15 September 2011
- 11:3211:32, 15 September 2011 diff hist +2,017 N Effect The poision, hunger, and regen effects are backed by a more generic system, and there are useful but unused effects for modders to toy with
18 October 2010
- 00:1600:16, 18 October 2010 diff hist 0 Light →Alpha: Using the minimum nightime value instead, because it doesn't stop at 8.
8 October 2010
- 03:3803:38, 8 October 2010 diff hist +509 Talk:Leaves →Random Decay
6 October 2010
- 07:0107:01, 6 October 2010 diff hist +194 Talk:Leaves →On the corner.
- 03:1003:10, 6 October 2010 diff hist +1,486 Leaves Why Leaves Vanish
- 02:5002:50, 6 October 2010 diff hist +112 N File:Leaf support compound.png Leaves can be supported by unsupported leaves. Thus, the distance traveled can be "reset" by moving up a level.
- 02:4802:48, 6 October 2010 diff hist +92 N File:Leaves connected distance.png The distance from supported leaves is calculated by tracing a path through connected leaves.
- 02:4702:47, 6 October 2010 diff hist +40 N File:Tree supports leaves beside.png Tree blocks support leaves next to them.
- 02:4602:46, 6 October 2010 diff hist +40 N File:Leaf supports leaves.png Leaves can be supported by other leaves.
- 02:4602:46, 6 October 2010 diff hist +100 N File:Basic leaf support.png A leaf on top of any solid block is supported. Connected leaves up to 5 tiles away will not vanish.