25 October 2020
- 04:5804:58, 25 October 2020 diff hist −15 Tutorials/Building a metropolis →Currency: Leaves are farmable. See Tutorials/Tree farming. Tag: Mobile edit
22 October 2020
- 09:3909:39, 22 October 2020 diff hist +278 Talk:Tutorials/Traps →Is it okay to add bedtraps/spawntraps/portal traps?: Reply Tag: Mobile edit
- 09:3209:32, 22 October 2020 diff hist −349 Tutorials/Traps Removed a trap which can be escaped basically in seconds, making it completely useless Tag: Mobile edit
- 09:1409:14, 22 October 2020 diff hist −5 Tutorials/Traps →Tree trap: Fixed a schematic Tag: Mobile edit
- 07:3107:31, 22 October 2020 diff hist +115 Tree →Odd generation: Added an image of an unusually generated dark oak tree Tag: Mobile edit
21 October 2020
- 13:0113:01, 21 October 2020 diff hist −39 Tutorials/Shelter types →The dome: Under the Dome is a documentary film about air pollution in China, not really sure how it's relevant here. Tag: Mobile edit
- 11:4211:42, 21 October 2020 diff hist +225 Tutorials/Shelter types →Igloo: Added tips about naturally generating igloos Tag: Mobile edit
- 06:4606:46, 21 October 2020 diff hist −5 Tutorials/Building a metropolis →N - R: Removed a link to a nonexistent page Tag: Mobile edit
- 06:0606:06, 21 October 2020 diff hist +124 Tutorials/Building a metropolis →N - R: Completely remade the "Pig Parking Lot", as pigs aren't the only thing players might want to park Tag: Mobile edit
- 05:5905:59, 21 October 2020 diff hist −80 Tutorials/Building a metropolis →Buildings and Structures: Merged "Town Hall" into "City/Town Hall" Tag: Mobile edit
- 05:4605:46, 21 October 2020 diff hist −11 Tutorials/Building a metropolis The original reason for adding the split request was "over 200 kilos!". Now, the page is smaller than 200 kilobytes, so a split won't be necessary anymore. Tag: Mobile edit
- 05:0605:06, 21 October 2020 diff hist −261 Tutorials/Building a metropolis →House types: Removed "Factories" and "Farms" from the list of house types, as they aren't really houses Tag: Mobile edit
- 05:0205:02, 21 October 2020 diff hist −99 Tutorials/Building a metropolis Removed an unnecessary subsection. I don't see how these buildings are any different from the buildings in the above section Tag: Mobile edit
- 04:5704:57, 21 October 2020 diff hist −825 Tutorials/Building a metropolis →House types: Completely remade the "Wooden Panel Home" both to be less restrictive and easier to understand. Tag: Mobile edit
- 04:2504:25, 21 October 2020 diff hist −4 Tutorials/Building a metropolis →Houses: Moved "Village House" and "Realistic House" to the list of house types. Tag: Mobile edit
20 October 2020
- 16:3316:33, 20 October 2020 diff hist +6 Tutorials/Building a metropolis →A - D: Added an example salary for the council member Tag: Mobile edit
- 15:1615:16, 20 October 2020 diff hist +486 Tutorials/Building a metropolis →A - D: Added some example army ranks Tag: Mobile edit
- 14:3614:36, 20 October 2020 diff hist −80 Tutorials/Building a metropolis →More Ideas: Removed a statement which contradicted itself Tag: Mobile edit
- 14:1214:12, 20 October 2020 diff hist −174 Tutorials/Building a metropolis →More Ideas: Hoppers can be found in every edition of the game, not only Java Tag: Mobile edit
- 10:1810:18, 20 October 2020 diff hist −11 Tutorials/Building a metropolis →Buildings and Structures: Merged "Zombie villager monument" into "Memorial", as it was just another type of a memorial. Tag: Mobile edit
- 09:4109:41, 20 October 2020 diff hist −169 Tutorials/Building a metropolis →Buildings and Structures: Merged "Dog Pound" to "Pet Shop", as these two buildings were almost identical Tag: Mobile edit
- 07:5307:53, 20 October 2020 diff hist −119 Tutorials/Building a metropolis The player should avoid overusing rare and hard to acquire blocks such as emerald, gold, and diamond since they work best as attention draws to areas such as spires, corners, or doors and not for main building materials. Tag: Mobile edit
- 07:3407:34, 20 October 2020 diff hist −164 Tutorials/Building a metropolis →A - D: Removed some duplicate tips from "Campground" Tag: Mobile edit
- 07:1407:14, 20 October 2020 diff hist +64 Tutorials/Building a metropolis →A - D: Added a link to an useful guide Tag: Mobile edit
- 07:0307:03, 20 October 2020 diff hist −78 Tutorials/Building a metropolis →Transportation: Why should sea roads use half blocks, and not full blocks? Tag: Mobile edit
- 06:4906:49, 20 October 2020 diff hist −292 Tutorials/Building a metropolis →City Themes: Merged "Hole/Cliff City" into "Vertical", as the "Hole/Cliff City" is vertical as well Tag: Mobile edit
- 06:3206:32, 20 October 2020 diff hist +13 Tutorials/Building a metropolis →V - Z: Using the Void superflat preset is the best way to build a Void city. Tag: Mobile edit
- 06:0006:00, 20 October 2020 diff hist −91 Tutorials/Building a metropolis →S - U: Made the "Twin Cities" a bit less specific (the good and evil cities don't have to be inhabitated by dragons) Tag: Mobile edit
- 05:4905:49, 20 October 2020 diff hist +80 Tutorials/Building a metropolis →S - U: Added an idea to the "Trap City" Tag: Mobile edit
- 05:4005:40, 20 October 2020 diff hist −167 Tutorials/Building a metropolis →S - U: Removed an extremely inaccurate description of settlements. A "settlement" is simply just any community in which people live, and every city type in this list could be considered a "settlement". Tag: Mobile edit
- 05:2305:23, 20 October 2020 diff hist +120 Tutorials/Building a metropolis →S - U: Improved the description of "Steampunk" Tag: Mobile edit
- 05:0805:08, 20 October 2020 diff hist +101 Tutorials/Building a metropolis →S - U: Some small changes to the "Spooky" city type Tag: Mobile edit
- 04:5804:58, 20 October 2020 diff hist −359 Tutorials/Building a metropolis →S - U: Removed some unnecessarily specific and restrictive tips from "Space" Tag: Mobile edit
19 October 2020
- 17:4317:43, 19 October 2020 diff hist 0 Tutorials/Building a metropolis →N - R: Fixed a mistake I made with the alphabetical ordering Tag: Mobile edit
- 17:4217:42, 19 October 2020 diff hist +5 Tutorials/Building a metropolis →City Themes: Renamed "Seaport" to "Pirate Port". The old name didn't describe the city very well, because most modern-day seaports don't have any pirates at all. Tag: Mobile edit
- 17:3517:35, 19 October 2020 diff hist −46 Tutorials/Building a metropolis →City Themes: Merged "Planet City" into "Space", as planets always are located in space Tag: Mobile edit
- 17:3117:31, 19 October 2020 diff hist +52 Tutorials/Building a metropolis →N - R: Explained "hostile hub" Tag: Mobile edit
- 17:2517:25, 19 October 2020 diff hist −590 Tutorials/Building a metropolis →City Themes: Merged "Panzerstadt/War Machine" into "Militaristic", as these two city types had a very similar basic idea Tag: Mobile edit
- 17:0817:08, 19 October 2020 diff hist +183 Tutorials/Building a metropolis →I - M: Added ideas to the "Maze" city Tag: Mobile edit
- 16:5716:57, 19 October 2020 diff hist +1 Tutorials/Building a metropolis →I - M: Renamed "Killer City" to "Militaristic" to be more descriptive Tag: Mobile edit
- 16:5316:53, 19 October 2020 diff hist +32 Tutorials/Building a metropolis →I - M: I think that only tropical islands should have palm trees. It wouldn't make much sense for a rocky island in an area with an arctic climate to have palm trees. Tag: Mobile edit
- 16:2816:28, 19 October 2020 diff hist −5,034 Tutorials/Building a metropolis →City Themes Tag: Mobile edit
- 14:3614:36, 19 October 2020 diff hist −3,738 Tutorials/Building a metropolis This tutorial should only be a reference, not a step-by-step lecture, so I removed a section which was essentially nothing but a step-by-step lecture. Tag: Mobile edit