26 July 2022
- 15:1315:13, 26 July 2022 diff hist −4 Fire fire isn't randomticks, it reschedules a tiletick each time its ticked Tag: Visual edit
- 03:4503:45, 26 July 2022 diff hist +221 Fire Updated the fire spread explanation based on 1.19 code decompiled with official mojang mappings and reworded the table to remove unclear terms that are confusing have significantly different names in official mappings Tag: Visual edit
25 December 2021
- 00:1400:14, 25 December 2021 diff hist −161 Bedrock that bedrock item bug only works in 1.12. Bedrock is also now depended on world seed Tag: Visual edit
24 December 2021
- 06:0506:05, 24 December 2021 diff hist +39 Tutorials/Flying machines Litterally no slimestoners use the term "splitter" to describe an extension. 0 results on google apart from here, while extension is very widely recognized Tag: Visual edit
- 05:5805:58, 24 December 2021 diff hist −74 Tutorials/Flying machines That 6-way only worked in a couple snapshots Tag: Visual edit
- 05:5205:52, 24 December 2021 diff hist −132 Redstone mechanics I do not think this video adds to the article. Feels more like self promotion Tag: Visual edit
- 05:4805:48, 24 December 2021 diff hist −17 Redstone mechanics Rails send block updates both adjacent to themselves and adjacent to the block below them in all cases. This means that rails will always update blocks that are two blocks away from them. Also fixed other innaccuacies Tag: 2017 source edit
- 05:3905:39, 24 December 2021 diff hist +104 Tutorials/Redstone tips Fixed numerous inaccuracies Tag: Visual edit
- 05:1805:18, 24 December 2021 diff hist +427 Redstone Comparator Obs do work on comp inputs, but their pulse is too short usually. Also, comps can respond to 2gt pulses if the falling edge occurs after their check for power state Tag: 2017 source edit
- 05:0805:08, 24 December 2021 diff hist −109 Monster Spawner Removed incorrect statement, pig spawners can generate natuarally when a spawner is replaced by a burried treasure Tag: 2017 source edit
7 September 2021
- 08:1508:15, 7 September 2021 diff hist +1 Pillager Replaced incaccurate statement, the 24 block minimum spawning distance exists Tag: Visual edit
7 August 2021
- 06:4606:46, 7 August 2021 diff hist +39 Spawn The NoActionTime gets incremeted by 3 per gt rather than 1 per gametick if getBrightness() < 0.5f, resulting in 10 seconds for despawning in low light levels, or some intermediate time if light conditions change. Tag: 2017 source edit
19 June 2021
- 03:5903:59, 19 June 2021 diff hist +191 Tutorials/Zero-ticking No edit summary
2 May 2021
- 19:3019:30, 2 May 2021 diff hist +20 Dropper fixed incorrect info Tag: Partial visual edit
10 April 2021
- 21:2921:29, 10 April 2021 diff hist +90 Boat No edit summary
- 13:1613:16, 10 April 2021 diff hist +227 N Talk:Tutorials/Instant repeaters Created page with "==Merge with 0-tick tutorial?== The classic instant repeater does not warrant a entire page as they are quite simple and there isn't much to them. ~~~~" current
- 13:1113:11, 10 April 2021 diff hist +408 Talk:Tutorials/Piston uses No edit summary
- 13:0713:07, 10 April 2021 diff hist −3,708 Tutorials/Piston uses Removed a bunch of old builds from 2011 and added a couple modern builds. I think this would benefit from a full rewrite however as still 80% of this stuff is from 2011 with very large and messy redstone. Tag: Partial visual edit
- 12:3212:32, 10 April 2021 diff hist +638 Tutorials/Raid farming No edit summary Tag: Partial visual edit
- 12:1412:14, 10 April 2021 diff hist +154 Soul Sand added reference to inner collision boxes
- 12:0712:07, 10 April 2021 diff hist +1 m Solid block No edit summary
- 12:0612:06, 10 April 2021 diff hist +176 Solid block Added soulsand inner hitboxed. But could somebody like fix the fact that this page is spewing out misinformation. The definition of solid IS NOT whether or not it has a collosion box, its defined somewhere in the code (can't remember where) and some blocks, like observers, rs blocks, and tnt are full cubes, but are not solid.
- 11:4711:47, 10 April 2021 diff hist +841 Tick Added detailed ticking info Tag: Partial visual edit
- 11:1811:18, 10 April 2021 diff hist +786 Tick Dripstone uses random ticks, not sheduled ticks. Also added information about sortring of sheduled ticks Tag: Partial visual edit
3 April 2021
- 12:1312:13, 3 April 2021 diff hist −33 Java Edition hardware requirements Removed userbenchmark link as it's benchmarks are wildly inaccurate and biased and misleading. Tag: Partial visual edit
3 February 2021
- 18:3518:35, 3 February 2021 diff hist +27 Raid Doesn't look like difficulty affects getEncahntOdds(); Tag: Partial visual edit
- 18:2918:29, 3 February 2021 diff hist +4 m Talk:Raid No edit summary
- 18:2818:28, 3 February 2021 diff hist +776 Talk:Raid No edit summary
11 November 2020
- 07:1807:18, 11 November 2020 diff hist −87 Hopper Removed misinformation
25 August 2020
- 04:4904:49, 25 August 2020 diff hist −9 1.9 Undo revision 1667657 by 47.29.211.202 (talk) breaks link Tag: Undo
9 June 2020
- 18:0818:08, 9 June 2020 diff hist 0 m Redstone circuits/Clock →0 Tick Piston Clocks: typo Tag: Visual edit
4 June 2020
- 17:2917:29, 4 June 2020 diff hist −484 Tutorials/Things not to do Bit of clean up
3 June 2020
- 18:4618:46, 3 June 2020 diff hist +441 Talk:Raid No edit summary
- 18:4218:42, 3 June 2020 diff hist +1,276 Raid Code points to a minimum amount of each raider with a change to spawn extras
30 May 2020
- 17:2217:22, 30 May 2020 diff hist +196 Piston No edit summary Tag: Partial visual edit
29 May 2020
- 17:4617:46, 29 May 2020 diff hist +169 Wither No edit summary Tag: Visual edit
27 May 2020
- 22:4922:49, 27 May 2020 diff hist +972 Redstone circuits/Pulse Observer pulse gens are very common these days and that should be reflected Tag: Partial visual edit
- 22:0022:00, 27 May 2020 diff hist +102 N File:Observer pulse gen.png Very common pulse gen, easy to use, highly modifyable
- 21:5221:52, 27 May 2020 diff hist −32 Redstone circuits/Pulse Torches and comparators can respond to short pulses, but they have to be done in specific ways. Tag: Visual edit
- 21:4921:49, 27 May 2020 diff hist −514 Redstone circuits/Clock That clock doesn't work a single observer can't power torches
- 21:4721:47, 27 May 2020 diff hist −131 Tutorials/Things not to do Undo revision 1593189 by 76.206.196.99 (talk) Just adds unnesesary clutter on an already very cluttered article Tag: Undo
- 18:5318:53, 27 May 2020 diff hist −458 Tutorials/Block update detector Redirection bud Tag: Partial visual edit
- 18:4818:48, 27 May 2020 diff hist +91 N File:Redirection bud.png A bud switch that makes use of redirection current
- 18:2618:26, 27 May 2020 diff hist +1,188 Redstone circuits/Clock Added a couple of the most common 0-tick clocks
- 16:5816:58, 27 May 2020 diff hist +103 N File:1-gt clock.png Creates a 0-tick pulse every gametick, aka 20hz clock.
- 16:5716:57, 27 May 2020 diff hist +111 N File:2 sided 3-gt clock back.png Second view of the 2-sided 3-gt clock. Hopper is full of items
- 16:5416:54, 27 May 2020 diff hist +193 N File:2 sided 3-gt clock front.png A clock that creates 2 0-tick pulses every 3-gt with the correct block event delay to allow chaining, Left side activates first than right side.
- 16:5216:52, 27 May 2020 diff hist +164 N File:3-gt.png A clock that outputs a 0-tick pulse every 3-gt on the side without the toggle. Toggle the clock by cutting the wire
- 16:2616:26, 27 May 2020 diff hist +120 Redstone components →Miscellaneous components: Wall redirecting Tag: Visual edit
- 16:2416:24, 27 May 2020 diff hist +161 Redstone components No edit summary Tag: Visual edit