25 September 2023
- 01:2101:21, 25 September 2023 diff hist +15 m User:CrCl3 vVB2EiN6a9M= current Tag: 2017 source edit
13 June 2023
- 19:1119:11, 13 June 2023 diff hist +169 Non-renewable resource No edit summary Tag: 2017 source edit
- 18:4118:41, 13 June 2023 diff hist +790 Non-renewable resource Reorganized the ores. Tag: 2017 source edit
- 17:3017:30, 13 June 2023 diff hist +11 Non-renewable resource No edit summary Tag: 2017 source edit
- 14:5014:50, 13 June 2023 diff hist +300 Non-renewable resource Desert wells are also not affected by the "generate structures" option, Attempt to make non-renewable variant items ("trail fireworks, decorated pots, etc.) more consistent. Tag: 2017 source edit
10 June 2023
- 13:2913:29, 10 June 2023 diff hist +262 Non-renewable resource →Enchantments on items without prior-work anvil penalty Tag: 2017 source edit
8 June 2023
- 10:0810:08, 8 June 2023 diff hist −120 Non-renewable resource 1.20 update released. Tag: 2017 source edit
16 May 2023
- 00:0700:07, 16 May 2023 diff hist +618 Non-renewable resource Updated with the relic music disc, split suspicious sand/gravel from the shards, since suspicious sand is more like a special container block analogous to a loot chest: Suspicious sand/gravel generated in different structures has different potential loot, and if you obtain suspicious sand as an item, the other resources cannot be made from it. Tag: 2017 source edit
3 February 2023
- 17:2517:25, 3 February 2023 diff hist 0 Non-renewable resource No edit summary Tag: 2017 source edit
- 17:1417:14, 3 February 2023 diff hist +644 Non-renewable resource More consequences of the smithing templates Tag: 2017 source edit
- 10:5210:52, 3 February 2023 diff hist −42,288 Non-renewable resource Removed accidentally duplicated content. Tag: 2017 source edit
- 10:4610:46, 3 February 2023 diff hist +43,203 Non-renewable resource Smithing templates can be used to craft more smithing templates from diamonds. Tag: 2017 source edit
26 November 2022
- 09:0609:06, 26 November 2022 diff hist −7 Silk Touch No edit summary Tag: Visual edit
14 November 2022
- 20:2220:22, 14 November 2022 diff hist −44 Thorns Undo revision 2194386 by 95.244.168.98 (talk) Thorns III from trading was already covered in the next paragraph, no need to mention it twice. Tag: Undo
15 October 2022
- 04:2404:24, 15 October 2022 diff hist −39 Beacon The piston page says beacons can't be moved on either edition, not just on Java, makes sense since they are an obsidian-based block. Tag: Visual edit
30 July 2022
- 01:1401:14, 30 July 2022 diff hist +474 Talk:Taxicab distance →Uniform norm also sometimes used?: new section current Tag: 2017 source edit
9 July 2022
- 12:0912:09, 9 July 2022 diff hist +33 Non-renewable resource →Enchantments on items without prior-work anvil penalty Tag: Visual edit
- 12:0712:07, 9 July 2022 diff hist +408 Non-renewable resource 1.19 changes Tag: 2017 source edit
- 09:2409:24, 9 July 2022 diff hist +61 Non-renewable resource →Peaceful difficulty Tag: Visual edit
8 June 2022
- 18:3018:30, 8 June 2022 diff hist −1,138 Non-renewable resource 1.19 released Tag: 2017 source edit
23 April 2022
- 16:3816:38, 23 April 2022 diff hist 0 m Non-renewable resource No edit summary Tag: 2017 source edit
- 16:3716:37, 23 April 2022 diff hist +1 m Non-renewable resource No edit summary Tag: 2017 source edit
- 16:3616:36, 23 April 2022 diff hist +153 Non-renewable resource →Generated structures Tag: 2017 source edit
9 April 2022
- 02:1902:19, 9 April 2022 diff hist +152 Non-renewable resource Added echo shard and recovery compass. Tag: 2017 source edit
26 March 2022
- 16:2916:29, 26 March 2022 diff hist +15 Non-renewable resource →Generated structures Tag: 2017 source edit
20 February 2022
- 14:4614:46, 20 February 2022 diff hist +27 Obsidian platform No edit summary Tag: 2017 source edit
- 14:3214:32, 20 February 2022 diff hist +241 Non-renewable resource Swift sneak is (at least in current development version) fully non-renewable, not just non-renewable on specific items without anvil penalty, so it belongs on the main list. Tag: 2017 source edit
7 February 2022
- 22:1422:14, 7 February 2022 diff hist +16 Efficiency →Obtaining Tag: Visual edit
19 January 2022
- 18:5018:50, 19 January 2022 diff hist +790 Talk:Silk Touch →"Obtainable blocks": new section current Tag: 2017 source edit
14 January 2022
- 01:4301:43, 14 January 2022 diff hist +123 Tutorials/Crop farming On java edition being a chunk loaded and receiving random ticks (=grops growing without bonemeal/bees) are different things. Tag: 2017 source edit
13 January 2022
- 02:1902:19, 13 January 2022 diff hist +1 Sharpness Undo revision 2081929 by 72.220.203.52 (talk) The linked page is about protection, not sharpness Tag: Undo
4 December 2021
- 06:1906:19, 4 December 2021 diff hist +43 Non-renewable resource 1.18 changes: Calcite can now be found outside geodes. Tag: 2017 source edit
- 04:5604:56, 4 December 2021 diff hist −42 Non-renewable resource 1.18 update; spore blossom now can be found in default worlds, deepslate generation changes. Tag: Visual edit
21 November 2021
- 17:3517:35, 21 November 2021 diff hist +51 Non-renewable resource GIlded Blackstone info. Tag: Visual edit
- 17:2917:29, 21 November 2021 diff hist +14 Non-renewable resource Added details of which villages tall grass and tall ferns can be found in. Tag: Visual edit
20 November 2021
- 05:0305:03, 20 November 2021 diff hist +132 Non-renewable resource Added detail about which resources remain available with generated structures disabled. Tag: 2017 source edit
5 September 2021
- 19:3319:33, 5 September 2021 diff hist +1,758 Talk:Efficiency No edit summary Tag: 2017 source edit
15 August 2021
- 10:2810:28, 15 August 2021 diff hist +2 Non-renewable resource →Other: Of the ore materials listed only lapis and redstone (and indirectly iron) are renewable by trading, while all but lapis are renewable via mob drops. (iron - iron golem, gold, - zombie piglin, copper - drowned, redstone - witch, coal - wither skeleton.)
2 July 2021
- 13:2913:29, 2 July 2021 diff hist −50 Non-renewable resource Using a renewable resource with conditions (Especially ones that are unlikely to hold on many skyblock-style maps, due to wandering traders and zombies.) as an example of impact of non-renewability isn't really ideal, changed it to mention diamonds instead. Some skyblock-style maps provide one to make a jukebox I think.
1 July 2021
- 10:5510:55, 1 July 2021 diff hist +14 Pointed Dripstone →Growing
30 June 2021
- 03:4603:46, 30 June 2021 diff hist 0 m Talk:Fishing →Two possible additions
- 03:4303:43, 30 June 2021 diff hist +3 m Talk:Fishing →Two possible additions
- 03:4303:43, 30 June 2021 diff hist +1,266 Talk:Fishing →Two possible additions
- 01:0301:03, 30 June 2021 diff hist +394 Talk:Fishing No edit summary
28 June 2021
- 16:2516:25, 28 June 2021 diff hist +275 Talk:Tropical Fish →The fish picture: Java or bedrock edition?: new section
- 16:1716:17, 28 June 2021 diff hist −1 Tropical Fish →Varieties: The picture depicts the Java edition variants, and on Java "Angelfish" is written as one word.
20 June 2021
- 20:1920:19, 20 June 2021 diff hist +12 Panda →Genetics: The hidden genes can in many cases be known based on breeding results.
17 June 2021
- 06:1506:15, 17 June 2021 diff hist +88 Non-renewable resource →Enchantments on items without prior-work anvil penalty
9 June 2021
- 23:1623:16, 9 June 2021 diff hist −22 Non-renewable resource Testing result: Deepslate ores do generate when a ore blob intersects a deepslate patch on Java 1.17 with the default generation. This includes the deepslate emerald and copper ores, which were originally not supposed to generate at all. Not sure if this is the best way to organize the ores, maybe the deepslate ones should be separate?
19 May 2021
- 22:1922:19, 19 May 2021 diff hist −2 Efficiency Undo revision 1941843 by 159.203.7.23 (talk) Efficiency V from direct enchanting is possible, if unlikely on netherite tools, see https://minecraft.fandom.com/wiki/Enchanting_mechanics and https://minecraft.tools/en/enchant.php Tag: Undo