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| — Notch [1] |
Spawn eggs on display.
A spawn egg is an item that may be used to spawn mobs directly. It allows the player to spawn a variety of mobs on command, although some mobs are not available for certain reasons. There are 27 eggs available in total without mods or hacking.
Obtaining
Spawn eggs are not normally obtainable in Survival mode. In Creative mode, the player can use "pick block" on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory.
Using commands
A spawn egg without colors
Spawn eggs can be obtained by ops using the command /give. When using this method, the damage value of the egg spawned pertains to the Entity ID of the entity it makes (see table below). However, any spawn eggs not listed in the table below cannot spawn entities. (It will just make a sound as though an arrow has been shot.) These eggs will be the default color, white with gray spots. When a player hovers over the image with their mouse the name of the egg is "Spawn". This egg has no specific properties and can not spawn any mob.
The format for the /give command is:
/give <target> spawn_egg [<count>] <entity id>
However, this can be simplified to:
/give <target> spawn_egg 1 <entity id>
Example: /give <target> spawn_egg 1 120 would give a player a single villager spawn egg.
Usage
A spawn egg is used by the use command (normally right-clicking) on a surface with the egg. The egg's mob will appear with its feet immediately adjacent to the surface. Unlike chicken eggs and Ender pearls, spawn eggs are not thrown; the player must be within normal range of the block. Hostile and neutral mobs (except wolves) spawned while on the Peaceful difficulty setting will spawn but instantly deleted from the world, just like mobs from monster spawners. The player may also place the eggs in dispensers, which will spawn the mob directly in front of the dispenser itself. This would be useful for adventure maps and traps.
Spawn eggs renamed by anvils will spawn animals with that name attached to them as an NBT tag. This name will also appear in death messages.
Ability to spawn
| Egg | Spawns | Notes | Entity ID |
|---|---|---|---|
| Monsters | |||
| File:Grid Spawn Blaze.png | Blaze | 61 | |
| File:Grid Spawn Cave Spider.png | Cave Spider | 59 | |
| File:Grid Spawn Creeper.png | Creeper | Creepers never spawn charged. | 50 |
| File:Grid Spawn Enderman.png | Enderman | Endermen are spawned neutral without any block held by them. | 58 |
| File:Grid Spawn Endermite.png | Endermite | 67 | |
| File:Grid Spawn Ghast.png | Ghast | 56 | |
| File:Grid Spawn Guardian.png | Guardian | Elder Guardians can only be spawned through commands. | 68 |
| File:Grid Spawn Magma Cube.png | Magma Cube | Magma Cubes are spawned with random sizes. | 62 |
| File:Grid Spawn Silverfish.png | Silverfish | 60 | |
| File:Grid Spawn Skeleton.png | Skeleton Wither Skeleton |
Skeleton eggs used in The Overworld and The End will always spawn regular skeletons. Eggs used in The Nether spawn Wither Skeletons 80% of the time. |
51 |
| File:Grid Spawn Slime.png | Slime | Slimes are spawned with random sizes. | 55 |
| File:Grid Spawn Spider.png | Spider | Spiders have a 1% chance to spawn Spider Jockeys. | 52 |
| File:Grid Spawn Witch.png | Witch | 66 | |
| File:Grid Spawn Zombie.png | Zombie | Zombies have a 5% chance of spawning as a Zombie Villager and another 5% chance of spawning as baby zombies. There is also a chance of them holding tools or weapons and armour. Baby zombies and baby zombie villagers can spawn as chicken jockeys. | 54 |
| File:Grid Spawn Pig Zombie.png | Zombie Pigman | Zombie Pigmen are spawned neutral, and have 5% chance of spawning as baby zombie pigmen. Baby zombie pigmen can spawn as chicken jockeys. | 57 |
| Animals | |||
| File:Grid Spawn Bat.png | Bat | Bats will hang upside down on a block if you stay off a certain distance and use the spawn egg underneath an opaque block | 65 |
| File:Grid Spawn Chicken.png | Chicken | 93 | |
| File:Grid Spawn Cow.png | Cow | 92 | |
| File:Grid Spawn Horse.png | Horse | Horses will spawn 90% of the time; donkeys 10% of the time. Foals will be spawned 20% of the time. Skeleton and zombie horses never spawn. |
100 |
| File:Grid Spawn Mooshroom.png | Mooshroom | 96 | |
| File:Grid Spawn Ocelot.png | Ocelot | Ocelots are spawned untamed. About 14% of the time (1/7) an ocelot is spawned with two ocelot kittens. |
98 |
| File:Grid Spawn Pig.png | Pig | Pigs are spawned without a saddle on the back. | 90 |
| File:Grid Spawn Rabbit.png | Rabbit | Skins are random, "The Killer Rabbit of Caerbannog" will spawn under a 1 in 1000 chance. The black-and-white rabbit is only spawned when the spawn egg is renamed Toast. | 101 |
| File:Grid Spawn Sheep.png | Sheep | Sheep are spawned with the colors that can spawn naturally. See sheep page for details. | 91 |
| File:Grid Spawn Squid.png | Squid | Squids will not survive if spawned on land. | 94 |
| File:Grid Spawn Wolf.png | Wolf | Wolves are spawned neutral. | 95 |
| NPCs | |||
| File:Grid Spawn Villager.png | Villager | Villagers professions are randomized. Baby, generic, and zombie villagers never spawn. | 120 |
Notes:
- All mobs with baby counterparts will spawn as adults unless the spawn egg is used on its corresponding mob (adult or baby) which will cause its baby counterpart to spawn instead.
- Any entity not in the list above, such as paintings, entity blocks, or primed TNT, cannot be created with spawn eggs, even if set to the relevant entity ID value by commands. The egg is colored gray (File:Spawn Null.png).
Renaming
If you rename a spawn egg in an anvil then spawn that mob that entity will have the name you renamed the spawn egg. But since certain mobs cannot be spawned using a spawn egg, the following cannot be renamed on an anvil:
- Utility mobs
- Bosses
Spawn .name<
Spawn .name< item in Minecraft PE Editon before 0.8.1
In Pocket Edition, if one goes into Creative Mode, gets a Spawn Egg and a Bow, charges the bow, and switches to the spawn egg just as they shoot the bow, the spawn egg will turn into a chicken spawner-like "Spawn .name<". The same method can be done with anything else using data vaules, like dyes, and the player will receive whatever that item's data value 0 is (in the case of dyes, Ink Sacs).
History
| r | |||||
|---|---|---|---|---|---|
| 1.1 | 11w49a | Added spawn eggs. They had a single texture file, and looked like in the image. | |||
| 12w01a | The egg and its markings had their textures separated in order to allow them to have entirely different colors. This allowed their colors to be changed to better suit the mobs themselves. | ||||
| 1.2.1 | 12w03a | Eggs can be placed into a dispenser. Activating the dispenser will spawn the mob instead of dispensing the egg as an item. Also in this version, spawn eggs became stackable, which allows dispensers to hold more than nine of them at one time. | |||
| 12w04a | Added Ocelot spawn eggs with the addition of the ocelot itself. | ||||
| ? | Before 1.2, edited eggs for Snow Golems, Ender Dragons, and Giants (and other "unspawnable" mobs) produced mobs of their types. | ||||
| 1.3.1 | 12w18a | Villagers spawned from eggs were always farmers before 12w18a; in 12w18a and later their profession is randomized. | |||
| 1.4.2 | 12w32a | Zombie Villager can be spawned using Zombie spawn eggs. | |||
| 12w36a | Wither Skeleton has a high chance to spawn from an skeleton egg if the player is in the Nether. | ||||
| Skeleton on spider jockey also can be replaced with wither skeleton when using spider spawn egg in the nether. | |||||
| 12w38a | Added witch spawn eggs. | ||||
| 1.4.4 | Baby mobs now are spawn-able by right-clicking a mob with a corresponding mob egg. | ||||
| 1.5 | January 7, 2013 | Dinnerbone tweeted the first image of a renamed mob appearing in a death message. | |||
| 13w02a | Mobs spawned from renamed eggs have the name of the egg and the names will appear in death messages. | ||||
| Mobs can now display their custom name as nametag using an NBT tag. | |||||
| 1.6.1 | 13w16a | Added horse spawn eggs. | |||
| 13w24a | Spawn eggs now work on water. | ||||
| 1.6pre | Renaming a Spawn Egg "Dinnerbone" or "Grumm" will cause the mob to spawn upside-down. | ||||
| 1.7.4 | 13w48b | Renaming a sheep or sheep Spawn Egg "jeb_" will give it a rainbow wool changing effect. This does not affect the wool dropped after death or shearing, however. | |||
| u | |||||
| 1.8 | 14w11a | Added endermite spawn eggs. | |||
| 14w25a | Added guardian spawn eggs. | ||||
| 14w27a | Added rabbit spawn eggs. | ||||
| 14w28b | Eggs can be used to program Monster Spawner blocks. | ||||
| pa | |||||
| 0.7.0 | Spawn eggs added. These included Chicken, Sheep, Pig, and Cow. | ||||
| 0.9.0 | build 1 | Added more spawn eggs including Mooshroom, Creeper, Enderman, Silverfish, Skeleton, Slime, Spider, Zombie, Zombie Pigman. | |||
| Correct name for spawn eggs. | |||||
| build 2 | Added Villager spawn egg. | ||||
| The eggs can be used to program newly added Monster Spawner blocks. | |||||
| Legacy Console Edition | |||||
| TU9 | Added spawn eggs. | ||||
| Eggs can be placed into a dispenser. Activating the dispenser will spawn the mob instead of dispensing the egg as an item. | |||||
| TU11 | Added a message when the user tries to spawn a hostile mob from a spawn egg in Peaceful mode. | ||||
Issues
Issues relating to "Spawn Egg" are maintained on the bug tracker. Report issues there.
Trivia
- Mobs spawned via this item act the same as normally spawned ones. As such, hostile mobs will de-spawn if the player ventures too far.
- In Creative mode, one spawn egg can be used to spawn mobs infinite times; however, in Survival Mode, spawn eggs will be used up (e.g. one spider spawn egg will only spawn one spider; it will then be used up; a stack will spawn sixty-four).
- When spawning an Enderman using a spawn egg on peaceful difficulty, it can exist long enough to pick up a block.
- Possibly due to spawn limits, spawn eggs only stack to 16 on the Xbox 360 Edition while stacks of 64 can be made on the PC version.
- The Endermite's spawn egg possesses a reverse pattern of that of the Silverfish.
- Using a spawn egg while in peaceful won't spawn a hostile mob.
Gallery
Various spawn eggs utilizing their old color scheme before 12w01a
References




