25 August 2014
- 03:5703:57, 25 August 2014 diff hist +394 Commands →particle: mobSpell and mobSpellAmbient also support custom RGB.
16 August 2014
- 17:2717:27, 16 August 2014 diff hist +22 Commands →stats: Signs also accept CommandStats, because they can run commands through JSON when right-clicked.
2 July 2014
- 20:0420:04, 2 July 2014 diff hist +46 Commands →Raw JSON Text: scores can have selectors now
- 18:4918:49, 2 July 2014 diff hist +12 Scoreboard →Command reference: Exception for ><, which actually *does* change selector's score.
1 June 2014
- 21:1921:19, 1 June 2014 diff hist +76 Commands →Operator-only commands: A quirk I noticed - hollow drops container contents (like destroy), but not containers and other blocks (like replace), and only for the inner region replaced with air.
- 21:0921:09, 1 June 2014 diff hist +261 Commands →Operator-only commands: Replace *does* support dataTag, as long as it's using the same syntax as destroy/keep/hollow/outline. It only doesn't support it when using the special "replace one type with another" form.
20 May 2014
- 20:5320:53, 20 May 2014 diff hist +458 Commands →Raw JSON Text: In the code, "value" is only used if MinecraftServer == null. Can anybody confirm whether that's even possible in vanilla? Nevertheless, the game does go through the trouble of reading it as a valid property.
8 March 2014
- 17:1617:16, 8 March 2014 diff hist +464 Commands →Operator-only commands: The /playsound command does not use filenames anymore, so that info is a non-sequitur. It uses events from sounds.json instead. There is no "mob.pig.say1" event; the "mob/pig/say1" file is used in the "mob.pig.say" event.
7 March 2014
- 02:5002:50, 7 March 2014 diff hist +130 Player.dat format →Display Properties: Actually, the only thing I *can't* get it to hide is "Dyed" on leather armor (and also Lores and F3+H tips, which shouldn't be hidden anyways). Why, what *didn't* it work with for you?
3 March 2014
- 23:2423:24, 3 March 2014 diff hist +53 Player.dat format →Display Properties: Searge added it to a future version; see https://bugs.mojang.com/browse/MC-48160 (I'm posting it now because I'll likely forget later; feel free to leave a footnote if it's that important)
18 February 2014
- 01:3901:39, 18 February 2014 diff hist +69 Commands Undo revision 610792 by Elyisgreat (talk) As of the latest snapshot, it does not work properly. "/execute ~ ~10 ~ tp ~ ~ ~" should send you 10 blocks up, but it doesn't.
16 February 2014
- 06:2406:24, 16 February 2014 diff hist 0 Commands →Operator-only commands: Fixed link
- 02:5402:54, 16 February 2014 diff hist −269 Commands →Operator-only commands: /playsound is a bit quirky, and /achievement can do stats too.
15 February 2014
- 07:4107:41, 15 February 2014 diff hist +214 Commands →Raw JSON Text: Awesome detail; thanks again Searge!
- 06:1806:18, 15 February 2014 diff hist +7,742 Commands Added a detailed documentation of the tellraw JSON format. I figured the NBT tree works well to describe it even though it really, *really* is not NBT (make your own JSON-tag template if you honestly feel the need).
- 04:0704:07, 15 February 2014 diff hist +121 Scoreboard →Display slots: One final gem - thanks Searge!
- 03:5603:56, 15 February 2014 diff hist +2,209 Scoreboard →NBT format: Updated NBT format for new sidebar slots, NameTagVisibility option, and trigger enabling.
- 01:5801:58, 15 February 2014 diff hist +3,495 Scoreboard →Command reference: Added new scoreboard subcommands, including enable, test, operation, support for * wildcard, and new team option nametagVisibility.
14 February 2014
- 23:1123:11, 14 February 2014 diff hist +13,250 Scoreboard Added new criteria: trigger, teamkill/killedByTeam compound criteria, and ID name criteria. Listed all names and numeric IDs in collapsed tags for convenience. Alphabetized achievements and stats; previous order was arbitrary. Added sidebar.team.color
- 19:0919:09, 14 February 2014 diff hist +80 Dispenser →Dispensing: Command blocks are now dispensed
- 19:0719:07, 14 February 2014 diff hist +2,275 Commands Testfor is no longer restricted to command blocks, many commands accept entities now, and several new commands have been added. Also, /testfor, /testforblock, and /clear have new list-checking behavior.
- 18:2418:24, 14 February 2014 diff hist +25 Commands →Player commands: oops
- 18:2218:22, 14 February 2014 diff hist +490 Commands →Player commands: New "trigger" command
- 18:0918:09, 14 February 2014 diff hist 0 Player.dat format →General Tags: Last I checked, CanDestroy isn't strictly limited to tools.
- 18:0818:08, 14 February 2014 diff hist +298 Player.dat format →NBT structure: Re-arranged for coherence.
- 17:5817:58, 14 February 2014 diff hist +280 Player.dat format →Other
- 17:3517:35, 14 February 2014 diff hist +143 Command Block →Arguments: New rotation arguments. Also, name works on named entities.
11 February 2014
- 01:5901:59, 11 February 2014 diff hist +260 Player.dat format Undo revision 607808 by Skylinerw (talk) See talk; I have particles on. It turns out it doesn't work with *splash* potions.
- 01:4401:44, 11 February 2014 diff hist +432 Talk:Player.dat format →"ShowParticles" for Potion Items?
- 01:3701:37, 11 February 2014 diff hist +1,128 Talk:Player.dat format →"ShowParticles" for Potion Items?
10 February 2014
- 17:3117:31, 10 February 2014 diff hist +434 Trading →1.8 Trading Revamp: Rewrote description; some parts were pretty misleading or just plain incorrect.
- 07:4907:49, 10 February 2014 diff hist −43 Effect →List of effects: Fixed Saturation facts. It works perfectly fine in custom potions, and ticks =/= seconds.
- 07:2607:26, 10 February 2014 diff hist +102 Player.dat format Undo revision 604872 by Skylinerw (talk) It does work, as of 14w06b. Make sure you make it a byte tag, by suffixing it with "b".
2 February 2014
- 19:4319:43, 2 February 2014 diff hist +23 Effect →List of effects: Corrected info on Strength and Weakness. Yes, Weakness was drastically nerfed; it may be a bug.
- 19:3619:36, 2 February 2014 diff hist +45 Attribute →Vanilla Modifiers: Behavior of Strength and Weakness changed; some clarification
15 January 2014
- 00:1700:17, 15 January 2014 diff hist −53 Chunk format Health is still read by the game, and represents *current* health, not *max* health which the attribute controls. Like several other tags in this article, it's recognized by the game for backwards-compatibility purposes; it already says HealF is preferred
12 January 2014
- 08:4608:46, 12 January 2014 diff hist −258 Trading No, they completely removed it in the snapshot.
- 08:4108:41, 12 January 2014 diff hist +546 Talk:Chunk format →Merge request discussion: Also against merge
10 January 2014
- 08:4108:41, 10 January 2014 diff hist +369 Breeding →History: You can feed baby mobs to make them grow faster now.
- 08:3508:35, 10 January 2014 diff hist +45 Villager No edit summary
- 08:1908:19, 10 January 2014 diff hist +278 Trading →1.8 Trading Revamp: Whoops, misplaced header.
- 08:1108:11, 10 January 2014 diff hist −191 Trading →1.8 Trading Revamp: Finished Butcher/Butcher and Butcher/Leatherworker, and removed the old chart. Finally done now.
- 07:4807:48, 10 January 2014 diff hist +2,578 Trading →1.8 Trading Revamp: Added Blacksmith/Armorer, Blacksmith/Weaponsmith, and Blacksmith/Toolsmith
- 07:1607:16, 10 January 2014 diff hist +2,654 Trading →1.8 Trading Revamp: Added Librarian/Librarian and Priest/Cleric careers.
- 06:2906:29, 10 January 2014 diff hist +254 Trading →1.8 Trading Revamp: I goof'd the fisherman's rod offer; and turns out only two trades total would use the "Other" column now, so I merged it back down to Sell. Equalized the column widths so all charts will line up nicely.
- 05:4005:40, 10 January 2014 diff hist +598 Trading →1.8 Trading Revamp: Farmer/Fletcher decides to take up 12 columns. With that, the Farmer family is done.
- 05:2405:24, 10 January 2014 diff hist +905 Trading →1.8 Trading Revamp: Farmer/Shepherd threw another curveball.
- 04:4404:44, 10 January 2014 diff hist +831 Trading →1.8 Trading Revamp: Added Farmer-Fisherman Career, which decidedly mixes up the formatting.
- 04:1204:12, 10 January 2014 diff hist −52 Trading →History: Whoops. I'm still not gone, so beware edit conflicts. I probably won't be gone before 12AM GMT-5.
- 04:0904:09, 10 January 2014 diff hist +273 Trading →History: Improved table formatting; finished Farmer-Farmer Career. Still not gone.