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| — Notch [1] |
A spawn egg is an item used to spawn mobs directly.
Obtaining
Spawn eggs are not obtainable in Survival mode. In Creative mode, the player can press pick block on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 30 eggs available in Console Edition, 42 in the computer edition (43 in [[Template:1.12]][upcoming]), and 37 in Pocket Edition (41 in 1.1[upcoming]).
Commands
Spawn eggs can be obtained by ops using /give. See this section for all available spawn eggs and commands.
Any spawn eggs not listed in the table below cannot spawn entities. They will instead make a sound as though an arrow has been shot. These eggs will be the default color, white with gray spots. When a player hovers over the image with their mouse the name of the egg is "Spawn ". This egg has no specific properties and can not spawn any mob, except for PE in which some "hidden" spawn eggs obtained from commands that spawn other entities like Primed TNT and Wither Skulls.
Usage
A spawn egg is used by pressing use on any surface (top, bottom or side) with the egg. When used on a top surface, the egg's mob will appear with its feet immediately adjacent to the surface. The egg will be consumed in the process in Survival mode, but will not be consumed in Creative mode.
Spawn eggs are not thrown (unlike normal eggs); the player must be within normal range of the block to use the spawn egg. Hostile and neutral mobs (except wolves and polar bears) spawned while on Peaceful difficulty will be created but then instantly deleted from the world.
A spawn egg fired from a dispenser will spawn the mob directly in front of the dispenser.
If a spawn egg for a passive mob that has a baby form is used on an existing one of that same mob, it will spawn a new baby version of that mob, rather than an adult.
Spawn eggs can be renamed on an anvil, and when used will spawn mobs with that name appearing over their head. Their names can only be seen if they are aimed at from four or fewer blocks away. This name will also appear in death messages from the mob killing a player. Any spawn egg can be used on a spawner to change the mob that it spawns.
List of spawn eggs
| Egg | Spawns | Notes | PC | PE | CE |
|---|---|---|---|---|---|
| Hostile Mobs | |||||
| Blaze | Yes | Yes | Yes | ||
| Cave Spider | Yes | Yes | Yes | ||
| Creeper | Creepers can never spawn charged. | Yes | Yes | Yes | |
| Elder Guardian | Yes | Yes | No | ||
| Enderman | Endermen are spawned neutral without any block held by them. | Yes | Yes | Yes | |
| Endermite | Yes | Yes | Yes | ||
| Evoker | Yes | 1.1[upcoming] | No | ||
| Ghast | Yes | Yes | Yes | ||
| Guardian | Elder guardians cannot be spawned with this egg. | Yes | Yes | Yes | |
| Husk | Husks have a 5% chance of spawning as a baby husk. Baby husks have a 5% chance of spawning as a chicken jockey. There is also a chance of them holding tools, weapons or armor. | Yes | Yes | No | |
| Illusioner | Illusioner are a new upcoming mob that will have a spawn egg in a later snapshot. | No | No | No | |
| Magma Cube | Magma cubes are spawned with random sizes. | Yes | Yes | Yes | |
| Shulker | Yes | Yes | Yes | ||
| Silverfish | Yes | Yes | Yes | ||
| Skeleton | Skeleton eggs used in the Overworld and the End will always spawn regular skeletons. Eggs used in the Nether spawn wither skeletons 80% of the time. In computer edition this egg will not spawn wither skeletons in the Nether. In the Pocket and Console Editions, eggs used in ice plains, ice plains spikes and ice mountains biomes have an 80% chance to spawn strays, if spawned with a clear view of the sky. |
Yes | Yes | Yes | |
| Slime | Slimes are spawned with random sizes. | Yes | Yes | Yes | |
| Spider | Spiders have a 1% chance to spawn spider jockeys. | Yes | Yes | Yes | |
| Stray | Yes | Yes | No | ||
| Vex | Yes | 1.1[upcoming] | No | ||
| Vindicator | Yes | 1.1[upcoming] | No | ||
| Witch | Yes | Yes | Yes | ||
| Wither Skeleton | Yes | Yes | No | ||
| Zombie | Zombies have a 5% chance of spawning as a zombie villager. In computer edition this egg will not spawn zombie villagers. They also have a 5% chance of spawning as baby zombies. There is also a chance of them holding tools, weapons or armor. A baby zombie or baby zombie villager has a 5% chance to spawn as a chicken jockey. In the Pocket and Console Editions, eggs used in desert, desert hills and desert M biomes have an 80% chance to spawn husks, if spawned with a clear view of the sky. |
Yes | Yes | Yes | |
| Zombie Pigman | Zombie pigmen are spawned neutral, and have a 5% chance of spawning as a baby zombie pigmen. A baby zombie pigman has a 5% chance to spawn as a chicken jockey. | Yes | Yes | Yes | |
| Zombie Villager | Zombies' professions are randomized. | Yes | No | No | |
| Passive Mobs | PC | PE | CE | ||
| Bat | Bats will hang upside down on a block if you stay off a certain distance and use the spawn egg underneath an opaque block | Yes | Yes | Yes | |
| Chicken | Yes | Yes | Yes | ||
| Cow | Yes | Yes | Yes | ||
| Horse | Horses will spawn 90% of the time, and donkeys 10% of the time. In computer edition the horse egg will not spawn donkeys. The horse or donkey will be a foal 20% of the time. Mules, skeleton and zombie horses never spawn. |
Yes | Yes | Yes | |
| Donkey | Yes | Yes | Yes | ||
| Llama | Yes | 1.1[upcoming] | No | ||
| Mule | Yes | Yes | Yes | ||
| Parrot | [[Template:1.12]][upcoming] | No | No | ||
| Zombie Horse | Yes | Yes | No | ||
| Skeleton Horse | Yes | Yes | No | ||
| Mooshroom | Yes | Yes | Yes | ||
| Ocelot | Ocelots are spawned untamed. 14.285714% of the time (1/7) an ocelot is spawned with two ocelot kittens. |
Yes | Yes | Yes | |
| Pig | Pigs are spawned without a saddle on the back. | Yes | Yes | Yes | |
| Polar Bear | Yes | Yes | Yes | ||
| Rabbit | Skins are random, and are biome-dependent just as in normal rabbit spawning. The black-and-white rabbit is only spawned when the spawn egg is renamed Toast. | Yes | Yes | Yes | |
| Sheep | Sheep are spawned with the colors that can spawn naturally. See sheep page for details. | Yes | Yes | Yes | |
| Squid | Yes | Yes | Yes | ||
| Villager | Villagers' professions are randomized. | Yes | Yes | Yes | |
| Wolf | Wolves are spawned neutral. | Yes | Yes | Yes | |
Data values
A spawn egg without colors
Computer edition
The data value of a spawn egg has no effect; instead, the {EntityTag:{id:"<Savegame ID>"}} data tag is being used. For example, /give <playername> spawn_egg 1 0 {EntityTag:{id:"minecraft:creeper"}} would cause the spawn egg to create creepers. The minecraft: prefix is required.
If, for the entity tag 'id', a SaveGame ID is used for a mob or other entity that is not listed in the table above, such as minecraft:villager_golem (iron golem), the result would be a spawn egg with the expected name ("Spawn Iron Golem"), but will be the default color (white with grey spots). These eggs cannot be used to spawn mobs directly, but can be used to program a mob spawner.
Pocket Edition
When using the /give command to give a spawn egg, it requires the numeric ID of an entity; for example: /give <playername> spawn_egg 1 33 would give an egg that spawns a creeper. For reference, see Pocket Edition data values#Entity_IDs for a complete list of entity IDs.
Eggs can be given not just for mobs listed in the table above, but for a few other entities. These eggs will be uncolored (white with grey spots), and will be called by unlocalized placeholder names, or simply, "Spawn".
- The snow golem (21), iron golem (20) and item (64) spawn eggs can be given, but will spawn nothing.
- The ender crystal spawn egg (71) produces an end crystal.
- The boat (90) egg will place a boat on the ground.
- Using any other entity ID will fail to give the egg.
History
| release | |||||
|---|---|---|---|---|---|
| 1.1 | 11w49a | Added spawn eggs for creeper, spider, skeleton, zombie, slime, ghast, zombie pigman, enderman, cave spider, silverfish, blaze, magma cube, pig, sheep, cow, chicken, squid, wolf, mooshroom and villager. At this point the spawn egg had a single texture file which was tinted different colors. | |||
| 12w01a | The egg and its markings had their textures separated, allowing them to have entirely different colors. This allowed their colors to better match the colors of the mobs themselves. The colors established in this version continue to the present day. | ||||
| 1.2.1 | 12w03a | Eggs can be placed into a dispenser. Activating the dispenser will spawn the mob instead of dispensing the egg as an item. Also in this version, spawn eggs became stackable, which allows dispensers to hold more than nine of them at one time. | |||
| 12w04a | Added ocelot spawn eggs with the addition of the ocelot itself. | ||||
| Before 1.2, edited eggs for snow golems, ender dragons and giants (and other "unspawnable" mobs) produced mobs of their types. Now this is restricted to those eggs available in the Creative inventory. | |||||
| 1.3.1 | 12w18a | Villagers spawned from eggs were always farmers before 12w18a; in 12w18a and later their profession is randomized. | |||
| 1.4.2 | 12w32a | Zombie villager can be spawned using zombie spawn eggs. | |||
| Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.) | |||||
| 12w36a | Wither skeleton has a high chance to spawn from an skeleton egg if the player is in the Nether. | ||||
| Skeleton on spider jockey also can be replaced with wither skeleton when using spider spawn egg in the Nether. | |||||
| 12w38a | Added witch and bat spawn eggs. | ||||
| 1.4.4 | Baby mobs now are spawn-able by right-clicking a mob with a corresponding mob egg. This doesn't work with zombies. | ||||
| 1.5 | January 7, 2013 | Dinnerbone tweeted the first image of a renamed mob appearing in a death message. | |||
| 13w02a | Mobs spawned from renamed eggs have the name of the egg and the names will appear in death messages. | ||||
| Mobs can now display their custom name as nametag using an NBT tag. | |||||
| 1.6.1 | 13w16a | Added horse spawn eggs. | |||
| 13w24a | Spawn eggs now work on water. | ||||
| 1.6-pre | Renaming a spawn egg "Dinnerbone" or "Grumm" will cause the mob to spawn upside-down. | ||||
| 1.7.4 | 13w48b | Renaming a sheep or sheep spawn egg "jeb_" will give it a rainbow wool changing effect. This does not affect the wool dropped after death or shearing, however. | |||
| 1.8 | 14w11a | Added endermite spawn eggs. | |||
| 14w25a | Added guardian spawn eggs. | ||||
| 14w27a | Added rabbit spawn eggs. | ||||
| 14w28b | Eggs can be used to program monster spawner blocks. | ||||
| 1.9 | 15w31a | Added shulker spawn eggs. | |||
| 15w33a | Spawn eggs can no longer be addressed by numeric data id, like: give @p spawn_egg 1 50. The spawnable item from a spawn egg is now addressed by a datatag: give @p spawn_egg 1 {EntityTag:{id:"Creeper"} } | ||||
| 1.10 | 16w20a | Added spawn eggs for polar bear, wither skeleton, stray, husk, elder guardian, cat, donkey, mule, skeleton horse and zombie horse. | |||
| pre2 | Removed spawn eggs for wither skeleton, stray, husk, elder guardian, cat, donkey, mule, skeleton horse and zombie horse that were added in 16w20a. | ||||
| 1.11 | 16w32a | Re-added the spawn eggs that were removed in 1.10-pre2, except cat spawn egg. | |||
| Added a zombie villager spawn egg. It can only spawn zombie farmers. | |||||
| 16w32b | The zombie villager spawn egg now spawns different zombie professions. | ||||
| 16w39a | Added spawn eggs for evoker, llama, vex and vindicator. | ||||
| upcoming | |||||
| 1.12 | 17w13a | Added spawn egg for parrot. | |||
| Pocket Edition Alpha | |||||
| 0.7.0 | Spawn eggs added. These were chicken, sheep, pig, and cow. | ||||
| 0.9.0 | build 1 | Added more spawn eggs including mooshroom, creeper, enderman, silverfish, skeleton, slime, spider, zombie, zombie pigman, and wolf. | |||
| Spawn eggs now have the correct name in the inventory. | |||||
| build 2 | Added villager spawn egg. | ||||
| The eggs can be used to program monster spawner blocks. | |||||
| 0.11.0 | build 1 | Added squid and bat spawn eggs. | |||
| Added ghast, magma cube and cave spider spawn eggs, which at this point were unobtainable. | |||||
| build 3 | Added cave spider spawn eggs to the Creative mode inventory. | ||||
| build 8 | Added magma cube spawn eggs to the Creative mode inventory.. | ||||
| 0.12.1 | build 1 | Added blaze and ocelot spawn eggs. | |||
| Added ghast spawn eggs to the Creative mode inventory. | |||||
| Wither skeleton has a high chance to spawn from an skeleton egg if the player is in the Nether. | |||||
| build 9 | Mobs spawned from renamed eggs have the name of the egg and the names will appear in death messages. | ||||
| build 12 | Zombie villagers can be spawned using zombie spawn eggs. | ||||
| 0.13.0 | build 1 | Added rabbit spawn eggs. | |||
| 0.14.0 | build 1 | Added witch spawn eggs . | |||
| 0.15.0 | build 1 | Added horse, mule, donkey, zombie horse, skeleton horse, stray, husk and wither skeleton spawn eggs to the Creative inventory. | |||
| 0.15.1 | build 1 | Changed default spawn egg texture from to File:Spawn Null.png. | |||
| Now has the Empty Spawn Egg named "Spawn ", available through inventory editing, but will crash the game. | |||||
| 0.16.0 | build 1 | Added guardian spawn egg. | |||
| File:Spawn Null.pngAdded elder guardian spawn egg without colors. Not available in Creative inventory. | |||||
| Added non-functional "NPC" spawn egg. | |||||
| build 2 | Removed NPC spawn egg from Creative inventory. | ||||
| build 4 | Removed NPC spawn egg completely. | ||||
| build 5 | Added elder guardian spawn egg to the Creative inventory. | ||||
| Pocket Edition | |||||
| 1.0 | build 1 | Added spawn eggs for shulker, endermite and polar bear. | |||
| pocket upcoming | |||||
| 1.1 | build 1 | Added spawn eggs for llama, vindicator, evoker and vex. | |||
| Legacy Console Edition | |||||
| TU9 | CU1 | 1.0 | Patch 1 | Added spawn eggs for creeper, skeleton, spider, zombie, slime, ghast, zombie pigman, enderman, cave spider, silverfish, blaze, magma cube, pig, sheep, cow, chicken, squid, wolf, mooshroom and villager. | |
| Eggs can be placed into a dispenser. Activating the dispenser will spawn the mob instead of dispensing the egg as an item. | |||||
| TU11 | Added a message when the user tries to spawn a hostile mob from a spawn egg in Peaceful difficulty. | ||||
| TU12 | Added ocelot spawn egg. | ||||
| TU19 | CU7 | 1.12 | Added horse, witch and bat spawn egg. | ||
| Also added donkey and mule spawn egg. | |||||
| TU31 | CU19 | 1.22 | Patch 3 | Added endermite, guardian and rabbit spawn eggs. | |
| TU46 | CU36 | 1.38 | Patch 15 | Added shulker spawn egg. | |
| Donkey and mule spawn eggs now match the textures of their pocket and computer edition counterparts. | |||||
Issues
Issues relating to "Spawn Egg" are maintained on the bug tracker. Report issues there.
Trivia
- Data values differ between platforms. However, the ID is the same.
- Iron golem, snow golem, and zombie villager spawn eggs can be obtained by switching data values.
- "Player" spawn eggs can be generated, but are useless. This is because they can not be spawned, even with the summon command.
Gallery
Various spawn eggs utilizing their old color scheme before 12w01a
References




