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6 November 2021

19 September 2021

9 September 2021

  • 01:5101:51, 9 September 2021 diff hist +88 BowThe section describing critical damage was entirely incorrect and did not align with how the tables worked or how the game works. Attempted to fix it. Tag: Visual edit

29 July 2021

16 July 2021

25 June 2021

22 June 2021

28 May 2021

22 April 2021

5 February 2021

21 January 2021

  • 14:2114:21, 21 January 2021 diff hist −2 Power→‎Usage: I looked into the code pertaining to Power and how it works- the calculation on the wiki is correct, but not the way the game does it. Can update with how the game calculates it if needed- but using code, I was able to obtain precise numbers for all the Power levels. Critical hits especially are somewhat random. Tag: Visual edit

19 January 2021

  • 12:0912:09, 19 January 2021 diff hist 0 m BowI completely screwed up the number on the critical hit damage section- wrote down the *total* amount of damage rather than the *critical*'s amount of damage (crits can deal up to 1.5x+2, but the crit only adds up to 0.5x+2 worth of damage) Tag: Visual edit

9 January 2021

  • 09:1509:15, 9 January 2021 diff hist +179 m Talk:Bowmoved my comment to a prior section to prevent needless clutter
  • 09:1209:12, 9 January 2021 diff hist +959 Arrow→‎Usage: Added several values, updated damage to be accurate, edited wording to be more readable and concise. Target blocks only trigger for one second. →‎Variants: Changed wording of Harming/Healing arrows to be accurate and readable. Made description of no-effect tipped arrows much more readable, added links, and edited language for formality. See talk page for details and asks. Tag: Visual edit
  • 08:1908:19, 9 January 2021 diff hist +223 Bow→‎Arrows: Added the gravitational value applied to arrows in the air. →‎Trivia: Added terminal downwards velocity in blocks per second. Tag: Visual edit

7 January 2021

20 November 2020

18 October 2020