distant update and its foundation is being added incrementally makes it no less relevant.
- 15:4815:48, 12 April 2013 diff hist −476 Technical blocks →Missing Texture Block: There is no "default block", Locked Chest has always given off light even when it had a texture, and MCedit cannot place values of wool outside the normal range because that's impossible in the save format itself.
- 15:3815:38, 12 April 2013 diff hist −301 Java Edition upcoming features Mother of edit conflicts...
- 15:3615:36, 12 April 2013 diff hist −326 Java Edition upcoming features Now how the hell did that get in there.
- 15:3415:34, 12 April 2013 diff hist +550 Java Edition upcoming features The sad truth is, "Near future" is not a valid category for this, and "Update" is not a valid qualifier. Mojang has indicated it's not coming soon; major game refactorings (e.g. textures, launcher, save format) are being incrementally done to prepare
5 April 2013
- 20:2820:28, 5 April 2013 diff hist +520 Chunk format →Tile Entity Format: Huh, I'm surprised nobody noticed this. I guess it makes sense, considering the nature of Comparators. Also, Hoppers can now be renamed properly.
3 April 2013
- 02:0602:06, 3 April 2013 diff hist +107 Java Edition data values →Slabs and Double Slabs: Thank Jeb
21 March 2013
- 03:2803:28, 21 March 2013 diff hist +2 Minecart →Special minecarts: Could we please all agree that MCedit is not a mod?
16 March 2013
- 17:3617:36, 16 March 2013 diff hist +35 Cauldron →Trivia: Unless I'm mistaken, cauldrons are the only way to wash dye off armor.
14 March 2013
- 03:1503:15, 14 March 2013 diff hist −64 Scoreboard The same applies to all display slots. There's only one of each slot; there's no reason to expect a single slot to hold multiple objectives.
3 March 2013
- 23:0023:00, 3 March 2013 diff hist +96 Scoreboard lower camel case for seeFriendlyInvisibles; friendlyfire now gets saved; updated NBT info. Also, do nameplates show for friendly invisibles?
14 February 2013
- 23:0523:05, 14 February 2013 diff hist −103 Scoreboard →Command reference
12 February 2013
- 13:4013:40, 12 February 2013 diff hist +355 Redstone Comparator There is no such thing as one third of a tick. Half a tick exists because a redstone tick is actually two game ticks. A third is impossible, and testing clearly indicates it's half a tick. Also, the light state is unused (bug?)
- 13:0013:00, 12 February 2013 diff hist +336 Redstone Comparator →As an inventory capacity checker: Jukeboxes don't display capacity
7 February 2013
- 04:2104:21, 7 February 2013 diff hist +317 Dropper →Trivia: Dropper pipes are not the fastest in game, as ice pipes are 4x as fast as hopper pipes. If dropper pipes are indeed 2x as fast as hopper pipes, ice pipes are still 2x faster. Also, none will ever beat gravity at downward item transport.
2 February 2013
- 17:5317:53, 2 February 2013 diff hist +479 Scoreboard No edit summary
- 17:2117:21, 2 February 2013 diff hist +63 Scoreboard Just occurred to me that you can have identical display names for multiple teams and objectives.
- 14:0114:01, 2 February 2013 diff hist 0 Scoreboard "The scoreboard system is a complex gameplay mechanic system". Wikis emulate the editing process in published works rather well sometimes.
- 04:3504:35, 2 February 2013 diff hist −5 Command Block →Arguments: Seth figured out a neater trick. Also, presumably, testing for the team "!" would test for all players *with* a team.
- 03:4403:44, 2 February 2013 diff hist +587 Scoreboard Okay, so it *does* work in 13w05b, but the setting is not saved and will change to the default (true) when reloading a map. Apologies to 85.139.193.167 for assuming that was just a guess at its functionality; I didn't know it worked now.
- 00:5600:56, 2 February 2013 diff hist −170 Scoreboard Undo revision 439929 by 85.139.193.167 (talk) There is a difference between what it's *meant* to do, and what it actually does. Does it work yet? It isn't even saved in a file.
1 February 2013
- 04:2904:29, 1 February 2013 diff hist +1,480 NBT format →TAG definition: Calculated the maximum sizes of the variable-size tags. Note that due to internal ArrayList implementation, List has a guaranteed cap, while Arrays can vary by system.
- 03:3003:30, 1 February 2013 diff hist +4,912 Talk:Scoreboard Incoming: ludicrous over-analysis just for the hell of it. Yes, I got carried away when I realized you could turn a scoreboard into a Death bomb. Vechs would be pleased.
27 January 2013
- 05:5605:56, 27 January 2013 diff hist +17 Scoreboard →Command reference: It *is* a bug, but the only source I have is Sethbling saying Dinnerbone told him it is. That's a bit removed for a source :p
- 05:5505:55, 27 January 2013 diff hist +254 Scoreboard →Bugs
- 05:4905:49, 27 January 2013 diff hist −207 Commands The previous style of table here has always bothered my eyes and aesthetic sense. Copied over NighttimeDriver50000 and Kanegasi's fix from the Scoreboard page; feel free to revert if you don't like it.
- 05:4305:43, 27 January 2013 diff hist +16 Scoreboard <nowiki> tags may be the right way to do it; I just did the double line before because it seemed to work.
25 January 2013
- 01:3301:33, 25 January 2013 diff hist +579 User talk:WolfieMario →Customizeable Thorns Damage
- 01:3001:30, 25 January 2013 diff hist +55 NBT format →Uses: Seems we were missing villages.dat